'Kay. Welcome back.
Still week six and we're doing some more examples and talking a little about
minimal excluded. Okay, so let's, let's take a look at this
quickly. We have some examples of minimal excluded
and excuse me while I look around the camera.
Okay. So let's see.
Zero is here, one is here, two is here, three is here, four is here, five is here,
six is here, seven is here, eight. 8 isn't.
So the minimal excluded of this is 8. And so that's the solution from last time.
Alright, here's the general result. If we have an impartial gain, all of whose
moves are to nim heaps. And this game is equivalent to a nim heap
of size d, where d is the minimal excluded natural number in the set consisting of
this a, b, c, a, a, b, dot, dot, dot, up to c.
So the example from last time fits this context here we have this.
Here's a game, all of the options are nim heaps and 3 is the first missing number.
And so this game is equivalent to nim heap of size 3.
Okay. Let's take a look at, and Any, any of
these things we can think of as, as min heaps, where we can add more coins, but
you can reverse those moves by putting the coins in your pocket.
Alright. Let's take a look at a, a, a, at a case
yet another kind of case, another kind of game, it's called a subtraction game.
So we start with a heap of size n, n may be 1, 2, 3 or 17 or 40 billion.
A move for either player is to remove one, two or five Coins, or beans or dice,
whatever they are or bicycles, we could have a heap of bicycles that would be fun
to play. Okay, so let's take a look at that.
If we have, start off with a hepa size 0, then there's no moves so that's equivalent
to of size zero. If we start off with an in heap of size 1,
I'm sorry. We start off with a heap of size 1 and
play the subtraction game, 1, 2, or 5. Then our only move is to a nim, to a heap
of size 0. That's 0.
And the mex of zero all by itself is 1 so that's a 1.
Now, with a heap of size 2, we can remove 1 coin, giving us a heap of size 1.
Equivalent to a hepa nim heap of size 1 or we could remove 0 coins.
Giving us equivalent to an in equal sign 0.
The mex of 0 and 1 is 2. For three coins, we can remove 1 or 2, so
we can replace this by, a heap of size 1 or 2.
Which is equivalent to a nim heap of size 1 or 2, and the mex of 1 and 2 is 0 for a
heap of size 4. We can remove 1 giving, an equivalent to a
nim heap of size 0 or, 2, giving an equivalent of nim heap of size 2.
The max of 0 and 2 is 1. For 5 we can, we move 0, 1 over 5, ooh,
there we go. Alright I feel like I'm playing the piano
or something. Alright and, and so the mex of zero, 0 and
1 is 2. For 6 here, this is for you to figure out.
An we'll start next time with the, the next module with this.
So, I can, it goes back to removing one, removing two or removing three so what do
you think that should be? Okay.
Not too hard. So, what we can do You say the file, in
general, we can have subtraction gain where we a, b, dot, dot, dot or c coins.
First player with no moves loses. And g of n is d this, the, the size of a
nim heap equivalent to this game. And this can be computed In exactly, this
way and I think we're done. It only works if you make a noise, take
care.