1 00:00:00,012 --> 00:00:04,537 >> Games without chance. Let's, let's shuffle the cards and see 2 00:00:04,537 --> 00:00:09,006 what I get this morning. This is what I get this morning. 3 00:00:09,006 --> 00:00:14,552 That's a really mm not very good hand. Unless you're playing High-Low. 4 00:00:14,552 --> 00:00:20,102 In which case, it's probably good. But that's a chance move, and there's no 5 00:00:20,102 --> 00:00:29,003 chance moves in this course. The Section we're doing now is entitled 6 00:00:29,003 --> 00:00:38,254 More Numbers. So thus far, we have dyadic rationals. 7 00:00:38,254 --> 00:00:47,213 But it turns out there's many more numbers. 8 00:00:47,213 --> 00:00:59,366 Now, one of the things we've been kind of. Somewhat ambiguous about, in this whole 9 00:00:59,366 --> 00:01:06,103 business, is how do you feel about games that have infinitely many options? 10 00:01:06,103 --> 00:01:08,121 Do you like them? I do. 11 00:01:08,121 --> 00:01:14,037 Mathematicians tend to like games with infinitely many things. 12 00:01:14,037 --> 00:01:20,633 Sometimes, computer scientists don't. Because it takes too much space to store 13 00:01:20,633 --> 00:01:26,024 infinitely many things. But, suppose you had square root of 2. 14 00:01:26,024 --> 00:01:31,913 How would you get that as a game? Square root of 2 is not even a rational 15 00:01:31,913 --> 00:01:35,970 number. So how, how can we express it as a dyadic 16 00:01:35,970 --> 00:01:38,597 rational. Well, what you do. 17 00:01:38,598 --> 00:01:44,172 Is, is, is something, is a trick due to [foreign], 19th century German 18 00:01:44,172 --> 00:01:49,752 mathematician, which is you put all the numbers on the left, you put all the 19 00:01:49,752 --> 00:01:55,502 numbers less than square root of 2. And on the right you put all the numbers 20 00:01:55,502 --> 00:02:01,251 bigger than square root of 2. So you look at all the dyadic rationals. 21 00:02:01,252 --> 00:02:05,906 1 quarter, well let's see. What is, what is square root of 2? 22 00:02:05,906 --> 00:02:11,987 Square root of 2 is 1.4 something, right? So, so 1 and a quarter is less than square 23 00:02:11,987 --> 00:02:17,265 root of 2, so 1 and a quarter goes over here, in addition to a lot of other 24 00:02:17,265 --> 00:02:21,971 numbers. And over here 2's 1 and a half 1 and a 25 00:02:21,971 --> 00:02:26,551 half is 1.5 which is bigger than square root of 2. 26 00:02:26,551 --> 00:02:32,881 So 1 and a half goes over here in addition to a lot of other numbers. 27 00:02:32,881 --> 00:02:38,691 So, you look at all the dyadic rationals, every time square it. 28 00:02:38,691 --> 00:02:42,985 If the dyadic ration-, if the square of the dyadic rational is less than 2, you 29 00:02:42,985 --> 00:02:46,188 put if over here. And if the square of the dyadic square is 30 00:02:46,188 --> 00:02:50,057 bigger than 2, you put it over here. And it turns out this infinite gain 31 00:02:50,057 --> 00:02:53,091 because then it has infinitely many options over here. 32 00:02:53,091 --> 00:02:56,783 And infinitely many options over here is equal to square root of 2. 33 00:02:56,784 --> 00:03:00,221 And that way you can get all the irrationals. 34 00:03:00,221 --> 00:03:05,987 By the way you need this actually to get one third also because one third is not 35 00:03:05,987 --> 00:03:11,867 expressible in dyadic rationals. Now if you're a mathematician you can have 36 00:03:11,867 --> 00:03:16,961 a lot of fun here because you can do this. Take a look at this game. 37 00:03:16,961 --> 00:03:23,223 Take a look at the game whose left options are zero, one, two, three, four, and keep 38 00:03:23,223 --> 00:03:27,076 on going forever, and has no right options at all. 39 00:03:27,076 --> 00:03:30,591 Mathematicians actually have a name for this. 40 00:03:30,591 --> 00:03:37,791 This is infinity, but in mathematics there's millions of, there's infinitely 41 00:03:37,791 --> 00:03:43,185 many infinities. And the infinity that this is, is called 42 00:03:43,185 --> 00:03:46,666 omega. And you can even have more fun. 43 00:03:46,666 --> 00:03:54,797 Take a look at the game whose left options are zero, and your right options are 1 44 00:03:54,797 --> 00:04:02,941 half, 1 4th, 1 8th, 1 16th, etc., etc. Then this is a game that's in between here 45 00:04:02,941 --> 00:04:10,877 and here and so this game is positive, left always wins but its less than any 46 00:04:10,877 --> 00:04:21,100 pris, any direct rational. And so actually this game is called one 47 00:04:21,100 --> 00:04:30,945 over omega. And so this is infintesinal where as this 48 00:04:30,945 --> 00:04:37,263 is infinite. So with games like this, one gets whole 49 00:04:37,263 --> 00:04:42,311 bunches of numbers that aren't ordinary real numbers. 50 00:04:42,311 --> 00:04:48,983 And, in fact, Donald Knuth gave a name to all of these numbers that you get and 51 00:04:48,983 --> 00:04:58,601 they're called surreal numbers. Because they contain the real numbers, but 52 00:04:58,601 --> 00:05:08,052 all kinds of other weird things. Okay, that's all I have to say about, more 53 00:05:08,052 --> 00:05:09,311 numbers.