[music] Let's integrate x cubed from 0 to 2. In this case, the function x cubed is a continuous function, therefore it's an integrable function. So, all I need is just to start with a fine enough partition and it won't matter how I pick those sample points inside the partition. My Riemann sum will be close to the true value of the integral. So, I'll cut the interval from 0 to 2 into n pieces. Pictorially, I want to start with the interval between 0 and 2, and I want to cut it up into n pieces. Now, the length of this whole interval is two units long, so each is these pieces should have a went of 2 over n. And that, let me write down the formula, the cut point x sub i will be 2 over n times i, and that works out great . If i is 0, then I'm at the left hand endpoint. And if i is n, I'm at the right hand endpoint. And in between, I'm just marching from the left hand side to the right hand side moving 2 over n each time. Now, how should I choose my sample points? I'm just going to choose my sample points, x sub i star, to be the right hand end points. So, they'll be, in fact the same as x sub i. Now, I just have to write down the Riemann sum for this particular equal size partition and our chosen sample points. In general, the formula for Riemann sum is the sum, I think it's the sum, i goes from 1 to n of the function evaluated at the i-th sample point times the width of the i-th subinterval in my partition, right? This is the area of the rectangle. And I'm adding up all those rectangles to get an approximation of the area under the graph. Well, in this specific case, what do I have? X sub i star is the same thing. If I go back to this, x sub i star is the same thing as x sub i. So, I can just plug in 2 over n times i, and x sub i minus x sub i minus 1, that's the width of the i-th subinterval in my partition. But, I rigged it so that all of the subintervals have the same equal width. They've all got width 2 over n, okay? So, that's the sum that I want to calculate. Now, the function in this case is the cubing function. So, this is the same as the sum i goes from 1 to n of 2 over n times i cubed times 2 over n, which I could simplify somewhat. This is the sum i goes from 1 to n of 16, 2 cubed times 2, over n to the 4th, it's n cubed over n times i cubed. So that's the particular Riemann sum in this case. Quizzes are just a specific Riemann sum for a specific value of n. To get the value of the intregal, I'm going to take the limit an n approaches infinity. Yeah, the integral from 0 to 2 of this function x cubed is the limit as n goes to infinity of this Riemann sum. Now, strictly speaking, right? This integral would be a limit over all the possible partitions. But since the function's integrable, it doesn't matter what partition I choose as long as it's fine enough. And n going to infinity makes finer and finer partitions. So, what I really want to calculate, in order to calculate this integral, is to calculate this limit. Well, let's see if we can do that. The good news here is that I've got a formula for the sum of cubes. So, we will pull out that formula in a minute. And I've also got a constant here. 16 over n to the fourth is a constant. It doesn't depend on i at all, so I can factor that out of this sum by distributivity. So, this is the limit as n approaches infinity of 16 over n to the 4th times the sum of i cubed, i goes from 1 to n. And now, I happen to know what the sum of the first n cubed is. I can use that formula that we got from before. That's the same as the sum of the first n whole numbers squared. And in this case, that's the limit as n goes to infinity of 16 over n to the 4th times, that's n times n plus 1 over 2. That's the sum of the first n whole numbers and the sum of the first n perfect cubes is that squared. Now, I've got to figure out what this is. Well, I can factor out a over 2 squared and that'll cancel part of the 16. So, this is the limit of n squared times n plus 1 squared times 4 over n to the 4th. And now this is the limit as n goes to infinity. This ends up being n squares time n squares plus lower order terms. So, this is, the biggest term here is 4n to the 4th over n to the 4th, so this limit ends up being equal to 4. And that is in fact the integral from 0 to 2 of x cubed dx. That integral, therefore, is equal to 4. Now, what if I wanted to do this integral over some other interval? Well, I could repeat this same kind of calculation to deduce that the integral from 0 to 1 of x cubed dx is equal to a quarter, right? But that would be another whole calculation that I'd have to work out. Let's say, I wanted to integrate over the interval 1 to 2. Well, there's a trick that you could use. So, the integral from 0 to 2 of x cubed dx, we already calculated. But forget the exact answer. What I want to note here is that this is related to two other integrals. Integrating from 0 to 2x cubed dx is the same as integrating from 0 to 1 of x cubed dx, and adding to that the integral from 1 to 2. Now geometrically, something like that hopefully makes some sense, right? If I draw a graph, here's 0, here's 1, here's 2. Here's the function y equals x cubed, say this first interval from 0 to 1 is calculating the area here, right? That's what this integral's calculating. The second integral from 1 to 2 is calculating this area here, right? And if I add together these two areas, I end up getting the area from 0 to 2, which is what this integral's calculating. Well, the nice thing here is that, since I know this integral and I know this integral, that's enough information to recover this integral. The integral from 0 to 2, we saw a moment ago, was 4. The integral from 0 to 1, I'm claiming here is a quarter, and that's enough information to tell me that the integral from 1 to 2 of x cubed dx, well, that must be exactly what I need to add onto a quarter to get 4, that must be 15 fourths, right? So, this red area in here must be 15 4th square units. What we're seeing here is that you can evaluate some integrals just by going back to the definition and using our knowledge of sums, but the sums are ugly, right? These are really terrible calculations. This is the exact same situation that we've been in before. A long, long time ago, we were faced with the definition of derivative and we started computing some derivatives just by going back to the definition of derivative. But then, over time, we learned a bunch of rules which made differentiation a whole lot easier. We're going to see the same thing happening here. Right now, we're just using these bare hand arguments to calculate integrals. But over time, we're going to develop more tools for evaluating integrals.