DRAGONLANCE TALES II
Volume Three
THE WAR
OF THE LANCE
TSR, Inc.
All Rights Reserved.
OCR'ed by Alligator
croc@aha.ru
Introduction
The queen of Darkness SEEKS TO REENTER the
world.
Her minions of evil once more grow strong and
powerful.
Dragons return to Krynn as war sweeps
across
the land. Every person is called upon to face the
evil.
Some rise to the challenge. Some fall. But each is, in
his or
her own way, a hero.
Michael Williams delves into the soul of
the tortured
king of
Silvanesti in the epic poem, "Lorac."
"Raistlin and the Knight of
Solamnia" by Margaret
Weis
and Tracy Hickman tells how the young mage
helped
a stern knight learn a hard lesson. (Originally
published
in DRAGON(R) Magazine, Issue 154, February
1990.)
Roger Moore writes about the vengeful quest
of a
revenant
in "Dead on Target."
Mara, Queen of Thieves, sneaks into
Mountain
Nevermind
in search of "War Machines" by Nick
O'Donohoe.
Dan Parkinson continues the misadventures
of the
Bulp clan,
as those intrepid gully dwarves search for
"The
Promised Place."
Jeff Grubb relates (be warned!) a gnome
story in
"Clockwork
Hero."
"The Night Wolf" by Nancy Varian
Berberick is a tale
of
three friends who share a dark and deadly secret.
Mark
Anthony's "The Potion Sellers" have a bitter pill
of
their own to swallow when the wrong people come to
believe
in their fake cure-alls.
Richard Knaak writes the story of an evil
priest of
Chemosh,
trying to recover dread magical artifacts from
beneath
the Blood Sea, in "The Hand That Feeds."
Foryth Teal, valiant scribe of Astinus,
returns to pro-
vide us
with an exciting account of "The Vingaard Campaign"
by
Douglas Niles.
And finally, Tasslehoff Burrfoot tells
"The Story That
Tasslehoff
Promised He Would Never, Ever, Ever Tell" to
the
kender's good friends, Margaret Weis and Tracy
Hickman.
We hope you are enjoying our return to
Krynn as
much as
we are. Thanks to all of you for your support.
You are
the ones who have made this return journey pos-
sible.
We look forward to traveling with you again in the
future.
Margaret Weis and Tracy Hickman
Lorac
Michael Williams
The
country of thought
is a
pathless forest,
is an
intricate night
of
redoubling green,
where
the best and the worst
entangle
and scatter
like
distant light
on the
face of an emerald
like a
spark on the breast
of the
fallen seas.
And yes, it is always like this,
for
that country is haunted
with
old supposition,
and no
matter your stories,
no
matter the rumors
of
legend and magic
that
illumine you through
the
curtain of years,
you
come to believe
in the
web of yourself
that
history twines
in the
veins of your fingers,
that it
knits all purpose,
all
pardon and injury,
recovers
the lapsed
and
plausible blood,
until
finally, in the midst of believing,
you
contrive the story
out of
the rumors,
the old
convolution
of
breath and forgetting,
and
then you will say,
beyond
truth and belief,
THIS IS
WHAT IT MEANS,
FOR
ONCE AND AT LAST
WHAT IT
ALWAYS MEANT,
NO MORE
THAN I KNEW
FROM
THE WORLD'S BEGINNING
IS ALL
THAT IT MEANS FOREVER.
Perhaps it was love
in the
towers of thought,
in the
haunts of High Sorcery,
in the
towering doctrine
of moon
and spell and convergence:
where
the dragons dispersed
and the
Kingpriest hovered
in the
blind riots
of
dogma and piety.
Perhaps it was love
in the
breathing radius,
in the
forest of crystal
where
thought tunneled into
five
vanishing countries,
forging
the five stones
at
Istar, at Wayreth,
in
lofted Palanthas.
Perhaps it was love
but
more likely thought
in the
two vanished towers,
as the
rioting stones
dwindled
to four, then three,
three
like the moons
in a
fracturing orbit,
and the
towers at Istar
and
gabled Palanthas
echoed
and shuddered
in the
forgotten language,
hollow
and cold
with
ancient departures,
as high
on their turrets
the
spiders walked,
and the
moth and the rust
corrupted
the dream of days.
II
But
before the towers
fell to
abandonment,
before
the fire,
the
incense of destruction,
when
the Tower at Istar
blossomed
in magic
and
durable light,
the parapets
shone
in the
lonely notions
of
Lorac Caladon,
Speaker
of Stars.
Restless in Silvanost,
drawn
by cold light,
by the
intricate forest of magic,
to the
North he came,
to
glittering Istar
where
the tests of High Sorcery
awaited
his judgment,
his
ordained mathematics,
and the
first test past,
and the
second surmounted,
he
stood as if satisfied
high on
the parapets
in
doubtful, striated light,
the
vaunt of his intellect
over
the globe of the city,
where
the green luminescence
of the
dangered orb
called
to him out of the Tower's heart.
In the pathless forest
at the
end of all centuries,
he
would hear the song
as it
tumbled from thought
into
faceted memory,
singing,
perpetually singing,
AFTER
THE SECOND
THERE IS NO OTHER.
O THE
TESTS ARE BEHIND YOU
SPEAKER OF SUNS
AND THE
SONG OF THE ORB
IS THE SONG OF YOUR MIND
IN THIS
ANCIENT TOWER
HOLLOW AND LOVELESS
WITH
LONG DEPARTURES.
O THE TESTS ARE BEHIND YOU
SPEAKER
OF SUNS
BUT I SHALL LIE HERE
the orb
said, shimmering
AS HISTORY FOLDS
IN
THESE FLOURISHING WALLS
AS THE TOWER CRUMBLES
AND
WITH IT THE MIND
THE FIRST HIGH BATTLEMENTS
THE
HOUSE OF THE GODS
BUT I SHALL LIE HERE
AS THE
FOREST WITHERS
AS THE PLAINS DESCEND
INTO
WINTER AND NOTHING
UNLESS THE SONG OF YOUR THOUGHTS
WHICH
IS EVERYTHING, IS THE WORLD,
CONTROLS AND SUBDUES
AND
INFORMS THE MYSTERY.
TAKE ME TO SILVANOST
SPEAKER
OF SUNS,
TAKE ME TO FREEDOM
TO THE
COUNTRY OF GREEN ON GREEN.
Perhaps it was love
in the
crystal heart,
in the
refraction of light
and
beguiling light,
love
meeting love in his long belief,
in dire
mathematics,
in the
mapped parabola
of the
trining moons,
but
there in the Tower
six
reasons converged
the hand of the prophet
the nesting heart of his will
the hurdling thought
the summoning crystal
and always the ruinous moment,
all of
them settling
in grim
alignment,
the orb
the sixth
like a
heart in his hand,
like a
fluttering light
a
firebrand he carried
to
ignited Silvanost
in the
numbered days.
I AM BRINGING THEM FIRE,
he said
to himself,
I AM
BRINGING THEM LIGHT
IN THE
OLD GODS' STORY.
I AM
THE FIRST
I WILL SAVE THEM
IN THE
RISING EARTH
I WILL SAVE THEM
AND THE
OLD WORLD PIVOTS
AWAY
FROM MY GUIDING HAND.
So he
said to himself,
and the
shapeless horizon
shaded
to green
and
redoubling green
as out
of his last dreams
arose
Silvanesti,
tangible,
fractured in light.
III
And
outside the forest
the
world collapsed,
a
mountain of fire
crashed
like a comet
through
jewelled Istar,
through
the endless city,
and the
Tower, unmanned and unhouseled,
split
like a dry stalk
in the
midst of the ruinous flames,
and out
of the valleys
the
mountains erupted,
the
seas poured forever
into
the graves of mountains,
the
long deserts sighed
on
abandoned floors of the seas,
and the
highways of Krynn descended
into
the paths of the dead.
As hail and fire
in a
downpour of blood
tumbled
to earth,
igniting
the trees and the grass,
as the mountains were burning,
as the sea became blood
as above and below us
the heavens were scattered,
as locusts and scorpions
wandered the face of the planet,
Silvanost
floated on islands of thought,
immaculate
memory
gabled
in cloud and dreaming,
untouched
by the fire,
by the
shocks of the Rending,
and
from tower to tower
from
the Tower of Sorcery
down to
the Tower of Stars,
drowsy
in thinking, Lorac imagined
an
impossible dream of salvation,
a
country bartered in magic,
renewed
in his mind
to a
paradise won
in a
ranging study.
And so it appeared in the orb,
in the
waking hours,
in the
suddenly secret
lodging
of light
as the
globe lay buried,
masked
and unfabled
in the
Tower of Stars,
the
ancestral tower
of
Speakers, of Silvanost,
buried
for centuries.
While the continent burned
and the
people of Qualinost
wandered
through ash
and the
outer darkness,
Silvanost
floated
at the
edge of their sight,
absent
and glorious,
down to
the edge of their dreams.
Lorac
watched from the Tower of Stars,
from
the heart of the crystal,
his eye
on the face
of the
damaged world
like a
rumor of history
he was
forgetting
lost in
the fathomless
maze of
the orb.
But often at night
when
the senses faltered
and the
polished country
altered
and coiled,
the
shape of the dream
was the
Speaker's reflection:
The
estranging trees
were
nests of daggers,
the
streams black and clotted
under a
silent moon
that
mourned for the day
and the
fierce definition
of
sunlight and knowledge
where
the trees and towns
were
named and numbered
and
always, implacably
intended
and purposed,
far
from the tangle
of
nightmare, the shadow
and
weave of the forest
that wrangled
to light
in the
dreams of Lorac,
invading
the day
with
the glitter of flint,
subverting
the pale
and
anonymous sun.
IV
Then to
the North
an evil
arose
in the
cloud-wracked skies,
for the
Dragon Highlords
sent
sword and messenger,
firebrand
and word
to the
Tower of Stars,
to rapt
Silvanesti,
to the
dwindling porches
of the
elf king's ear,
promising
peace
and the
forest's asylum
in the
discord of armies,
promising
Silvanost free
in
exchange for the promise
of
silence, inaction,
for a
nodding head
on the
Green Throne.
And Lorac agreed,
his eye
on the hooded orb,
where
miraculous silence
promised
a blessing of spears,
an end
to all promise,
the
dragons by summer.
And so Silvanesti
was
emptied of silver,
emptied
of lives
and the
long dreaming blood
of its
last inhabitants
as they
took to the boats,
to the
skiffs, to the coracles,
aimless
on water
as
cloudy as oracles
and the
Wildrunners fought
in the
wake of the water,
where
their last breath billowed
in the
spreading sails.
Alhana Starbreeze, the Speaker's daughter,
stood
at the helm
in the
silver passage
as they
sailed to the South
on the
Paths of Astralas,
on the
bard's memory,
on
history's spindrift,
and Lorac
behind them
ordered
his soldiers
to
leave the unraveling land
in the
last of the ships,
for
there in the dark
called
the forest, called Silvanost,
the elm
and aeterna
choiring
like nightingales,
singing
this song
to his
turning ear,
AFTER
THE LAST TEST
THERE IS NO OTHER.
O THE
TESTS ARE BEHIND YOU
SPEAKER OF SUNS
AND THE
SONG OF THE ORB
IS THE SONG OF YOUR MIND
IN THIS
ANCIENT TOWER
HOLLOW AND LOVELESS
WITH
LONG DEPARTURES.
O THE TESTS ARE BEHIND YOU
SPEAKER
OF SUNS
BUT
I SHALL LIE HERE
AS
HISTORY FOLDS
IN THESE FLOURISHING WALLS
AS THE
TOWER CRUMBLES
AND WITH IT THE MIND
THE
FIRST HIGH BATTLEMENTS
THE HOUSE OF THE GODS
BUT I
SHALL LIE HERE
AS THE FOREST WITHERS
AS THE
PLAINS DESCEND
INTO WINTER AND NOTHING
UNLESS
THE SONG OF YOUR THOUGHTS
WHICH IS EVERYTHING, IS THE WORLD,
CONTROLS
AND SUBDUES
AND INFORMS THE MYSTERY.
KEEP ME
IN SILVANOST
SPEAKER OF SUNS,
KEEP ME
IN FREEDOM
IN THE COUNTRY OF GREEN ON GREEN.
It lay
in the chambers
secret
in stars,
above
it the Tower
and a
labyrinth of legends,
and the
freedom it promised
at its
crystalline heart
was
green ice beckoning,
flame
of the distant voice.
And drawn by its music,
by the
unearthly chiming
of
crystal and shifting thought
the
Speaker of Suns descended alone
to the
heart of the Tower
where
time and the forest
and a
shaft of moonlight
collapsed
on the orb,
and he
reached for the crystal
as a
thousand voices
rose
from its brimming fire,
all of
them singing
the
lure of the possible,
all of
them singing
the
song he imagined,
and his
thoughts were a fortress,
phantasmal
ramparts
of
maple and ash and belief,
in his
daylit dreams
the
armies were breaking,
the
edge of the forest
bristled
with leaf and invention,
and
summoned, he reached
for the
crystal
as the globe and the world
dissolved in his terrible grasp.
He knew when the bones
of his
fingers ignited,
when
green fire danced
on the
back of his hands,
in the
damage of arteries,
and he
knew at once
that
the fire was the heart of his error,
that
neither the strength
nor the
words nor the mind
could
govern the magic.
But the shadows of Silvanost
faded
from green into red,
into
brown and untenable gold,
the orb
was a prison
and
above Thon-Thalas
the
long wingbeat
of the
dragon approached,
and the
trees bent and bowed
in a
sinister wind
as
Lorac beheld this
all
through the light of the orb,
and the
dragon, the Bloodbane,
came
with its whispers,
and
under its words
the old
stones tilted,
and the
Tower of Stars,
as
white as a sepulchre,
twisted
and torted
as the
trees rained blood
and the
animals shrieked
their
cries like torn metal
in a
charmed and perpetual midnight.
V
So it
was as the centuries
gathered
and telescoped
into
the passage
of a
dozen years,
as the
bristling heart
of
Silvanesti
festered
and doubled
and
hardened like crystal.
And
always the promise
of Cyan
Bloodbane,
of the
dragon coiled
on the
crystal globe,
always
the promise
was
nothing and nothing
and the
forest the map
of a
strangled country,
land of
stillbirth, of fever,
of
warped and gangrenous age
and of
long unendurable dying,
until
from the North
came
another invasion
of hard
light and lances
as the
Heroes, the Fellowship,
the
fashioned alliance
of elf
and dwarf,
of
human and gnome and kender
came to
the forest
through
the nest of nightmare,
through
the growing entanglement,
through
bone, through crystal,
through
all the forgotten
banes
and allures
of the
damaged heart,
to
Silvanost and the disfigured Tower,
to
Lorac, to the imprisoning Orb,
and
they freed the Speaker
the Tower and town,
the forest, the people,
the bright orb they freed
and
like a survivor
tumbled
the globe through the years
through
the centuries lodged
in the
pale hands of others
and its
old polished carapace
bright
and reflecting
the
hourglassed eyes
of its
ultimate wielder.
But the sands were draining
over
the Speaker of Suns,
and the
knowledge of Lorac,
vaulted
and various,
numbered
and faceted,
descended
and simplified
into a
knowledge of evil,
as the
forest unfolded,
stripped
of the long light,
bare of
bedazzlement
and at
last Silvanesti
was
free of his mind,
torn
from the labyrinth
bearing
forever the scars of belief
to the
last syllable of eventual time,
and
Lorac died in his daughter's arms,
his
thoughts in the Tower
entombed
and surrendered,
his
last wish a burial
underneath
Silvanost,
driving
the green
from
the body's decay,
resolving
to forest,
resolving
to Silvanost
forever
and ever, his enabling ghost
to
ascribe and deliver
the
land that he dreamt of,
as
thought was translated to dream.
And yes, it is always like this,
for the
country is haunted
with
old supposition,
and no
matter the stories,
no
matter the rumors
of
legend and magic
that
illumine you through
the
curtain of years,
you
come to believe
in the
web of yourself
that
history twines
in the
veins of your fingers,
that it
knits all purpose,
all
pardon and injury,
recovers
the lapsed
and
plausible blood,
until
finally, in the midst of believing,
you
contrive among rumors
the
story, the old convolution
of
breath and forgetting,
in
which you will say,
beyond
truth and belief,
THIS IS
WHAT IT MEANS,
FOR
ONCE AND AT LAST
WHAT IT
ALWAYS MEANT,
NO MORE
THAN I KNEW
FROM
THE WORLD'S BEGINNING
IS ALL
THAT IT MEANS FOREVER.
Raistlin and the Knight of Solamnia
Margaret Weis and Tracy
Hickman
It was a chill night for spring,
undoubtedly
the
reason there were so many people in the inn. The inn
wasn't
accustomed to such crowds. In fact, it wasn't
accustomed
to any crowds, for the inn was new, so new
that it
still smelled of fresh-hewn wood and paint instead
of
stale ale and yesterday's stew. Called "Three Sheets,"
after a
popular drinking song of the time, the inn was
located
in - . But where it was located doesn't matter. The
inn was
destroyed five years later in the Dragon Wars and
never
rebuilt. Small wonder, for it was on a road little
traveled
then and less traveled after the dragons leveled
the
town.
It would be some time yet before the Queen
of
Darkness
plunged the world into what she hoped would be
eternal
night, but already, in these years just prior to the
war,
her evil shadow was spreading. Goblins had always
been a
problem in this realm, but suddenly what had been
small
bands of raiders who struck isolated farms had
grown
into armies attacking villages.
"What's His Lordship offering?"
queried a mage clad
in red
robes who occupied a booth - the one nearest the
fire
and the most comfortable in the crowded inn - with
just
one companion. No one thought of joining them.
Though
the mage was sickly in appearance, with a
hacking
cough that nearly bent him double, those who had
served
with him in previous campaigns whispered that he
was
quick to anger and quicker with his spells.
"Standard rate - two pieces of steel a
week and a
bounty
on goblin ears. I signed us up." The man
responding
was a large, burly warrior who sat down
opposite
his questioner. Shedding his plain, undecorated
cloak
in the heat of the room, the warrior revealed hard-
muscled
arms the size of tree trunks and a chest like a
bull's.
He unbuckled from around his waist a sword belt,
laying
on the table near at hand a sword with every
appearance
of having been well and skillfully used.
"When do we get our pay?"
"After we drive out the goblins. He'll
make us earn
it."
"Of course," said the mage,
"and he won't be out any
cash to
those who die. What took you so long?"
"The town is packed! Every mercenary
this side of
Ansalon
is here, not to mention horse traders, camp
followers,
swordmakers, and every kender not currently
behind
bars. We'll be lucky to find a place in a field to
spread
our blankets this night."
"Hullo, Caramon!" called out a
leather-armor-clad
man,
coming over to the table and clapping the warrior on
the
back. "Mind if I share your booth?" he asked, starting
to sit
down. "It's standing room only in this place. This
your
twin I've heard so much about? Introduce us."
The mage lifted his head, fixed his gaze
upon the
stranger.
Golden eyes with pupils the shape of an
hourglass
glittered
in the shadows of the red hood. The light in the
inn
glinted off golden skin. Near at hand stood a wooden
staff -
obviously and ominously magical - topped by a
multifaceted
crystal clutched in a dragon's claw. Gulping,
the man
rose quickly to his feet and, with a hasty farewell
to
Caramon, took his ale to a distant comer of the room.
"He looked at me as if he saw me on my
deathbed!"
muttered
the man to more congenial companions.
"It's going to be a cold night
tonight, Raist," said the
warrior
to his brother in a low voice when the two were
again
alone. "It smells like snow in the air. You shouldn't
sleep
outside."
"And where would you have me sleep,
Caramon?" asked
the
mage in a soft, sneering voice. "In a hole in the
ground,
like a rabbit, for that is all we can aff - ." He broke
off in
a fit of coughing that left him breathless.
His twin gazed at him anxiously. Pulling a
coin from
a
shabby purse he wore at his belt, Caramon held it up.
"We
have this, Raist. You could sleep here tonight and the
next
night."
"And what would we do for food in the
interim, my
brother?
We won't get paid for a fortnight, at least."
Caramon lowered his voice and, leaning
across the
table,
grasped hold of his brother's arm to draw him near.
"I
could snare us something, if need be."
"You'd be the one to end up in a
snare, you fool!" The
mage
jerked away from his brother's touch. "The lord's
men are
all over the woods, hunting for poachers with
only
slightly less enthusiasm than they're hunting for
goblins.
No, we'll return to camp tonight. Don't fuss over
me. You
know how I hate it. I'll be fine. I've slept in worse
places."
Raistlin began to cough again, the spasms
shaking his
frail
body until it seemed he must split apart. Pulling out a
cloth,
he pressed it over his mouth. Those who glanced at
him in
concern saw that, when the mage withdrew the
cloth,
it was covered with blood.
"Fix me my drink!" he ordered
Caramon, his lips
forming
the words for he had momentarily lost the power
of
speech. Collapsing in a comer, he closed his eyes and
concentrated
on drawing breath. Those near could hear the
air
whistle in his lungs.
Caramon peered through the crowd,
attempting to find
the
barmaid, and shouted for boiling hot water. Raistlin
slid a
pouch across the table toward his brother, who
picked
it up and carefully measured out some of its
contents
into a mug. The inn's proprietor himself came
bustling
over with the hot water in a steaming kettle. He
was
just about to pour when a sudden shouting rose up
around
the door.
"Hey, there! Get out you little
vermin! No kender
allowed!"
cried several of the guests.
"Kender!" Kettle in hand, the
proprietor ran off in
panic.
"Hey!" shouted Caramon after the
flurried innkeeper
in
exasperation, "you forgot our water!"
"But I tell you I have friends
here!" A shrill voice rose
up from
the doorway. "Where? Why," - there was a
moment's
pause - "there! Hi, Caramon! Remember me?"
"Name of the Abyss!" muttered
Caramon, hunching
up his
big shoulders and ducking his head.
A short figure, about the stature of a
twelve-year old
human,
with the face of a man of twenty and the wide-
eyed
innocent expression of a babe of three, was pointing
gleefully
at the booth of the warrior and his brother. The
figure
was clad in a bright green tunic and orange striped
hose. A
long tassel of hair was twisted round his head and
hung
down his back. Numerous pouches containing the
possessions
of everyone who had been unfortunate enough
to
cross his path hung from his belt.
"You're answerable for him,
then," said the proprietor
grimly,
marching the kender across the room, one hand
gripping
the slight shoulders firmly. There was a wild
scramble
as men stuffed their purses inside their shirts,
down
their pants, or wherever else they thought their
valuables
might be safe from a kender's light and nimble
fingers.
"Hey! Our water!" Caramon made a
grab for the
innkeeper
but got a handful of kender instead.
"Earwig Lockpicker," said the
kender, holding out his
hand
politely. "Friend of Tasslehoff Burrfoot's. We met at
the Inn
of the Last Home. I couldn't stay long. There was
that
misunderstanding over the horse. I told them I didn't
steal
it. I can't think how it came to follow me."
"Maybe because you were holding firmly
onto the
reins?"
suggested Caramon.
"Do you think so? Because I -
Ouch!"
"Drop it!" said Raistlin, his
thin hand closing tightly
over
the kender's wrist.
"Oh," said Earwig meekly,
releasing the pouch that
had
been lying on the table and was now making its way
into
the kender's pocket. "Is that yours?"
The mage cast a piercing, infuriated glare
at his
brother,
who flushed and shrugged uncomfortably. "I'll get
that
water for you, Raist. Right now. Uh, Innkeeper!"
"Well, look over there!" said the
kender, squirming
around
in his seat to face the front door as it dosed behind
a small
group of travelers. "I followed those people into
town.
You can't imagine," he said in an indignant whisper
that
carried clearly across the room, "how rude that man
is! He
should have thanked me for finding his dagger,
instead
of - "
"Greetings, sir. Greetings, my
lady." The proprietor
bobbed
and bowed officiously. The heavily cloaked man
and
woman were, to all appearances, well dressed. "You'll
be
wanting a room, no doubt, and then dinner. There's hay
in the
stable for your horses."
"We'll be wanting nothing," said
the man in a harsh
voice.
He was carrying a young boy in his arms and, as he
spoke,
he eased the child to the floor, then flexed his arms
as
though they ached. "Nothing except a seat by your fire.
We
wouldn't have come in except that my lady-wife is not
feeling
well."
"Not well?" The innkeeper,
backing up, held out a
dish
cloth in front of him as a sort of shield and eyed them
askance.
"Not the plague?"
"No, no!" said the woman in a
low, cultivated voice.
"I
am not ill. I am just tired and chilled to the bone, that is
all."
Reaching out her hand, she drew her son near. "We
have
walked a great distance."
"Walked!" muttered the innkeeper,
not liking the
sound
of that. He looked more closely at the family's
dress.
Several of the men standing around the fire
moved to
one side.
Others hurried to draw up a bench, and the
overworked
barmaid, ignoring her waiting customers, put
her arm
around the woman and helped her to a seat. The
woman
sank down limply.
"You're white as a ghost,
milady," said the barmaid.
"Let
me bring you a posset of honey and brandywine."
"No," said the man, moving to
stand by his wife, the
child
clinging to his father. "We have no money to pay for
it."
"Tut, tut. Talk of money later,"
said the barmaid
briskly.
"Call it my treat."
"We'll not take charity!" The
man's voice rose to a
angry
shout.
The boy shrank close to his mother, who
glanced at
her
husband, then lowered her eyes. "Thank you for your
kind
offer," she said to the barmaid, "but I need nothing.
I'm
feeling much better already."
The proprietor, stalking his guests, noted
that by
firelight
their clothes were not nearly so fine as they had
first
seemed. The man's cloak was frayed at the hem and
travel
worn and stained with mud. The woman's dress was
clean
and neat but many times mended. The boy, who
appeared
to be about five or six, was clad in shirt and
trousers
that had probably once been his father's, cut down
to fit
the boy's small, thin frame. The proprietor was about
to hint
broadly that only those who spent money in his inn
had a
right to his fire when he was distracted by a scream
from
inside the kitchen.
"Where's that kender?" the
innkeeper cried out in
alarm.
"Right here!" shouted Earwig
eagerly, raising his
hand
and waving. "Do you want me?"
The proprietor cast him a baleful glance,
then fled.
"Humpf," said Caramon in an
undertone, his eyes on
the
woman. She had shoved the hood of her cloak back
with a
weary hand, revealing a pale, thin face once
beautiful,
now anxious and worn with care and fatigue.
Her arm
stole around her son, who was gazing up at her in
concern,
and she hugged the boy close. "I wonder when
the
last time was those two had anything to eat," Caramon
muttered.
"I can ask them," offered Earwig
helpfully. "Hey,
lady,
when - Ulp!"
Caramon clamped his hand over the kender's
mouth.
"It's no concern of yours, my
brother," snapped
Raistlin
irritably. "Get that imbecile innkeeper back here
with
the hot water!" He began to cough again.
Caramon released the wriggling kender (who
had
actually
been silent for as long as three minutes on
account
of having no breath left with which to talk) and
heaved
his great bulk to his feet, peering over the heads of
the
crowd for the proprietor. Smoke was rolling out from
under
the kitchen door.
"I think he's going to be a while,
Raist," said Caramon
solemnly.
"I'll get the barmaid."
He tried to catch the barmaid's eye, but
she was
hovering
over the woman.
"I'll go and fix you a nice cup of
tarbean tea, milady. No,
no.
It's all right. There's no charge for tarbean tea in this
inn. Is
there?" she said, flashing a threatening look at the
other
customers.
"No, no. No charge. None,"
chorused the men in
response.
The cloaked and booted man frowned, but
swallowed
whatever
words he might have wanted to say.
"Hey, over here!" Caramon
shouted, but the barmaid
was
still standing in front of the woman, twisting her
apron
in her hands.
"Milady," she began hesitantly,
in a low voice, "I've
been
speaking to cook. We're that busy tonight we're
short-handed.
It would be a gift of charity, milady, if you
could
help us out. It'd be worth a night's lodging and a
meal."
The woman cast a swift and pleading glance
up at her
husband.
His face was livid. "No wife of a
Knight of Solamnia
will
work in an inn! We'll all three starve and go to our
graves
first!"
"Uh, oh," muttered Caramon and
eased himself back
into
his seat.
Talking and bantering and laughter ceased,
the silence
falling
gradually as word circulated. All eyes went to the
man.
Hot blood flooded his cheeks. He had obviously not
meant
to reveal such a thing about himself. His hand went
to his
smooth-shaven upper lip, and it seemed to those
watching
that they could almost see the long, flowing
mustaches
that marked a Knight of Solamnia. It was not
unusual
that he had shaved it off. For long centuries the
Order
had stood for justice and law on Krynn. Now the
knights
were hated and reviled, blamed for bringing down
the
wrath of the gods. What calamity had forced this
knight
and his family to flee their homeland without
money
and barely the clothes on their backs? The crowd
didn't
know and most of them didn't care. The proprietor
now
wasn't the only one who wanted the knight and his
family
gone.
"Come along, Aileen," said the
knight gruffly. He put
his
hand on his wife's shoulder. "We'll not stay in this
place.
Not when they cater to the likes of that!" His
narrowed
eyes went to Raistlin, to the red robes that
proclaimed
him a wizard and the magical staff that stood
by his
side. The knight turned stiffly to the barmaid. "I
understand
the lord of this realm seeks men to fight the
goblins.
If you could tell me where to find him - "
"He's seeking fighters," sang out
a man in a far comer
of the
common room. "Not pretty boys dressed up in
fancy
iron suits."
"Ho, you're wrong, Nathan,"
called out another. "I
hear
His Lordship's lookin' for someone to lead a
regiment
- a regiment of gully dwarves!"
There was appreciative laughter. The knight choked
with
fury, his hand went to the hilt of his sword. His wife
laid a
gentle hand restrainingly on his arm. "No, Gawain,"
she
murmured, starting to rise to her feet. "We will go.
Come."
"Stay put, milady. And as for you . .
." The barmaid
glared
at the boisterous crowd. "Shut your mouths or
that'll
be the last cold beer I draw for anyone in this inn
tonight."
Quelled by this awful threat, the men
quieted. Putting
her arm
around the woman, the barmaid looked up at the
knight.
"You'll find His Lordship in the sheriff's hall,
about a
mile down the street. Go tend to your business,
Sir
Knight, and let your lady-wife and the boy rest.
There's
a lot of rough men down there," she added, seeing
the
knight about to refuse. "It's no fit place for your
child."
The proprietor came hurrying up. He would
have
liked
dearly to throw all three out of his inn, but he could
see the
crowd was siding with his barmaid in favor of the
woman.
Having just put out a grease fire in the kitchen,
the
last thing he needed was a riot.
"Go, Sir Knight, will you,
please?" pleaded the
innkeeper
in a low voice. "We'll take good care of your
lady."
The knight seemingly had no choice. Gnawing
his lip,
he gave
an ungracious assent. "Galeth, watch over your
mother.
And speak no word to anyone." Glancing
meaningfully
at the mage, the knight drew his cloak
around
his shoulders, cast his hood over his face, and
stalked
out of the inn.
"His Lordship'll have nothing to do
with a Knight of
Solamnia,"
prophesied Caramon. "Half the army would
quit if
he hired him. What did he look at you like that for,
Raist?
You didn't say anything."
"The knights have no love for magic.
It's something
they
can neither control nor understand. And now, my
brother,
the hot water! Or are you going to watch me die
here in
this wretched inn?"
"Oh, uh, sure, Raist." Caramon
stood up and began
searching
the crowd for the barmaid.
"I'll go!" Earwig leaped to his
feet and skipped out of
reach
to disappear into the crowd.
Talk and laughter resumed. The proprietor
was
arguing
over the tab with a couple of his patrons. The
barmaid
had disappeared back into the kitchen. The
knight's
wife, overcome by weariness, lay down upon the
bench.
The boy stood protectively near her, his hand on
her
arm. But his gaze strayed to the red-robed magic-user.
Raistlin cast a swift glance at his
brother. Seeing
Caramon
preoccupied in attempting to capture the
barmaid's
attention, the mage made a slight, beckoning
gesture
with his hand.
Nothing appears as sweet as fruit we are
forbidden to
eat.
The boy's eyes widened. He looked around to see if
the
mage meant someone else, then looked back at
Raistlin,
who repeated the gesture. The boy tugged gently
at his
mother's sleeve.
"Here, now. Let your ma sleep,"
scolded the barmaid,
hustling
past, a tray of mugs in her hands. "Be good for a
few
moments, and when I come back I'll bring you a
treat."
She vanished into the crowd.
"Hey, there! Barmaid!" Caramon
was waving his arms
and
bellowing like a bull.
Raistlin cast him an irritated glance, then
turned back
to the
boy.
Slowly, drawn by irresistible curiosity and
fascination,
the
child left his mother's side and crept over to stand near
the
mage.
"Can you really do magic?" he
asked, round-eyed with
wonder.
"Here, there!" Caramon, seeing
the kid apparently
bothering
his brother, tried to shoo him away. "Go on back
to your
ma."
"Caramon, shut up," said Raistlin
softly. He turned his
golden-eyed
gaze on the boy. "Is your name Galeth?"
"Yes, sir. I was named after my
grandfather. He was a
knight.
I'm going to be a knight, too."
Caramon grinned at his brother.
"Reminds you of
Sturm,
doesn't he? These knights, they're all daft," he
added,
making the mistake that most adults make in
thinking
that children - because they are small - have no
feelings.
The boy flared up like dry tinder cast in
the fire. "My
father's
not daft I He's a great man!" Galeth flushed,
realizing
perhaps that his father hadn't seemed all that
great.
"It's just that he's worried about my mother. He and
I can
do without food, we're men. But my mother ..." His
lower
lip began to tremble, his eyes filled with tears.
"Galeth," said Raistlin, casting
Caramon a glance that
sent
the big man back to shouting for the barmaid, "would
you
like to see some magic?"
The boy, too awed to speak, nodded.
"Then bring me your mother's
purse."
"Her purse is empty, sir," said
the boy. Even though
young,
he was old enough to understand that this was a
shameful
thing, and his cheeks flushed.
"Bring it to me," said Raistlin
in his soft, whispering
voice.
Galeth stood a moment, undecided, torn
between what
he knew
he should be doing and what he longed to do.
Temptation
proved too strong for his six years. Turning,
he ran
back to his mother and gently, without disturbing
her
rest, slipped her purse from the pocket of her gown.
He
brought it back and handed it to Raistlin, who took it
in his
long-fingered, delicate hands and studied it
carefully.
It was a small leather bag embroidered with
golden
thread, such as fine ladies use to carry their jewels.
If this
one had ever had jewels in it, they had long since
been
sold to buy food and clothing.
The mage turned the purse inside out and
shook it. It
was
lined with silk and was, as the boy said, pitifully
empty.
Then, shrugging, Raistlin handed it back to the
boy.
Galeth accepted it hesitantly. Where was the magic?
He
began to droop a little in disappointment.
"And so you are going to be a knight
like your father,"
said
Raistlin.
"Yes!" The boy blinked back his
tears. "Since when,
then,
does a future knight tell a lie?" "I didn't lie, sir!"
Galeth
flushed. "That's a wicked thing!" "But you said the
purse
was empty. Look inside." Startled, the boy opened
the
leather bag. Whistling in astonishment, he pulled out a
coin,
then gazed at Raistlin in delight.
"Go put the purse back, quietly now,"
said the mage.
"And
not a word to anyone about where the coin came
from,
or the spell will be broken!"
"Yes, sir!" said Galeth solemnly.
Scurrying back, he
slipped
his mother's purse into her pocket with the stealthy
skill
of a kender. Squatting down next to her on the floor,
he
began to chew on a piece of candied ginger the barmaid
tossed
to him, pausing every now and then to share a
conspiratorial
grin with the mage.
"That's all well and good,"
grunted Caramon, leaning
his
elbows on the table, "but what do WE do now for food
for the
next week?"
"Something will turn up," said
Raistlin calmly.
Raising
his frail hand, he made a weak gesture and the
barmaid
hurried to his side.
****
The soft glow of twilight darkened to
night. The inn
became
even more crowded, hot, and noisy. The knight's
wife
slept through the turmoil, her exhaustion so apparent
that
many looked upon her with pitying eyes and muttered
that
she deserved a better fate. The boy fell asleep, too,
curled
up on the floor at his mother's feet. He never stirred
when
Caramon lifted him in his strong arms and tucked
him
near his mother. Earwig returned and sat down next to
Caramon.
Flushed and happy, he emptied out his bulging
pouches
onto the table and began to sort their contents,
keeping
up a nonstop, one-sided conversation at the same
time.
After two hours, Sir Gawain returned. Each
man in the
inn who
saw him enter nudged a neighbor into silence so
that
all were quiet and watching him attentively as he
stepped
into the common room.
"Where's my son?" he demanded,
staring around
darkly.
"Right here, safe and warm and sound
asleep,"
answered
the barmaid, pointing out the slumbering child.
"We
haven't made off with him, if that's what you're
thinking."
The knight had grace enough to look
ashamed. "I'm
sorry,"
Gawain said gruffly. "I thank you for your
kindness."
"Knight or barmaid, death takes us all
alike. At least
we can
help one another through life. I'll wake your lady."
"No," said Gawain and put out his
hand to stop her.
"Let
her sleep. I want to ask you" - he turned to the
proprietor
- "if she and my son can stay the
night. I will
have
money to pay you in the morning," he added stiffly.
"You will?" The proprietor stared
at him suspiciously.
"His
Lordship hired you?"
"No," answered the knight.
"It seems he has all the
fighters
he needs to handle the goblins."
An audible sigh whispered through the room.
"Told
you
so," said Caramon to his brother.
"Shut up, you fool!" Raistlin
returned sharply. "I'm
interested
to know where he's planning to find money this
night."
"His Lordship says that there is a
woodland not far
from
here, and in that woodland is a fortress that is of no
use to
him or to anyone because there is a curse laid upon
it.
Only - "
"A cursed fortress? Where? What kind
of curse?"
demanded
an excited Earwig, scrambling up onto the
table
to get a better view.
"The Maiden's Curse," called out
several in answer.
"The
fortress is called Death's Keep. No one who has
entered
it has ever returned."
"Death's Keep!" breathed the
kender, misty-eyed with
rapture.
"What a wonderful-sounding place!"
"A true Knight of Solamnia may enter
and return.
According
to His Lordship, it takes a true knight to lift the
curse.
I plan to go there and, with the help of Paladine,
perform
this deed."
"I'll come wi - " Earwig was
offering magnanimously,
when
Caramon yanked the kender's feet out from
underneath
him, sending the green-clad figure sprawling
face-first
on the floor.
"His Lordship has promised to reward
me well,"
concluded
Gawain, ignoring the crash and the kender's
protest.
"Uh, huh," sneered the
proprietor, "And who's going
to pay
your family's bill if you don't return, Sir True
Knight?
You're not the first of your kind to go up there,
and
I've never seen a one come back!"
Nods and low voices in the crowd affirmed
this.
"His Lordship has promised to provide
for them if I
fall,"
answered Gawain in a calm and steady voice.
"His Lordship? Oh, that's quite all
right then," said the
proprietor,
happy once more. "And my best wishes to you,
Sir
Knight. I'll personally escort the lady and your boy - a
fine
child, if I may say so - to their room."
"Wait just a minute," said the
barmaid, ducking
beneath
the proprietor's elbow and coming to stand in
front
of the knight. "Where's the mage who'll be going
with
you to Death's Keep?"
"No mage accompanies me,"
answered Gawain,
frowning.
"Now, if there is nothing further you want of
me, I
must leave." He looked down at his sleeping wife
and,
with a gentle hand, started to reach out to touch her
hair.
Fearing it would waken her, however, he drew back.
"Good-bye,
Aileen. I hope you can understand." Turning
swiftly,
he started to leave, but the proprietor grabbed his
elbow.
"No mage! But didn't His Lordship tell
you? It takes a
knight
AND a mage to lift the Maiden's Curse! For it was
because
of a knight and a mage that the curse was placed
on the
keep."
"And a kender!" Earwig shouted,
scrambling to his
feet.
"I'm positive I heard that it takes a knight and a mage
and a
kender!
"His Lordship mentioned some legend
about a knight
and a
mage," said Gawain scornfully. "But a true knight
with
faith in his god needs the help of no other being on
Krynn."
Freeing himself of the proprietor's
plucking hand, the
knight
started toward the door.
"Are you truly so eager to throw away
your life, Sir
Knight?"
The sibilant whisper cut through the hubbub in
the
inn, bringing with it a deathlike silence. "Do you truly
believe
that your wife and son will be better off when you
are
dead?"
The knight stopped. His shoulders
stiffened, his body
trembled.
He did not turn, but glanced back at the mage
over
his shoulder. "His Lordship promised. They will have
food
and a roof over their heads. I can buy them that, at
least."
"And so, with a cry of 'My Honor is My
Life' you
rush
off to certain defeat when, by bending that proud
neck
and allowing me to accompany you, you have a
chance
to achieve victory. How typical of you all," said
Raistlin
with an unpleasant smile. "No wonder your Order
has
fallen into ruin."
Gawain's face flushed in anger at this insult.
His hand
went to
his sword. Caramon, growling, reached for his
own
sword.
"Put away your weapons," snapped
Raistlin. "You are
a young
man, Sir Knight. Fortune has not been kind to
you. It
is obvious that you value your life, but, being
desperate,
you know no other way to escape your
misfortune
with honor." His lip twisted as he said the last
word.
"I have offered to help. Will you kill me for that?"
Gawain's hand tightened around the sword's
hilt.
"Is it true that a knight and a mage
are needed to lift
the
curse?" he asked of those in the inn. ("And a kender!"
piped
up a shrill voice indignantly.)
"Oh, yes. Truly," averred
everyone around him.
"Have there been any who have tried
it?"
At this the men in the inn glanced at each
other and
then
looked at the ceiling or the floor or the walls or stared
into
their mugs.
"A few," said someone.
"How few?" asked Caramon, seeing
that his brother
was in
earnest about accompanying the knight.
"Twenty, thirty maybe."
"Twenty or thirty! And none of them
ever came back?
Did you
hear that, Raist? Twenty or thirty and none of
them
ever came back!" Caramon said emphatically.
"I heard." Using his staff to
support him, Raistlin rose
from
the booth.
"So did I!" said Earwig, dancing
with excitement.
"And we're still going, aren't
we," Caramon said
gloomily,
buckling his sword belt around his waist. "Some
of us,
that is. Not you, Nosepicker."
"Nosepicker!" Hearing this foul
corruption of a name
long
honored among kender, Earwig was momentarily
paralyzed
with shock and forgot to dodge Caramon's large
hand.
Catching hold of the kender by the long ponytail,
the big
warrior skillfully tied him by the hair to one of the
inn's
support posts. "The name's Lockpicker!" he shrieked
indignantly.
"Why is it you're doing this,
mage?" asked Gawain
suspiciously
as Raistlin walked slowly across the room.
"Yeah, Raist, why is it we're doing
this?" Caramon
shot
out of the comer of his mouth.
"For the money, of course," said
Raistlin coolly.
"What
other reason would there be?"
The crowd in the inn was on its feet,
clamoring in
excitement,
calling out directions and advice and laying
wagers
on whether or not the adventurers would return.
Earwig,
tied fast, screamed and pleaded and begged and
nearly
yanked his hair out by the roots trying to free
himself.
It was only the barmaid who saw Raistlin's
frail hand
very
gently ruffle the sleeping child's hair in passing.
****
Half the patrons of the inn accompanied
them down an
old,
disused path to the fringes of a thick forest. Here,
beneath
ancient trees that seemed ill-disposed to have their
rest
disturbed, the crowd bid them good fortune.
"Do you need torches?" one of the
men shouted.
"No," answered Raistlin.
"SHIRAK," he said softly,
and the
crystal ball on top of his staff burst into bright,
beaming
light.
The crowd gasped in appreciative awe. The
knight
glanced
at the glowing staff askance.
"I will take a torch. I will not walk
in any light that
has
darkness as its source."
The crowd bid them farewell, then turned
back to the
inn to
await the outcome. Odds were running high in favor
of
Death's Keep living up to its name. The wager seemed
such a
sure thing, in fact, that Raistlin had some difficulty
in
persuading Caramon not to bet against themselves.
Torch in hand, the knight started down the
path.
Raistlin
and his brother walked some paces behind, for the
young
knight walked so swiftly, the frail mage could not
keep
up.
"So much," said Raistlin, leaning
on his staff, "for the
courtesy
of the knights."
Gawain instantly halted and waited,
stony-faced, for
them to
catch up.
"Not only courtesy but just plain good
sense to keep
together
in a forest as dark and gloomy as this one," stated
Caramon.
"Did you hear something?"
The three listened, holding their breaths.
Tree leaves
rustled,
a twig snapped. Knight and warrior put hand to
weapon.
Raistlin slid his hand inside his pouch, grasping a
handful
of sand and calling to mind words of a sleep spell.
"Here I am!" said a shrill voice
cheerfully. A small,
green
and orange figure burst into the light. "Sorry I'm
late,"
said Earwig. "My hair got caught in the booth." He
exhibited
half of what had once been a long tassel. "I had
to cut
myself loose!"
"With MY dagger!" said Caramon,
snatching it away.
"Is that one yours? Isn't that odd? I
could have sworn
I had
one just like it!"
Sir Gawain came to a halt, scowling.
"It is bad
enough
I must travel in the company of a magic-user - "
"I know," said Earwig, nodding
sympathetically.
"We'll
just have to make the best of it, won't we?"
"Ah, let the little fellow come
along," said Caramon,
feeling
remorseful when he looked at what had once been
the
kender's jaunty top-knot. "He might come in handy if
we're
attacked."
Gawain hesitated, but it was obvious that
the only way
to get
rid of the kender would be to slice him in two, and
though
the Oath and the Measure didn't specifically ban a
knight
from murdering kender, it didn't exactly encourage
it,
either.
"Attack!" he snorted. The knight
resumed his pace,
Earwig
skipping along beside him. "We are in no danger
until
we reach the keep. At least so His Lordship told me."
"And what else did His Lordship tell
you?" Raistlin
asked,
coughing.
Gawain glared at him dourly, obviously
wondering of
what
use this sickly mage would be to him.
"He told me the tale of the Maiden's
Curse. A long
time
ago, before the Cataclysm, a wizard of the red robes -
such as
yourself - stole away a young woman from her
father's
castle and carried her to this keep. A knight, the
young
woman's betrothed, discovered the abduction and
followed
after to rescue her. He caught up with the mage
and his
victim in the keep in this forest.
"The wizard, furious at having his
evil plans thwarted,
called
upon the Queen of Darkness to destroy the knight.
The
knight, in his turn, called for Paladine to come to his
aid.
The forces unleashed in the ensuing battle were so
powerful
that they not only destroyed the wizard and the
knight,
but they have, even after death, continued to drag
others
into their conflict."
"And you wouldn't let me make that
bet!" said
Caramon
reproachfully to his brother.
Raistlin did not appear to hear him. He
was,
seemingly,
lost in thought.
"Well," said Gawain abruptly,
"and what do you think
of that
tale?"
"I think that, like most legends, it
has outgrown the
truth,"
answered Raistlin. "A wizard of the red robes, for
example,
would not call upon the Queen of Darkness for
aid.
That is something only wizards of the black robes do."
"It seems to me," said Gawain
grimly, "that your kind
dabbles
in darkness no matter what color robes they wear -
the fox
cloaking himself in sheep's wool, so the saying
goes."
"Yeah," retorted Caramon angrily.
"And I've heard a
few
sayings myself about YOUR kind, Sir Kettle-head.
One
goes - "
"That will do, my brother,"
remonstrated Raistlin, his
thin
fingers closing firmly over Caramon's arm. "Save
your
breath for what lies ahead."
The group continued on in a silence that
was tense
and
smoldering.
"What happened to the maiden?"
Earwig asked
suddenly.
All three started, having forgotten, in their
preoccupation,
the kender's presence.
"What?" growled Gawain.
"The maiden. What happened to her?
After all, it's
called
the Maiden's Curse."
"Yes, it is," said Raistlin.
"An interesting point."
"Is it?" Earwig jumped up and
down gleefully,
scattering
the contents of his pouches across the path and
nearly
tripping Caramon. "I came up with an interesting
point!"
"I don't see why it's called the
Maiden's Curse, except
that
she was the innocent victim," answered the knight as
an
afterthought.
"Ah," said Earwig with a gusty
sigh. "An innocent
victim.
I know what THAT feels like!"
****
The three continued on their way. The
walking was
easy, the
path through the forest was smooth and straight.
Too
smooth and too straight, according to Caramon, who
maintained
that it seemed bound and determined to
deliver
them to their doom as swiftly as possible. Several
hours
after midnight, they arrived at the fortress known as
Death's
Keep.
Dark and empty, its stone facade glimmered
grayish
white
in the lambent light of the stars and a pale, thin
silver
moon. Massive and stalwart, the keep had been
designed
for function, not beauty. It was square, with a
tower
at each comer for the lookouts. A wall connecting
the
towers surrounded a structure whose main purpose
had
probably been to house troops. Large wooden doors,
banded
with steel, permitted entrance and egress.
But no soldiers had come here in a long,
long time. The
battlements
were crumbling and in some places had
completely
fallen down. The walls were split by gigantic
cracks,
perhaps caused by the Cataclysm, perhaps by the
supposedly
magical battle that had been fought within.
One of
the towers had collapsed in upon itself, as had the
roof of
the central building, for they could see the skeletal
outline
of broken beams show up black against the myriad
glistening
stars.
"The keep is deserted," said
Caramon, staring at it in
disgust.
"There's no one here, magical or otherwise. I'm
surprised
those jokers back at the inn didn't send us out
here
with a bag and tell us to stand in the middle of the
path
yelling, 'here, snipe!'"
"That will be the task I set for you,
my bumbling
brother!"
Raistlin began to cough, but stifled the sound in
his
sleeve. "Death's Keep is NOT deserted! I hear voices
plainly
- or I could if you would silence
yours!"
"I, too, hear someone calling
out," said Gawain, awed.
"A
knight of my order is trapped in there, and he shouts
for
help!" The knight, sword in hand, bolted forward. "I'm
coming!"
he shouted.
"Me, too!" cried Earwig, leaping
in a circle around
Raistlin.
"I hear voices! I'm positive I hear voices! What
are
they saying to you? Do you want to know what they're
saying
to me? 'Another round of ale!' That's what I hear
them
calling out."
"Wait!" Raistlin reached to grasp
the knight, but
Gawain
was running swiftly toward huge double wooden
doors.
Once this gate would have been closed, locked fast
against
any foe. Now it stood ominously open. "He's an
imbecile!
Go after him, Caramon! Don't let him do
anything
until I get there!"
"Another round of ale?" Caramon
gazed blankly at his
brother.
"You blithering dunderhead!"
Raistlin hissed through
clenched
teeth. He pointed a trembling finger at the keep.
"I
hear a voice calling to ME, and I recognize it as coming
from
one of my own kind! It is the voice of a mage! I
think I
am beginning to understand what is going on. Go
after
him, Caramon! Knock him down, sit on him if that is
all you
can do to hold him, but you must prevent Gawain
from
offering his sword to the knight!"
"Knight? What? Oh, all right, Raist!
I'm going. No
need to
look at me like that. C'mon, Nosepicker."
Earwig's topknot bobbed indignantly.
"That's Lock - .
Oh,
never mind! Hey, wait up!"
Caramon, followed by the jubilant kender,
dashed off
after
the knight, but he was late in starting and Gawain
had
already rushed headlong into the keep. Reaching the
wooden
doors, Caramon hesitated before entering and
cast an
uneasy glance back at his brother.
Raistlin, leaning on his staff, was walking
as fast as he
could,
coughing with nearly every step until it seemed he
must
drop. Still, he kept going, and he even managed to
lift
his staff and angrily gesture with it to Caramon,
commanding
him to enter the keep without delay.
Earwig had already darted inside.
Discovering he was
alone,
he turned around and dashed back. "Aren't you
coming?
It's wonderfully dark and spooky in here. And
you
know what?" The kender sighed in ecstasy. "I really
am
beginning to hear voices. They want me to come and
help
them fight! Just think of that. Can I borrow your
dagger?"
"No!" Caramon snarled. He, too,
could hear the voices
now.
Ghostly voices.
"My cause is just! All know wizards
are foul
creatures,
spawned of darkness. For the pride and honor
of our
Order of the Sword, join with me!"
"My cause is just! All know the
knights hide behind
their
armor, using their might to bully and threaten those
weaker
than themselves. For the pride and honor of our
Order
of the Red Robes, join with me!"
Caramon was beginning to get the
uncomfortable
feeling
that the keep wasn't as deserted as he'd first
thought.
Reluctantly, wishing his brother were at his side,
he
entered the keep. The big warrior wasn't afraid of
anything
in this world that was made of flesh and blood.
These
eerie voices had a cold, hollow sound that unnerved
him. It
was as if they were shouting to him from the
bottom
of a grave.
He and the kender stood in a long passage
leading from
the
outer wall to the inner hall. The corridor was adorned
with
various defensive mechanisms for dealing with an
invading
enemy. He could see starlight through arrow slits
lining
the cracked stone walls. Bereft of his brother's
lighted
staff and the knight's torch, Caramon was forced to
grope
his way through the darkness, following the
flickering
flame shining ahead of him, and he nearly
bashed
his head on an iron portcullis that had been
partially
lowered from the ceiling.
"Which side do you want to be
on?" Earwig asked
eagerly,
tugging at Caramon's hand to drag him forward.
"I
think I'd like to be a knight, but then I've wanted to be a
mage,
too. I don't suppose your brother would let me
borrow
his staff - "
"Hush!" ordered Caramon harshly,
his voice cracking
in his
dry throat.
The corridor was coming to an end, opened
into a
great,
wide hall. Sir Gawain was standing right in front of
him,
holding the torch high and shouting out words in a
language
the big warrior didn't understand but guessed to
be
Solamnic.
The clamoring of the voices was louder.
Caramon felt
them
tugging him in both directions. But another voice, a
voice
within him, was stronger. This voice was his
brother's,
a voice he loved and trusted, and he
remembered
what it had said.
YOU MUST PREVENT GAWAIN FROM OFFERING
HIS
SWORD TO THE KNIGHT!
"Stay here," he told Earwig
firmly, placing his hand
on the
kender's shoulder. "You promise?"
"I promise," said Earwig,
impressed by Caramon's
pale
and solemn face.
"Good." Turning, Caramon
continued down the
corridor
and came up in back of the knight.
"What's happening?" Earwig
writhed with frustration.
"I
can't see a thing from here. But I promised. I know! He
didn't
mean me to say HERE, in this one spot. He just
meant
me to stay here - in the keep!" Happily, the kender
crept
forward, Caramon's dagger (which he had
appropriated)
in his hand.
"Oh, my!" breathed Earwig.
"Caramon, can you see
what I
see?"
Caramon could. On one side of the hall,
their bodies
encased
in shining armor, their hands grasping swords,
stood a
troop of knights. On the other side stood an army
of
wizards, their robes fluttering around them as if stirred
by a
hot wind. The knights and the wizards had turned
their
faces toward the strangers who had entered, and
Caramon
saw in horror that each one of them was a rotting
corpse.
A knight materialized in front of his
troops. This
knight,
too, was dead. The marks of his numerous wounds
could
be seen plainly on his body. Fear swept over
Caramon,
and he shrank back against the wall, but the
knight
paid no attention either to him or the transfixed
kender
standing by his side. The fixed and staring eyes of
the
corpse looked straight at Gawain.
"Fellow knight, I call upon you, by
the Oath and the
Measure,
to come to my aid against my enemy."
The dead knight gestured and there appeared,
standing
some
distance from him, a wizard clad in red robes that
were
torn and stained black with blood. The wizard, too,
was
dead and had, it seemed from his wounds, died most
horribly.
Earwig started forward. "I'll fight on
your side if
you'll
teach me how to cast spells!"
Caramon, catching hold of the kender by the
scruff of
his
neck, lifted him off his feet and tossed him backward.
Slamming
into the wall, the kender slid down to the floor
where
he spent an entertaining few moments attempting to
breathe.
Caramon reached out a shaking hand.
"Gawain, let's get out of - "
The knight thrust Caramon's hand aside and,
kneeling
on one
knee, started to lay his sword at the knight's feet. "I
will
come to your aid, Sir Knight!"
"Caramon, stop him!" The hissing
whisper slid over
stone
and through shadow. "Stop him or we ourselves are
doomed!"
"No!" said the dead knight, his
fiery eyes seeming to
see
Caramon for the first time. "Join my fight! Or are you
a
coward?"
"Coward!" Caramon glowered.
"No man dares call me
-
"
"Listen to me, my brother!"
Raistlin commanded.
"For
my sake, if for no other or I will be lost, too!"
Caramon cast a fearful look at the dead
wizard, saw
the
mage's empty eyes fixed on Raistlin. The dead knight
was
leaning down to lift Gawain's sword. Lurching
forward
on stiff legs, Caramon kicked the weapon with
his
foot and sent it spinning across the stone floor.
The dead knight howled in rage. Gawain
jumped up
and ran
to retrieve his weapon. Caramon, with a desperate
lunge,
managed to grab hold of the knight by the
shoulders.
Gawain whirled around and struck at him with
his
bare hands. The legion of dead knights clattered their
swords
against their shields, the wizards raised their
hollow
voices in a cheer that grew louder when Raistlin
entered
the room.
"What an interesting experience,"
said Earwig, feeling
to see
if any ribs were cracked. Finding himself in one
piece,
he rose to his feet and looked to see what was
going
on. "My goodness, someone's lost a sword. I'll just
go pick
it up."
"Wizard of the Red Robes!" The
dead were shouting
at
Raistlin. "Join us in our fight!"
Caramon caught a glimpse of his brother's
face from
the
comer of his eye. Tense and excited, Raistlin was
staring
at the wizards, a fierce, eager light in his golden
eyes.
"Raist! No!" Caramon lost his
hold on Gawain.
The knight clouted him on the jaw, sending
the big
warrior
to the floor, and bounded after the sword, only to
find
Earwig clutching it tightly, a look of radiant joy on
his
face that began to fade as the knight approached.
"Oh, no," said the kender firmly,
clutching the sword
to his
bosom. "Finders keepers. You obviously didn't
want
this anymore."
"Raist! Don't listen to them!"
Caramon staggered to
his
feet. TOO LATE, he thought. His brother was walking
toward
the dead wizard, who was extending a bony hand
for the
glowing staff.
The chill fingers were nearly touching it
when Raistlin
suddenly
turned the staff horizontally and held it out
before
him. The crystal's light flared, the dead wizard
sprang
back from the frail barrier as though it had scalded
him.
"I will not join your fight, for it is
an eternal fight!"
Raistlin
raised his voice above the clamoring. "A fight that
can
never be won."
At this, the dead ceased their calling. A
brooding
silence
descended in the hall. Gawain ceased to threaten
the
kender and turned around. Earwig, suddenly losing
interest
in the sword, let it fall to the floor and hopped
forward
to see what was going on. Caramon rubbed his
aching
jaw and watched warily, ready to leap to his
brother's
defense.
Leaning on his staff, whose crystal seemed
to shine
more
brightly in the chill darkness, Raistlin walked
forward
until he stood in the center of the hall. He looked
first
at the knight - the rotting, decaying face beneath a
battered
helm, a bony hand clutching a rusting sword. The
young
mage turned his golden-eyed gaze to the wizard -
red
robes, torn and slashed by sword thrusts, covering a
body
that had for centuries been denied the peace of
death.
Then Raistlin, lifting his head, stared up
into the
darkness.
"I would talk with the maiden," he called.
The figure of a young woman materialized out
of the
night
and came to stand before the mage. She was fair-
haired
and pretty, with an oval face, rich brown hair, and
blue
eyes that were bright and spirited. So lovely was she,
and so
warm and seemingly alive, that it took some
moments
before Caramon realized she was long-since
dead.
"YOU are the one who called down the
curse, are you
not?"
asked Raistlin.
"Yes," the maiden answered in a
voice cold as the
end of
the world. "Which side do you choose, mage? Here
stands
pride" - she gestured toward the knight - "and here
stands
pride" - she gestured toward the mage. "Which will
you
choose? Not that it much matters."
"I fight for neither," said
Raistlin. "I do not choose
pride.
I choose," he paused, then said gently, "I choose
love."
Darkness crashed down upon them with the
weight
and
force of an avalanche, quenching even the magical
light
of the staff.
"Wow!" came the awed voice of the
kender.
Caramon blinked and peered around, trying
to see
through
the blackness, which was thick and impenetrable
as
solid stone. The ghostly armies were gone.
"Raistlin?" he called, panicked.
"I am here, my brother. Hush. Keep
silent."
Feeling a hand grasp his shoulder, Caramon
reached
out and
touched a warm human arm.
"Gawain?" he whispered.
"Yes," said the knight in
strained tones. "What is
happening?
I don't trust that mage! He'll get us killed."
"So far it seems to me he's done a
good job of
keeping
us alive," said Caramon grimly. "Look!"
"SHIRAK," said Raistlin and the
crystal's light
beamed
brightly. Standing in front of Raistlin, illuminated
by his
staff, was the young woman.
"You have broken the curse, young
mage," said the
spirit.
"Is there anything you would ask of me before I go
to my
long-awaited rest?"
"Tell us your story," said
Raistlin. "According to the
legend,
the mage carried you off by force."
"Of course, that is what they have
said, who never
bothered
to seek the truth!" said the spirit scornfully.
"And
their words were fuel to the fire of my curse. The
truth
is that the mage and I loved each other. My father, a
Knight
of Solamnia, forbade me to marry a wizard. He
betrothed
me to another knight, one whom I did not love.
The
mage and I ran off together. I left of my own free will
to be
with the man I loved. The knight followed us and
we fled
to this place, knowing that it had long been
abandoned.
The mage and I could have escaped, but he
said
that, for his honor, he must turn and fight. For his
honor,"
she repeated bitterly. Her blue eyes stared into the
shadows
of the hall as though she could still see what had
transpired
there so long before. "Within these walls, he
challenged
the knight to battle and they fought - one with
his
sword, the other with his magic. They fought, for their
honor!
"And I came to realize as I watched,
helpless to
prevent
their quarrel, that neither loved me nearly so
much as
each loved his own misbegotten pride.
"When they were dead, I stood over
their bodies and
prayed
to the gods that all men bound up in their own
pride
should come here and be held enthralled. Then I left
this
place and went forth into the world. I found a man
who
loved me truly enough to live for me, not die for me.
I was
blessed with a rich, full life, surrounded by love.
After
my death, my spirit returned to this place and has
been
here since, waiting for one who loved enough to
ignore
the voices" - her gaze went to Caramon - "and for
one
wise enough to break the spell.
"And now, young mage, you have freed
them and you
have
freed me. I will go to my rest at the side of my
husband
who has waited patiently for me throughout the
years.
But first I would ask one thing of you. How was it
that
you saw and understood the truth?"
"I could say that I had a shining
example of false pride
before
my eyes," said Raistlin, with a sidelong glance at
the
knight. Sir Gawain flushed and bowed his head. The
mage,
smiling slightly, added, "But it would be more
truthful
to say that it was mostly due to the curiosity of a
kender."
"Me!" gasped Earwig, struck by
this revelation.
"That's
me he's talking about! I did it! I lifted the curse! I
TOLD
you it had to be a knight, a mage, AND a kender!"
The
young woman's image began to fade. "Farewell," said
Raistlin.
"May your rest be undisturbed." "Fare you well,
young
mage. I leave you with a warning. Very nearly you
succumbed.
Your wits and your will saved you. But unless
you
change, I foresee a time when this doom you have
now
avoided will drag you down at last." The blue eyes
closed,
and were seen no more. "Don't go!" wailed
Earwig,
rushing around and grabbing at the empty air with
his
hands. "I've got so many questions! Have you been to
the
Abyss? What's it like being dead? Oh, please . . ."
Caramon came forward cautiously, his eyes
on the
place
where the spirit had been, fearful that she might
suddenly
burst back to life. His big hand rested on his
brother's
shoulder.
"Raist," he said worriedly,
"what did she mean by that?"
"How
should I know?" Raistlin snapped, pulling himself
free of
his brother's touch. He began to cough violently.
"Go
find wood to build a fire! Can't you see I'm freezing
to
death!"
"Sure, Raist," said Caramon
gently. "C'mon, Earmite."
"Earwig," said the kender
automatically, trudging after
the big
warrior. "Wait until Cousin Tas hears about this!
Not
even Uncle Trapspringer - the most famous kender of
all
time - ever ended a curse!"
Gawain remained standing in silence until
Caramon
and the
kender had left the keep. Then, slowly, sword in
hand,
he approached the mage.
"I owe you my life," he said
grudgingly, awkwardly.
"By
the Oath and the Measure, I owe you my allegiance."
He held
the sword - hilt first - out to the mage. "What
would
you have me do?"
Raistlin drew a shuddering breath. He
glanced at the
sword
and his thin lip twisted. "What would I have you
do?
Break your Oath. Burn your Measure. As the maiden
said,
live for those you love. A time of darkness is coming
to the
world, Sir Knight, and love could well be the only
thing
that will save us."
The knight's lips tightened, his face
flushed. Raistlin
stared
at him, unmoving, and the expression on Gawain's
face
altered from anger to one of thoughtful consideration.
Abruptly,
he slid his sword back into its sheath.
"Oh, and Sir Knight," said
Raistlin coolly, "don't
forget
to give us our share of the reward."
Gawain unbuckled his sword belt and removed
it from
around
his waist. "Take it all," he said, tossing sword and
belt at
the mage's feet. "I've found something of far greater
value."
Bowing stiffly, he turned and walked from the
keep.
The red moon rose in the sky. Its eerie
glow filtered
through
the crumbling walls of the ancient fortress,
lighting
the path. The mage remained standing in the
empty
hall. He could still feel, soft and silky beneath his
fingers,
the child's hair.
"Yes, Sir Knight, you have," said
Raistlin. He stood a
moment,
thinking of the spirit's words. Then, shrugging,
he tightened
his grip on the magical staff. "DULAK", he
said,
and the light went out, leaving him to stand in
darkness
lit only by the rays of the red moon.
Dead on Target
Roger E. Moore
"There'd goes!" called a
hobgoblin drunkenly in
the
last red light of evening. "There'd goes! S'goin' away!"
No cloud remained in the darkening sky. The
wind
picked
up around me, the low roar almost drowning out
the
laughter of the hobgoblin sentries forty feet up the
steep
hillside at my back. From the sound of things, the
two of
them had long ago broken into one of the wine
casks
they'd taken from a farm near the outskirts of
Twisting
Creek, basking in the natural satisfaction
hobgoblins
get from killing unarmed farmers - like my
cousins,
Garayn and Klart.
I licked my lips and felt for the leather
waterskin on
my
belt, preparing to untie it, but found the water was
already
low. I released it and leaned back against the rock
face,
keeping my arm close to my side so that the
hobgoblins
above wouldn't notice the movement in the
dim
light. My fingers closed over my sword hilt but stayed
relaxed.
The glow above the plain to the west was almost
gone;
Lunitari was a low, red crescent on the horizon, the
only
moon visible. Far overhead, the pantheon of gods
was
played out in the brightening stars. It was beautiful,
but I
could tell there'd be rain by tomorrow night. Scouts
know
these things.
"S'all gone!" called the
hobgoblin again. "N'more
sun!"
Several distant shouts came back, all
curses in the coarse
hobgoblins'
tongue. "You basdards wanned me d'be a
lookoud,
and I'm looking oud!" the hobgoblin roared back
hotly,
then laughed again. He sounded as if he had a
broken
nose. "Bedder look oud for th' sdars! They're
coming
da ged ya!"
I'd gotten here only an hour ago but had
already heard
enough.
About a dozen hobgoblins were camped out on
this
hilltop, near Solanthus's eastern border. Twisting
Creek
was two days to the southwest. On the other side of
the low
hills to the east, beyond the Garetmar River, was
unclaimed
territory populated by bandits, deserters, and
hobgoblin
garbage.
A hobgoblin snickered, then drunkenly
mumbled a
phrase
that the wind carried away. Soon, both sentries
would
be dead to the world. They had nothing to fear that
they
knew of. They had been clever enough to raid light
and
avoid attracting too much unfavorable attention from
Twisting
Creek's militia. Hit fast, grab loot, and run - the
same old
formula. The hobgoblins had burned a few barns,
killed
some horses, and stolen some odds and ends before
scurrying
off. They didn't want a fight. They just wanted
to rub
it in that they were around.
I was Evredd Kaan: dark hair, dark eyes,
good
physique,
ex-scout. I'd been out of the army since Neraka
fell
and my unit was disbanded. After that, I'd gone home
to the
city of Solanthus to find it mostly in ruins. I worked
for a
year on labor crews, shoveling ashes, rubble, and
bones,
sometimes taking night shift as a militiaman in a
city
overrun with beggars who stole to survive. Finally, I
just
quit and headed east for Twisting Creek, where my
parents
had lived years ago before fever took them. I
worked
on my uncle's farm and maintained the wagons for
his
trading business, which suffered more than a bit with
the
obnoxious hobgoblins around.
Three nights ago, the hobgoblins killed
their first
humans.
Laughing Garayn and brooding Klart had been
walking
back from an evening in town when they were
shot
dead with crossbows. A hobgoblin dagger was found
in one
of the bodies. I watched as my neighbors wrapped
my
cousins for burial, then I went to my uncle and said I
would
be leaving for a few days.
"Family business," I said.
"Don't do anything foolish, my
boy," my uncle urged.
He was
a big man with a pouchy face, hook nose, and
receding
hairline. Twisting Creek had been lucky enough
not to
be sacked and burned during the War of the Lance,
ended
just two years ago, and my uncle's business had
survived.
But now his two sons had been taken away from
him,
his life permanently scarred by the bad elements still
roaming
the land. "You're all I got left, Evredd."
"What I do," I said tersely,
"won't be foolish." His eyes
glazed over.
His hands moved around the valuables on
his
desk, touching them reassuringly. Tears squeezed
from
his eyes.
"There's been killing enough," my
uncle pleaded.
"Let
it go."
Needless to say, I didn't listen to him. My
uncle had
been
absorbed in his business lately, locking himself in
his
study with his ledgers and cursing the hobgoblins'
effect
on trade, and now this. He seemed like a destroyed
man.
I left town at dawn, taking food, my sword,
and little
else. I
knew where part of the hobgoblins' old trails
usually
went, so I followed that course until a regular path
appeared,
six miles outside of town. The tracks stood out
as if
they had been laid down by a small army instead of a
few
raiders loaded down with loot. Two days later, I was
here.
One of the hobgoblins above me belched like
a giant
frog
croaking, then dropped a metallic cup and cursed.
"S'my
damn drink!" he moaned. "S'all spilled!"
The other sentry cleared his throat and
spat. "There's
yer
drink," he said, sniggering. "Put it in yer cup."
"I'll give ya somethin' for YER
cup," muttered the
first,
and a rock sailed off the top of the hill, over my head
and
about sixty feet past me. I kept quiet in case one went
to look
off the cliff. Hobgoblins are a fun-loving race
when it
comes to humans. They would have lots of fun
with
me, good hobgoblin fun, with whips, knives, hot
irons
- the works.
Another rock flew overhead, landing in the
grass
beyond.
"Throw one more, and ol' Garith'll set
yer dumb ass on
fire,"
said a hobgoblin testily.
"Ya godda find 'im, firs',"
retorted the other. "S'nod
comin'
back. Gonna live like a huuu-man now. Thinks 'e's
so
good."
"He's comin' back," snapped the
first. "Didn't I tell
him we
wouldn't wait long 'fore we began to tear things
up? He
knows we'll cause trouble. Little toad-belly knows
we want
action. We got to keep movin', not sittin' on ass-
bruises.
And you put that rock down or I'll give you a face
that
would scare a blind dwarf."
After several more minutes of arguing, the
hobgoblins
settled
down in wine-sodden silence. I decided to move
out
again in a bit when the sentries were either dozing or
too
groggy from drink and lack of sleep to notice. Then
I'd
take them, one by one, the way I'd learned to during
the
war. Only the crickets could be heard in the darkness.
I
sighed, waiting, fingers on my sword hilt.
Something punched my chest. Pain shot
through my
left
lung, hurting far worse than anything that had ever
happened
to me at Neraka. I looked down, my hands
involuntarily
going for the source of the pain, and saw a
short,
feathered shaft sticking out of my leather surcoat,
next to
my heart. I could tell the arrow had gone right
through
me. I was never more surprised to see anything in
my
life.
Son of a bitch, I thought, desperately
trying not to
breathe
or scream. They'd found me; the hobgoblins had
found
me. But how in the Abyss did they do that? I never
heard
them coming. I stood there like an idiot, looking
down at
the arrow shaft and wondering why the
hobgoblins
weren't now calling out in alarm. The shock
and
pain of being hit was too much to take. I couldn't
think.
Something prickly and cold spread through
my
bloodstream
from the wound. The pain ceased and
became
a cloud of nothingness, as if my chest had
disappeared.
My will broke then and I tried to scream, but
I
couldn't inhale. It seemed like a huge weight pressed
against
my rib cage, keeping out the air. I slumped back
against
the rock face, my vision swimming, my hands
clutching
the wound.
It came to me then that I was going to die.
There was
nothing
I could do. I didn't want to die, not then, not ever.
I
wanted to go home. I wanted to breathe. I wanted to live.
For a
moment I thought of Garayn and Klart. I could al
most
see their faces before me.
The numbness reached my head. Everything
became
very
light and airy. I felt a rushing sensation, as if I were
falling.
This wasn't right, came a mad thought. The
hobgoblins
killed me. They'd killed my cousins, and now
they'd
killed me. It wasn't right, and I wanted them to pay
for it
in the worst way.
That was my last mortal thought.
*****
I was having the worst of all nightmares,
worse than
the red
dreams I'd once had of Neraka. I dreamed I was
dead
and buried. Ice-cold rain fell without end on me,
trickling
down on lifeless flesh. My body was dead-numb,
my
limbs chained down. I was hollow, a shell of nothing
in the
earth. I fought to wake up or even move a muscle. I
begged
the great gods of Krynn to let me wake up.
No one heard me.
I begged them for mercy. I pleaded for
justice.
No voice spoke in the darkness.
Then I cursed them, I cursed the gods, and
I cried for
revenge.
I became aware of a colorless light.
Without thinking,
I
opened my eyes, my lips still moving.
Gray clouds rolled swiftly above me,
ragged-edged.
Cold
droplets slapped my face and fell into my unblinking
eyes. I
couldn't move my limbs. I felt nothing, nothing at
all but
the cold, and I listened to the drumming of the rain
against
and around me.
The gray clouds rolled on for ages. The
rain fell. Then
a
weight seemed to fall away, and I knew I could sit up.
Very slowly, I rolled onto my side and
pushed myself
upright.
Every movement was unbalanced, and I swayed
dizzily
until I braced myself with my arms. The tilting
scenery
settled in my vision, and I looked around.
The landscape appeared odd in the
rain-washed light,
but I was
still at the foot of the rocky cliff. It was late in
the
evening now. I didn't know the day. The long grass of
the
plain had been beaten down by rain some time ago. A
light
wind blew across the field, rippling the bent and
broken
stalks.
I sat there stupidly for a long time, then
looked down
at
myself.
The butt of an arrow was projecting from my
chest.
After a
few moments, I remembered how it got there, and
thought
I was lucky that it hadn't killed me.
Then, of course, I knew the truth.
I stared at the arrow for a long time. The
rain
eventually
slowed. All was quiet except for the cawing of
distant
crows. I wasn't afraid, only dully surprised. No
heartbeat
sounded within me, no blood ran from my
wound.
I felt surprised, but nothing more.
I hated looking at the arrow in me. It
wasn't right. It
ought
to come out. Carefully, I reached up and touched it,
then
tapped it hard. There was no pain, only a sense of its
presence.
I reached up and carefully tugged on the shaft. It
didn't
budge. Then I took it in both hands and broke off
the
arrow at the point where it entered my chest, having it
in mind
not to open the wound any further. I felt a need to
keep my
body looking as good as possible. Self-respect,
maybe.
That done, I reached behind me with one
hand to find
that
the arrow point stuck out of my back by an inch or
two,
between two ribs. After some difficulty in getting a
proper
grip, I slowly pulled the arrow out, then held both
pieces
of it before me.
The arrow was shorter than I'd expected;
the
arrowhead
was small and grooved. It was actually a
crossbow
bolt, not a longbow arrow - a well-made bolt,
too;
dwarven-make. Doubtless the hobgoblins had been
picking
up good weaponry on their raids.
I rolled to my knees, then staggered to my
feet and
looked
myself over. I was filthy with mud. My sword
scabbard
was empty, my boots were gone, my food pouch
was
untied, and my waterskin had been cut loose. I knew
that my
pouch had been tied before I had been killed. My
murderer
must have checked me for loot. I had done it
myself
at Neraka, searching dead hobgoblins after the
battles.
I hadn't brought anything with me but a few odds
and
ends. I opened the pouch flap and found it was empty
now. I
looked down at my feet and saw my food in the
mud and
water. None of the food had been eaten; all was
ruined.
The boots and waterskin lay further away, slashed
open.
The sword was nowhere around, but the killer had
undoubtedly
taken it, probably discarded it later. It was
cheaply
made. My murderer was thorough.
I tossed the pieces of the bolt to the
ground. I looked
at my
arms as I did so and realized that, for a dead person,
I
didn't look half bad. My skin was very pale, almost dull
white.
My hands and arms looked thinner than I'd
remembered,
more bony and less puffy and full. My
trousers,
boots, and surcoat were muddy and soaking wet,
and my
surcoat was also badly stained with what had to be
blood.
I must not have been dead for very long, maybe
only a day
or two.
I couldn't see my own face, of course. For
that small
blessing
I felt curiously grateful. I touched my short beard
and
mustache, wiped them as free of dirt as I could, then
adjusted
my leather surcoat and brushed at the small hole
in the
front as if I had just spilled food there. My long, thin
fingers
were like icicles, but the cold was almost
comfortable.
A stick snapped, the sound coming from
somewhere
beyond
the edge of the cliff above me. I looked up, saw no
faces,
only clouds and rain.
Damn hobgoblins had probably forgotten
about me,
left me
here for animals to feed on. Maybe they were still
drunk.
Maybe I should find out.
I examined the cliff face. It was weathered
and old,
full of
cracks and plant roots. It was worth a try. Wedging
my
bone-thin fingers into a vertical split in the rock, I
found a
foothold and began the ascent.
It took time to go up the cliff, but I
didn't mind the
climb.
I felt no pain at all. I wondered what the hobgoblins
would
do when they saw me. I couldn't wait to find out. I
had no
sword, but I had my bare hands, and I was already
dead.
Just below the top, I hesitated listening.
Someone was
moving
around up there; metal clinked, maybe chain
armor.
I had no fear of their weapons now, but I wanted
surprise.
I rocked slightly, then pulled myself up swiftly
and
quietly over the ledge.
At my feet in the tall wet grass lay a
heavy-bodied
figure,
his misshapen head buried face-down in mud and
brown
water. A thick wolf pelt covered his shoulders and
back.
One gray-green hand was thrust forward, fingers
digging
into the wet ground. The hobgoblin looked as if
he'd
tripped over something while walking toward the
cliff
but had never gotten up. He wasn't going to get up,
either.
The crossbow bolt projecting from the back of his
thick
neck tipped me off. So did the hungry aura of black
flies
whirling around him.
He certainly hadn't been the one who
snapped that
stick
I'd heard. Then, I saw who did. About twenty-five
feet
from me was a dwarf in an oilskin cloak. His back
was to
me. He bent over another fallen hobgoblin, his
chain
mail links clinked under the cloak. The dwarf
straightened.
He carried a bright, spike-backed war axe
clutched
in a leather-gloved fist. Then, looking around
warily,
he turned in my direction, revealing a wet and
tangled
brown beard, thick dark eyebrows, and small
black
eyes that widened violently when he saw me.
"Reorx!" the dwarf gasped. He
swung the spike-
backed
axe in his right hand, his left arm coming up to
block
me if I rushed him. He took a half-crouch, feet set
in a
stance that could shift him in any direction. Another
veteran
of the war.
I raised my hands - palms out, fingers
spread - and
shook
my head slowly. The dwarf didn't take the hint, still
readied
for an attack. The sight of him clutching that
polished
axe struck me as amusing, but I didn't smile.
I moved sideways to get away from the
ledge, having
none of
the unsteadiness I'd felt earlier. The dwarf rotated
to keep
facing me.
I moved my lips to say something to him,
but nothing
came
out. It took a moment to figure out why; then I drew
a
breath to fill my lungs. Part of my rib cage expanded,
but
there was an unpleasant sucking sound from my
sternum
and the sensation that the left side of my chest
was not
filling. I quickly reached up and placed my right
hand
inside the neckline of my surcoat to cover the bolt
wound.
I tried again.
"Don't worry," I said - and was
startled to hear my
own voice.
It was burned hoarse, as if I had swallowed
acid. I
forced another breath in. "I won't hurt you," I
finished
with a gasp.
The dwarf gulped, never taking his eyes off
me. A
muscle
twitched in his left cheek. "'Preciate the thought,"
he
muttered. "I'll keep it in mind."
I was curious about the dead hobgoblins. I
gave the
dwarf
an unconcerned shrug before kneeling to examine
one of
the fly-covered bodies. As I'd suspected, the bolt
head
projecting from the hobgoblin's neck was exactly the
same
type as the one that had hit me. I let my right hand
drop
from inside my shirt and reached out to examine the
dirtied
tip.
I quickly pulled my hand back. A strand of
black tar
clung
to the bolt head, worked into some of the grooves. I
had
seen that stuff before, at Neraka. Black wax, my
commander
had called it. Deadly poison. A handful of the
Nerakan
humans had used it on their weapons, their idea
of a
special welcome for us. The gods only knew where
they
had gotten it; the Nerakans themselves hadn't known
how to
handle it. We would regularly find their bodies,
snuggled
into ambush points, with little spots of black wax
on
their careless lips or fingers.
I remembered the sensation of nothingness
spreading
inside
me as I died, the bolt through my chest. I'd been the
first
that night to feel the poison's kiss. I figured my
cousins
must have felt it earlier still. Too bad I hadn't
thought
to examine their bodies.
I leaned over to continue checking the
hobgoblin, who
had
probably outweighed me by a hundred pounds in life.
He was
a thick-necked brute; his clothes and armor were
as
dirty as his skin. Knife slashes had opened up his belt
pouch,
now empty, and the sides of his armor and boots.
He was
also missing his left ear. It appeared to have been
cut
cleanly away, below his helmet line.
I looked up at the dwarf, who hadn't moved,
remembering
to put my hand inside my shirt before I
spoke.
"What about him?" I asked hoarsely, pointing a
clawlike
finger at the dead hobgoblin behind him. I
sounded
like an animal learning to talk.
The dwarf eased up, but only by a hair. He
stepped
away
from the body behind him, clearing my view. This
hobgoblin
lay face up, an arm flopped down beside an
empty
wine cask in the grass beside him. He'd been
stabbed
through the darkened leather armor over his
abdomen.
A second stab wound, blue-black now, was
visible
in his throat. His left ear was missing, too, cleanly
cut
away. He had not even gotten up; he had died sitting,
then
had fallen back.
I reached up and felt my own ears. Both
were still
intact.
"Maybe you could tell me a bit about
what you want."
The
dwarf's voice was steady and low, his axe arm still
raised
for a strike or a throw.
I looked beyond the dwarf at the
half-forested hilltop.
No one
else was around. "Looking for someone," I said
finally.
This didn't answer everything, but the
dwarf let it go
for
now. "Got a name?" he asked.
"Evredd," I said, the word
sounding like a mumble. I
covered
the wound and said it again, more clearly.
The dwarf's flint-black gaze went to my
chest. "You a
dead
boy, ain't you?" he said.
I found it hard to answer that. It wasn't
something I
wanted
to face.
"You a rev'nant, I bet," the
dwarf went on, knowingly.
"Been
dead a bit, I can tell. I seen dead boys before, but
not
walkin' ones like you. You a rev'nant, come back to
get
your killer man. That right?"
He was talkative for a dwarf. "Who did
this?" I asked
him,
indicating the bodies.
The dwarf looked at me a while longer, then
glanced
around,
one eye still on me. The sky was darkening with
the
coming sunset, but the rain had stopped. Behind the
dwarf
by a couple hundred feet, in a tree line, was an
irregular
outcropping of rock, overgrown with vines. A
wide
gully or eroded road ran out of the woods and
undergrowth,
then off along the top of the cliff toward the
south.
"Can't say," said the dwarf,
looking back at me, then
down at
the bodies. "Just got here myself." Rainwater
dripped
from the axe blade.
I stood up. The dwarf fell back, his face
tight, and
raised
his axe arm.
"No," I said, but it came out as
a gasp. I put my hand
inside
my shirt. "No," I repeated. "How long . . . What
day is
this?"
"Sixteenth," he said, his eyes
narrowing again.
I'd been dead for a day, then. The
hobgoblins had hit
on the
twelfth, and I'd left on the next day. "Are more . . .
people
with you?" It was hard to get the words out in one
breath.
I'd need lots of practice at this.
The dwarf hesitated. "Just me,"
he said. The dwarf
grinned
nervously and adjusted the grip on his axe. "I
didn't
make you a dead boy, and if you a rev'nant, you
ain't
gonna attack me, I reckon. You save that for your
killer."
I had no urge to bother the dwarf if he
didn't bother
me, so
I guess he had a point. I scanned the ground for
any
clues to the identity of my murderer. The dwarf
stayed
back, but soon got up the nerve to examine the
stabbed
hobgoblin again, checking for valuables with one
eye
locked tight on me.
The heavy rain had destroyed virtually all
the clues
there
were - tracks, crushed grass, everything. For all that,
I could
still put together a few things about my killer. He
had
used a crossbow, probably a dwarven one. He knew
about
weapon poison. He could probably climb cliffs; he
must
have gone right up this one after killing me, then hit
the
hobgoblins. They'd been drunk and tired, but the lack
of
other bodies indicated that he'd moved with
considerable
speed, killing them before they could shout
warnings,
even to each other.
But if he'd killed hobgoblins, why had he
also killed me?
He must
have known I was after them, myself. And if he
could
see well enough to shoot me this accurately, he
couldn't
have mistaken me for hobgoblin scum. I pondered
for a
minute, then looked off the cliff. I could still see a
man-shaped
impression in the muddy ground below,
where I
had fallen. I scanned the field out to the horizon.
About
fifty feet to the west, away from the cliff base
where
I'd been shot, was a small dead tree with a briar
bush
cloaking the base of its trunk. I'd had my back to the
cliff,
facing west. The killer could well have been hiding
out
there somewhere in the darkness when he caught sight
of me.
Yes, my killer was a damn good shot.
Maybe he could see in the dark, too.
"You know," said the dwarf
casually, "hobs don't go
in
twos. Must be more dead 'uns somewhere here.
Otherwise,
we'd be covered in arrow stings 'bout now.
Maybe
we better look around."
The dwarf got to his feet. I'd almost
forgotten he was
there.
Dwarves, I remembered, could see heat sources in
the
dark. So could elves and maybe wizards. Wizards
couldn't
use crossbows, though, and the elves I'd known in
the war
had universally despised them. Dwarves liked
them.
"Hey," said the dwarf, waving his
free hand, the other
clenching
the thick axe handle. "You deaf as well as
dead?"
I shook my head, not wanting to talk much.
"More of
them?"
I asked with one breath, indicating the nearest
body.
The dwarf glanced back at the tree line.
"Fort's back
there,"
he said. "Old one. Bet we find 'em there."
I nodded, seeing now that the
"outcropping" was
really
a half-collapsed wall. The distant shouts I'd heard
the
other hobgoblins give last night must have come from
there.
The dwarf gave me a final look over.
"Name's Orun,"
he
said. He didn't put out his hand to clench my arm, as
was the
custom of most dwarves I'd known from these
parts.
I nodded in return, then pointed in the
direction of the
fort.
We left the bodies and started off. Orun made sure to
keep a
good two dozen feet between us. He was cautious,
but he
seemed to take to my presence. Either he had
nothing
against a walking corpse or else he was crazy.
But then I was dead, so I was no one to
talk.
*****
The fort in the trees was probably a relic
from the times
of the
Cataclysm. Rough stone walls, the wooden double
gate, a
short stone-based tower to the left - all fallen into
rot and
ruin.
This place came with a third hobgoblin,
lying
facedown
in the open gateway. The butt and fletching of
yet
another crossbow bolt was visible just under his
leather
armor; he'd fallen on it and broken the shaft after it
had
struck him. Humming flies circled over him, many
feeding
where his left ear had been. His arms were caught
under
him. He'd grabbed at the shaft, just as I had done.
His
sword was still nestled in its scabbard at his side.
Another
surprised customer.
Through the open gateway, we could see the
fort's
overgrown
main yard, small when it was new but more so
now
with the bushes and trees thick in it. On the other side
of the
roughly square yard was the barracks building, its
stone
walls and part of its roof still standing. To the right,
against
a wall, was a low building that had probably been
the
stables. The tower to the left was mostly rubble. All
was
quiet except for the flies.
Orun glanced at me, then carefully leaned over
the
fallen
hobgoblin and took hold of its rigid face with his
free
hand. Thick fingers poked at a gray cheek, then
tugged
down an eyelid to reveal a white eyeball.
"Dead 'bout a day," he muttered.
He squinted up at
me,
then glanced around the fort's yard. "Think we're
alone
here," he added, matter-of-factly.
I nodded and went on through the gateway,
the dwarf
coming
behind me.
The yard was largely covered with tall
grass and thorn
bushes.
Trees stretched skyward by the stone walls.
Someone,
probably the hobgoblins, had partially covered
the
damaged barracks roof with animal hides. Pathways
had
been recently beaten through the tall grass, linking the
barracks
with the main gate. The stables to the right had
their
original roof and appeared more habitable than the
other
structures. The hobgoblins could stay safe and dry
within
the stables, firing through arrow slits at all
intruders.
Intruders like us.
A squirrel ran lightly over the stable
roof, stopped when
it saw
us, and watched with curiosity. It fled when I stared
at it
for too long.
"Bet you a steel," Orun said,
pointing his axe at the
barracks,
"the rest of 'em's in there. Maybe your killer
whatever's
in there, too. Better go look."
We moved closer, Orun generously letting me
lead.
Dark
shapes lay on the floor beyond the open barracks
doorway.
The dwarf stopped about thirty feet back from
the
single stone step, axe ready, watching both me and the
doorway.
He was no fool.
I hesitated only a moment before I mounted
the step
and
went inside. The buzzing of insects filled my ears in
the
darkness. Weak light filtered in from the doorway and
through
holes in the makeshift roof. Water dripped
constantly
from above, splashing across the room.
As I looked around, I was glad to be dead.
Not that the
sight
of bloated bodies affected me any longer as it once
had on
the bloody plains of Neraka. It was mere scenery
now,
shadows that held no terror. No one screamed, no
one
cried, nothing hurt. Everywhere I looked inside were
bodies,
and everywhere were black flies and crawling
things
at a morbid feast, carpeting the discolored, twisted
bodies
of the hobgoblin dead.
I counted eight bodies. Five clutched at
their throats or
faces.
The rest gaped at the ceiling with bulging eyes and
open,
soundless mouths, their rigid arms grabbing at their
chests
or locked open in grasping gestures. It was hard to
tell
what they had been doing, but not one had made a
move
for his weapon. All swords were sheathed or leaning
against
the walls.
I looked around the room. There was a door
to the
right,
apparently leading to the stables. The wood was
gray
with age and appeared ready to fall apart. It opened
with
ease.
Beyond the doorway it was very dark. I walked
carefully
to avoid stumbling over bodies that might be in
the
way. I didn't find any until I got into the stables
themselves.
The hobgoblins had apparently cleaned up
the stables
and
made them into a tidy home. Gray light leaked in from
small
holes in the ceiling and outer walls. The interior
walls
had long ago rotted away, but the hobgoblins had
shoveled
the debris with great efficiency. An ash-filled
circle
of stones served as a seat by a fire pit. A large mass
of
rotting cloth, half covering a pile of dry leaves,
appeared
to make up a bed. It was sufficient, if not cozy.
The body near the fire pit was the room's
only
occupant.
I knelt down by it and took a long look. In life,
it
would have been the biggest hobgoblin I could have
ever
imagined - a head and a half taller than me. Even in
the
near darkness, I could still see a massive burned spot
across
the front of his hide armor. I'd seen its like only
once
before, when storm lightning had killed one of my
uncle's
horses in its pasture.
I looked up. The stables' roof was solid.
On impulse, I got up and walked over to the
bed,
searching
the rags until I found a suitably long strip of
cloth.
This I wrapped around my chest with a bunched-up
rag
covering the bolt wound, then tied it off. I tried a few
words
and discovered that I could speak almost normally
now,
though I still sounded as if I had rocks in my throat
instead
of vocal cords.
"Thought I heard you talkin' to
yourself," Orun
muttered
when I came outside. He'd moved closer to the
barracks
doorway, but the stench was obviously getting to
him. He
held his nose until he was away from it. "Any
ideas
what happened to our hob buddies?" He indicated
the
doorway with the axe.
I shook my head. The dwarf frowned and
looked
around.
"What did for 'em?" he asked absently, then
turned
back to me. "There anyone else in there 'sides
hobs?"
I shook my head no.
"No sign o' another dwarf, maybe?
Kinda white-
lookin'
one, real ugly?"
Again, I shook my head, but more slowly.
"Why?"
Orun looked away at the fort and mumbled
something
that I
didn't catch.
"Sewer?" I repeated.
"No," he said in disgust, setting
his axe down to rub
his
hands together. "Damn that runt. Theiwar."
The name was familiar. It had to do with a
race of
dwarves,
I recalled. "Theiwar?"
"Jackals," he said thickly.
"All of 'em are. Call 'emselves
true
dwarves, but no relation I ever heard of. Some of 'em
throw
spells, the tougher ones do. Never let a Theiwar get
behind
you 'less he's already dead, and then you'd still
better
think about it. Born for evil, all of 'em."
A dwarf that threw spells? I'd never heard
of such a
thing,
but I was beyond the point of disbelieving almost
anything
now that I was dead. "What kind of spells?" I
asked.
"Oh," he said, "all sorts.
Some of 'em's killer-type
spells.
Poison-gas spell's one of 'em. Could be what did for
our hob
buddies in there." He indicated the barracks.
"Don't
know what all they can do."
"You're hunting a Theiwar?"
Orun grinned self-consciously. "Funny
you ask. Am
at
that." He looked up at me. "Bounty hunter. Come from
Kaolyn.
You know Kaolyn? Nice place."
Kaolyn was a respectable dwarven mountain
kingdom,
about eighty miles southwest of Twisting Creek.
"Why
hunt a Theiwar?"
He stroked his damp beard. "Traitor to
Kaolyn.
Supposed
to've been spyin' on the draconians and hobs for
us,
chiselin' out a few when he could. Some Theiwar'll
help
you for the love of steel in their hands; some'll help
you for
the love of killin'. We put 'em to use." He sighed.
"Gotta
be done. War is war."
"What happened?"
Orun snorted. "Loved the killin' part
too much, that
one.
Wanted more for 'imself. Sold out to the Blue
Dragonarmy,
east of here, and got to spyin' on us instead.
We
caught on and went after 'im. Got away with a band of
hobs,
and I bet these are them. Same armor, same tribal
markin's."
He reached up and rubbed his eyes with his
broad
fingers. "Don't know if he was the one who did for
his own
band, or why. Been the Dark Queen's own spawn
to
catch, that's for sure. Got real good with them 'lusions,
changing
his looks and all." He glanced down at his spike-
backed
axe, lying against his leg, then picked it up and
hefted
it, feeling its weight. "Sure was lookin' forward to
meetin'
'im."
"What was his name?"
"The Theiwar? Garith. No last
name."
My curiosity was aflame. Could it have been
the same
Garith
I'd heard the hobgoblins talking about? I was on the
verge
of asking more when everything inside my head
changed.
The sun had just set. The darkness had
diminished
perceptibly
within the last few moments, but I knew on an
even
deeper level that the sun had gone. Something inside
me woke
up. It was like seeing and hearing after being
born
without eyes or ears. It was as if I knew everything
now,
everything that really mattered.
"Evredd?" Orun called as I left
the fort. "Evredd!" I
heard
him swear loudly, then hurry after me with a hard-
thumping
gait.
I
went to the edge of the cliff overlooking the place
where I
had been killed. There, past the bodies of the two
hobgoblins,
I stopped and gazed out to the southwest.
Strength
gathered in my limbs. My hands began to itch,
and my
fingers curled and uncurled uncontrollably.
All of a sudden I knew: I needed to head
southwest as
quickly
as I could.
"Damn, you move fast for a dead
boy," huffed Orun
as he
stopped behind me about twenty feet back. "You on
to
somethin', ain't you? I hear if you a rev'nant, you can
smell
your killer in the dark. You smell your boy out
there?"
I turned and looked back at the dwarf.
Another hand
or two
might be useful for what was coming.
"Follow me," I said, and started
for the trail. I kept my
stride
slow so that Orun could keep up, but even then he
had to
jog. He followed and peppered me with questions
that I
ignored, then swore outrageously in frustration.
Ahead of me, miles away in the falling
darkness, I
sensed
a presence moving. It wasn't really smell, and my
night-awakened
senses couldn't tell me who my killer was,
but I
knew WHERE he was, exactly where.
If I hurried, maybe he and I could chat.
*****
We walked for the entire night over lightly
forested
plains
and across shallow streams. Orun kept up the pace
beside
me until he puffed like a horse, his chain-mail
armor
jingling rapidly as he moved. "Tired yet?" he asked
once,
but I never responded. The killer was ahead of us by
a long
distance.
"Doing okay myself," Orun said,
sometime later. "Did
this
durin' the war. Marched two days once and never
stopped."
His words were almost lost as his breath gave
out for
a moment. "Fought an army o' hobs with my
brothers
right after that. Whipped 'em in one hour. Ran
'em
right off into a canyon. Good day, you bet."
I said nothing. I was straining to see what
else I could
detect
about my killer. I let my mind be open to
everything.
"Like I said, I'm from Kaolyn,"
Orun went on,
between
his panting. "You know Kaolyn - up in the
Garnets,
nice place. I tell you that? Came out to see the
world
and fight in the war, been here and there ever since.
You
been to Kaolyn? Gotta see it sometime." I heard Orun
pull
free of a briar that caught his cloak. His armor clinked
like a
background song. "Real pretty in the spring."
The dwarf was silent before he asked, in a
different
tone,
"Smell your killer man?"
I said nothing.
"Too damn nosy, that's me," he
said with a sigh as he
trotted
along. "That's what they always said back at
Kaolyn.
Too damn nosy. I - "
"Yes," I told him, watching the
dark fields ahead.
"Oh," Orun said, now haughty.
"Well, now, I'm hardly
as nosy
as some people."
"Yes," I repeated, louder and
more distinctly, "I can
SEE my
killer."
"Oh," Orun grunted, then said,
"was told you smelled
'im."
We traveled in silence for hours after that.
As the horizon in the east grew brighter,
something
began
to slip out of my head. The clarity of mind I'd felt
before
ebbed away, and my sense of my killer's
whereabouts
grew elusive, foggy.
"Gettin' tired?" Orun asked,
shortly before dawn. The
sky was
still overcast, and no rain had fallen.
"Tired?" Orun repeated a little
later. I turned and saw
rivers
of sweat dripping from his face and beard.
"No," I said, not stopping. I
could continue at this
pace
forever, but I'd noticed that my prey was slowing
down.
Was he tired already? He'd soon regret every pause
for
breath. "You?" I asked, wondering if Orun would
make
it.
"Haven't died yet," he said, then
coughed and grew
quiet
for several minutes in embarrassment. He had eased
the
distance between us down to six feet during the night;
he
didn't increase it again. He seemed to be getting quite
used to
me.
The killer I was tracking continued to slow
down as
the
cloud-hidden dawn approached. When the sun arose
behind
the thick morning clouds, my inner sense of the
killer's
location faded within moments. Some of my
supernatural
energy seemed to dissipate as well, but I was
able to
keep moving at a steady walking pace. Maybe the
energy
loss at dawn was part of being a revenant. Maybe I
drew
some of my sustenance from darkness. Since this
was my
first mom-ing as a dead man, perhaps my
ignorance
could be forgiven.
By now I knew where the killer was headed.
I knew
the way
to Twisting Creek blindfolded, having hunted
across
these plains only months before. It was nearly noon
when we
crossed an abandoned cart road and entered a
small forest,
beyond which lay the ruins of a pre-
Cataclysm
farmhouse. Only the stone foundation remained
of the
structure, and young trees lifted their branches
where
ground-floor rooms had once been. A brook ran
through
the trees nearby.
"Whoa," Orun huffed. "Hold
there. Stop for a bit." He
slowed
down, dropping behind me. "Lemme rest."
I stopped, though I felt a powerful urge to
continue on
and
catch up with my killer. I raised a thin hand and
waved
at the forest and ruins. "Rest," I croaked.
Orun
grunted his thanks and wandered down to some
trees
for privacy, then went to the stream bank and placed
his
polished axe with care on a fallen log. Dust covered
his
face and clothing, and he was streaked and splattered
with
his own sweat. He set his helmet aside as he knelt at
the
stream, then bent over and splashed water on his head.
After
taking a long drink and rinsing off, he settled back
on the
bank, rubbing his knees.
Only the brook spoke for a long time. I
thought about
the
dead hobgoblins, my cousins, and myself. I wondered
who had
killed us all, and why.
I studied Orun then. He had leaned back
against the
fallen
log on which his precious axe rested, his stumpy
legs
stretched out. His dark wet beard was as tangled and
chaotic
as a mop.
"Tell me about Theiwar," I said.
Orun glanced over in surprise. "Like
what?"
"Everything," I said.
Orun shrugged. "Know anything at all
'bout 'em?"
"No."
"Mmm," he said. He looked down,
chewing his lips.
"Theiwar.
They're sorta like dwarves, but not normal. Not
at all
like true dwarves. They're uglier, o' course. You
heard
me say they throw spells, and they do that. But
they're
weaker. Sunlight makes 'em puke; can't stand it at
all.
Have to hide in the day or else wrap 'emselves up in
black.
Inbreedin' does it."
He paused for thought. "Not ugly only
on the outside,
either.
They're cowards, thieves, murderers. Those're their
good
points." He smiled only briefly. "They're like a bad
relative.
You got a distant cousin you hate. He cheats, lies,
steals,
thinks he owns the world. He's still family, 'long as
he
obeys the rules o' the house. Follow me so far?"
I nodded and thought about the hobgoblins.
"They
collect
trophies?"
"Sure do. Ears they like - easier to
cut off than fingers.
Save
'em up, show 'em to their friends. Use 'em to prove
their
kills. Eat 'em later, maybe. Don't know, don't want to
know."
He stroked his shaggy beard.
"Theiwar use crossbows?" It was a
long-overdue
question.
"Sure," he said. He got to his
feet, dusting off his
trousers
and cloak. "Got all sorts o' funny weapons, but
they do
like them crossbows."
It made sense that a Theiwar might have
been my
murderer.
I knew a dwarf could see enough well in
darkness.
The Theiwar could have gone right up the cliff
after
killing me to do in the hobgoblin lookouts, then the
rest of
them. But why would a Theiwar kill me? Did he or
the
hobgoblins kill my cousins? Why would he kill his
own
allies? It made no sense.
Orun stomped his feet, then looked at the
forest and
ruins.
He glanced back at his axe, still on the log, then
shrugged
and spat.
"Never thought I'd see a rev'nant, or
talk to one," he
stated,
adjusting his cloak. "One of my old kin, great
uncle,
he was one. Lemishite killed 'im out in a field, took
his
steel. Broan came back, blood still on 'im, and called
for
aid. Two of my kin went with 'im. Found the Lemishite
halfway
back to his home. My kin came back, but not
Broan.
Kin never spoke of it much. Hundred, hundred ten
years
ago."
He rubbed at his throat. "Seen others
who came back,
but not
like you. Walkin' dead, mindless. Black Robe
wizards
like 'em. Had one pass through Kaolyn once.
Didn't
let 'im stop. Had a bunch of dead helpers." Orun's
face
twisted with disgust at the memory. "Wizards," he
sighed.
"Did you know this Garith?" I
asked.
A muscle twitched in Orun's left cheek,
pulling on the
side of
his mouth. He looked toward the road,
remembering.
"Was his contact with Kaolyn, kind o' to
keep an
eye on 'im. Supposed to have known what he was
doing
when he was killin' our people off, but he got by
me."
The dwarf grunted, pulling the cloak tightly around
his
shoulders. "Almost did for me, too, but I was lucky.
Damn
lucky."
I eyed him for a few moments. "You
want him."
Orun was silent for a moment more, then
slowly
turned
around and grinned at me in a dark way, almost
shyly.
"Sure do," he said, eyes like arrow slits in a fortress.
"Want
'im bad. He killed some good friends o' mine. My
fault,
really. I know how y'feel. You want to get your
claws
'round his scrawny neck and squeeze his life out,
make
'im feel what you felt. That right?"
I said nothing.
He grinned more broadly. "Well, you
miss 'im, and I'll
finish
it for you. Lookin' forward to it. Our boy's been a
busy
little runt, killin' everything he can find. Got it in for
everyone,
like the rest o' 'is folk. Thinks he's a bad boy.
But he
won't like seein' you and me together."
"Why aren't you afraid of me?" I
asked.
The dwarf looked me over in silence, then
snorted as if
he'd
heard a bad joke. "You want me to be afraid there,
dead
boy? I'll tell you somethin'. In the war, my
commander
got 'imself killed by a draconian, sivak type.
They're
the big silver ones what change their shapes when
they
kill someone, so they look like what they just killed.
You
heard 'bout 'em?"
I remembered sivaks very well from the war.
"Yes."
"I saw the killin', but I wasn't in a
way to do anythin'
'bout
it right then and there. Had to travel with 'im for two
days,
pretendin' he was my friend, all the time knowin' he
was
gonna turn on me and my buddies and kill us off or
take us
to an ambush. Got some help in time, though, and
we cut
that reptile boy down to gully dwarf meat. You
may be
a dead boy, but after that sivak, nothin' much ever
gets to
me."
The dwarf clapped his hands together, then
went to get
his
axe. "'Sides, like I said, you probably leadin' me right
to
Garith. Gonna be like a family reunion." He lifted the
axe to
gaze down the blade. "I been dyin' to see the boy.
Like as
not, he'll be dyin' too - after he sees me."
*****
Evening came at last. We stopped once more
for Orun
to
rest, then moved on as the sun went down. I told Orun
about
my "cousins, my uncle, my life, and my death. He
walked
silently as he listened, asking few questions. I
talked
until I knew of nothing more to say.
At dusk, my awareness of my murderer's
location
arose
in my consciousness as comfortably as if it had
never
left. He was still heading for Twisting Creek, but
we were
much closer to him now. He'd make it to town
before
morning, but we'd not be far behind him. His speed
picked
up as the evening deepened, and so did mine - and
I was
faster, even with Orun.
By noon the next day, we were just two
hours outside of
Twisting
Creek. There we stopped at an abandoned
farmhouse,
one I knew had belonged to a couple who had
moved
away during the war. The log-and-stone home was
overgrown
with vines and had been boarded up, but it still
appeared
to be in good shape. It took only moments to
break
inside. There Orun slept until early evening. I knew
we
could afford the break. I wanted Orun in good shape
when we
found the Theiwar. Orun awoke "ready to do
business."
"Wish I knew what spells he's been
collectin'," Orun
said
for the third time later that evening. The whetstone in
his
hand made a soft grinding sound as he touched up the
blade
of his axe. "Garith could turn invisible, hypnotize
folks
with colors, and make light shine. And make poison
gas,
which he probably used on them hobs. But he knew
lots
more than that." He held up his axe and examined it in
the dim
light coming through the cracks in the shuttered
windows.
"Damn, I'm lookin' forward to seein' him."
Orun ransacked the house while I waited for
my
supernatural
senses to focus. He found a moth-eaten gray
cloak
and dropped it on my lap, as well as a stained pair of
trousers
and a shirt. I needed something besides my old
clothes
to wear in town. It wouldn't do to have everyone
know
who I was - including the Theiwar, right at first. By
the way
his big nose wrinkled up, I knew the clothes had
to
stink of mold and mildew. I probably stank worse, but I
couldn't
tell, since I never breathed.
It grew darker outside. Energy poured into
me like a
cold
river. When I faced in the direction of town, I could
tell
that my murderer was just a short walk away.
"I see him," I said.
Orun nodded, wrapping up his feet with a
dry cloth
strip.
"Like I said," he replied, tugging on his boots next,
"Theiwar
hate sunlight. Probably stayed at an inn or in a
cellar,
hidin' from that sun and heavin' 'is guts out, waitin'
for the
night. Reorx Almighty, they hate that sun."
We left at nightfall. Orun had wrapped an
extra layer of
moldy
cloth under his armor to add a little protection from
the
daggers he said Garith was fond of using. He knew it
wouldn't
stop a crossbow bolt, though, and I'd earlier told
him
about the poison I'd seen. Black wax was difficult to
use, so
it wasn't likely that Garith would have his bolts
already
poisoned. Still, we couldn't count on anything.
He'd
slain a dozen hobgoblins in one evening, probably
without
breaking into a sweat.
It was a clear night. The stars were out
early. A warm
wind
rolled through town ahead of us. I remembered the
last
night I had known like that, how peaceful it had been,
how
everything had gone along fine right up to the end.
"Gonna miss you in a way," said
Orun. His axe was
tied to
his belt. He walked with a broad, quick stride,
matching
my pace.
The comment caught me off guard. "How
is that?"
"Well, you know all you are here for
is for findin'
your
killer man. When it's over, you go, too."
I had suspected as much, but it didn't
bother me.
Dying a
second time seemed like such a small trade for
seeing
my killer go first.
"Just lemme know when you see
'im," Orun added.
I wanted to laugh, but it wasn't in me.
"You'll know."
As we entered the broad dirt streets of
Twisting
Creek,
several people walked by us, giving me looks of
disgust
at the condition of my clothing and probably my
smell.
None of them even glanced at Orun. Dwarven
merchants
came here all the time from Kaolyn.
We passed rows of families sitting on the
sides of the
road,
children chasing each other or fighting. Almost as
many
people in town had no home as those who did,
thanks
to the war. I recognized many of them, but none of
them
seemed to know me in the darkness.
"You followin' your man?" Orun
asked quietly.
"He's not far."
Orun sniffed and smiled.
My senses led me on through town toward the
other
side. I
had a strange feeling of dread when I realized I was
walking
in the direction of my uncle's farm.
We rounded the blacksmith's shop and
stable. I looked
up and
saw a small manor house on a low hill, only a few
hundred
yards away. It was lit by yellow globes of glass
set
along the sides of the house and up the front walkway.
The
long rail fence I remembered repairing in life
surrounded
it and the farm buildings behind.
There," I said, stopping. "He's
in there."
Orun stopped, too, and squinted. "Nice
place."
I nodded slowly as I started off again.
"My uncle's."
Orun glanced at me, face hard. "He's
in there with
your
kin?"
I said nothing. My uncle was a good man. He
had his
flaws,
but if he was hurt, it would be one more thing I
would
owe the Theiwar when we met.
We turned at the half-circle wagon path
that led up to
the
doors of the manor. Balls of yellow crystal set on posts
lit the
way. My uncle had imported them from the city of
Solanthus
- glass spheres with magical light in them that
never
went out. Always the best, he liked to say. Always
get the
best.
No one was outdoors as we approached. The
place
hadn't
changed a bit since I was here last.
Orun pushed back his oilskin cloak and
undid the strap
on his
axe.
I needed nothing but my hands.
We mounted the steps, slowing down, and
reached the
door. I
hesitated, sensing my prey so strongly I felt I could
touch
him.
He was inside on the right. That would be
my uncle's
private
study, to the side of the entry hall. Maybe he was
holding
everyone hostage, or he'd broken in and was
borrowing
a few things for his own use.
I wondered if, when I met him, I'd ask him
why he'd
killed
me before I killed him.
I raised my hand and knocked hard, three
times, and
listened
to the echo. Then we waited.
The lock clicked. The front door heaved,
then pulled
open.
It was our elderly manservant, Roggis. His face
went
white when he saw me, his eyes growing big and
round.
"Evredd!" he gasped.
"Blessed gods, what happened?"
"I'm home," I said softly as I
pushed past the old man
and
went in, Orun at my heels. The entry hall was brightly
lit.
The great curved stairs to the second-floor bedrooms
ascended
from either side of the room.
Something inside me tore free. I wanted to
see my
killer's
face, NOW. The study door was closed, but I was
there
in a moment, with the door handle in my hand,
pulling
it open.
The cabinet- and bookshelf-lined study was
before me. Yellow light
fell
from the globes hanging from the ceiling. Only one person was in
the
room, sitting at the center table's far end with a pile of ledgers in
front
of him. He was big, fleshy-faced, with a hooked nose and a
receding
hairline. He looked up with irritation as the door swung open.
My MURDERER, sang the cold in my blood.
My uncle, said my eyes.
"Can't you - " he began, before
he actually saw me. He leaped back
from
his chair, knocking it over. His face went slack with terror. He
grabbed
for something on a stool beside him.
"Uncle," I said. I couldn't
believe it, but I knew it. HE had killed
me.
"What - "
My uncle swung around. He held a heavy
wooden device in his
hands.
He pulled the trigger. A dwarven-made crossbow. The bowstring
snapped.
The crossbow bolt slammed into my chest
with the force of a mule's
kick,
tearing through my right lung and breaking a rib. The impact
knocked
me back several steps, almost into Orun, before I caught
myself.
The bolt didn't hurt a bit.
I ran and lunged across the table for my
uncle, my fingers out like
claws.
He flung the crossbow at me, missing, and
dodged back. My fingers
locked
on his clothes, ripping them. I tried to get to his throat.
There was faint popping noise in the air, a
flash of light. My uncle
was
gone.
In his place stood a waist-high dwarf, clad
in filthy black clothing. I
held
his torn shirt in my hands. His mushroom-white face showed only a
dirty
blond beard, watery blue eyes that bulged out like goose eggs, and
a
black-toothed mouth that was open like a wound. He was the ugliest
dwarf
I'd ever seen, and he gave out a shriek that would have sent me to
my
grave if I hadn't already been there. My uncle ... a destroyed man . . .
The Theiwar had used an illusion spell to
disguise himself. I knew then
what
must have happened to my uncle, and why he had seemed to have
changed
lately. And who had really killed my cousins. Likely, they'd
begun
to suspect something.
GARITH'S GONNA LIVE LIKE A HUUU-MAN NOW,
the hobgoblin had said.
"Garith!" shouted Orun from the
door. The dwarf shut it behind
him,
cutting off Roggis's cries in the hall outside.
Panicked, the Theiwar ran under the table
to escape me. I shoved
myself
off the table and snatched at a heavy wooden chair, swinging it up
and
over and down into the tabletop. The chair shattered; the table split in
half
and collapsed. Books and papers poured across the floor - and a bag
full of
rotting gray ears spilled with them. Some of the ears were gnawed.
I stepped back. The Theiwar had vanished.
"Garith!" roared Orun, his axe high. "You a dead
boy, too, now!
You a
dead little white rat, you hear me!"
I caught something from the comer of my
eye. The Theiwar had
reappeared
in a comer of the room, far from Orun and me. His hands
leaped
out of hidden pockets in his black clothing.
"ORKISKA SHAKATAN SEKIS!" he
called out in a hoarse, high
voice,
holding something like a cloth and a glass rod and rubbing them
together.
He was aiming them at me.
"Reorx damn us!" shouted Orun, as
I leaped for the Theiwar.
"Evredd,
he's - "
There was more light then than I'd ever
seen in my life or
afterwards.
My body was suspended in the air, buoyed up by a writhing
white
ribbon of power that poured from the Theiwar's hands. For the first
time
since I'd died, I felt true pain. It was unearthly, burning into every
muscle,
every nerve, every inch of skin, and I couldn't even scream.
Then it was gone. I crashed to the floor.
Smoke billowed from the
smoldering
rags I wore. My soot-stained limbs jerked madly as if I were
the
marionette of a bad puppeteer.
I flopped over on my stomach. The Theiwar
was climbing a free-
standing
wall cabinet like a spider. Orun threw his axe. The weapon
struck
something in the air just before it reached the Theiwar and
bounced
away with a clanging noise, falling next to my head.
"Damn you, Garith!" Orun cried,
snatching his axe up. "Damn you
and
your magic! You a DEAD boy!"
My limbs began to move the way I wanted
them to
go, and
I staggered to my feet. The Theiwar was on top of
the
cabinet. He pointed a short white finger down at us.
"N'ZKOOL
AKREK GRAFKUN - MIWARSH!" he shrieked, in triumph.
Greenish yellow fog blasted from his
finger. A
windstorm
filled the room. The overhead lights were
dimmed
by the thick mist.
Orun started to shout, but his voice ended
abruptly
with a
shocked gasp, then a loud, hacking cough. I could
barely
see him through the green fog. He clutched at his
throat
with both hands, the axe thumping into the floor.
He gave
a strangled cry, teeth clenched shut, his lungs
filling
with poisoned air.
I went for the cabinet. My hands gripped a
shelf at the
height
of my head, and I pulled back hard. The dish-filled
cabinet
rocked; plates clattered flat. The Theiwar cursed
and
dropped to his knees, fingers grabbing for purchase
on the
top. I heaved against the shelf again and saw the
cabinet
lean toward me, then continue coming. I shoved it
aside.
It slammed into the floor away from the choking
dwarf.
As suddenly as it had appeared, the
greenish fog blew
away as
if caught by a high wind. Orun's hacking cough
and
hoarse cries echoed in the now silent room.
The Theiwar fell to the floor across the
room. Rolling,
he came
up on his feet. He saw me coming around the
fallen
cabinet, and he tried to flee for the closed door. He
jerked
a long crystal vial from his belt. His bulging eyes
were as
big as moons when I tackled him.
My dead hands locked around his little
body. You
could
hear him for miles, screaming like a spitted rodent
with a
giant's lung power. He punched and kicked in
hysteria.
I jabbed one hand through the hail of blows and
got my
long, cold fingers into the flesh at his throat,
sinking
in the grip. Gasping, he stabbed at my arm with
the vial,
shattering it with the first blow and opening up
bloodless
gashes that went down to the dull white bone.
Abruptly, he stiffened. I grabbed his arm
with my free
one and
held it steady for an instant. I had seen it coming.
A red stream, mixed with strands of oozing
black, was
running
down his arm. His huge, watery eyes focused on
his
hand with an expression of complete terror such as I
had
never seen on a living face before. His eyes rolled up
then,
and his body shuddered and went still.
Garith had just learned what the Nerakans
had learned
about
black wax, with the same results.
I released his body and fell to the floor.
I tried to keep
myself
up on my hands and knees, but my strength poured
out of
me now like water through a collapsed dam. In the
background,
I could hear Roggis wailing and Orun
coughing.
The door to the study burst open, and everyone
in the
manor surged in to shout and point. But they all kept
away
from me. They knew.
"The boys warned me that he wasn't the
same!"
Roggis
was saying, in tears. "I didn't believe them. When
they
were killed, he acted as if he didn't care a whit. I
thought
he was mad, but I didn't dare speak to him about
it. I
was afraid he'd become violent. He hardly seemed
himself!"
The
racket was fading away, far away. I struggled to
get up.
It was no use. I'd done what I'd come back to do. I
was
more tired than I'd ever been before in my life.
"Evredd," wheezed a hoarse voice
near my ear. "You
still
there?"
I managed to nod, but that was all.
"Good work for a dead boy," Orun
said. "Right on
target."
High praise. I wondered if I'd see Garayn
and Klart
soon,
and my uncle, and what they would say about it.
Family
business.
I fell forward into the darkness. Everything
was right
again,
and there would be no coming back.
War Machines
Nick O'Donohoe
There was a great blast of steam in the
passage
through
the mountain. Gnomes came sliding down the
rock
sides, a few dropping from above and caught, heart-
stoppingly,
by nets; two popped out of compressed-air
tubes
in the ground and tumbled in the air before
plummeting
toward a landing-pad near the steam source.
One
landed on the pad, the other in a bush. The assembled
gnomes
pulled levers, rang bells, turned cranks, and
shouted
directions at each other without listening to the
directions
shouted back.
Mara dashed from rock to rock like a child
playing
hide-and-seek,
each sprint taking her closer to her
objective.
In her whole life in Arnisson she had never
heard
this much whistling, clanking, and general noise.
She
resisted putting both hands over her ears and edged
quietly
and quickly through the assembled gnomes until
she
arrived at a narrow ledge at the point where the
passageway
met the inner crater wall of the mountain. She
slid
onto it, staring down in fascination at the array of
gantries
and cranes and at the almost continual rain of
equipment
and gnomes. Far below, she could see a trap
door.
A loose cable drifted toward her.
Mara leapt nimbly out of the shadows,
catching a
hanging
cable with her cloth-wrapped hand. She slid
down,
touching the mountainside lightly with her feet,
then
sailing back into open air. She vanished into a pit in
the
ground.
She saw above her, in a brief flash, layer
on layer of
gnome
houses and workshops, cranes, nets, and the
occasional
flying (or falling) gnome. She congratulated
herself
on passing unseen and unheard, but part of her
grudgingly
admitted that any gnome who saw her would
have
assumed she was just testing a new invention, unless
the
gnome was also close enough to notice that she was
human.
And no one could have heard her over the
clanking,
whirring, grinding, and intermittent steam
whistles.
The cable swung against the edge of the
pit, which
was now
a skylight, above her. She climbed up with the
rope,
pumped with her legs to accelerate its swinging,
tucked,
sprang, rolled over in midair and landed
noiselessly
on the stone floor next to a gnomeflinger.
"Perfect, of course," she said
with satisfaction. Mara
unwrapped
her hand from the rope, took three swaggering
steps
forward, and accidentally knocked down a gnome
who was
looking the other way. Mara sprawled backward,
legs in
the air and arms flailing.
The gnome scrambled up and offered her a
hand.
"Awfully
sorry; it was my fault, after all I was busy
thinking,
there must be a defect in the - "
"It was my fault really," she
began. "I'm sorry - "
Then
she realized that he hadn't stopped talking.
" - a little borrowed hydraulic gear
would make it
more
efficient yet, if it didn't make it top-heavy - and a
spring
with a trigger-catch might store the energy - "
"Stop."
He did.
"Now," Mara said, "what are you talking
about?"
"I was just telling you," the
gnome said impatiently,
"about
the idea I had when I watched you trying to sneak
down
here - "
"You saw me coming?" She sagged
slightly.
" - and I thought, if people are going
to jump through the
air,
which I hadn't considered - until I saw you; you were
obvious
- we need precautions because of the
gnomeflingers."
His eyes, a light violet, all but glowed.
"We
all need bumpers. Yes. Being-bumpers, employing
my sensors.
Large, high-tension fenders suspended from
our
shoulders to absorb the shock. They'd have metal
frames,
cloth padding on the outside - "
"They sound awfully heavy," Mara
objected. She was
quite
young, and slightly built, compared to the gnome.
"Then we'd add wheels to it," he
continued without
pausing,
"And a spring-loaded axle for each wheel, and a
governor
to keep the axles balanced - "
"Who could move with all that
on?"
" - and a motor to move the whole
thing," the gnome
finished
firmly. "How do you expect to walk anywhere, if
you
don't use a motor? Youngsters these days." He rolled
his
eyes, but smiled at her. "Excuse me." Pulling a bulky
pen
from a loop on his belt, he tucked his chin and began
drawing
frantic, jagged lines across his shirt - a shirt that
was
already covered with sketches of wooden frames,
toothed
and worm gears, and interlocking systems of
pulleys.
One design started on his belly and moved
through
conduits and guy ropes all down his left sleeve.
The
gnome looked up and saw Mara staring at him.
"Well,
I can't always find a sheet of paper when a thought
strikes,"
he said with some asperity.
"Is each shirt a different
project?"
"Of course not. In fact, some designs
are on five or six
different
shirts. I keep hoping," he said wistfully, "that
some
day I'll be able to cross-index them, but every time I
even
get close, I need to do laundry. And here you are."
He
peered at her. "Speaking of you, are you someone I
should
know?"
"Everyone should," Mara said
proudly, standing very
straight.
"Everyone doesn't," the gnome
said thoughtfully,
"because
I don't. Who are you?"
"I am known," she said with a bow
and flourish, "as
Mara
the Wild." She did a standing flip. "Also Mara the
Clever."
She tapped the gnome's pockets significantly.
"Also,"
she said in a loud whisper, "Mara the Queen of
Thieves."
The gnome blinked. "Goodness," he
said
disapprovingly,
"have you stolen much?"
"Not - much," the Queen of
Thieves admitted. She
scuffed
her toe on the tunnel floor. "Not anything, in fact."
This
was why, after announcing her current planned heist
to her
family, she was also known as Mara the
Dangerously
Stupid.
She looked defiantly at the gnome.
"But I'm sure that
I could
steal something if it was really important. I am
also,"
she said demurely, "a woman of dazzling beauty,
whom
all men worship and crave." She coyly brushed at
her
short-cropped dark hair.
The gnome only looked at her.
"Okay," Mara said grudgingly,
"so I won't be a
woman
of dazzling beauty for a couple of years. It's going
to
happen, I promise."
"I hope," he said seriously,
"that you can accept all
that
worship and craving without becoming overly vain."
Mara smiled and, in the absence of a
mirror, admired
her
slender shadow against the rock wall. "I'm sure I'll
manage
perfectly. Anyway, what's your name?"
The gnome immediately went on at some
length,
pausing
for breath in what were clearly accustomed
places.
"I only asked your name," Mara
broke in finally.
The gnome looked disconcerted. "I'm
not even
halfway
through it."
"Maybe I asked the wrong question.
What does your
name
mean to humans?"
He nodded. "It's very descriptive,
even for my people,
and
surprisingly apropos. I'm known among humans as
He Who
Will Not Stand Upon Accepted Science, But
Will
Research Back Into Dangerous and Even
Unworkable
Ideas, Nor Will He Stand on Conventional
Testing,
But Will Fall Back on Hazardous and Injurious
Techniques,
and Will Stand up for Belief in Technology,
Which,
Back Before the Great Cataclysm - "
"What," Mara said desperately,
"do humans call you
for
short?"
The gnome said simply,
"Standback."
Mara leaped back.
"No, no," said the gnome.
"That's my name.
Standback."
"Are you an inventor? Where's your
workshop? Do
you do
all your work down here? You're not going to tell
anyone
you've seen me, are you?"
Poor Standback had no idea how to answer
four
questions
thoroughly without taking a month off. "Would
it
upset you terribly if I answered in brief?" he said
diffidently.
Mara, realizing with a shudder how narrowly
she had
avoided
dying of old age during a participial phrase, put a
hand on
the gnome's arm. "Please, take as little of your
research
time as possible."
Standback was flattered and grateful. He
concentrated.
"Yes, I'm an inventor. These tunnels are my
work
area; I know they don't look like much, but they're
roomy.
I do all my work here. And no, I won't tell anyone
I've
seen you," he finished with slight melancholy,
"because
there's no one else to tell. I'm the only one -
down
here. It's nice to talk to somebody. Where are you
from?"
Mara assumed an heroic stance, arms folded
across
her
thin chest. "I am from Arnisson, a village under siege,
desperate
to keep itself free from the cruel talons of the
draconian
army. We are under the command of a lone
Knight
of Solamnia, a former townsman named Kalend.
He's a
friend of my older brother's," she sighed and her
voice
softened. "Kalend's nice, and he thinks I'M
wonderful,
but that's really not that surprising, because I'm
ravishingly
beautiful." She sighed again, this time in
dejection.
"Though I do wish he'd stop calling me 'little
girl'
all the time. Anyway, when I met him on the rampart
walls a
few nights ago, I asked him if we were likely to
survive,
and he said not really, but if the draconians
attacked
too early or while they thought we were
unprepared,
we still might win. And he said that if he had
even
one working gnome weapon, we'd stand a chance.
And I
think he meant it," she added sincerely.
She went on and on - some about the
draconians,
some
about how dire the situation was, but mostly about
Kalend,
who grew taller and better looking as her story
progressed.
Standback nodded frequently.
"And so," she said, resuming the
heroic stance, "I left
Arnisson
that very night. I left unseen," she added,
pausing
and staring at Standback earnestly.
"Unseen," he echoed dutifully.
"Exactly." She stared into space.
"Stealthily creeping out
under
the cover of darkness, I, alone, crawling through the
enemy
camp . . .
She went on again for quite some time, not
bothering
much
about the truth, which was actually pretty boring
and she
was sure no one wanted to hear anyway.
Standback listened patiently, feeling only
a little put
out
that she had been going on like that after making him
be
brief. When she finished, he said, "But why did you
come?"
"What?" Mara brought herself back
to being Queen of
Thieves.
"I came here," she began boldly, then faltered as
she
realized how it would sound, "to - borrow, or - get, or
somehow
- take - okay, STEAL some gnome weaponry for
the war
with the draconians." She was blushing.
Standback decided that he liked her, but he
wasn't
sure
how sensible she was.
"Gnome technology is famous throughout
Krynn,"
Mara
added wheedlingly, with some truth. FAMOUS and
INFAMOUS
were fairly close. "There are legends of past
great
weapons. The Knights of Solamnia still speak of
your
poison gas - "
"Yes, well," Standback said
uncomfortably, "it was
supposed
to make us invisible, you know. Still, not a total
loss;
it does wonders for pest control down here.
Mostly." He
glanced
from side to side.
"Mostly?" Mara jumped as a loud
chittering sound
flew by
her ear. She whirled, but saw nothing.
"We ran out of the original batch
lately, so we made a
new
one. It doesn't seem to kill them any more."
Standback
ducked as a flapping sound passed near his
head.
"Lately it just makes them invisible."
Mara looked around nervously. The tunnel,
at the
bottom
of the crater that formed Mount Nevermind, was
rough-hewn
rock scored by some huge excavating blade
and
riddled with drill holes and iron bolts. Ropes and
cables
hung every which way, with pulleys, blocks and
tackles,
and crane tracks running the length of the ceiling.
Though there were no torches, the tunnel
was quite
bright.
Mara gingerly felt the walls; they were warm to the
touch,
but nowhere near hot enough to give off light.
"How
are these tunnels lit?"
Standback pointed to the glowing fungi on
the wall. "We
cultivated
them for food. Fortunately, the ones we
cultivated
for light are quite tasty." He mused, "You know,
we'd
like to do more with biological engineering. It's the
technology
of the future."
"Or the end of the world," Mara
muttered. She was
beginning
to worry, marginally, about the wisdom of
stealing
gnome inventions. However, if the wise and
wonderful
Kalend. Knight of Solamnia, believed in gnome
technology...
"Could you show me some of your
weapons?"
"I would love to," Standback said
unhesitatingly and
formally.
"This way, please."
They moved down the junk-strewn tunnel.
"You seem
awfully
at ease with women, even startlingly beautiful
ones,"
Mara told him.
Standback was silent - a rare condition for
a gnome.
Finally
he said, "Perhaps that is because I love someone."
"Really?" Mara was fascinated.
"What's she like?"
Standback Went on at length about the
exquisite curve
of her
left little finger.
"Okay, we'll take it that she's
pretty. What's her name?
Her
human name," Mara added hastily.
"It's very beautiful." Standback
stared upward
dreamily.
"She's called Watch As Her Machines Move In
and
Out, Like a Night Watchman Blowing Out A Candle
to
Light a Lamp of Such Incredible - "
"The short form."
"Watchout." He sighed.
Mara nodded. "Standback and Watchout.
You were
made
for each other."
"I think so," he said sadly,
"and she thinks so. But
unless
things change, it can never be."
"Why?" Mara asked
sympathetically.
Standback glowered and said suddenly,
gnome-to-
gnome,
"Thatisabsolutelytheworstpart - "
"What?"
He took a shuddering breath and said in
slower human
fashion,
"That is absolutely the worst part of this whole
business.
I have not as yet received approval for my Life
Quest."
"Your what?"
"My Life Quest. My one achievement, my
one goal. It
is to
be the sensors that go into the burglar alarms. I've
already
designed them and put them in place throughout
Mount
Nevermind."
Mara, remembering how she had slipped in
without
setting
any off, murmured, "Still in the development
stage,
I guess."
"Oh, no; they're highly functional. By
the way, how
did you
pass them?"
"I made an elaborate and clever plan
to drop from the
top of
the crater by rope on a winch . . ." Mara hesitated.
Standback shook his head. "Impossible.
I have every
passage,
every window, every cranny and cut of the outer
mountain
covered by a sensor. How did your plan work?"
-
Mara fidgeted. "I didn't use it,"
she said finally. "I was
standing
at the steel entrance doors, trying to figure out
how to
climb up the mountain, while the doors were
sliding
shut. But the triple-lock fell off and jammed them
open so
I was able to slip through - "
"The doors." Standback slapped
his forehead, leaving
a pen
mark. "Of course. I knew I'd forgotten something.
Sensors
on the doors. Still," he said quickly, "it was very
clever,
making a plan with a lot of rope and a winch.
You're
almost thinking like a gnome."
Mara chose to take that as a compliment.
"Have you
shown
the committee the evidence of your research?"
"I can't." Standback looked
uncomfortable. "I was
cleaning
them - with a perfectly fine solvent invented by a
friend
of mine - when they dissolved. Also, the table under
them.
Wonderful stain remover, though." Standback's
shaggy
eyebrows dropped low as he brooded. "I can't re-
apply
until I've proven that I have a semi-working
prototype."
He added sadly, "If only you had been caught
or
killed."
Mara sighed in her turn. "If only YOU
were the
master
of the Weapons Guild."
Standback shook his head. "If I were,
Watchout and I
would
be married by now. And I would be far above." He
looked
upward wistfully, as though he could see through
the
ceiling. "Up where there is honor, glory, and matching
funding.
Where draftsmen constantly draft bigger drafting
boards
for bigger projects with larger cost overruns . . ."
Mara, disheartened, listened as he
described the
Schedule
Rescheduling Department, the Management
Oversight
Overseers, and the apparently all-powerful
Expanding
Contractors. "Tell me," she broke in finally,
"have
any of these projects ever been finished?"
Standback, shocked to the depth of his
stubby little
being,
stared at her. "Young woman, any project worthy of
state
funding should be perfected, never finished."
"Well, if you're not the master of the
Weapons Guild,
then
what ARE you?" she asked.
He lowered his eyes. "I'm a
lower-level inventor
whose
future life work must be scrounged from the debris
left by
the failures of others - "
"Have you invented ANYTHING?"
"I've done more varied work than most
gnomes you
have
met."
Since Mara had met no other gnomes, she
simply
nodded.
"My Life Quest - " Standback
stopped, looked pained,
and
said with careful stress, "my primary work just now is
still
sensor-related, since that was my Life Quest. I invent
security
and safety equipment for home or fort, for the
detection
and prevention of unwanted forcible spies,
intruders,
or weapons - "
"Paladine's panties," Mara said
irreverently. "You
make
burglar alarms and traps."
Standback said happily, "That's why I
was so happy
when
you appeared. What luck, really - a burglar, coming
straight
through the burglar alarms and lockouts. It will be
a boon
to my data."
"Not luck." Mara was having
trouble understanding.
"I
mean, Kalend ordered that I take this dangerous
mission."
Standback looked dubious. "No offense
and don't take
this
the wrong way, but you ARE rather young and did he
really
order you?"
Mara nodded emphatically. "It was when
I was walking
with him
on the ramparts, which I try to do a lot - not that
he
minds or anything, even though I'm younger than he is,
since
I'm remarkably mature, responsible, and
exceptionally
good-looking for my age - and we were
talking
about the war. He said, 'If only there were one
working
gnome weapon, and we had it. . .'" Mara stopped
and
chewed her lip thoughtfully. "Or maybe he said, 'If
there
was only one gnome weapon that worked and we
had it.
. .'
"Anyway," Mara went on, "I
remember thinking that
he'd better
not talk like that where the draconians could
hear
him, or they'd go get a weapon first, and then I
thought
about how happy he'd be if I went first instead and
found
him a weapon and saved the village, and - well, I
left."
She folded her arms over her chest. "Under cover of
darkness,
like I said. Through the draconian camps - "
The gnome raised a bushy eyebrow. He was
coming
to know
Mara. "THROUGH their camps?"
"Well, around. Under their very scaly
noses."
"So you saw them?"
"Not actually saw them," she
admitted, but added
quickly,
"BUT I knew they were there, and was too clever
to be
caught by them. Alone and courageous, I came - "
'To find weapons." Standback frowned,
thinking. "To
fight
these draconians, whom you haven't really seen.
Um."
He reached a conclusion and rubbed his
stained and
callused
hands together. "Well, as long as you're here, I
don't
see why we shouldn't strike a deal. Do you still want
some
gnome weapons?"
"What?" It took Mara, caught up
in dreams of her own
heroism,
a moment to remember what she was doing here.
Her
thin young mouth set firmly. "More than ever."
"I'll let you take one," he said.
"Any one you want. If
you'll
test my security device."
She swallowed. Anti-burglar devices?
"Do I have a
choice?"
Standback was ecstatic. "And right
afterward," Stand-
back
burbled happily, "I'll write up my test results and
submit
them to the Committee. And then if they approve
my work
- and I have no doubt they will - I'll marry
Watchout."
They strode down the tunnel together, their
footsteps
setting
off an uneasy rustling and flapping in the invisible
colony
clinging to the walls and roof above them.
"They're only bats," Standback
said reassuringly. "I
hope,"
he added, less so.
They walked past a number of side tunnels,
their
entrances
half hidden by debris and hanging ropes and
cables.
Mara, like a good thief, took note of the turns and
the
fork back to the exit. "Where does the money come
from
for weapons research?"
"I use only junk, spare parts. The
main projects were
started
on a grant from the Knights of Solamnia."
"The knights?" Mara looked
serious. "I hope you're
not
counting on them for support. They aren't as rich as
they
used to be, you know - "
"This was a while back. They aren't as
frequent
visitors
as they used to be, either," Standback pointed out.
He
screwed up his forehead. "In fact," he said
thoughtfully,
"I haven't seen them since the last In-House
Weapons
Test, several years ago. No, make that several
decades
ago."
"And you kept the project going?"
"It never lapsed, even before I took
it over. A project,"
Standback
said stiffly, "is a commitment. It's as important
as a
vow."
"They paid in advance, didn't
they?" Mara asked
dryly.
"Well, yes. Quite a lot, in fact. Here
we are."
He pulled an elaborate key (four notches
and a
combination
lock) from a ring at his waist. He inserted the
key
with some difficulty in a lock attached to a thick beam
door in
the tunnel wall. After three tries, it opened easily.
"After
you," he said. "This room has my first anti-spy
device."
Mara stepped in cautiously. "Shouldn't
your alarms
have
sensed me?"
"It's a proximity alarm," the
gnome said. "Once
testing
is complete, I'll put hundreds of them in any place
that
needs monitoring. You can't have too much
redundancy,
you know." He was scribbling another note
on his
shirt. "Would you mind standing on that large black
X on
the floor?" The X had a small bump at the cross-
point.
A gnome-size test dummy on wheels stood
next to the
X. Mara
rolled it almost onto the X and stood well off to
one
side. "Let's try it this way first."
"I've done this many times,"
Standback objected, "with
that
very dummy."
Mara said firmly, "Well, I haven't
seen it work yet."
She
noted that the dummy hadn't a mark on it, though the
walls
and floor of the room were dented and scraped.
Standback complained, with some
justification, "You
promised.
Is there no honor among thieves?"
"There was once," Mara said.
"Someone stole it."
Then
she sighed and moved the dummy off the X. "I warn
you,
I'm leaving at the first sign of danger. What is it
we're
testing?"
"It's called the Room Security
Spybanger," Standback
said impatiently.
"Now will you step on the X?"
Mara tapped the X with her toe, leapt,
tucked, and
rolled
easily away, preparing to watch from a safe
distance.
She heard a TWANG. A stone mallet - its
head the size
of her
own - whistled above her close enough to ruffle her
hair.
Mara ducked, heard a second TWANG and felt a
sudden
sharp sting on her cheek as an elastic cord
attached
to the mallet handle snapped taut against her
skin.
The mallet struck the far wall. A trap door
popped
open
beside it. The mallet whizzed back. Mara's back flip
carried
her just out of range. She dropped flat as a second
mallet
spun out of the trap door and careened past her,
setting
off a third mallet.
Soon six stone hammers were ricocheting and
thudding
around the room. Mara rolled, leapt, ducked,
twisted,
and at one point slid down a thrumming elastic
cord to
keep out of the way.
Eventually, in desperation, she crawled
back to a
section
of floor that every last mallet had failed to pass
over.
She glanced in all directions, poised to spring, until
the
mallets gradually lost momentum and dangled limply
from
the tangled elastics.
In the far comer, Standback applauded.
"A perfect
test."
He wrote furiously on his stomach. "Absolutely
perfect,
with the exception of a few trajectory defects."
Mara looked down. She was crouched over the
X.
"You
tried to kill me."
Standback shook his head violently.
"Never. The
Spybanger
is designed only for self-protection; killing is
purely
accidental. Can you help me rig these back up?"
From a comer cabinet, Standback produced a
large
wooden
crank. He inserted the crank into a spring and
ratchet
arrangement in the first trap and turned it until the
mechanism
was tight enough to leave room for the
hammer
in front of it. He lifted the mallet laboriously,
then
stood back, panting.
"And so amazingly easy to
reload," he said, struggling
to shut
the trap before the hammer flew out.
Mara helped crank and lift the other five.
"What else
have
you been working on?"
In answer, he led her through a second door
- which
led
through a short tunnel to another room.
"This isn't for spies, and it's not an
offensive weapon.
It's a
shock-lessening device, a preventive measure for
high-impact
disasters. A pneumatically seismosensitive
counter-measure
for offsetting combat-related upheavals."
"What does it do?"
"I just told you," Standback
snapped. "When we get
there,
would you stand in the center of the room, right on
the
X?"
Mara started to agree readily, then
stopped. "Is it
supposed
to be the safest place?"
Standback nodded.
"In that case," Mara said
politely, "why don't YOU
stand
on it, and I'll observe?"
The gnome's shaggy eyebrows shot up.
"That's kind of
you."
He stepped onto the X. "You don't mind taking the
extra
risk?"
"Never." Mara folded her arms.
"Danger and I are
well
acquainted."
"All right. Watch, then. The
Thudbagger is designed
to
protect against impact." He paused. "You've seen the
gnomeflingers
in use, above?"
Mara shuddered. She. had flitted down from
level to
level
in the shadows, watching as gnomes sailed from
level
to level (and, usually, down again) from the bulky
catapults
that were equipped with everything except
accuracy
and control.
"Well," Standback continued,
"this may surprise you,
but
several visiting knights thought that the gnomeflingers
might
also be dangerous."
"No!"
"Truly. They thought - now, to my
mind, it takes a
twisted
mind to think this in the first place - that someone
could
use the gnomeflingers to throw dead weight
projectiles
instead of passengers. Well, we performed
some
experiments, but we never got reliable enough
results
to suggest that this would work."
"Why not?" Mara asked.
Standback sighed. "Mostly because the
note-takers
kept
getting crushed by thrown rocks. At any rate, the
knights
asked us to come up with a defense to protect
getting
hurt by flying rocks. They talked about shields,
and
barriers, but our Hazard Analysis Committee
interviewed
the gnomeflinger Impact Test Survivors and
concluded
that the problem went beyond shields and
walls.
I brought their results down here with me." He led
her
into the next room.
The furniture, Mara noted with relief, did
not look
banged
up at all. How dangerous could this room be?
A closer look revealed the furniture to be
brand new.
The
comers of the room contained large piles of splinters.
"Are you sure you want ME to stand on
the X?"
Stand-back
asked. "After all, I guarantee it to be the safest
place
in the room."
Mara bowed to him. "All the more
reason to give it to
you."
He was flattered. "How kind you are,
and how
brave."
"I am also called Mara the
Courageous," she said.
Standback was not surprised.
He stepped onto the X and folded his arms
confidently.
"This room has a broad-band sensor." He
pointed
to a small round bump in the floor. "Stamp
anywhere.
You don't need to do it very hard."
The floor looked to be some kind of
parquet, broken
at
regular intervals with circular lids each the size of a
melon.
Mara eyed Standback narrowly and slammed
her foot
against
the bare floor. Nothing happened. She stamped
again,
harder. Still nothing. She took a running start and
stamped
with both feet, hard enough to hurt her ankles.
Nothing.
She gave up and leaned on the wall.
Huge leather balloons popped out of the
floor. Filling
instantly
with compressed air, the balloons smashed the
new
furniture to kindling.
Mara sidled around the edge of the room,
squeezing
between
the wall and the balloons. "That's pretty
impressive,
Standback - hello?" She squeaked a balloon
with
her thumb. "Standback?"
Mara heard an answering squeak. She leapt
onto one
of the
balloons, poised there like a cat, and saw a hand
struggling
upward in the crack where all the balloons met.
Mara rolled down to the hand and planted
her feet
against
balloon, her right shoulder against another.
Gradually,
the two moved apart. She heard a gasping
inhale
below her, then a thump as something hit the floor.
"Thank you so very much,"
Standback said feebly.
"The
Thudbaggers are nearly perfect - I don't have a bruise
on me -
but I couldn't really breathe in there."
"You could make a snorkel," Mara
said sarcastically.
She had
grown up near the sea, " - a short breathing tube."
There was a hiss, then another. The
balloons were
deflating.
Standback appeared among them, stuffing them
back
below floor level. He said dubiously, "That's an
awfully
simplistic answer. You should leave design
questions
to the specialists. On the other hand," he added
thoughtfully,
"if it had reserve tanks - and an air pump -
and
free-swinging gimbals to keep it upright. . ." He
sketched
it all out on the only clear portion of his shirt.
Mara, who needed a rest, sat beside him,
her chin in
her
hand. "I see why you're having problems getting
promoted.
Do you have to get these all working to win
approval?"
"Oh, my goodness, no." Standback
caught himself and
added,
almost defensively, "Besides, they all work
wonderfully!"
He stared out at the smashed furniture
wistfully.
"No, it's simply a matter of getting the
Committee's
stamp of approval. Unfortunately, I can't
even
get their attention. They completely ignore me."
"Do you do everything by
committee?"
"Some humans think we invented the
committee."
"And until you get their approval,
poor Watchout can't
be
betrothed to you?"
"Nor should she be," Standback
said glumly. "After
all,
would you agree to marry a gnome with no
credentials?"
Mara didn't think she would marry a gnome
at all, but
decided
it wouldn't be polite to point that out. "You're very
nice
just for yourself, credentials or no. And now," she
said
firmly, "what about the weapons?"
"A bargain's a bargain."
Standback, making a final
note on
his shirt, opened the rear door of the Thudbagger
room,
and Mara found herself in a branch of the main
tunnel
again. They walked back toward the place where
the
tunnel split in two. Mara looked interestedly at the
piles
of debris and the bulky inventions half hidden under
canvas
or in shadow. Several of them were labeled, but
life's
too short to spend reading gnome labels.
"Wait." Mara had noticed a device
carelessly tossed to
one
side on the tunnel floor.
It had a shiny black hand-grip butt and
stock that
supported
a shining tube-and-yoke arrangement of blue
steel
and black wire, which was topped by a small sighting
tube
and a tiny ring with crossed hairs in it. The whole
effect
was remarkably menacing.
"What is it?" she asked, staring
at it in awe.
"What? Oh, that." Standback
nudged it with his foot
disdainfully.
"A co-worker made it."
"You disapprove of him?" Mara
hazarded.
Standback nodded, his beard whipping up and
down
rapidly.
"It was to be his Life Quest, and he abandoned it.
Can you
imagine, abandoning your Life Quest? He's
always
sworn that he'd fix it some day, but I doubt if he
can; it
has too few parts, it's far too small, and it can't even
carry
itself." He finished indignantly, "It doesn't even have
a place
for the operator to sit!"
Mara bent over it. "It fits in your
hand."
"You see what I mean?"
She didn't, but only asked, "What's it
for?"
The gnome snorted. "It's supposed to
dowse for water,
but
it's hopeless. I can tolerate a few false starts, or a near
miss,
or the occasional explosion or dismemberment, but
this -
"
"It doesn't find any water,
then?"
Standback said disgustedly, "Just
diamonds, emeralds,
rubies,
other rocks . . ." He shoved it aside with a kick.
Mara looked back at it longingly, but kept
walking.
Leaning alongside a hanging drop cloth on
the tunnel
wall
was a human-size mannequin with some sort of
backpack
on it.
"This," Standback said as
impressively as a gnome
can be,
in brief, "is the Mighty Thunderpack."
Mara examined the three nozzles connected
to two
tanks
and what looked like a fire-starting flint. Near the
top of
the unit was also the now-familiar bulge of one of
Standback's
sensors. She gingerly touched the directional
fin,
like a fish's, on the Thunderpack. "How do you aim
it?"
Standback laughed tolerantly. "It's
not a weapon; it's
personal
troop transport."
Mara put it on her shoulders. For metal work,
particularly
for gnome metalwork, it was surprisingly
light.
"Very impressive," she said. She pictured an army
(led by
herself, naturally) swooping through squadrons of
draconians
and cutting them into small, non-combative
strips.
"How does it start up?"
"From the mere touch of an iron
weapon," Standback
said
proudly. "I used a special kind of rock in it. Do you
have a
dagger?"
Mara hesitated.
"Come, come," the gnome said
impatiently. "All
thieves
have daggers."
Embarrassed, Mara handed him the paring
knife she
had
brought with her from her mother's kitchen.
Standback took it and said, "When I
wave this near the
sensor,
the Mighty Thunderpack will burst into action."
He
tensed his arms and said in a melancholy voice, "Well,
good-bye."
Mara, seeing the knife wave and noticing
belatedly
Standback's
emphasis on "burst," lurched forward out of
the way
as Standback's arm moved near. To her relief, the
Thunderpack
did not activate. "What do you mean,
'goodbye?'
Has this thing been tested before?" she
demanded.
"Of course, extensively. Just look in
the side room." The
gnome
gestured to the left, behind the drop cloth that Mara
had
assumed was hanging against the tunnel wall.
Mara lifted the cloth. Stacked floor to
ceiling were the
charred
arms and legs of test dummies. Not one torso
remained.
"Has it ever been tested by a living person?"
"Of course not; why do you think - Oh,
you mean, 'by
someone
living at the time he tested it.' Yes, once." Stand-
back looked
solemn. "Poor fellow. And so young."
Mara took off the Thunderpack, and, to her
credit, she
was
barely shaking. "What else do you have?"
"I have other transport devices."
He escorted her to
what he
called, "a variation on the gnomeflinger. I named
it the
Portapult."
IT looked more like THEM. The Portapult
consisted
of two
gnomeflingers, ingeniously and intricately linked
by
cable, chain, and several pieces of fine wire, for which
Mara
could imagine no purpose.
Each gnomeflinger rested on six wheels on
three
axles.
The front axle had a built-in pivot and the pivot
axle of
each gnomeflinger was connected to the other by
chain.
Standback followed Mara's confused glance.
"Oh,
they're
inseparable," he said proudly. "Linked in frame,
function,
and trigger. The Portapult breaks apart for
transport"
- it looked as though it might break apart as he
spoke -
"but it re-assembles for synchronized action. The
Portapult
can deliver six soldiers simultaneously, send
them
hundreds of feet through the air. . . .
"Isn't it wonderful?" he finished
huskily, and patted
one of
the delivery platforms affectionately. The platform
shot
upward and the Portapult spun sideways. An
identical
platform on the second gnomeflinger shot
upward
and that unit turned sideways as well - sideways
toward
the first - and the two platforms met with a
SMACK
that blew Standback's hair straight behind him
and
made Mara's ears pop.
"I should check that trigger
again," he said
thoughtfully.
"Also, perhaps, the targeting ratchets."
He sat in a narrow seat beyond one of the
platforms and
pedaled
strenuously. A chain on a toothed gear cranked
down
one platform; the other inched down in time with it.
Mara
heard the faintest of clicks as the minuscule triggers
hooked
over the platforms to hold the bent, straining
beams
and cablework in place.
She helped the gnome as, very gently, he
put the two
units
side by side again. "They look dangerous," she said.
Standback misunderstood. "Oh,
yes," he said happily.
"Someday
they'll have great strategic importance."
"But not yet." Mara sighed.
"Is there anything useful
down
here?"
The gnome considered. "There is,"
he said slowly for
a
gnome, "a powerful defensive weapon, designed to
break
through any surrounding force. I'm not sure that I
should
let you see it - "
"Please." Mara had little faith
left in gnome
technology,
but she wanted very badly to leave with
something.
"Very well." Standback walked her
down several
bends
in the corridor to a side tunnel. In the middle of it
was a
tarpaulin covering something the size of a crouching
man.
"Why isn't this one in a room?"
Mara asked.
Standback shuddered. "In a room, with
this? That
would
be far too dangerous." He pointed to the long
horizontal
gashes in the tunnel walls, and parallel marks
on the
floor, chiseled into the rock. Some of them were
bright
and new.
Mara perked up. "Is it really so
dangerous as all that?"
"Absolutely," the gnome replied.
"You can parry a
sword.
You can beat back a spear." Standback paused for
effect,
not an easy thing for a gnome. "But there is no way
for
your adversary to fight off the astonishing Floating
Deathaxe."
He pulled a cloth off the axe.
In spite of her disappointment, Mara felt
like laughing
at the
sight of a pendulum-shaped axe, swinging from a
framework
of three strange oar-shaped wooden fans. The
fans
were attached to a gear arrangement of spools of
thongs
and elastics.
"Good design," she said finally. "If
it's deadly, it hides
its
function well."
"You think so?" Standback peered
at it. "It looks like
any
other weapon's design to me."
"How does it work? No offense, but it
looks as though
it is
designed to mix bread in some demented kitchen.
What do
these little oars do?"
The gnome reached a stubby finger out and
spun them
fondly.
"They're called propellers. When they're in
balance,
they propel it."
Mara stared confusedly at the propellers,
which
weren't
attached to any wheels or rollers. "How?"
"In a straight line, if it's properly
adjusted."
"No, I mean, how can they move
it?"
"It flies."
Now Mara did laugh. "And what makes it
fly?" She
saw a
pull-cord hanging from one of the spindles. "This?"
"Yes, but only after it's properly
adjusted. If you - "
"Oh, leave it alone," Mara said
tiredly.
Standback looked crushed.
"I'm sorry." Mara sighed. "I
didn't mean that. It's just -
I was
going to bring back such wonderful things, and save
my
people and make Kalend notice me - " She choked
back
her tears. Queens of Thieves don't cry.
Standback patted her sympathetically and
they walked
together
in silence, two people with little in common but
the
fact that life was not going well for either of them.
They returned to the skylight where Mara
had first
entered.
She stood in the smoke and steam-filtered
daylight
of the square hole above them and slumped
against
the rock wall, looking at the hall of useless
inventions.
From somewhere far overhead came a muffled
BOOM.
The entire tunnel shook, dropping dust and
cobwebs.
A huge bell carillon somewhere far above them
clanged
frantically, followed by some kind of trumpet,
several
clappers, a siren, and numerous whistles.
Invisible creatures shook themselves free
of the
ceiling
and flapped to and fro in panic. Mara clapped her
hands
over her ears. Standback shouted in delight, "It
works!"
"What?" Mara could read his lips,
though that was
hard
because of the gnome's beard.
"The perimeter alarm. I set it up
around the top of the
mountain."
Standback was actually dancing. "It notifies
bystanders
- "
"I'll say."
" - locates the point of entry, and
even seals off rooms
and
levels." He pointed to the stone trap door sliding
slowly over
the skylight to the crater floor.
Then he looked concerned. "They'll
need me up there
to shut
it off. They're probably completely deaf right
now."
"WHAAAT?"
"NOTHING." Standback dashed over
to the
Gnomeflinger,
leapt on the payload pad several times and
(amazingly
enough) sailed easily through the half-shut
skylight.
"Illbebacktheleverletsyouout
- "
The trap door slid shut and fell in place
with a thud.
The
bells, whistles, clappers and sirens above grew
muffled.
Mara stared upward, her mouth hanging open.
A
gnome
device had actually worked as it was supposed to.
But now
how was she going to get out?
She examined the lever on the wall and
tried to trace
its
relationship to the trap door. She could see a slack rope
that
disappeared into a hole in the tunnel ceiling, and she
noted a
rod leading from the lever up to a cantilever, but
she
couldn't understand how it would work.
The alarm noises stopped abruptly.
Standback or
someone
else had found a way to shut them off or, more
likely,
had accidentally silenced them. Mara had seen
enough
of the gnomes to hope that there were no
casualties.
Her ears adjusted to the sudden
near-silence; she heard
the
soft hum (and drip) of ventilation devices somewhere,
and the
restless motion of invisible flying pests, and
something
else: a rustling, back in the side tunnels.
Feet moving - a scraping sound, not quite
boots and
not
quite barefoot. The clink of metal on metal. It sounded
definitely
ungnomelike. At that point, it occurred to Mara
that
SOMETHING had set off Standback's alarms. A
REAL
thief . . . Mara hid in a niche in the wall.
A shadowy figure came into view, wearing a
helmet
with a
dragon crest.
"These must be the weapons the knights
spoke of.
Quick!"
he hissed, "While the gnome is gone. Take what
looks
useful and leave."
It was a draconian! Two draconians!
"What about the
girl we
followed here?" The other draconian asked.
Mara's heart sank. She heard again in her
mind Kalend
saying,
THEY'LL CAMP AROUND US AND WAIT FOR
SOMETHING
TO BREAK - REINFORCEMENTS, OR
BETTER
WEAPONS . . .
The captain shrugged. "She's served
her purpose. If
you see
her, kill her, and don't waste time."
Mara pressed against the tunnel wall,
hidden by the
shadows
of cable and hanging hardware.
Four other draconians marched out of the
narrow side
tunnel
into the hall. They were all carrying huge, cruel
weapons.
Their wings filled the tunnel. They had clawed
hands
and horrid sharp fangs. One of them started right for
her.
Mara the Brave couldn't help herself. She whimpered.
The draconians heard her. One lashed
forward with a
spear.
Panicked, Mara dropped flat. The spear nearly
parted
her hair. Another draconian hissed and slashed
sideways
with his sword. She leapt up, dodged the sword,
backing
farther away. A mace raked her shoulder.
She began running, heading for escape out
the
skylight.
I should stop them! she thought frantically, but a
cold
voice in her mind said, "Face it. You're not a warrior,
not
even a thief. You're only a very stupid little girl."
She bounced from wall to wall randomly to
dodge
more
thrown weapons, stumbling over a pile of canisters.
She
paused. The top one had a label; in the middle of the
polysyllables,
Mara recognized the common word for
PEST.
She picked the canister up and tucked it under her
arm. If
it was the new batch of pesticide, she could dump
it over
herself and it would make her invisible. She began
opening
it, then stopped.
If it was the old batch, it might kill her.
But then, she could throw it back at the
approaching
draconians
and kill them. She tugged at the top again.
Or she might make them invisible. She had a
brief
vision
of herself surrounded by invisible draconians. She
tossed
the canister aside and kept running.
The draconians were close behind her when
she
reached
the skylight. She leapt for the opening lever,
pulling
it down with her full weight. It groaned as it
moved
... and lowered a cantilevered weight, which
tugged
a guy rope, which spun a flywheel, which rotated
an
axis, which turned a worm gear, which wound up the
pull
rope . . .
Which broke. The whole system coasted to a
stop, the
end of
the rope flapping uselessly.
"It would be nice," Mara muttered
between clenched
teeth,
"if just once, a gnome invention worked reliably."
And
that gave Mara the idea.
She grabbed the dangling rope, swung up on
it,
pumping
her legs vigorously. Kicking off the ceiling, she
spun
around and swung back over the heads of the
astonished
draconians. One of them raised a spear, but not
quickly
enough; it barely scratched her.
Mara let go of the rope, landing well
behind the
confused
draconians, and dashed back the way she had
come.
But she had to make certain they followed her. At
the
bend in the tunnel, she scooped up a handful of
decaying
spare parts from old mechanisms and skimmed
them
off the tunnel walls and ceiling into the draconians.
A
rusted bolt caught the captain on his reptilian snout.
The captain howled. "After her! Kill
her!"
"Quickly, or slowly?" A
subordinate asked.
"Quickly," he hissed. A hex nut
clanged off his
helmet.
"But not too quickly."
They dashed after her again, weapons ready,
their
terrible
jaws open. Mara fled, but made sure that they saw
which
way she turned. They chased her confidently; after
all,
what did they have to fear from a single unarmed
human
child?
The draconians came on her suddenly, around
a
comer.
She was apparently helpless with fear.
The draconian captain leered at her and
barked
unnecessarily,
"Now you die."
"If you must!" she said more
coolly than she felt. "But
be
quick."
The draconian eyed her with resentment,
tinged with
admiration.
"Don't we frighten you?"
"You? Never." Mara pointed to the floor. "That
thing
frightens
me. I can bear anything," she said earnestly, "but
the
Flying Deathaxe."
At a gesture from his captain, the lead
draconian
picked
it up. "This thing?" he said, laughing,
incredulously.
Mara shrank away. "Don't pull that
cord. Please. Put it
down -
"
The captain smiled at her, revealing an
amazing
quantity
of pointed teeth. "Of course, I'll put it down." He
set it
on the ground in front of her with a low bow. As he
straightened
up, with one swift motion he pulled the
starting
cord, setting the propellers in motion. He watched,
chuckling
evilly.
The propellers spun and, unbelievably, the
Deathaxe
rose
into the air. As it cleared the floor, the razor-sharp
axe
blade swung back and forth with a loud shearing
noise.
It hovered, hesitated, then began slowly spinning in
a
circle. Mara watched, open-mouthed, as the axe blade
sliced
through a boom extending from the tunnel wall.
Now the
axe was moving faster, and the circle was
widening
as well. Mara took a nervous step backward.
The Deathaxe hit the roof and bounced off.
The blade
sliced
through the helmet and head of a draconian soldier
without
slowing down. The soldier turned to stone and
toppled.
The captain uttered a command, succinct
even for
draconian
field orders: "Run!"
Mara obeyed. So did the other draconians.
The axe
gashed
the wall where she had been standing a moment
before,
spun back on itself, and cut one of the draconian
soldiers
in the chest before careening upward to strike the
ceiling
and spin back down.
The wounded draconian, shouting in panic,
crashed
head-on
into one of his companions. Both sank to the
tunnel
floor, unconscious but not dead. The remaining two
sprinted
after Mara, just ahead of the whining, humming
Deathaxe.
Mara wouldn't have thought that the heavy
draconians
could
run that fast, but then she surprised herself with her
own
speed. Once, in a crazy rebound off a hanging pulley,
the
Deathaxe spun into the floor in front of her and shot
straight
up at her. She fell backward, rolled between the
legs of
the startled draconian soldier behind her, and leapt
to one
side. The Deathaxe cut off his head. Turning to
stone,
it thudded to the floor where she had been. The
draconian
captain behind her screeched with frustration.
The
Deathaxe, now behind him, spun back toward both of
them,
and they were off again.
Perversely, the axe continued after them,
instead of
backtracking
or taking wrong tunnels. Mara wondered if
that
was a side-function of Standback's sensors. She also
wondered
how long she and the draconian captain could
keep up
their pace; she was naturally faster, but he had
more
endurance. If she should tire or fall. . . She grit her
teeth
and kept dodging and running.
After what seemed like days, Mara thought
that the
axe
might be slowing down. A minute more and she was
positive;
it was losing forward momentum and spinning
more
slowly. Finally, with a creak from its handle and a
flutter
of propellers, the Deathaxe crashed to the tunnel
floor.
Mara and the draconian, wheezing, collapsed - a
spear's
length apart - just beyond it.
The draconian recovered first. He rose
unsteadily and
searched
for the sword. He had dropped it when he fell.
The
weapon was now lying within Mara's reach.
Mara staggered to her feet, picked up the
heavy sword
and
nearly overbalanced. The draconian laughed at her
and
moved forward to recover it and kill her.
Mara heard an uneasy rustling on the tunnel
ceiling
above
her, though she could see nothing. She swung the
sword
against the tunnel wall and banged it, shouting.
The air was suddenly filled with a terrible
chittering
and the
sound of hundreds of wings. The draconian,
disconcerted,
waved his arms in the air. Mara steadied the
sword,
gathering her strength.
The draconian opened his mouth and snapped
at the
noises
in the empty air; there was a tiny shriek, which cut
off
abruptly. Mara, feeling sick, took a deep breath and
lunged
with the sword.
It was far too heavy for her, but she
managed to catch
the
draconian captain just below the kneecap. He roared,
driving
away all the flyers. Mara let go of the sword and
backed
off.
Grimacing, he looked down at his leg. Green
blood
oozed
from the wound. He opened his mouth to shout at
her;
nothing but snarling and flecks of foam came out.
Mara dashed away, thinking to herself,
"I'll need a new
name.
Mara the Warlike . . . Mara, Queen of Battle ..." A
thrown
dagger flashed between her arm and her side.
Mara,
Queen of Battle, legged it like Mara the Rabbit
down
the left fork of the tunnel. The draconian lumbered
after
her, limping painfully.
Mara dashed into a room. The draconian
found her,
crouched
against the far wall. She stood holding the leg of
a
splintered chair as a weapon. As the captain came
forward,
she dropped it and shrank against the wall, her
face a
mask of terror.
"I have you," he said slowly,
with satisfaction. He
limped
into the center of the room, smiling -
Mara tapped the wall lightly with one
finger.
The Thudbaggers activated. The draconian
lost his
footing.
Both his arms were pinned in place by the bags;
he
couldn't reach the sword he had dropped when the first
bag
inflated in his face. He poked his head up out of the
balloons,
and glared helplessly at Mara, who had
clambered
onto the bags. "You!" he said bitterly, beside
himself
with rage. "You - "
"Shut up," said Mara and, pulling
off his helmet,
knocked
him cold.
She heard the sound of running feet, and
then
Standback
appeared in the door.
"Are you all right?" He was
panting.
Mara slid off the balloon. "Mara the
Bold is always all
right."
"That's good. When I arrived at the
top level, I
thought
that it was a false alarm, and I came back down,
and
then I saw the dead and knocked-out draconians - "
He
paused. "You're bleeding."
She looked at her shoulder in surprise.
"Not too
badly."
She grinned. "I gave better than I got."
Standback looked at the unconscious
captain. "I see
that,"
he said, impressed. "Were they after my weapons?"
Mara nodded. Standback, looking again at
the pinned
and
unconscious captain, said thoughtfully, "Mount
Nevermind
isn't at war with draconians. We don't dare kill
them,
and they're too dangerous to take prisoner. What are
we
going to do with them?"
"I've thought about that." Mara
paused for effect. "Let
them
escape."
Standback goggled at her. "But if they
escape, they'll
take
our weapons or plans for our weapons away with
them -
"
"You want them to," she said
simply.
Standback was now a complete rarity in
Mount
Nevermind
or anywhere else: a speechless gnome.
"Think about it," she went on.
"The draconians want
the
weapons. You need the weapons tested. They're
soldiers.
Who could better test them?"
As he still hesitated, she added, "And
isn't the theft by
real
warriors a kind of validation that your weapons are
worth
testing? You'll be able to tell that to the committee
and
then ask for the hand of Watchout."
Standback blinked. "But you're not
afraid to let them
use
these . . . terrible weapons against your people?"
Mara thought about draconian troops setting
off the
Portapults
in the field. "They are indeed terrible weapons,"
she
said, "but letting the draconians have them will only
make it
a more even battle. It's a matter of honor -
something
the knights are big on."
Standback took her hand, pumping it up and
down.
"Never
have I met a warrior of so much integrity - "
"Oh, I wouldn't say that."
" - and modest too." He looked
back at the
unconscious
draconian captain. "I'll let them escape with
the
Portapult, the Flying Deathaxe - "
"Um, I don't know that they'll want
the Deathaxe.
Why
don't you let them have the Thunderpack, instead?"
Standback protested. "This is too
much. Won't you
take
anything for yourself?"
"Sometimes," Mara said nobly,
"there's a greater joy
in
giving." She had a sudden thought. "If you don't mind,
I'll
just take the little failed dowser." She picked it up.
"The one that can't even find water?
You want it?"
"Just as a souvenir."
Standback, tears in his eyes, said,
"You're amazing.
Nothing
but a trinket for yourself, while you give full-
scale
gnome weapons to your worst enemies."
Mara, pocketing the jewel-finder, beamed.
"Well,"
she
said modestly, "I'm like that."
The Promised Place
Dan Parkinson
Once, very recently, this had been a city.
Only
days
before, there had been a tiered castle on the highest
point
of the hill. Studded battlements overlooked the lands
for
miles around. In a walled courtyard, throngs gathered.
Below the battlements, spreading down
toward the
fields,
had been a raucous, bustling city - inns and
dwellings,
shops and markets, public houses, smithies,
barns
and lofts, weavers' stalls and tanneries, music and
noise
and life.
Chaldis had been a city. But the
dragonarmies of the
Dark
Queen had come and the city was a city no more.
Where
battlements had stood was smashed and blackened
rubble,
and all beneath was scorched, twisted ruin. Of
Chaldis,
nothing was left. Only the road it had defended
was yet
intact, and its surface showed the tracks and treads
of armies
just passed. The people who had been here were
gone
now - some fleeing, some dead, some led off as
slaves.
Where there had been herds now were only
scorched
pastures, and where crops had grown now were
ruined
fields.
Stillness lived here now. A somber
stillness - shadows
and
silence, broken only by the weeping of the wind.
Yet in the stillness, something lurked. And
in the
shadows,
small shadows moved.
Muffled voices, among the rubble:
"What kind place
this?
Ever'thing a real mess." 'Talls been here. Somebody
clobber
'em, I guess." "This all fresh scorch." "Forget
scorch!
Look for somethin' to eat."
And another sound, from somewhere in the
lead,
"Sh!"
A thump and a clatter.
"Sh!" "Somebody fall
down."
"SH!"
"Somebody say, 'Sh.' Better hush
up."
Another thump and several clatters.
"Wha' happen?"
"Somebody bump into somebody else. All
fall down."
"SSSH!!"
"What?"
"SHUT UP AN' KEEP QUIET!"
"Oh. Okay."
Abruptly hushed, the shadows moved on,
small
figures
in a ragged line, wending among fallen stone and
burned
timbers, making their cautious way through the
rubble
that once had been a city. For several minutes, they
proceeded
in silence, then the whispers and muted chatter
began
again as the effect of exercised authority wore off.
"Wanna stop an' dig? Might be nice
stuff under these
gravels."
"Forget dig. Need food first. Look for
somethin' make
stew."
"Like what?"
"Who knows. Mos' anything make
stew."
"Hey! Here somethin'. . . nope, never
mind. Just a
dead
Tall."
"Rats."
"What?"
"Oughtta be rats here. Rats okay for
stew."
"Keep lookin'."
"Ow! Get off a my foot!"
Thump. Clatter.
"Sh!"
"Somebody fall down again."
"SH!
They were travelers. They had been
travelers since long
before
any of them could remember, which was not very
long
unless the thing to remember was truly worth
remembering:
traveling generally was not. It was just
something
they did, something they had always done,
something
their parents and their ancestors had done. Few
of them
had any idea why they traveled, or why their
travels
- more often than not - tended to be westward.
For the few among them who might
occasionally
wonder
about such things, the answer was simple and
extremely
vague. They traveled because they were in
search
of the Promised Place.
Where was the Promised Place? Nobody had
the
slightest
idea.
Why did they seek the Promised Place? No
one really
knew
that, either. Someone, a long time ago - some
Highbulp,
probably, since it was usually the Highbulp
who
initiated unfathomable ventures - had gotten the
notion
that there was a Promised Place, to the west, and it
was
their destiny to find it. That had been generations
back -
an unthinkable time to people who usually
recognized
only two days other than today: yesterday and
tomorrow.
But once the pilgrimage was begun, it just kept
going.
That was the nature of the Aghar - the
people most
others
called gully dwarves. One of their strongest driving
forces
was simple inertia.
The size and shape of the group changed
constantly as
they
made their way through the ruins of the city, tending
upward
toward its center. Here and there, now and then,
by ones
and threes and fives, various among them lost
interest
in following along and took off on side
expeditions,
searching and gawking, usually rejoining the
main
group somewhere farther along.
There was no way to know whether all of
them came
back.
None among them had any real idea of how many of
them
there were, except that there were more than two - a
lot
more than two. Maybe fifty times two, though such
concepts
were beyond even the wisest of them. Numbers
greater
than two were seldom considered worth worrying
about.
Gradually, the stragglers converged upon
the higher
levels
of the ruined city. Here the fallen building stones
were
more massive - huge, smoke-darkened blocks that
lay
aslant against one another, creating tunnels and gullies
roofed
by shattered rubble. Here they found more dead
things
- humans and animals, corpses mutilated, stripped
and
burned, the brutal residue of battle. They crept around
these
at a distance, their eyes wide with dread. Something
fearful
had happened here, and the pall of it hung in the
silent
air of the place like a tangible fear.
At a place where a flanking wall had
fallen, some of
them
paused to stare at a tumble of great, iron-bound
timbers
that might once have been some piece of giant
furniture
but now was a shattered ruin. The thing lay as
though
it had fallen from high above, its members and
parts
in disarray. Having not the faintest idea of what it
might
be, most of them crept past and went on. One,
though,
remained, walking around the huge thing,
frowning
in thought.
His name was Tagg, and an odd bit of memory
tugged
at him as his eyes traced the dimensions of the
fallen
thing. He had seen something like it before . . .
somewhere.
Tugging at his lip, Tagg circled entirely
around
the thing. A few others were with him now. They
had
seen his curiosity and returned, curious themselves.
"Got a arm," he muttered,
squatting to reason out the
placement
of a great timber jutting outward from the
device.
Within the twisted structure itself, the timber was
bound
to a sort of big, wooden drum, with heavy rope
wrapped
around it and a set of massive gears at its hub.
"Fling-thing," he said, beginning
to remember. It was
like
something he had seen from a distance, atop some
human
structure his people had skirted long ago in their
travels.
He remembered it because he had seen the Talls
operate
it, and had been impressed. It was a wooden tower
atop a
tower, and a lot of the humans - the Talls - had
gathered
around it and slowly cranked the extended arm
around
and back, then abruptly had released it. It had
made a
noise like distant thunder, and the thing that flew
from it
had been very large and had knocked down a tree.
"That it," he decided. "One
a' them. Fling-thing."
Several other gully dwarves were gathered
around
him
now. One asked, "What Tagg talkin' 'bout?"
"This thing," Tagg pointed.
"This a fling-thing. Throws
stuff."
"Why?" another wanted to know.
"Dunno. Does, though. Throws big
thing, knock a tree
down."
"I know. Cat'pult."
"Nope. That some other kind. This
called a . . . uh . . .
dis . .
. disca . . . somethin'."
"Okay." Losing interest, some of
them wandered away
again,
though Tagg and two others lingered, creeping
through
the wreckage in wonder. One was a white-bearded
ancient
named Gandy, who was given to occasional bursts
of
lucid thought and served as Grand Notioner to the
combined
clans of Bulp. The other was a young female
named
Minna.
Tagg was vaguely glad that Minna was interested
in
the
same thing that interested him. He found her presence
pleasant.
His eyes lighting on a glistening bauble among
the
rubble, he picked it up and held it out to her. "Here,"
he
said, shyly. "Pretty thing for Minna."
Climbing among the twisted members of the
fallen
discobel,
Tagg helped Minna across a shattered timber,
then
turned and stumbled over old Gandy. The Grand
Notioner
was on his knees, staring at something, and Tagg
tripped
over him and thudded facedown in the sooty dust.
Barely noticing him, Gandy brushed his hand over a
vague
shape on the floor and said, "Here somethin'. What
this?"
Tagg crawled over to look, and Minna peered
over his
shoulder.
The object was a big, iron disk with sharpened
serrations
all around its edge, except for one area where it
had
been blunted and bent.
"That disk," Tagg said. "It
what th' fling-thing fling.
Knock
down trees with these."
"Knock down somethin'," Gandy
decided, looking at
the
blunted edge. The disk had hit something very solid,
very
hard. He rubbed it again and looked at the dark stains
on its
surface. There were other stains on the cracked floor
nearby,
as though blood had congealed there. He scraped
the
stain with his finger, then tasted his finger. He frowned
and
spat. It was not any kind of blood he knew about.
It reminded him, though, of the primary
goal of the
moment.
He stood, tapping the ground with the battered
old mop
handle he always carried. "'Nough look at stuff,"
he
proclaimed. "Look for food first. Come 'long."
Obediently, they followed him out of the
wreckage of
the war
engine, then paused and looked around.
"Where ever'body go?" Tagg
wondered.
Gandy shrugged. "Aroun' someplace.
Can't get far,
followin'
Highbulp. Glitch don' move that fast."
From where they were, a dozen tunnels and
breaks in
the
rubble led away. Choosing one at random, old Gandy
led
off, with Tagg and Minna following. "Now watch
good,"
he ordered.
"Watch what?"
"What?"
"You gonna do trick or
somethin'?"
"No! Watch for food. Need to find
stuff for make
stew."
The tunnel they were in was a long, winding
way
created
by the spaces between building stones that had
fallen
on one another. After a few minutes, Tagg asked,
"What
kind food Grand Notioner expect find here?"
"He didn' say," Minna said.
Just ahead of them, Gandy turned, frowning
in the
shadows.
"Any kind food," he snapped. "Keep lookin'. If it
moves,
it prob'ly good for stew."
"Okay." Moving on, Tagg stepped
into the lead.
They had gone only a few steps when Tagg,
his alert
young
eyes scanning everywhere, saw something move.
It was something that protruded, curving
downward,
from a
crack between fallen stones. It was a tapered thing,
about
as long as his arm. Dark and greenish, it was almost
invisible
against the muted, mottled colors of the rubble
around
it. But as his eyes passed over it, it twitched.
Tagg stopped, and the others bumped into
him from
behind.
Old Gandy tottered for a moment, then regained
his
balance. Minna clung to Tagg, her pressure against
him
totally distracting him. He decided at that moment
that
any time Minna wanted to bump into him, it was all
right
as far as he was concerned.
"Why Tagg stop?" Gandy snapped.
"I nearly fall
down."
"Okay," Tagg murmured, paying no
attention at all to
the
elder. "That fine."
"Not fine!" Gandy pointed out.
"S'posed to be lookin'
for
food, not foolin' aroun'. You!" He nudged Minna with
his mop
handle. "Leggo Tagg. Stop th' foolishness!"
"Oh." Minna backed away,
shrugging. "Okay."
With a sigh, Tagg turned to go on, then saw
the thing
he had
seen before. The thing that twitched. He pointed at
it.
"What that? Maybe food?"
They gathered close, and Gandy bent for a
better look.
The
thing was sticking out of a small crevice in the rubble.
It was
hard to tell in the subdued light, but it seemed to be
round
and tapered, with a sort of sharp ridge running along
the top
of it. Its color was dark green. And as they stared
at it,
it twitched again.
They stumbled back, wary.
"What it is?" Tagg asked.
Gandy peered again. "Dunno. Maybe half
a snake?"
"Might be." Tagg approached it
carefully, thrust out
his arm
and prodded the thing with his finger, then jerked
away.
When he touched it, it writhed with a motion that
was
more than a twitch. Like the tail of a huge rat, it
swayed
this way and that. But it seemed otherwise
harmless.
Whatever might be at the other end of it, this
end had
no teeth or claws.
"This food?" Tagg asked the Grand Notioner.
"Might be," Gandy decided.
"Snake okay for stew
sometimes,
if not bitter. Check it out."
"What?"
"TASTE it. See if it bitter."
Reluctantly, Tagg approached the thing
again,
grasping
it with both hands. It writhed and struggled in his
grip.
Whatever it was, it was very strong. But he held on,
and
when it seemed a bit subdued, he lowered his head,
opened
his mouth and bit it as hard as he could.
Abruptly, the thing flicked and surged,
flipping Tagg
across
the jagged tunnel into the far wall. And all around
them,
seeming to come from the stone itself, a huge roar
of
outrage rang through the air.
Tagg got his feet under him just as the
Grand Notioner
surged
toward him, running for his life, with Minna right
behind.
Both of them collided with Tagg, and all three
went
down, rolling along the cracked floor, a tumble of
arms,
legs and muffled curses.
They had barely come to a halt when others
- a lot of
others
- piled into them, over them, and onto them. The
main
party, led by the Highbulp Glitch I himself, had
been
emerging from a connecting way when they heard
the
roar and panicked. In an instant, there were gully
dwarves
tumbling all along the tunnel, and a great pile of
gully
dwarves at the convergence where Glitch I - and
everyone
behind him - had stumbled over the flailing trio.
It took several minutes to get everyone
untangled
from
everyone else, and Tagg - at the bottom of the heap -
was
thoroughly enjoying being tangled up with Minna
again
until he looked up and gazed into the thunderous
face of
his lord and leader, Glitch I, Highbulp by
Persuasion
and Lord Protector of This Place and
Anyplace
Else He Could Think Of.
Glitch glared at the three just getting to
their feet.
"Gandy!
What goin' on here?"
"Dunno," Gandy grumbled.
"Ever'body pile up on
me. How
I know what goin' on? Couldn' see a thing."
"Heard big noise," the Highbulp
pressed. "You do
that?"
"Not me," Gandy shook his head.
He pointed an
accusing
mop handle at Tagg. "His fault. He do it."
"Do what?"
"Snakebite."
Feeling that he should explain, Tagg
pointed up the
corridor.
"Somethin' stickin' out over there. Like half a
snake.
Tasted it to see if it bitter."
The Highbulp squinted at the twitching
thing. "Is it?"
The earlier roar had faded into echoes,
leaving an
angry,
hissing sound that seemed to come from nowhere
in
particular.
"Is now, sounds like." Tagg
nodded.
Cautiously, the clans of Bulp gathered around
the
green
thing protruding from the rubble. Glitch scrutinized
it
carefully, first from one side, then from the other, then
beckoned.
"Clout, come here. Bring bashin' tool."
A squat, broad-shouldered gully dwarf
stepped
forward
uncertainly. On his shoulder he carried a heavy
stick
about three feet long.
Glitch pointed at the twitching thing.
"Clout, bash
snake."
Clout looked doubtful, but he did as he was
told.
Raising
his stick over his head, he brought it down against
the
twitching thing with all his might. This time the roar
that
erupted, somewhere beyond the rockfall, was a shriek
of
sheer indignation. Stones trembled and grated, dust
spewed
from crevices, and the entire wall of fallen rock
began
to shift. The twitching green thing disappeared,
withdrawn
into the rubble, and massive movements
beyond
sent fragments flying from the rocks there. All
around,
the debris shifted and settled, closing crevices and
escape
tunnels.
As gully dwarves scampered back, falling
and
sprawling
over one another, the entire wall of rubble
parted,
and in the settling dust a huge, scaled face glared
out.
Slitted green eyes as bright as emeralds shone with
anger,
and a mouth the size of a salt mine opened to reveal
rows of
dripping, glistening fangs. The scale crest atop the
head
flared forward, and the head was raised to strike.
Then
the emerald eyes widened slightly and the mouth
closed
to a grimace.
"Gully dwarves," Verden Leafglow
hissed, her voice
laced
with pain and contempt. "Nothing but gully
dwarves."
*****
For a time, she simply ignored them. Their
pleas for
mercy,
the smell of their fear, the cowering huddles of
them
here and there in the shadows, were dimly pleasant
to her,
an undertone like music, soothing in its way.
A gaggle of gully dwarves. They could do
her - a
powerful
green dragon - no harm. They could not get
away -
all the exits they might reach were sealed by
rockfall
- and at the moment, she decided, they were not
worth
the effort it would take to crush them. So she
ignored
them, concentrating instead on her wounds. The
indignities
of a bitten and thumped tail rankled her, but
she
could deal with the perpetrators later, when she was
stronger.
They were trapped here in the rubble with her.
They
had nowhere to go.
The saw-edged disk had ripped into her
body,
bringing
her down in the rubble. In the darkness of the
fallen
castle, almost buried by debris, she had lain
bleeding
as the armies of the Dragon Queen passed by -
passing,
she thought bitterly, and leaving her behind. For
that,
she would not forgive Flame Searclaw. The huge,
arrogant
red dragon with his preoccupied human rider, had
known
she was there. In her mind, clearly, had been his
dragon-voice,
chiding and taunting her.
Her left wing hung useless beside her, her
left
foreclaw
was terribly maimed and it had been all she
could
do - through spells and sheer
concentration - to
close
the gaping slash at the base of her neck. That wound
alone
could have killed her, had her powers been less.
Still, the healing was slow, painful, and
incomplete. In
ripping
through the armored scales at her breast, the disk
had cut
her potion flask - hidden beneath the scales - and
carried
away the precious self-stone concealed there. It
was
gone, somewhere among the rubble, and without it the
powerful
green dragon lacked the magic to reshape her
maimed
parts. The ultimate healing power was beyond
her,
without her self-stone.
Focusing all of her concentration upon the
damaged
parts
of her, she drew what strength she had and applied it
to
healing. And when the effort tired her, she slept.
*****
When their initial blind panic began to
fade, replaced
by
simple dread and awe, the subjects of Glitch I -
Highbulp
by Persuasion and Lord Protector of This Place,
Etc.
- turned to their leader for advice.
They had to find
him
first, though. At first sight of the apparition that had
appeared
in the shifting rubble, Glitch had darted through
the
first several ranks of his subjects, crawled over, around
and
under several more layers of panicked personnel, and
finally
wedged himself into a crack behind all of them.
Getting
him out was a task made more difficult by the fact
that he
did not want to come out.
Finally, though, he stood among them,
gawking at the
huge,
green, sleeping head of the thing in the hole only a
few
feet away. "Wha . . ." He choked, coughed and tried
again.
"Wha . . . what that thing?"
Most of them looked at him blankly. Some
shrugged
and
some shook their heads.
"That not snake," Tagg informed
his leader. "Not stew
stuff,
either."
Emboldened by the Highbulp's restored
presence, old
Gandy,
the Grand Notioner, crept a step or two closer to
the
sleeping thing and raised his mop handle as though to
prod
it. He changed his mind, lowered his stick and leaned
on it,
squinting. "Dragon?" he wondered. "Might be.
Anybody
here ever see dragons?"
No one recalled ever seeing a dragon, and
most were
sure
that they would remember, if they had.
Then Tagg had a bright idea. "Dragons
got wings," he
said,
adding, doubtfully, "don't they?"
"Right," Gandy agreed.
"Dragons got wings. This
thing
got wings?"
Some of them crept about, trying to see
around the
huge
head in the hole, to see what was beyond it. But the
dim
light filtering in from above did not reach into the
hole.
There was only darkness there. They couldn't see
whether
the creature had wings or not.
"Somebody bring candle," Glitch I
ordered. "Highbulp
find
out."
With glances of surprise and admiration at
such
unexpected
courage, several of them produced stubby and
broken
candles, and someone managed to light one. He
handed
it to Glitch. The Highbulp held it high, stood on
tiptoes
and peered into the darkness of the hole. Then he
shook
his head and handed the candle to Tagg, who
happened
to be nearby. "Can't see," he said. "Tagg go
look."
Taken by surprise, Tagg looked from the candle
thrust
into
his hand to the fierce, sleeping features of the thing in
the
hole. He turned pale, gulped and started to shake his
head,
then saw Minna in the crowd. She was gazing at him
with
something in her eyes that might have been more
than the
candle's reflection.
Tagg gulped a shuddering breath, steeling
himself.
"Rats,"
he said. "Okay."
The huge, green head almost filled the hole
in the wall
of
rubble. As Tagg eased alongside it, his back to the
stones
at one side, he could have reached out and touched
the
nearest nostril, the exposed dagger-points of the great
fangs,
the glistening eyelid. The spiked fan of the
creature's
graceful crest stood above him as he crept
deeper,
edging alongside a long, tapered neck that was
nearly
as wide as he was tall and seemed to go on and on,
into
the darkness.
"Tagg pretty brave," Minna
whispered as they
watched
him go. Instinctively, her hand went into her belt
pouch
and clutched the pretty bauble Tagg had found for
her.
Her fingers caressed it, and the great, sleeping
creature
stirred slightly, then relaxed again in sleep.
"Not brave," Gandy corrected.
"Just dumb. Highbulp
gonna
get Tagg killed, sure."
Tagg crept through sundered rubble, just
inches away
from
the big green neck that almost filled the tunnel. Then
he was
past the rubble, and raised the candle. The place
where
he found himself was some kind of cavern, beneath
a rise
in the sundered hill above. It was dim and smelled
musty,
and was nearly filled by the huge body of the
green
creature.
Where the thing's neck joined an enormous,
rising
body,
Tagg spotted ugly, gaping wounds in the scales. He
stared
at them in awe, then beyond them, and his eyes
widened
even more. The green thing was huge. Arms like
scaly
pillars rested below massive shoulders, and ended in
taloned
"hands" as big as he was - or bigger. The nearest
shoulder
had another ugly wound, and the hand below it
was
mangled as though it had been sliced apart.
He raised his eyes, squinting in the dim
candlelight.
Above
the thing, on its far side, stood a great, folded
wing.
Nearer, a second wing sprawled back at an angle,
exposing
yet another gaping wound.
"This thing in bad shape," Tagg
whispered to himself.
"Pretty
beat up."
The huge body towered over him and its
crest was lost
in
shadows above. Farther along, the body widened
abruptly,
and he realized that what he was seeing was a
leg
- a huge leg, folded in rest. Beneath
it was a toed foot
with
claws as long as his arms. Beyond, curled around
from
behind, was the tip of a long tail. He recognized that
appendage
now. It was what he had bitten, when he
thought
it might be half a snake. The recollection set his
knees
aquiver and he almost fell down.
Tagg's nerves had taken all they could
stand. He had
seen
enough. He headed back.
Just as he was edging past it, the nearest
eye opened an
inch,
and its slitted pupil looked at him. With a howl,
Tagg
erupted from the hole, bowling over a half-dozen
curious
gully dwarves in the process. Behind him, the
great
eyelid flickered contemptuously, and closed again.
As Tagg got to his feet, Glitch stepped
forward.
"Well?"
"Well, what?"
"Well . . ." Glitch hesitated in
confusion, trying to
recall
what he had sent Tagg to do.
"That thing got wings?" Gandy
rasped.
"It got wings, all right. Got claws
an' tail an' gashes,
too."
Recovering his candle, Tagg handed it back to
Glitch.
"Highbulp want any more look, Highbulp go look.
I"ve
seen enough."
"Gashes?" Gandy blinked.
"What kind gashes?"
"That dragon all sliced up," Tagg
told him.
"Somebody
hurt it pretty bad."
Minna eased up beside him, gazing with
sympathy at
the
hideous face of the green dragon asleep a few feet
away.
"Poor thing," she said.
As she spoke, the dragon's eyes opened to
slits, then
closed
again. It shifted slightly, sighed, and seemed to
relax,
as though the pain of its wounds had somehow
eased a
bit.
For an hour, then, they searched for a way
out of the
rubble
trap. They found nothing - at least, nothing they
could
reach without going past the dragon. The shifting of
the
beast in its lair had resettled the fallen stone, blocking
every
exit. One after another, the searchers gave up,
shrugging
and gathering into a tight little group as far
from
the dragon as they could get.
When it was obvious that they were truly
trapped, Clout
asked -
of no one in particular - "So, now what?"
Gandy scratched his head and leaned on his
mop
handle.
"Dunno," he said. "Better ask what's-'is- name."
"Who?"
"WHAT'S-'is-name. Th' Highbulp "
He turned.
"Highbulp,
what we do now?" He peered around in the
dimness.
"Highbulp? Where th' Highbulp?"
It took a few minutes to find him. With
nothing better
to do.
Glitch I had curled up beside a rock. He was sound
asleep.
*****
They were all asleep when Verden Leafglow
awakened
- gully dwarves everywhere, scattered
in
clumps
and clusters about the dim recess, most of them
snoring.
At a glance, she counted more than sixty of the
little
creatures in plain sight, and knew there were more of
them
behind rocks, in the shadows, and beneath or
beyond
the sleeping heaps. One of them, she knew, had
even
crept past her into her lair, thinking that in sleep she
might
not notice. But it had only looked around and
returned
to the others.
Her first inclination was to simply
exterminate them.
But she
had a better idea. They might be useful to her, if
she
kept them alive for a time - and if she could make
them
serve her.
Gully dwarves. Her contempt for them was
even
greater
than the contempt most other races felt for the
Aghar.
As a dragon, she loathed ALL other races, and
these
were certainly the most contemptible of the
contemptible.
Even compared to the intelligence of
humans,
full dwarves, and others of the kind, the
mentality
of gully dwarves was so incredibly simple that
it
bordered on imbecility. And compared to dragon
intelligence,
it was nothing at all.
Still, the pathetic creatures had certain
instincts that
might
be useful. They were excellent foragers, adept at
getting
into and searching out places that others might not
even
know existed. And they were good at finding things,
provided
they managed to concentrate their attention on
the
effort for any length of time.
Somewhere here, among the rubble of the
destroyed
city of
Chaldis, was her self-stone. In her sleep she had
sensed
its presence. With her self-stone, she could heal
herself
completely. Properly motivated, the gully dwarves
might
find and deliver the self-stone.
Closing her eyes, she thought a spell, and
her dragon-
senses
heard the beginnings of tiny movements among the
rubble
beyond the rock-fall cavern where the gully
dwarves
were trapped. Tiny, scurrying sounds, hints of
movement
carried more by vibration in the stones than by
any
real noise. She concentrated on the spell, and the hints
of
movement increased in number and volume. She added
a
dimension of difference to the spell, and other
movements
could be sensed; slithering, scuffing
movements
seeming to come from the soil above her lair.
The vibrations became true sound, and
things scuttled
in the
deepest shadows within the chamber. From cracks
and
crevices everywhere, small things emerged, coming
toward
her. Rats and mice, here and there a squirrel, a
rabbit
or a hare - they emerged by the dozens, answering
the
call of her spell.
For a moment it seemed the place was filled
with
rodents,
darting around and over the tumbles of sleeping
gully
dwarves, then they were all directly in front of her.
Moving
carefully, ignoring the pain of her injuries, she
thrust
out her right paw, and its talons sliced downward,
slaughtering
great numbers of the rodents. Using her tail,
she
scraped the ceiling of her lair, and brought forth the
herbs
and roots that hung there, drawn downward from
above
by her magic. These she pushed from tail to foot to
forepaw,
and deposited them in front of her hole, beside
the
dead rodents there. A final twist to the spell, and rocks
moved,
somewhere above. Seconds later, water began to
drip
from the roof of rubble, a small spring diverted to
flow
through the chamber. And a small, crackling fire
appeared
in mid-chamber.
"Wake up, you detestable
creatures," Verden Leafglow
rumbled.
"Wake up and make stew. You are no good to
me if
you starve."
*****
"Sure. We find thing for you. No
problem. What thing
is?"
Glitch I stifled a belch and grinned a reassuring grin at
the
monstrous face looking at him from its hole.
After the first shock of sharing a closed
cave of
rubble
with a dragon had worn off, and when it became
obvious
that the dragon didn't intend to kill them and eat
them - at
least not right away - the Clans of Bulp had
gotten
down to business. First things first. They were
hungry,
and there was food.
Within minutes, savory stew was bubbling in
their
best
pot over what - to some of the ladies especially - was
the most
remarkable cooking fire they had ever
encountered.
The fire seemed to have no fuel, nor to need
any,
and none of them had ever seen stew become stew so
quickly.
Then, when their bellies were full, the
dragon
explained
to them what she needed. She seemed, despite
her
great size and horrendous appearance, to be a pleasant
enough
dragon. Her voice was low and comforting, her
words
simple enough for most of them to understand and
she
even managed to seem to smile now and then. Quite a
few of
them discovered - without ever considering that
there
might be a touch of magic involved here - that they
were
really quite fond of the unfortunate Verden Leaf
glow.
"The thing I need is a small
thing," she told the
Highbulp.
"It is a sort of stone, about this big. ..." A huge,
three-fingered
"hand" with needle-sharp talons a foot long
appeared
beside the green face, two talons indicating a
size.
About an inch and a half.
"Lotta stones 'round here,"
Glitch said dubiously,
looking
around the cavern. "Whole lot more outside,
though.
Oughtta look outside of here."
"By all means," Verden agreed.
"Outside, of course.
And I
am sure that, once you are outside, you wouldn't for
a
minute consider just going off and leaving me, would
you?"
"Nope," Glitch shook his head,
speaking just a bit too
loudly.
"Nope, wouldn' do that. Sure wouldn'."
"Of course you wouldn't," Verden
said softly.
"Because
that would be very unwise."
"Sure would," Glitch agreed
emphatically. Then his
face
twisted in confusion. "How come not wise?"
"Because only a few of you will go out
to search," the
dragon
hissed. Suddenly, as subtly as the narrowing of her
eyes,
all hints of the "friendly" dragon were gone and the
gully
dwarves saw Verden Leaf glow as she really was.
"All
the rest will remain here," she said, "with me."
As they cowered away from her, she pointed
with a
huge
talon. "You," she said, pointing at old Gandy. "You
will
search. And you." This time she pointed at Tagg.
"You
two, and three more. The rest stay. The way out is
here"
- a talon turned, pointing - "just behind my head."
Some of them crept closer to look. Just
behind the
"hole,"
on her right side, was a crevice in the rubble. Tagg
grabbed
Minna's hand and headed for the opening.
Abruptly,
the dragon moved her head, blocking the way.
"Not
the female," Verden hissed. "She stays."
Verden knew her choices were right. The old
gully
dwarf
with the mop handle staff was, within the limits of
Aghar
intelligence, the smartest of them all. He would
search
well, and he was the least likely to wander off. The
young
male was the same one who had slid past her to
look
into her lair. For his kind, he had a certain courage
and a
degree of curiosity. And it was unlikely that he
would
flee, as long as the dragon had the female he
favored.
She would also keep the one they called
Highbulp.
The
rest had a certain dim loyalty to him, she sensed -
probably
more than he had to any of them.
She moved her head again. "Go. Now! Find
the disk
that
cut me. The stone should be nearby."
Tagg and Gandy darted past the dragon's
jaws and
through
the opening, Tagg glancing back at Minna with
frightened
eyes. As soon as they were out, others hurried
to
follow them. Verden let three others pass, then blocked
the way
again.
Verden relaxed. There was a chance the
gully dwarves
would
find the self-stone. It was somewhere nearby. She
could
sense its presence, dimly. There was a chance they
would
recover it for her. If not . . . well, then she would
just
have to kill them and try to find it, herself.
As her eyes closed, the hostages began to
chatter
among
themselves. She ignored them, then opened one
eye in
mild curiosity. "Promised place?" she murmured.
"What
promised place?"
From his refuge behind a rank of his
subjects, Glitch
peeked
out at her. "P . . . Promised Place," he said. "Where
we
s'posed to go. Our de . . . density."
"Density? You mean, destiny?"
"Right. Dest'ny."
"And where is the Promised Place?"
"Dunno," Glitch admitted.
"Nobody know."
She closed her eye again, bored with the
"density" of
gully
dwarves. Within seconds she was asleep.
*****
With Clout and two others - Gogy and Plit -
following
them, Gandy and Tagg made their way back to
where
they had found the dented disk. The dragon had
said to
look there, and they were in no mood to argue with
a
dragon.
More than a day had passed. Maybe two or
three
days,
for all they knew. The smoke that had lingered
above
the ruined city was gone now, blown away, and
only
bleak rubble remained. But otherwise, things were as
they
had been . . . almost. Rounding a turn in a ravine
among
rubble, the five heard voices ahead. Clinging to
shadow,
they crept forward to see who was there. Tagg
was the
first to see, and he almost bowled the others over,
backpedaling.
Talls," he whispered. "Sh!"
From the shadowed mouth of a
"tunnel" where great
stones
had fallen across the gaps between other stones,
they
peered out.
The humans ahead of them were ragged and
scarred.
There
were two of them, and they were working
frantically
at the great, tumbled skeleton of the fallen
discobel,
turning its huge crank inch by inch as the long
throwing
arm rose above them. Lying on its side, the
sidearm
thing became a slanted pole, its outward end
creeping
toward the sky above the sheer walls of rubble
around
them.
"No business . . . comin' this way ...
in the first place,"
one of
them grunted, heaving at the windlass of the crank.
"Nothin'
here . . . just ruins."
"Shut up!" the other hissed.
"Your fault we ... fell in
this -
canyon . . . now pull. . . harder . . . only way to ... get
out of
here."
In the shadows. Clout whispered, "What
Talls doin'?"
"Dunno," Gandy shrugged.
"Tall stuff don' make
sense.
Hush."
Slowly, out in the little clear area (which
was, indeed,
like a
deep canyon among sheer walls, if one looked at it
as a
human would, not seeing the many avenues of exit
that were
like highways to gully dwarves), the two men
labored
at the discobel's windlass and the sling arm rose
inch by
inch. Several times they had to stop and rest, but
finally
the arm stood straight up, its tip only a few feet
from
the nearest wall of stone.
The men looked up. "That'll do,"
one of them panted.
"Let's
tie it off. I'd hate to have that thing trigger itself
while
we're climbing up there."
The other paled at the thought, and
trembled. "Gods,"
he
muttered. "Splat!"
"Shut up and tie this thing off with
something. Here,
what's
this? The set-pin?" He picked up a sturdy cylinder
of
worked hardwood, about three feet long, and glanced
from it
to the barrel of the discobel. "Yeah, there's its slot.
Hold
that windlass 'til I get this in place."
With the other bracing the windlass, he set
the pin in
its
slot and tapped it with a rock to firm it. The other eased
off on
the crank, eased a bit more, then stood back,
sighing
in relief. The pin held. The machine remained
motionless.
"Let's get out of here," one of
them said. Gingerly, he
stepped
to the base of the cranked-up arm and grasped it.
Using
its guy-bars as hand- and foot-holds, he began to
climb.
The other followed. From below, they looked like a
pair of
squirrels climbing a huge tree trunk, except that
instead
of branches, the trunk had triangles of cable
bracings,
held outward by heavy wooden guy-bars. They
climbed
higher and higher. At the top they hesitated, then
swung
from the tip of the arm to the top of the jagged
wall,
and disappeared from sight. Their voices faded, and
were
gone.
"Wonder what that all about,"
Tagg muttered. He
scratched
his head and looked around, puzzled. There was
something
he was supposed to do, but he had become so
engrossed
in watching the Talls that he had forgotten
what it
was. The others had, too, but after a moment old
Gandy
snapped his fingers. "Find stone for dragon," he
reminded
them. "Stone 'bout this big."
They stepped out from the
"tunnel" and peered
around.
"Lotta stones 'bout that big, all over," Tagg
pointed
out. "Which one?"
"Dunno," Gandy admitted.
"Better take 'em all."
They set to work gathering small stones -
all except
Clout,
who had lost his bashing tool somewhere and felt
uncomfortable
without it. He set about finding a new
bashing
tool.
With Gandy selecting rocks, and Tagg, Plit,
and
Gogy
collecting them, they had a nice pile of stones going
by the
time Clout found what he was looking for. It was a
sturdy
cylinder of polished hardwood, resting among the
inexplicable
vagaries of the great wooden device lying in
the
rubble.
It was exactly what he wanted, but it
seemed to be
stuck.
He pulled at it, heaved at it, and it budged slightly
but
would not come free. Frowning with determination,
he
clambered out of the maze of timbers, found a good,
heavy
stone, and went back in.
Clout had a philosophy of life - only one,
but it had
always
served him well. His philosophy was: if a thing
won't
move when you want it to move, bash it.
From outside, they heard him hammering in
there -
among
the maze of timbers - and looked up. "What Clout
doin'?"
Plit asked.
"Dunno," Gandy shrugged,
frowning. "Not gettin'
stones,
though."
The hammering went on, and then its ringing
took on
a new
sound. After each thud, something creaked, and far
above -
though those below didn't notice it - the great
braced
arm began to tremble.
"Almos' got it," Clout's voice
came from the timbers.
He banged again, and again, and abruptly the
whole
world
went crazy. The entire maze of timbers groaned,
crackled
and heaved upward, seeming to dance. And the
tall,
heavy arm above shot downward, with such force that
the air
sang around it. It arched toward the ground,
impelled
by the released windlass, and smashed into the
soil
only yards from where the other gully dwarves were
stacking
their rocks.
The impact was enormous. Gully dwarves,
rocks and
surrounding
rubble flew upward. Partial walls that still
stood
among the rubble teetered and fell, and a cloud of
dust
rose to blank out everything from sight. Below the
dancing
rubble, a deep, cavernous rumble sounded, and in
its
echoes came a muted roar of surprise and outrage. The
very
ground seemed to fall, resettling several feet lower
than it
had been.
For a time there was silence, then the dust
blanketing
the
ground shifted and a small head came up. "Wha'
happen?"
Tagg asked.
Around him, others arose from the dust,
wide-eyed
and
shaken. Plit and Gogy appeared first, then old Gandy,
coughing
and spitting dust.
"Wha' happen?" someone echoed
Tagg's question.
Gandy looked around, bewildered. Then he
looked up
and
blinked. "Fling-thing fall down," he said.
Not far away, the maze of timbers that had
been a
discobel
was now an entirely different maze. It had rolled
over,
its timbers realigning in the process. At first the
gully
dwarves could see no movement there, then there
were
scuffing sounds and Clout appeared, crawling from a
gap
between broken spars. He got out, dusted himself off
and
blinked at the rest of them.
"Where Clout been?" Gandy
demanded.
Clout held up a sturdy cylinder of polished
wood. "Got
new
bashin' tool," he explained. "Wha' happen out here?"
The carefully-collected pile of rocks was
gone -
scattered
all over the clearing. Gandy sighed and began
again
to pick up stones. The others watched for a moment,
then
joined him. And as other gully dwarves appeared,
chattering,
Gandy silenced them with a glare. "No talk,"
he
snapped. "Get rocks."
Soon there were dozens of them there, all
busily
picking
up stones. And then more, and then still more.
Suddenly, Tagg glanced around and saw Minna
beside
him, gathering rocks. He blinked, frowned and
remembered.
"What Minna doin' out here?" he asked.
"Gettin' little rocks," she
explained. "Somebody say
to."
"Where dragon? Let everybody go?"
"Hole fall down," she said.
"Dragon can't move. Foun'
new
gully, though, for come out."
"Oh." He looked around. There
were gully dwarves
everywhere,
all collecting stones. But to Tagg, that didn't
seem
quite as important as it had before. He went and
found
Gandy, and explained the situation to him. "Dragon
don'
got everybody anymore." he said. "Look."
It took a lot longer for Gandy to get
everyone to stop
collecting
rocks than it had taken to get them to start.
Inertia
is a powerful force among gully dwarves. But
finally
they were all gathered around Gandy and someone
asked,
"What we do now?"
"Dunno," he said. "Ask
Highbulp." He turned full
circle,
searching. "Where what's-'is-name?"
"Who?"
"Th' Highbulp! Ol' Glitch. Where th'
Highbulp?"
None of them knew, so they went looking for
Glitch I.
They
found him, eventually, right where they had left
him.
Glitch had slept through the
"earthquake," only to
wake up
and find everyone gone. He sat up, rubbed his
eyes
and noticed that the stones had shifted and a new
tunnel
had opened. So he headed that way, grumbling. It
was
just like his subjects to wander off and leave their
leader
to catch up when he got around to it.
He was just ducking to step through the
opening when
a voice
behind him said, "Oh, all right! Let's make a
deal!"
At first he couldn't see who had spoken.
Sometime
during
his nap, a whole new rockfall seemed to have
filled
about half of the cavern. Huge slabs of stone had
crashed
down from above, and torrents of gravel with
them.
He peered here and there, then found the speaker: a
big,
angry green eye stared back at him from the depths of
a
crevice among the stone.
"Who that?" Glitch asked, backing
hastily away.
"Verden Leafglow, you little
imbecile!" The crackling
voice
subsided into a rasp of resignation. "I'm ready to
make a
deal."
"What kin' deal?" He hugged the
cavern wall, ready to
flee at
an instant.
"I'm trapped here," the dragon
voice admitted. "The
hill
fell in on me, and I can't move." The statement wasn't
entirely
true. She knew she could fight free if she had to,
but the
effort it would take to get loose - in her condition -
might
kill her. "I need help," she said.
The Highbulp relaxed slightly. "What
kin' help?"
"The same thing I needed before!"
the answer was
almost
a roar of aggravation. Then the dragon sighed and
lowered
her voice. "My self-stone. I told you about my
self-stone.
Remember?"
It took a bit of head-scratching, but then
the Highbulp
remembered.
"Little stone? 'Bout this big? Special stone?"
"That's the one. I need it, and I need
you and your . . .
your people
to find it for me."
The Highbulp scowled in deep thought,
scuffing the
ground
with his toe. Then his eyes lighted with a shrewd
look.
"What in it for me?" he asked.
The deep growl that seeped through the
fallen stone
mixed
irritation and controlled rage, but Verden held
herself
in check. She was trapped, but not helpless. It
would
be the work of a moment to free a claw and rend
the
arrogant little nuisance to shreds. But that wouldn't
solve
her problem. "What do you want?" she asked.
*****
When the rest of his tribe found him -
right where they
had
left him - Glitch I, Highbulp Etc., was sitting on a
rock in
the rockfall cavern, his chin resting on his
knuckles.
At first, he seemed to be deep in thought; then
the
other dwarves noticed that he was asleep.
They gathered around him, curious. Old
Gandy
walked
around him, then prodded him with his mop
handle
staff to get his attention. "What Highbulp doin'?"
he
asked.
Glitch blinked, raised his head and looked
around.
"What?"
"Why Highbulp sittin' here?"
"Thinkin'," Glitch said,
irritated at being awakened.
"Highbulp
doin' big think."
"Soun' 'sleep, thinkin'? Think 'bout
what?"
Glitch scratched his head, trying to remember
what he
had
been thinking about. From the shadowed rockfall
beyond,
a voice thin with exasperation said, "He's trying
to
decide what he wants from me."
The voice so startled the gully dwarves
that several of
them
tripped over others, and for a moment the place was
a
tumble of confusion. Then Gandy stooped to look under
the
rocks. "Dragon? That still you?"
"It's still me," Verden Leaf glow
assured him. "I can't
believe
that little oaf went to sleep. I thought he was
thinking."
"Highbulp always go to sleep, when try
to think,"
Gandy
explained. "Think about what?"
"I am prepared to offer you stinking
little . . . you
people
. . . something that you want, in return for delivery
of my
self-stone. SO WHAT IN THE NAME OF THE
GODS IS
IT THAT YOU WANT?"
Gully dwarves tumbled about again, some
diving for
cover,
some running for the exit. With a hiss, Verden
exhaled
a jet of noxious vapor - just a small stream, but
aimed
directly at the exit tunnel. Gully dwarves darting
into
the mist recoiled, gasping and coughing, tumbling
backward
as the green fumes assailed them. "No running
away!"
Verden commanded. "We are going to settle this,
here
and now! Tell me what you idiots want."
The Grand Notioner looked around him,
puzzled.
"Want?
Dunno. Anybody know what we want?"
"Stew," several offered.
"Out," a few others said.
"Rats?"
someone wondered.
"Make up your minds," the dragon
hissed.
"We find self-stone, give to you, you
give us
somethin'?"
Gandy pressed, trying to get it clear.
"Yes."
"What you give us?"
"I DON'T KNOW! I'M TRYING TO GET YOU
TO . . .
!"
Gully dwarves were diving, tumbling and
rolling
everywhere.
The Highbulp tried to hide behind the stew
pot,
then sniffed at its aroma and realized that he was
hungry.
With an effort, Verden lowered her voice
again,
speaking
very slowly.
"I... am . . . trying ... to ... find
. . . out . . . what . . .
you . .
. want," she said.
Gandy peeped out from behind a rock.
"Oh," he said.
"Okay.
Highbulp, what we want?"
Glitch didn't respond. He was busy eating
stew.
Something akin to inspiration tugged at
Tagg's mind,
possibly
stirred up by realizing that Minna was beside
him,
holding his hand. "Maybe what we always lookin'
for is
what we want," he suggested.
Gandy glanced around. "What
that?"
"Promised Place. Seem like we always
lookin' for
Promised
Place."
"Mebbe so," Gandy nodded. To the
dragon, he said,
"We
get you stone, you lead us to Promised Place?"
"Yes," she agreed, sighing.
"Where is it?"
"Dunno," he said. "Hopin'
you'd know."
"Rats," the dragon muttered.
"Rats, too," Gandy pressed.
"Throw in some rats."
"All right! It's a deal."
Gandy crept nearer to the rockfall and
leaned down to
peer
into the depths. A big, green eye looked back at him.
"You
say true?" Gandy asked.
The dragon glared at him, then sighed.
"I say true.
Have I
ever lied to you?"
"Okay," Gandy decided. "When
Highbulp finish
eatin',
somebody tell him he decided what we want. We
get
little rock for this dragon, we go to Promised Place."
Within moments, there were gully dwarves
filing
through
the exit, all telling one another, "Find little rock,
'bout
this big."
Tagg started to follow them, but Minna pulled
him
back.
Still holding his hand, she crept toward the rockfall
and
looked beneath. "How come dragon make deal with
us?"
she asked.
"My lair collapsed," Verden said.
"Oh," Minna breathed. Again she
looked into the
depths
of the fallen rock, at the great, green eye looking
back at
her. "Oh. Poor thing." Sympathetic and truly
concerned,
she reached into her belt pouch and brought
out her
finest treasure, the little bauble given to her by
Tagg.
"Poor dragon," she said. "Here. Here a pretty thing
for
you."
She reached the bauble toward the hole, and
the green
eye
brightened. The dragon voice hissed, "That's it! It's
mine!"
A talon shot upward, spraying rock fragments into
the
cavern.
Tagg tumbled back, pulling Minna with him.
She lost
her
hold on the self-stone, and it arced upward, then down.
There was a splash, and Glitch snapped,
"Watch it!
Highbulp
eatin'!" Glaring, he swigged another mouthful of
stew,
gulped it down and grumped, "How come stew got
rocks
in it?"
"My self-stone!" Verden Leafglow
shrieked. "You . . .
you
SWALLOWED my self-stone!" Rocks erupted again,
and a
gigantic clawed arm emerged. For a second, huge
talons
flexed above the horrified Highbulp, then Verden
hissed
with frustration and pulled back her claws. The
little
nuisance might be nothing but a gully dwarf, but he
was a
living thing. And her self-stone was inside him. The
self-stone,
with its affinity for life.
If he died with the self-stone inside him,
the crystal
would
be destroyed.
*****
Under smoky skies, across a war-ravaged
land, the
combined
clans of Bulp made their way out from Chaldis
and
into the vast reaches of the Kharolis Mountains, ever
onward
and ever upward, led by a thirty-six-foot-long
green
dragon who carried a Highbulp at her breast.
Verden Leafglow was not happy about the
situation. As
a guide
for the puny creatures she so despised, she felt
humiliated
and degraded. She longed to simply splash
their
blood all over the nearest mountainside. She dreamed
of
doing that, but she did not do it. She was stuck with
them.
By holding Glitch I - and the self-stone within him -
close
to her breast, she had managed a temporary healing
of her
wounds. But it was only temporary, until she had
her
self-stone back, intact and uningested.
She needed the detestable little imbecile,
and he knew
it. At
first, the sheer terror of being gripped in dragon
claws
and pressed against a dragon's breast had almost
killed
him. A more complex individual probably would
have
died from compounded fright and shock. Glitch had
only
screamed and passed out.
Since then, though, he had decided that he
enjoyed
being
carried around by a dragon, and seemed to be doing
everything
in his power to maintain the status quo.
Whether
by his own doing or by simple luck, Glitch had
kept
Verden's self-stone lodged somewhere inside him for
nearly
a week. Through sheer stubborn perversity, it
seemed,
Glitch I had become constipated, and seemed
determined
to remain that way until Verden delivered him
and his
subjects to their Promised Place. She couldn't kill
him,
she couldn't dispose of him - each time she let go of
him for
more than an hour, her wounds began to open
again -
and she couldn't separate him from the rest without
chancing
that he would somehow disgorge the stone and
lose
it.
The self-stone in his belly was the
Highbulp's
guarantee,
and the arrogant little pest knew it. Somehow,
through
all the days and all the stews, the self-stone
remained
inside Glitch as though it were glued there.
Their Promised Place. They didn't know
where it was,
or even
what it was, but Glitch I was basking in his new-
found
glory as a dragon owner, and would settle for
nothing
less than the perfect spot. He had become
downright
obnoxious about it. Into the region of Itzan Nul
she led
them, and there - as the Aghar slept under bright
moons
- a familiar dragon-voice came again to
Verden,
speaking
within her mind. "You have survived," it said. "I
wondered
if you would."
"No thanks to you, Flame
Searclaw," she responded
in
kind, hatred riding on the thoughts. "You left me back
there.
You knew I was there, and you left me to die."
"You were injured and useless."
The red dragon's mind-
voice
seemed almost to yawn with disinterest. "There are
uses
for you, now, though. The armies are . . ."
"Don't speak to me of uses,"
Verden shot, hot rage
edging
the thoughts. "You and I have much to settle ... as
soon as
I am free to come for you."
"You have a duty.. .." Searclaw's
thoughts were
scathing.
"Begone!" Verden thought,
blanking out the mind-
talk.
She would not forget her "duty."
But first she must
retrieve
her self-stone. She must deliver these useless
gully
dwarves to their Promised Place. Visions of
slaughter
danced in her mind as she thought of the
moment
when her precious talisman was safe once more.
The
Highbulp and all the rest . . . how she would make
them
suffer when they were no longer needed. But first . .
.
Where might it be - the place they would
accept as
their
Promised Place? There were many places -
abandoned
places, devastated places, places where no one
now
lived or might ever want to live again. Such, logic
said,
was a fair definition of a Promised Place for gully
dwarves.
So Verden led them, on and on, as the days
passed.
Past the fortress realm of Thorbardin, through
wilderness
and uncharted lands, beyond Pax Tharkas they
journeyed,
skirting the beleaguered realms of elf and man.
As she scouted aloft, carrying Glitch I at
her breast,
the
voice of Flame Searclaw again sought her out. Cruel
and
impatient, its tones as fiery as the ruby scales that
flashed
when he flew, the red dragon penetrated her mind
with
his distant voice. "What are you doing?" he
demanded.
"You were told to come, but you are not here.
Report!"
"You should be glad I have not come to
you, Flame
Sear-claw,"
she shot back, fiercely. "We have a score to
settle,
you and I."
"Any time you like, green snake,"
his voice was
contemptuous.
"But first, you have a duty. Why are you
not
here?"
"I can't come," she admitted.
"Not just yet. There are
these .
. . these creatures. They have a hold on me, and
insist
that I lead them . . . somewhere."
"Creatures?"
In her mind she felt the red dragon's
presence, sensing
beyond
what she had said. Then it recoiled in disbelief.
"GULLY
DWARVES? You, the great Verden Leafglow, a
hostage
to ... to gully dwarves?" Cruel laughter echoed in
the
mind-talk. "What is it they want of you?"
"To take them to their Promised Place.
But they don't
know
where that is!"
"Gully dwarves." Again the cruel,
shadowy laughter.
"Hurry
and deal with your . . . with your new masters,
Verden
Leafglow. Your presence here is commanded."
The mind-voice faded and Verden trembled
with rage.
"Ouch!"
She glanced down at the struggling
Highbulp. "What?"
"You squishin' me! Don' squeeze so
hard!"
You little twit, she thought. I could
squeeze the very
life
out of you with no effort at all. Still, she sensed the
self-stone
lodged inside the little creature, responding to
his
discomfort. HER self-stone. It must be protected.
Reluctantly,
she eased her grip.
Everywhere, the dragonarmies were on the
move, and
Verden
Leafglow ached to join them - to join in the death
and
destruction they brought. She itched for the sport of it.
A dozen times, holding the smelly,
irritating little
Highbulp
to her breast, she led them to dismal, deserted,
unwanted
places - splendid places for gully dwarves. But
each
time, Glitch I, the Highbulp, took a slow, arrogant
look
around and said, "Nope, this not it. Try again."
Verden thought longingly of how pleasant it
would be
to
slice the strutting little twit into a thousand bloody
chunks
and scatter him all over Ansalon. But for the self-
stone
lodged within him . . .
"Not Promised Place," he
insisted, time and again.
"Nope,
this place okay for This Place, but not Promised
Place.
Dragon promise Promised Place. Try again."
Beyond the Kharolis', while her unwanted
charges
slept
beneath the visible moons, a thoroughly exasperated
Verden
Leafglow took Glitch and went scouting. On great
wings,
fully healed if only temporarily, she soared high in
the
night sky. All her senses at full pitch, she searched,
and
where ancient scars creased the shattered land, the
mind-talk
came again.
Like a taunting, contemptuous message,
hanging in the
air,
waiting for her to hear it, it was there. Flame
Searclaw's
voice, from far away. A chuckle of evil mirth,
and
words.
"So they still possess you," it
said. "The least among
the
least, they search for their heritage. And Verden
Leafglow
is their slave. How marvelous. There is an
answer
to your riddle, though."
"Continue." Verden Leafglow sneered mentally. "You
have my
attention."
"Destiny," the non-voice
snickered. "A Highbulp of
destiny.
And one such as you to guide him. How
exquisite."
Verden growled in fury, but listened.
"Xak Tsaroth," the dragon voice
said. "Xak Tsaroth is
a
suitable Promised Place. Xak Tsaroth. The Pitt. They
belong
there. Let the Pitt be their destiny. And delivering
them to
such a place, at such a time, is your reward."
With a final chuckle of deep, taunting
amusement, the
voice
of Flame Searclaw repeated, "Xak Tsaroth . . . the
Pitt .
. ." and faded.
Xak Tsaroth. Soaring on wide wings, Verden
looked
down at
the Highbulp Glitch I, pressed to her breast. The
little
twit had, of course, heard none of it. He was sound
asleep.
Xak Tsaroth. Despite her hatred of Flame Searclaw
and the
murderous rage she felt toward him, an evil
delight
grew in Verden. Her reward, indeed. She knew
what
was in Xak Tsaroth. There could be no finer revenge
on the
gully dwarves than to deliver them there. Others of
their
kind were there . . . enslaved, abused and at the
mercy
of draconians. These should join them.
The idea was very sweet to her.
Verden Leafglow had returned to the
combined clans
by the
time they awakened. Like a great, serpentine pillar
of
brilliant emerald, she towered above them. Her vast
wings
were radiant in the morning sun and her formidable
fangs
alight in her dragon mouth. Little Highbulp seemed
a
ragged doll clenched at her breast. Huge and malevolent,
Verden
Leafglow loomed over the puny creatures - and
shuddered
with revulsion when one of them tripped
sleepily
over her toe.
Without ceremony, she rousted them out and
told
them,
"I have found your Promised Place. Get a move on,
and
I'll take you there."
"No hurry," Glitch squirmed in
her grasp. "This place
not bad
This Place. Maybe stay here a while, then go."
"We go now," she hissed.
Gandy squinted up at her. "Where is
Promised Place?"
"Xak Tsaroth."
"Bless dragon," Minna said.
"What?"
"Dragon sneeze."
"I did not sneeze! I never sneeze. I
said, 'Xak
Tsaroth'."
"Bless dragon," Minna repeated.
"Where Promised
Place?"
Verden shook her head as though insects
were
tormenting
her. "The Pitt," she said.
All around her, gully dwarves glanced at
one another
with
real interest. "That sound pretty good," several
decided.
"Sound all right," Glitch
conceded. "Maybe think 'bout
that,
day or so, then . . ."
"SHUT UP!" Verden roared.
"WE GO NOW!"
Never before - as far as anyone who might
have cared
knew -
had gully dwarves traveled as fast or as
purposefully
as the combined clans of Bulp traveled
during
the following two days. It was a nearly exhausted
band
that gathered by evening's light to gaze on Xak
Tsaroth.
They stood at the top of a high, sheared slope
above
shadowed depths, and looked out at distant crags
beyond
which were the waters of Newsea.
"The Promised Place," Verden
Leafglow told them. "I
have
brought you here, as I promised. I have kept my
word."
"Promised Place?" The Highbulp
squinted around.
"Where?"
"Down there," Verden pointed
downward with a
deadly,
eloquent talon. "The Pitt." Not gently, she set
Glitch
down and said, "This is it. Now cough up my
stone."
Tagg crept to the edge and looked down. It
was a slope
of
sheer rock, a vertiginous incline that dropped away into
shadows
far below. "Wow," he said.
The Highbulp only glanced into the depths,
then turned
away,
an arrogant, scheming grin on his face. "Prob'ly not
it,"
he decided. "Nope, prob'ly not Promised Place. Better
try
again." With a casual wave of his hand, he added,
"Dragon
dis - dismiss for now. Highbulp send for you
when
need you."
It was just too much for Verden Leaf glow.
She had
taken
more than she could stand. "Dismissed? You
imbecilic
little twit, you dismiss we? Rats!"
Gully dwarves backpedaled all around her,
tumbling
over
one another. Some went over the edge, sliding and
rolling
away toward the shadowed depths. Others turned
to
watch them go. "They really movin'," someone said.
"That
steep." "Smooth, though," another noted. "Good
slide."
"RATS!" Verden roared again,
exasperated beyond
reason
and reverting to the vernacular of her charges.
"RATS!"
Annoyed beyond control, she aimed a swat at
Glitch.
The Highbulp dodged aside, ducked . . . and
belched.
Something shot from his mouth, to bounce to a
stop at
Verden's foot. She scooped it up. It was her self-
stone.
She had it back, intact.
"Rats," Gandy said, realizing
that the good times were
over.
"That right," the Highbulp
remembered, snapping his
fingers.
"Rats, too. Dragon promise us rats."
"You . . . want. . . RATS?" The
huge, dragon face
lowered
itself, nose to nose with the little Highbulp. "You
want
rats? Very well. You shall have rats."
Closing her eyes, she murmured a spell, and
her
dragon-senses
heard the scurrying of tiny things in the
distance
- sounds below sound that grew in
volume as
they
came closer.
The gully dwarves heard it then, too, and
stared about
in
wonder. The sounds grew, seeming to come from
everywhere.
Then there were little, dark shadows arrowing
toward
them, emerging from crevices, coming over rises
and up
gullies - dozens, then hundreds, then thousands of
small,
scurrying things, homing in on them. Rats. A
leaping,
bounding, flowing tide of rats.
"Wow," Tagg murmured.
"Lotta rats," Minna concurred.
"Gonna make lotta stew,
for
sure."
Clout, never one to be concerned with
details,
brandished
his bashing tool and prepared to deal with
dinner.
Gandy, though, took a different view of the
matter,
"Too
much rats," he started. "Way too much rats for . . ."
The tidal wave of rats swept around them,
under
them,
over them - and carried them with it. A second later,
Verden
Leafglow stood alone on the ledge, looking down
at a
slope awash with rats and gully dwarves, all gathering
momentum
on their way to Xak Tsaroth, buried city
within
the Pitt.
As they disappeared into shadows, her
dragon eyes
picked
out details: Tagg and Minna hand in hand, their
hair
blowing around them; old Gandy flailing his mop
handle
as he tried to maintain his balance at great speed;
Clout
busily swatting rats and gathering up their corpses;
and the
Highbulp - Glitch I was rolling, tumbling
downward,
a flailing tangle of arms, legs and whipping
beard,
and his panicked voice rose above the others.
"Make way!" he shouted. "Get
outta way! Highbulp
on a
roll!"
Somehow, even disappearing into the depths
and the
shadows
- and the unsuspected horrors - of the ancient,
lost
city that was his destination and his destiny, Glitch I,
Highbulp
by Persuasion and Lord Protector of Lots of
Places
- including, now, the Promised Place - still
managed
to sound arrogant.
Clockwork Hero
Jeff Grubb
This is a Gnome Story. Such stories turn up
now and
again,
around hearths and over cups of mulled wine. The
talespinner
of a proper Gnome Story should always state
at the
outset that his is a story of the gnomish type, so that
the
listeners are not surprised by that which follows. The
Lower
Planes hold no fury compared to that of an intent
and
dutiful audience that suddenly discovers they are
trapped
in a Gnome Story, with no escape other than the
bodily
expulsion of the talespinner. Heads have been
broken,
families split asunder, empires uprooted, and all
because
of an unannounced Gnome Story.
This is a Gnome Story then, and that in
itself is
considered
fair and proper warning. And it is a Gnome
Story
because it deals with, to a great degree, gnomes.
Gnomes, you see, have the boundless
curiosity of men,
but
lack the limitation of sense, the directness of thought,
or the
wisdom to control this curiosity. This disposition
makes
gnomes a vital part of talespinning, as much as the
country
fool who proves to be the wisest person of the
party,
or the holy man who arrives at the last minute to
resolve
all the characters' problems. In a similar fashion,
gnomes
- with their insatiable curiosity, their gleeful
cleverness,
and their perseverance through frequent (and
dramatic)
failure - serve as a guiding light, a beacon for
other
races. In holding up their failings, their ramshackle
inventions
and plots, we see more than a little of
ourselves,
and consider ourselves cautioned against their
excesses.
So gnomes have an important place in the
universe
(at least fictionally), such that if gnomes did not
exist,
they would demand to be invented, and nothing
short
of another gnome could invent such a concept.
Fortunately for all, they do exist.
This, then, is a Gnome Story, with all of
its vantages,
AD and
DIS. It is an odd tale, in that it tells the story of a
gnome
who succeeds, a gnome who creates a most
wondrous
thing. But that is getting ahead of the tale.
Gnome Stories usually begin with the
talespinner
speaking
of some outsider stumbling onto the hidden land
of the
gnomes. The idea of a hidden land of the gnomes is
usually
an artistic "cheat," a stretching of the imagination,
since
there are very few places more noisy, smoky,
smelly,
and downright noticeable than a gnome
community.
Incontinent volcanos or a week-long reunion
of
gully dwarves would run a close second or third, and,
like a
cluster of volcanoes or gaggle of gully dwarves, a
gnome
community is generally well-noted by its neighbors
and
left alone. It is, therefore, remote from the rest of
civilization,
but at civilization's behest.
This particular gnome community - this
talespinner
must
assure you - was an extremely noisy place,
resounding
with the clang of hammers, the hiss of
escaping
steam, and the occasional explosion. The louder
the
gnomes, the more remote their home, and this was a
most
remote location indeed. So remote that the events of
the
outside world - the return of dragons, the coming of
the
Highlords and heroes, the war and all manner of
destruction
- passed this place by. In short, it was the
perfect
place to be an outsider, since there was much more
outside
than inside.
The outsider in question was not the
standard singular
found
in most Gnome Stories, but rather two, a doubleton
of
strangers, a windfall in terms of Gnome Stories. These
strangers
had two things in common: they were from
outside
this village of gnomes - yes, that's true - but more
important,
they were first found sprawled in awkward but
comfortable-looking
positions on the ground, next to a
large,
formerly leather-winged form. Said form had earlier
been a
dragon, but was now little more than an open buffet
for the
local scavengers.
The outsiders were both alive, however. One
was a
warrior
wrapped head to toe in dark armor, while the other
was
softer, plumper, unarmored, dressed in tattered finery
and
bound firmly at the wrists and ankles. The warrior was
a
woman, though this was not immediately apparent from
her
armor; the one in ragged finery was a man. For
gnomes,
gender is as unimportant as eye color or taste in
music,
but since these are HUMAN outsiders, it will
become
important. More on that later, because the gnome
had
finally arrived on the scene to survey the damage. And
this is
a Gnome Story.
It was a gnome named Kalifirkinshibirin who
discovered
the comfortably sprawled outsiders outside (of
course)
his village. Kalifirkinshibirin (or Kali, shortening
further
a name already truncated due to space) was a
smallish
gnome, whose hobbies included spoon-collecting
and
putting dried flowers under glass. He also had what
passed
for healing skill, being versed in some natural
poultices
and potions that had the unique advantage
(among
gnomes) of not killing his patients outright.
Kali was gathering ingredients for said
potions and
poultices
in that particular field on that particular morning,
and so,
it fell to him to discover those particular remains
of that
particular dragon, and the outsiders resting
comfortably
nearby. He was definitely not in the field
because
he was looking for new discoveries to be made,
new
revelations to be revealed, or new objects to muck
about
with. Kali was, to put it delicately, different from his
fellows.
No, better to strip away the kindness of
language and
face
this straight out. Kali was a queer duck among his
people.
Most gnomes live to invent. They have fives, even
tens of
projects in the works at the same time, one often
spilling
into another at random. Gnomes see the world as
inherently
wrong (not an unpopular sentiment), but
gnomes
differ from the rest of the universe in that they
believe
it is their job to set matters right. That's why they
invent
- continually, relentlessly, and explosively - all
manner
of gimcracks and snapperdoodles and
thingamabobs.
It's the thing that gnomes just naturally do,
like
breathing or taking tea.
But Kali didn't have that same sort of
drive as his
fellows.
He was pretty content in doing what he was doing
with
potions and plants and poultices to relieve the
occasional
outbreak of flu or bad colds. He had his
spoons/of
course;
inscribed with wildflowers, legendary
heroes, and
mythical
animals (which was how he recognized the
dragon,
by the by), but none of them were mechanical in
the
least. He kept plans for a solar-powered lighthouse
about
his parlor - for appearances - but he hadn't added to
them in
years.
In short, Kali was an underachiever. (This
was not a
criminal
offense to Kali's fellow gnomes - they tended to
be
understanding about it. Indeed, the fact that Kali's
healing
methods would not vary from week to week did
something
for his reputation as a healer).
In any event, it was Kali who found the
outsiders. He
determined
they were within the bounds of "still
breathing,"
and dragged the armored and unarmored forms
back to
his house in the village. (This is important, for it
would
make these outsiders - by custom - Kali's salvage
and
Kali's responsibility.) By the time he brought the
second
one (the unarmored, plumper, male one) back, a
small
crowd of his fellow gnomes had gathered about his
front
porch. They were armed with all manner of fearful-
looking
devices, and a sharp gleam shone in each and
every
eye.
To an outsider (particularly a human
outsider), these
gnomes
would appear to be a horde of evil torturers
prepared
to initiate a cruel inquisition, but Kali recognized
that
these were merely his fellow inventors. The devices
were
hastily-assembled inventions that would straighten a
leg,
lance an infection, or immobilize a thrashing patient
(the
last invention was a necessity for experimental
surgery).
The gleam that seemed so evil was only the
heartfelt
and honest lust that every gnome feels when one
of his
inventions might prove useful.
To an outsider, though, the gleam would
look
undoubtedly
and understandably malicious, and the size
and
number of sharp edges on the devices would tend to
intensify
said doubt. Were the two outsiders healthy, they
would
not walk into this apparently dangerous realm
without
at least a dozen more of their kind, and with a
healthy
reward promised on the other side.
Kali was dragging the large, plumper figure
onto his
porch
when he found his way blocked. The first outsider,
the
armored one, had awakened and now stood tottering in
the
doorway. She looked dangerous and tall, and while the
last
word could be attributed to all humans by all gnomes,
this
one looked taller still, swaying in her blood-colored
leather
boots like an improperly planted pine in the first
windstorm
of spring. The impressive nature of this
outsider
was further enhanced by the mass of her armor,
and the
great horns that rose from her helm like the
misplaced
pincers of some irate beetle.
The gathered gnomes set up a sigh of
disappointment.
Apparently,
her injuries were not serious.
The woman unlatched the toggles on her
helmet and
removed
it, revealing a sharp, angry face cradled in a scarf
of
blood-red hair. Swaying as though the ground were on
unsteady
terms with her, she scowled, then bellowed in a
wavering
voice, "You are all to surrender or - "
She did not provide another option, for the
weight of
her
words unbalanced her and she crumbled neatly in the
doorway.
It was obvious to all that she had suffered
greater
damage than initially thought. She needed help.
The gathered gnomes were ecstatic.
The pair of humans - armored and unarmored,
female
and
male, soldier and well . . . the male was dressed like a
merchant,
mage, or alchemist - rested in Kali's house for
five
feverish days. Neither was strong enough to wake,
take
food, or make demands. The man-merchant slept the
dreamless
sleep of the dead, while the woman-warrior
shuddered
with fits that brought her half-waking into the
pain of
this world. During this time, Kali was forced to
convince
more than one of his gnomish compatriots that a
newly
invented device - such as the one to bore a small
hole in
the forehead to witness their dreams - was
unnecessary,
and proceeded to work his own craft upon
them.
Kali's craft was healing, and he was quite good at
it... as
gnomes go.
On the morning of the sixth day, Kali awoke
to find
the tip
of a sword at his throat. This was a surprise
because
he normally kept such things as swords in a large
glass
case marked "SWORDS" in the other room. Not
surprisingly,
given the location of the sword, the woman-
warrior
was at the opposite end. Kali had restrained the
pair in
their sleep, so they would not hurt themselves in a
violent
dream, but he had made their shackles of loose
cloth.
Too loose.
"Surrender or die," she hissed.
Kali gave careful (and rapid) thought to
his options,
and
asked her what she wanted for breakfast.
The news of Kali's surrender to the
awakened outsider
moved
through the village like the fiery results of a failed
chemical
experiment.
(In Gnome Stories the outsider always
declares [him-
or]
herself master of the land, and the gnomes always
agree.
Some uncharitable souls say this is because the
gnomes
are stalling while they gleefully plan their
revenge.
In reality, gnome tribes are truly interested in
learning
as much as possible from newcomers, and will
try to
make them happy. If surrendering is what the
outsider
wants, it is a small price to pay as long as the
outsider
remains. So it was in this case.)
Soon, a horde of short but passionate
individuals
queued
up outside Kali's house, each seeking to surrender
to the
awakened woman-warrior, who was breakfasting
within
on blueberry muffins and sausage. Some gnomes
wrote
long poems, others recited longer declarations of
allegiance,
while still others attempted to surrender by
mime,
juggling sparklers so they would not be ignored in
favor
of those declaring and rhyming. Some few brought
swords
to beat into plowshares, though these arrived last,
since
they had to beat the plowshares into swords in the
first
place (and indeed, many of the swords had a distinct
plowsharish
look to them).
Rather than being pleased, the
woman-warrior (the
gnomes
were already calling her Outsider A and her
companion
Outsider B in their journals) seemed
threatened
by this outpouring of mass poetry, oratory, and
mime.
Indeed, a huge collection of small people shouting
and
waving, with others coming up behind bearing large
plowsharish-looking
swords would unnerve any stern
general
unschooled in gnomecraft. Unfortunately the
woman-warrior
reacted like a typical human, and charged
into a
disaster of her own making.
She strode out onto the porch to order the
gnomes to
scatter.
The sight of her was enough to inspire a mass
shout
from the crowd. She, in turn - thinking that an attack
was
imminent - brandished her sword. The gnomes surged
forward,
each intent on surrendering first. The startled
outsider
backed into the doorway, feinted at the crowd
with
her sword, then rapidly backed up again . . .
. . . And toppled backward over a cast iron
boot-holder
Kali
kept by the door (for cast iron boots). Woman and
sword
went boots over boots with a resounding crash. She
was
soon resting comfortably on the floor again, with a
small
bruise on the top of her head.
Kali shooed his friends, family, and fellow
inventors
out of
the entranceway and, with a sigh, returned to his
healing
craft (which he was quite good at ... as gnomes
go).
Her weapons and armor he hid in a back room, since
twice
now the warrior had become most unwell after using
them.
The warrior-woman would awake two days
later, but
in the
meantime the other outsider, Outsider B, awoke,
though
with less spectacular effects. He merely wondered
what
was for breakfast, and, though it was noon, Kali set
his
clock back six hours in order to be accommodating.
Outsider B, who astounded the surrendering
gnomes
by
informing them his name was Oster, seemed a bit
befuddled,
but less violent, when the herd of half-sized
humans
humbugged and mimed their absolute fealty to
him.
Then the assembled gnomes ran home to cross out
"Outsider
B" and write "Oster" in their journals. Oster
went
inside to have breakfast and dined pleasantly as the
sound
of erasers ripping through thin paper resounded
through
the village.
After breakfast, Kali shooed away the last
few neighbors
who had
stopped by to surrender (and to see if any blue-
berry
muffins were left). He returned to ask Oster about
his
travels and how he and the woman came to this place,
but
found his ambulatory charge missing from the main
room. A
sudden panic gripped Kali. He feared that this
stranger
had wandered off and, knowing humans, gotten
himself
into trouble.
A quick search revealed Oster in the second
spare
guest
room, at the foot of the bed where the warrior-
woman
was resting. The human had an odd look on his
face,
that look that gnomes get when they realize an
invention
requires no more modification. Rapture would
be a
good word for it. So would golly-woggled-knocked-
off-the-pins-in-love,
but rapture is shorter and as such will
be used
henceforth.
Kali moved quietly into the room and stood
there for
several
heartbeats, shifting his weight from foot to foot
and not
knowing if he should leave.
Finally the man sighed. A deep,
room-filling sigh that
would
have driven the atmospheric pressure indicator in
the
bedroom up a few notches, had Kali thought well
enough
to install such a device. It was a human, rapture-
filled
sigh.
"She is beautiful," he said.
"Healer, who is she?"
Kali was thunderstruck. He had assumed the
two
outsiders
knew each other, since they were found near the
same
wreckage. Kali wondered if the man's mind had been
damaged
by the fall, as the woman's apparently had.
"She, ah . . ." began the gnome,
"she was not with
you?"
Oster snorted like he had inhaled a fish.
"With me?
Nay,
Healer. I am a simple merchant, too bull-headed to
live
quietly under tyranny, but too old and fat to fight it
well.
My wagons were confiscated and I joined a small
party
that raided and ambushed the invaders, burning their
supplies
and freeing their slaves. For that crime we were
hunted
through hills and valleys by a greater force than we
could
have imagined. My comrades were soon dead and
scattered,
and I was left to face the fury of the Dragon
Highlord
on my own."
The human shook his head, but his eyes
never left the
slumbering
form of the woman. "Damned fool that I was, I
did not
run, nor beg for mercy, nor even think to draw my
weapon.
By the time I had even conceived of such things,
the
hell-spawn commander of that force - the Dragon
Highlord
himself - was upon me, and knocked me out.
Why the
Highlord did not kill me there I do not know,
Morgion
rot his bones. Instead he trussed me and slung me
dragonback
like a sack of flour. When I awakened to my
fate,
we were in the air. Then a massive blow struck the
beast
in its flight, and we crashed. I awoke to find myself
in your
parlor, with all these odd, pleasant little people,
and
with this" - he leaned toward the woman - "vision of
loveliness."
The woman-warrior was lean and stringy, her
battle-
hardened
muscles honed by war. But she was fair of face
and,
with her auburn hair spread out on the down pillows,
looked
almost angelic. It was easy for a human to think of
her as
beautiful when she was unconscious.
Kali, being a gnome, was thinking along
other lines.
"This Highlord," he asked,
"did you know him?"
"No," answered Oster, staring
rapturously at the
woman.
"I never saw him without his mask."
It was then apparent to Kali that the
"foul hell-spawn"
and the
radiant creature with whom the man was smitten
(for
even gnomes can recognize someone who is smitten)
were
one and the same. But more important at the time
was the
news that a massive blow hit the dragon they
were
riding and forced it to crash. Weapons that could
deliver
massive blows out of the sky and force dragons to
crash
sounded suspiciously gnomish to the gnome.
Of course, the outsider Oster would be
disappointed
to find
out that his vision of loveliness and his Morgion-
cursed
captor were one and the same. Were Kali a less
honorable
and more honest individual, he would have
burst
Oster's bubble at once. But Kali was a gentlegnome,
and
there were some things you just don't do in polite
society:
disappointing someone to whom you have
surrendered
was one of them.
Oster broke in on the gnome's reverie with
another
room-filling
sigh. "Does she have a name?"
"Er . . . ummm," stuttered the
gnome, thinking on his
feet.
"Did she give me a name when ... ah ... she brought
you in?
Something about fighting a dragon. Yes, that's it,
something
about a fight with a dragon. She hit it with
some
great magic, that must have ... ah ... been the
massive
blow you felt. And you fell off of it and ... ah ..."
He
scanned the room for inspiration, his eyes settling on
his
collection of ornamental spoons painted with
wildflowers.
He tried to think of a flower name. "She
brought
you here, but was . . . drained by the battle, and
took
ill herself soon after . . . something about the battle
that
wore her out. Columbine. Yes, THAT was the name.
Columbine."
"Columbine," said Oster, sighing
again, a deep sigh
that
made Kali think of a bellows in need of repair. "I owe
my life
to her. I feared that I would be held prisoner or
slain
by the Highlord, but now I have made good an
escape
to a magical land. Rescued by a beautiful and
magical
woman."
He turned to the gnome, transfixing Kali in
an intense
gaze.
"I must help her recover, little healer. What can I do
to
help?"
Kali stammered and stuttered, but at last
instructed the
man
Oster in some simple methods of healing, little more
than
the applying of cold compresses and the like. Then he
left
his two charges alone and fled the house. He needed to
think
about what had just transpired and, more
importantly,
to confirm his immediate fears concerning
the
dragon's demise.
Kali went from house to house, a long,
tedious
business
that took most of the rest of the day. This is not
because
the gnomish community was large - it was not -
but at
every house, a visiting gnome must make pleasant
conversation,
have tea, report on any recent findings, have
some
more tea, look at the host's latest researches, make
more
pleasant conversations, and so forth, before pressing
on.
Kali hoped he was not offending others by refusing a
third
helping of tea, but after the sixth house he was
beginning
to slosh as he walked.
At the seventh house, the one belonging to
Archimedorastimor
the Lesser, son of Archimedorastimor
the
Greater (and the Later), Kali found the answer he
feared.
The Archimedorastimors (father and son) had both
been
involved with astronomy and had long been
wondering
what to do with their time when it was overcast
or
daylight. While most gnomes in the field simply
attempted
to build large towers to get above the clouds
and
beyond the sun, the Archimedorastimors (Archies for
short)
instead came up with the novel idea of firing their
telescopes
from large catapults to get above the clouds and
the
sun. Other gnomes scoffed at the foolishness of the
theory
and went back to building towers. But Archie
father
and son went on experimenting until the time, three
years
ago, when Archie father built an explosive catapult
and
launched his entire laboratory into the air, from
whence
it never came down. Archie, son of Archie, had
since
continued his father's research, but (save for creating
a
combination parachute and pillow) had added little to the
science.
Occasionally, however, he managed to launch a
large
rock that would fall down on a building or three.
In any event, it was at the seventh house
that Kali
found
the answer he was dreading. Yes, five days back
Archie
had been out in the field experimenting with a new
astronomical
catapult, and from that testing he had just
returned.
The experiment had been a failure because
something
large and lumbering had gotten in the way at
the
last moment. The large and lumbering something
sounded
to Kali suspiciously dragonlike. When he
proposed
this theory, Archie did admit that the lumbering
something
was more than a little reptilian in appearance.
Further,
it made a sudden and steep dive after it flew into
his
rock. Kali took tea and made small conversation for
the
rest of the afternoon, adjuring Archie not to mention
the
details of this experiment to the new outsiders - Oster
and the
warrior-woman. Archie promised and also said he
would
be by later to surrender when he had finished his
journal.
Kali, having resolved the first problem,
now turned to
the
second. The warrior-woman was a Dragon Highlord
(whatever
that was), and had taken Oster as a prisoner - in
a mean
fashion at that. The Highlord's armor, which Kali
had
hidden in a back room, apparently had concealed the
fact
that she was a woman. Oster was now smitten (as
only
humans can be smitten) with her in her true
appearance.
When the woman awakened again, Kali
figured,
she would probably be mean to Oster again.
Oster
would be hurt that this radiant creature was not only
not
named Columbine, but was also the individual that
was so
mean to him before.
That would make TWO people that the gnomes
had
surrendered
to unhappy.
That would not do at all.
When Kali returned to his house, he found
that the
man
Oster had gathered some wildflowers and placed
them in
a vase by the woman's sickbed. Kali decided the
man had
not been addled by the fall after all. From the
Human
Stories he'd heard beside hearths and over cups of
mulled
wine, Kali knew such behavior was typical.
Humans
were always engaging in activity that seemed
fruitless,
pointless, and overly emotional, making use of
grand
gestures and mighty oaths.
The first step, thought Kali, is to make
sure the man
Oster
is not around when the warrior-woman comes to.
Her
last two outings among the living had proved to be
less
than peaceful, and based on that sort of previous
behavior,
the next occasion boded no better. At least he
should
get the man away and talk to the woman, explain
the
situation, and calm her down. If she were half as
reasonable
as Oster, all would work out for the best.
Perhaps
she had imprisoned him because she liked his
appearance
as well as he liked hers, Kali reasoned. Human
Stories
made much of the fact that humans were very poor
at
expressing themselves, particularly to those they liked.
When Kali walked into the room, he noticed
Oster
holding
the woman's wrist, as though that would indicate
anything
more than that the body in question had a pulse.
Steeling
himself for deception, the gnome walked up to
the
foot of the bed and grabbed the woman's exposed big
toe.
Scowling as he imagined wise humans would scowl,
Kali
gave a grumbling sigh.
Oster looked up at the gnome at the foot of
the bed.
"Not good," said Kali.
"Not good?" said Oster.
"Complications," said Kali.
"Straining of the
impervious
maximus. Omar's syndrome. Liberal
contusions.
It may be a while."
Oster rose to his full height and stamped
his foot.
"Then
I shall remain and help!"
Kali was prepared for the human to issue a
mighty oath
on the
matter, but when none was forthcoming, he
scowled
deeper and thought quickly. "I'm ... ah ... going to
need
some supplies. You may help best - if you are up to it
- by
going to fetch them."
"Anything to aid, little healer."
Kali went to his desk and drew out a
parchment and
pen. He
listed five things at random: hen's teeth, black
roses,
rubbing alcohol, toad eyes, and feldspar chips. He
gave
the list to Oster. "These will aid," said the gnome.
"You
can gather some gear from the storage area and set
off.
You may need several days to gather the items, but
take
your time."
"Can I have a guide to help?"
Kali thought of Archie. "I can arrange
something.
Now
come. The woman . . . er, Columbine . . . needs
peace
and quiet as well as those items."
The man went back to rummage in the storage
area
and Kali
wrote a note to Archie, explaining the situation
and the
need to take the man on the longest possible
course
to get these items. He was going to post it
normally,
but checked himself, noting that the gnomish
postal
service would just as likely deliver it to Oster or
back to
himself, since their names were mentioned. He
ended
up delivering it himself.
Archie and Oster left the next morning, and
the
woman-warrior
awoke that evening, feverish and angry.
Kali
was entertaining another colleague, Etonamemdosari
(Eton),
a weaponsmith, who was working on a sword that
could
be used directly as a plowshare, when the woman
stumbled
into the room. The pair of gnomes looked up
from
their mulled wine. (They were trading Human
Stories).
Awake, the woman was less lovely than
asleep, for her
waking
thoughts and memories pinched her face into a
tightly-muscled
scowl that would scare the cat, had Kali
had any
cats. (He did not, for they made him sneeze, but
HAD he
a cat, said cat would be considering changing his
lodgings
after looking at the woman).
"My weapons," she said in a voice
that would frighten
a
watchdog. (See the above note on cats, for they apply in
this
case to dogs as well).
"Er . . . Have some wine?" asked
Kali.
"Roast the wine!" bellowed the
woman, crossing the
room in
a single stride and thumping the table with both
fists.
"Where are my weapons? Where is my armor?
Where
is my dragon?"
"Dragon?" said Kali, hoping to
sound much more
innocent
than he felt.
The woman made a noise like a machine
caught
between
gears and pitched the table over, mulled wine and
all.
Kali could see this was not going to work out as well
as he
had hoped.
"Try again," she said, an evil
glint in her eye, "or I'll
twist
your head off."
"Ahem . . . Well. Ah.. ." Kali's
mind raced for a
moment,
trying to remember how much of the tale he told
Oster
applied here. "We, ah, I, ah ... that is ... You were
brought
here by a hero who slew the beast you were
riding.
He thought it a wild creature, but, when he found
you and
realized it was yours, he... ah ... brought you here
to
recover and, ah ... left to gather some healing herbs to
aid
you. He says he's terribly sorry."
Kali's words struck the angry woman like a
blow. She
visibly
sagged for a moment, her shoulders drooping. Kali
could
see that the deceased dragon meant as much to her
as a
cat or dog would to him, except it would probably not
make
her sneeze. She slumped into a chair, and after
taking
a few breaths to steady herself, said in a wavering
voice.
"The prisoner?"
"He, ammm" - Kali's mind jumped
its track for a
moment
- "didn't make it, I'm afraid." Perhaps she would
show
sympathy, and that would let him comfort her by
revealing
that Oster was alive and well. Or maybe even
returned
to life by a passing holy man.
"And his body?" she continued.
Something in her tone,
her
tight smile, the way her fingers dug into the wood of
the
table told Kali that sympathy was riot a current priority
for the
woman.
"Well," Kali said, "We ah,
tend to burn such things.
Had we
known you wanted it, we would have kept it for
you. I
didn't know he meant that much to you."
The woman laughed - a throaty, deep-seated
laugh that
started
in orbit around her stony heart and, by the time it
escaped
her lips, held the cruelty of a creature who would
throttle
birds before breakfast. (See above notes on cats
and
dogs. Kali's case: no birds were endangered by the
laugh.)
"Meant much? I wanted to take him
apart in pieces,
cracking
each bone, and hang him by his living entrails on
a hook
in the village to show how I deal with traitors and
rebels.
His kind cost me a treasure train, and now he has
cost me
my dragon as well. May Morgion rot his body and
Chemosh
stir his bones!"
Kali was struck by the coldness of her
oaths, which
carried
none of the nobility and passion of Oster's oaths,
though
they invoked the same beings. This human did not
seem to
have much difficulty in expressing herself at all. It
now dawned
on him that if he brought her together with
Oster,
she would be irate - not only at Oster, but at Kali as
well.
Best to backtrack, he thought, and try to make the
situation
turn out right.
"Well, he seemed a nice sort before
he, ah ... well. . ."
Kali
looked at Eton for support in the conversation. His
fellow
gnome had backed up next to the hearth and was
trying
to blend in with the fireplace furnishings.
"Did he suffer?" asked the woman.
"Were his bones
snapped?
Kali said yes and answered in the
affirmative to a long
list of
horrible things that she described, just about filling
the
dance card with all the things that can happen to an
individual
who has fallen from a high place to a low one.
Snapped
bones, shattered skull, inner workings scattered
over
sharp rocks, just enough breath left in the crushed
body to
plead for mercy and deliver a parting rattle. Kali
wondered
if this passed for polite conversation where the
woman
came from. His answers seemed to get the woman
more agitated
and excited, until he would swear her eyes
became
like twin pilot lights, glowing and sparking in a
malevolent
fashion.
Having exhausted that interesting subject,
the woman
demanded,
"My weapons? My helm? My armor?"
"The hero, ah, the one who brought you
in ... ah ... hid
them,"
said the gnome.
"Hid them?" she shrieked, rising
from the table.
"Ah, yes. To keep away burglars, you
know. He said he
would
return them when he got back . . ."
Kali intended to say that the hero would
not return for
more
than a few days and why didn't the woman rest, but
things
started to happen very quickly then. Making that
gear-grinding
noise again, the warrior pushed both hands
up
under the gnome's beard and, taking a firm hold of his
neck,
lifted him off the ground. Kali found that the grip
closed
off his breathing pipes. Small sparks danced
between
the woman's face and his. She enlivened this by
screaming
at him that he and his rat-faced friends would
find
her weapons if they had to eat their way through the
mountains
with their teeth, punctuating her remarks by
banging
Kali's head and shoulders against the back wall.
The
impact with the wall caused Kali to miss some of her
words,
but he caught the gist.
How long this fit went on Kali did not
know. He was
aware,
finally, that he could breathe again, and save for a
sore
neck and a ringing headache, was still alive. He saw
before
him the form of the warrior-woman, resting less
than
comfortably in a heap of broken furniture, facedown.
Across
from him, Eton was holding a wide-mouthed
shovel
used to clean the hearth.
Kali gave a breathy, hoarse thanks, but he
could see
how
Eton was already trying to figure out how to turn the
hearth
shovel into a combination sword/plowshare.
Kali put the woman back to bed and arranged
for the
delivery
of new furniture by the time Oster and Archie
returned
with the material the next day. In that time, Kali
had a
long time to rub his sore head and think things
through.
Now, despite a lot of stories, gnomes are
not by nature
violent.
Nor, despite similar stories, are they stupid. Kali
could
see that this warrior was going to become enraged
every
time she awoke, and that telling her the truth would
result
in a rampage that would end up destroying a goodly
amount
of gnomish property and perhaps gnomish bodies.
This
would not be a good occurrence, given the fact that
gnomes
had surrendered to the woman and everything.
Further,
she would likely harm Oster if she knew he was
alive.
In the brief time Kali had known Oster, the gnome
had
decided that the man was one of the good humans,
even
given his terrible choice in creatures to fall smitten
with.
It would crush his heart if he found out she so cruel
and
mean. It would also likely crush his windpipe if the
two
were left in the same room together.
The problem was, Kali decided, that he was
trying to
work in
an area he was unfamiliar with. He knew humans
only
from stories and wild tales, and his current personal
encounters
indicated something was lacking from his store
of
knowledge. Human emotions were even farther
removed.
Like most gnomes, Kali was most familiar with
things
he could touch, grip, twist, break, and repair. If only
this
situation had such "a simple, physical solution.
Looking at the blanket-covered woman,
peaceful as
the
dead and lovely as the morning, Kali realized that
perhaps
there WAS a simple, physical solution.
By the time Oster and Archie had returned,
Kali had
not
only laid out a plan, but he had made a list of
materials:
a closed wagon with oxen, two hundred pounds
of
plaster, a similar amount of wax, a stone mausoleum
with an
iron fence around it, seven tins of pastels and
other
shades of paint, the aid of Organathoran the painter,
and
sufficient medication to keep a horse in slumberland
for a
week.
He was just drawing up the last of it and
was about to
check
on the woman (to make sure she had not woken up
again),
when Oster and Archie returned. A crowd of other
gnomes
clustered around them as Archie described
something
in glowing detail, making swing-of-a-sword
gestures
with his hands.
Kali met the pair at the door and Oster
presented the
gnome
with a small package containing the herbs and
other
items they had gathered from the wild. At his side he
had
another, larger bundle. The human gave Kali a small,
almost
embarrassed smile, but all eyes were on Archie,
who was
gesticulating wildly.
"It was wonderful," cried Archie,
noticing Kali for the
first
time. "The lad, er, the human Oster was magnificent 1
We were
in the Smoking Vale two miles from here when
suddenly
we startled a wyrm of some type. A true
monster,
straight from the pits, with the legs of a pill-bug
and the
hunger of a bear and fangs twice as long as my
arm."
"It was a behir," Oster said
softly, his ears tinged with
red,
"and a small one at that."
Archie hurtled on without stopping to note
the
interruption.
"I would have been dinner on a plate, but
Oster
- Oster the Brave - mind you, threw me
out of the
way of
certain death."
"I, ah, knocked him over when I turned
to run," Oster
corrected,
the glow spreading to his cheeks and increasing
in
intensity with each moment.
"Then brave Oster, armed with only
with a sharpened
rock,
caught the beast's attention. It lunged at him" And
here
Archie did his best imitation of a serpent lunging
forward,
such that some of the gathered gnomes backed up
a few
paces. "And he pulled the side of the mountain
down on
the beast, killing it!"
"I tried to scramble up the cliff out
of its path, and
brought
down an avalanche. Nearly buried us all." Oster's
voice
had grown quiet now as he saw that most of the
gnomes
liked Archie's recollection of events better than
his.
Archie rolled on like a perpetual motion
machine.
"The
beast was mortally wounded, and tried to turn on us.
Oster
took a mighty boulder and smashed it until it was no
more."
"Well, I... It wasn't that big of a
... well ... I guess ..."
Oster
shrugged his shoulders. Had he known that in
gnomish
discussions silence meant agreement, he would
probably
have protested his innocence of heroism a while
longer.
But he did not know, so he did not protest - which
was as
good as admitting it.
Archie motioned for the sack. "And we
found all
manner
of gems and magic in the creature's lair."
The gnomes naturally demanded to see the
treasure,
and so
Oster pulled from the larger bag one item after
another.
Fistfuls of gems, long strings of pearls, and a set
of
plate mail of a golden hue, topped by a wondrous helm
of
similar color, ringed with gems. Finally he drew forth a
scabbard
and a copper-colored blade from the bag.
News of Oster's prowess (and his treasure)
spread about
the
community quickly, and a number of gnomes came to
surrender
all over again to Oster (or rather, the Hero Oster,
as he
was now known). Archie had to tell his tale a second
and a
third time, and the hero's mighty attacks became
mightier
with every telling. Oster soon gave up trying to
correct
all the minor differences between Archie's version
and
his, and seemed to enjoy the attention.
Oster gave the bulk of the jewels to
Archie, and the
gem-stones
to Kali. The mail, copper sword, and helm he
kept
for himself, as they were all man-size, and Oster was
the
only being currently awake in the community who
matched
the description.
At the insistence of the gnomes, he put on
the armor,
though
he had to let out the chains on the side plates to
their
maximum length. With the helm down over his face,
he
looked like a clockwork figure or automaton, and the
name
Oster the Clockwork Hero went down in many
journals
that night.
It was only when Oster had finished
displaying and
giving
away his booty and Archie had finished describing
(for
the fifth time) the masterful strokes that the
Clockwork
Hero has delivered against the hordes of
serpent
creatures that the trio went back into the house.
Oster
let out a gasp of shock when he saw the drawing
room in
shambles.
"What happened?" he demanded,
looking at the
broken
table, the shattered chairs, and the crushed
crockery.
"Well, that is . . ." Kali
stammered, thinking that he
had
best use this time to tell Oster the truth - that his lady
fair
had woken and destroyed the room, all the while
gleefully
describing the tortures she would heap upon
him,
Oster.
"It looks like a fiend hit this
place," continued Oster.
"Ah ... yes. A fiend." Kali
shoved the truth to the
back of
his mind. Oster had been a hero only moments
before,
and the truth would only hurt him.
Kali had no fiends illustrated on his spoon
collection
and
wondered what one truly looked like, but taking a
deep
breath he plunged on. "Ah ... A fiend was here. Tall
he was,
so that his horns scraped the ceiling, and with
plates
of red, hardened chitin jutting from his shoulders,
and a
weave of black wires where his mouth was."
"Was he large? Did he carry a sword in
a mailed
glove?
And armor?" asked Oster, his brow furrowed.
"Yes, yes, he was, and armored all
over." Suddenly Kali
clamped
a hand over his own mouth. In seeking to
describe
the "fiend" who had leveled the place, he had
described
the Highlord's dragonarmor.
"So," said Oster sternly, drawing
himself up to his full
height.
"He lived through the death of his dragon. Why
would
he come here . . . unless . . . the Lady Columbine?
Is she
safe?"
"She ... ah ... rests comfortably in
her room. The fiend
made no
attempt to get to her." Kali hoped that when
Oster
checked on her condition, he was not knowledgeable
enough
to spot an additional bump where Eton had
clobbered
her with a shovel.
"He was looking for me, wasn't
he?" asked Oster
grimly.
"No. I mean yes. I mean . . ."
Kali said, trying to avoid
tripping
over his own tongue. Other gnomes, such as
Archie,
could spin tall tales until morning, but Kali always
feared
that one word would fall against another and leave
him
revealed as a liar. "He was here, and looking for you,
and was
most angry when I told him you were dead. He
wanted
your body, but I said we had burned it. I didn't
mean to
lie, but it seemed to be a good idea at the time."
And I
mean that in all possible ways, he added to himself.
"You did well, little healer,"
said Oster. "But you
risked
much to deceive one such as that. He will probably
be
back. When he does return, we must be ready for him.
Tell
me, what is the condition of the lady?"
"She . . . rests," said Kali,
still choosing his words
carefully.
"I have given much thought to her injuries, and
fear
she might not recover." He was going to add that it
would
be in everyone's best interest if she NOT recover,
but he
made the error of looking into Oster's face, and saw
the
pain in his eyes. The human had stopped being a hero
and
became once more a middle-aged merchant. So Kali
said
instead, "I have a list of further medications that may
cure
her illness. But it will take time."
Oster immediately volunteered to go fetch
them, and
Archie
chimed in his aid as well. Only Eton and Kali
would
know that the lady was no lady, and the ingredients
the
Clockwork Hero gathered were mixed to form a
smoky
concoction, the fumes of which would keep the
woman
in her blissful sleep until Kali could work his own
solution.
The next few weeks - the time through high
summer -
passed
with as few incidents as could be expected for a
community
of gnomes. Oster the Clockwork Hero's
prestige
in the community increased as he slew a few of
the
creatures that had plagued the area, including a large
hydra
that ruled the Steaming Stream and a beholder that
had set
up shop in an ancient dwarven mine.
The fact that in the former case he was
accompanied
by a
party of gnomes armed with Eton's automatic lasso-
projectors
and in the latter the sword he found had been
forged
specifically to slay beholders did nothing to
diminish
his prestige. Oster was well-loved by the
gnomes,
never more so than when he rescued the
Kastonopolintar
sisters when their alchemy shop decided
to blow
up on Solstice Eve.
Yet most of the time when he was not out
adventuring
or
attending this dinner or that test in his honor, Oster sat
by the
bedside of the lady, now known in the community
as
Oster's Lady, waiting for her to recover, watching her
passive,
quiet face in the moonlight as her coverlets rose
and
fell with each breath. The gnomes respected Oster,
and in
turn respected his sleeping lady, so none of them
mentioned
her erratic behavior when she had first arrived,
or that
Kali seemed less effective than normal in working
a cure.
They did not want to worry the human needlessly.
Kali was miserable, of course. He knew the
truth,
more
than any of his comrades, and it hurt him to see that
he
himself was responsible for Oster's heartache. It was
clear
that the human had built up an imagined image for
his
lady, a lady who, once awake, would undoubtedly
shred
Oster limb from limb. On more than one occasion,
Kali
screwed up his courage to the point where he decided
to
confront Oster with the truth. The gnome mentally
rehearsed
his lines and thought of every reason or
argument
why he should tell the human the truth. And
each
time he attempted the truth, the following would
happen:
Kali would say, "Oster, we must
talk."
Oster would sigh, clutching the hand of his
beloved, and
say,
"Yes, I know I spend all my time here when I am not
elsewhere.
You think it unhealthy."
Kali would say, "Well yes, but
..."
And Oster would break in with, "I just
worry that
some
time when I am not here, the thrice-damned
Highlord
will return and hurt you and my friends and my
lady."
And here would be another room-filling sigh as he
would
add, "Is she not beautiful?"
At this point, Kali, hating himself every
step of the
way,
would always remember a project that was half
finished
and leave the sighing Oster with his lady. The
plate
mail of the Clockwork Hero fit better as he got more
exercise,
and old skills he thought long-forgotten returned
to him.
He gathered many weapons and strange items in
his
travels around the valley, keeping for himself a clutch
of
silver daggers worn at the belt and a magical cape, but
giving
the rest to friends. Kali sent the hero out on none-
such
missions for unneeded materials, while he and
Organathoran
the painter - whom Kali had bonded to
silence
- set about their craft.
Each day, when Oster was gone, they would
mix
plaster
and make a mold of some part of the lady - her
hand or
her arm or foot. The molds would then be filled
with
hot wax. It took several weeks of work to finally get
adequate
casts of the hands, and longer for the legs, torso,
and
face. The poor castings were melted in the hearth, as
were a
few good molds that had to be jettisoned when
Oster
returned in triumph too early.
Once, when taking the mold of the woman's
head,
Kali
thought for a moment of covering her fully with
plaster,
of letting her perish. It would solve the problem,
and
make everything so much easier. Even if it did break
Oster's
heart.
But as the thoughts crossed his mind,
Kali's hands
began
to shake, and he had to step outside to compose
himself.
They were unworthy thoughts, for both a healer
and a
gnome. Humans may take the easy route, but a little
complexity
never stopped a gnome. He would proceed as
he had
planned.
When the model was finished, Kali stored it
in a hidden
back
room next to the Highlord armor. Using the hair of a
long-haired
fox, Kali fashioned a suitable wig, and Or
ganathoran
worked on duplicating the looks of a sick but
living
human being.
As the work completed, Kali placed an order
with his
fellow
gnomes for a stonework mausoleum and a
sepulchre.
In true gnome fashion, the work took several
tries,
and resulted in a building whose design would drive
mad the
best human architects, complete with a long span
of
glossy black stone leading up to its foot-thick doors.
The
sepulchre itself was carved of crystal.
Kali's final plan was simple (for a gnome).
The
mannequin
would be placed beneath the crystal in the
tomb.
Oster would be told that the crystal sepulchre would
keep
his lady alive in sleep for the rest of her days, for
there
was no way even Kali could cure her. Oster would
be
hurt, but it would be a hurt with hope for the future, a
lesser
hurt than losing one you love (at least, this was
Kali's
reasoning). The hell-spawn who wanted to throttle
him
would, at the same time, be placed in the ox-cart,
unconscious,
and set out without a driver on the road. By
the
time she awoke, she would be miles from the gnomes'
remote
home, with a few months missing from her life,
and
Kali would not be a murderer.
That was the plan, at least, and the leaves
were just
being
to rum their fall colors when all was ready. Kali and
Eton
lugged the finished mannequin from its secret hiding
place
one day when Oster had been sent on some quest for
Archie.
They laid the figure to rest in the tomb and closed
the
fasteners. Beneath its glass now lay a beautiful
princess
suitable for use in a Human Story. Her lips were
cold
and red, and her eyes coated with bluish-tinged blush,
never
to open.
The entire task took them about two hours.
When they
returned,
they were shocked to discover Oster there
waiting
for them.
Oster the Clockwork Hero was still in his
plate armor,
helmet
tucked under his arm, pacing in the drawing room.
He
warmly welcomed Kali and Eton with a broad grin.
Kali coughed and launched into what he
hoped was to be
his
last lie. "Oster, I must tell you terrible news. The
condition
of Lady Columbine has not remained constant
while
you were gone. Rather, it has worsened, such that
we
found it necessary to place her in a magical bier in a
stone
building on the hill. I'm sorry, but I'd . . ." His voice
trailed
off as he looked into Oster's puzzled eyes.
"What are you talking about?"
asked Oster. "She is
still
resting within." He motioned toward the bedroom
door
and Kali, for the first time, realized they left the
secret
closet open in that room. "I have glorious news.
While
traveling through the hill looking for ingredients, I
chanced
to rescue a priest - a true priest - one with the
skills
to heal the sick and cure the diseased. I brought him
here to
cure Lady Columbine. No slur on your abilities,
Kali,
my dear friend, but all your potions have been for
nought.
He's been in there for half an hour, ever since - "
Oster's words were cut short. The door to
the bedroom
snapped
off its gnome-built, reinforced hinges. Through it
came
hurtling the broken body of the priest. The Dragon
Highlord,
dressed in full armor, strode into the room. Even
with
her features masked, Kali could sense that she was
smiling.
A dog-frightening, bird-throttling, cat-killing
smile.
Kali's heart sank. The figurative jig was
up, and Kali
realized
for the first time that he had built his invention of
fiction
without tightening the smallest bolt, building one
lie
upon another until he created an edifice of falsehoods,
a
structure that now swayed in the harsh wind of truth. He
thought
of the old Human Stories, and wished fervently
for an
easy fix - a wise old holy man to wander onto the
scene
and provide the solution to all problems.
And with another start, he realized that
this was
precisely
what HAD almost happened. The holy man lay
in a
pool of his own blood, paying the price for wandering
into
the wrong tale.
But, while Kali's mind was stopping and
starting,
rushing
from one revelation to another like a frightened
child
in an old house, the humans thundered on in the
manner
that all humans do. The Highlord laughed and
leapt
forward, lunging with a straight sword blow toward
Oster's
chest. The Clockwork Hero brought his own blade
up
quickly and parried the lunge, tossing his helmet at the
Highlord.
She dodged, but the bronze helm grazed her
head,
disorienting her for a moment. Oster used the
moment
to draw back into the room, waving to Kali and
Eton to
move away.
Kali and Eton scurried to the fireplace,
which was
graced
by a number of Eton's new plow-share-shovels.
These
fireplace tools had a graceful sweep of metal
welded
to the base, making them useless for scooping
ashes,
but excellent for small gardening tasks and fair for
bashing.
The pair edged around the perimeter of the battle.
Kali
had heard that kender could merge into the stone
itself
and move without leaving a shadow. He desperately
wished
for that ability now.
Oster's attention was riveted on the
dark-armored
form
before him. Kali expected the Highlord to taunt,
laugh,
snarl, and behave in the way of all good bad people
when
confronted with virtue, but the Highlord kept her
input
to a few growls of the mid-gear type. She lunged
forward
in a flurry of blows, lunges, and backswings.
Oster
parried them easily, and drove her back with a swing
to the
mid-section, a swipe to the head. What he lacked in
form,
he made up in force, and the Highlord was staggered
when
one of Oster's strong lunges caught her in the left
arm.
They fought for a minute, two minutes, an
eternity of
three.
The Highlord never lost track of the two gnomes
(learning
from her experience), and avoided all their
attempts
to get behind her. The two main combatants
made
quick work of most of Kali's living room furniture -
every
breakable was introduced to the dangers of being
inadvertently
close to clashing steel. The Highlord would
charge,
locking steel with Oster. The pair would stagger
against
each other in a few deadly dance steps, then one or
the
other would be flung backward, usually just far
enough
to reduce some other furnishing to its component
parts.
Lunge, the clash of locked blades, the stagger, the
destruction
of a chair. Lunge, lock, stagger, writing desk.
Lunge,
lock, stagger, spoon collection.
Sweat was now running down Oster's face in
rivulets,
but his
eyes burned with fury. The battle had run long
now,
and Kali knew that all their deaths were long
overdue.
A bud of insight blossomed within his skull, and
he
suddenly understood why the Highlord had not made
quick
work of all of them. While Oster had been in
training
as the local hero of the gnomes, the Highlord had
been
under an enforced and extended rest for six months.
While
the Highlord was sufficiently powerful to make
short
work of a pair of gnomes, or a surprised cleric
expecting
a demure young lady, she was having more
trouble
with someone trained for combat.
The length of the battle was telling on the
Highlord.
Blood
leaked between the epaulets of her wounded upper
arm,
forming a deadly calligraphy on her armor. Even Kali
could
see she was favoring that arm, and Oster pressed his
advantage,
driving her back, step by step, to the bedroom
door.
Kali's eyes took in the battle, but his
mind whirled
with
options, all of them bad. At first it seemed to him that
Oster
would surely perish under the attack, which was
good in
that at least he would die without finding out his
ladylove
was his murderer, but bad considering that said
murderer
would probably avenge herself on the rest of the
community.
Now it looked like Oster would be victorious,
which
would be equally disastrous, for once he discovered
the
Highlord was his Columbine, he would perish just as
surely
of a broken heart, if not busted ribs.
Kali chewed on his beard, fidgeted, raised
his
weapon,
fidgeted again. Eton was a statue next to him,
working
out his own thoughts, or perhaps preparing
himself
for the afterlife. The pair were enraptured by the
deadly
ballet played out before them.
Oster was now beating the Highlord's
attacks easily,
reducing
her to weak parries and dodges. The two locked
blades
again (Kali made a mental check to see if there was
any
surviving furniture). This time, when they broke, the
Highlord's
sword separated from its owner, burying its
point
in the china cabinet (shattering the last of the
unbroken
teapots). Oster brought his sword around in a
mighty
blow, aimed at his opponents' throat, as smooth
and as
level as carpenter's beam.
Kali stepped forward and, in a loud voice,
shouted,
"Oster,
don't do it! It's your Columbine!" Or rather, he
fully
intended to. A great, soft explosion blossomed at the
base of
his own skull and he toppled forward. The room
pitched
and the floor rose up to meet the gnome. He was
dimly
aware of two other forms striking the floor before
he
reached it, one the shape of a full human helmet, the
other
resembling a human sans both helmet and head. A
part of
Kali's mind paused to calculate how long it would
take a
plummeting gnome, a falling severed head, and a
crumbled
body to all hit the ground at the same time. Then
the
void closed up over him.
Kali awoke to find himself in his own bed,
looking up
at a
grim Oster and a worried-looking Eton. The
expression
on his fellow gnome's face told the story - that
shamed-dog
look of gnomish responsibility when an
invention
goes slightly awry, combined with a mild sense
of
pride that the idea proved feasible. He still had his
combination
plowshare-shovel in his hands.
Oster's face was human and therefore
unreadable.
Gray.
It looked like that of a gnome who has realized his
invention
is unworkable, and nothing could change that
fact. A
look of defeat, tinged with worry.
"She's dead," Kali croaked. Not a
question, but a
notation,
a footnote.
"They both are," said Oster, putting
a hand on the
reclining
gnome's shoulder. "And the priest, too, I'm
afraid."
"Both?" Kali's brow clouded.
"The Highlord, and . . . and . .
." Oster shook his head.
"Eton
showed me the tomb you made for her. It is very
sweet.
Almost as if she were alive. When I pointed the
priest
toward the bedroom, the Highlord was waiting. If
you
hadn't come home, he would have caught us both."
Kali looked hard at Eton, hoping to elicit
from his
fellow
gnome an explanation that would at least bring him
up to
date.
Eton avoided his eyes, and instead grabbed
Kali's big
toe and
looked at his wrist. "Hmmm, confused from a
lateral
conclusion. He'll need his rest. If you don't mind,
Oster?"
The human nodded and saw himself out. The
bedroom
door had been replaced with a roughly-hung
carpet,
and Kali could hear the human busying himself
outside.
Eton leaned over to check the dressing
wrapped at the
base of
Kali's skull. The small healer grabbed his
caretaker's
beard and pulled him close, hissing so Oster
could
not hear.
"How did you keep him from finding
out?"
"Quick presence of mind,"
whispered Eton. "Before
he
could examine the body, I told him that if the Highlord
was
near, other enemies may be around as well. Oster
scouted.
I gathered up the pieces. By the time he had
returned,
I had placed the body, still in its armor, on the
pyre."
"And Columbine?"
"Still in her crypt. The Clockwork
Hero made up his
own
story, and did a better job than we did. He's broken
up about
it, but he'll get over it. I think. Humans are so
difficult-to
figure out."
"Why the . . .?" Kali glowered at
the destructive
weapon
Eton held.
The other gnome sighed and said,
"Because you
created
something that worked, and I did not want you to
throw
it away."
Kali's head hurt, perhaps just from the
shovel blow,
but he
wasn't sure. He frowned, but remained silent. And
silence
for gnomes means agreement.
"You created a hero, Kali," Eton
said quietly, gently.
"Oster
arrived as a prisoner, a failure as a merchant and a
rebel.
But because of all the lies you spun - the tale of
Columbine,
the errands to fetch useless items - he found a
purpose
in life. I knew you had decided to tell him the
truth,
and I had to stop you. If you had told him, he might
have
pulled his blow, and she would have killed us all."
"But he believes a lie!" groaned
Kali, still keeping his
voice
down.
Eton shrugged. "From what I know of
humans, that is
a
standard state of affairs. They excel at self-deception.
Sometimes
the lie is the unity of a nation, or the
perfection
of a cause. Or the love of a good woman - "
" - who doesn't really exist,"
muttered Kali.
"Exactly." Eton nodded. "It
might even be preferred
that
way. Less fuss and bother. I might create one for
myself.
. ."
Kali hrumphed weakly and drifted off to
sleep. After a
few
days he came around to seeing things as Eton did.
And
Oster did heal over time and come to conquer the
wound
in his heart made by Columbine's death at the
hands
of the Highlord. And after a time it became less and
less
important for Kali to tell Oster the truth of the matter.
Even
so, he himself pledged to tell no more lies. No more
dangerous
ones, at least.
And so it has been from that day to this.
There still is a
gnome
village so remote that other gnomes refer to it
when
talking about remote villages, a noisy place of
clanging
hammers and the occasional explosion. And it
has as
its protector a champion in bronze armor, a human
in
clock-work attire. And its healer is a gnome who has an
air of
satisfaction because he made something that works,
though,
even if pressed, he won't reveal the nature of his
discovery.
Now, if you ever encounter this Clockwork
Hero, you
can ask
him the tale, and he will tell, as best he is able
with
his human tongue and direct manner, of the story of
his
reluctant heroism, of finding himself entrusted to
protect
a group of small, foolish gnomes. He will speak of
encountering
a beauty wrapped in slumber, a fair maiden
who
never spoke to him, yet captured his heart. And he
will
tell of the fell creature who killed her and threatened
his
newfound people, such that they called upon him for
salvation.
And he will speak of sacrifices made and
mighty
oaths sworn and horrible battles fought and how
justice
and valor prevailed at the end, though at terrible
cost.
But that, of course, is a Human Story, and
as such we
shall
not worry about it.
THE NIGHT WOLF
Nancy Varian Berberick
The village of Dimmin lay snugly in a fold
of the
Kharolis
Mountains, tucked between the elves' Qualinesti
and
Thorbardin of the dwarves. On the outskirts of that
little
village, beyond the bend of the brook where willows
overhung
the water on both sides, stood a small stone
house.
It was the mage's house, and Thorne had lived there
for
twenty years. To the eye, he was a man just come into
his
prime, but he'd been looking like that for all these
twenty
years past, never a hair turned gray, and so folk
reckoned
that he had an elf lurking in his ancestry
somewhere.
Mages enjoyed no good reputation in those
days just
after
the Cataclysm, but the villagers liked Thorne. From
the
headman to the lowliest dairy maid, they knew him as
"our
mage." Even Guarinn Hammerfell - the dwarf who
did the
blacksmithing - couldn't hide a grudging fondness
for
Thorne, and that was saying something. Until the
mage's
arrival, Guarinn could name only one friend - Tam
the potter.
But for Tam the potter, Guarinn had always
kept to
himself, a grim fellow, without much warmth of
feeling.
Yet, when Thorne arrived, Guarinn made room in
his
lean heart for another friend. Long-lived dwarf and
long-lived
mage . . . the villagers joked that Guarinn must
have
reckoned Thorne would be around for a while, so he
might
as well get used to him.
The people in Dimmin didn't know the half
of what was
to be
known about Guarinn and Tam and Thorne, though
they
did consider it natural that Roulant Potter, grown to
manhood
tagging at the heels of Tam and his friends,
stepped
into his father's place after the potter's death - and
became
just as friendly with Guarinn and Thorne.
Likely, they predicted, when young Roulant
married
Una the
miller's girl they'd get themselves a son who'd
inherit
his grand-da's friends. No one thought it would be
a bad
inheritance, mage and all. People had gotten used to
Guarinn
the blacksmith. And Thorne was helpful in the
way
mages can be, for he was able to charm a fretful child
to
sleep or bring water springing up from a dry well -
always
willing to turn his mysterious skills to good use.
No one blamed Thorne that he was never able
to do
anything
about the Night of the Wolf.
Anyone with eyes in Dimmin could see that
it was a
great
source of frustration and sorrow to their mage that
he
could offer them no protection against the wolf that
terrorized
the countryside one night each year. For thirty
years
it had avoided traps and hunters, and that was
enough
to make people understand that this was no
ordinary
wolf. What natural beast could live so long?
Yet Thorne could offer no better wisdom
than that
everyone
keep within-doors; for life's sake, never venture
out
into the dark when the two moons rose full on the first
night
of autumn. And so, on this one day each year, all
around
Dimmin, small children were shooed early into
cottages,
cached behind bolted doors. And if a child's bed
should
be near a window, this night the little one would
sleep
in the loft with his parents.
Most often a stray sheep or roaming dog,
sometimes a
luckless
traveler benighted in the forest, satisfied the
hunger
of the great beast. But only three years ago on the
Night
of the Wolf, a farmer who lived but a morning's
walk
from Dimmin had wakened at moonset to hear one
of his
children wailing. Fast as he ran to the youngster's
bed,
he'd found only an empty pallet, and the broad, deep
tracks
of a large wolf outside the window. No one
questioned
Thorne's advice to keep close to home on the
Night.
It must be a curse, they muttered as they
bolted their
doors.
What else could it be?
It was exactly that. Thorne had always
known how to
end the
curse, and no one wanted that ending more than
he.
*****
On the first day of autumn, Thorne sat
before a banked
hearth-fire.
Outside the stone house, cold wind hissed
around
the eaves, but he didn't hear it. Eyes wide, he
dreamed
as though he were deep asleep. In his dreams the
two
moons, the red and the silver, filled up the sky,
showered
their light upon the jagged back teeth of a ruin's
broken
walls while cold, hungry howling ran down the
sky. In
his dreams Thorne cried out for mercy, and got
none.
He
sat so all morning, sat unmoving all afternoon.
When
the light deepened toward the day's end, he heard
his
name urgently whispered, and he came away from his
dreaming
slowly, like a man swimming up from dark,
deep
waters. Guarinn Hammerfell stood at his shoulder,
waiting.
The dwarf's face was white, drawn in haggard
lines;
his dark, blue-flecked eyes were sunk into deep
hollows
carved by weariness. Thorne hadn't stirred even
once
during the long day, but he knew that Guarinn had
kept
watch beside him and never took a step away.
"It's time, my friend," Thorne
said.
Guarinn nodded, wordlessly agreeing that it
was. He
said
nothing as he and the mage dressed warmly in thick
woolen
cloaks and stout climbing boots, spoke no word as
he slung
a coil of heavy rope over his shoulder and thrust
a
short-hafted throwing axe into his belt.
They crossed the brook by the old
footbridge and
entered
the darkening forest. At the top of the first low
hill,
Thorne stopped to look down upon Dimmin as lights
sprang
up in the windows of the cottages, little gleams of
gold to
console in the coming night. He watched the last
cottage,
the one that stood alone at the far end of the
village
where the street became a narrow footpath winding
down
toward the potter's kiln at the edge of the brook.
When
that light sighed to life he knew that Roulant Potter
was
taking up his bow and quiver, making ready to leave.
"And so the Night comes," Thorne
whispered. "And
we'll
try again to kill the wolf, to end the curse."
His words fell heavily into silence.
Guarinn turned his
back on
the lights of Dimmin and began the climb to the
tall
hill in the forest, the bald place where the ruin lay.
Thorne
followed, and didn't trespass into the dwarf's
silence.
Their friendship was older than people in
Dimmin
realized.
Guarinn knew that the mage was once called
Thorne
Shape-shifter. And he knew that Thorne Shape-
shifter
was the wolf. With Tam Potter, Guarinn had been
present
twenty years ago when Thorne had bared his
wrists
and taken up a keen-edged dagger, blindly seeking
to end
the curse by killing himself.
"There IS no hope but this
blade," Thorne had cried
that
day, sickened by the taste of what the wolf had killed.
"I
will change every year, unless one of you kills the wolf.
Neither
of you has been able to do that."
He'd meant no reproof, for he knew why his
friends
had
failed each year. That, too, was part of the curse. Still,
they
reproached themselves, and he knew that, as well.
He found no hope anywhere, not even among
the wise
at the
Tower of Wayreth. He'd fled there, after the curse
had
been spoken, but he'd been driven from that haven by
the
dark magic of the curse itself, compelled to return to
the
broken ruin in the mountains at the rising of the full
autumn
moons. Ten years he'd hidden there. The efforts of
the
most skillful mages at Wayreth had not been able to
blunt
that compulsion. The wisest had sadly counselled
Thorne
that he must accept that there was only one way to
end the
curse. The wolf must die, and only Guarinn or
Tam
Potter could kill it. So said the curse. But they had
failed
him.
It was twenty years ago that Thorne decided
there
might
be another way to end the curse. And so, with
careful
precision, he'd set a dagger's glinting edge against
the
blue veins in his wrist. In the end, whether by some
agency
of the curse itself, or an innate will to survive that
was
stronger than he'd guessed, he'd not been able to draw
the
steel across his wrist.
Guarinn had wept for both joy and rue over
his friend's
inability
to end his life. And Tam Potter, taking the dagger
gently
from the mage's hand, said: "Thorne, come back
and
live in Dimmin with Guarinn and me. We'll find a
way to
kill the wolf. We'll keep trying."
In the summer when Tam died, Roulant Potter
learned
that he'd inherited his father's part in a curse that
was
older than he. Thorne had told Roulant just what he
knew
his father had believed - what Guarinn yet believed:
when
the wolf was dead, the curse would end. "What will
happen
to you?" young Roulant had asked. "I will not be
hurt,"
Thorne had replied. "I will be free."
Some of that was true, and some of it
wasn't. Thorne
never
told his friends all he'd learned during the time at
Wayreth.
*****
Shrouded in shadow, hidden beneath a stone
outcropping
at the forest's edge, Una wrapped her arms
around
her drawn-up knees, hugged herself to muffle the
drumming
of her heart. She was outside after sunset on
the
Night of the Wolf. Una had not lived in Dimmin but
five
years, come to stay with her cousin, the miller's wife,
after
her parents died. She'd been thirteen then, and it
hadn't
taken her very long to learn that no one in the
village
ventured outdoors on the first night of autumn.
No one, that is, except - lately - Roulant
Potter. He
would
stealthily enter the forest here soon. Una had seen
him do
this each year on the Night for two years, and
there
had never been a question in her mind that she'd
keep
Roulant's secret faithfully. She'd loved him as long
as
she'd known him, and he'd never been shy about letting
her
know that he felt the same way. They would marry
soon.
Maybe.
And maybe not. Una's faithful silence on
the subject of Roulant's
Night-walk
extended to Roulant himself, for she didn't know how to ask
the
question that would sound like an accusation: WHAT DO YOU KNOW
ABOUT
THE NIGHT OF THE WOLF THAT EVEN OUR MAGE DOESN'T?
And so the secret cast a shadow between
them. Day by
day, a
little at a time, the shadow was changing them, as if
by a
malicious magic, into uneasy strangers.
As darkness gathered beneath the forest's
thin eaves,
old
dead leaves ran scrabbling before the wind. In the
luminous
sky, one early, eager star shone out. A dark
shape
stood atop the hill, a young man with a great
breadth
of shoulder and a long, loping stride. Roulant
stopped
at the crest and stood silhouetted against the sky,
the
last light shining on his brown-gold hair. Still as stone,
he hung
there, between the village and the wildwood -
stood a
long time before he at last vanished into the
twilight
beneath the trees.
The wind moaned round the rocks, and Una
shivered
as she
checked the draw of the dagger at her belt. She was
afraid:
of the Night, and of what she might discover, and
of what
she might lose. But she hugged her courage close.
She
would follow Roulant tonight, and she wouldn't turn
back.
She had to know what part he played in this yearly
night
of dread.
*****
Soft on the cold air, Roulant heard a
whisper, the dry
rattling
of brush behind him. He turned quickly, saw a
flash
of red in the tangled thickets on the slope below:
some
padding fox or vixen on the trail of prey. Roulant
went on
climbing. He must reach the ruin before
moonrise.
The tumbled stone walls atop the bald hill
in the
forest
had been his destination each Night for the past
two, as
it had been his father's every year since Roulant
could
remember. When he was a boy, after his mother's
death,
Roulant used to think he knew why his father went
out
into the forest on the Night of the Wolf. He believed
that
Tam was a brave champion upon a secret quest to
help
save the people of Dimmin. Roulant'd never told
anyone
what he believed, nor did he mention it to his
father.
A secret is a secret, and Tam need not carry the
burden
of knowing his had been discovered.
The year the wolf had killed the farmer's
child was
the
last Tam went up to the ruin. The summer after, he
died.
Roulant was seventeen then, and that was when he
learned
that Thorne was the wolf.
It was a hard thing to learn. Roulant had
known
Thorne
since childhood, had felt for him the magical awe
and affection
that is hero-worship. Even knowing that the
mage
became the wolf, once every annum, could not
break
their bond. From that year to this, enmeshed in the
web of
an old curse, Roulant had been drawn out into the
forest
on the Night to stand with Guarinn Hammerfell and
promise
Thorne they would kill the wolf, swear they
would
free their friend from the curse.
This, on the face of it, was a difficult
promise to keep,
for
wolves are hard to hunt and kill. But Roulant, in
youthful
zeal, had never truly thought it would be
impossible.
He was a good hunter. His father had taught
him to
be a faultless shot with bow and arrow. Guarinn
had
taught him to track, and made the lessons easy,
companionable
rambles in the forest. As he'd stood
faithfully
with Tam, Guarinn was always with Roulant.
Yet,
just as Tam had failed his own promise, Roulant had,
too -
so far.
There were reasons for that, the kind
Roulant dared
not
think about here and alone in the dark forest.
Wind soughed low, herding fallen leaves.
All around,
the
night drew in close, dark and sighing. Roulant stopped
for
breath before he began to climb the last stony path, the
barely
seen trace that would lead him to the ruin.
Watching
his breath plume in the frosty air, he thought
that
the pale mist was just like the promises he'd made to
Thorne
- easily blown away.
And Roulant knew that if he failed again
tonight, he'd
be
forced to break a different promise, one that had
nothing
to do with wolves and curses. If he didn't kill the
wolf
tonight, in the morning he would go to Una and tell
her
that he couldn't marry her. He would do that, though
both
their hearts would break.
A dear and pretty girl, his Una, with her
earnest green
eyes
and her red-gold hair. He was no poet, but late at
night
Roulant liked to watch the fire in the hearth and
think
that the rosy flames, so lovely and generous with
their
warmth, reminded him of Una. Whatever joy would
come on
their wedding day would be swiftly
overshadowed
by his terrible obligation to go up to the
ruin
year after year, trying, as his father had tried, to bring
an end
to the Night of the Wolf. How could Roulant come
back to
Una every year, with blood on his hands as surely
as it
was on Thorne's?
And yet ... how could he bear to look down
the long
years
of a life without her?
Roulant put his back into the last climb
and soon left
the
dark fastness of the forest to see Thorne and Guarinn
waiting
in the paler light of the clearing. The moons were
rising,
mere suggestions of light above the mountain. Soon
they
would spill red and silver light on the bald hill
crowned
by frost-whitened, shattered walls. Roulant left
the
forest, trying to shut out the grim sense that the events
of this
Night were fated.
From
the obscuring dark at the forest's edge, Una
watched
him join his friends. Once Roulant and Thorne
and
Guarinn climbed the hill to the ruin, Una went
noiselessly
around the base, up the slope as silently as a
shadow,
and entered at the opposite side to hide in the
small
shelter of blackened beams and piled stone that once
had
shaped a bridal chamber.
*****
Thorne stood in the center of the ruin,
surrounded by
the
broken stone, his back to the rising moons. He lifted
his
head, sniffed the air. Guarinn tied a slipknot around
one end
of the rope he'd carried. Roulant strung his bow
and
placed three arrows in easy reach on the flat of a
broken
stone.
"Time, my friend," the dwarf
said, his forge-scarred
hands
shaking a little, though he gripped the rope hard.
They'd
tried to hold Thorne with rope before, five years
ago. It
was Tam who had stood readying bow and bolt
then,
not Roulant. Guarinn thought it might be different
this
time with a younger eye, a steadier hand to take a
well-timed
shot at the instant of changing. Thorne closed
his
eyes, shut out the sight of the rope that would hold
him, of
Roulant readying a long, steel-headed shaft for
flight,
and nodded to Guarinn.
"Do it, and hurry."
When the noose passed over his head and
settled on
his
neck, Thorne heard himself panting hoarsely, like an
anxious
beast mindlessly straining for release. The rope
stank
of hemp and tar and the dark scent of smoke, fire's
ghost.
In moments, like the return of an unhealed malady,
he'd
feel the bonds of humanity fall away from him:
compassion
replaced by hunger, an imperative that knew
no
mercy. Reason and skill changed by fast, fevered
degrees
to instinct, which existed only to serve the needs
of
survival. Even now, his senses filled with the complex
richness
of scent only an animal knows. Even now the
scents
aroused hunger.
The man knew the fear he smelled on Guarinn
as well-
justified,
not to be scorned. The wolf would only smell the
fear
and know instinctively that this was a victim to feed
hunger.
Thorne wished that Guarinn would hurry, for very
soon
Thorne Shape-shifter, once known for his mastery of
this
most difficult of the magic arts, would not be able to
hold
back the changing.
*****
Crouched in her cold dark shelter, Una
stared in
amazed
alarm to see Guarinn place the noose round
Thorne's
neck. Like most people in Dimmin, she felt like
an
intruder in Guarinn's company, his glum silences made
her a
stranger to be kept at arm's length, mistrusted. But
she
knew that Roulant loved Guarinn as truly as he loved
Thorne
and had loved his own father. Though she'd heard
Thorne
invite the binding, saw Roulant standing by in
silence,
Una watched the dwarf with narrowed eyes.
Each knot he tied was strong, and as he
worked,
Guarinn's
face was like a stark, bleak landscape, scoured
by
sorrow, forsaken of all but the thinnest hope. Yet he did
the
rough work carefully and, were it anyone else, Una
would
have said tenderly. He took great care to cause no
hurt,
and watching, unable to find any reason for what she
was
seeing, Una swallowed hard against an ache of tears.
Tears
for Thorne, bound; for Roulant, who stood as still as
the
mage, watching. And for Guarinn Hammerfell who, of
them
all, looked as if he alone hated what was being done.
And she wondered, what WAS being done? And
why?
From the forest Una heard the clap of an owl's
wings;
hard on that, the faint, dying scream of a small
creature
caught in dagger-sharp talons. The wind stirred,
cold
from behind her as a long, low moaning slid across
the
night. An uncanny sound, a grievous pleading.
Trembling, with cold fear, she saw Roulant
pick up an
arrow,
nock it to the bowstring, his stance the broad one of
a man
preparing to put an arrow right through a straw-butt
at the
bull's-eye. Guarinn moved to the side, moonlight
running
on the bitter edge of the throwing axe in his hand.
The mage, alone, wearing the light of the
moons like a
shimmering
cloak of red and silver, sank to his knees.
Guarinn
took two more quick paces to the side, careful not
to get
between the mage and the wall. Roulant stood
where
he was, and, after he'd marked Guarinn's position,
he
never looked away from Thorne.
The night began to shimmer around Thorne,
waver
like
the air above a banked fire. Una, who'd been still as
stock,
made a sound then, a whisper of boot-heel against
stone
as she crept closer to the opening of her small shelter
to see.
Faint though the sound had been, it was
heard.
Thorne jerked his head up, looked directly
at her.
Cold
fear skittered along Una's skin, cramped her belly
painfully.
She wanted to reach for her dagger, but she
could
only sit motionless, caught and stilled by Thorne's
eyes
- the eyes of an animal lurking beyond
the campfire's
pale.
And the shape of him, she thought, the shape of him
is
somehow WRONG. Something about his face, the
length
of his arms. But surely that was a trick of
moonlight
and shimmering air? And crouching there, he
didn't
hold himself like a man, on his knees. He had hands
and
feet flat to the ground, as an animal would.
Una pressed her hands hard to her mouth,
trying to
muffle
her cry of horror and pity when she saw Thorne
look
away, turn all his attention to a feverish gnawing at
the
rope that bound him.
The rope wasn't doing a good job of holding
him now,
for his
shape was changing rapidly, and in some places the
coil
was slipping away from what had once been a man's
wrist
or ankle . . . and were now the smaller joints of an
animal,
a broad-chested wolf, its gray pelt silver in the
light
of two moons, its dripping fangs glistening.
Guarinn cried "Now, Roulant! DO
IT!" and
instinctively
Una shoved herself far back against the
broken
wall behind her, flinching as rubble slithered down
the
hill, the clatter of stone loud in the night.
The sound did not distract Guarinn, his axe
hit the
wolf in
the shoulder, biting hard, though not lodging in
either
muscle or bone. But Roulant hesitated, if only the
space
of a heart's beat, and so when the wolf leaped at
him, it
was well beneath the arrow's flight. Roaring, the
wolf
hit him hard, sent him crashing to the stony ground,
pinned
him there with its weight.
And then Una bolted out of her shelter, ran
across the
moon-lighted
ruin, her own dagger in hand, before she
knew
exactly what she meant to do.
*****
They were upon him, the smaller male and
the young
female,
with daggers that would bite deeper than his fangs
could.
The wolf, who knew nothing about rage or
vengeance
or any purpose other than survival, heaved up
from
the one sprawled helpless beneath him, abandoned
the
enticing scent of blood and meat for immediate
survival.
On the wings of pain, like wings of fire,
the wolf won
its
freedom at the price of another agonizing bound over
the
broken wall. It left blood on the stones of the hillside,
all
along the path into the forest, and it carried away with
it the
noose still clinging round its neck.
*****
Guarinn had made a bright, high campfire in
the center
of the
ruin, but Roulant didn't think it was doing much to
warm or
comfort Una. Nor did it seem to help Una that
Roulant
held her tightly in his arms - he wondered if she
would
ever stop weeping. Somewhere to the north the
wolf
howled, a long and lonely cry. Una shuddered, and
Roulant
held her closer.
"Una," he said, turning away from
the reminder of
failure.
"Why did you follow me here?"
She sat straighter, her fists clenched on
her knees, her
eyes
still wet but no longer pouring tears. "I've known for
two
years that you went out into the forest on the Night.
And
I've known . . ."
She looked at Guarinn sitting hunched over
the fire.
The
dwarf turned a little away, seemingly disinterested in
whatever
they discussed. Roulant, who knew him,
understood
that he was offering privacy.
"You've known what?" he asked,
gently.
"That something's come between us.
Something - a
secret.
Roulant, I've been afraid, and I had to know why
you
went into the forest on the Night, when no one else -
"
"Someone else," Guarinn amended.
"Thorne and me.
And now
that you're here, I suppose you think you should
know
the secret you've spied out?"
Una bristled, and Roulant shook his head.
"Guarinn,
she's
here and that gives her a right to know what she
saw."
"Not as far as I'm concerned."
"Maybe not," Roulant said.
"But she has rights where
I'm
concerned. I should have honored them before now."
Guarinn eyed them both, quietly judging.
"All right,
then.
Listen well, Una, and I'll give you the answer you've
come
looking for.
"This ruin you see around us used to
be Thorne's
house,"
he said. "A quiet place and peaceful. No more
though.
It's only a pile of stone now, a cairn to mark the
place
where three dooms were doled out this night thirty
years
ago. Three dooms, twined one round the other to
make a
single fate."
The wind blew, tangling the smoke and flame
of the
small
campfire. Roulant wrapped his arms around Una
again
and held her close for warmth.
"Girl," the dwarf said.
"Your hiding place tonight was
once a
bridal chamber. It never saw the joy it was fitted
out for
. . ."
*****
"Thorne asked but two guests to come
witness and
celebrate
his marriage. One of them was me, and I was
glad to
stand with him as he pledged his wedding vows.
The
other was Tam Potter, and his was a double joy that
night,
for he was Thorne's friend and the bride's cousin.
She was
from away south, and I don't think her closest kin
liked
the idea of her wedding a mage. But Tam was fair
pleased,
and so he was the kinsman who bestowed her
hand.
"Mariel, the girl's name; and she was
pretty enough,
but no
rare beauty. Yet that night she glowed brightly, put
the
stars to shame; for so girls will do when they are soon
to have
what they want and need. She needed Thorne
Shape-shifter
and had flouted most of her kin to have him.
No less
did Thorne need her.
"The first night of autumn, it was,
and the bright stars
shone
down on us as we stood outside the cottage. Old
legends
have it that wedding vows taken in the twined
light
of the red moon and the silver will make a marriage
strong
in love and faith. Perhaps those legends would have
been
proven that night. Perhaps. We did never learn that,
for
another guest came to the wedding - uninvited,
unwelcome,
and the first we knew of his coming was
when he
stood in our midst, dark and cold as death.
"A mage, that uninvited guest,
black-robed and with a
heart
like hoar-frost - and you must remember that this is
no tale
of rival suitors, one come in the very nick of time
to rapt
away the maiden he loves. This is a tale of two
young
men, one so poisonously jealous of the other that he
must
- for hate - spoil whatever his rival
in power had.
"The name of the Spoiler? I will not
speak it. Let it
never be
remembered. This is how dwarves reward
murderers,
and I know no other way as good.
"He laid hands on the girl, that dark
mage, in a way no
man
should touch another's wife; magicked her from sight
before
any one of us could move to prevent. Aye, but he
didn't
take her far, in hatred and arrogance took her only
within
the cottage. In the very instant we knew her gone,
we
heard her voice raised in terror and rage. Close as she
was,
the evil mage's wizard ways kept us from coming to
her aid
until it was too late. The spell lifted. Thorne found
her
quickly in the bridal chamber. And he saw the mage
defile
her . . . and worse.
"Mariel lay cold and still on the
ground, like a fragile
pretty
doll flung aside and broken, Thorne's dear love
stricken
for spite by the Spoiler.
"Seeing her dead, Thorne Shape-shifter
showed the
Spoiler
how he'd earned his name.
"You have seen the wolf, and so you
know what the
Spoiler
saw in the moments before his death. But you have
never
heard such screaming as I heard that night: never
heard
such piteous pleading, nor heard anyone wail for
mercy
as the Spoiler did, him torn by the fangs of the great
gray
wolf.
"Tam Potter and I could have tried to
stop Thorne, but
we did
not. We stood by, watched the wolf at his ravening
work.
We should have granted mercy."
*****
Despite the hot, high fire, Una sat
shivering, her hand
a small
fist in Roulant's.
"Tam died wishing we'd granted that
mercy," Guarinn
said
softly. "And I sit here now wishing no less, for the
Spoiler
died with a curse on his lips. It was a hard one, as
the
curses of dying mages tend to be, and it marked us all
with
the fate of hunter and hunted."
Stiff and cold from sitting, Una got to her
feet; she did
not
answer when Roulant called to her. She needed a place
to be
private with what she'd learned. The night was crisp
and
bright, as lovely as it must have been this time thirty
years
ago. As she walked, Una discovered the shape of the
ruin,
saw that it was very like the little stone house near
the
bend of the brook in Dimmin. It lacked only one room
to be
exactly the same. In the Dimmin house, Thorne kept
only a
stark sleeping loft under the eaves.
Una stood for a long time before the dark
mouth of
the
little cave of fire-blacked beam and broken stone that
had
sheltered her tonight; all that was left of a fouled
bridal
chamber.
She returned to stand by the fire.
"Tell me," she said.
"Thorne must surrender his very self
one night each
year
and hope that Roulant or I will end the curse by
killing
the wolf. This," Guarinn said, "is an inherited
obligation."
Una stood quietly, her eyes on the fire,
the flames and
the
embers. "If you kill the wolf, what will happen to
Thorne?"
It was Roulant - silent till then - who
answered.
"The curse will be over. He'll begin
to age, grow old
again,
like the rest of us. Thorne hasn't got any elven
blood,
Una, though everyone thinks so. It's the curse that's
held
him in time."
"Guarinn," she said softly.
"Why haven't you killed the
wolf in
all these thirty years?"
"You'd think it would be easy, aye?
Take the first shot
as he
was changing and end the matter. It isn't so easy.
Once
before, binding him slowed the change, and we tried
that
again tonight. But sometimes ..." The dwarf
shuddered.
"Sometimes he's changed between one breath
and the
next. Sometimes faster than that, and the wolf is
gone
before either one of us can pick up a weapon. He
doesn't
just LOOK like a wolf. He IS one! He'll tear at you,
running,
and he's too canny to stay around fighting losing
battles.
"So," she said. "You have to
go out and hunt the
wolf?"
Neither answered. A glance passed between
them and
Roulant
got to his feet. He took her hand, his own very
cold as
he led her into the shadow of a low broken wall.
"Una," he said. "We can kill
the wolf if we can find it -
"
"That won't be hard tonight. You could
track him by
the
blood."
"We could. Except ..." His face
shone white in the
moonlight,
his eyes dark with dread. "Except that we dare
not set
foot out there!"
She frowned, leaned on the wall to look
out. All she
saw was
night and stars and the moons hanging over the
clearing.
She heard night noise, owls wondering and hares
scampering,
a stream laughing over stones.
"I know," Roulant said. "I
see everything that you see,
just as
you see it. When I'm standing here." He turned his
back on
the forest. "When I set foot outside the ruin - even
hold my
hand out beyond the wall . . . It's terrible out
there.
The Spoiler laid a curse on us too, one we've never
found a
way past. In here, we're safe. Out there . . . they'll kill us."
Una heard this, but she was staring out at
the forest and the night,
thinking
about what he'd said about things being very different beyond
the
wall. She looked down and saw her loosely clasped hands just
beyond
the wall. Unlike the others, she neither saw nor felt any curse in
the
forest or the night.
Una turned away from the wall and walked
past Roulant and
Guarinn
without a word. She picked up Roulant's bow and quiver on the
way.
She'd not gotten but a few yards when she heard Roulant shout
something,
heard Guarinn scrambling to his feet, echoing the warning
cry.
Una ran, heeding no warning. She vaulted the wall where the wolf
had
fled.
As she bounded down the hill, Una hoped
that whatever kept
Roulant
and Guarinn helpless in the ruin would not affect her. It was
frightening
enough to go hunting a wounded wolf in the night, and her
only a
middling shot with a bow. Still, the beast was wounded, and if she
could
once get a good aim, she'd be able to kill it.
*****
Roulant jumped the wall, chased heedlessly
after Una. And he
thought:
Idiot girl! Guarinn was a long reach behind. He prayed that
Roulant
would be able to snatch her back to safety in time, that he
wouldn't
have to follow.
Una was too fast. She vanished into the
shadows at the foot of the
hill.
Roulant stood where he'd landed.
Guarinn eyed the darkness, and Roulant
standing outside the wall,
straining
like a leashed hound. The night would spring alive at any
moment,
suddenly boiling with horror. The wall would be on them.
Guarinn nervously fingered the haft of his
axe. "Roulant, what do
you
think?"
"I'm going to fetch Una back, that's
what I think!"
Guarinn heard Roulant's answer only
faintly, for the young man was
already
at the foot of the hill. Alone in the ruin, Guarinn shifted from foot
to
foot, indecisively. "This is insane," he muttered. "I KNOW
what's
going
to happen to me if I leave here ..."
He took a breath, fueling courage and a
suddenly rising hope.
Maybe
nothing would happen.
Roulant can chase after his girl if that's
what he wants to do,
Guarinn
thought. But I still have my axe and good strong arm, and I'm
going
for the wolf.
Guarinn hopped the wall. But when his feet
hit the ground he found
himself
on the wrong side of the border between reason and nightmare,
caught
in the trap the Spoiler had laid for any wolfhunter who ventured
out of
the ruin.
*****
The wall walked. And the dead with him.
They crawled, and shambled, and dragged
themselves staggering
through
a foul and freezing fog, each trying desperately to reach
Guarinn
as the damned would grasp at one last hope. He could not move,
stood
rooted like an oak in the ice-toothed mist, helpless as decaying
hands
plucked at him, clung to him, shoulder and wrist and arm. And
this
was no silent place, this nightmare-realm. It was filled up with
the mad
shrieking and frenzied grieving of people he'd known in life,
and
some he'd never seen until they were dead.
A hunter who'd died to feed the wolf's
hunger.
An old peddler night-caught in the forest,
hardly recognizable as
human
when he'd been found.
A child, a little boy screaming now as it
had when, three years ago,
the
wolf had torn him from his bed. Or was that Guarinn's own voice
screaming,
his own throat torn with the violence of terror as the child's
had
been by the wolf's fangs?
Then came a howling, a long, aching sound
of abandonment. The
wolf.
Or a friend forsaken. Or an innocent dying.
GUARINN, YOU'VE FAILED ME, FAILED THEM
ALL! Hands clawed at his
face,
dug and tore at his throat, leaving bits of their own flesh and
grave-mold
behind to foul his beard and hair.
FAITHLESS FRIEND! YOU STINK OF THEIR BLOOD,
GUARINN HAMMERFELL!
Guarinn cried out in terror, couldn't tell
his own voice
from
theirs, no longer knew who accused - they or him.
The
ice-mist filled up his lungs, stopped his breath,
suffocating
him.
MURDERER! GUARINN CHILD-KILLER! GUARINN -
*****
"Guarinn! Breathe! Come on,
breathe!"
Roulant shook his friend till his teeth
rattled, shook
him
harder still, but to no effect. Roulant'd heard but one
choking
gasp of terror, just as he was entering the forest,
and
he'd known that whatever chance-found charm was
keeping
him safe and sane outside the ruin wasn't working
for
Guarinn. The dwarf was trapped, unable to move, even
to
breathe, while mind and soul were adrift in the cold
country
of nightmare.
"Guarinn," Roulant shouted,
fearful. Perhaps Una was
safe
because the Spoiler's trap was meant to harm no one
but
those who bound by the curse. Perhaps Roulant was
safe
because he left the ruin to find Una, not to end the
curse.
But Guarinn must have left the ruin with plans to
kill
the wolf. That's what sprung the Spoiler's trap,
Roulant
thought.
"Guarinn!" he cried again,
gathering his friend close,
holding
him. "We've got to find Una! I need you to help
me.
Please, Guarinn! Come back and help me . . ."
A breath, just a small one.
"Guarinn - help me find Una. We must
find Una!"
The dwarf drew another breath, no steadier,
but
deeper.
Roulant held him hard, forced him to look
nowhere
but into his eyes. "Listen -
LISTEN! Don't think
about
anything else but this: We have to find Una. Don't
even
think about why. We're here for no reason but to find
Una. Do
you understand?"
Guarinn swallowed hard.
"DO YOU UNDERSTAND?"
"Yes," Guarinn said hoarsely.
"What next?"
Roulant thought as he helped his friend to
his feet.
*****
The wolf woke to pain and hunger. He was
not
frightened
by the pain, knowing he could transcend it. He
was
afraid of hunger. Wolves worship only one god, and
the
god's name is Hunger.
He'd found shelter quickly after he'd fled
his attackers,
a soft
nest of old leaves beneath a rock outcropping.
There,
downwind of his enemies so he could smell them if
they
pursued, he'd licked clean the shallow cuts on his
belly
and legs, the deeper one on his shoulder. He'd
gnawed
off the trailing end of the rope, for that frightened
him
nearly as much as hunger. It had more than once
snagged
in bushes to choke him as he'd fled. He'd gotten
most of
it, wearing only the noose now, a foul-smelling
collar.
Free and safe, he'd curled tight against the cold -
sleeping
lightly, dreaming of thirst and hunger as a thin
veil of
clouds came from the east to hide the stars.
Now the shadows had softer edges and the
darkness
was
deeper. The wind told him that water was no great
distance
away - clean and cold by the smell; by the sound,
no more
than a streamlet. It would be enough to provide
thirst's
ease. And there was another scent, not close yet,
only
faintly woven into night, but the wolf knew it -
human-scent,
burnt meat and smoke and old skins; sweat
and the
light, sweet odor of flesh; running beneath that,
the
warm smell of blood; over it all, the tang of fear, sharp
and
enticing on the cold night air. He'd seen this young
female
not long ago, and he had the mark of her steel fang
on him.
Hers was the least of his wounds, for she'd been
distracted
by fear and not very strong.
With his lean god for company, the wolf
rose stiffly
from
his warm nest.
*****
Una knelt to examine the dark blot marking
the faded
earth
of the deer trail, and by the thin light of the moons
saw
that it was no more than shadow. Cold wind blew
steadily
from the east, carried the smell of a morning
snow.
Una shivered and got to her feet. She'd not seen a
blood-mark
or the imprints of the wolf's limping passage
for
some time now, but the last real sign had been along
this
game-trail, a path no more than a faint, wandering line
to show
where deer passed between high-reaching trees in
their
foraging. Lacking a better choice, Una continued
along
the path.
The wolf had not proven as easy to track as
she'd
thought,
and now she wondered whether she'd ever find
him.
She wondered, too, whether it would turn out that the
beast
found her, or was even now stalking behind. She
tried
not to think about that. All she needed was a clear
shot.
She'd put plenty of arrows through the straw-butt,
she
could put an arrow through a wolf. She could free
Thorne.
She could free them all. But she had little
confidence
ruling her thoughts, and so, her attention was
focused
behind her rather than in front when the deer trail
ended
abruptly at the muddy verge of a shallow stream.
Una and the wolf saw each other at the same
moment,
and she
knew - as prey knows in its bones - that she might
have
time to nock an arrow to string, but she wasn't going
to have
time to let the bolt fly.
*****
Guarinn tried to maintain a narrow focus,
to shut
down
all thinking and track like an animal, using only
sight
and scent and hearing. He measured his success by
the
nearness of dead voices. At best, the haunting dead
were
never wholly gone, only banished to a distance he
could
endure. The protection Roulant had shown him was
working,
but only just. How fast would the Spoiler's trap
catch
them if they came upon the wolf?
Soft - a whisper shivering across the night
- Guarinn
heard
the rattle of brush. He stopped, keeping his hands
fisted
and well away from the axe in his belt while he
waited
to hear the sound again.
"The wind," Roulant said, low.
Guarinn didn't think so. That one soft
rattle had been a
discordant
note. When the sound came again, Guarinn
knew it
wasn't wind-crafted. Nor was it soft now.
Something
was running through the brush.
"It's Una!" Roulant cried and
bolted past Guarinn.
She wasn't alone. Like a dark echo,
something else
came
crashing through the brush behind her.
Fleet, eyes huge as a hunted doe's, Una
burst through
the
brush, frantically trying to nock arrow to bow as she
ran.
She was having little luck, and even at a distance
Guarinn
saw her hands shaking, fumbling uselessly at
shaft
and string.
"Una," Roulant shouted.
"Here!"
Seeing them for the first time, she
redoubled her
speed.
Relief and joy and - last - panic marked her face
when
her foot turned on a stone and she fell hard to the
ground,
the breath blasted from her, and the bow flung
from
her hand.
Guarinn saw the wolf first. The sight of it
- eyes redly
blazing,
fangs gleaming - triggered instinct. In the very
moment
the wolf leaped, the dwarf snatched his throwing
axe
from his belt - and tumbled over the edge of
nightmare.
*****
The wolf smelled fear and loved it - the
scent of easy
prey.
He sensed no threat in the smaller male, standing
motionless;
nor was the young female - struggling for
breath,
fighting to rise from the ground - any danger.
These
he could ignore for now. But the third, the bigger
male .
. . from him came the fiery scent of a pack-
defender.
He was the danger and the threat.
*****
The wolf hurtled past Una. Choking on the
sudden,
cold
rush of air, she heard the impact of bodies - the wolf
snarling
and Roulant's grunt of shock and pain.
And she saw Guarinn standing still as
stone, his
throwing
axe gripped in a nerveless hand.
"Guarinn!" she cried, clawing at
the ground in desperate
search
of the bow. "Help him!"
Guarinn never moved . . . and she found the bow,
string-broken,
useless. Roulant screamed, a raging curse
turned
to pain as the wolf's fangs tore at his shoulder. The
cry of
pain became a chant - her name, gasped over and
over in
the staggering rhythm of his ragged breathing as
he
struggled with the beast.
Una gained her feet, running. She flung
herself at the
wolf's
back, dagger in hand. Clinging to the writhing
beast's
neck, choking on the smell of blood, she struck
wildly.
Poorly. Hurting, but not killing.
The wolf heaved up.
"Guarinn! Help me! The wolf is killing
him!"
The beast twisted sharply, and threw her
off. Its fangs
dripped
frothy red, and behind it, Roulant lurched to his
feet,
gasping his terrible chant. The wolf turned, leaped at
him.
Una didn't know which of them screamed, man or
wolf.
The sound of it tore through the night, a wild
howling.
*****
Guarinn Hammerfell stood at the center of a
maelstrom
of wild moaning and screaming. GUARINN!
HELP
HIM! Hands clawed at him, shreds of livid flesh
falling
away to expose bones as white and brittle as ice.
THE
WOLF IS KILLING HIM! Hollow voices accused
him,
and the foul names - child-killer! murderer! faithless
friend!
- turned the ice-mist filling his lungs to poison.
A wind rose to pound at him, tear at him,
with such
violence
that even the dead hands, shedding tattered flesh,
rattling
bones, fell away before it. Howling, screaming,
deafening
wind.
ROULANT! Familiar with everyone who haunted
this
nightmare
realm, Guarinn knew that name had no
business
being spoken here. He snatched at it, clutched it
tight
for a lifeline. He was choking, fighting for air,
falling
. . . and staggering on the deer trail, his axe
clenched
tight in his fist.
The wolf lunged again at Roulant, leaping
for his throat.
In the
only instant of sanity he might get before the dead
snatched
him back into the Spoiler's trap, Guarinn sighted,
threw,
and didn't miss.
The wolf fell to the ground, its spine
severed. Hard
and
dark, the beast's eyes held Guarinn for a long moment.
Then
they softened, and the night filled up with silence.
The dying wolf became man. A moment, the
man had,
and he
used it to speak. Only whispered words, barely
heard.
"Roulant... are you hurt?"
Roulant ignored the question. "Thorne!
You're . ..
dying!
No, Thorne. This isn't how it's supposed to be!
You
said..."
Thorne smiled, shifting his gaze to
Guarinn.
"You," Thorne said. "Old
friend, you knew I wouldn't
survive,
didn't you?"
Guarinn heard grieving, Una and Roulant,
one
sobbing
softly in shock and the aftermath of terror, the
other
offering comfort in the face of his own astonished
grief.
"And you killed the wolf. Knowing."
Thorne closed
his
eyes. "Thank you."
Guarinn lifted his friend's hand and held
it, very
gently,
close against his heart until he felt the last pulse,
and
some time longer after that.
*****
Limping, leaning on Una for support,
Roulant knelt
beside
his friends, the living and the dead.
He and Guarinn and Una knelt together as
snow began
to
fall, listened to dawn-wind singing. It held no echo of
wolfish
howling. The Night of the Wolf was over, and
Roulant
saw the peace of it in Guarinn's smile.
The Potion Sellers
Mark ANTONY
It was just after MIDSUMMER'S, ON a fine,
golden
morning,
when the seller of potions came to the town of
Faxfail.
Perched precariously upon the high bench of
a
peculiar-looking
wagon, he drove through the borough's
narrow,
twisting streets. The wagon, pulled by a pair of
perfectly
matched dappled ponies, was a tall, boxlike craft
all
varnished in black and richly decorated with carved
scrollwork
of gilded wood. On the wagon's side panel,
painted
in a fantastically brilliant hue of purple, was the
picture
of a bottle above which was scribed, in flowing
letters
of serpentine green, three strange words:
MOSSWINE'S
MIRACULOUS ELIXIRS. It was a
mysterious
message indeed, and startled the townsfolk
who
looked up from their morning tasks and chores in
curiosity
as the wagon rattled by.
The seller of potions himself was a
young-looking
man,
with hair the color of new straw and eyes as blue as
the
summer sky. He was clad in finery fit for a noble -
albeit
in hues a bit brighter than most nobles would choose
- and
his dark, crimson-lined cape billowed out behind
him in
the morning breeze. He waved to the townsfolk as
he
passed by, his broad grin rivalling the sun for sheer
brilliance.
On the hard wooden bench next to the seller
of potions
bounced
a short, swarthy-looking fellow. His look was not
nearly
so cheerful as his companion's, but then this was
only
typical. He was a dwarf, and it has often been said
that
dwarvenkind is every bit as hard and unyielding as the
metals
dwarves are so fond of forging deep in their dim
mountain
smithies. This particular dwarf wore a dour
expression,
his heavy eyebrows drawn down over his iron-
gray
eyes in a scowl. His coarse black beard was so long
he wore
it tucked into his broad leather belt, and his
shaggy
hair was bound with a leather thong into a braid
behind
his neck.
"You know, you're going to scare the
townsfolk out of
what
little wits they have with that sour look you're
wearing,"
the seller of potions said quietly to the dwarf
through
clenched teeth, all the while grinning and waving.
"It
won't do us a great deal of good if they all take one
look at
you and go scurrying inside to bolt their doors. At
least,
not until after we have their money. I don't suppose
you
could smile for a change, could you?"
"I am smiling," the dwarf
answered in a gruff voice.
His
craggy visage was not quite as warm and friendly as a
chunk
of wind-hewn granite, but almost.
The seller of potions eyed the dwarf
critically. "Maybe
you
shouldn't try so hard," he suggested lightly, but the
joke
was completely lost on the dour-faced dwarf. The
seller of
potions sighed and shook his head. His name was
Jastom,
and he had traveled with this particular dwarf long
enough
to know when argument and teasing were
pointless.
The dwarf's name was Algrimmbeldebar, but
over
the years Jastom had taken to simply calling him
Grimm.
Not only did the name slip more readily from the
tongue,
it also suited the dwarf's disposition far better.
Rumors sped faster than sparrows through
the towns
narrow
streets, and by the time the wagon rolled into Fax-
fail's
central square, a sizeable crowd of curious townsfolk
had
gathered expectantly. It wouldn't be the largest
audience
Jastom had ever hawked potions to, but it
wouldn't
be the smallest either. Faxfail was a town deep in
the
Garnet mountains of southern Solamnia. The nearest
city of
consequence - that would be Kaolyn - was a good
three
day's journey to the north and west. These were
country
folk. And country folk tended to be far more
trusting
than city folk. Or gullible, depending upon one's
choice
of words.
"I suppose this means I'll have to mix
more elixirs,"
Grimm
grumbled, eyeing the growing throng. The dwarf
opened
a small panel behind the bench and nimbly
disappeared
inside the wagon.
Concocting potions was Grimm's task;
selling them
was
Jastom's. It was an arrangement that had proven quite
profitable
on their journeys from one end of Ansalon to
the
other. The two had first met some years before, in the
markets
of Kalaman. At the time, neither had been making
a
terribly good living for himself. Even Jastom's brilliant
smile
and ingenuous visage had not been enough to
interest
folk in the crude baubles he was attempting to
foist
off as good luck charms. And as for the dwarf, his
gloomy,
glowering looks tended to keep potential
customers
well away from the booth where he was trying
to sell
his elixirs. One night, the two had found themselves
sharing
a table in a tavern, each lamenting his particular
misfortune
over a mug of ale. Both had realized that each
had
what the other lacked, and so their unlikely but
lucrative
partnership was born.
The wagon rolled to a halt in the center of
the town's
square,
and Jastom leapt acrobatically to the cobbles. He
bowed
deeply, flourishing his heavy cape as grandly as a
court
magician, and then spread his arms wide.
"Gather 'round, good folk of Faxfail,
gather 'round!"
he
called out. His voice was clear as a trumpet, honed by
years
of hawking wares until it was as precise as the finest
musical
instrument. "Wonders await you this day, so
gather
'round and behold!"
From out of nowhere (or, in fact, from out
of his
sleeve)
a small purple bottle appeared in Jastom's upturned
palm. A
gasp of amazement passed through the crowd as
folk
young and old alike leaned forward to peer at the odd
little
bottle. The morning sunlight sparkled through the
purple
glass, illuminating a thick, mysterious-looking
liquid
within.
"Wonders indeed," Jastom went on,
lowering his voice
to a
theatrical whisper that was nonetheless audible to
even
the most distant onlookers. "After just one sip of this
precious
potion, all your aches and ailments, all your
malingering
maladies and ponderous pains, will vanish as
though
they had never been. For a mere ten coins of steel"
- a dismissing gesture of his hand made this
particular
detail
seem of the barest significance - "this bottle of
Mosswine's
Miraculous Elixir will heal all!"
This last, of course, was not precisely
true, and
Jastom
knew it. He and Grimm were charlatans. Fakes.
Swindlers.
The potion in the purple bottle couldn't so
much as
heal a rabbit of the sniffles let alone any of the
dire
ills he was claiming. Mosswine wasn't even Jastom's
real
name. It was Jastom Mosswallow. However, by the
time
folk in any one place realized the truth of things,
Jastom
and Grimm would always be long gone, headed
for the
next town or city to ply their trade.
It wasn't at all a bad business as Jastom
reckoned
things.
He and Grimm got a purse full of coins for their
efforts,
and in return the folk they duped got something to
believe
in, at least for a little while. And these days even a
brief
hope was a rare thing of worth.
It was just six short months ago, in the
dead of
winter,
that all of Krynn had suffered under the cold, hard
claws
of the dragonarmies. The War of the Lance had
ended
with the coming of spring, but the scars it had left
upon
the land - and the people - had not
faded so easily
as the
winter snows. The folk of Ansalon were desperate
for
anything that might help them believe they could
leave
the dark days of the war behind, that they could heal
themselves
and make their lives whole once again. That
was
exactly what Jastom and Grimm gave them.
Of course, there were true clerics in the
land now,
since
the War. Some were disciples of the goddess
Mishakal
- called Light Bringer - and they could
heal
with
the touch of a hand. Or at least so Jastom had heard,
for
true clerics were still a rarity. However, he and Grimm
did
their best to avoid towns and cities where there were
rumored
to be clerics. Folk wouldn't be so willing to buy
false
healing potions when there was one among them
with
the power of true healing.
Abruptly, there was a loud, surprising
clunk! as the
wagon's
side panel flipped downward, revealing a
polished
wooden counter and, behind it, a row of shelves
lined
with glimmering purple bottles. Grimm's glowering
eyes
barely managed to peer over the countertop, but the
crowd
hardly noticed the taciturn dwarf. All were gazing
at the
display of sparkling elixirs.
Jastom gestured expansively to the wagon.
"Indeed,
my good
gentlefolk, just one of these elixirs, and all that
troubles
you will be cured. And all it costs is a mere ten
coins
of steel. A small price to pay for a miracle, wouldn't
you
say?"
There was a single moment of silence, and
then as one
the
crowd gave a cry of excitement as they rushed
forward,
jingling purses in hand.
*****
All morning and all afternoon the townsfolk
crowded
about
the black varnished wagon, listening to Jastom extol
the
wondrous properties of the potions and then setting
down
their cold steel on the counter in trade for the small
purple
bottles.
There was only one minor crisis, this
around midday,
when
the supply of potions ran out. Grimm was busily
scurrying
about inside the cramped wagon, measuring this
and
pouring that as he hurriedly tried to mix a new batch
of
elixirs. However, a few burly, red-necked farmers grew
impatient
and began shaking the wagon. Jars and bottles
and
pots went flying wildly inside, spilling their contents
and
covering Grimm with a sticky, medicinal-smelling
mess.
Luckily, the dwarf had managed to finish a handful
of
potions by then, and Jastom used these to placate the
belligerent
farmers, selling them the bottles for half price.
Losing
steel was not something Jastom much cared for,
but
losing the wagon - and Grimm - would have been
disastrous.
After that interruption, Grimm was able to
finish
filling
empty bottles with the thick, pungent elixir, and
business
proceeded more smoothly. However, the dwarf's
eyes
were still smoldering like hot iron.
"Fine way to make a living," he
grumbled to himself as
he
tried to pick sticky clumps of herbs from his thick black
beard.
"I suppose we'll swindle ourselves right out of our
own
necks one of these days."
"What did that glum-looking little
fellow say?" a
blacksmith
demanded, hesitating as he started to lay down
his ten
coins of steel on the wooden counter. "Something
about
swindle?"
Jastom shot a murderous look at Grimm and
then
turned
his most radiant smile to the smith. "You'll have to
forgive
my friend's mumblings," he said in a conspiratorial
whisper.
"He hasn't been quite the same ever since one of
the
ponies kicked him in the head."
The blacksmith nodded in sympathetic
understanding.
He left
the wagon, small purple bottle in hand. Jastom's
bulging
purse was ten coins heavier. And Grimm kept his
mouth
shut.
*****
It was midafternoon when Jastom sold the
last of the
potions.
The corpulent merchant who bought it gripped
the
purple bottle tightly in his chubby fingers and scurried
off
through the streets, a gleam in his eye. The fellow
hadn't
seemed to want to discuss the exact nature of his
malady,
but Jastom suspected it had something to do with
the
equally corpulent young maiden who was waiting for
him in
the door of a nearby inn, smiling and batting her
eyelids
in a dreadful imitation of demureness. Jastom
shook
his head, chuckling.
Abruptly there was a loud WHOOP! Jastom
turned to
see an
old woman throw down her crooked cane and
begin
dancing a spry jig to a piper's merry tune. Other
folk
quickly joined the dance, heedless of the aches and
cares
that had burdened them only a short while ago. One
shabbily-dressed
fellow, finding himself without a
partner,
settled for a spotted pig that had the misfortune to
be
wandering through the town square. The pig squealed
in surprise
as the man whirled it about, and Jastom
couldn't
help but laugh aloud at the spectacle.
This was the work of the elixirs, of
course. Jastom
wasn't
altogether certain what Grimm put in the small
purple
bottles, but he knew the important ingredient was
something
called dwarf spirits. And while dwarf spirits
were
not known to possess any curative powers, they did
have
certain potent and intoxicating effects.
Jastom had no idea how the dwarves brewed
the stuff.
From
what little he had managed to get out of Grimm, it
was all
terribly secret, the recipe passed down from
generation
to generation with ancient ceremony and
solemn
oaths to guard the formula. But whatever was in it,
it
certainly worked. Laborers threw down their shovels,
goodwives
their brooms, and all joined what was rapidly
becoming
an impromptu festival. Respected city elders
turned
cartwheels about the square, and parents leapt into
piles
of straw hand-in-hand with their laughing children.
For
now, all thoughts of the war, of worry and of sickness,
were
altogether missing from the town of Faxfail.
But it couldn't last.
"They won't feel so terribly well
tomorrow, once the
dwarf
spirits wear off," Grimm observed dourly.
"But today they do, and by tomorrow
we'll be
somewhere
else," Jastom said, patting the nearly-bursting
purse
at his belt.
He slammed shut the wagon's side panel and
leapt up
onto
the high bench. Grimm clambered up after him. At a
flick
of the reins, the ponies started forward, and the
wagon
rattled slowly out of the rollicking town square.
Jastom did not notice as three men - one
with a sword
at his
hip and the other two clad in heavy black robes
despite
the day's warmth - stepped from a dim alleyway
and
began to thread their way through the spontaneous
celebration,
following in the wagon's wake.
*****
Jastom whistled a cheerful, tuneless melody
as the
wagon
jounced down the red dirt road, leaving the town of
Faxfail
far behind.
The road wound its way across a broad vale.
To the
north
and south hulked two slate-gray peaks that looked
like
ancient fortresses built by long-vanished giants. The
sky
above was clear as a sapphire, and a fair wind, clean
with
the hint of mountain heights, hissed through the
rippling
fields of green-gold grass. Sunflowers nodded like old good-
wives
to each other, and larks darted by upon the air, trilling their glad
melodies.
"You seem to be in an awfully fine
mood, considering," Grimm
noted
in his rumbling voice.
"Considering what, Grimm?" Jastom
asked gaily, resuming his
whistling.
"Considering that cloud of dust that's
following on the road behind
us,"
the dwarf replied.
Jastom's whistling died.
"What?"
He cast a hurried look over his shoulder.
Sure enough, a thick plume
of
ruddy dust was rising from the road perhaps a half mile back. Even as
Jastom
watched, he saw the shapes of three dark horsemen appear amidst
the
blood-colored cloud. No . . . one horseman and two figures running
along
on either side. The sound of pounding hoofbeats rumbled faintly on
the air
like the sound of a distant storm.
Jastom swore loudly. "This is
impossible," he said incredulously.
"The
townsfolk couldn't have sobered up this soon. They can't have
figured
out that we've swindled them. Not yet."
"Is that so?" Grimm grunted.
"Well, they're riding mighty fast and
hard
for drunken men."
"Maybe they're not after us,"
Jastom snapped. But an uncomfortable
image
of a noose slipping over his neck went through his mind. Swearing
again,
he slapped the reins, urging the ponies into a canter. The box-
shaped
wagon was heavy, and they had just begun to ascend a low hill.
The
ponies couldn't go much faster. Jastom glanced wildly over his
shoulder
again. The horseman had closed the gap to half of what it had
been
only a few moments before. He saw now that two of them - the ones
running
- wore heavy black robes. Sunlight
glinted dully from the sword
that
the third rider had drawn.
Jastom considered jumping from the wagon
but promptly discarded the
idea.
If the fall didn't kill them, the strangers would simply cut him and
the
dwarf down like a mismatched pair of weeds. Besides, everything
Jastom
and Grimm owned was in the wagon. Their entire livelihood de
pended
upon it. Jastom couldn't abandon it, no matter the consequences.
He
flicked the reins harder. The ponies strained valiantly against their
harnesses,
their nostrils flaring with effort.
It wasn't enough.
With a sound like a breaking storm, the
horseman rode up alongside
the
wagon. One of the dark-robed men dashed up close to the ponies.
With
incredible strength, he grabbed the bridle of the nearest and then
pulled
back hard, his feet digging into the gravel of the road. The
dapples
reared, whinnying in fear as the wagon shuddered to a sudden
stop.
"Away with you, dogs!" Grimm
growled fiercely, reaching under
the
seat for the heavy axe he kept there. The dwarf never managed to get
a hand
on the weapon. With almost comic ease, the second dark-robed
man
grabbed the dwarf by the collar of his tunic and lifted him from the
bench.
The dwarf kicked his feet and waved his arms futilely, suspended
in
midair, his face red with rage and lack of air.
Jastom could pay scant attention to the
spluttering dwarf. He had
worries
of his own. A glittering steel sword was leveled directly at his
heart.
Whoever these three were, Jastom was quite
certain that they
weren't
townsfolk from Faxfail, but this did little to comfort him. The
man
before him looked to be a soldier of some sort. He was clad in black
leather
armor sewn with plates of bronze, and a cloak of lightning blue
was
thrown back over his stiff, square shoulders.
Suddenly, Jastom was painfully aware of the
fat leather purse at his
belt.
He cursed himself inwardly. He should have known better than to
go
riding off, boldly flaunting his newly-gained wealth. The roads were
thick
with bandits and brigands these days, now that the war was over.
Most likely
these men were deserters from the Solamnic army, desperate
and
looking for foolish travelers like himself to waylay.
Jastom forced his best grin across his
face. "Good day, friend," he
said to
the man who held the sword at his chest.
The man was tall and stern-faced, his
blond, close-cropped hair and
hawklike
nose enhancing the granite severity of his visage. Most
disturbing
about him, however, were his eyes. They were
pale
and colorless, like his hair, but as hard as stones.
They
were eyes that had watched men die and not cared a
whit
one way or another.
The man inclined his head politely, as
though he
wasn't
also holding a sword in his hand. "I am Lieutenant
Durm,
of the Blue Dragonarmy," he said in a voice that
was
steel-made - polished and smooth, yet cold and so
very
hard. "My master, the Lord Commander Shaahzak, is
in need
of one with healing skills." He gestured with the
sword
to the picture of the bottle painted on the side of the
wagon.
"I see that you are a healer." The sword point
swung
once again in Jastom's direction. "You will
accompany
me to attend my commander."
THE BLUE DRAGONARMY? Jastom thought in
disbelief.
But the war was over! The dragonarmies had
been
defeated by the Whitestone forces. At least, that was
what
the stories said. Jastom shot a quick look at Grimm,
but the
dwarf was still dangling in midair from the dark-
robed
man's fist, cursing in a tight, squeaky voice. Jastom
turned
his attention back to the man who called himself
Durm.
"I fear that I have an appointment
elsewhere," Jastom
said
pleasantly, his grin growing broader yet. He reached
for his
heavy leather purse. "I am certain, lieutenant, that
you can
easily find another who is not so pressed for - " -
time,
Jastom was going to finish, but before he could,
Durm
reached out in a fluid, almost casual gesture and
struck
him.
Jastom's head erupted into a burst of
white-hot fire.
He
tumbled from the wagon's bench to the hard ground, a
rushing
noise filling his ears. For a dizzying moment he
thought
he was going to be sick. After a few seconds the
flashing
pain subsided to a low throbbing. He blinked his
eyes
and looked up. Durm had dismounted and stood over
him
now, his visage as emotionless as before.
"I recommend that you not speak
falsehood to me
again,"
Durm said in a polite, chilling voice, his tone that
of a
host admonishing a guest for spilling wine on an
expensive
carpet. "Do you understand, healer?"
Jastom nodded jerkily. THIS MAN COULD KILL
ME
WITH
HIS BARE HANDS AND NOT EVEN BLINK,
Jastom
thought with a shudder.
"Excellent," Durm said. He
reached down and helped
Jastom
to his feet - the same hand that had struck him a
moment
before. Durm gestured sharply, and the dark-
robed
man who had been holding Grimm let the dwarf fall
heavily
back to the wagon's bench, gasping for air.
"If you lie to me again, healer,"
Durm went on
smoothly,
"I will instruct my servants to deal with you.
And I
fear you will not find them so lenient as myself."
Durm's dark-robed followers pushed back the
heavy
cowls
of their robes.
They were not human.
The two looked more akin to lizards than
men, but
they
were not truly either. The two of them gazed at
Jastom
and Grimm with unblinking yellow eyes. Dull,
green-black
scales - not skin or fur - covered the monsters'
faces.
They had doglike snouts. Short, jagged spikes
sprouted
from their low, flat brows, and where each
should
have had ears there were only small indentations in
their
scaly hides. The monster nearest Jastom grinned
evilly,
revealing row upon row of jagged, yellow teeth, as
if it
enjoyed the idea of having Jastom to do with as it
wished.
A thin forked tongue flickered in and out of the
thing's
mouth.
Draconian. Jastom had never seen such a
beast in his
life,
but he had heard enough tales of the War of the Lance
to put
a name to it. The draconians were the servants of
the
Dragon Highlords, and they had marched across the
land to
lay scourge to the face of Krynn even as the evil
dragons
themselves had descended from the skies.
"You might as well save everyone the
trouble and let
the
lizards have us now," Grimm shouted hotly. "We're
only -
"
Jastom elbowed the dwarf hard in the ribs.
"Apprentice healers. New at this. Very
new." Grimm
mumbled,
saying something about "necks," but fortunately
only
Jastom heard him.
Jastom drew upon all his theatrical skills
to pull his
facade
back together. "Very well, my good lieutenant, we
shall
journey with you," he said, tipping his cap. As if we
had a
choice in the matter, he added inwardly.
"That is well," Durm said simply.
The lieutenant mounted and spurred his
horse viciously
into a
canter. Jastom realized there was nothing to do but
follow.
He climbed back onto the wagon and flicked the
ponies'
reins. The craft lurched into motion. The two
draconians
ran along either side, hands on the hilts of their
wicked-looking
sabres. Jastom cast a quick look at
Grimm.
The dwarf eyed his friend, then shook his head
gloomily.
For the first time he could ever remember,
Jastom
found
himself wishing his elixirs could truly work the
wonders
he claimed.
*****
Dawn was blossoming on the horizon, like a
pale rose
unfurling
its petals, when the wagon rattled into the
dragonarmy
encampment.
They had traveled all through the night,
making their
way
down treacherous mountain roads guided only by the
dim
light of the crimson moon, Lunitari. More than once
Jastom
had thought that wagon, ponies, and all were
going
to plummet off the side of a precipice into the deep
shadows
far below. Yet he had not dared to slow the
wagon's
hurtling pace as they careened down the twisting
passes.
Jastom feared tumbling over a cliff a good bit less
than he
did facing Durm's displeasure.
Now, in the pale silvery light of dawn,
they had left
the
mountains behind them somewhere in the gloom of
night.
The dragonarmy encampment sat in a hollow at the
edge of
the rolling foothills. Stretching into the distance
eastward
was a vast gray-green plain, its flowing lines
broken
only here and there by the silhouette of a
cottonwood
tree, sinking its roots deep for water.
The encampment was not large - perhaps
fifty tents in
all,
clustered on the banks of a small river. But Jastom
had not
realized that there were still any dragonanny
forces
at all so close to Solamnia, or anywhere for that
matter.
From the stories, he thought they had all been
driven
clean off the face of Krynn. Obviously that was not
so.
Most of the soldiers in the encampment were
human,
with
deep-set eyes and cruel mouths. There were a number
of
draconians as well, dressed in leather armor similar to
that of
the human soldiers. Short, stubby wings sprouted
from
the draconians' backs, as leathery as a bat's, but they
seemed
to flutter uselessly as the draconians stalked across
the
ground on clawed, unbooted feet.
"This doesn't look like one of the
friendlier audiences
you've
ever had to hawk potions to," Grimm noted as the
wagon
rolled into the center of the encampment.
Jastom had played to dangerous audiences
before,
unruly
crowds of ruffians who were more interested in
breaking
bones than in buying magical potions. But he had
won
even these over in the end.
A gleam touched Jastom's blue eyes.
"No, but they
ARE an
audience all the same, aren't they?" he said softly,
glad
for the dwarf's reminder. "Let's not forget that,
Grimm.
They think we're healers. And as long as they
keep
thinking that, we'll keep our heads attached to our
necks."
There was only one rule to remember when
hawking
to a nasty crowd:
never show fear.
Jastom shook the wrinkles out of his cape
and cocked
his
feathered cap at an outrageous angle. "You there," he
called
out to a man in the crowd, donning a charming
smile
as easily as another man might don a hat. "Might I
ask you
a question? How did - "
The lieutenant whirled his jet black mount
sharply and
rode
beside the wagon. "If you have questions, healer,
address
them to me." Durm's voice was a sword's edge
draped
with a silken cloth.
"You - You have so many soldiers in
this camp,"
Jastom
gulped, doing his best to sound as if he were
simply
making casual conversation. "How did they come
to be
here?"
A faint smile touched Durm's lips, but it
was not an
expression
of mirth. Jastom fought the urge to shiver.
"What
tales do the knights tell in Solamnia?" Durm asked.
"That
they swept the dragonarmies from the face of
Krynn?
Well, as you can see, they have not. I will grant
the
Whitestone armies this - they have won an important
battle.
But if the Knights of Solamnia believe this war is
truly
over, then they are as foolish as the tales tell them to
be."
Durm gestured to the camp about them as he rode. A
line of
soldiers, holding their swords at ready, marched by
in
formation, saluting Durm as they passed.
"In truth, this is but a small
outpost," Durm went on.
"Far
more of our forces lie to the east. All the lands
between
this place and the Khalkist Mountains belong to
the
Highlord of the Blue Dragonarmy. And the other
dragonarmies
hold still more lands, to the north and east.
Already
the Dark Lady - my Highlord and master - draws
her
plans for a counterstrike against the knights. It will be
a
glorious battle." For the first time Jastom thought he saw
a flash
of color in Durm's pale eyes.
"So do not despair, Jastom Mosswine,
that the Dragon
Highlord
now owns you," Durm went on in his polite,
chilling
tone. "Soon she will own all of Ansalon."
Jastom started to ask another question, but
Durm held
up a
hand, silencing him. They came to halt before a tent
so
large it might more properly be called a pavilion. A
banner
flew from its highest pole, a blue dragon rampant
across a
field of black. Two soldiers stood at the tent's
entrance,
hands on the hilts of their swords.
An ancient-looking cottonwood tree spread
its heavy,
gnarled
limbs above the tent. A half-dozen queer-looking
objects
dangled from several of the branches. Some
seemed
to be no more than large, tattered backpacks, but a
few of
them had a shape that seemed vaguely familiar to
Jastom.
Suddenly a faint breeze ruffled through the tree's
green
leaves, and the dangling bundles began to spin on
their
ropes. Several pale, bloated circles came into view.
Faces.
Jastom quickly averted his eyes, slapping a
hand to
his
mouth to keep from spilling his guts. Those weren't
bundles
hanging in the tree. They were people. Each
seemed
to stare mockingly down at Jastom with dark
sockets
left empty by the crows.
"Reorx!" muttered Grimm.
"What've you gotten us
into?"
"Those are the healers that have been
here before
you,"
the lieutenant said flatly. "The first among them was
our
cleric, Umbreck. It seemed his faith in the Dark Queen
was not
great enough. She closed her ears to his prayers.
All of
them failed to heal Commander Skaahzak."
Jastom swallowed hard, the sour taste of
fear in his
throat.
But he forced his lips into a smile. "Fear not,
lieutenant,"
he said boldly. "We will not fail. Remember,
Mosswine's
Miraculous Elixirs heal all."
Grimm choked at that but, thankfully, said
nothing.
Jastom and the dwarf climbed down from the
wagon's
bench,
and Durm led them into the dimness of the tent. A
rotten,
sickly-sweet odor hung thickly upon the air, almost
making
Jastom gag. Herbs burning on a sputtering bronze
brazier
did little to counter the foul reek.
The tent was sparsely furnished. There was
a table
scattered
with maps and scrolls of parchment and a rack
bearing
weapons of various kinds - sabres, maces, spears -
all
dark and cruel-looking. A narrow cot stood in one
comer
of the tent, and upon it lay - not a man - but a
draconian.
Commander Skaahzak.
Jastom did not need to be a true healer to
see that the
commander
was dying. His scaly flesh was gray and
withered,
clinging tightly to the bones of his skull. His
yellow
eyes flickered with a hazy, feverish light, and his
clawed
hands clutched feebly at the twisted bed covers.
His
left shoulder had been bound with a thick bandage, but
the
cloth was soaked with a black, oozing ichor.
"Commander Skaahzak was wounded a
fortnight ago,
in a
skirmish with a roving patrol of Solamnic Knights,"
Durm
explained. "At first the wound did not seem dire,
but it
has festered. You will work your craft upon him,
healer.
Or you will join the rest outside."
"We ... uh ... we have to prepare an
elixir," Jastom
said,
doing his best to keep his voice from trembling.
Durm nodded stiffly. "Very well. If
you require
anything
in your task, you have only to request it." With
another
faint smile, devoid of warmth, the lieutenant left
them to
their task.
*****
When Jastom and Grimm were alone in the
cluttered
space
inside their wagon, the dwarf shook his head.
"Have you gone completely mad, then,
Jastom?" he
whispered.
"You know very well we sold our last potion in Fax-fail, and
yet you
go offering one up like we can conjure them out of thin air."
"Well, I couldn't think of anything
else to say," Jastom returned
defensively.
After Faxfail, they had planned to head for Kaolyn to buy
ingredients
so Grimm could brew another batch of dwarf spirits.
"Besides," Jastom went on,
"there must be something we can do. If
we
don't come out of here with an elixir, and soon, Durm's going to feed
the
crows with us." He began rummaging around the boxes, pots, and jars
strewn
about the inside of the wagon. "Wait a minute," he said excitedly,
"there's
still something left in the bottom of this cask." He tipped the cask
over an
empty purple bottle. A thick, brown, gritty-looking fluid oozed
out.
"You can't give the commander
that!" Grimm cried hoarsely, trying
to
snatch the purple bottle away.
"Why not?" Jastom asked, holding
the bottle up out of the dwarf's
reach.
Grimm glowered, stubby hands on his hips.
"That's pure mash -
goblin's
gruel, my grandpappy always called it. The dregs left over after
distilling
the dwarf spirits. That stuff makes the rest of the batch seem
like
water. Oh, it'll make him happy - might say QUITE happy for a
while -
but in the end . . ." Grimm shook his head.
"A WHILE! That's all the time we need
to get away," Jastom said
desperately,
stoppering the bottle.
Grimm shook his head dubiously. "We're
going to make a fine feast
for the
crows."
*****
The draconian Commander Skaahzak moaned as
he thrashed in his
fevered
sleep. Jastom held the small bottle filled with the goblin's gruel.
Grimm
stood beside him. Durm watched the two from across the
commander's
bed, his expression stony. With a flourish of his cape,
Jastom
lifted the purple bottle and unstoppered it. No sense in sparing
the
dramatics.
Jastom nodded to Grimm. The dwarf grabbed
the draconian's twisting
head
and held it steady, forcing the monster's jaws open with strong
fingers.
Jastom tipped the bottle and poured the thick contents past the
draconian's
lolling forked tongue and down his gullet. Grimm let
Skaahzak's
jaws snap back shut. Jastom waved his hand, and the empty
bottle
seemed to vanish into thin air. Durm never even blinked an eye.
Jastom took a deep breath, searching for
something suitably
dramatic
to say. But before he could, the fetid air of the tent was
shattered
by a blood-curdling shriek.
Skaahzak.
The draconian shrieked again, writhing upon
the bed. Jastom and
Grimm
gaped at the creature. In a flash, Durm drew his sword and
levelled
it at Jastom's heart.
"It seems you have failed," Durm
spoke softly, almost as a father
might
chide an erring son, except that his voice was so deathly cold.
Abruptly, the draconian commander leapt
from the bed and knocked
Durm's
sword aside. The goblin's gruel was coursing through the
creature's
blood, lighting him aflame. The gray tinge had left Skaahzak's
flesh,
and if his wound was causing him any pain he did not show it. His
yellow
eyes glowed brightly now.
"Stop this foolishness, Durm,"
Skaahzak hissed. "I will have your
head if
you dare strike either of these most skillful healers."
Jastom's head was spinning. But he was not
about to let this
opportunity
go to waste. He doffed his cap and bowed deeply. "It
gladdens
my heart to see milord in such excellent health," he proclaimed
in a
deeply-felt tone. He surreptitiously kicked Grimm's knee, and the
dwarf
toppled forward in clumsy imitation of Jastom's graceful bow.
"You have done me a great service,
healer," Skaahzak said in his
dry, reptilian
voice, donning a crimson robe that an attendant soldier
offered
him.
"I am overjoyed that I could restore
such a brilliant commander to
health,"
Jastom said. Grimm muttered something inaudible under his
beard.
"That you have," Skaahzak hissed.
Suddenly he spun about wildly, a
ferocious,
toothy grin on his face. "I've never felt better in my
life!"
He lurched dizzily and would have fallen but for
Durm's
strong hands steadying him.
There was no doubt about it. The draconian
was rip-
roaring
drunk.
"Take your filthy paws from me!"
Skaahzak spat,
shrugging
off the lieutenant's grip. "You, who have
brought
me healer after healer, cleric after cleric, all who
poked,
prodded, and prayed to their foul gods over me,
and all
who failed. I should have you flailed for letting me
suffer
so long." Skaahzak's expression flickered between
intoxicated
ecstasy and livid rage. Little seemed to
separate
the two emotions in this creature.
Durm watched silently, impassively.
"However, you DID bring these most
excellent
healers
to me," Skaahzak said, his voice crooning now.
"Thus
I will be merciful. I will even grant you a reward to
show
you the depths of my kindness." He held out his left
hand.
"You may kiss the ring of your master, Lieutenant
Durm."
On the draconian's clawed middle finger was
a ring
set
with a ruby as big as a thumbnail. Jastom guessed that
Skaahzak
hadn't removed the ring in years. In fact, he
doubted
the draconian would be able to take it off at all.
The
monster's scaly flesh was puffy and swollen to either
side of
the ring. Durm did not hesitate. He knelt before
Skaahzak's
proffered hand.
Leaning forward, he pressed his lips to the
glimmering
ruby. As he did so, Skaahzak struck the
lieutenant.
Durm did not even flinch. Slowly, he rose to
his
feet. The ruby had cut his cheek, and a thin trickle of
blood,
as crimson as the gem, ran down his jaw. The
draconian
grinned.
"There, lieutenant," Skaahzak
said, his reptilian voice
slurred
and indistinct. "Your reward is complete."
Durm bowed stiffly, giving Jastom a brief,
indecipherable
glance.
Jastom tried to swallow his heart, but it
kept clawing
its way
up into his throat. He cast a meaningful look at
Grimm.
It was time to get out of this place. The dwarf
nodded
emphatic agreement.
"Well, I am delighted to see that all
things appear to
have
been set aright," Jastom said pleasantly, placing his
cap
back on his head. "Thus I believe that we will be - "
Skaahzak interrupted him.
"I have a proclamation to make!"
the draconian
shouted.
He sloshed some wine into a silver goblet -
spilling
the better portion of it on his robe - and began to
weave
drunkenly about the tent, stumbling over chests and
pieces
of furniture. One of his attendants followed behind
him
with a quill and parchment, taking down each word.
"Be
it known that, for their most excellent service, these
two
healers shall hereby become my personal physicians,
from
now until the end of all days!" He spread his arms
wide in
a gesture of triumph. The silver goblet he clutched
struck
the head of his attendant with a loud CLUNK! The
soldier
dropped to the floor like a stone, the parchment
and
quill slipping from his fingers. Skaahzak did not
notice.
Jastom and Grimm exchanged glances of
alarm. "Er,
begging
your pardon, milord," Jastom said hesitantly, "but
what
exactly do you mean by that?"
Skaahzak whirled about to face Jastom, his
eyes
burning
with the consuming fire of the goblin's gruel. "I
mean
that Lieutenant Durm here will show you to your
new
quarters," the draconian said, displaying his countless
jagged
teeth in a terrible smile. "You will be remaining
here in
this camp with me. Permanently. You are my
healers,
now."
Jastom could only nod dumbly, feeling
suddenly ill.
Impossible
as it seemed, it looked as if this time his elixir
had
worked too well for his own good.
*****
"How many soldiers are standing guard
out there?"
Jastom
whispered.
"Two," Grimm whispered back,
peering through a
narrow
opening beside the canvas flap that covered the
tent's
entrance. "Both are draconians."
Jastom tugged at his hair as he paced the
length of the
cramped,
stuffy tent. The air was musty with the smell of
the
sour, rotten hay strewn across the floor. The only light
came
from a wan, golden beam of sun spilling through a
small
hole in the tent's canvas roof.
"There must be a way to get past
them," Jastom said in agitation,
clenching
his hands into fists.
"Too bad we can't get them
drunk," Grimm noted dryly.
Jastom shot the dwarf an exasperated look.
"There's always a way
out,
Grimm. We've been in enough dungeons before to know that. All
we need
is time to come up with the answer."
Grimm shook his head, his shaggy eyebrows
drawn down in a
scowl.
"Even now, the goblin's gruel will be burning Skaahzak from the
inside
out, as sure as if it was liquid fire he'd drunk. He'll be dead by
morning."
The dwarf paused ominously. "And I suppose we will be, too,
for
that matter."
Jastom groaned, barely resisting the urge
to throttle the glum-faced
dwarf.
His energy would be better directed toward finding a way to
escape,
he reminded himself. Once they were free, THEN he would have
all the
time he wanted to throttle the dwarf.
With a sigh of frustration, Jastom sat down
hard on the musty straw,
resting
his chin in his hands. Grimm's doom-and-gloom was catching.
The tent's entrance flap was thrown back.
The two draconian guards
stood
against the brilliant square of afternoon sunlight, their forked
tongues
flickering through their jagged yellow teeth.
"It's mealtime," one of the
draconians hissed, glaring at Jastom with
its
disturbing yellow eyes.
For a startled moment Jastom didn't know
whose mealtime the
draconian
meant: Jastom's or its own. With a rush of relief, he saw the
bowls
that the creature carried in its clawed hands. The draconian set the
two
clay bowls down, their foul-smelling contents slopping over the
sides.
The other draconian threw a greasy-looking wineskin down with
them.
"The commander ordered that you be
given the finest fare in the
camp,"
the other draconian croaked, a note of envy in its voice.
"Skaahzak
must hold you in high esteem, indeed. Consider yourselves
fortunate."
After the two draconians left them alone,
Jastom eyed the bowls of
food
warily. The lumpy, colorless liquid in one of them began to stir. A
big
black beetle crawled out of the gray ooze and over the rim of the
bowl.
Jastom let out a strangled yelp. The insect scuttled away through
the
straw.
"Paugh!" Grimm spat, tossing down
the rancid-smelling wineskin.
"What
do these beasts brew their wine out of? Stale onions?"
Jastom felt his gorge rising in his throat
and barely managed to
choke
it back down. "If this is the finest fare the camp has to offer, I
really
don't want to think about what the common soldiers are eating." He
began
to push the clay bowls carefully away with the toe of his boot, but
then he
paused. A thought had suddenly struck him.
Quickly he rummaged about his cape until he
found the secret
pocket
where he had slipped the empty potion bottle after pouring its
contents
down Skaahzak's gullet. He pulled out the cork and then knelt
beside
the bowl. Carefully, so as not to spill any of the putrid substance
on
himself, he tipped the bowl and filled the bottle partway with the slop.
Then he
took the wineskin and added a good measure of the acrid-
smelling
wine to the bottle. On an afterthought he scraped up a handful
of dirt
from the tent's floor and added that as well. He stoppered the
bottle
tightly and then shook it vigorously to mix the strange concoction
within.
"What in the name of Reorx do you
think you're doing, Jastom?"
Grimm
demanded, his gray eyes flashing. "Have you gone utterly mad? I
suppose
I should have known the strain of all this would be too much for
you."
"No, Grimm, I haven't gone mad,"
Jastom said annoyediy, and then
he
grinned despite himself, tossing the bottle and deftly snatching it again
from
the air. "Get 'em drunk, you said."
"But you never listen to me,"
Grimm protested. "And I don't think
now is
a good time to start!"
"Just go along," said Jastom.
*****
It was sunset when the two draconians threw
back the tent's flap
again
and stepped inside to retrieve the dishes.
"Thank you, friends," Jastom said
cheerily as the
draconians
picked up the empty bowls and wineskin. "It
was
truly a remarkable repast." In truth, he and Grimm
had
buried the revolting food in a shallow hole in the
comer
of the tent, but the draconians need not know that.
The two
creatures glared at Jastom, the envy glowing
wickedly
in their reptilian eyes.
"You're right, Jastom," the dwarf
said thoughtfully,
gazing
at the two draconians. "They DO look a little
gray."
The first draconian's eyes narrowed
suspiciously.
"What
does the nasty little dwarf mean?"
Jastom nodded, a serious look crossing his
honest
face.
"I see it, too, Grimm," he said gravely. "There's only
one
thing it can be. Scale rot."
" 'Scale rot?'" The second
draconian spat. "What is
this
foolishness you babble about?"
Jastom sighed, as if he were reluctant to
speak. "I've
seen it
before," he said, shaking his head sadly. "It's a
scourge
that's wiped out whole legions of draconians to
the far
south, in Abanasinia. I didn't think it had traveled
across
the Newsea, but it seems I was wrong."
"Aye, I saw a draconian who had the scale
rot once,"
Grimm
said gloomily. "All we buried was a pile of black,
spongy
mold. He didn't die until the very end. I didn't
think a
creature could scream as loud as that."
"I've never heard of this!" the
first draconian hissed.
Jastom donned his most utterly believable
face. The
gods
themselves wouldn't know he was lying. "You don't
have to
believe me," he said with a shrug. "Judge for
yourself.
The first symptoms are so small you'd hardly
notice
them if you didn't know what to look for: a pouchy
grayness
around the eyes, a faint ache in the teeth and
claws,
and then . . " Jastom let his last words fade into an
unintelligible
mumble.
"What did you say?" the second
draconian barked.
"I said, 'and then the hearing begins
to fade in and
out,'"
Jastom said blithely. The draconians' eyes widened.
They
exchanged fearful glances.
"What can we do?" the first
demanded.
"You are a healer, you must help
us!" the second
rasped.
Jastom smiled reassuringly. "Of
course, of course. Fear
not,
friends. I have a potion right here." He waved a hand,
and the
small purple bottle filled with the noxious
concoction
appeared in his hand. The draconians stared at
it
greedily. "Mosswine's Miraculous Elixir cures all. Even
scale
rot." "Aren't you forgetting something?" Grimm
grumbled.
Jastom's face fell. "Oh, dear," he said
worriedly.
"What is it?" The first draconian positively
shrieked,
clenching its talon-tipped fingers and beating its
leathery
wings in agitation.
"I'm afraid this is our very last
potion," Jastom said,
the
picture of despair. "There isn't enough for both of
you."
He set the potion down on the floor, backing away.
He
spread his hands wide in a gesture of deep regret. "I'm
terribly
sorry, but you'll have to decide which of you gets
it."
The two draconians glared at each other,
tongues
hissing
and yellow eyes flashing.
They lunged for the bottle.
*****
"Well, they seemed to have hit upon
the only really
fair solution
to their dilemma," Jastom observed dryly.
The two draconians lay upon the floor of
the tent,
frozen
in a fatal embrace. The remnants of the purple
bottle
lay next to them, crushed into tiny shards. The fight
had
been swift and violent. The two draconians had
grappled
over the elixir and in the process each had driven
a
cruelly barbed dagger into the other's heart. Instantly the
pair of
them had turned a dull gray and toppled heavily to
the
floor. Such was the magical nature of the creatures
that,
once dead, they changed to stone.
"Reorx's Beard, will you look at
that!" Grimm
whispered.
Even as the two watched, the bodies of the
draconians
began to crumble. In moments nothing
remained
but their armor, the daggers, and a pile of dust.
Jastom reached down and brushed the gray
powder
from
one of the barbed daggers. He grinned nervously. "I
think
we've just found our way out of here, Grimm."
Moments later, Jastom crawled through a
slit in the back
wall of
the tent and peered into the deepening purple
shadows
of twilight. He motioned for Grimm to follow.
The
dwarf stumbled clumsily through the opening, falling
on his
face with a curse. Jastom hauled the dwarf to his
feet by
the belt and shot him a warning look to be quiet.
The two made their way through the darkened
camp.
Jastom
froze each time he heard the approach of booted
feet,
but they faded before a soldier came within sight. A
silvery
glow was beginning to touch the eastern horizon.
The
moon Solinari would be rising soon, casting its bright,
gauzy
light over the land. They had to hurry. They
couldn't
hope to avoid the eyes of the soldiers once the
moon
lifted into the sky.
They rounded the comer of a long tent and
then
quickly
ducked back behind cover. Carefully, Jastom
peered
around the comer. Beyond was a wide circle lit by
the
ruddy light of a dozen flickering torches thrust into the
ground.
Jastom's eyes widened at the spectacle he saw
before
him.
"I can fly! I can fly!" a
slurred, rasping voice shrieked
excitedly.
It was Commander Skaahzak.
He careened wildly through midair,
suspended from a
tree
branch by a rope looped under his arms. Two
draconians
grunted as they pulled on the rope, heaving the
commander
higher yet. Skaahzak whooped with glee, his
small,
useless wings flapping feebly. His eyes burned
hotly
with the fire of madness.
"It's the goblin's gruel," Grimm
muttered softly. "It's
addled
his brains. But he'll stop laughing soon, when it
catches
his blood on fire."
A score of soldiers watched Skaahzak spin
wildly on
the end
of the rope, none of them daring to laugh at the
peculiar
sight. Suddenly Jastom saw Lieutenant Durm
standing
at the edge of the torchlight, apart from the
others,
his eyes glittering like hard, colorless gems. Once
again,
his lips wore a faint, mirthless smile, but what
exactly
it portended was beyond Jastom's ken.
Quickly Jastom ducked behind the tent.
"Durm is
there,"
he whispered hoarsely. "I don't think he saw me."
"Then let's not give him another
chance," Grimm
growled.
Jastom nodded in hearty agreement. The two
slipped
off in the other direction, deep into the night.
*****
The tall wagon clattered along the narrow
mountain
road in
the morning sunlight. Groves of graceful aspens
and
soaring fir slipped by to either side as the dappled
ponies
trotted briskly on.
Jastom and Grimm had ridden hard all night,
making
their
way up the treacherous passes deep into the Garnet
Mountains,
guided only by the pale, gossamer light of
Solinari.
But now dawn had broken over the distant, mist-
green
peaks, and Jastom slowed the ponies to a walk. The
dragonarmy
camp lay a good ten leagues behind them.
"Ah, it's good to be alive and free, Grimm,"
Jastom
said,
taking a deep breath of the clean mountain air.
"Well, I wouldn't get too used to
it," the dwarf said
with a
scowl. "Look behind us."
Jastom did as the dwarf instructed, and
then his heart
nearly
leapt from his chest. A cloud of dust rose from the
dirt
road less than a mile behind them.
"Lieutenant Durm," he murmured,
his mouth dry. "I
KNEW
this was too easy!"
Grimm nodded. Jastom let out a sharp
whistle and
slapped
the reins fiercely. The ponies leapt into a canter.
The narrow, rocky road began to wind its
way down a
steep
descent. The wind whipped Jastom's cape wildly out
behind
him. Grimm hung on for dear life. Jastom barely
managed
to steer around a sharp turn in the road. They
were
going too fast. He leaned hard on the wagon's brake.
Sparks
flew. Suddenly there was a sharp cracking sound -
the
brake lever came off in Jastom's hand.
"The wagon's out of control!"
Jastom shouted.
"I can see that for myself,"
Grimm shouted back.
The wagon hit a deep rut and lurched
wildly. The
ponies
shouted in terror and lunged forward. With a
rending
sound, their harnesses tore free, and the horses
scrambled
wildly up the mountain slope to one side. The
wagon
careened in the other direction, directly for the
edge of
the precipice.
All Jastom had time to do was scream,
"Jump!"
He and the dwarf dived wildly from the
wagon as it
sailed
over the edge. Jastom hit the dirt hard. He
scrambled
to his feet just in time to see the wagon
disappear
over the edge. After a long moment of pure and
perfect
silence came a thunderous crashing sound, and
then
silence again. The wagon - and everything Jastom
and
Grimm owned - was gone. In despair, he turned away
from
the cliff . . .
. . . and saw Durm, mounted on horseback,
before
him. A
half-dozen soldiers sat astride their mounts behind
the
lieutenant, the sunlight glittering off the hilts of their
swords.
Jastom shook his head in disbelief. He was too
stunned
to do anything but stand there, motionless in
defeat.
Grimm, unhurt, came to stand beside him.
"Commander Skaahzak is dead,"
Durm said in his
chilling
voice. "This morning there was nothing left of
him
save a heap of ashes." A strange light flickered in the
lieutenant's
pale eyes. "Unfortunately you, his personal
healers,
were not by his side to give him any comfort in
his
final moments. I had to ride hard in order to catch up
with
you. I couldn't let you go without giving you your
due for
this failure, Mosswine."
Jastom fell to his knees. When all else
failed, he knew
there
was but one option: grovel. He jerked the dwarf
down
beside him. "Please, milord, have mercy on us,"
Jastom
said pleadingly, making his expression as pitiful as
possible.
Given their circumstances, this wasn't a difficult
task.
"There wasn't anything we could have done. Please, I
beg
you. Spare us. You see, milord, we aren't heal - "
"Shut up!" Durm ordered sharply.
Jastom's babbling
trailed
off feebly. His heart froze in his chest. Durm's
visage
was as impassive as the mountain granite he stood
upon.
"The punishment for failure to heal
Skaahzak is death,"
Durm
continued. He paused for what seemed an
interminable
moment. "But then, it is the commander's
right
to choose what punishments will be dealt out." Durm
held
out his hand, conspicuously displaying the ring -
Shaahzak's
ring - he now wore on his left hand. The ring's
thumbnail-sized
ruby glimmered in the sunlight like
blood.
"Because of you and your elixir, Mosswine, I am
commander
now." Absently Durm brushed a finger across
the
cheek where Skaahzak had struck him. "I will be the
one,
then, who will choose your punishment."
Durm's black-gloved hand drifted down to
his belt,
toward
the hilt of his sword. Jastom made a small choking
sound,
but for the first - and last - time in his life, he found
himself
utterly at a loss for words.
Durm pulled something from his belt and
tossed it
toward
Jastom. Jastom flinched as it struck him in the
chest.
But it was simply a leather purse.
"I believe ten coins of steel is what
you charge for one
of your
elixirs," Durm said.
Jastom stared at the lieutenant in shock.
For once
Jastom
thought he recognized the odd note in Durm's
voice.
Could it possibly be amusement?
"Job well done, HEALER," Durm
said, that barely
perceptible
smile touching his lips once again. Then,
without
another word, the new commander whirled his
dark
mount about and galloped down the road, his soldiers
following
close behind. In moments all of them
disappeared
around a bend. Jastom and Grimm were
alone.
"He knew all along," Jastom said
in wonderment. "He
knew we
were charlatans."
"And that's why he wanted us,"
Grimm said, his beard
wagging
in amazement. "Letting his commander die
outright
would have been traitorous. But this way it looks
like he
did everything he could to save Skaahzak. No one
could
fault him for his actions."
"And I thought WE were such skillful
swindlers,"
Jastom
said wryly. He looked wistfully over the edge of
the cliff
where the wagon had disappeared.
"Well, at least we have this,"
Grimm said gruffly,
picking
up the leather purse.
Jastom stared at the dwarf for a long
moment, and then
slowly
a grin spread across his face. He took the purse
from
Grimm and hefted it thoughtfully in his hands.
"Grimm,
how much dwarf spirits do you suppose you
could
brew with ten pieces of steel?"
A wicked gleam touched the dwarf's
iron-gray eyes.
"Oh,
ten steel will buy enough," Grimm said as the two
started
down the twisting mountain road, back toward
inhabited
lands. "Enough to get us started, that is . . ."
The Hand That Feeds
Richard A. Knaak
Vandor Grizt used to think that the worst
smell in
the world
was wet dog. Now, however, he knew that there
was a
worse one.
Wet, DEAD dog.
Helplessly bound to the ship's mast, Vandor
could
only
stare into the baleful, pupil-less eyes of the undead
monstrosity
that guarded him. The combination of rot and
damp
mist made the pale, hairless beast so offensive to
smell
that even the two draconians did their best to stay
upwind
of the creature. Vandor, however, had no such
choice.
Vandor was forced to admit that he probably
didn't
smell
much better. Bound head and foot, he'd been
dragged
over rough roads for four days to the shores of the
Blood
Sea, then taken aboard ship. He was not his usual,
immaculate
self. He hoped none of his customers had seen
him;
the degrading spectacle would be bad for business . . .
providing
he survived to DO business.
Tall and lean, Vandor Grizt was usually
either quick
enough
or slippery enough to evade capture - be it by local
authorities
or the occasional, unsatisfied customer. When
speed
failed him, his patrician, almost regal features,
coupled
with his silver tongue, enabled him to talk his way
out.
Vandor never truly got rich selling his "used" wares,
but
neither did he ever go hungry. No, he'd never regretted
the
course his life had taken.
Not until now.
Vandor shifted. The undead wolf-thing bared
its rotted
fangs -
a warning.
"Nice puppy," Vandor snarled
back. "Go bury a bone,
preferably
one of your own."
"Be silent, human," hissed one of
the two draconians,
a
sivak. The draconians appeared to be a pair of scaly,
near-identical
twins, but Vandor had learned from painful
experience
that they were quite different. The sivak had a
special
talent - having killed a person, the sivak could
alter
its features and shape to resemble those of its
victims.
In the guise of one of Vandor's trustworthy
friends,
the sivak draconian had led Vandor into an alley.
There,
he had been ambushed. He realized his mistake
when he
watched the sivak change back to its scaly self . . .
and
inform him that his friend was dead.
Given a chance, Vandor Grizt would cut the
lizard's
throat.
He had few enough friends to let them get
murdered.
Why the draconians had gone to the trouble,
Vandor
still did not know. Perhaps, the black-robed cleric
who led
the party would tell him. It would at least be nice
to know
why he was going to die.
"We give thanks to you, Zeboim,
mistress of the seal"
intoned
the cleric.
Vandor - self-styled procurer of
"lost" artifacts and
"mislaid"
merchandise - could not identify what god or
goddess
the cleric worshipped on a regular basis, but
doubted
that it was the tempestuous sea siren who called
Takhisis,
Queen of Darkness, her mother. Zeboim did not
seem
the type who would favor the hideous, white, skull
mask that
covered the front half of the cleric's face. Some
other
deity fancied skulls and dead things, but the name
escaped
Vandor. Gods were not his forte. He himself gave
some
slight service to Shinare, who watched over
merchants,
including (he liked to think) enterprising ones
such as
himself. Since Shinare was one of the neutral
gods,
Vandor had always concluded she did not mind that
he
prayed only when in dire need. Now, however, he
wondered
if this were his reward for taking her for
granted.
Gods were peculiar about that sometimes.
The ship rocked as another wild wave struck
it. The
Blood
Sea was a terror to sail at the best of times, but
sailing
it in the dark of night, during a storm, was suicidal
folly
as far as Grizt was concerned.
His opinion had been ignored by both crew
and
passengers.
Skullface turned around and summoned his
two
draconian
companions. Magical torches, which never went
out
despite the constant spray, gave the cleric's mask a
ghoulish
look. Only the mouth and a thin, pointed chin
were
visible beneath the mask.
"You two draconians - set up the altar
for the
summoning!"
the cleric commanded.
Vandor shivered, guessing that the
summoning could
only
mean dire things for him.
A kapak draconian looked at its master
questioningly.
"So
soon, Prefect Stel?" Saliva dripped as the creature
talked.
The minotaur crew was not enamored of the
venomous
kapak. Every time it spoke, it burned holes in
the
deck.
Prefect Stel pulled sleek, black gloves
over his bony
hands.
He dresses very well, Vandor Grizt thought. Not
my
style of clothes, of course, but beautiful fabric. Under
other
circumstances, Stel would have been a client of
potential.
Vandor heaved a sigh.
Stel was talking. "I want the altar to
be ready to be put
to use
the moment we are over the site." The dark cleric
pulled
out a tiny skull on a chain from around his neck.
Vandor
studied the jewel closely, first for possible value
and
then because he realized it was glowing.
"What about this human, prefect?"
the sivak asked.
"The dreadwolf will guard him. He does
not appear to
be a
stupid man." The cleric turned to Vandor. "Are you?"
"I would have to say I am still
debating that issue, my
good
master," the independent merchandiser responded.
"My
current prospects do not bode well for hopes of
profit."
Stel was amused. "I can see
that." He leaned closer
and,
for the first time, his prisoner caught a glimpse of the
dark
pits that were his eyes. Vandor wondered if Stel
EVER
removed the mask. In the days since falling into the
trap,
Vandor had yet to see the face hidden behind.
"If I were a priest of greasy Hiddukel
rather than of
my lord
Chemosh, I would be tempted to offer you a place
at my
side," said Stel. "You are truly dedicated to the fine
art of
enriching yourself at the cost of others, aren't you?"
"NEVER at the expense of my good
customers,
Master
Stel!" Vandor protested, insulted. But the protest
was
halfhearted.
Chemosh - lord of the undead. The mask
should have
been
sufficient evidence, and the undead dog the ultimate
proof,
but the confused and frightened Vandor had not
made
the connection. Vandor was in the hands of a
necromancer,
a priest who raised the dead for vile
purposes,
vile purposes that usually required a
SACRIFICE.
But why specifically Vandor Grizt? The
shape-shifting
sivak had come for him and no one else.
The sailing ship rocked again in the
turbulent waters.
A wave
splashed over the rail, soaking everything but the
magical
torches and - oddly enough - the cleric. Stel's tiny
skull
gleamed brighter now. His clothes were perfectly
dry.
Thunder crashed. A series of heavy thuds
continued
on
after; the noise caused Vandor to look up to the
heavens
to see what could create such a phenomenon. A
massive
form came up beside him and Vandor
immediately
realized that what he had taken for part of the
storm
had actually been footfalls.
"Prefect," the newcomer rumbled,
his voice louder
than
the thunder.
"Yes, Captain Kruug?"
Kruug appeared ill-at-ease before the
cleric. Odd,
since
the minotaur was over seven feet tall and likely
weighed
three times more than Prefect Stel. Vandor had
no idea
how long the beastman lived, but Captain Kruug
looked
to have been sailing the seas for all of Vandor's
thirty
years and more. Such experience made Vandor's
chances
of surviving the rough waters and threatening
storm
much better, but that didn't hearten the captive. It
only
meant that he would live long enough to confront
whatever
fate the cleric of Chemosh had in mind for him.
"Prefect," Kruug repeated. The
minotaur's very stance
expressed
his dislike for the necromancer. "My ship is
here
only because you and your Highlord ordered my
cooperation."
Vandor's hopes rose. Perhaps the minotaurs
would
refuse
to sail on, destroy whatever dread plan the
necromancer
had in mind.
"My crew is growing anxious,
cleric," the captain
said.
Minotaurs did not like to admit anxiety. To them, it
was a
sign of weakness. "The storm is bad enough and
sailing
through it at night is only that much worse. Those
two
things, though, I could handle at any other time,
PREFECT."
Kruug hesitated, unable to stare directly at
the
mask for more than a few moments.
"And so?" Stel prompted
irritably.
"It's time you tell us why we are
sailing to this
location
in the middle of the deepest part of the Blood Sea.
There
are rumors circulating among the crew and as each
rumor
grows, they, in turn, become more uneasy." Kruug
snorted,
wiping sea spray from his massive jaw. "We find
it most
interesting that a priest of Chemosh has spent so
much
time paying homage to the Sea Queen that it seems
he has
forgotten his own god!"
The dreadwolf snarled, its pupil-less eyes
narrowed.
Stel
petted it.
"You are being paid well, captain. Too
well for you to
ask
questions. And I would think that you would approve
of my
efforts to appease the Sea Queen. Is she not
deserving
of respect, especially now? We are in her
domain.
I give her tribute as she deserves."
Vandor Grizt's heart sank. MY LUCK HAS
BECOME
LIKE A
POUCH FILLED WITH COIN . . . ALL LEAD!
Kruug apparently did not trust Stel's
smooth words.
He
snorted his disdain, but glanced around uneasily. A
creature
of the sea, the captain had to be more careful than
most in
maintaining a respectful relationship with the
tempestuous
Sea Queen.
The storm worsened. The sea mist that
drenched all
save
the cleric was accompanied by a light sprinkle, a
harbinger
of the torrential downpour to come. Lightning
and
thunder broke overhead.
"You had better pray that Zeboim has
listened to you,
prefect,"
the minotaur retorted. "Else I shall appease her
by
throwing you and your stinking mutt over the side. My
ship
and my crew come first." He grumbled at no one in
particular.
"It's easy for the Highlord to agree to mad plots
when
he's safe in his chambers back on shore! He isn't the
one
who'll suffer, just the one who'll reap the benefits!"
Stel smiled unpleasantly. "You were
given a choice,
Kruug.
Sail with me or surrender the TAURON to a
BRAVER
captain who would."
Kruug growled, but he backed down.
For one of Kruug's race, the choice was no
choice at
all. No
minotaur dared let himself be thought a coward.
Stel looked past the captain, who turned to
see what
had the
cleric's attention. Vandor - tied to one of the masts
- was unable to turn around, but he knew from
the
clanking
sounds that the draconians must be returning
from
their excursion below deck. The two draconians
dragged
forward a peculiar metal bowl on three legs.
Captain
Kruug glared at the kapak.
"And I'll throw those lizards over,
too, especially the
one who
can't keep his mouth shut!" Kruug added. "If he
burns
one more hole through the deck . . ." But the
minotaur
was being ignored. Seeking a target on which to
vent
his frustration, Kruug glanced down at Vandor, who
suddenly
sought a way to shrink into the mast. The
minotaur's
smile vied with that of the dreadwolf for
number
of huge, sharp teeth. "And maybe I'll throw this
piece
of offal over right now!"
"Touch him, my homed friend, and your
first mate
finds
himself promoted." Stel was deadly, coldly serious.
Kruug was taken aback. "What's so
special about this
thieving
little fox?"
"Him?" Stel glanced at Vandor.
"By himself, he is
worthless."
Despite his predicament, Vandor was
offended.
"It is his blood I find
invaluable," Stel continued.
Vandor was no longer offended ... he was
too busy
trying to
recall the proper prayers for Shinare. If he'd had
any
doubt before as to his fate, that doubt was gone now.
"I do not understand," replied
the captain.
Stel looked down at the skull on the chain.
"In a few
minutes,
Captain Kruug, you AND Vandor Grizt will
understand.
We are nearing our destination. Please have
your
crew prepare to stop this vessel."
"In this deep water, our anchor won't
hold!" Kruug
protested.
"We do not need to be completely
still. Just make
certain
we stay within the region. I think you can manage
that,
captain. I was TOLD that you are an expert at your
craft."
Kruug bridled. "I've been sailing
these waters - "
A crackle of thunder drowned out whatever
the
minotaur
said after that, but the fury on his face and the
speed
with which he departed the vicinity of Prefect Stel
spoke
plainly. Vandor Grizt was sorry to see the captain
leave.
Of all Vandor's unsavory companions, the minotaur
captain
was the only one who seemed to share his fear.
Kruug
was merely carrying out orders and with a lack of
enthusiasm
that Vandor dismally appreciated.
The draconians set up the altar quickly
despite the
constant
rocking of the ship. They lashed the legs of the
metal
monstrosity to various areas of the deck, assuring
that
the huge bowl would remain in place regardless of
how
rough the sea. When the draconians were finished,
the two
stumbled back to Stel, who seemed to have no
trouble
moving about, unlike everyone else.
"The sea grows no calmer,
prefect!" hissed the sivak.
"Despite
your prayers to the Sea Queen, the ropes may not
hold!"
"She will listen!" Stel declared.
"I have sought her
good
will for three days now. We dare not attempt this
without
the Sea Queen's favor. We dare not steal from her
domain!"
Stel paused, considering. He glanced at Vandor
Grizt,
then again at the draconians. "I will have to give an
offering
of greater value than I had supposed. Something
that
will prove to Zeboim my respect for her majesty!
Something
that will acknowledge her precedence over all
else in
this endeavor! It will have to be now!"
"Now?" snarled the kapak,
surprised. "But now is the
time
for your evening devotions to Chemosh, prefect!"
"Chemosh will understand." Stel
turned again to
Vandor and
pointed. "Unbind him!"
As the draconians undid his bonds, Vandor
tried to
slip
free of them. For a brief moment, he escaped, but then
the
dreadwolf was in front of him, ready to spring.
Vandor's
terrified moment of hesitation was sufficient
time to
permit the draconians to reestablish their hold on
him.
"Bring him to the altar!" Stel
commanded.
The draconians dragged Vandor Grizt across
the wet
deck to
the odd-looking bowl that Stel had identified as an
altar.
"Master Stel, surely I am not a proper
sacrifice!"
Vandor
protested. "Have you considered that I am hardly a
worthwhile
present to be given to one so illustrious as
beautiful,
wondrous Zeboim!"
"Silence the buffoon," the cleric
muttered in a voice
much
less commanding than normal. Stel's dark eyes
turned
on the dreadwolf that had been guarding Vandor.
At the
silent command, the undead animal joined its
master.
Prefect Stel returned his attention to the prisoner.
"Hold out his arm. The left one."
Vandor struggled, but his strength was
nothing
compared
to that of the draconians.
The servant of Chemosh removed a twisted,
bejewelled
dagger from within his robe. Vandor Grizt
recognized
it - a sacrificial knife. He had even sold a few.
None
had ever been so intricate in detail ... or looked so
deadly
in purpose.
Stel brought the dagger down lightly on
Grizt's
outstretched
arm. The tip of the blade pricked his skin and
drew
blood. Muttering under his breath, Stel cut a tiny slit
in his
captive's forearm. It was painful, to be sure, but
Vandor
had suffered far more pain at the hands of city
guards.
A tiny trail of blood dripped slowly down the side
of his
arm and into the round interior of the altar bowl.
The
blood struck the bottom and sizzled away with a hiss.
The
metal began to radiate heat. Vandor swallowed,
fearing
what would happen if his flesh touched the hot
metal.
Removing the blood-covered blade, Stel
looked down
at the
dreadwolf, which stared back with sightless, dead
eyes.
The cleric turned to face the sea.
"Zeboim, you who are
also
known as the Sea Queen, hear me! I give you some
thing
of great value, something that will prove my humble
respect
for your power! I give you a part of me!" The
black
cleric drove the dagger into the skull of his pet, not
ceasing
until the hilt was touching the bone.
The wolf howled in fierce pain and anger.
Several of
the
minotaur crewmen looked their way. Vandor Grizt
pulled
his arm back from the hot metal. The two
draconians
had loosened their hold on him in their shock
over
the cleric's act.
The servant of Chemosh removed the dagger
from
the
head of his dreadwolf. The monstrosity collapsed the
moment
the blade was no longer touching it. The dead
creature
crumbled, becoming ash in the space of a few
breaths.
Vandor Grizt, looking up at his captor, saw the
cleric's
hands shake. Prefect Stel gave all the appearances
of a
man who has just cut off his own hand.
A muttering rose among the minotaurs. The
stomping
of
heavy feet warned Vandor and his captors that Captain
Kruug
was returning.
"Prefect Stel! What in the name of
Sargonnas have
you
done now? I will not risk my ship in this venture any
more,
threats or no - "
Stel raised his free hand and silenced the
captain. He
looked
out at the sea in expectation.
For a short time, Vandor Grizt, like the
rest, saw
nothing
out of the ordinary. The sea was calm and the
storm
clouds near motionless. The Blood Sea was as calm
as a
sleeping child.
Then it struck Vandor that THIS was out of
ordinary.
The sea had calmed, the storm had ceased .
. . with a
suddenness
that could only be called DIVINE in nature.
"Shinare . . ." Vandor whispered,
once more wishing
he had
been just a little more consistent with his praying.
Moving a bit unsteadily, Prefect Stel
turned on the sea
captain.
"You were about to say, Kruug?"
It is not often that a minotaur can be
taken aback by
events,
but Kruug was. The beastman swallowed hard and
stared
at the cleric with awe and not a little fear.
"I thought as much." Stel said,
evilly smiling. "We are
almost
over the exact location, captain. I suggest you and
your
crew bring us to as dead a stop as you can."
"Aye," Kruug replied, nodding all
the while. He
whirled
about and started shouting at the other minotaurs,
taking
out his fear and shame on his crew.
Stel turned to Vandor. The cleric smiled.
"It is as I
hoped.
Your blood is the key. She has heard us. She has
given
us her favor."
"My blood? Key?" Vandor babbled.
"Oh, YES, Vandor Grizt, petty thief
and purveyor of
purloined
properties, your blood! Can't you hear the
voices?"
The deep, black eyes behind the mask widened in
anticipation.
"Can't you hear them calling you?"
"Who?" Vandor gasped.
"Your ancestors," Stel said,
looking at the sea.
"Prefect 1" The kapak was
spluttering with fear. A
tiny
bit of acidic saliva splattered Vandor on the cheek. He
flinched
in pain, but there was nothing he could do with
his
arms pinned. "Prefect, you sacrificed the
DREADWOLF!"
"It was necessary. Chemosh will
understand. Zeboim
has to
be placated. This venture is too important."
"But the dreadwolf ... it was bound to
you by your
lord!"
Stel's destruction of his ungodly pet had
evidently
taken
much out of him and the kapak's reminder was only
stirring
the pain. If what the draconian said was true, then
the
prefect had wantonly destroyed a gift from his god in
order
to gain the favor of the Sea Queen.
A COSTLY VENTURE THIS, Vandor thought
fearfully.
The skull mask made its wearer look like
the
embodiment
of death itself. Stel's voice was so steady, so
toneless,
that both Vandor and the draconians shrank back
in
alarm.
"We are in the Sea Queen's domain.
Even my lord
Chemosh
must be respectful of that. It is by his power that
this
task will be done, but it is by HER sufferance that we
survive
it!"
The skull necklace flared brighter, so
bright that the
two
draconians and Vandor were forced to look away.
Stel shouted, "Captain Kruug! This is
the position! No
farther!"
The minotaur dropped anchor; the vessel
slowed, but
continued
to drift, giving Vandor a brief hope. But, the
minotaurs
turned the vessel about and slowly brought it
back.
"Still a short time left," Stel
whispered. In a louder,
more
confident voice, he asked, "Do you hear them,
Vandor
Grizt? Do you hear your ancestors calling you?"
Vandor, who could not trace his ancestors
past his
barely-remembered
parents, heard nothing except
bellowing
minotaurs and the lightest breeze in the
rigging.
He refrained from responding however. The
answer
might mean life ... or death. He needed to know a
bit
more to make the correct choice.
"You don't, do you?" Stel
frowned. "But you will.
Your
blood is the true blood, child of KINGPRIESTS."
"KINGPRIESTS? Me?" Vandor stared
blankly at his
captor.
"Yes, Kingpriests." Stel toyed
with the dagger and
stared
off at the becalmed sea. "It took me quite some time
to find
you, thanks to your nomadic lifestyle. I knew that I
would
not fail at what I undertook. I was the one who
found
the ancient temple, who understood what OTHERS
of my
order did not."
"You have me completely at a loss,
Master Stel,"
Vandor
quavered. "You say I am a descendent of the
Kingpriests?"
As he asked, Vandor shivered
uncontrollably.
He remembered suddenly what legend said
lay at
the bottom of the Blood Sea.
Istar . . . the holy city brought down by
the conceit of
its
lord, the Kingpriest. In the blackest depths of the Blood
Sea lay
the ruins of the holy city . . . and the rest of the
ancient
country for that matter.
"Of direct descent." Stel touched
the blazing skull.
"This
charm marks you as such, as it marks where the
great
temples . . . and storehouses ... of Istar sank. The
spells
I cast upon it make it drawn to all things - including
people
- that possess a strong affinity with Istar. The
charm
was carved out of a stone from the very temple
where I
found the records, duplicates preserved by the
magic
of the zealous acolytes of the Kingpriest. Preserved
but
forgotten, for those who had stored them there either
perished
with the city or abandoned the place after their
homeland
was no more."
"Please, Master Stel." Vandor
hoped for more
information,
though he had no idea what good it could do
him.
"What great wonder did these records hold that
would
make you search for one as unworthy as myself?"
Stel chuckled - a raspy, grating sound.
"During the
last
days of Istar, the Kingpriest persecuted and murdered
many
such as myself. The clerics of good stole many
objects
of evil from the bodies of clerics of Takhisis,
Sargonnas,
Morgion, Chemosh. The fools who followed
the
Kingpriest either could not destroy these powerful
artifacts
... or found them too tempting to destroy, just in
case
they could find uses for them."
Vandor Grizt almost laughed aloud. It was
too absurd.
He knew
how easily such rumors got started. He'd created
a few
himself in order to sell his wares. The Knights of
Solamnia
were rumored to have once stored such evil
clerical
items, but no one had ever actually SEEN one. A
REAL
one, that is. Still, the cleric did not seem a man who
would
be chasing after . . . ghosts.
A thought occurred to Vandor Grizt. "I
am certain,
Master
Stel, that you must have been pleased to find
records
of your stolen property. But if that property is at
the
bottom of the sea ..."
The cleric looked knowingly at Vandor.
"Of course, I
knew
that the treasures I sought - the talismans of my
predecessors
- were out of my reach. Even a necromancer
such as
myself could not summon the ancients of Istar.
Their
tomb lies buried deep beneath the sea; they do not
dwell
in my lord's domain. But, if I use the blood of kin -
however
many generations distant - I might be able to
summon
these dead."
Vandor Grizt was skeptical. "If I am
related to the . . .
um . .
. Kingpriests, how did you find me?"
"I told you I will permit NOTHING to
remain beyond
my
grasp. I followed the pull of the skull talisman,
traveling
through land after land until it led me to you in
Takar.
You are as great a charlatan - in your own way - as
your
ancestors. It was simple to trap you."
The sivak draconian laughed.
"Now," Stel continued, "we
are almost at the end of my
quest.
There is one item in particular - relic of Chemosh -
that I
have sought ever since I discovered its existence. A
pendant
on a chain, it may be the most powerful talisman
ever
created, an artifact that can raise a legion of the
undying
to serve the wearer!"
The image of hundreds, perhaps thousands,
of undead
warriors
marching over the countryside was enough to
sink
even Vandor's jaded heart.
Stel grimaced. "Do not think that I
will neglect the
other
treasures, though. I will be able to pick and choose!
I will
wield power like no other!"
The familiar stomping that marked Captain
Kruug's
coming
sent a shiver through Vandor.
"We're as steady as we can be, Prefect
Stel! If you're
going
to do anything, do it now!"
Stel looked up into the eerie night sky.
"Yes, the time
is
close enough, I think." To the draconians, he barked,
"Stretch
the fool's arm over the altar!"
SHINARE! Vandor tried praying again, but he
kept
forgetting
the proper words and losing his place in the
ritual.
"Blood calls blood, Vandor
Grizt," murmured Stel.
"Surely, my blood is so tainted by
lesser lines that it
would
hardly be worth anything to you!" Vandor
squirmed
desperately.
The draconians seemed to find this
statement
amusing.
Stel shook his masked head, touched the
glowing
skull.
"Your blood has already proven itself.
For you, that
means a
reward. When the time comes, I will kill you in as
swift
and painless a fashion as I can."
Vandor did not thank him for his kindness.
Stel raised his dagger high and intoned,
"Great Sea
Queen,
you who guide us now, without whom this deed
could
not be done, I humbly ask in the name of my lord
Chemosh
for this boon . . ."
Vandor Grizt heard nothing else. His eyes
could not
leave
the dagger.
The blade came down.
Vandor flinched and cried out in pain, but
in what
seemed
a reenactment of the first ritual, the cleric of
Chemosh
pricked the skin of Vandor's arm and reopened
the
long wound. Vandor gasped in relief.
Blood dripped into the altar. Stel muttered
something.
At first, Vandor neither felt nor heard
anything out of
the
ordinary. Then, slowly, every hair on his head came to
life. A
deep, inexplicable sense of horror gripped him.
Someone
was speaking his name from beyond the
minotaur
ship!
"Come!" Stel hissed. "Blood
calls!"
Vandor trembled. The draconians dug their
claws into
his
arms. The minotaurs, who generally grumbled at
everything,
paused at what they were doing and watched
and
waited silently.
The waters around the TAURON stirred.
Something
was
rising to the surface.
SHINARE? Vandor Grizt prayed frantically.
"Answer them!" Prefect Stel
hissed again, beckoning.
"You
cannot resist the blood!"
To Vandor's dismay, he saw a ghostly,
helmed head
rising
above the rail. "B-blessed Shinare! I implore you! I
will
honor you twice ... no! ... four times a day!"
"Stop babbling, human!" snarled
the nervous sivak.
Then,
it, too, saw the monstrosity trying to climb aboard.
"Prefect
Stel! Look to your right!"
Turning, Stel sighted the walking corpse.
"Aaah! At
last!
At last!"
Much of the visage was hidden by the
rusting helm,
but two
empty eye sockets glared out. The armor that it
wore
was loose and clanked together. The undead being
floated
onto the deck. From the waist down, its legs were
obscured
by a chill mist.
Stel eyed the breastplate. "The
insignia of the house
guard
of the Kingpriest!" He looked up into the ungodly
countenance.
"A royal cousin, perhaps?"
Vandor Grizt's ANCESTOR did not respond.
"Prefect Stel!" hissed the
draconian again.
Another form, clad in what had probably
been a
shroud,
rose almost next to Vandor Grizt. He thought he
saw a
crown beneath the shroud, but he could not be
certain.
He had no desire to take a closer look.
"Better and better . . ."
A third spectral figure joined the other
two. The cleric
fairly
rubbed his hands in glee. "I had hoped for one,
perhaps
TWO after so long, but thr - four!"
Four it was - for the space of a single
breath. Then,
two
more rose from the water. They seemed less
substantial
than the others; Vandor wondered if that meant
they
had been dead longer.
Stel glanced heavenward, then at his
captive. "There
is the
answer to your protests, Vandor Grizt. Your blood
runs
truer than you - than I -
thought."
The dark cleric looked at the night sky.
The clouds
were
thickening and the winds were rising. "Time is
limited!
We must not try the Sea Queen's admirable
patience!"
Holding the dagger before him, Stel
summoned forth
the
undead that had been first to appear. With his other
hand,
the cleric removed the tiny skull on the chain and
handed
it to Vandor's ancestor. "You are mine. You know
what I
desire, do you not?"
The helm rattled as the ghost slowly
nodded.
Vandor Grizt found himself sympathetic to
his
ancestors.
It was not right that they be used as menial
servants.
Perhaps, he thought desperately, if blood truly
called
to blood, he could send them back to their rest.
"Don't listen to him!" Vandor
shouted. "Go! Go
back."
His cries were cut off as one draconian put a scaly
hand
over his mouth and the other twisted his arm
painfully.
It all proved to be for nothing. His
shambling
ancestors
paid no attention to him, but listened obediently
to the
masked cleric who had summoned them.
"Make haste, then," Stel
continued, ignoring his
prisoner's
outburst. "The talisman will guide you. Bring
what
you can, but most important, bring the Pendant of
Chemosh!
Its image is burned into the device I gave you.
You
cannot help but be drawn to it, no matter how deep it
be
buried!"
The six spectral figures floated from the
ship ... and
sank
into the murky depths.
I'M FINISHED! Vandor thought. There was
nothing he
could
do but wait until Prefect Stel sacrificed him. He
morbidly
wondered which god was going to get him,
Chemosh
or the Sea Queen. Chemosh, surely, for Stel had
already
given up a great deal to the Sea Queen.
"Great Chemosh, magnificent
Zeboim," Vandor
muttered,
"do either of you really want someone as
insignificant
and unworthy as I? Surely a nice draconian
would
do better!"
Captain Kruug had finally regained enough
nerve to
rejoin
the priest. The minotaur even dared peer over the
rail
after the undead. "By the Mistress's Eyes! I've never
seen
such before!"
Stel smiled. "Yes, the spell worked
quite well."
"As you say. How long will . . . will
it be before they
return?"
The minotaur was clearly unnerved.
"YOU mean how long will it be until we
can depart?"
Kruug glared at him, but finally nodded.
"Yes . . . how
long?
The skies grow darker. The clouds are gathering
and the
sea is beginning to stir. It never pays to overtax
the
good nature of the Sea Queen. She's known to change
her
mind, prefect."
"It will not be long, captain. My
servants do not face
the
barriers that stop the living. No matter how deeply
sunken
are the artifacts I seek, the undead will find them
in short
order. The talisman I gave them will further
shorten
their search. I, too, am trying to expedite things,
you
see."
"Good." Kruug straightened to his
full height. "I never
thought
I'd be saying it, but I look forward to dry land this
night."
He thrust a thumb at Vandor Grizt. "And what
about
that one?"
Stel's hand stroked the dagger. "He is
the last order of
business.
When we are about to depart, I will sacrifice
him to
Zeboim as a final gift."
The draconians looked at each other and muttered.
Vandor
took his cue from them. He did some fast
calculating.
The nearest Temple of Chemosh had to be at
least
twenty days' journey from here . . .
"You give me to Zeboim, Master Stel?
Not Chemosh?
You
should really give this some lengthy consideration 1
If I
were the wondrous Chemosh, I would be offended at
such
shabby treatment!"
"Chemosh will understand. Chemosh is
wise. Now cease
your
prattle; I know what I do." But Stel looked uncertain.
"We
invade her domain. We must make restitution." Was
he
trying to convince himself?
The minotaur growled. "It would not be
good to retract
a
promise to the Sea Queen. She would be offended."
"I had no intention of doing so,"
Stel snapped. He
pointed
into the dark waters. "There! You see?"
The draconians, curious, dragged their
captive to the
side
with them, enabling Vandor to see much more than he
wanted.
First one helmed head, then another
appeared from the
murky
water. Slowly, as if constrained to obey the one
who
wielded power over them against their wishes, the
ragged
shapes rose. Each carried within its skeletal arms
encrusted
artifacts. Stel's reluctant servants bowed before
the
cleric of Chemosh and piled the various jewels, scroll
cases,
staves, and weapons on the deck at his feet.
Everyone else backed away from the ghastly
minions,
but
Stel stepped forward eagerly to inspect his treasure.
He
picked up first one object, then another. His excitement
swiftly
changed to frustration.
"These are useless! They are dead!
There is little or no
magic
in most of them! Nothing!" The cleric froze. "The
Pendant
of Chemosh is not here!"
Vandor noticed then that there were only
five undead.
The
last of his unfortunate ancestors had not returned; the
one, in
fact, who held the skull talisman. Had he somehow
broken
free?
Clouds were beginning to gather. The wind
blew
stronger.
The TAURON rocked. Prefect Stel glared at his
prisoner.
"I see that I shall need more than a little blood. I
think
it is time for you to join your ancestors in my quest,
thief!"
"I assure you that I would make a
useless corpse,
Master
Stel!" Vandor blurted, struggling. The draconians
dragged
him to stand before the cleric. Vandor glanced
briefly
at his sea-soaked forebears, who remained
steadfastly
oblivious to all around them. He wondered
what it
would be like to exist so, figured he didn't have
long
before he found out.
"Your blood will strengthen my hold,
Vandor Grizt, and
you
shall be my messenger to the Sea Queen. You should
consider
yourself honored; this will probably be the only
thing
of significance you've ever done in your paltry life!"
"Hurry! The storm is
strengthening," Captain Kruug
warned.
The draconians held Vandor over the altar.
Recalling
how his
blood had sizzled upon touching the hot metal, he
twisted
and turned, trying desperately to avoid it. One of
the
guards finally used its claw to shove him down.
Vandor
yelped, then realized that he was not being
scalded.
His relief was momentary, though; a fate worse
than
being scalded awaited him.
One of the draconians leaned close and
hissed, "If you
say one
more word, thief, I'll bite off your tongue and eat
it! I'm
sick of your chatter!"
Vandor clamped his mouth tight. Trapped, he
searched
frantically for some way out. His gaze lighted
upon
the eyeless visage of an armored ghost, rising above
the
rail.
In its brown, skeletal hands it held two
chains. One
was the
skull talisman Stel had given it for the search. The
other,
much heavier, chain held a black crystal encased in
an
ivory clasp.
"Master Stel, look!" Vandor
cried. "You don't need
me. He
has returned!"
Thanks to Shinare! Grizt added silently.
The cleric beckoned the ghost to him. His
ungodly
servant
raised the pendants high. Stel snatched his
talisman
back, but seemed hesitant to touch the darkly
glimmering
creation in the undead's other hand.
"Magnificent! Perfection!" Stel
danced back and
forth.
Then, recalling where he was and who was
watching,
the prefect quieted and carefully reached for his
prize.
All sound silenced, save for the wind and the waves
beating
against the sides of the minotaur ship.
Vandor Grizt's ancestor did not at first
seem inclined
to
relinquish the prize, but a muttered word of power from
the
cleric forced it to release its hold. Skull mask eyed
skull
face for a breath or two, then Prefect Stel forgot the
impudence
of his unliving slave as he looked down at the
pendant.
"The power has leeched away from most
of the other
prizes,
but this still glows with life! It is all I hoped for
and
more! At last it shall serve its purpose! At last I will
take my
own rightful place as the greatest of my Lord
Chemosh's
loyal servants!"
Stel raised the thick chain over his head
and lowered
the
pendant onto his chest. No crack of thunder or blare of
horns
marked the cleric's triumph, but a horrible,
breathless
stillness momentarily passed over the region.
Captain Kruug was the first who dared
interrupt the
cleric's
worship. "Is that all, then? Are we soon to leave
this
place?"
"Leave?" Stel was surprised by
the suggestion. "We
can't
leave now! If this artifact still survives, there MUST
be
others! I will send them down again! And, with this
pendant,
I can summon hundreds of blindly obedient
searchers!"
"You push our luck, human! There are
limits - "
"There are no limits! I will show
you!" Raising his
hands
high, Prefect Stel cried strange words. The black
crystal
began to shine with an eerie, grayish light.
Now, thunder rolled and lightning crashed.
An
enormous
swell of water shook the TAURON. Rain and
hail
poured down.
"Come to me!" roared the ghastly
priest.
The water began to froth around them, as if
the entire
sea
were coming to life. Captain Kruug was either
swearing
or praying beneath his breath. He began
bellowing
orders. The two draconians, absurdly obedient,
fought
to keep Vandor over the altar.
A huge wave broke over the deck, drenching
Vandor
and his
guards. It became clear to Vandor that he might
DROWN
before he could be sacrificed.
Stel ignored the tempest, ignored the
maddened sea.
He
stared at the water in expectation.
Up and down the TAURON rocked, tossed about
like
a toy
in a rushing stream. Another wave knocked both
Vandor
and the draconians away from the altar. His two
guards
maintained their hold on him and saved him from
being
washed overboard. One of the draconians grabbed
ahold
of the rail and pulled Vandor and the other
draconian
closer. All three held on for their lives.
And then ...
"Shinare!" Vandor gasped,
spitting sea water from his
mouth.
"Has he raised ISTAR?"
It seemed so, at first. In the darkness,
all Vandor
could
see was an enormous, irregular landmass rising
from the
depths. The only feature he could make out for
certain
was a peculiar ridge of high hills lined up neatly
by twos
and running the length of the land. Then, as the
mass
rose still higher, two eyes gleamed bright in the
darkness.
This was not an island.
"Shinare!" Vandor Grizt
whispered. Beside him, the
sivak
hissed in fear.
"It's going to crush us!" a
minotaur roared.
But as the head - a head resembling that of
an
enormous
turtle - cleared the water, the leviathan paused.
It
might have been some huge stone colossus carved by
the
ancients of Istar, so still was it.
Stel shouted triumphantly. He was facing
the
monster,
the pendant of Chemosh held tight in one hand.
Stel's ancient pendant might not have
summoned up
the
legions of undead that the cleric had sought, but it had
summoned
up something far more impressive. The
draconians
left the rail, dragging Vandor back to the altar.
"Surely this is no longer
necessary!" he protested.
"Master
Stel has no time for this now! We should not
bother
such a busy man!"
In response, the draconians threw Vandor
over the
blood-spattered
bowl and waited for orders.
"See what I have done!" Stel
cried. "I have the power
to
raise monsters from the depths!"
"DEAD ONES, YES . . ." muttered
Vandor.
"Yet, this is not what I
expected," Stel quieted, then
gazed
down at his prize. "I meant to summon the dead of
Istar,
not this . . . this beast. This is not how the spell is
supposed
to work. Time has wreaked havoc with the
pendant.
I shall have to do something about that."
Stel removed his gloves and began probing
at the
crystal.
There was a SNAP and a tiny burst of light. Stel
cried
out in pain. The crystal fell from the ivory casing.
With a wordless cry, Stel tried to catch
the magical gem
in
midair, but he missed. Vandor shut his eyes - prayed
that
the explosion of sorcery unleashed by the shattering
crystal
would make his end swift.
The ebony gem struck the deck with a
disappointing
clatter.
It rolled a moment, then slid toward Vandor Grizt.
He reacted without thinking, seeing only a
valuable
jewel
heading toward the sea. Vandor put his foot out,
caught
the crystal between the sole of his boot and the
deck.
Grizt, the draconians, and Prefect Stel exhaled in
relief.
Only then did Stel realize what Vandor was doing.
"Stop him, you fools!"
Vandor Grizt stomped his foot down as hard
as he
could,
trying desperately to crush the damnable artifact.
Something
gave way and at first Vandor believed he had
succeeded.
But try as he might, he could not reduce the
thing
to powder.
One of the draconians hit Vandor, dragging
him back,
away
from the pendant.
Quickly Stel bent over and snatched up his
prize. He
inspected
it for damage, then, satisfied, tried to replace it
in the
clasp. The crystal would not stay. Stel studied the
clasp
closer and cursed.
"Broken!"
Vandor smiled ruefully, though he could not
help but
sigh
over the precious loss. The pendant had survived the
sinking
of Istar and centuries of burial in the depths of the
Blood
Sea, only to come to such an ignominious end.
Stel shook his fist at Vandor.
"You did this! You could not crush the
jewel, but you
cracked
the framework around it." He thrust the gem
close,
so that Vandor could see the tiny, intricate workings
that
wrapped around the ebony jewel, like skeletal fingers
clutching
a prized possession. One of them had clearly
broken
off.
Whatever his fate now - and it certainly
could get no
worse -
Vandor Grizt could die in peace, knowing the
monstrous
pendant was destroyed.
"I see your look!" Stel hissed.
"But I will build the
pendant
anew, thief! The framework is nothing! It can
readily
be replaced! As long as I have the jewel I will... I
will. .
."
He stared at it. The jewel - Grizt realized
- had ceased
to
glow.
The two draconians exchanged worried
glances.
"Prefect,"
asked the sivak, "is there something amiss?"
Stel did not answer. The dark cleric shook
the gem,
muttered
some words under his breath, and touched the
crystal
with his index finger.
Grizt dared a fleeting, hopeful smile.
One of the draconians, glancing at him,
snarled,
"What
do YOU find so funny, human?"
He did not get the opportunity to reply.
"It's . . . it's dead . . ." Stel
gasped. He shook the jewel
again
for good measure. "I do not understand! It worked
perfectly
until it fell out of the clasp, but the lack of a
frame
should only make the power a little less focused,
unless
. . . of course!" He fumbled with the casing. "This is
bone
ivory! Part of the spell's matrix! The pendant must be
whole
to function or it loses all power!"
Stel tried pressing the gem back into the
casing, but it
would
not hold.
A massive wave shook the TAURON. Stel
almost lost
his
footing. Captain Kruug shouted a warning, but his
words
were overwhelmed by the violent surging of the
Blood
Sea and a crash of thunder.
"NOW what?" Stel snapped.
"Prefect! The monster!" shouted
the draconians.
Stel turned around and stared at the
leviathan the
pendant
had helped him summon.
It was moving . . . and the TAURON lay
directly in its
path.
"Sargonnas take you, priest!"
Kruug roared. "Listen to
me!
Send that thing away or it will kill us all!"
"Preposterous! It will do no such thing! I am the one
who
summoned it!"
The minotaur snorted.
Vandor Grizt, who was measuring the
direction and
speed
of the undead leviathan, turned to his draconian
guards.
"Listen to him! The captain is right! Do
something!"
"Be silent or I'll tear you in
half!" the sivak hissed.
Undaunted, Vandor screamed at them.
"Just look!
Your
master no longer controls it! It comes for us!"
Tentacles as thick as a man's body rose
above the
water,
reaching for the ship as the creature neared.
"First rank! Axes!" Kruug roared.
Several massive
minotaurs
abandoned what they were doing and rushed
toward
the steps leading into the vessel's interior.
Through all of this, Stel had remained
standing still
staring
at the oncoming behemoth. He shook his head.
"With
the pendant, I could easily regain total control . . .
but the
pendant... is broken and I don't ..." He eyed
Vandor,
who now regretted his attempts to pulverize the
jewel.
Death appeared to be his fate no matter WHAT
happened.
"But I might be able to use it to enhance my
OWN
power ... if I have a sufficient blood sacrifice to
Chemosh
to feed the spell."
SHINARE! WHY DOES EVERYTHING INVOLVE MY
BLOOD?
"But I am promised to the Sea Queen!" Grizt
protested.
"If you use me for this, she might grow angry . .
.
angrier!"
"There will be enough blood to keep
you alive . . .
barely.
She will understand."
Stel, it seemed, believed in very
understanding gods.
Vandor
Grizt thought that if he were either Chemosh or
the Sea
Queen, he would be insulted by all of these shabby
half-measures
and broken vows.
The TAURON had begun to list. The minotaurs
had
apparently
lost control of the ship. Of all those on board,
only
Vandor's ancestors - still in thrall to Stel - remained
unaffected
by the terror. They stared blindly in the
direction
of Stel and, it seemed, at their descendant who
would
soon be joining them in death.
Dagger in one hand and gem in the other,
the cleric of
Chemosh
faced the undead leviathan surging toward them.
Stel
appeared to have confidence in himself, if no one else
did.
Raising the gem high, the black-robed cleric began to
shout
words of power. The hand with the dagger rose over
the
chest of Vandor Grizt.
It
was then that the world turned about. Vandor Grizt
was not
certain of the order of events, but suddenly the
storm
burst into full fury, sending the ship keeling over in
the
opposite direction. At least one minotaur was washed
overboard
by a massive wave. A bolt of lightning struck
one of
the masts, cracking it in two. The burning wreckage
crashed
down on the hapless crew.
More than a dozen tentacles wrapped around
the
TAURON
and began to drag it under.
Stel stood frozen, disbelief registered in
every bone
of his
body. He dropped the dagger, much to the captive's
relief,
and clawed at the tiny skull pendant. As he pulled it
free,
it CRUMBLED.
The TAURON was beginning to break up, as
the
tentacles
threatened to crunch it. Captain Kruug and
several
minotaurs rushed forward, attacking the creature
with
heavy axes. The rotting skin of the behemoth gave
way. It
took the minotaurs only a few blows to sever the
one
tentacle and only a couple more to cut a second in
two.
Unfortunately, as Kruug and his men
finished the
second,
a dozen more ensnared their ship.
"All hands to battle!" roared the
captain. Minotaurs
all
over the TAURON abandoned their stations and joined
the
fight against the beast.
Another wave washed over the front of the
ship. Van-
dor's
left arm was nearly torn from its socket and
something
like an army of blades tore at his flesh. He was
being
flayed. In desperation, he lifted one foot and kicked.
His
boot struck something solid. He kicked again.
The blades pulled free of his flesh. Only
when the
first
shock subsided did he realize that the sivak draconian
- the
cursed shapechanger - was no longer holding him.
He
looked around but saw no sign of the foul reptile. The
draconian
had been washed overboard. At least he had
succeeded
in avenging himself on the creature that had
killed
his friend and captured him.
A brief satisfaction was all he was
allowed. Then, it
was a
matter of struggling for his own life. Another wave
washed
over the ship. The other draconian released
Vandor
and fled, slipping and sliding, for the TAURON'S
interior,
choosing self-survival over the orders of the
cleric.
Stel had moved to one side and was holding
onto the
rail,
eyes wild. He was shouting something at the
leviathan
but his words were having no effect. Desperate,
the
gaunt priest whirled on the silent figures of the
merchant's
ancestors and made a sign.
The undead shuffled forward, forming a
half-circle
around
the cleric.
Struggling to maintain his own hold on the
rail,
Vandor
Grizt sought some sort of escape. To stay aboard
the
ship was folly in his opinion, but the Blood Sea
offered
the only other option.
"Shinare," he whispered, "is
there ANYTHING I can
offer
you?"
Kruug, axe covered in a brown, thick muck,
was trying
to get
his crew's attention.
"Prepare to abandon ship!" Kruug
glanced around and
spotted
Vandor. Grimacing, the minotaur called, "I'll not
leave
even you to this, manling! Get over to the - "
A tentacle struck the captain. Kruug flew
over the
other
side of the ship and, as Vandor watched helplessly,
the
beastman dropped into the water and vanished
beneath.
The TAURON began to shudder and crack.
THIS IS THE END FOR ALL OF US! Vandor
thought.
His
undead ancestors had formed a tighter ring around
the
cleric. No longer were they the blindly obedient slaves
that
Stel had summoned. They had the prefect pinned
against
the rail and were closing the circle around him.
CHEMOSH WILL UNDERSTAND. . . Stel had said
that
over and over. Chemosh - Lord of the Undead - had
not
been as understanding as his servant imagined.
One of the wraiths, the skeleton in armor,
reached out
and
tore the mask from the cleric's face. The skeletal hand
closed
over Stel's throat. Stel screamed horribly. The other
undead
closed around him.
A gigantic wave swamped the TAURON.
Vandor Grizt lost his hold, falling
overboard. The sea
took
him. He could no longer see the TAURON and for all
he knew
it had been pulled under after the last wave.
Water
was all there was in the world. It surrounded him; it
filled
him.
Then he saw a woman, a beautiful but fiery
creature of
the
depths. She was reaching for him, but something ... no
SOMEONE
- another woman . . . was pulling him away
from
her.
Vandor Grizt smiled vaguely at the first
woman,
regretting
that their liaison was not possible.
Then, he was no more.
*****
Vandor Grizt discovered he did not like the
taste of
sand.
Raising his head, an act that strained to
the limit what
few
resources he had left, he spat out a grainy mouthful.
Vandor kept his eyes closed. He was not at
all certain
he
wanted to know where he was. After all, if he were
dead, he
might be in the domain of Zeboim ... or worse.
Curiosity got the better of him.
All he saw was a beach. Daytime. Brilliant
light
nearly
blinded him. Closing his eyes, he restarted the
process,
allowing himself only a narrow gap of vision at
first.
He allowed that gap to widen when he saw
the feet in
front
of him. They were not human feet.
"So you survived," rumbled a
horribly familiar voice.
"Some
god truly watches over you, human . . ."
Vandor Grizt rolled over, the best he could
do at the
moment,
and stared at the looming bestial countenance of
Captain
Kruug. After a moment, Vandor became aware of
the
presence of three other minotaurs, one of whom leaned
heavily
on another.
Vandor tried to speak, coughed and spit up
sea water.
Kruug snorted. He looked tired. Very tired.
"Save
your
words, human. I've no interest in you. Anyone who
survived
that folly . . . and I'm amazed there are any of us
...
deserves some peace." The minotaurs started to turn
away,
but the captain held back long enough to add, "If
you'll
take my advice, you'll go inland. DEEP inland. If I
see
your ugly face again, I might remember how I lost my
ship
because of you."
Although he had a somewhat different
perspective on
the
recent events, Grizt did not think it wise to argue. He
watched
in silence as the battered foursome stumbled off.
"You're lucky, Vandor Grizt," he
said as he lay there
trying
to regain enough strength to move on. "The bull-
man
must be right: some god does smile on me!" The
thought
comforted him. If that was true - and it certainly
seemed
so - then it might be a wise time to begin a new
life.
Grizt started to rise, but felt something
under his left
hand.
He dug the object out of the sand and stared long at
it.
It was the upper portion of Stel's skull
mask - an
eyehole
and part of the cheek. Vandor smiled. His
ancestor
had bequeathed him a present.
Vandor dropped the battered mask and,
finding new
strength,
rose to his feet. He looked around and saw that
the
minotaurs were still within sight, their pace slowed by
the
injured member.
Vandor Grizt ran after them, calling out in
order to get
their
attention. Kruug turned around, his fists balled tight.
When he
saw who it was, his anger was replaced by
annoyance.
"What do you want? I thought I told
you - "
"Please!" Vandor Grizt put up
both hands in placation.
"Just
a question of directions. That is all I ask. You know
this
region much better than I."
"All right. Where is it you want to
go?"
Trying not to sound too anxious, Vandor
asked,
"Would
you happen to know the way to the nearest temple
of
Shinare?"
The Vingaard Campaign
Douglas Niles
FROM the Research of Foryth Teel, Senior
Scribe
in the
service of Astinus, Master Lorekeeper of Krynn.
Most Gracious Historian, you do me too
much honor!
To
think of this task - the study of the greatest military
campaign
in the post-Cataclysm history of Krynn - and to
realize
that you have selected ME to prepare the
documents!
I am honored, humbled. But, as always, I shall
endeavor
to do my best, so that the truth can be recorded
and
saved.
Thank you too, Excellency, for your concern
about my
health
following my previous mission. My nerves have
settled
and the tremors have almost disappeared from my
hands.
Also, I am able to sleep for several hours at a time
without
suffering the recurrence of nightmares.
As always, a return to my work seems to
promise the
most
complete cure - and in this assignment, Your Grace,
you
could not have provided a more perfect medicine. The
tale of
the Vingaard Campaign! The very phrase strikes a
martial
note in my soul! I hear the clash of steel, the
thunder
of hooves and the strident call of the battle
trumpet!
I imagine the wings of dragons, good and evil,
blotting
out the sky. I picture the blasts of powerful
magicks,
the gallant charge of the knights!
But forgive me. I have not forgotten that
the historian is
a dispassionate
reporter of the truth. Such flights of fancy
are for
poets, not scholars such as I. I shall try to control
my
emotions. Nevertheless, as I relate the exciting story of
a young
elven princess who changed the face of Krynn in
a few
short weeks - the sharp, dangerous attacks that
baffled
her foes, the fast marches across the plains placing
her
miles from her supposed location, and of course, her
epic
victory at Margaard Ford - I trust that Your
Excellency
will forgive an occasional exclamatory aside.
In studies, I will examine the topic
primarily from
the
viewpoint of the Army of Solamnia. The records of the
dragonarmies
were relatively well kept, and have been
researched
by many scribes. The campaigns from the
Golden
General's side, on the other hand, have only been
discussed
in the histories of the Knights of Solamnia. To
read
them, one might think that the contributions of the
good
dragons to these battles was merely to fan the
battlefield
with their wings, cooling the sweat from the
brows
of the hard-riding knights to whom the laurels
really
belonged! In my own reports, I shall strive for a
greater
degree of objectivity - as befits a proper historian.
I now commence my task in the musty library
of the
High
Clerist's Tower at Westgate Pass. Extensive records
from a
variety of sources have yielded themselves to my
diligence.
Gunthar Uth Wistan's account, formulated on
the
distant island of Ergoth from reports received by that
venerable
captain from his knights in the field, proves
surprisingly
complete - and accurate. (He does a
remarkable
job, Excellency, of separating the wheat from
the
chaff as regards the reports received from his
enthusiastic
warriors!) The records of the interviews
conducted
with the captured dragonarmy general Bakaris
also
shed a good light on the campaign. Also, I have been
afforded
the aid of a hitherto unknown source: a young
human
female named Mellison (no surname, apparently),
self-appointed
servant of the general. I have found the
tattered
remnants of a diary she kept during the short
period
of the campaign (it is amazing in the extreme to
think
that this sweeping series of battles lasted a mere
twenty
days!).
Mellison had been born and raised in a
small village
on the
Plains of Solamnia. When the dragons came, her
community
was scorched, and her parents slain (or,
perhaps,
taken as slaves). Mellison, alone from the
village,
managed to escape to the shelter of the High
Clerist's
Tower and, eventually, Palanthas.
I do not know how she met the elf woman who
would
become
the Golden General - those pages, at the start of
Mellison's
diary, have been destroyed. However, by the
time
Laurana had been appointed by Gunthar Uth Wistan,
Grand
Master of Solamnia, to command the knights and
the
army of Palanthas, the human girl had attached herself
to the
elf woman.
Mellison proved very useful to the general,
preparing
Laurana's
tent for those nights when the general was able
to
steal a few hours' sleep; and Mellison always fanned a
blaze
into light for her mistress's predawn awakenings.
Though
the young woman participated in none of the
battles,
her observations of Laurana's campfire councils
have
provided us with key insights into the development
of the
campaign.
The first of these discussions occurred on
the field
below
this very tower, and it is here that Mellison gives us
a
picture of Laurana's council of war. Present were the elf
woman,
the two Knights of the Crown - Sirs Patrick and
Markham
- who served as her chief lieutenants, and two
unnamed
knights of the other orders. Mellison refers to
them,
in her childlike hand, as "Lord Sword" and "Sir
Rose."
Gilthanas - Laurana's brother and proud prince of
the
Qualinesti elves - also attended.
(Incidentally, Your Grace, the letters sent
by Gilthanas
to his
brother Porthios provide us an additional primary
source
on this campaign, especially as it was seen from an
elven
point of view.)
Of course, the context of the meeting is
well known:
the
dragonarmy known as the Blue Wing had been blunted
(but
not destroyed) in the Battle of the High Clerist's
Tower.
These troops, under the command of the Dark
Lady -
the Highlord Kitiara - and her general, Bakaris, had
fallen
back upon Dargaard Keep, where they represented a
significant
threat. The good dragons had arrived here
following
that battle, on the day preceding Laurana's
council
of war. These mighty serpents, of gold and silver,
brass,
copper and bronze, had at last ended their exile
from
the war. Brought to Palanthas by Gilthanas and the
great
silver dragon called Silvara, they were anxious to
exact
vengeance against their evil cousins.
Though the numbers of dragons and troops in
Laurana's
force equaled a mere fraction of the total evil
forces,
she had the advantage of concentration - all of her
forces
were here, in the pass, while those of the enemy -
the Red
Wing, portions of the Green and White Wings,
and the
remnants of the Blue Wing - were scattered over
Solamnia
from Vingaard and Caergoth to Kalaman and
Neraka.
Also, a huge reserve army under the command of
Emperor
Ariakus himself had spent the winter encamped
in
Sanction. Recent rumors placed the dragonarmy on the
march,
however, though Laurana and her captains had no
idea of
its location or destination.
The time was night, a council fire flared
high. Mellison
reports
that its light was reflected in gold and silver
gleams
from the massive dragons crouched just beyond
the
human commanders.
"We can hold them here forever!"
stated Sir Rose,
opening
the council. "With the dragons and the men of
Palanthas
to back us up, the knights will form an
unbreakable
wall!"
"Hold them, indeed," agreed Sir
Patrick. "If they dare
to
attack again, we'll butcher them to the last scale-faced
draconian!
Don't you agree, general?" Grudgingly he
turned
to Laurana for confirmation. Of the Crown
Knights,
he had been most reluctant to accept her
leadership
- yet the orders of Gunthar Uth Wistan had thus
far
proven sufficient to steel him to his duty.
"I have no intention of holding them
here, or
anywhere!"
declared Laurana, with that shake of her head
that
set her golden hair flowing about her shoulders.
"What is your plan?" inquired
Markham, with his
easy
grin that somewhat lightened the tension.
"We attack." Laurana spoke the
two words, and then
paused
to fix her eyes on each of her listeners. She seemed
to grow
in stature as the firelight flared across her fair
skin,
her almond-shaped eyes. "The Army of Solamnia
will
advance under the wings of the good dragons, seek
out the
dragonarmies, and destroy them!"
"Leave the pass unguarded?"
sputtered Sir Rose.
"After
this great victory, you risk throwing everything ...
the
lives, the - "
Laurana's reply was sharp and bitter.
"I know very
well
the cost in lives!" she snapped with enough force to
shut
the mouth of the grizzled veteran. For a moment she
closed
her eyes. Mellison saw the sharp pain of memory
etched
across Laurana's face. Gilthanas placed a
comforting
hand on his sister's arm, but she shrugged it
away.
She took a breath and continued.
"Nothing could be more wasteful of
those lives than
for us
to cower here, behind these walls, and give the
dragonarmies
time to concentrate their scattered forces.
No, my
captains, we won't wait for them to act. It is time
this
war came back against those who began it!"
"Where do we go, then?" inquired
Sir Rose. "Do we
advance
south, toward Solanthus? Or eastward, to threaten
the
occupation forces at Vingaard? Both of these courses
allow
us this fortress as a base. Too, they keep the
Vingaard
River as a strong barrier between us and the bulk
of the
enemy - the option to fall back in the event of . . ."
He did
not complete his speculation; something in the
general's
eyes silenced him.
"Vingaard," Laurana announced.
"But not as a threat -
1 mean
to liberate it. As to the river, I want this entire
army
across it within a week."
"BEYOND the Vingaard?" Patrick
was shocked, but
his
eyes measured the elf woman with surprise and new
appraisal.
"Into the heart of the dragonrealms?"
"The dragonarmies will meet us there,
in force,"
Markham
said cautiously. "Do you intend to draw them
into a
battle? Destroy them on the field?"
"That will be an historic
moment!" Lord Sword
declared,
his face flushing and his long mustaches bobbing
at the
prospect. A fierce light entered his eyes. "To drive
our
lances into the faces of those beasts, for once - instead
of
merely standing our ground!"
Laurana smiled, too, but it was a grim
expression to
Mellison.
She thought it made the elf woman look much
older.
"Yes - I will draw them into battle. The first of
many.
Once we've crossed the river, I don't intend to rest
until
we reach the gates of Kalaman!"
"Kalaman!" Sir Rose sputtered so
much that his
mustaches
floated out from his mouth. They all knew that
the
distant city was in desperate straits, following a long
winter
of isolation and siege. Still, hundreds of miles of
enemy
territory lay between themselves and Kalaman.
"You're mad!" barked Patrick.
Laurana allowed the insult to pass, but
this time her
brother
stepped forward. "The good dragons give us a
striking
force that you knights can't begin to imagine!"
countered
the tall elf. "We cannot waste them!"
"What about Dargaard?" asked
Markham, turning to
Laurana.
"That's a powerful bastion across your path - the
Dark
Lady is there in force, together with the dragons of
her
Blue Wing. The ogres of Throtl are supported by green
dragons,
and they're certain to mass against your south
flank."
"I intend to ignore Dargaard, for the
time being. The
ogres
we'll meet, and defeat."
"They'll have the Green Wing to
support them. And
Emperor
Ariakus has sent the Red Wing from Neraka as a
reinforcement.
Too, we don't have any idea where the
reserve
army has gone," argued Sir Rose.
"We have dragonlances," cried
Gilthanas. "We can
meet
these serpents in the skies, finally, and defeat them!"
"The weapon, so far, has only proven
itself in the
closed
confines of the tower!" Patrick growled back.
"That is true," Laurana agreed.
"But I don't intend to
fight
all the dragons at once. That's why it's so important
that we
MOVE!"
"But a major river crossing!" objected
Patrick. "You
can't
imagine the difficulties! And if we're caught with the
army
divided - "
"Our dragons will screen the crossing.
And I intend to
reach
the Vingaard too quickly for anything but a token
force
to stand in our way."
"But there's the fortress itself -
Vingaard Keep has a
massive
garrison!" persisted Patrick. "Anywhere we cross
puts us
in easy reach of a counterattack!"
"That brings me to the next part of
the plan," Laurana
announced,
pausing to make sure she had the attention of
all the
men. "Vingaard will be liberated - TOMORROW."
The knights, to a man, stared at the
general in
amazement.
All knew that Vingaard Keep was three days'
ride by
horse.
At this point, the Council's voices grew
hushed and
confidential,
so the rest of the conversation is lost to
Mellison's
diary - and to history. The results of this
historic
and clandestine conversation are known.
The following dawn, the skies over the High
Clerist's
Tower
were filled with dragons - their metallic colors
dappling
the ground with moving reflections of the
brilliant
sunrise. Laurana, astride the huge gold dragon
Quallathon,
led the way. A wing of griffon cavalry,
mounted
with elven bowmen and lancers - lately arrived
from
Southern Ergoth - flew beside the great serpents.
Altogether,
two hundred of the half-hawk, half-lion beasts
accompanied
an equal number of dragons soaring
southeast
toward Vingaard - eighty miles away across the
flat
plain. Their bodies blackened the sky.
At the same time, the army moved out. Led
by the
knights
on horseback, accompanied by the blue-garbed
troops
of Palanthas and a large and growing force of
irregulars
recruited from Solamnia and Ergoth, the
soldiers
of Laurana's command marched to the northeast.
The
diverging paths were obvious to all. The flying army
was on
its own, the battle would be won or lost long
before
the troops on the ground could arrive.
Gilthanas, in an extensive letter to
Porthios, gives us a
vivid
picture of this assault - the first time the good
dragons
took the offensive in the war.
"Within four hours our dragons drew
within sight of
mighty
Vingaard Keep, standing on the near bank of the
river
that bears the same name.
"For more than a year, the
dragonarmies had held the
fortress,
and their presence formed a bleak shroud around
the
once-grand castle. Layers of soot clouded the walls,
and
rubble-strewn fields surrounded the high towers,
where
once thrived lush crops of grain.
"I never knew such exhilaration and
excitement.
Silvara
tucked in her wings and plunged toward the city.
Wind
lashed my hair and stung my face. The ground
approached
with dizzying speed, and I felt a fierce joy.
"At last the dragonarmies would get a
taste of the
terror
they had spread so wantonly across Ansalon.
Silvara's
challenging bellow thundered through the air,
echoed
by scores of silver and golden throats.
"The draconians lining the walls
quivered and shook
under
the awe of dragonfear, and only ceased their
trembling
as they died. Clouds of horrific breath expelled
by the
good dragons swept the draconian ranks, slaying
them
where they stood. Blistering heat from the brass and
gold
dragons mingled with the lightning bolts spit by the
bronze;
spurts of acid from the copper dragons pooled on
the
paving stones beside the chilling blasts of ice spouting
from
the silver wyrms.
"A few evil dragons, mostly blues, had
taken refuge in
the
city after the battle at Westgate. Now, these rose to
meet
us, spitting lightning bolts, carrying their riders into
the
fray. But even as they rose, the magic of the gold
dragons
smashed the leaders from the skies. Then a rank
of
knights led by Silvara and me, carrying dragonlances
shining
as bright as silver dragonwings, met the enemy
and
ripped into the blues.
"Silvara reached out with rending
claws and tore the
wing
from one of the blues. I watched the crippled
creature
plunge to its death. Then a bolt of lightning
crackled
past my head. Quickly I raised my lance as
Silvara
shrieked. Her head, of silvered steel, struck the
back of
the blue wyrm and that serpent, fatally pierced,
followed
its fellow to the ground. The other good dragons
whirled
passed us, slaying the remainder of the blues
before
their deadly breath weapons could begin to tell.
"Within an hour, brother, the good
dragons had settled
to the
rooftops and towers of the city, spewing their
deadly
breath while the griffon-mounted elves showered
the
remaining defenders with arrows. For the whole day
the
dragons remained perched on all the high places in the
city,
following the plan of our general."
Gilthanas was all for pursuing the enemy
troops into
their
hiding holes, driving them from the city, but his
sister
insisted on patience. There would be no pursuit.
Instead,
the dragons of good would occupy every vantage
point
in the city, barring any draconian from appearing in
the
light of day.
This patience paid off in lives. Seeing
that their hated
enemies
were not about to depart, the troops of the
dragon-army
abandoned Vingaard Keep during the night.
Some
fled south, fearing the spring-swollen river as much
as they
did the good dragons. Many of these were humans,
who
hoped to blend into the populace. A great number of
these,
it is known from the records of the knighthood,
joined
the ranks of Laurana's army by the end of the
campaign.
Others stole what boats they could or, in the
case of
draconians, tried to use their wings to carry them
across
the deep torrent. (Fully half of the latter are
believed
to have perished in the attempt.) When the sun
next
rose over Vingaard Keep, the fortress was held by the
good
dragons and their elven allies.
The few humans who had survived the long
and brutal
occupation
crept from their shadowed rooms into the
sunrise.
They caught sight of Laurana's hair, trailing from
her
helm like a pennant of streaming gold in her wake.
Those
long golden locks could be seen a mile away on the
battlefield.
"Hail to the General of the Golden
Banner!" they
cried.
Soon it became "Hail to the Golden General!"
And the Vingaard Campaign had begun.
Next I journey to that keep. Excellency,
there to sit
upon
the banks of the river - and ponder the next example
of
Laurana's audacity, the crossing of the Vingaard.
In devotion, as ever,
Foryth Teel, Senior Scribe of Astinus
*****
To the Great Astinus, Lorekeeper of Krynn,
I am here, now, at the shore of the
Vingaard River.
The
season is spring, as it was when Laurana ordered her
forces
across - and I cannot but wonder at the courage and
vision
that compelled an army to ford its murky depths.
Now,
when the snow is melting in the Dargaard
Mountains
and along the north slopes of the Garnet
Range,
the river runs high and deep. It seems propelled by
anger,
roaring across this great plain toward the distant
seaport
of Kalaman, nearly two hundred miles away.
During its course, the river passes within
a dozen
miles
of Dargaard Keep, yet in the next weeks Laurana
would
dare to bypass that dark bastion and press on to her
destination
- but I get ahead of myself. First, I must
describe
the crossing. The land troops of the Army of
Solamnia
reached the banks of the river after a three-day
forced
march from Westgate.
We know from the multiple sources that the
good
dragons,
fresh from their victory at Vingaard, joined the
landbound
army at the banks of the river, some forty miles
north
of the liberated fortress. The Vingaard is wide and
deep
here, navigable only by ferries - except in a dry
summer,
when a few fords appear. Such was not the case
that
spring, of course. Here, we see another example of the
elven
general's ingenuity - for she employed a tactic that
no
by-the-book Knight of Solamnia could have imagined
in his
most daring dreams.
She ferried the troops across the river -
by air! One
can
imagine the shrill neighing of the knight's terrified
horses
as they were hoisted aloft, gently, in the claws of
the
largest of the great dragons. Or the poor, trembling
foot
soldiers, mounted six or eight to a dragon, eyes
squeezed
tightly shut, praying to the gods of good (or any
others!)
for their very survival.
It was still a long, slow process. Mellison
records that
her
mistress camped at the shore of the river for three
days -
we can assume that this was the time required to
cross.
The baggage train, which had been light to begin
with,
was abandoned here. From now on the army would
survive
on the food it could capture or forage. A screen of
flying
griffons, mounted with elves, guarded the crossing.
The fears of the knights - that the army
would be
attacked
by massive dragonforces in the midst of the
crossing
- proved unfounded, for two reasons. First, the
rout of
Vingaard Keep had sent the nearest enemy wing
into
chaotic flight; and second, the sheer speed of
Laurana's
march seemed to have taken the Highlords by
complete
surprise. We know from his own records, for
example,
that by the time Ariakus learned the Golden
General
had left Westgate Pass, the Army of Solamnia
was
already gathered on the east bank of the Vingaard.
One small force did try to disrupt the
crossing. Highlord
Toede
sent six of his green dragons from Throtl to
investigate
the activities of Laurana's army. The beasts
could
have wreaked terrible havoc on the heavily laden
good
dragons, but the griffon-mounted elves intercepted
them a
few miles from the river. Nearly a quarter of the
griffons
and their riders fell during that skirmish in the
skies.
It was a tragic and irreplaceable loss, but none of the
greens
survived to pursue the attack. Gilthanas writes a
long
eulogy to the bravery of the griffon-mounted elves
and
even the official records of the Solamnian Knights,
Excellency,
include generous words about their sacrifice!
Her forces again assembled on the opposite
bank of
the
river, Laurana was determined to maintain the speed
and
unpredictability of her advance. (It is ironic to note
that
this young elf maid grasped, intuitively, principles of
warfare
that veteran knights, too long hidebound by
doctrine,
resisted until the proof became too
overwhelming
to deny. Thank goodness for Laurana's
persistence.)
Once again, it is the servant Mellison who
provides
our
look into the planning of operations, for she served tea
to
Laurana and her captains as they planned their next
move.
Present were the same five: Sir Markham,
Sir Patrick,
"Sir
Rose," "Lord Sword," and Gilthanas of Qualinesti.
Laurana
announced her intention to move on Kalaman.
Patrick
protested. "But we know that Ariakus had ten
thousand
troops in Sanction! They could have been on the
march
for three weeks - and now you want to leave our
flank
unprotected. The river now guards us. If we march
from
here, we expose the whole army to an attack from
the
rear!"
"Our wagons are left behind,"
Laurana pointed out,
coolly.
"Therefore, the rear of our army is as easy to
defend
as the front - even more so, if the enemy expects to
encounter
a defenseless baggage train, but instead meets
the
steel of charging knights."
"True, true," noted Lord Sword.
"But we move so far
from
the pass - Palanthas is all but defenseless."
"I realize that, my lord,"
Laurana explained patiently.
"But
I'm betting that the Highlords are no longer
concerned
with that city. Their attention must be riveted
upon
US! This army is a far greater threat than they have
ever
faced before. They'll need to concentrate and destroy
us.
Ariakus - and Kitiara too - will assume they have
plenty
of time for Palanthas after we've been destroyed."
"Are they wrong?" demanded
Patrick.
"Only in the assumption that they'll
FIND us!"
Laurana
retorted. "That's why it's so important to move
quickly!"
"There will be opposition,"
Markham pointed out. "The
Red
Wing is out there, and portions of two others - not to
mention
the reserve army."
"Of course. But with speed, we'll be
able to meet
these
forces - and defeat them - one at a time. It's essential
that we
bring the Red Wing to battle before Ariakus can
join
with his allies!"
"But if you're wrong, you risk -
"
"I risk WHAT, Sir Patrick?"
Laurana snapped. "Would
you go
back to the days of cowering behind the stone
walls
of your fortress, waiting for the enemy to attack?
And if
we win against that attack, then what - we wait for
the
next, and the next until our forces are depleted, our
supplies
gone? Better to stake this army on the hope of a
REAL
victory - one that will do more than protect
Palanthas.
We take the war into the heart of the
dragonrealms!
Only THEN will our enemies face the
prospect
of defeat!"
(Excellency, if Mellison did not exaggerate
the words,
I can
only assume that the Golden General quite lost her
temper.
It is hard to imagine her using a term like "cower"
to the
proud knight. However, it seemed to have had the
effect
of silencing him, if nothing else.)
"We know that much of the Green Wing
remains in
Throtl,"
continued the elven princess. "Tomorrow, at first
light,
I will lead the dragons against them. If we can
scatter
the ogre ground forces, so much the better. The
main
body, in the meantime, will continue its march to the
northeast.
I want the Highlords to believe that Dargaard is
our
next destination."
"A bold plan, my general," Sir
Rose noted, with a
smile.
"As you know, these plains were my home. I
should
warn you that the river narrows and deepens north
of
here. It presents a formidable obstacle to movement to
our
left."
"Thank you, Sir Knight," Laurana
replied. "I, too,
knew of
this river - and, in fact, it will play a role in my
plans."
If the princess revealed that role on this
night, we
don't
learn of it from Mellison. The girl drifted off to
sleep
while the warriors discussed tactics into the early
hours
of predawn. Perhaps even now the elven princess
foresaw
the Battle of Margaard Ford and was drawing up
her
plans for that epic confrontation. But alas, we can
only
speculate!
My journeys, Your Grace, shall next take me
along
the foothills
of the Dargaard Mountains. I will retrace the
steps
of Laurana's army as she moved east, south, and
then
north - always keeping the Highlords guessing.
Until that next message, I remain,
Your Devoted Servant, Foryth Teel
*****
To the Great Astinus, Lorekeeper of Krynn,
The Army of Solamnia exploded across the
plains,
shocking
the dragonarmies in a series of engagements.
These
were distinct and isolated clashes, some of them
cavalry
skirmishes, others dragonfights in the skies, and a
few of
them pitched battles pitting all of Laurana's troops
against
equal or greater numbers of the Dark Queen's
minions.
The dragonarmies were forced to fight when
they had
planned
to march. And when they planned to fight they
found
no opponents and were forced to march. Not until
the
final confrontation, at Margaard Ford, did the
Highlords
finally assemble an overwhelming force - and
then
they fought a battle at the very place Laurana had
selected.
But forgive me, Your Grace; again I precede
myself.
First to challenge Laurana's advance was
the portion
of the
Green Wing encamped in Throtl. Two dozen
dragons
and more than a thousand draconians - mostly
vicious
kapaks - formed the heart of this legion, supported
by
hundreds of ogres, honorless men, and more than three
thousand
hobgoblins.
These troops were ostensibly under the
command of
the
Highlord Toede, though the records of that ignoble
hobgoblin
make no mention of the battle. Our best reports
of the
fight come from Gilthanas, and the interviews
conducted
by the knights with one Kadagh - an ogre who
served
as captain of one of the Green Wing companies.
Kadagh awakened to a clear, sunlit morning
- unusual
weather,
here in the shadow of the Dargaard Mountains.
Yet
this day the eastern peaks and foothills were visible,
etched
in vivid detail as the ogre emerged from his tent
and
stretched the kinks out of his knotted muscles. Then, restless, his
gaze
drifted to the west.
He first thought that the gods had
sprinkled gold dust through the
skies.
Gold gleamed in the sun, floated gently through the air. But ogres
are
pragmatic, and Kadagh quickly observed the specks of metal
growing
steadily larger. His bellow of alarm alerted the camp of the
Green
Wing to the danger.
Laurana and her dragons had caught the
detachment of the Green
Wing as
it prepared to march in a delayed response to the Army of
Solamnia's
rampage across the plain. The green dragons squatted on the
ground,
saddled but riderless, as gold and silver and brass death came
screaming
from the skies. The few greens who leaped into the air were
mercilessly
smashed to ground and destroyed.
Gilthanas commanded his flyers to be
utterly ruthless in this deadly
strike
against the enemy dragons - and it seems his orders were carefully
followed.
The dragonlances again proved their worth, although the
numerical
advantage of the good dragons made the outcome all but
inevitable.
In moments, the evil serpents had been slain; with tooth and
claw
and lance.
Just before the bloody end, however, Kadagh
saw one stooped
figure
scramble into the saddle of a green dragon and urge the beast into
the
air. Flying low, ducking and weaving between trees and hillocks, the
lone
dragon and its rider vanished into the heights of the Dargaard
Range,
leaving the battle far behind. It was Lord Toede, providing an
example
of courage for his doomed army.
Laurana's dragons conserved their killing
breath weapons for the
attack
against the draconians, ogres, and hobgoblins of Throtl's legion.
Swiftly
Kadagh assembled his company - brutish ogres, armored in plate
mail
and bearing great swords. They were the most formidable
footsoldiers
of the Green Wing, and records of both sides indicated they
fought
accordingly.
The ogres scattered into the ravines and
thickets around the camp,
fighting
in small groups and rushing at any dragons careless enough to
get
caught on the ground. The gold dragons belched fire into the
underbrush,
and smoke and flame drifted across the battlefield.
Kadagh
himself led the charge against a brass dragon that
had
landed, exhausted, near a clump of brush. He leaped
onto
the creature's wing and felled the rider, a knight, with
one
blow of his great sword. Others of his company
rushed
at the dragon, and when the wyrm reared back,
Kadagh
plunged his blade into the base of its skull.
(This tale is more than mere ogre boasting,
Your
Grace.
Gilthanas witnessed the entire incident. Silvara
immediately
pounced on the ogre, crushing him to earth
and
felling the rest of his company with a blast of her icy
breath.
So impressed were the elves with the ogre's valor,
however,
that they later returned him as a prisoner to
Laurana's
camp.)
The knights sought and slaughtered the
monsters of
the
Green Wing for the rest of that grim and bloody day
until
the tattered remnants of the force finally slipped into
the
wilderness of the Dargaard Mountains.
It is interesting to note, Your Grace, that
by dint of this
tactic,
Laurana left her own ground forces open to the
same
kind of attack by the blue dragons in Dargaard. She
was
bold enough to gamble (correctly, it turned out) that
Kitiara
was still too chastened by her defeat at the High
Clerist's
Tower to risk sending her most powerful forces
into a
possible trap.
After the Battle of Throtl, Laurana once
again divided
her
army. She sent many of the dragons - all of the brass
and
bronze, with some of the copper - to guard the portion
of her
army that marched on the ground. The other
dragons
scattered across the plain, to all points of the
compass,
seeking the dragonarmies. Laurana knew that
elements
of the White Wing lay somewhere to the south,
but she
had no clue as to the location of the mighty Red
Wing.
And still there was the presence of
Ariakus's huge
reserve
wing, vanished since it had departed Sanction.
Laurana
dispatched a pair of the precious silver dragons
toward
that glowering seaport, determined to learn what
she would
about the reserve army's location.
When the scouting dragons discovered forces
of the
Dark
Queen, they were to report the location of those
troops
to the Golden General. Under no circumstances
were
they to precipitate an attack. I surmise, Excellency,
that
these dragons performed the reconnaissances in the
guise
of soaring birds of prey. At least, the records of the
dragonarmies
show no sign that they knew they were
under
observation - and Laurana's assignment of the
scouting
to the golds, silvers, and coppers indicates a
preference
for those dragons who could polymorph
themselves
into the bodies of different creatures. And
what
better than a hawk or eagle, symbolically patrolling
over
the plains?
The soaring spies first spotted the strong
contingent
of the
White Wing, larger than the Throtl Legion and
including
many sivak draconians (the only draconian, as
Your
Grace well knows, capable of true flight).
Dragonarmy
records show that this force had been ordered
northward
by Ariakus himself more than a week earlier.
(After
the battle at the Clerist's tower, the emperor had
anticipated
the need for additional forces in the plains, and
issued
the necessary orders.)
The White Wing was discovered by none other
than
Silvara,
herself, as the great silver dragon flew a
southwestward
arc in her search. The force had just
crossed
the Dargaard River, and marched northward along
the
east bank of the Vingaard, placing it squarely across
Laurana's
line of retreat. The river here flows through the
rock-carved
channel noted by Markham - a gorge that is
some
twenty miles long.
(Silvara flew alone on this scouting
mission. I submit,
Your
Grace, that the absence of Gilthanas from her back
supports
the idea that she flew in the body of a bird, rather
than as
a dragon.)
Laurana's response to the information was
immediate
and
bold: she reversed her army's line of advance and
urged
the troops into a forced march straight into the
advancing
White Wing. Each scouting dragon, as it
returned
from its patrol, rejoined the army, until the
Golden
General again held all her dragons close to the
body of
the force. Within twenty-four hours, the Army of
Solamnia
was massed and focused on a single line of
march,
screened by a picket line of flying, griffon-
mounted
elves.
The White Wing, in contrast, had not yet
located its
foe,
though it marched along Laurana's trail, and must
have
known that the Army of Solamnia had preceded it
only by
a matter of days. A wide screen of sivak
draconians
flew ahead of the wing, while the white
dragons
remained behind with the main body.
The following day near noon, the sivaks and
elves
came
into sight of each other nearly a thousand feet above
the
ground. The armies advanced to meet on the bank of
the
Vingaard River, near the rapid channel called, simply,
the
Narrows. (That channel would give its name to the
battle
that occurred here.) The airborne skirmish was
quickly
reinforced by dragons on both sides, and by
midafternoon
the forces on the ground had formed parallel
lines
of battle.
Finally Laurana found the chance to unleash
her horse-
mounted
knights, and the lancers of Solamnia added much
glory
to their names on this bloody afternoon. The Knights
of the
Rose led the charge, supported quickly by those of
the
Sword - and here, Excellency, we learn the name of
the
captain called so quaintly by Mellison "Sir Rose." He
is
Bendford Caerscion, and he led this thunderous advance
from
the saddle of his night-black charger. His report to
Gunthar
gives us a first-hand and thorough account of this
pivotal
melee.
"Eagerly the knights answered the call
to attack -
trumpets
brayed and our restless steeds exploded into a
gallop.
Pounding hooves reverberated through the ground
as the
line of armored knights and horses gained
unstoppable
momentum. My heart swelled with pride - the
moment
culminated a lifetime of training and devotion. A
heavy
lance, well-couched at my right side, extended far
past my
war-horse's snorting head.
"The plain before me seethed with
draconians. I saw
their
snapping jaws, heard them hissing in hatred and fear,
as we
knights stampeded closer. The reptilian horrors bore
swords
and shields. The few with spears lacked the wits to
brace
them to meet the charge. As our thunderous
formation
neared the draconians, several companies of
baaz
turned and fled - crashing into a rank of brutal sivaks
who
tried to whip them back to the fight.
"But it was too late. My knights
ripped into the ragged
line of
draconians with scarcely a falter in their
momentum.
My lance pierced the body of a huge sivak,
pinning
the creature to the ground. I released my lance and
drew my
sword. The monster remained stuck on the lance,
its
wings flapping, feet kicking, like some monstrous
insect
pinned to a display board.
"The knights' charge smashed draconian
after
draconian
to the ground, crushing their limbs with
pounding
hooves, for we were rumbling forward at a fast
canter.
I slashed this way and that with my blade, aiming
for the
heads of the monsters and leaving a dozen badly
injured
in my wake.
"Then we broke through, leaving the
shattered
remnants
of the draconian force to scatter in panicked
flight.
I hauled back on my reins as soon as the enemy
broke
from the fight, but my horse - and most of the others
- were
so excited that they continued the frenzied race for
nearly
a mile.
"Our two companies of knights numbered
less than
three
hundred in total, but the stampeding momentum of
our charge
split the draconian line in two. We whirled
back
and rode against a small contingent of hobgoblins
mounted
on great wolves. This rabble, too, was quickly
scattered
or destroyed.
"A shadow flashed over me as this
melee ended in the
enemy's
rout. I felt a chill wind strike me and then, to my
horror,
I saw a trio of brave knights - riding in close
formation
- buried beneath the full weight of a diving
white
dragon. The monster bore men and horses to earth,
and
dispatched the riders with crushing blows of its great
claws
and rending teeth.
"Then the serpent's jaws gaped and it
belched forth a
swirling
cloud of numbingly cold frost, slaying several
more
horses and riders in an instant. I urged my charger
toward
the monster, but the steady horse refused to go
near -
and then the dragon turned its attention to me. I
prepared
myself to die in that moment - but a new shadow
flicked
past, and in the next instant a huge silver dragon
flashed
overhead. Its rider - a golden-haired elf - thrust a
heavy
dragonlance through the white's wing, and then the
great
silver broke the wyrm's neck with a single bite.
"With a salute of thanks, I recognized
Gilthanas - and
then we
two parted and rode on, seeking the scattered
troops
of the beleaguered enemy."
All this time the Golden General kept the
Knights of
the
Crown - most numerous of the knightly orders - in
reserve.
Sir Patrick and Sir Markham no doubt chafed at
this
delay. It is perhaps well for the sensitivities of this
historian
that I find no exact record of their remarks, as
they
were forced to sit idle and watch the orders of the
Sword
and Rose acquit themselves with glory.
Meanwhile, the men of Palanthas met the
charge of
baaz
draconians with pike and shield, while companies of
irregular
sword-and-buckler men harassed the flanks of
the
White Wing. In the sky, the battle raged fierce and
costly
for both sides. The powerful good dragons
eventually
slew the last of the whites and their riders, but
not
before nearly two dozen of them perished - including
two
silvers and a gold.
Then, as sunset began to cast its shadows
across the
field,
Laurana sent in the Knights of the Crown - five
hundred
armored riders on eager steeds, charging with
their
lances, in a thunderous rush that swept the battered
remnants
of the White Wing from the field. By nightfall,
the
evil forces were in full retreat, though Laurana ordered
a
pursuit that continued into the following day. Only when
she was
convinced that the enemy troops were beyond
reassembling
did she order her army again to concentrate,
turning
about to resume the advance toward Dargaard and
Kalaman.
From here, Excellency, I depart to follow
in the path
of that
great march. My eventual destination is that great
seaport
- though on the way, I shall, of course, stop to
examine
the scene of Laurana's greatest triumph.
It is for this purpose, therefore, that
tomorrow I
embark
for Margaard Ford.
Until that time I endeavor in the service
of history,
Foryth Teel
*****
To the Great Astinus, Lorekeeper of Krynn,
I return to the Vingaard River again,
Excellency, as did
Laurana's
army. It becomes increasingly clear to me how
the
Golden General employed this great flow of water as
the
keystone of her campaign - using it to screen her
movements,
defend her force, and - by crossing
unexpectedly
- surprise her enemy.
After the Battle of the Narrows, Laurana
resumed her
northeastward
push, but misgivings clearly began to grow
among
the knights. Palanthas and the High Clerist's tower
lay too
far behind them, now, and the forces of the Dark
Lady
were known to be mustering at Dargaard.
The losses from this battle - the first
pitched fight
since
the High Clerist's Tower - had been high. We can
only
guess at the heartache the Golden General must have
felt.
Did each fallen knight remind her of her dear friend -
the
stalwart Brightblade? Elves had fallen, and Laurana
well
knew that each of those deaths had cut short many
centuries
of life. And the human foot soldiers who had
rallied
to her cause - surely their loss, too, was as bitter a
waste
to the elf woman.
Mellison's diary tells us that Laurana
retired early to
her
tent for the nights following that battle, foregoing the
camaraderie
that had begun to grow between the captains
and
their general. For three days the army marched
steadily,
but not frantically. Laurana made certain that the
troops
and dragons had opportunities to rest, that the
horses
could graze on the newly sprouted grass beginning
to
carpet the plain. Spring storms to the east shrouded the
Dargaard
Mountains, but the skies over the army remained
clear.
Finally, on the fourth day after the Battle
of the
Narrows,
the scouting dragons reported back. The Red
Wing
was on the march, and had been discovered to the
southeast,
advancing steadily toward Dargaard. Heavy
rains
accompanied by thick clouds and fog continued to
mask
the mountains for much of this time, and shortly
after the
marching column was sighted, it disappeared into
the
foothills. The Red Wing might as well have vanished,
screened
as it was by the weather against further
observation.
That night, Laurana held another council of
war - and
again
Mellison was present to record the first part of the
discussions.
"We MUST take up a defensive
position!" Sir Patrick
urged.
"I admit, my general, that your leadership has
carried
us to victories beyond my wildest dreams. But now
- we STILL don't know where the Emperor's main
body is.
The
clouds mask our entire right flank while we march in
the
open, day after day! The attack could come with barely
an
hour's warning. And if it catches us in line of march,
we will
be smashed and broken in detail!"
"Bah!" Gilthanas - undoubtedly
nervous himself -
exploded
in a rare show of temper. "These dragons are not
DEFENSIVE
creatures! If you tie them to one location,
you
deprive them of their strength. Can't you knights force
that
fact through your Oath-and-Measure-bound skulls?"
Sir Patrick stiffened, his hand going to
the hilt of his
sword,
but the Golden General stepped smoothly between
the
two. Laurana did not involve herself in the quarrel.
Instead,
she turned to Lord Sword. "And you, my lord, do
you have
thoughts on this topic?"
That white-whiskered veteran sighed and
shook his
head.
"I don't know what to believe any more, general. For
a
certainty you have shown us the value of speed and
movement.
But Sir Patrick makes a valid point. Without
knowledge
of the enemy's location, how can we know
where
to move?"
The elven princess pondered the lord's
words, then
turned
to Sir Caerscion and Sir Markham, who had
remained
silent up until this point.
"And you, good sirs?" Laurana
asked. "Do you
counsel
a stand here, on the plain?"
"I do, general," Sir Caerscion
replied. "With a few
days to
prepare entrenchments, and a good scouting effort,
we can
make a strong position. The Dark Lady will find us
and
attack, but we will meet her forces well-rested and
prepared
to fight."
"But if we stop, the Highlord will be
able to strike us
with
every weapon at her disposal. That includes the Red
Wing -
and we still don't know where the reserve army is.
Whereas,
if we keep moving we force the enemy to keep
pursuing.
It is far less likely that they will gather the
concentration
they could muster if we stopped."
Markham's
remarks provoked a scowl of angry
disapproval
from Sir Patrick.
Laurana smiled, pleasantly surprised by the
young
captain's
observations. "EXACTLY! That's why we resume
the
march, tomorrow, but with a change in course."
"AGAIN!" cried Patrick in
exasperation. "If you must
march,
let us at least fall back on Palanthas!"
"We will, Sir Patrick. Only not quite
that far. Our
destination
is the final battleground. And that - I mean to
ensure
- will be our own choosing."
Lord Sword gestured to the flat plains
stretching
away on
all sides. "One patch of the grass is pretty much
like
another."
"For the most part," Laurana
agreed. "But there are
exceptions."
The others paused, curious to know what she
would
tell
them next. Markham had a half-smile on his face.
Lord
Sword and Sir Caerscion waited with obvious
apprehension.
Gilthanas seemed bored and restless, his
eyes
drifting over to the great silver dragon resting
beyond
the fringes of the fire.
Sir Patrick, of course, scowled in
preliminary
displeasure.
Finally he could hold his tongue no longer.
"Exceptions?"
he grumbled.
"Exactly," announced the Golden
General.
"Exceptions
like rivers. That's why, as soon as we reach
the
near bank, we will again cross the Vingaard."
The council paused as the captains
registered their
surprise
in raised eyebrows or shrewd squints. For once,
however,
the knights did not greet their general's plan
with a
chorus of objections - the advantages of her plan
were
obvious to all of them. Once they had crossed to the
west
bank - or the north, actually, for the river had already
begun
its broad sweep eastward toward Kalaman - they
would
place the river as barrier between them and the
dragonarmies
of the Red and Blue Wings.
"But don't we allow them the chance to
concentrate
their
forces? We've labored long to avoid giving them the
opportunity
until now," ventured Sir Markham
perceptively.
Laurana frowned. Her face, in the play of
the slowly fad
ing
fire, took on again that look of age. Lines of strain
lingered
in shadows around her cheeks and her eyes.
"We do," she admitted. "My
hope is that Ariakus and
Kitiara
will see their quarry slipping back to the safety of
the
High Clerist's Tower and come after us in a hurry. If
the Red
Wing reaches the river first, we can goad it into
crossing
before the reserve army or the Blue Wing can
join
up."
"And if they don't?" suggested
Sir Patrick,
belligerently.
"You were right in the observation you
made before,
Sir
Patrick," Laurana said, causing the knight to clamp his
mouth
shut and blink his eyes in surprise. "The clouds
over
the Dargaard Range hide our foes from us. If we
remain
this far east, the entire assembled dragonarmy can
strike
us before we have time to react. That's why we need
the
river."
"Will we fly the troops across
again?" asked Lord
Sword,
with a worried look. "That was a slow process, and
we
couldn't expect to do it uninterrupted a second time."
"We'll have to," Sir Caerscion
noted. "There is a ford
in the
bend of the River - Margaard Ford, I believe it's
called
- but it's certain to be too dangerous to use at this
time of
year. The current would carry an armored knight
and his
warhorse away, not to mention the poor blighters
on
foot."
"It may be that we can use the ford. I
won't know until
tomorrow.
I am weary, gentlemen. I bid you good night."
Laurana
turned away, and only Mellison saw the smile
that
creased the general's lips. By her remark about the
ford,
it was obvious Laurana's plan was already in her
mind,
though she did not share it with anyone.
So the army once more broke camp before the
dawn,
turning
back toward the Vingaard. The mighty river, no
more
than ten miles away, to the northwest, was swollen
by the
spring melt. By the end of a single day of marching,
the
entire army reached the bank - but even before then,
Laurana
had embarked upon the next part of her plan.
As the army marched toward Margaard Ford,
the Golden
General
dispatched her" brass and bronze dragons to the
edge of
the cloud bank, there to patrol and watch for signs
of the
emerging dragonarmies. Meanwhile, Laurana,
mounted
on her gold dragon, flew southward, toward the
tightest
bottleneck of the Narrows. She took all of the
silver
dragons with her, including the mighty Silvara with
her
brother Gilthanas astride.
"We followed her without
question," Gilthanas
reported
to his brother, Porthios, by letter. "By this time,
our
faith in Laurana was absolute - even the gruff captains
of the
knightly orders had begun to treat her with a
'measure'
of respect!
"I have traveled along the bank of the
Narrows, and
there
can be no doubt as to the site Laurana selected for
the
work of the silver dragons: gray walls of granite rise a
hundred
feet on either side of the river, forcing the wide
Vingaard
through a ravine merely two hundred feet wide.
In
spring, the swollen river becomes an angry torrent,
cascading
through a forest of boulders, its waters churned
into a
chaotic maelstrom.
"Less than half a mile beyond, the
gorge walls fall
away
and the river returns to its wide, deceptively placid
flow. It
remains thus tamed throughout its course to
Margaard
Ford, some fifty miles to the north of the
Narrows.
In the spring, at the time of the battle, the water
was at
its highest, raging around the crests of the boulders
that
dot the bed, roaring angrily against anything daring
enough
to enter this channel.
"But the silver dragons entered, and
they LANDED
on
these boulders - fighting for purchase on the slick
rocks,
some of the serpents slipping into the water and
splashing
back into the air after being swept far
downstream.
Finally, some perched on the wave-swept
crests
of stone, others crouched on the rocky banks. Their
long
necks stretched downward to the water, the great
serpents
awaited the further commands of their Golden
General.
"Laurana gave the order. The silver
dragons breathed
upon
the waters; their maws gaping wide, their lungs
pulsing
with the most potent and deadly of a silver
serpent's
horrific attacks: a blast of icy frost that casts its
chilling
grip across everything that lies in its path and
magically
penetrates the target, sapping every vestige of
heat.
It is an attack that will drive life from mortal limbs,
kill
fragile leaves even as the force of the blast shatters the
brittle
rock into frosty dust. It will turn water, instantly, to
ice.
"Once and then again, each dragon
expelled his
powerful
breath. The Vingaard River froze solid in its bed.
A belt
of ice, extending to the bottom and anchored firmly
in the
great rocks of the river bed, dammed the river's
flow.
As the pressure of surging water rose, waves poured
over
the top of the frozen barrier and the dragons breathed
again,
building the ice dam higher and higher.
"The channel behind this bottleneck
was much wider
than
the choke-point, and much deeper. The waters of the
Vingaard
gathered there, swirling and tossing, surging
over
their banks and spreading outward. Although the lake
thus
formed expanded steadily, the wall of ice - thickly
built
and firmly centered in its frame of granite bedrock -
held
back the pressure.
"Below the dam, the mighty Vingaard
began to
dwindle
to a trickle, seeping between sodden banks. Fifty
miles
north of the Narrows, downstream of the dam, the
Army of
Solamnia reached Margaard Ford at nightfall, to
find
the water still too high to cross safely.
"That night the brass dragons returned
with word: the
dragonarmies
were on the march. The Red and Blue
Wings
had joined forces with the powerful reserve wing,
which
must have been marching northward from Sanction
for
weeks, concealed by the crest of the Dargaard
Mountains
and the clouds beyond."
Indeed, Excellency, we know from dragonarmy
records
that Ariakus had put the formation into action
weeks
before - even preceding the defeat at the High
Clerist's
Tower. Although initially the Emperor himself
commanded
this formation, by this time in the campaign,
command
had been turned over to General Bakaris.
Now the entire force advanced under a
swarming
flock
of blue and red dragons - the mightiest of evil
dragonkind
- bound to destroy the Army of
Solamnia. To
the
captains of the knights, who received these reports
with
their backs to an apparently impassable ford, the
news
must have seemed dire, indeed.
Nevertheless, the Golden General met her
captains there
and
told them they would cross in the morning. We have
no
record of their reactions, but surely any misgivings
they
held faded away as the river level fell steadily during
the
night. By dawn, the ford was a collection of puddles
spotting
a smooth, gravelly path. The Army of Solamnia
marched
across it in a matter of hours, while copper
dragons
kept watch over the advancing wings of the
dragon-armies.
The spying copper dragons dived and circled
on the
horizon,
evading the blues and reds that frequently soared
out to
drive them away. Finally, Bakaris realized that such
futile
skirmishes only tired his dragons needlessly. He
decided
to conserve their strength and allow his enemies
to
maintain their airborne spies in peace.
Bakaris managed to avoid the mistakes of
the other
commanders
who had thus far faced the Golden General.
He
maintained the concentration of his forces during the
advance,
refusing to be distracted by anything except his
goal:
the Army of Solamnia. He marched with
considerable
speed, making record time for even the
normally
fast-moving draconian forces. And he wasted no
time
deploying for battle when the enemy was at last
located.
His skill, determination and, of course,
the size of his
force,
made him a very dangerous opponent. He drew
close
to Laurana's army with shocking speed. By dawn,
the
morning after the Army of Solamnia had crossed the
Vingaard,
the advance elements of the dragon wings were
visible
on the horizon to scouts on dragonback. The
dragonarmies
would reach the dry ford sometime around
the
middle of the day. The captains heard the reports of
the
vast numbers of the enemy and were dismayed. Defeat
seemed
inevitable.
But Laurana had a final element to her
plan, a part she
kept
secret to the last possible moment, fearing enemy
spies.
Some of the hidebound knights - who refused to
recognize
an innovative tactic until it all but knocked
them
out of their saddles - must have guessed what it was.
Still,
concern grew through the camp as dawn passed into
full
daylight. The battle was six hours away, and no
barrier
stood between the armies - yet Laurana retained all
of her
dragons in the camp.
Mellison relates that the captains gathered
privately,
muttering
with concern as the sun rose steadily into the
sky.
They had just agreed that Sir Markham should go to
the
general when Laurana surprised them by calling them
to her
tent.
"I'll be leaving now, for a short
time. I'll be taking
most of
the dragons with me."
The knights were certainly astounded by
this
pronouncement.
If any of them mustered the wits for a
reply,
it has been lost to history.
"I'll leave you the silvers and the
coppers. Form a line
of
defense along the riverbank. By tonight, we'll have
opened
the road to Kalaman ... or to the Abyss."
The knights argued vehemently, but the
Golden
General
held firm. She seemed unusually somber -
perhaps
even severe - as they watched her mount
Quallathon.
Gilthanas stood beside her and clasped her
hand
for a moment. Then, turning toward the army of
metallic
dragons around her, Laurana signalled with a
wave of
her hand. The great flight of brass, bronze, and
gold
dragons sprang into the air. The morning sun flashed
on
their wings as the monstrous serpents soared aloft,
riding
the updrafts. Lifting themselves above the trees,
they
bore south, along the line of the empty riverbed
below.
Shortly after, from the riverside
entrenchments, the
dragonarmy
came into sight. Bakaris proved as aggressive
on the
battlefield as he had been in the march. His dragons
- massive waves of red and blue serpents
bellowing their
challenges
through the skies - slashed into the silver and
copper
dragons protecting the Army of Solamnia.
Gilthanas
and Silvara, together as always, fought in the
great
aerial melee. He wrote to Porthios.
"I saw a dozen good dragons fall in
the first pass,
wings
seared off by fiery breath, wounds gaping in their
flesh,
ripped by the lightning bolts of the blue. Silvara
wheeled
sharply, ducking below the crackling lightning
bolt
spit by a great blue dragon. I raised my lance, tearing
the
wyrm's wing as it whirled past. The two dragons met
with a
brutal crash, slashing at each other with rending
talons
as we plummeted toward the ground.
"The dragons split apart at the last
instant, both of
them
torn and bleeding. Silvara struggled to regain
altitude.
I lost sight of my enemy in the chaos of the
smoky
sky, but drove my lance through the belly of a
small
red that attacked us from overhead. Mortally
wounded,
the dragon and its doomed rider plunged to
earth,
bellowing smoke and fire in a spiralling trail."
Yet such victories were rare. Gilthanas saw
many
corpses
of silver and copper sprawled across the landscape
below.
Finally, after a half hour of savage battle, the elf
was
forced to accept the grim truth: the good dragons had
lost
this fight. More than half of them had perished.
Hellish fireballs spewed by the red dragons
continued
to
erupt. Crackling bolts of lightning spit by the blues still
crisscrossed
the skies, rending copper wings and scorching
scales
of silver. The numbers made the outcome
inevitable,
and ultimately Gilthanas and Silvara were
forced
to order the surviving good dragons to retreat.
During the course of the screaming fight in
the sky,
Bakaris's
ground troops quickly reached the bank of the
ford.
Hordes of goblins and hobgoblins, mounted upon
howling
wolves, immediately charged across the dry
passage.
Sir Markham, commanding a large force of
the
knights,
watched them approach. He writes: "The frenzied
din of
the snarling canines and their equally vociferous
riders
rolled across us - a cacophony of chaos. They
rushed
forward with astonishing speed, splashing through
the
shallow pools that were the only remnants of the once-
flooding
Vingaard."
Markham held his riders back from the west
bank of
the
ford. When the charging wolfpack reached the halfway
mark of
the crossing, the knight gestured to his signalmen.
Trumpets
brayed, and a line of armored horses thundered
toward
the riverbank. The goblins and their snarling
wolves
scrambling onto the near bank were met by the
crushing
advance of the heavily barded warhorses and
fully
armored cavalry. Markham continues:
"My horse pitched and bucked in the
midst of a swirling
melee.
Wolves snapped at my steed's flanks, drawing
blood
in many places. But a number of the beasts fell with
skulls
crushed or backs broken by the powerful kicks of
the
charger's hooves.
"No sooner had the snarling wolves
launched into
desperate
battle with my knights than three thousand
kapak
draconians surged across the ford in support.
Shrieking
and hissing in their hideous tongue, the reptilian
scourges
flapped their wings madly, hastening the speed
of
their advance into an unnerving rush.
"Their charge was met by the pikemen
of Palanthas,
who
stood in a three-rank line along the shore. The steely
heads
of their weapons ripped into the lizardlike attackers.
Though
the momentum of the charge staggered the line
with
its impetus, the men held against a breach. Savage
and
snarling, the formation of draconians crowded against
the
bank of the ford."
Bakaris here began to reveal his own plan -
he hurled
the
rest of the draconian forces into the attack, holding
only
his companies of ogres in reserve. At the same time,
the
evil wyrms appeared in the skies overhead, having
defeated
the silver and copper dragons. The Dragonarmy
general
mounted his own dragon - a powerful blue.
Before he rode aloft he sent his field
report by courier
to
Kitiara.
"The time to finish this is NOW - we
own the skies
over
the field! I join my dragonriders, and we shall waste
no time
in driving onto the Knights of Solamnia, and the
pathetic
footmen of Palanthas and Ergoth - all of whom
stand
defenseless against the onslaught!"
Markham's knights had finally driven the
last of the
wolfriders
back; nearly half of the vicious carnivores and
their
riders lay dead on the riverbank. Now, however, a
newer -
and far greater - menace approached.
The knight looked upward in raw, frustrated
fury as
he saw
the green and blue forms fill the sky overhead - a
sky
devoid of metallic colors. The evil serpents tucked
their
wings, and Markham felt that every one of the beasts
glared
straight at HIM. The wyrms fanned into a broad
line,
spreading to strike the entire army.
The lines of pikemen and knights on the
riverbank
wavered
as the dragonfear swept across them. Markham
cursed
and shouted, even using the flat of his sword to try and muster
shaken
footmen - but to no avail. Whole companies broke, fleeing
blindly
away from the ford, panicked beyond reason by the great, circling
serpents
above. Fireballs of dragonbreath and searing lightning bolts
landed
with enormous blasts, eliminating entire ranks and melting the
stony
bank. Screams of the dying mingled with the terrified wails of
panicked
men - veterans and rank recruits alike quailed at the dreadful
attack.
In mere seconds, most of the Army of Solamnia had broken and
fled,
leaving the ford unguarded.
Excellency, I must here remark upon the
fact that, if the evil
dragons
had not expended so much of their limited breath weapons
against
Gilthanas and his flight, the carnage would have been many times
worse.
Nevertheless, in moments, the Army of Solamnia teetered at the
brink
of total collapse.
Laurana, meanwhile had flown southward with
all speed - the
timing
of her activities was crucial. Soon the flight of good dragons and
their
Golden General came to the Narrows, where the ice dam had
swelled
from the overnight pressure of the great river. A vast new lake
spread
across the plains to each side. Before the huge sheet of white,
glistening
in the sunlight, but not melting in the cool spring air, Laurana
and
Quallathon settled to earth. The other golds and brass dragons also
dropped,
landing on the rocky riverbed. The bronze dragons circled
overhead,
watchful for any interference from the dragonarmies.
Again the Golden General turned the breath
of her dragons onto the
River
Vingaard - but this time in the form of heat. Explosive fireballs
belched
forth from the golds; from the brass came blistering waves of
scorching
wind. The searing breath weapons swept across the frozen
surface,
assailing with arcane heat the same waters that had earlier
suffered
the onslaught of cold.
With convulsive force the great sheets of
ice cracked and splintered,
shifting
and breaking under the rapid change of temperature. Huge
chunks
broke free, white mountains tumbled into the surging water. With
a rush,
the dam broke away. The waters of the Vingaard thundered forth,
many
times more powerful than they had been even at the height of the
spring
flood.
*****
The huge, newly-formed lake roared through
its new outlet, carrying
massive
pieces of ice, like jagged daggers, in the forefront of the
advancing
tide. Rocks that had rested in the river bed for a century ripped
free in
the space of a minute, rumbling along with the flow like great
engines
of war.
Above the water flew the dragons of gold,
brass, and bronze. They
soared
northward now, racing the torrent - but
only barely matching it in
speed.
Thus, both the waters and the good dragons reached Margaard
Ford at
the same time, little more than two hours after the dam had
collapsed.
Nevertheless, according to Gilthanas, the
situation stood at the brink
of
disaster. His silvers still wheeled in the sky, forced back from the fight
- and
sadly reduced in numbers. He had all but given up hope of victory,
when he
saw the glint of sunlight on gilded wings.
Laurana's mighty gold. dragons bellowed a
challenge, echoed by a
hundred
throats of gold and brass and bronze. And below the wings of
gleaming
metal surged a maelstrom of frothing white, capped by the
icebergs
and boulders.
The waters swept through Margaard Ford with
all the impact of a
tidal
wave, drowning and crushing the enemy troops trapped there. At the
same
time, the dragons of Laurana and Gilthanas tore into the blues and
reds.
The evil serpents fought desperately, but the vengeful attackers
swiftly
slashed the enemy from the skies in the greatest aerial melee of
the
war. By my calculations, Excellency, it seems likely that nearly four
hundred
dragons fought in the air over Margaard Ford!
It is worth noting, Excellency, that
Bakaris himself was taken captive
in this
airborne clash. He ended the fight clinging for his life to the mane
of a bronze
dragon after his own mount had fallen. It was the famed hill
dwarf
Flint Fireforge, together with his squire, who rode the bronze.
This
was Fireforge's last flight on dragonback. He vowed
everafter
to keep his boots firmly on the ground.
The waters of the Vingaard slowly settled
to their
normal
levels. We'll never know how many bodies they
carried
along their route to Kalaman and the sea. The few
surviving
troops belonged to the Blue Wing, and they
hastened
back to Dargaard Keep, where the Dark Lady
still
held her fortress.
The last of the dragonarmies had been
driven from the
plains,
and Laurana slowed the pace of her march
somewhat,
to rest her weary army as it at last approached
long-forsaken
Kalaman. That city had endured a bleak
winter
of isolation and siege, and so it was only proper
that
their liberator and heroine should pass through the
city
gates to commence the Festival of Spring Dawning.
That event concludes the tale of the
Vingaard
Campaign.
I hope Your Grace will forgive the addition of
several
of my conclusions that, I feel certain, can be
comfortably
established within the boundaries of
objectivity.
It is interesting to note that the Dark
Lady, Highlord
Kitiara,
was sentenced to death by Lord Ariakus for her
failures
in this campaign. When he arrived at Dargaard to
carry
out the sentence, however, Kitiara was able to
persuade
the Emperor that much of the campaign had
passed
according to her "plan."
It is true that her life was spared, but my
own
suspicion
is that this is due more to her "friend," the
Death
Knight Lord Soth, than to any lapse in Ariakus's
judgment.
It is hard to imagine the campaign being
viewed
by the Emperor as anything but a monstrously
disastrous
defeat.
In retrospect, Grand Master Gunthar Uth
Wistan's
appointment
of Laurana as the army's commander stands
clearly
vindicated. The Golden General proved capable of
initiative
and audacity far beyond what any Knight of
Solamnia
could have mustered. In fact, her use of dragon
breath
for strategic purposes (damming the river) clearly
shows
how she managed to outwit even her battle-
seasoned
opponents - no Highlord used the dragons for
any
purpose other than a tactical application on the
battlefield.
In conclusion, Lauralanthalasa of
Qualinesti must
clearly
stand alongside Kith-Kanan, Vinas Solamnus, and
Huma
himself as one of the greatest generals of Krynn.
In gratitude, I shall remain heretofore,
Foryth Teel, Senior Scribe of Astinus
The Story That Tasslehoff Promised He Would
Never, Ever, Ever Tell
Margaret Weis AND Tracy
Hickman
CHAPTER ONE
So I guess you're wondering why I'm telling
you
this,
since I promised not to. I'm sure Tanis wouldn't mind,
seeing
that it's you. I mean, you've heard the other stories,
all
about the War of the Lance and the Heroes of the
Lance
(of which I, Tasslehoff Burrfoot, am one) and how
ten
years ago we defeated the Dark Queen and her
dragons.
This is just one more story, one that never was
told.
As to why it was never told, you'll find that out when
I get
around to the part about promising Fizban.
It all began about a month ago. I was
traveling up the
Vingaard
River, heading for Dargaard Keep. You've heard
the
stories about Dargaard Keep, how it's cursed and Lord
Soth is
supposed to haunt it. I hadn't seen Lord Soth in a
while -
he's a death knight and while we're not exactly
friends,
he is what you might call a close personal
acquaintance.
I was thinking about him one night and how
he very
nearly killed me once. (I don't harbor a grudge;
death
knights have to do these things, you see.) And it
occurred
to me that he might be bored, what with having
nothing
to do for the past ten years, ever since we defeated
the
Dark Queen, except haunt people.
Anyway, I thought I'd go find Lord Soth and
fill him in
on
Recent Events and maybe he'd glare at me with his
fiery
eyes, and make me go all wonderfully cold and
shivery
inside.
I was on my way to Dargaard Keep when I
stopped
over in
a little town that I can show you on my map,
though
I can't remember the name. They have a very nice
jail
there. I know, because I was spending the night in it,
having
become involved in an argument with a butcher
over a
string of sausages that had followed me out of his
shop.
I tried to point out to the butcher that
they must be
magical
sausages, because I couldn't think of any other
way
they would have ended up trailing after me like that.
I
thought he'd be pleased, you know, to realize he had the
power
to make magical sausages. And if I did eat two of
them,
it was just to find out if they did anything magical
in the
stomach. (They did, but I don't think that counts as
magic.
I'll have to ask Dalamar.) To make a long story
short,
he was not pleased to hear he had magical sausages
and I
was taken away to jail.
Things have a way of working out, though,
as my
grandmother
Burrfoot used to say. There were a whole lot
of
other kender in the jail. (Quite a remarkable
coincidence,
don't you think?) We had a very agreeable
time
together, and I caught up on all the news of
Kendermore.
And I found out that someone had been
looking for
me!
He was a friend of a friend of a friend and
he had an
important
message for me. Just think! An Important
Message.
Kender all over Ansalon had been told to give it
to me
if they ran into me. This was the Important
Message.
"Meet me at the Silver Dragon Mountain
during this
anniversary.
Signed, FB."
I must say that I thought the message a bit
confused,
and I
still think it probably lost something over having
been
passed around by so many people. But my friends
assured
me that was exactly how they'd heard it or close
enough
as not to make any difference. I knew right off
who FB
was, of course, and you must, too. (Tanis did. I
could
tell that from the groan he gave when I mentioned
it.)
And I knew where the Silver Dragon Mountain was.
I'd
been there before, with Flint and Laurana and
Gilthanas
and Theros Ironfeld and Silvara before we
knew
she was a silver dragon herself. You remember that
story,
don't you? Astinus wrote it all down and called it
Dragons
of Winter Night.
I was puzzling over this message and
wondering what
anniversary
it was talking about, when the kender who
gave it
to me said that there was another part to it.
"Repeat the name Fizban backwards
three times and
clap
your hands."
That sounded like magic to me and I am
extremely
fond of
magic. But, knowing Fizban as I did, I thought it
wise to
take precautions. I told the other kender in the cell
with me
that this message was from a rather fuddled old
wizard
and that the spell might be Quite Interesting and
that
maybe I should wait until we were all out of jail in the
morning.
But the other kender said that, while it
would be a
shame
to blow up this nice jail, if I did blow it up, they
didn't
want to miss it. They all gathered around and I
began.
"Nabzif, Nabzif, Nabzif!" I said
quickly, kind of
holding
my breath, and I clapped my hands.
Poof!
Once I cleared away the smoke, I discovered
I was
holding
a scroll. I unrolled it quickly, thinking it might be
another
spell, you see. But it wasn't. The other kender
were
considerably disappointed and rather miffed that I
hadn't
blown up either the jail or myself. They went back
to
comparing jails in other parts of Solamnia. I read what I
was
holding in my hands.
It turned out to be an invitation. At least
I think that's
what it
was. It was hard to tell, what with all the burn
holes
and smudges and smears of what smelled like grape
jelly.
The writing was very pretty and elaborate.
I can't copy
it, but
this is what it said (I'm including smudges and
blots):
A CELEBRATION OF THE TENTH
ANNIVERSARY OF THE
(Blot) OF THE DRAGONL
(smudge)
TO BE HELD AT THE
SILVER DRAGON MOUNTAIN
YULETIME.
HERO OF THE LANCE
YOUR PRESENCE IS MOST EARNESTLY
REQUESTED.
WE HONOR THE KNIGHT OF
SOLAMNIA
WHO FIRST DID BATTLE WITH THE
(blob, blot),
SIR (smear and tarbean
tea-stain) OWER
It was signed LORD GUNTHAR UTH WISTAN.
Well, of course, this explained everything
(not
counting
the blots). The knights were holding a
celebration
in honor of something, probably the War of
the
Lance. And, since I'm one of the Heroes, I was invited!
This was
incredibly exciting. I put off my visit to Lord
Soth (I
hope he understands, if he reads this), let myself
out of
jail with a key I found in my pocket, and headed
immediately
for Silver Dragon Mountain.
It used to be you couldn't find Silver Dragon
Mountain,
but after the War, the knights turned it into a
Monument
and fixed the roads so that they could get to it
easier.
They left the Ruined Keep ruined. I traveled past it
and
wandered through the Woods of Peace awhile, then I
stopped
to admire the hot springs that boil just like Tika's
tea
kettle and I crossed the bridge where I saw the statues
that
looked like my friends, only they were just statues
now.
Probably because of the Monument. And then I came
to
Foghaven Vale.
Foghaven Vale has a lot to do with the rest
of my
story,
so I'll tell you about it, in case you've forgotten from
the
last time I was there.1 The Hot Springs mixing with the
water
of the Cool Lake makes fog so thick that it's hard to
see
your topknot in front of your nose. No one used to
know
where this Vale was, a long time ago, except Silvara
and the
other silver dragons, who guarded Huma's Tomb,
the
final resting place of a truly great knight from long,
long
ago. His tomb is there, only he isn't.
At the north end of Foghaven Vale stands
Silver
Dragon
Mountain. You can get into the mountain through
a
secret tunnel inside Huma's Tomb. I know, because I
accidentally
fell into it and got sucked up the statue
dragon's
windpipe. That's where I found Fizban after he
was
dead, only he wasn't.
And it was in this mountain that Theros
Ironfeld
forged
the dragonlances. And that's why it's a Monument.
Every year at Yuletime the knights come to
the Silver
1 Dragons OF WINTER NIGHT, Dragonlance
Chronicles, Volume 2. Available in the Library
at
Palanthas, which is a very nice city to visit, especially since they've cleaned
up after the
dragons.
The library is one block south and two east of the jail. You can't miss it.
Dragon
Mountain and Huma's Tomb and they sing songs of Huma
and of
Sturm Brightblade - a very good friend of mine!
They
"tell tales of glory by day, and spend the night on
their
knees in prayer before Huma's stone bier." Those
quotes
are from Tanis.
I knew about this, but I'd never been
invited to come
before,
probably because I'm not a knight. (Though I
would
really like to be, someday. I know a story about a
half-kender
who was almost a knight. Have you heard it?
Oh, all
right.) I guess I was invited this year because this
year
was special, being the tenth anniversary of Something
that I
couldn't read for the blot. But I didn't care what it
was, as
long as there was to be a big party in honor of it.
I was traipsing through the fog of Foghaven
Vale,
wondering
where I was (I had wandered off the path),
when I
heard voices. Naturally, I stopped to listen and
while
stopping to listen I may have sneaked behind a tree.
(This
is not snooping. It is called "caution" and caution is
conducive
to a long life. Something Tanis is very big on.
I'll
explain later.)
This is what I heard the voice say.
"'The tenth anniversary is to be a
reverent, solemn,
holy
time of rededication for all good and righteous people
of
Krynn.'" It was Tanis! I was sure it was his voice, only
he was
talking in a Lord Gunthar-kind of tone. Then Tanis
said in
his own voice, "Crap. It's all a lot of crap."
"What? - " said another voice,
and I knew that voice
was
Caramon's, and he sounded the same dear old
confused
Caramon as always. I couldn't believe my luck.
'Tanis, my dear," came a woman's voice
and it was
Laurana!
I knew that because she's the only one who ever
calls
Tanis my DEAR. "Don't talk so loudly."
"But what? - " That was Caramon
again.
"No one can hear me," said Tanis,
interrupting. He
sounded
really irritated and in a Bad Mood. "This damn
fog
muffles everything. The truth is that the knights are
having
political problems at home. That draconian raid on
Throtl
touched off a riot in Palanthas. People think the
knights
should go into the mountains and wipe out the
draconians
and the goblins and anything else that doesn't
wipe
them out first. It's all the fault of this new group of
boneheads
who say we should go back to the golden days
of the
Kingpriest!"
"But doesn't Lady Crysania - "
Caramon tried again.
"Oh, she reminds people of the
truth," Tanis told him.
"And
I think most understand. But the fanatics are gaining
converts,
especially when the refugees come forward and
tell
their tales of Throtl in flames and goblins killing
babies.
What no one seems to realize is that the knights
couldn't
possibly raise an army large enough to go into the
Khalkists,
even if they did ally with the dwarves. The rest
of
Solamnia would be left defenseless, which is probably
just
exactly what these goblins raids are trying to
accomplish;
But these fools don't want to listen to
reason."
"Then why are we - "
" - here? That's why," Tanis
answered. "The knights
are
turning this into a public spectacle in order to remind
everyone
how truly great and wonderful we are. Are you
sure
we're going the right direction?"
I could see them now from where I was
hiding.
(Caution,
not snooping.) Tanis and Caramon and Laurana
were
riding on horses, and an escort of knights was riding
behind
- a long way behind. Tanis had reigned
in his
horse
and was looking around like he thought he was lost,
and
Caramon was looking, too.
"I think - " Caramon began.
"Yes, dear," said Laurana
patiently. "This is the trail.
I came
this way before, remember?"
"Ten years ago," Tanis reminded
her, turning to look
at her
with a smile.
"Yes, ten years," she said.
"But I'm not likely to ever
forget
it. I was with Silvara and Gilthanas . . . and Flint.
Dear
old Flint." She sighed and brushed her hand across
her
cheek.
I felt a snuffle coming on, so I kept
behind the tree
until I
could choke it back down. I heard Tanis clear his
throat.
He shifted uncomfortably in his saddle and moved
closer
to Caramon. Their horses were nose to nose and
almost
nose to nose with me.
"I was afraid this would happen,"
Tanis said quietly. "I
tried
to talk her out of coming, but she insisted. Damn
knights.
Polishing up their armor and their memories of
glory
from ten years ago, hoping that people will
remember
the battle of the High Clerist's Tower and forget
the
Sacking of Throtl."
Caramon blinked. "Was Throtl really? -
"
"Don't exaggerate, Tanis," said
Laurana briskly,
riding
up to join them. "And don't worry about me. It's
good to
be reminded of those who have gone before us,
who
wait for us at the end of our long journey. My
memories
of my dear friends aren't bitter. They don't make
me
unhappy, only sad. It is our loss, not theirs." Her eyes
went to
Caramon as she spoke.
The big man smiled, nodded his head in
silent
understanding.
He was thinking of Raistlin. I know
because
I was thinking of Raistlin, too, and some fog got
into my
eyes and made them go all watery. I thought about
what
Caramon had put on the little stone marker he set up
in
Solace in Raistlin's honor.
ONE GRANTED PEACE FOR HIS SACRIFICE. ONE
WHO
SLEEPS,
AT REST. IN ETERNAL NIGHT.
Tanis scratched his beard. (His beard has
little streaks
of gray
in it now. It looks quite distinguished.) He looked
frustrated.
"You'll see what I mean when we get
there. The
knights
have gone to all this trouble and expense, and I
don't
think it's going to help matters. People don't live in
the
past. They live in the present. That's what counts now.
The
knights need to do something to bolster our faith in
them
now, not remind us of what they were ten years ago.
Some
are beginning to say it was all wizard's work back
then
anyway. Gods and magic." He shook his head. "I
wish we
could forget the past and get on with the future."
"But we should remember the past,
honor it," said
Caramon,
actually managing to finish a complete
sentence.
He wouldn't have managed that - Tanis was so
worked
up - only Tanis had been forced to stop
talking by
a
sneeze. "If people are divided now, then it seems that we
should
remind them of a time they came together."
"If it would do that, it might be of
some worth," Tanis
muttered,
sniffing. He was searching through his pockets,
probably
for a handkerchief. He's quite careless about
losing
things. I know because I was holding onto his pack
at the
time.
Here's how it happened that I had his pack.
I had
stepped
out from behind the tree, ready to surprise him. I
caught
hold of the pack, which had been tied (not very
well)
onto the back of the saddle. Suddenly the pack
bounced
loose and came off in my hand. I would have said
something
to him then, but he was talking again and it
wouldn't
have been polite to interrupt. So I took the pack
and stepped
back behind the tree and looked inside it to
see if
it was really his and not someone else's by mistake.
"But the knights won't do anything
except wallow in
the
past," Tanis was saying. "Mark my words. Have you
heard
that latest song they've made up about Sturm? Some
minstrel
sang it for us the other night, before we left. I
laughed
out loud."
"You deeply offended him," said
Laurana. "He
wouldn't
even stay the night. And there was no need to
follow
him out to the gate, yelling at him."
"I told him to sing the truth next
time. Sturm
Brightblade
wasn't a paragon of virtue and courage. He
was a
man and he had the same fears and faults as the rest
of us.
Sing about that!"
Tanis sneezed again. "Blast this damp!
The cold eats
into
the bone. And we'll be spending the night on our
knees
in a mouldy old tomb. Where the blazes did I put
my
handker - "
Well, of course, it was in his pack.
"Is this it, Tanis? You dropped
it," I said, coming out
of the
fog.
Once they were over being amazed, they were
all very
happy
to see me. Laurana hugged me (she is so beautiful!)
and
they asked me where I was going and I told them and
then
they didn't look so happy.
"You were supposed to invite him to
come," said
Laurana.
(She either said that or "You WEREN'T
supposed to
invite
him to come." I wasn't certain. She was talking so
softly
I had to strain my ears to hear.)
"I didn't," said Tanis, and he
glared at Caramon.
"Not me!" said the big man
emphatically.
"Oh, don't worry," I said, not
wanting them to feel bad
that
they'd each forgotten to invite me. "I have my own
invitation.
It found me, so to speak." And I held it up.
They all stared at it and looked so amazed
and
astonished
that I thought I better not say who had sent it to
me.
Like I said, Tanis always groans whenever I mention
Fizban.
Tanis said something in a low voice to
Caramon that
sounded
like, "It will only make things worse if we try to
get rid
of him . . . follow us ... this way, keep an eye on
him."
I wondered who it was they were talking
about.
"Who are you talking about?" I
asked. "Who'd follow
you?
Keep an eye on who?"
"I'll give you three guesses,"
Tanis growled, holding
out his
hand to me and pulling me up to ride behind him.
Well, I spent the rest of the trip to the
Silver Dragon
Mountain
guessing, but Tanis said I never got it right.
CHAPTER TWO
"I asked you not to bring the
kender," said Lord
Gunthar.
He thought he was talking in a low voice,
but I heard
him. I
looked around, wondering where this other kender
was
that they were talking about.
I knew it couldn't be me, because I'm one
of the
Heroes
of the Lance.
We were standing in the Upper Gallery that
is inside
the
Silver Dragon Mountain. It is a large room with
dragonlances
all around one end and it is meant for formal
celebrations
like this one. We were all of us dressed in our
very
best clothes because, as Tanis said, this was a
reverent
and solemn occasion. (I was wearing my new
purple
leggings with the red fringe that Tika sewed for me
and my
buckskin shirt with the yellow and orange and
green
bead work that was a gift from Goldmoon.)
There were lots of knights in their shining
armor and
Caramon
(Tika was home with the babies) and Laurana
were
there and some other people I didn't know. Lady
Crysania
was expected any minute. It was very exciting,
and I
wasn't the least bored, or I wouldn't have been if I
could
have walked around, talking to people. But Tanis
said I
was to stay close to him or to Caramon or Laurana.
I thought it was sweet that they wanted me
close by
them
that much, and so I did what Tanis said, though I
pointed
out that it would be more polite if I were to
mingle
with the other guests.
Tanis said that on no account was I to
mingle.
"I didn't bring him," Tanis was
telling Lord Gunthar.
"Somehow
or other he got hold of an invitation. Besides,
he has
a right to be here. He's just as much as hero as any
of us.
Maybe more."
Again I wondered who Tanis was talking
about. This
person
sounded like an interesting fellow to me. Tanis
was
going to say more except he sneezed. He must have
caught
a really nasty cold out there in Foghaven Vale.
(I've
often wondered why we say "you've caught a cold." I
mean,
no one I ever knew went out after a cold. And I
never
heard of anyone going cold-chasing. It seems to me
that it
would make more sense to say the cold's caught
you.)
"Bless you," Lord Gunthar said,
then he sighed. "I
suppose
there's no help for it. You'll keep an eye on him,
won't
you?"
Tanis promised he would. I gave him his
handkerchief.
Odd, the way he kept losing it. Lord
Gunthar
turned to me.
"Burrfoot, my old friend," he
said, putting his hands
behind
his back. A lot of people have a habit of doing that
when
we're introduced. "So glad to see you again. I hope
the
roads you travel have been sunny and straight." (That
is a
polite form of greeting to a kender and I thought it
very fine
of the knight to use it. Not many people are that
considerate.)
"Thank you, Sir Gunthar," I said,
holding out my
hand.
He sighed and shook hands. I noticed he was
wearing
a very
nice set of silver bracers and a most elegant dagger.
"I hope your lady wife is well?"
I asked, not to be
outdone
in politeness. This was, after all, a Formal
Occasion.
"Yes, thank you," said Gunthar.
"She . . . um . . .
appreciated
the Yule gift."
"Did she?" I was excited.
"I'm really glad she liked it. I
always
think of the time Fizban and I spent Yule at your
castle,
right after ... er ... after . . ."
Well, I almost told the story I wasn't
supposed to tell,
right
there! Which would have been terrible 1 I caught
myself
in time.
"I - I mean right before the Council
of Whitestone.
When I
broke the dragon orb. And Theros smashed the
rock
with the dragonlance. Has she used it yet?"
"The lance?" Gunthar seemed
somewhat confused.
"No, no, the Yule present," I
corrected him.
"Well . . . that is . . ."
Gunthar looked embarrassed.
"The
wizard Dalamar advised us that we shouldn't. . ."
"Ah, so it WAS magical." I
nodded. "I had a feeling it
might
be. I wanted to try it myself, but I've had a couple of
experiences
with magic rings and while they've certainly
been
interesting experiences, I didn't feel like being turned
into a
mouse or being magicked into the castle of an evil
wizard
just at that particular time. It wasn't convenient, if
you
know what I mean."
"Yes," said Lord Gunthar, tugging
on his moustaches.
"I
understand."
"Plus, I think we should share
experiences like that.
It's
selfish to keep them all to ourselves. Not that I'd want
your
lady wife to be magicked into the castle of an evil
wizard.
Unless she really felt inclined for the trip, that is.
It does
make a nice change of pace. For example, did I
ever
tell you about the time that I was - "
"Excuse me," said Lord Gunthar.
"I must go welcome
our
other guests."
He bowed, checked to see that he was still
wearing his
bracers,
and left.
"A very polite man," I said.
"Give me the dagger," Tanis said,
sighing.
"What dagger? I'm not carrying a
dagger."
Then I noticed I WAS carrying a dagger. An
elegant
dagger
decorated with roses on the hilt. Imagine my
surprise!
"Is this yours?" I asked
wistfully, because it was such
a truly
elegant dagger.
"No, it belongs to Lord Gunthar. Hand
it over."
"I guess he must have dropped
it," I said, and gave it to
Tanis.
After all, I have my own dagger, which I call
Rabbitslayer,
but that's another story.
Tanis turned to Caramon, saying something
about
tying
someone's hands and head up in a sack. That
sounded
extremely interesting, but I didn't hear who it was
they
were talking about because I suddenly saw someone I
wasn't
expecting to see.
Someone I didn't want to see.
Someone I wasn't supposed to see.
I felt very strange for a moment, kind of
like you feel
right
after you've been clunked in the head and right
before
you see all the stars and bright lights, then
everything
goes dark.
I looked at him very closely. And then I
realized it
couldn't
have been him because he was too young. I mean,
I
hadn't seen this knight for ten years and I guess he must
have
aged during that time. So I was feeling a little better,
when I
saw the other knight. He was standing a little ways
behind
the first man I'd seen. Then I realized that the
younger
man must be his son. I still hoped I might be
wrong.
It had been ten years, after all.
I tugged on Tanis's sleeve.
"Is that Owen Glendower over
there?" I asked,
pointing.
Tanis looked. "No, that's Owen's son,
Gwynfor. Owen
Glendower
is the one standing in back, over by the
lances."
Then he looked at me and he frowned. "How do
you
know Owen Glendower? I didn't meet him until after
the war
was over."
"I don't know him," I said,
feeling sicker than ever.
"But you just said his name and asked
me if that was
him."
Tanis is thick-headed, sometimes.
"Whose name?" I asked, truly
miserable.
"Owen Glendower's!"
I didn't think Tanis should shout on a
Formal
Occasion
and I told him so.
"Never heard of him," I added.
And then, to make
matters
worse, in walked Theros Ironfeld!
Do you know who Theros Ironfeld is? I'm
sure you do,
but I
think I should mention it, in case you've forgotten.
Theros
is the blacksmith with the silver arm who forged
the
dragonlances from the magical pool of dragonmetal
that
some people think is under the Silver Dragon
Mountain.
"Theros, tool" I was having
trouble breathing.
"Yes, of course," Tanis said.
"It is the tenth
anniversary
of the Forging of the Lance. Didn't you know
that?
It says so right on your invitation. We're meeting
here to
honor Sir Owen Glendower, the first knight who
ever
used the dragonlance against a dragon."
It didn't say that on MY invitation! I
fished it out of my
pouch
and looked at it again. My invitation said we were
honoring
SIR (Splot)OWER.
Well, let me tell you it was a wonder I
didn't fall down
on the
spot in a state of nervous prostration. (I'm not
certain
what that is, but it describes the way I felt.)
"I'm not feeling very good,
Tanis," I said, putting one
hand to
my forehead and the other to my stomach, for they
both
were acting very queer. "I think I'll go lie down."
I meant to leave, truly. I was going to get
as far from
that
Silver Dragon Mountain as possible. Only I didn't tell
Tanis
that, because he and Laurana and Caramon had all
been so
glad to see me and were so nice about wanting me
around.
I didn't want to hurt their feelings.
But Tanis took hold of my arm and said,
"No, you're
staying
with me, at least until after the ceremony."
That was awfully good of him, if
inconvenient and
uncomfortable
for me. I decided maybe I could get
through
the ceremony, especially if Owen Glendower
didn't
talk to me, and I suspected that he wouldn't want to
talk to
me anymore than I wanted to talk to him. Tanis
said
all I would have to do was go up with him when my
name
was called out by Lord Gunthar as one of the Heroes
of the
Lance. I wasn't to say anything, just bow and look
honored.
Then the knights would sing and go off to
pray at
Huma's
Tomb and, since I wasn't permitted to go there
(which
I don't know why since I was there several times
before,
as you'll hear), I could leave and maybe we'd go
have
dinner.
I didn't feel at all hungry, but I told
Tanis that would be
fine
with me. And I hid behind Caramon (six kender could
hide
behind him), so that Owen wouldn't see me, and I
hoped
it would all be over soon. I was so nervous I'd
forgotten
to ask Lord Gunthar about Fizban, who hadn't
come
anyhow.
The ceremony started. Lord Gunthar and all
the
dignitaries
lined up in front of the dragonlances that stand
all
around the front end Upper Gallery. I heard the
beginning
of Lord Gunthar's speech. This was it:
"We knights come to rededicate
ourselves to continue
the
fight against the evil that exists still in the world.
"For the Queen of Darkness wages
unceasing eternal
war
against the powers of good. Though her dragons have
retreated
to hidden places, they continue to ravage the
land.
Her armies of goblins and draconians and ogres and
other
wicked creatures rise up from dark places to
slaughter
and burn and plunder."
This was interesting and I began to breathe
easier, but
right
then he started going on about the magic of the
dragonlances
that had been blessed by Paladine himself
and how
the magic dragonlances had been responsible for
defeating
the Dark Queen's dragons. The more Lord
Gunthar
talked like this, the worse the queer feeling in my
stomach
grew.
Then I was hot and cold, both at the same
time, which
might
sound entertaining to you, but I can assure you it
isn't.
Take my word. It's very uncomfortable. Then the
room
began to bulge in and out.
Lord Gunthar introduced Theros Ironfeld and
talked
about
how he forged the magical lance. Then Lord
Gunthar
brought forth Sir Owen Glendower.
"The first knight ever to use the
dragonlance in
battle."
And someone gave a kind of strangled choke
and
tumbled
down on the floor in what Tanis said was a fit,
but
which I think was a state of nervous prostration. At
first I
thought it was me, but I realized it wasn't, because I
was on
my feet.
It was Sir Owen Glendower.
That put an end to the ceremony real quick.
I could have left then, because Tanis let
loose of me and
ran
over to Owen. Everyone was running over to Owen -
to see
him having his fit, I suppose. I'm sure it must have
been
exciting, to judge by the sounds he was making -
gurgling
and thrashing about on the floor - and I would
have
liked to have seen it myself, except I wasn't certain
that I
wouldn't be having a fit of my own any minute.
"Stand back!" cried Caramon.
"Give him air."
Poor Caramon. As if he thought we'd suck up
all the
air in
that big chamber and not leave any for Owen to have
his fit
with. But everyone did what Caramon said (they
generally
do, I've noticed, especially when he flexes his
arm
muscles) and they all backed up, except for Owen's
son,
who was kneeling beside his father and looking
terribly
worried and anxious.
Lady Crysania . . . (Did I mention she was
there
now?)
Anyway, Lady Crysania (she was there) knelt down
and put
her hands on the knight's head and she prayed to
Paladine
and Owen Glendower quit flopping around. But I
couldn't
see that he'd improved much. He was lying still as
death
and his breathing sounded real funny - when he
remembered
to breathe at all.
"He needs rest and quiet," said
Lady Crysania. "No, it
would
be better not to move him. We must keep him
warm.
Make a pallet for him here."
They all piled up cloaks and furs and
Theros and
Caramon
lifted the knight very, very gently and laid him
on the
pallet. Laurana covered him up with her own fur
cape.
Gwynfor sat down beside his father and held his
hand.
Tanis said something in a low voice to Lord
Gunthar.
Lord
Gunthar nodded his head and announced that this
might
be a convenient time for the knights to all go down
to the
tomb and pray and rededicate themselves to fighting
evil.
The knights thought so, too, and off they went. That
cleared
a lot of people out of the room.
Lord Gunthar next said that he thought all
the other
guests
should go to dinner, and Caramon saw to it that the
other
guests did, whether they wanted to or not. That
cleared
out about everyone else. I couldn't go to the Tomb
and I
wasn't hungry and my legs felt wobbly, so I stayed.
"Will my father be all right?"
Gwynfor was asking
Lady
Crysania. Theros Ironfeld was standing over Owen,
looking
down at the knight with the grimmest expression
I'd
ever seen Theros wear.
"Yes, my lord," Crysania said,
turning in the direction
of
Gwynfor's voice. (Lady Crysania is blind. That is
another
interesting story, only kind of sad, so I won't tell it
here.)
"He is in Paladine's hands."
"Perhaps we should leave,"
suggested Tanis.
But Lady Crysania shook her head. "No.
I would like
you all
to stay. There is something very wrong here."
I could have told her THAT!
"I've done what I could to heal him,
but Sir
Glendower's
affliction isn't in his body. It's in his mind.
Paladine
has given me to know that there is a secret locked
inside
the knight, a secret he's been carrying by himself for
a long,
long time. Unless we can discover the secret and
free
him of it, I'm afraid he will not recover."
"If Paladine's given you to know the
knight has a
secret,
why doesn't Paladine just tell you what the damn
secret
is?" Tanis asked, and he sounded a bit testy. He gets
put out
at the gods sometimes.
Laurana cleared her throat and gave him one
of Those
Looks
that married people give each other sometimes. One
reason
I've never been married myself.
"Paladine has done so," said Lady
Crysania with a
smile.
And you may believe this or not, but she
turned her
head
and looked straight at me, even though she couldn't
see me
and she couldn't have had any idea that I was in the
room
for I was being as quiet as the time I accidentally
turned
myself into a mouse.
"Tasslehoff!" Tanis said, and he
didn't sound at all
pleased.
"Do you know anything about this?"
"Me?" I asked, looking around. I
didn't think it likely
he
could have been talking to any other Tasslehoff, but I
could
always hope.
He meant me, however.
"Yeeessss," I said, drawing out
the word a long time,
as long
as possible, and not looking at him. I don't like it
when he
looks so stern. "But I promised not to tell."
Tanis sighed. "All right, Tas. You
promised not to
tell.
Now I'm certain you must have told this story a dozen
times
since then so it won't hurt if you tell it - "
"No, Tanis." I interrupted him,
which was not very po
lite,
but he truly had it all wrong. I looked up at him and I
was
extremely solemn and serious. "I haven't told. Not
ever.
Not anyone. I promised, you see."
He stared at me real hard. Then his eyes
crinkled. He
looked
worried. Kneeling down, he put his hand on my
shoulder.
"You haven't told anyone?"
"No, Tanis," I said, and for some
reason a tear slid out
of my
eye. "I never have. I promised him I wouldn't."
"Promised who?"
"Fizban," I said.
Tanis groaned. (I told you, he always
groans when I
mention
FB.)
"I, too, know," said a voice
unexpectedly.
And at this we all turned to look at
Theros. And he
was as
grim and dour and stern as I've ever seen Theros,
who is
usually quite nice, even if he does pick me up by
the topknot
sometimes, which isn't at all dignified.
"Sir Owen Glendower and I have
discussed it between
ourselves,
often, each looking for his own truth. I have
found
mine. And I thought he had found his. Perhaps I
was
wrong. It- is not for me to tell his tale, however. If he
had
wanted it told, he would have done so before now."
"But surely," Tanis said, growing
more irritated than
ever,
"if the man's life is at stake . . ."
"I can tell you nothing," Theros
said. "I wasn't there."
He
turned and stalked out of the Upper Gallery.
Which left me. You see, I WAS there.
"C'mon, Tas," said Caramon in
that wheedling way of
his
that makes me feel like I'd like to hit him sometimes.
"You
can tell me."
"I promised not to tell anyone,"
I said. They were all
standing
around me now, and I had never in my life felt
more
miserable, except maybe when I was in the Abyss. "I
promised
Fizban I wouldn't."
Tanis started to get red in the face and he
would have
yelled
at me for sure but two things - a sneeze and
Laurana
digging her elbow into his ribs - put a stop to it. I
didn't
even remember to give him his handkerchief, I was
so
unhappy.
Lady Crysania came over to me and put out
her hand
and
touched me. Her touch was soft and gentle. I wanted
to run
into her arms and cry like a big baby. I didn't,
because
that wouldn't have been dignified for a kender my
age and
a hero, to boot, but I wanted to, most desperately.
"Tas," she said to me, "how
did you happen to come
here?"
I thought that was a strange question,
since I was
invited,
so I told her about the sausages and the jail and
the
message and the invitation from Fizban.
Tanis groaned and sneezed again.
"Don't you see, Tasslehoff?"
asked Lady Crysania. "It
was
Fizban who sent you here. You know who Fizban
really
is, don't you?"
"I know who he THINKS he is," I
said, because
Raistlin
told me once that he wasn't really certain himself
if the
wacky old wizard was telling the truth or not.
"Fizban
thinks he's the god Paladine."
"Whether he is or he isn't" -
Lady Crysania smiled
again -
"he sent you here for a reason, you may be sure. I
think
he wants you to tell us the story."
"Do you?" I asked hopefully.
"I'd like to, because it's
been
weighing on my mind."
I handed Tanis his handkerchief and gave
the matter
some
thought. "But you don't know that for sure, Lady
Crysania,"
I said, starting to feel miserable again. "I'm
always
NOT doing the right thing. I wouldn't want to not
do the
right thing now."
I thought some more. "But I wouldn't
want Sir Owen
to die
either."
I had an idea. "I know! I'll tell you
all the secret, then
you can
tell me whether or not I should tell anyone. And if
you say
I shouldn't, then I won't."
"But Tas, if you tell us - "
Caramon began.
At which point Laurana gave him a nudge on
one side
and
Tanis gave him a nudge on the other, so that Caramon
coughed
and was all sort of nudged out, I guess, because
he
didn't say anymore.
"I think that is very wise," said
Lady Crysania, and she
said
she wanted to keep near Owen Glendower, so we all
followed
her. There weren't any chairs. We sat down on
the
floor in a circle, with Lady Crysania keeping beside
Owen
and everyone else around her and me opposite.
And it was there, sitting on the floor next
to Owen
Glendower,
stretched out in his armor on the fur cloaks,
that I
told the story I had sworn by my topknot I would
never,
ever, ever tell.
I took hold of my topknot and held it fast,
because I
thought
this might be the last time I'd ever see it.
CHAPTER THREE
Well, I'm certain you must remember the
part in the
old
story where most of us went to the Silver Dragon
Mountain.
There was me and Flint and Laurana and her
brother
Gilthanas and Theros Ironfeld and Silvara, the
silver
dragon, except we didn't know she was a silver
dragon
then.
Silvara took us to the Silver Dragon
Mountain on
purpose
to find the dragonlances and to tell us how to
forge
them. But once we got there, she began to have
second
thoughts about telling us, because of the oath the
good
dragons had taken.
It's all very complicated and doesn't have
anything
much to
do with my story, but it sets the scene for you, so
speak.
While we were inside Huma's Tomb, Silvara cast a
spell
on everyone, except she missed me, because I was
hiding
under a shield. I went to get help for my friends,
who
were under her sleep spell, and I got sucked up inside
the
Silver Dragon Mountain. And it was there that I found
Fizban,
who was dead. Only he wasn't.
I brought him down, and he had a talk with
Silvara. It
was
after that talk that she decided to tell everyone who
she was
really. And she led Theros Ironfeld to the pool of
dragonmetal
that would be used to forge the lances. Only
that
comes later. Where I'm starting now is the part right
after
Fizban had the talk with Silvara. He'd decided that
he had
to leave.
"Good-bye, good-bye," Fizban told
us. We were all
inside
Huma's Tomb, in the Silver Dragon Mountain.
"Nice
seeing you again. I'm a bit miffed about the chicken
feathers"
- (I could explain that part but it would take too
long.
Astinus has it written down in his Chronicles2.) -
"but
no hard feelings."
Then Fizban glared at me.
"Are you coming?" he demanded.
"I haven't got all
night."
The chance to travel with a wizard!
Especially a dead
wizard!
I couldn't pass it up. (Though I guess he wasn't
really
dead but none of us were sure of that at the time,
especially
Fizban.)
"Coming? With you!" I cried.
I was all excited and would have left right
then and
there,
but it occurred to me that if I left, who would look
out for
everyone else in the group? (If I had known then
that
Silvara was really a silver dragon, I wouldn't have felt
so bad,
but I didn't.) I had no idea what sort of trouble my
friends
would get into without me. Especially Flint, my
best
friend, the dwarf.
Flint was truly a wonderful person and had
many
good
qualities, but - since I have to be honest - I thought
he
lacked a bit in the common-sense line. He was
constantly
getting into trouble and it was me who was
always
having to drag him out.
But Fizban promised me that Flint and the
rest of my
friends
would be fine without me and that we'd see them
again
in Famine Time, which was coming up soon. So I
grabbed
my pack and my pouches and off Fizban and I
went
together on an adventure.
An adventure that I never told anyone about
until
now.
THE STORY I NEVER TOLD
"Where are we going?" I asked
Fizban, after we'd left
Huma's
Tomb far, far behind us.
The wizard was moving in a tremendous
hurry,
huffing
and puffing and stomping down the trail, his arms
flying,
his hat pulled low over his forehead, his staff
thumping
the ground.
2 DRAGONS OF AUTUMN TWILIGHT, Dragonlance
Chronicles, Volume 1.
"I don't know," he said fiercely,
and walked faster
than
ever.
This struck me as a bit odd. I mean, I've
set off on
journeys
to places that I didn't know precisely where I was
going
but I never rushed to get there. I took my time.
Enjoyed
the scenery. Which is maybe why we were
traveling
so fast, because at that point there wasn't much
scenery
to enjoy. We hadn't gone very far when - smack -
we
walked right into Foghaven Vale.
I suppose you're wondering about that SMACK
sound.
Maybe
you think SQUISH might be more appropriate for
talking
about walking into fog. Or perhaps WHOOSH. But
I
thought "smack" at the time because that's what it felt
like.
Smack into a gray-white wall of fog. It was thick.
Extremely
thick. I know because I held my hand up to my
face
and walked right into it myself. I wondered if the fog
had
thickened up on purpose in our honor.
"Drat!" said Fizban, waving his
arms. "Get out of my
way!
Can't see a confounded thing. What's the meaning of
this?
No respect for the aged! Absolutely none at all."
He stood there waving his arms and shouting
at the
fog. I
watched a while as best I could for not being able to
see him
all that well. But it seemed to me that the more he
shouted
the thicker the fog got - sort of an "I'll Show You,
Old
Man!" type of reaction. And my topknot was soaking
wet and
dripping water down the back of my shirt, and my
shoes
were slowly filling up with oozing muck - all of
which
was very entertaining for a while, but soon lost a lot
of its
charm.
"Fizban," I said, going up to tug
on his sleeve.
I guess I startled him, coming up on him
suddenly out
of the
fog like that.
At any rate, he apologized very handsomely
for
hitting
me on the nose with his staff and helped pick me
up out
of the muck and patted my head until it quit
ringing.
And we thought at first my nose was broken, then
decided
it wasn't and when the bleeding stopped, we
started
on our way again.
We walked and we walked. Finally, Fizban
said he
thought
the fog had let up considerably. The result, he
said,
of a marvelous spell he'd cast on it. I didn't think it
was
polite to contradict him and besides I could almost
sort of
see the grass under my feet if I bent down and
looked
for it, so I figured he must be right. But we slowed
our
pace quite a bit, especially after Fizban walked BLAM
into
the tree.
It was either right before or right after
he set the tree
on fire
that we came to Huma's Tomb.
It was daylight now. (We'd spent the night
getting
here.)
The fog lifted just enough for us to see where we
were,
which I thought was quite sneaky of the fog. Almost
like it
was laughing at us.
I must tell you I was somewhat disappointed
to see
Huma's
Tomb again. Not that it isn't a wonderful place. It
is.
Huma's Tomb, for those who haven't made the
pilgrimage
there, is really a temple. It is rectangular in
shape
and made out of black rock that Flint called
obsidian.
The outside is carved all over with knights
fighting
dragons and it is a very solemn and reverent
place.
Inside is Huma's bier where they laid his
body to rest.
And his
shield and sword are still there, but his body isn't.
The
Tomb is sad because it makes you think about your
life
and how you wish you'd done things better. But it's a
good
kind of sad because you realize that there's still the
rest of
your life for you to change and make better.
That was how I felt when I FIRST saw Huma's
Tomb,
but now
maybe all the fog was making it look different.
All I
felt now was the kind of sad that doesn't make you
feel
good inside.
"Ah, ha I" Fizban shouted.
"I know where I am."
"Huma's Tomb," I said.
"No!" He was thunderstruck.
"Didn't we just leave
here?"
"Yes. We must have been walking in
circles. Maybe
I'll go
say good-bye to Flint, while I'm here," I said, and
started
to climb the stairs.
"No, no," Fizban said quickly,
grabbing hold of me.
"They're
not there. All gone inside the Silver Dragon
Mountain.
Silvara's taken them to the magical pool of
dragonmetal,
used to forge the magical dragonlances.
Come
along. We have other fish to fry."
Well, I had to admit that the temple did
look dark and
deserted
now. And fried fish sounded good. So we set out.
We hadn't taken two steps before the fog
came back,
only
this time it was mixed with smoke from the
smoldering
tree and I couldn't see the grass beneath my
feet. I
couldn't see my feet.
We walked and walked and walked and stopped
and
rested
and ate dinner. We began to walk again and Fizban
told me
what a marvelous tracker he was, much better than
Riverwind,
and how he (Fizban) never ever got lost and
how he
always kept the wind on his right cheek so moss
wouldn't
grow on his north side. And then we came to
Huma's
Tomb. The second time.
"Ah! ha!" cried Fizban, charging
out of the fog, and
stubbed
his toe on the stairs leading up to the temple.
When he saw where we were (for the second
time), he
shouted.
"You again!" He scowled and shook his fist at the
temple.
And he kicked the stairs with the same toe he used
to bump
into them.
Fizban hopped around on one foot and yelled
at the
stairs,
which was fun to watch for a while, but must have
got
pretty boring later on because the next thing I knew I
was
asleep.
What I mean to say is that the next thing I
knew I was
awake,
but I must have fallen asleep in order to have
woken
up, mustn't I? I think I slept for a considerable
length
of time because I was all stiff and sore from lying
on the
slick, black stairs, and I was wet and cold and
hungry.
"Fizban?" I said.
He wasn't there.
I felt sort of creepy, maybe because the
Tomb was
sort of
creepy. My stomach twisted up, because I was
afraid
something might have happened to Fizban and, to
be
honest, this fog was starting to make my skin shiver, as
Flint
would say. Then I heard him snore. (Fizban.) He was
sleeping
on the grass with his injured foot propped up on a
step
and his hat over it (his foot).
I was very glad to see him and guess I
startled him,
waking
him up suddenly with a yell like that. He
apologized
for letting off the fireball, and we were able to
have a
hot breakfast, due to the fact that another tree was
burning.
He said that my eyebrows would grow back any
day.
After breakfast, off we went again - Fizban
with his
foot
wrapped up in a dish towel I'd found in my pouch.
We
walked around in the fog for I forget how long except
I remember
eating again and sleeping again and then we
came to
Huma's Tomb.
For the third time.
I don't mean to offend any knights when I
say this, but
I was
beginning to be a little bored at the sight of it.
"This does it," Fizban muttered,
and he started to roll
up his
sleeves. "Follow us, will you!"
"I don't think it's following
us," I pointed out, and I'm
afraid
I spoke pretty sharp. "I think we're following it!"
"No!" Fizban looked amazed. Then
confused. "Do
you
think so?"
"Yes," I snapped, wondering if my
eyebrows would
truly
grow back and wishing I could see what I looked like
without
them. In fact, I was wishing I could see anything,
besides
Huma's Tomb and fog and burning trees.
"Then you don't think I should let
loose with a real
rip-snorter
of a spell and blow it sky high?" he asked, in a
kind of
wistful tone.
"I don't think the knights would like
that," I pointed
out
testily. "And you know how they can be."
(No offense. I don't mean all knights. Just
some
knights.)
"Besides," I continued,
"Huma might come back and
be
really put out to find that someone blew up his Tomb
while
he was gone. And I can't say that I'd blame him."
"No, I suppose not," said Fizban,
unhappily. "Maybe I
could
just blow up the stairs?"
"How will Huma get up to the door if
the stairs are
gone?"
"I see your point." Fizban heaved
a sigh.
"You know, Fizban," I said
sternly (I decided I had to be
stern),
"this has been a lot of fun. Really. It's not everyday
I get
my nose almost broken and both my eyebrows singed
off and
watch you set fire to two trees and see Huma's
Tomb in
the fog three times (four for me) but I think we've
done
just about everything exciting there is to do around
here.
It's time to move on. WHEREVER IT IS WE'RE
GOING."
I said the last words in an extra firm tone,
hoping
he'd take the hint.
Fizban muttered around awhile and did a few
magic
tricks
that were kind of interesting, like shooting off some
white
and purple stars. He asked me how I liked that one
and
would I like to see some more?
I said no.
Then he got real flustered and took off his
hat and
took
off the dish towel from around his hurt foot and put
his hat
back on, only he put it on his foot and put the dish
towel
over his head.
Suddenly he said, "I've got it! A
spell - "
"Wait! Not yet!" I cried, jumping
up and covering my
face
with my hands.
"A spell that will take us right where
we want to go!"
he
shouted triumphantly. "Here, grab hold of my sleeve.
Hang on
tight, there's a good lad. Keep your hand out of
my
pouch. Wizard-stuff in there. And some rather fine
liverwurst.
Ready? Here we go!"
Well, I thought. Finally! At last!
I grabbed hold of Fizban's sleeve and he
spoke some
words
that sounded like spiders crawling around inside my
head.
Everything went blurry and I heard a sound like
wind
blowing in my ears.
And when I opened my eyes, there we were.
Inside Huma's Tomb.
CHAPTER FOUR
"Fizban!" I said and this time I
was stern AND firm.
"Did
you mean to do that?"
"Yes," he said, twisting the dish
towel in his hands
and
sneaking peeks around the room. "Got us right where
I
wanted. Uh, do you happen to know where that might
be?
Just testing you," he added quickly.
I'm afraid I shouted. "We're in Huma's
Tomb!"
"Oh, dear," he said.
Well, by this time I'd had enough. "I
hate to hurt your
feelings,
Fizban, but I don't think you're much of a wizard
and -
"
I didn't finish that because Fizban's
eyebrows (HE still
had
eyebrows) came together and got real bristly and stuck
out
over his nose and he looked suddenly very fierce and
angry.
I was afraid he was angry at me, but as it turned
out, he
wasn't.
"Enchantment!" he cried.
"What?" I didn't know what we
were talking about.
"Enchantment!" he said again.
"We're under an
enchantment!
We're cursed!"
"How marvelou - I m-mean, how
awful," I
stammered,
seeing his fierce look grow even fiercer. "Who
. . .
who would put us under an enchantment?" I asked in
very
polite tones.
"Who else? The Dark Queen." He
glared at me and
stomped
around the tomb. "She knows I'm after the dragon
orb and
she's trying to thwart me. I'll fix her. I'll . . .
(mumble,
mumble, mumble)."
I put the mumbles in because I really
couldn't make
out
what Fizban said he was going to do to the Dark
Queen
if he ever got his hands on her. Or if I did at the
time I
can't remember now.
"Well," I said briskly, hopping
up. "Now that we
know
we're cursed and under an enchantment, let's leave
and get
on with our journey."
Fizban bristled at me. "That's just
it, you see. We can't
leave."
"Can't leave?!" My heart sank
down to the hole in my
sock.
"You mean . . . we're ..."
Trapped," said Fizban gloomily.
"Doomed forever to
wander
in the fog and always come back here, where we
started.
Huma's Tomb."
"Forever!"
My heart oozed right out of the hole in my
sock and
ended
up in my shoe. A snuffle rose up in my throat and
choked
me. "I'm very glad you're not dead anymore,
Fizban,
and I'm truly quite fond of you, but I don't want to
be
trapped in a cursed enchantment in a tomb with you
forever!
Why, what would Flint do without me? And
Tanis?
I'm his advisor, you know. You have to get us out
of
here!"
I'm afraid I went a bit wild, just because
I was so tired of
being
in this Tomb and of the fog and everything. I
grabbed
hold of Fizban's robes and the snuffle turned into
a
whimper, then into a wail, and I lost control of myself
for a
fairly good stretch of time.
Fizban patted my topknot and let me cry
into his
robes,
then he slapped me on the back and said to brace
myself
and keep a stiff upper torso. He was going to offer
me his
handkerchief to wipe my nose only he couldn't find
it.
Fortunately, I found it and so I used it and felt some
better.
Funny, the way getting those snuffles and wails out
of your
insides makes you feel better.
And I was so much better that I had an
Idea.
"Fizban," I said, after giving
the matter thought, "if
the
Dark Queen has put us under an enchantment, it must
mean
she's watching us - right?"
"You betcha!" he said, and he
looked around quite
fierce
again.
It occurred to me then that maybe I
shouldn't talk so
loud
because if she was watching us she might be listening
to us,
too. So I crept over to Fizban and, once I found his
ear
under all that hair, I whispered into it, "If she's
watching
the front door, why don't we sneak out the
back?"
He looked sort of stunned, then he blinked
and said,
"By
George! I have an idea. If the Dark Queen's watching
the
front door, why don't we sneak out the back?!"
"That was my idea," I pointed
out.
"Don't be a ninny!" he said,
miffed. "Are you a great
and
powerful wizard?"
"No," I was forced to admit.
"Then it was my idea," he said.
"Hang on."
He grabbed hold of my topknot and I grabbed
hold of
his
robes and he spoke some more of those spider-leg
words.
The Tomb got blurry and wind rushed around me
and I
was dizzy and turned every which way. All in all
quite a
delightful sensation. And then everything settled
down
and I heard Fizban say "oops" in a kind of way that I
didn't
like much, having said it myself a time or two on
occasion
and knowing what it meant.
I opened my eyes kind of cautiously,
thinking that if I
saw
Huma's Tomb again I'd be upset. But I didn't. See
Huma's
Tomb, that is. I opened my eyes wide and my
mouth
opened at the same time to ask where we were,
when
suddenly a hand clapped over my mouth.
"Shush!" said Fizban.
His whiskers tickled my cheek, and, before
I knew
what
was happening, he'd lifted me clean off my feet and
was
dragging me backward into a really dark part of
wherever
it was we were.
"Mish, muckgup, whursh blimp," I
said. What I meant
to say
was, "But, Fizban, that's Flint!" only it sounded like
the
other since he had his hand over my mouth.
"Quiet! We're not supposed to be
here!" he hissed
back at
me, and he looked incredibly angry and not at all
pleased
with either me or himself and probably the Dark
Queen,
too. So I kept quiet.
Though of course what I really wanted to do
was to
shout,
"Hey, Flint! It's me, Tas!" 'cause I knew the
dwarf'd
be really glad to see me.
He always is, though he pretends he isn't,
because
that's
the way dwarves are. And Theros Ironfeld was with
Flint,
too, and I knew Theros would be glad to see me
because
just a while back up in Huma's Tomb he'd saved
me from
falling into a hole and ending up on the other
side of
the world.
With Fizban's hand clapped tight over my
mouth and
his
whiskers tickling me I didn't have much else to do
except
look. So I looked. We were in what appeared to be
a
blacksmith's shop, only it was the largest and finest
blacksmith's
shop I'd ever seen in my entire life. And I
guessed
then that this blacksmith's shop must be making
Theros
happy because he is the finest blacksmith I'd ever
known
in my life. He and this shop just seemed to go
together.
There was an anvil bigger than me and a
forge with a
bellows
and a lake of cold water that you put the hot
metal
in to hear it hiss and see steam rise up and when the
metal
comes out it's not hot anymore.
But the most wonderful thing was a huge
pool of what
looked
like molten silver that gave off a most beautiful
light.
It reminded me of Silvara's hair in the light of
Solinari,
the silver moon. That silver light was the only
light
in the forge and it seemed to coat everything with
silver,
even Flints beard. Theros's black skin shone like
he'd
been standing out in the moonlight. And his silver
arm
gleamed and glistened and it was so lovely and
wonderful
that I felt a snuffle come up on me again.
"Shhhh!" Fizban whispered.
I couldn't have talked now anyhow, what
with the
snuffle,
and he knew that, I guess, because he let loose of
me. We
stood quietly in the shadows and watched. All the
time
Fizban was muttering that we shouldn't be here.
While Fizban muttered to himself - trying
to
remember
his spell, I suppose - I fought the snuffle and
listened
to Flint and Theros talk. For awhile I was too
busy
with the snuffle to pay much attention to what they
were
saying, but then it occurred to me that neither of
them
looked very happy, which was odd, considering that
they
were down here with this wonderful pool of silver. I
listened
to find out why.
"This is what I'm to use to forge the
dragonlances?"
asked
Theros, and he stared into the pool with a very a
grim
expression.
"Yes, lad," said Flint, and he
sighed.
"Dragonmetal. Magical silver."
Theros bent down and picked up something
from a
pile of
somethings lying on the floor. It was a lance, and it
gleamed
in the light of the silver pool, and it certainly
seemed
very fine to me. He held it in his hand and it was
well-balanced
and the light glinted off its sharp spearlike
point.
Suddenly, Theros's big arm muscle bunched up and
he
threw the lance, hard as he could, straight in to the rock
wall.
The lance broke.
"You didn't see that!" Fizban
gasped and clapped his
hand
over my eyes, but, of course, it was too late, which
he must
have realized, cause he let me look again after I
started
squirming.
"There's your magical dragonlances
1" Theros
snarled,
glaring at the pieces of the shattered lance.
He squatted down at the edge of the pool,
his big arms
hanging
between his knees and his head bowed low. He
looked
defeated, finished, beaten. I had never seen Theros
look
that way, not even when the draconians had cut off
his arm
and he was near dying.
"Steel," he said. "Fair
quality. Certainly not the best.
Look
how it shattered. Plain ordinary steel." Standing up,
he
walked over and picked up the pieces of the broken
lance.
"I'll have to tell the others, of course."
Flint looked at him and wiped his hand over
his face
and
beard, the way he does when he's thinking pretty hard
and
pretty deep. Going over to Theros, the dwarf laid a
hand on
the big man's arm.
"No, you won't, lad," he said.
"You'll go on making
more of
these. You'll use your silver arm and say they're
made of
dragonmetal. And you won't say a word about the
steel."
Theros stared at him, startled. Then he
frowned. "I
can't
lie to them."
"You won't be," Flint said, and
he had That Look on
his
face.
I knew That Look. It was like a mountain
had plunked
down
right in the middle of the path you want to walk on.
(I
heard that actually happened, during the Cataclysm.)
You can
say what you like to it, but the mountain won't
move. And
when the mountain won't move it has That
Look on
its face.
I said to Theros, under my breath, YOU
MIGHT AS
WELL
GIVE UP RIGHT NOW, BECAUSE YOU'LL
NEVER
BUDGE HIM.
Flint was going on. "We'll take these
lances to the
knights
and we'll say, 'Here, lads, Paladine has sent these
to you.
He hasn't forgotten you. He's fighting here with
you,
right now.' And the faith will fill their hearts and that
faith
will flow into their arms and into their bright eyes
and
when they throw those lances it will be the strength of
that
faith and the power of their arms and the vision of
their
bright eyes that will guide these lances into the evil
dragons'
dark hearts. And who's to say that this isn't
magic,
perhaps the greatest magic of all?"
"But it isn't true," argued
Theros, glowering.
"And how do you know what is true and
what is not?"
Flint
demanded, glowering right back, though he only
came up
to Theros's waist. "Here you stand, alive and well
with
the silver arm, when you should - if you want truth -
be
lying dead and moldering in the ground with worms
eating
you.
"And here we are, inside the Silver
Dragon Mountain,
brought
here by that beautiful creature who gave up
everything,
even love itself, for the sake of us all, and
broke
her oath and doomed herself, when - if you want
truth -
she could have magicked us all away and never
said a
word.
"Now I'll tell you what we're going to
do, Theros
Ironfeld,"
Flint went on, the stubborn look on his face
getting
stubborner. He rolled up his sleeves and hitched
up his
pants. "We're going to get to work, you and I. And
we're
going to make these dragonlances. And we're going
to let
the truth each man and woman carries in his or her
own
heart be the magic that guides it."
Well, at this point Fizban got the
snuffles. He was
dabbing
his eyes with the end of his beard. I guess I
wasn't
much better. We both stood there and snuffled
together
and shared a handkerchief that I happened to
have
with me and by the time we were over the snuffles
Flint
and Theros had gone away.
"What do we do now?" I asked.
"Do we go help Flint
and
Theros?"
"A lot of help you'd be," Fizban
snapped. "Probably
fall
into the dragonmetal well. No," he said, after chewing
on the
end of his beard, which must have been quite salty
from
his tears, "I think I know how to break the
enchantment."
"You do?" I was truly glad.
"We've got to grab a couple of those
lances." He
pointed
to the pile of lances lying by the pool.
"But those don't work," I
reminded him. "Theros said
they
don't."
"What do you use these for?"
Fizban demanded,
grabbing
hold of my ears and giving them a tug that
brought
water to my eyes. "Doorknobs? Weren't you
listening?"
Well, of course, I had been. I'd heard every
word and
if some
of it wasn't exactly clear that wasn't my fault and I
don't
know why he had to go and pull my ears nearly off
my
head, especially after he'd already almost broken my
nose
and burned off my eyebrows.
"If you ask Theros nicely I'm sure
he'd lend you a
couple
of lances," I said, rubbing my ears and trying not to
be mad.
After all, Fizban had gotten me caught in an
enchantment
and, while it was a dull and boring
enchantment,
it was an enchantment nonetheless and I felt
I owed
him something. "Especially since they don't work."
"No, no!" Fizban muttered, and
his eyes sparkled in
quite a
cunning and sneaky manner. "We won't bother
Theros.
He's over firing up the forge. You and I'll just
sneak
in and borrow a lance or two. He'll never notice."
Now if there's one thing I'm good at, it's
borrowing.
You
won't find a better borrower than me, except maybe
Uncle
Trapspringer, but that's another story.
Fizban and I sneaked out of the shadows
where we'd
been
hiding and crept quiet as mice over to where the
lances
lay by the shining pool of silver. Once I got close to
the
lances, I had to admit they were beautiful things,
whether
they worked or not. I wanted one very badly and I
was
glad Fizban had decided he wanted one, too. I was a
bit
uncertain, at first, as to how we were going to make off
with
them, for they were long and big and heavy, and I
couldn't
very well stuff one in my pouch.
"I'll carry the butt-end," said
Fizban, "and you carry
the
spear-end. Balance it on our shoulders, like this."
I saw that would work, though I couldn't
quite balance
my end
on my shoulders, since Fizban's shoulders are
higher
than mine. But I held my end up in the air and
Fizban
managed the butt-end. We lifted up two of the
lances
and ran off with them.
And while we were running, Fizban said some
more
of
those spider-foot words and the next thing I knew I was
running
straight into . . .
You guessed it. Huma's Tomb.
CHAPTER FIVE
"Oh, now, really!" I began, quite put out. But I didn't
get
the
rest of my sentence finished, which was probably just
as
well, since it would have most likely made Fizban
angry
and he might have sent my topknot to join my
eyebrows.
The reason I didn't get the rest of my
sentence
finished
was that we weren't alone in Huma's Tomb
anymore.
A knight was there. A knight in full battle armor
and he
was kneeling beside the bier in the silver
moonlight,
with tears rolling down his cheeks.
"Thank you, Paladine!" he was
saying, over and over
again
in a tone that made me feel I'd like to go off
somewhere
and be very, very quiet for a long time.
But the lances were growing extremely
heavy, and
I'm
afraid I dropped my end, which caused Fizban to
overbalance
and nearly tumble over backward, and he
dropped
his butt-end. Which meant we both dropped the
middles.
The lances fell to the stone floor with quite a
remarkable-sounding
clatter.
The knight nearly leapt out of his armor.
Jumping to
his
feet, he drew his sword and whipped right around and
glared
at us.
He had taken off his helmet to pray. He was
older,
about
thirty, I guess. His hair was dark red and he wore it
in two
long braids. His eyes were green as the vallenwood
leaves
in Solace, where I live when I'm not out
adventuring
or residing in jails. Only his eyes didn't look
green
as leaves just at the moment. They looked hard and
cold as
the ice in Ice Wall.
I don't know what the knight expected -
maybe a
dragon
or at least a draconian, or possibly a goblin or two.
What he
obviously didn't expect was Fizban and me.
The knight's face, when he saw us, slipped
from fierce
into
muddled and puzzled, but it hardened again right off.
"A wizard," he said in the same
tone of voice he
might
have said "ogre dung." "And a kender." (I won't tell
you
what THAT sounded like!) "What are you two doing
here?
How dare you defile this sacred place?"
He was getting himself all worked up and
waving his
sword
around in a way that was quite careless and might
have
hurt somebody - namely me, because I was suddenly
closest,
Fizban having reached out and pulled me in front
of him.
"Now wait just a minute, Sir
Knight," said Fizban,
quite
bravely, I thought, especially since he was using me
for a
shield, and my small body wouldn't have done much
to stop
that knight's sharp sword, "we're not defiling
anything.
We came in here to pay our respects, same as
you,
only Huma was out. Not in, you see," the wizard
added,
gesturing vaguely to the empty bier. "So we ... er
...
decided to wait a bit, give him a chance to come back."
The knight stared at us for quite a long
time. He
would
have stroked his moustaches, I thought, like Sturm
did
when he was thinking hard, except that this knight
didn't
have any moustaches, yet. Only the beginnings of
some,
like he was just starting to grow them out. He
lowered
the sword a little, little bit.
"You are a white-robed wizard?"
he asked.
Fizban held out his sleeve. "White as
snow." Actually
it
wasn't, having been draggled through the mud and
spotted
with blood from my nose and slobber from both
of us
and ashes from the burning tree and some soot we'd
picked
up in the dragonlance forge.
Fizban's robes didn't impress the knight.
He raised his
sword
again and his face was extremely grim. "I don't
trust
wizards of any color robe. And I don't like kender."
Well, I was just about to express my
opinion of
knights,
which I thought might help him - (Tanis says we
should
come to know our own faults, to be better persons)
- but
Fizban grabbed hold of my topknot and lifted me up
like
you pick up a rabbit by the ears and shuffled me off
to one
side.
"How did you find this sacred place,
Sir Knight?"
Fizban
asked, and I saw his eyes go cunning and shrewd
like
they do sometimes when they're not vague and
confused.
"I was led here by the light of the
fire of two burning
trees
and a celestial shower of white and purple stars . . ."
The
knight's voice faded to an awed breath.
Fizban smirked at me. "And you said I
wasn't much of
a
wizard!"
The knight appeared dazed. He lowered his
sword
again.
"You did that? You led me here purposefully?"
"Well, of course," said Fizban.
"Knew you were coming
all
along."
I was about to explain to the knight about
my singed
eyebrows
and even offer to show him where they'd been,
in case
he was interested, but Fizban accidently trod on
my foot
at that moment.
You wouldn't think one old man, especially
one who
looks
as frail and skinny as Fizban, could be so heavy, but
he was.
And I couldn't make him understand that he was
standing
on my foot - he kept shushing me and telling me
to have
respect for my elders and that kender should be
seen
and not heard and maybe not even seen - and by the
time I
managed to pull my foot out from under his, he and
the
knight were talking about something else.
"Tell me exactly what happened,"
Fizban was saying.
"Very
important, from a wizard's standpoint."
"You might tell us your name,
too," I suggested.
"I am Owen of the House of
Glendower," said the
knight
but that was all he would tell us. He was still
holding
his sword and still staring at Fizban as if trying to
decide
whether to clap him heartily on the shoulder or
clout
him a good one on the headbone.
"I'm Tasslehoff Burroot," I said,
holding out my hand
politely,
"and I have a house myself, in Solace, only it
doesn't
have a name. And maybe I don't even have a house
anymore
now," I added, remembering what I'd seen of
Solace
the last time I was there and growing kind of sad at
the
thought.
The knight raised his eyebrows (HE had
eyebrows)
and was
staring at me now.
"But that's all right," I said,
thinking Owen Glendower
might
be feeling sorry for me because my house had most
likely
been burned down by dragons. "Tika said I could
come
live with her, if I ever see Tika again," I added, and
that
made me sadder still, because I hadn't seen Tika in a
long
time either.
"You came all the way from Solace?"
asked Owen
Glendower,
and he sounded no end astonished.
"Some of us came a lot farther than
that," Fizban said
solemnly,
only the knight didn't hear him, which was
probably
just as well.
"Yes, we came from Solace," I
explained. "A large
group
of us, only some of us aren't with us anymore. There
was
Tanis and Raistlin and Caramon and Tika, only we
lost
them in Tarsis, and that left Sturm and Elistan and
Derek
Crownguard and they went to - "
"Derek Crownguard!" Owen gasped.
"You traveled
with
Derek Crownguard?"
"I'm not finished," I said,
eyeing him sternly. "And it
isn't
polite to interrupt. Tanis says so. Inside there's
Laurana
and Flint and Theros - "
"But it's Sir Derek I'm searching
for," said the knight,
completely
ignoring me. (I'm not certain but I believe that
ignoring
people is against their knightly code, though
Sturm
often ignored me, now that I come to think of it.
But
Tanis says that if ignoring kender isn't in the Measure
it
should be.)
"I'm a courier from Lord Gunthar and
I've been sent to
find
Sir Derek - "
"You've just missed him," I said,
and tried to look sad
about
it, though I wasn't, not in the least. "He went off
with
the dragon orb."
"The what?" Owen stared at me.
"Dragon HERB," said Fizban,
giving me a tug on the
topknot
that made tears come to my eyes. "Similar to
wolf-bane.
Only different."
Well, I had no idea what he was talking
about, but it
wasn't
important anyway and I could see Owen was
getting
a bit impatient. So I went on.
"I don't know why you were looking for
him. Derek
Crownguard
is NOT a nice person," I informed him.
"Describe him to me," said Owen.
"Don't you know him?" I asked,
amazed. "How can
you
find him if you don't know him?"
"Just describe him, kender,"
growled the knight.
"Tasslehoff Burrfoot," I reminded
him. Obviously
he'd
forgotten. "Well, Derek's mad at most everyone all
the
time and he's not at all polite and I don't think he has
much
common sense either, if you want my opinion."
Well, as it turned out, Owen didn't want my
opinion;
what he wanted was a description of what
Derek looked
like,
not what he acted like, so I gave him that, too. My
description
seemed to please him, only it was hard to tell,
because
he was so confused.
"Yes, that's Derek Crownguard,"
he said. "You've
described
him perfectly. You must be telling the truth."
He thought another moment, then looked at
Huma's
bier,
to see if it might help, and it looked very peaceful
and
beautiful in the moonlight. (If you are wondering why
there
was moonlight when there should have been fog,
keep
listening and I'll explain later on when the moonlight
has its
proper turn.)
"I was sent to find Derek
Crownguard," Owen said,
talking
slowly, as if he might decide to stop any moment
and
take back everything he'd just said. "I have . . .
dispatches
for him. But I lost his trail, and I prayed to
Paladine
to help me find it again. That night, in a dream, I
was
told to seek Huma's resting place. I didn't know
where
it was - no one knows. But I was told that if I
studied
Solinari, on a cloudless night, I would see a map
on the
moon's surface. The next night, I did so. I saw what
appeared
to be a map of my homeland, Southern Ergoth. I
have
walked these mountains and valleys thirty years, yet
I never
knew this place existed. I followed Solinari's
guidance,
but then fog overtook me. I could no longer see
the
moon.
"The path led into a valley inside the
mountains and
vanished.
I could not find my way out and have wandered
about
for days, perhaps. I'm not sure how long: time has
lost
all meaning to me. Then I saw a fire, burning in the
distance.
I followed it, thinking that I should at least find
someone
to guide me back to the trail. Then it went out
and I
was lost again. Then another fire and then clouds of
purple
stars and then I discovered this holy place, Huma's
Tomb.
And you."
Looking at us, he shook his head and I
could tell we
weren't
exactly what he'd been praying to Paladine to
find.
"But, if my Lord Crownguard left with
the dragon
orb,
what are you two doing here?" he asked, after he'd
stared
at us longer than was really polite. "Why did you
stay
behind?"
"We're under an enchantment," I
said. "Isn't it exciting?
Well,
to be honest, not all that exciting. Actually it's been
pretty
boring, not to mention cold and icky and damp. The
Dark
Queen has put us under a spell, you see. And we
can't
get out of here because every time we leave we keep
coming
back. And we have to get out of here because
we're
on a Very Important Mission to . . . to . . . "
I stopped because I wasn't quite sure what
our
Important
Mission was.
"Lord Gunthar. Important mission to
Lord Gunthar,"
said
Fizban. "Must see him right away. Most urgent."
"You're under black enchantment?"
Owen pulled back
from us
both, raised his sword, and laid his hand on
Huma's
bier.
"Well, now. As to the enchantment
part." Fizban
scratched
his head. "It could be that I exagger - "
"Oh, yes!" I averred. (I'm fond
of that word, averred.)
"The
Dark Queen is most dreadfully afraid of Fizban,
here.
He's a great and powerful wizard."
Fizban blushed and took off his hat and
twirled it
around
in his hands. "I do my best," he said modestly.
"Why did you send for me?" Owen
asked, and he still
seemed
suspicious.
Fizban appeared somewhat at a loss.
"Well, I... you
see . .
. that is . . ."
"I know! I know!" I cried,
standing on my tiptoes and
raising
my hand in the air. Of course, anyone who's ever
been a
child knows the reason, but maybe knights were
never
children or maybe he didn't have a mother to tell
him
stories like my mother told me. "Only a true knight
can
break our enchantment!"
Fizban breathed a deep sigh. Taking off his
hat, he
mopped
his forehead with his sleeve. "Yes, that's it. True
knight.
Rescue damsels in distress."
"We're not damsels," I said,
thinking I should be
truthful
about all this, "but we are in considerable distress,
so I
should think that would count. Don't you?"
Owen stood beside Huma's bier, eyeing us,
and he still
seemed
confused and suspicious - probably because we
weren't
damsels. I mean, I could see how that would be
disappointing,
but it wasn't our fault.
"And there's these dragonlances,"
I said, waving my
hand at
them, where we'd dropped them, on the floor at
the
back of the temple. "Only they don't - "
"Dragonlances!" Owen breathed,
and suddenly, it
was
like Solinari had dropped right down out of the sky
and
burst on top of the knight. His armor was bright,
bright
silver and he was so handsome and strong-looking
that I
could only stare at him in wonder. "You have found
the
dragonlances!"
He thrust his sword in its sheath and
hurried over to
where
I'd pointed. At the sight of the two lances, lying on
the
floor in the moonlight, Owen cried out loudly in words
I
didn't understand and fell down on his knees.
Then he said, in words I could understand,
"Praise be
to
Paladine, These are dragonlances, true ones, such as
Huma
used to fight the Dark Queen. I saw the images,
carved
on the outside of the Temple."
He rose to his feet and came to stand
before us. "Now
I know
that you speak the truth. You plan to take these
lances
to Lord Gunthar, don't you, Sir Wizard? And the
Dark
Queen has laid an enchantment on you to prevent it."
Fizban swelled up with pride at being
called Sir
Wizard
and I saw him look at me to make certain I
noticed,
which I did. I was very happy for him because
generally
he gets called other things that aren't so polite.
"Why, uh, yes," he said, puffing
and preening and
smoothing
his beard. "Yes, that's the ticket. Take the
lances
to Lord Gunthar. We should set out right AWAY"
"But
the lances don't - " I began. " - shine," said Fizban.
"Lances
don't shine." Well, before I could mention that the
lances
not only didn't shine but didn't work either, Fizban
had
upended one of my pouches, causing my most
precious
and valuable possessions in the whole world to
spill
out all over the floor. By the time I had everything
picked
up and resorted and examined and wondered where
I'd
come by a few things that I didn't recognize, Fizban
and
Owen were ready to leave.
Owen Glendower was holding the lances in
his hand -
did I mention
that he was very strong? I mean, it took
Fizban
and me both to carry them, and here this knight
was
holding two of them without any trouble at all.
I asked Fizban about this but he said it
was reverence
and
thankfulness that gave the knight unusual strength.
"Reverence and thankfulness. But we'll
see about that
as we
go along," muttered Fizban, and I thought he looked
cunning
again.
Owen Glendower said good-bye to Huma and
was
very
unhappy over leaving the Tomb.
"Don't worry," I told him.
"If you haven't broken the
enchantment,
we'll be back."
"Oh, he's broken it, all right,"
said Fizban, and we all
trooped
out the door and into the moonlight.
And then I realized that it WAS moonlight.
(I told you
I'd
tell you all this when it came its proper turn in the
story,
and this is it.) The fog was gone and we could see
the
Guardians and the Bridge of Passage and behind us the
Silver
Dragon Mountain. And Owen was so fascinated
that we
almost couldn't drag him off. But Fizban reminded
him
that the dragonlances were the "salvation of the
people"
and this got the knight moving.
He'd had a horse, but somehow or other he'd
lost it. He
said
that when we reached civilized lands we'd find other
horses
to ride and that would get us to Lord Gunthar's
faster.
I considered telling him that Fizban could
get us all to
Lord
Gunthar's much, much faster, if he wanted to cast
one of
his spells on us. Then I thought that with Fizban's
spells,
all things considered (especially my eyebrows), we
might
end up in the middle of the Hot Springs. And maybe
Fizban
thought the same thing because he didn't mention
his
spells either. So we set off, with Owen Glendower
carrying
the dragonlances and me carrying my pouches
and
Fizban carrying a tune, sort of.
And, praise be to any and all of the gods,
we did NOT
go back
to Huma's Tomb!
CHAPTER SIX
Let me point out right here and now that it
wasn't my
fault
we ended up in the Wasted Lands. I had a map and I
told
Fizban and Sir Owen we were heading the wrong
direction.
(It was a perfectly good map: if Tarsis By the
Sea
chose to get itself landlocked, I don't see how anyone
can
blame me for it!)
It was night. We were wandering around in
the
mountains
when we came to a pass. I told Fizban that we
should
go left. That would lead us out of the mountains
and
take us to Sancrist. But Fizban scoffed and said my
map was
outdated (outdated!) and Owen Glendower
vowed
he'd shave his moustaches before he ever took
advice
from a kender. (Which seemed a fairly safe vow to
me,
considering that he didn't have all that much yet to
shave.)
This after he'd admitted that he'd gotten himself
all
turned around in Foghaven Vale and wasn't real sure
where
he was now!
He said that we should wait until morning
and that
when
the sun came up we'd know what direction to take,
but
Fizban said he had a feeling in his bones that the sun
wouldn't
come up in the morning, and, by gosh, he was
right.
The sun didn't come up or if it did we missed it
what
with the snow and all.
So we turned right when we should have
turned left
and
came to the Wasted Lands and the adventure, but this
isn't
the adventure's proper place in the story yet, so it'll
have to
wait its turn.
I could tell you about the days we spent
traveling
through
the mountains in the snow but, to be honest, that
part
wasn't very exciting ... if you don't count Fizban
accidentally
melting our snow shelter down around us one
night
while he was trying to read his spell book by the
light
of a magical candle that turned out to be more magic
than
candle. (I got to keep the wick)
One nice thing about that time was
traveling with
Owen
Glendower. I was getting to like the knight a lot. He
said he
didn't even mind being around me much (which
may not
sound very gracious to you but is a lot more than
I
expected).
"Probably," he said,
"because I don't have many
valuables
to lose."
I didn't quite understand that last part,
especially since
he kept
losing what he said was his most treasured
possession:
a very beautiful little painting of his wife and
son
that he carried in a small leather pouch over his left
breast
underneath his armor.
He discovered it missing one night when we
were
relaxing
in our snow shelter (the one Fizban melted) and
we all
hunted for the painting most diligently. It was right
when
Owen said he was going to turn me upside down
and
maybe inside out if I didn't give it back to him that
Fizban
happened to find the painting inside my shirt
pocket.
"See there," I said, handing it
back to Owen, "I kept it
from
getting wet."
He wasn't the least appreciative. For a
minute I
thought
he was going to throw me out off the side of the
mountain
and for a minute he thought he was going to,
too.
But after a while he calmed down, especially when I
told
him that the lady inside the painting was one of the
prettiest
ladies I'd ever seen, next to Tika and Laurana and
a
certain kender maid I know whose name is engraved
forever
on my heart. (If I could remember it, I'd tell you,
but I
guess that it isn't important right now.)
Owen sighed and said he was sorry he
shouted at me
and he
wasn't really going to slit my pockets or maybe my
gut,
whichever came first. It was only that he missed his
wife
and son so much and was so very worried about
them
because he was here in the snow with us and the
dragonlances,
and his wife and son were back in their
house
alone without him.
Well, I understood that, even if I didn't
have a wife or
a son
or a house anymore. We made an agreement then
and
there. If I found the painting I was to give it right
back to
him immediately.
And it was amazing to me that he lost that
painting as
often
as he did, considering how much it meant to him.
But I
didn't mention this to him, because I didn't want to
hurt
his feelings. As I said, I was beginning to like Owen
Glendower.
"Life hasn't been easy for my lady
wife," he told us
one
other night while we were thawing out after having
spent
the day trekking about lost in the snow. "From what
you've
told me about your friend Brightblade, you know
how the
knights have been persecuted and reviled. My
family
was driven from our ancestral home years ago, but
it was
a point of honor among us that someday we would
return
to claim it. Our holdings have passed from one bad
owner
to the next. The people in the village have suffered
under
their tyrannies and though they were the ones who
drove
us out, they have more than paid for that now.
"I worked as a mercenary, to keep body
and soul
alive,
and to earn the money to buy back lawfully what
had
been stolen from us. For I would be honorable, though
the
thieves that took it were not.
"At last, I was able to save the necessary
sum. I am
ashamed
to say that I was forced to keep my identity as a
knight
secret, lest the owners refuse to sell to me."
He touched his moustaches as he said this.
They were
coming
out fairly well, now, and were dark red as his hair.
"As it was, the thieves made a good
bargain, for the
manor
was crumbling around their ears. We have repaired
it
ourselves, for I could not afford to hire the work done.
The
villagers helped. They were glad to see a knight
return,
especially in these dangerous times.
"My wife and son toiled beside me,
both doing far
more
than their share. My wife's hands are rough and
cracked
from breaking stone and mixing mortar, but to me
their
touch is as soft as if she wrapped them in kid gloves
every
night of her life. Now she stands guard while I am
gone,
she and my boy. I did not like to leave them, with
evil
abroad in the land, but my duty lay with the knights,
as she
herself reminded me. I pray Paladine watches over
them
and keeps them safe."
"He does," said Fizban, only he
said it very, very
softly,
so softly that I almost didn't hear him. And I might
not
have if I hadn't felt a snuffle coming on and so was
searching
in his pouch for a handkerchief.
Owen could tell the most interesting stories
about when
he was
a mercenary and he said I was as good a listener as
his
son, though I asked too many questions.
We went on like this and were really having
a good
time
and so I guess I have to admit that I didn't really mind
that we
took the wrong way. We'd been wandering around
lost
for about four days when it quit snowing and the sun
came
back.
Owen looked at the sun and frowned and said
it was
on the
wrong side of the mountains.
I tried to be helpful and cheer him up.
"If Tarsis By
the Sea
could move itself away from the sea, maybe these
mountains
hopped around, too."
But Owen didn't think much of my
suggestion. He
only
looked very worried and grim. We were in the
Wasted
Lands, he said, and the bay we could see below us
(Did I
mention it? There was a bay below us.) was called
Morgash
Bay, which meant Bay of Darkness and that, all
in all,
we were in a Bad Place and should leave
immediately,
before it Got Worse.
"This is all your fault!" Fizban
yelled at me and
stamped
his foot on the snow. "You and that stupid map."
"No, it isn't my fault!" I
retorted. (Another good word
- retorted.) "And it isn't a stupid
map."
"Yes, it is!" Fizban shouted and
he snatched his hat
off his
head and threw it on the snow and began to stomp
up and
down on top of it. "Stupid! Stupid! Stupid!"
Right then, things Got Worse.
Fizban fell into a hole.
Now, a normal person would fall into a
normal hole,
maybe
twist an ankle or tumble down on his nose. But no,
not
Fizban. Fizban fell into a Hole. Not only that but he
took us
into the Hole along with him, which I considered
thoughtful
of him, but which Owen didn't like at all.
One minute Fizban was hopping up and down
in the
snow
calling me a doorknob of a kender (That wasn't
original,
by the way. Flint yells that at me all the time.)
and the
next the snow gave way beneath his feet. He
reached
out to save himself and grabbed hold of me and I
felt
the snow start to give way beneath my feet and I
reached
out to save myself and grabbed hold of Owen and
the
snow started to give way beneath his feet and before
we knew
it we were all falling and falling and falling.
It was the most remarkable fall, and quite
exciting,
what
with the snow flying around us and cascading down
on top
of us. There was one extremely interesting moment
when I
thought we were going to all be skewered on the
dragonlances
that Owen had been carrying and hadn't had
time to
let go of before I grabbed him. But we weren't.
We hit bottom and the lances hit bottom and
the snow
that
came down with us hit bottom. We lay there a little
bit,
catching our breath. (I left mine up top somewhere.)
Then
Owen picked himself up out of a snowbank and
glared
at Fizban.
"Are you all right?" he demanded
gruffly.
"Nothing's broken, if that's what you
mean," Fizban
said in
a sort of quavery-type voice. "But I seem to have
lost my
hat."
Owen said something about consigning
Fizban's hat to
perdition
and then he pulled me out of a snowbank and
stood
me up on my feet and picked me up when I fell
back
down (my breath not having made it this far yet) and
he
asked me if I was all right.
I said yes and wasn't that thrilling and
did Fizban
think
there was the possibility we could do that again.
Owen
said the really thrilling part was just about to begin
because
how in the name of the Abyss were we going to
get out
of here?
Well, about that time I took a good look at
where we
were
and we were in what appeared to be a cave all made
out of
snow and ice and stuff. And the hole that we'd
fallen
through was a long, long, long way up above us.
"And so are our packs and the rope and
the food," said
Owen,
staring up at the hole we'd made and frowning.
"But we don't need to worry," I said
cheerfully.
"Fizban's
a very great and powerful wizard and he'll just
fly us
all back up there in a jiffy. Won't you, Fizban?"
"Not without my hat," he said
stiffly. "I can't work
magic
without my hat."
Owen muttered something that I won't repeat
here as it
isn't
very complimentary to Fizban and I'm sure Owen is
ashamed
now he said something like that. And he frowned
and
glowered, but it soon became obvious that we couldn't
get out
of that hole without magic of some sort.
I tried climbing up the sides of the cave
walls, but I
kept
sliding back down and was having a lot of fun,
though
not getting much accomplished, when Owen made
me stop
after a whole great load of snow broke loose and
fell on
top of us. He said the whole mountain might
collapse.
There was nothing left to do but look for
Fizban's hat.
Owen had dug the dragonlances out of the
snow and
he said
the hat might be near where they were. We looked,
but it
wasn't. And we dug all around where Fizban had
fallen
and the hat wasn't there either.
Fizban was getting very unhappy and
starting to
blubber.
"I've had that hat since it was a
pup," he whimpered,
sniffing
and wiping his eyes on the end of his beard. "Best
hat in
the whole world. Prefer a fedora, but they're not in
for
wizards. Still - "
I was about to ask who was Fedora and what
did she
have to
do with his hat when Owen said "Shush!" in the
kind of
voice that makes your blood go all tingly and your
stomach
do funny things.
We shushed and stared at him.
"I heard something!" he said,
only he said it without
any
voice, just his mouth moved.
I listened and then I heard something, too.
"Did you hear something?" asked a
voice, only it
wasn't
any of our voices doing the asking. It came from
behind
a wall of snow that made up one end of the cave.
I'd heard that kind of voice before -
slithery and
hissing
and ugly. I knew right off what it was, and I could
tell
from the expression on Owen's face - angry and
loathing
- that he knew too.
"Draconian!" Owen whispered.
"It was only a snowfall,"
answered another voice, and
it
boomed, deep and cold, so cold that it sent tiny bits of
ice
prickling through my skin and into my blood and I
shivered
from toe to topknot. "Avalanches are common in
these
mountains."
"I thought I heard voices,"
insisted the draconian. "On
the
other side of that wall. Maybe it's the rest of my
outfit."
"Nonsense. I commanded them to wait up
in the
mountains
until I come. They don't dare disobey. They
better
not disobey, or I'll freeze them where they stand.
You're
nervous, that's all. And I don't like dracos who are
nervous.
You make me nervous. And when I get nervous I
kill
things."
There came a great slithering and scraping
sound and
the
whole mountain shook. Snow came down on top of us
again,
but none of us moved or spoke. We just stared at
each
other. Each of us could match up that sound with a
picture
in our minds and while my picture was certainly
very
interesting, it wasn't conducive to long life. (Tanis
told me
once I should try to look at things from the
perspective
of whether they were or were not conducive
to long
life. If they weren't, I shouldn't hang around, no
matter
how interesting I thought it might be. And this
wasn't.)
"A dragon 1" whispered Owen
Glendower, and he
looked
kind of awed.
"Not conducive to long life," I
advised him, in case he
didn't
know.
I guess he did, because he glared at me
like he would
like to
put his hand over my mouth but couldn't get close
enough,
so I put my own hand over my own mouth to save
him the
trouble.
"Probably a white dragon,"
murmured Fizban, whose
eyes
were about ready to roll out of his head. "Oh, my hat!
My
hat!" He wrung his hands.
Perhaps I should stop here and explain
where we were
in
relation to the dragon. I'm not certain, but I think we
were
probably in a small cave that was right next to an
extremely
large cave where the dragon lived. A wall of
snow
separated us and I began to think that it wasn't a very
thick
wall of snow. I mean, when one is trapped in a cave
with a
white dragon, one would like a wall of snow to be
about a
zillion miles thick, and I had the unfortunate
feeling
that this one wasn't.
So there we were, in a snow cave, slowly
freezing to
death
(did I mention that?) and we couldn't move, not a
muscle,
for fear the dragon would hear us. Fizban couldn't
work
his magic because he didn't have his hat. Owen
didn't
look like he knew what to do, and I guess I couldn't
blame
him because he'd probably never come across a
dragon
before now. So we didn't do anything except stand
there
and breathe and we didn't even do much of that. Just
what we
had to.
"Go on with your report," said
the dragon.
"Yes, 0 Master." The draconian
sounded a lot more
respectful,
probably not wanting to make the dragon
nervous.
"I scouted the village, like you said. It's fat - lots
of food
laid in for the winter. One of those (the draconian
said a
bad word here) Solamnic Knights has a manor near
it, but
he's off on some sort of errand."
"Has he left behind men-at-arms to
guard his manor?"
The draconian made a rude noise. "This
knight's poor
as
dirt, Master. He can't afford to keep men-at-arms. The
manor's
empty, except for his wife and kid."
Owen's face lost some of its color at this.
I felt sorry
for him
because I knew he must be thinking of his own
wife
and child.
"The villagers?"
"Peasants!" The draconian spit.
"They'll fall down and
wet
themselves when our raiding parties attack. It'll be
easy
pickings."
"Excellent. We will store the food
here, to be used
when
the main force arrives to take the High Clerist's
Tower.
Are there more villages beyond this?"
"Yes, O Master. I will show you on the
map.
Glendower
is here. And then beyond that there are - "
But I didn't hear anymore because I was
afraid
suddenly
that Owen Glendower was going to fall over. His
face
had gone whiter than the snow and he shook so that
his
armor rattled.
"My family!" he groaned, and I
saw his knees start to
buckle.
I can move awfully quietly when I have to
and I
figured
that this was one time I had to. I crept over to him,
put my
arm around him, and propped him up until he quit
shaking.
He was grateful, I think, because he held
onto me very
tightly,
uncomfortably tightly (did I mention he was really
strong)
and my breath almost left me again before he
relaxed
and let loose.
By now some blood had come back into his
cheeks
and he
didn't look sick anymore. He looked grim and
determined
and resolved, and I knew then and there what
he was
planning to do. It was not conducive to a long life.
The dragon and draconian had gone into a
rather
heated
discussion over which village they should burn and
pillage
and loot next after Glendower.
I took advantage of the noise they were
making to
whisper
to Owen, "Have you ever seen a dragon?"
He shook his head. He was tightening
buckles on his
armor
and pulling at straps and things and, having seen
Sturm
do this before a battle, I knew what it meant.
"They're huge," I said, feeling a
snuffle coming on,
"and
extremely big. And enormous. And they have terrible
sharp
teeth and they're magical. More magical than
Fizban.
More magical than Raistlin, even, only you don't
know
him, so I guess that doesn't mean much. And the
white
dragons can kill you by just breathing on you. I
know
because I met one in Ice Wall. They can turn you
into
ice harder than this mountain and kill you dead."
I said all this, but it didn't seem to make
any
impression
on Owen Glendower. He just kept buckling
and
tightening and his face got more and more cold and
determined
until I begin to think that it might not make
much
difference if the white dragon breathed a cone of
frost
on the knight because he looked already frozen to
me.
"Oh, Fizban 1" I'm afraid I may
have whimpered a bit
here,
but I truly didn't want to see Owen turned into part of
this
mountain. "Make him stop!"
But Fizban was no help. The wizard got that
crafty,
cunning
look on his face that makes me feel squirmy, and
he
said, real soft, "He can do it. He has the dragonlances!"
Owen lit up. He stood tall and straight and
his eyes
shone
bright green, fueled from inside by a beautiful,
awful,
radiant light.
"Yes," he said in a reverent
voice, like he was praying.
"Paladine
sent the lances to my hand and then sent me
here,
to save my family. This is Paladine's work."
Well, I felt like telling him, No, it
wasn't Paladine. It
was just
an old, skinny, and occasionally fuddled wizard
who got
us into this by falling into a hole. But I didn't. I
had
more important things on my mind.
Like the dragonlances.
I looked at them lying in the snow, and I
could hear
Theros's
voice in my head. And I looked at Owen,
standing
so tall and handsome, and I thought about the
painting
of his wife and child and how sad they'd be if he
was
dead. Then I thought that if he was dead they'd be
dead,
too. And I heard Theros's voice again in my head.
Owen reached down and picked up one of the
dragonlances
and before I could stop it, a yell burst out of
me.
"No! Owen! You can't use the
dragonlances I" I cried,
grabbing
hold of his arm and hanging on. "They don't
work!"
CHAPTER SEVEN
Well, at that moment, a whole lot of things
happened
at
once. I'll try to keep them straight for you, but it was all
pretty
confusing and I may put some things not in quite
the
right order.
Owen Glendower stared at me and said,
"What?"
Fizban glared at me and snapped, "You
fool kender!
Keep
your mouth shut!"
The draconian probably would have stared at
me if it
could
have seen me through the wall of snow and it said,
"I
heard that!"
The dragon shifted its big body around (we
could
hear it
scraping against the walls) and said, "So did I! And
I smell
warm blood! Spies! You, draco! Go warn the
others!
I'll deal with these!"
WHAM!
That was the dragon's head, butting the ice
wall that
separated
us. (Apparently, the wall was much thicker and
stronger
than I'd first supposed. For which we were all
grateful.)
The mountain shook and more snow fell down
on top
of us. The hole at the top grew larger - not that this
was
much help at the moment, since we couldn't get up
there.
Owen Glendower was holding the dragonlance
and
staring
at me. "What do you mean - the lances don't
work!"
I looked helplessly at Fizban, who scowled
at me so
fiercely
that I was afraid his eyebrows would slide right
off his
face and down his nose.
WHAM!
That was the dragon's head again.
"I have to tell him, Fizban!" I
wailed. And I spoke as
quickly
as I could because I could see that I wasn't going
to have
time to go into a lot of detail. "We overheard
Theros
Ironfeld say to Flint that the lances aren't special or
magical
or anything - they're plain ordinary steel and when
Theros
threw one against the wall it broke - I saw it!"
I stopped to suck in a big breath, having
used up the
one I'd
taken to get all that out.
And then I used the next breath to shout,
"Fizban!
There's
your hat!"
The dragon's head-whamming had knocked over
a
snow
bank and there lay Fizban's hat, looking sort of dirty
and
crumpled and nibbled on and not at all magical. I
made a
dive for it, brought it up and waved it at him.
"Here it is! Now we can escape! C'mon,
Owen!" And I
tugged
on the knight's arm.
WHAM! WHAM! That was the dragon's head
twice.
Owen looked from the shaking wall (We could
hear
the
dragon shrieking "Spies!" on the other side.) to me, to
the
lance, to Fizban.
"What do you know about this,
Wizard?" he asked,
and he
was pale and breathing kind of funny.
"Maybe the lance is ordinary. Maybe it
is blessed.
Maybe
it is flawed. Maybe you are the one with the flaw!"
Fizban
jabbed a finger at Owen.
The knight flushed deeply, and put his hand
to his
shaven
moustaches.
WHAM! A crack shivered up the wall and part
of a
huge
dragon snout that was white as bleached bone shoved
through
the crack. But the dragon couldn't get its whole
mouth
through and so it left off and started butting the ice
again.
(That ice was much, much stronger than I'd first
thought.
Very odd.)
Owen stood holding the dragonlance and
staring at it,
hard,
as if he was trying to find cracks in it. Well, I could
have
told him there wouldn't be any, because Theros was
a
master blacksmith, even if he was working with
ordinary
steel, but there wasn't time. I shoved Fizban's hat
into
the wizard's hand.
"Quick!" I cried. "Let's go!
C'mon, Owen! Please!"
"Well, Sir Knight?" said Fizban,
taking his hat. "Are
you
coming with us?"
Owen dropped the dragonlance. He drew his
sword.
"You
go," he said. "Take the kender. I will stay."
"You, ninny!" Fizban snorted.
"You can't fight a
dragon
with a sword!"
"Run, Wizard!" Owen snarled.
"Leave while you still
can!"
He looked at me and his eyes shimmered. "You
have
the painting," he said softly. "Take it to them. Tell
them -
"
Well, I never found out what I was supposed
to tell
them
because at that moment the dragon's head punched
right
smack through the ice wall.
The cave we were trapped in was smallish
compared
to the
dragon, and the wyrm could only get its head
inside.
Its chin scraped along the floor and its snaky eyes
glared
at us horribly. It was so huge and awful and
wonderful
that I'm afraid I forgot all about its not being
conducive
to long life and mine would have ended then
and
there except Fizban grabbed hold of me by the collar
and
dragged me against the far wall.
Owen staggered backward, sword in hand,
leaving the
dragonlances
in the snow. I could tell that the knight was
fairly
well floored at the immensity and sheer terribleness
of the
dragon. It must have been obvious to him right then
that
what Fizban said was right. You can't fight a dragon
with a
sword.
"Work some magic, Wizard!" Owen
shouted.
"Distract
it!"
"Distract it! Right!" Fizban
muttered and, with a great
deal of
courage, I thought, the old wizard leaned out from
around
me (I was in front of him again) and waved his hat
in the
dragon's general direction.
"Shoo!" he said.
I don't know if you're aware of this or
not, but dragons
don't
shoo. In fact, being shooed seems to have an
irritating
effect on them. This one's eyes blazed until the
snow
started melting around my shoes. It began to suck in
a deep,
deep, deep breath and I knew that when it let that
breath
out we'd all be permanently frozen statues down
here
beneath the mountain forever and ever.
The wind whistled and snow whirled around
us from
the
dragon's sucking up all the air. And then, suddenly, the
dragon
went "Ulp!" and got an extremely startled and
amazed
look in it eyes.
It had sucked up Fizban's hat.
Fizban had been waving his hat at the
dragon, you see,
and
when the dragon started sucking up air it sucked the
hat
right out of Fizban's hand. The hat whipped through
the air
and in between the dragon's fangs and the "Ulp!"
was the
hat getting stuck in the dragon's throat.
"My hat!" wailed Fizban, and he
swelled up until I
thought
he was going to burst.
The dragon was tossing its head around,
choking and
wheezing
and coughing and trying to dislodge the hat.
Owen
dashed forward, not bothering to take the time to
give
the knight's salute to an enemy, which I thought was
sensible
of him, and stuck his sword (or tried to stick it) in
the
dragon's throat.
The sword's blade shivered and then
shattered. The
dragon
lashed out at Owen, but it couldn't do much except
try to
thump him on the head since it was still trying to
breathe
around the hat. Owen stumbled away and slipped
and
fell in the snow. His hand landed on the dragonlance.
It was the only weapon we had except for my
hoopak,
and I
would have offered him the hoopak at the time only
I
forgot I had it. This was all so thrilling.
"Save my hat!" Fizban was
shrieking and hopping up
and
down. "Save my hat!"
PHUEY!
The dragon spit out the hat. It flew across
the cave and
hit
Fizban in the face and flattened him but good. Owen
leapt
to his feet. He was shaking all over, his armor
rattled,
but he lifted the dragonlance and threw with all his
might.
The dragonlance struck the dragon's scaly
hide and
broke
into about a million pieces.
The dragon was sucking in its breath again.
Owen
slumped.
He looked all defeated and hurting. He knew he
was
going to die, but I could tell that didn't matter to him.
It was
the thought that his wife and little boy and maybe
all those
villagers too were going to die that was like a
spear
in his heart.
And then it seemed to me that I heard a
voice. It was
Flint's
voice, and it sounded so close that I looked all
around,
more than half-expecting to see him come
dashing
at me, all red in the face and bellowing.
"You doorknob of a kender 1 Didn't you
hear
anything
I said? Tell him what I told Theros!"
I tried to remember it and then I did
remember it and
I began
to babble, "When you throw the lance, it will be
the
strength of your faith and the power of your arm and
the
vision of your eye that will guide the lances into the
evil
dragon's dark heart. That's what Flint said, sort of,
Owen,
except I changed it a little. Maybe I was wrong!" I
shouted.
"Try the other lance!"
I don't know whether he heard me or not.
The dragon
was
making a lot of noise and snow was falling and
swirling
around us. Either Owen did hear me and took my
advice
(and Flint's) or else he could see as plain as the hat
on
Fizban's face that the lance was our last and only hope.
He
picked it up and this time he didn't throw it. This time
he ran
with it, straight at the dragon, and with all his
strength
and might and muscle he drove the lance right
into
the dragon's throat.
Blood spurted out, staining the white snow
red. The
dragon
gave a horrible yell and flung its head from side to
side,
screaming in pain and fury. Owen hung onto the
lance,
stabbing it deeper and deeper into the dragon. The
lance
didn't break, but held straight and true.
Blood was all over the place and all over
Owen and
the
dragon's shrieks were deafening. Then it made a
terrible
kind of gurgling sound. The head sank down onto
the
bloody snow, shuddered, and lay still.
None of us moved - Fizban because he was
unconscious
and
Owen because he'd been battered about quite a bit by
the
dragon's thrashing, and me because I just didn't feel
quite
like moving at the time. The dragon didn't move,
either,
and it was then I realized it was dead.
Owen crouched on his hands and knees,
breathing
heavily
and wiping blood out of his face and eyes. Fizban
was
stirring and groaning and mumbling something about
his
hat, so I knew he was all right. I hurried over to help
Owen.
"Are you hurt?" I cried anxiously.
"No," he managed and, leaning on
me, he staggered to
his
feet. He took a stumbling step backward, like he didn't
mean
to, and then caught himself, and stood gasping and
staring
at the dragon.
Fizban woke up and peered around dazedly.
When he
saw the
dragon's nose lying about a foot from him, he let
out a
cry, jumped to his feet in a panic, and tried to climb
backward
through a solid wall.
"Fizban," I told him. "The
dragon's dead."
Fizban stared at it hard, eyes narrowed.
Then, when it
didn't
move and its eyes didn't blink, he walked over and
kicked
it on the snout.
"So there!" he said.
Owen could walk some better now, without
using me
for a
crutch. Going over to the dragon, he took hold of the
dragonlance
and jerked it out of the dragon's hide. That
took
some doing. The lance had bit deep and he'd buried it
almost
to the hilt. He wiped the lance in the snow, and we
could
all see that the tip was sharp and finely honed as
ever,
not a notch or crack anywhere. Owen looked from
the
good dragonlance to the broken dragonlance, lying in
pieces
underneath the dragon's chin.
"One broke and one did what no
ordinary lance could
do.
What is the truth?" Owen looked all puzzled and
confused.
"That you killed the dragon," said
Fizban.
Owen looked back at the lances and shook
his head.
"But
I don't understand . . ."
"And whoever said you would. Or were
entitled to!"
Fizban
snorted. He picked up his hat and sighed. The hat
didn't
even look like a hat anymore. It was all scrunched
and
mushed and slimy.
"Dragon slobber," he said sadly.
"And who'll pay for
the dry
cleaning?" He glared round at us.
I would have offered to pay for it,
whatever it was,
except
I never seem to have much money. Besides neither
Owen
nor I were paying attention to Fizban right then.
Owen
was polishing up the good dragonlance and when he
was
done with that, he gathered up the pieces of the
flawed
dragonlance and studied them real carefully. Then
he
shook his head again and did something that didn't
make
much sense to me. He very reverently and gently put
the
pieces of the broken dragonlance all in a heap together,
and
then wrapped them up in a bundle and tied it with a bit
of
leather that I found for him in one of my pouches.
I gathered together all my stuff, that had
gotten sort of
spread
out during the running and jumping and hat-waving
and
dragon-fighting. By that time Owen was ready to go
and I
was ready to go and Fizban was ready to go and it
was
then I realized we were all still stuck down in the
cave.
"Oh, bother," muttered Fizban,
and walking over to
the
back part of the cave, he kicked at it a couple times
with
his foot, and the wall tumbled right down.
We were staring out into bright sunshine
and blue sky
and
when we quit blinking we saw that what we'd thought
was a
wall wasn't. It had only been a snow bank, and I
guess
we could have walked out anytime at all if only we'd
known
it was there.
Well, Owen gave Fizban a really odd look.
Fizban didn't see it. He stuck his
maltreated hat in a
pocket
of his robes, picked up his staff, which had been
lying
in the snow waiting for him, I guess, and walked out
into
the sun. Owen and I followed; Owen carrying the
dragonlances
and me carrying my most precious
possessions.
"Now," said Fizban, "the
kender and I have to travel to
Lord
Gunthar's, and you, Owen Glendower, have to return
to your
village and prepare to face the draconian raiding
party.
No, no, don't mind us. I'm a great and powerful
wizard,
you know. I'll just magic us to Lord Gunthar's.
You
haven't got much time. The draconian ran off to alert
its
troops. They'll move swiftly now. If you go back into
the
dragon's lair, you'll find that the cave extends all the
way
through to the other side of the mountain. Cut your
distance
in half and it will be safe traveling, now that the
dragon's
dead.
"No, no, we'll be fine on our own. I
know where Lord
Gunthar's
house is. Known all along. We make a left at the
pass
instead of a right," he said.
I was about to say that's what I'd said all
along, only
Owen
was obviously real anxious to get on his way.
He said good-bye and shook hands with me
very
formally
and politely. And I gave him back the painting
and
told him - rather sternly - that if he thought so much of
it he
should take better care of it. And he smiled and
promised
he would. And then he shook hands with Fizban,
all the
time looking at him in that odd way.
"May your moustaches grow long,"
said Fizban,
clapping
Owen on both shoulders. "And don't worry about
my hat.
Though, of course, it will never be the same." He
heaved
a sad sigh.
Owen stood back and gave us both the
knight's salute.
I would
have given it back, only a snuffle took hold of me
right
then, and I was looking for a handkerchief. When I
found
it (in Fizban's pouch) Owen was gone. The snuffle
got
bigger and it probably would have turned into a sob if
Fizban
hadn't taken hold of me and given me a restorative
shake.
Then he raised a finger in the air.
"Tasslehoff Burrfoot," he said,
and he looked very
solemn
and wizardly and so I paid strict attention, which I
must
admit sometimes I don't when he's talking, "you
must
promise me that you will never, ever, ever, tell
anyone
else about the dragonlances."
"What about them?" I asked,
interested.
His eyebrows nearly flew up off his head
and into the
sky,
which is probably where my eyebrows were at the
moment.
"You mean . . . um . . . about them
not working?" I
suggested.
"They work!" he roared.
"Yes, of course," I said
hurriedly. I knew why he was
yelling.
He was upset about his hat. "What about Theros?
What if
he says something? He's a very honest person."
"That is Theros's decision," said
Fizban. "He'll take
the
lances to the Council of Whitestone and we'll see what
he does
when he gets there."
Well, of course, when Theros got to the
Council of
Whitestone,
which - in case you've forgotten - was a big
meeting
of the Knights of Solamnia and the elves and
some
other people that I can't remember. And they were
all
ready to kill each other, when they should have been
ready
to kill the evil dragons, and I was only trying to
prove a
point when I broke the dragon orb (That's ORB
not
HERB!) and I guess they would have all been ready to
kill
me, except Theros came with the dragonlances and he
threw a
lance at the Whitestone and shattered it - the
stone,
not the lance - so I guess he had
decided the lances
worked,
after all.
Fizban took his slobbered-on hat out of his
pocket
and
perched it gingerly on his head. He began to hum and
wave
his hands in the air so I knew a spell was coming
on. I
covered my face and took hold of his sleeve.
"And what about Owen?" I asked.
"What if he tells
the
other knights about the lances?"
"Don't interrupt me. Very difficult,
this spell," he
muttered.
I kept quiet or at least I meant to keep
quiet, but the
words
came out before I could stop them, in the same sort
of way
a hiccup comes out, whether you want it to or not.
"Owen Glendower's a knight," I
said, "and you know
how
knights are about telling the truth all the time. He's
bound
by whatever it is that knights are bound by to tell
the
other knights about the lances, isn't he?"
"If he does, he does. It's his
decision," said Fizban.
And he
was suddenly holding a flapping black bat in his
hand.
"Wing of bat!" he shouted at nobody that I could
see.
"Not the whole damn ..." Muttering, he let the bat
loose,
glared at me, and sighed. "Now I'll have to start
over."
"It doesn't seem to me very
fair," I commented,
watching
the bat fly into the cave. "If it's Theros's decision
to tell
or not to tell and Owen's decision - then it should be
my
decision, too. I mean whether or not to say anything
about
the lances. Working," I added.
Fizban stopped his spell casting and stared
at me.
Then
his eyebrows smoothed out. "By gosh. I believe
you've
caught on at last. You are absolutely right,
Tasslehoff
Burr-foot. The decision will be yours. What do
you
say?"
Well, I thought and I thought and I
thought.
"Maybe the lances aren't
magical," I said, after
thinking
so hard that my hair hurt. "Maybe the magic's
inside
us. But, if that's true, then some people might not
have
found the magic inside themselves yet, so if they use
the
lances and think that the magic is outside themselves
and
inside the lances, then the magic that isn't inside the
lances
will really be inside them. And after a while they'll
come to
understand - just like Owen did, though he doesn't
- and
they'll look for the magic inside and not for the
magic
outside."
Fizban had the sort of expression that you
get on your
face
when you're sitting in a rope swing and someone
winds
the rope up real tight, then lets it loose and you spin
round
and round and throw up, if you're lucky.
"I think I better sit down," he
said, and he sat down in
the
snow.
I sat down in the snow and we talked some
more and
eventually
he knew what I was trying to say. Which was
that I would
never, ever, ever say anything to anybody
about
the dragonlances not working. And, just to make
certain
that the words didn't accidentally slip out, like a
hiccup,
I swore the most solemn and reverent oath a
kender
can take.
I swore on my topknot.
And I want to say right here and now, for
Astinus and
history,
that I kept my oath.
I just wouldn't be me without a topknot.
CHAPTER EIGHT
I finished my story. They were all sitting
in the Upper
Gallery,
next to poor Owen Glendower, listening to me.
And
they were about the best audience I'd ever had.
Tanis and Lady Crysania and Laurana and
Caramon
and
Owen's son and Lord Gunthar all sat staring at me
like
they'd been frozen into statues by the white dragon's
frost
breath. But I'm afraid the only thing I was thinking
about
then was my topknot shriveling up and falling off. I
was
hoping it didn't, but that's a risk I figured I had to
take. I
just couldn't let Owen Glendower die of a fit when
telling
this story might help him, though I didn't see how
it
could.
"You mean to say," said Lord
Gunthar, his
moustaches
starting to quiver, "that we fought that entire
war and
risked our very lives on dragonlances that were
supposed
to be magical and they were just ordinary
lances?"
"You said it," I told him,
hanging onto my topknot
and
thinking how fond I was of it. "I didn't."
"Theros of the Silver Arm knew they
were ordinary,"
Lord
Gunthar went on, and I could see him getting
himself
all worked up over it. "He knew the metal was
plain
steel. Theros should have told someone - "
"Theros Ironfeld knew, and Theros
Ironfeld split the
Whitestone
with the dragonlance," Lady Crysania said
coolly.
"The lance didn't break when he threw it."
"That's true," said Lord Gunthar,
struck by the fact.
He
thought this over, then he looked angry again. "But, as
the
kender reminded us, Owen Glendower knew. And by
the
Measure he should have told the Knight's Council."
"What did I know?" asked a voice,
and we all jumped
up to
our feet.
Owen Glendower was standing up in the
middle of
the
pile of cloaks and, though he looked almost as bad as
he had
when he was righting the dragon, he had at least
come
out of his fit.
"You knew the truth, Sir!" said
Lord Gunthar,
scowling.
"I came to know the truth - for
myself. But how could
I know
it for any other? That was what I told myself and
what I
believed until. . . until. . ." He glanced at his son.
"Until I became a knight," said Gwynfor.
"Yes, my son." Owen sighed, and
stroked his
moustaches
that were extremely long now, though they
weren't
red so much as mostly gray. "I saw you with the
lance
in your hand and I saw again the lance - the first
lance I
threw - shatter and fall to pieces in
front of my
foe.
How could I let you go to battle the evil in this world,
knowing
as I did that the weapon on which your life
depended
was plain, ordinary? And how could I tell you?
How
could I destroy your faith?"
"The faith you feared to destroy in
your son was not in
the
dragonlance, but in yourself, wasn't it, Sir Knight?"
Lady
Crysania asked, her sightless eyes turning to see
him.
"Yes, Revered Daughter," answered
Owen. "I know
that
now, listening to the kender's story. Which," he
added,
his mouth twisting, "wasn't precisely the way it all
happened."
Tanis eyed me sternly.
"It was so, too!" I said, but I
said it under my breath.
My
topknot didn't appear to be going anywhere for the
time
being and I intended to keep it that way.
"It was my faith that faltered the
first time," Owen
said.
"The second, my heart and my aim held true."
"And so will mine, father," said
Gwynfor Glendower.
"So
will mine. You have taught me well."
Gwynfor threw his arms around his father.
Owen
hugged
his son close, which must have been hard to do
with
all the armor they were wearing, but they managed.
Lord
Gunthar thought at first he was going to keep being
mad,
but then, the more he thought about it, the more I
guess
he decided he wouldn't. He went over to Owen and
they
shook hands and then they put their arms around each
other.
Laurana went to get Theros, who'd walked
out of the
room,
you remember. He was awfully gruff and grim
when he
first came back, as if he thought everyone was
going
to yell at him or something. But he relaxed quite a
bit
when he saw that Owen was walking around and
smiling,
and that we were all smiling, even Lord Gunthar -
as much
as he ever smiles, which is mostly just a twitch
around
the moustaches.
They decided to go on with the ceremony of
the
Forging
of the Lance, but it wasn't going to be a "public
spectacle"
as Tanis put it, when he thought Lord Gunthar
wasn't
listening. It was going to be a time for the knights
to rededicate
themselves to honor and courage and
nobility
and self-sacrifice. And now it would have more
meaning
than ever.
"Are you going to tell them the truth
about the
lances?"
Laurana asked.
"What truth?" asked Lord Gunthar
and for a moment
he looked
as crafty and cunning as Fizban. Then he
smiled.
"No, I'm not. But I am going to urge Owen
Glendower
to tell his story to them."
And with that he and Owen and Gwynfor left
(Owen
said
good-bye to me very politely) and went down to
Huma's
Tomb, where all the other knights were getting
ready
to fast and pray and rededicate themselves.
"His story!" I said to Tanis, and
I must admit I was a
bit
indignant. "Why it's my story and Fizban's story just as
much as
it is Owen's story."
"You're absolutely right, Tas,"
said Tanis seriously.
One
thing I do like about Tanis is that he always takes me
seriously.
"It is your story. You have my permission to go
down
into Huma's Tomb and tell your side of it. I'm
certain
that Lord Gunthar would understand."
"I'm certain he better," I said
loftily.
I was about to go down to Huma's Tomb,
because I
was
afraid Owen would leave out a lot of the very best
parts,
only about then Caramon came up to us.
"I don't understand," he said,
his big face all screwed
up into
thought-wrinkles. "Did the lances work? Or didn't
they?"
I looked at Tanis. Tanis looked at me. Then
Tanis put
his arm
around Caramon's shoulders.
"Caramon," he said. "I think
we better have a little
talk.
We used the lances, and we won the war because of
them.
And so you see . . ."
The two of them walked off. And I hope
Caramon
understands
the truth about the lances now, though I think
it's
more likely that he just caught Tanis's cold.
I was on my own, and I started once again
to go down
to
Huma's Tomb when the thought occurred to me.
Huma's Tomb. Again.
Now, please don't misunderstand, all you
knights who
read
this. Huma's Tomb is a most wonderful and solemn
and
sorrowful and feel-sad-until-you-feel-good kind of
place.
But I'd seen about all of it I wanted to
see in one
lifetime.
Right then I heard Tanis sneeze, and I
figured he'd
need
his handkerchief, which he'd left behind in my
pocket,
so I decided I'd go take it to him instead.
And I figure that about now Owen Glendower
must
be
looking for that little painting of his that he keeps
losing.
I plan to give it right back to him . . . when he
leaves
Huma's Tomb.