UNICORN VARIATION
Roger Zelazny
A bizarrerie of fires, cunabulum of light, it moved with a deft,
almost dainty deliberation, phasing into and out of existence like a storm-shot
piece of evening; or perhaps the darkness between the flares was more akin to
its truest nature - swirl of black ashes assembled in prancing cadence to the
lowing note of desert wind down the arroyo behind buildings as empty yet filled
as the pages of unread books or stillnesses between the notes of a song.
Gone again. Back again. Again.
Power, you said? Yes. It takes considerable force of identity to
manifest before or after one's time. Or both.
As it faded and gained it also advanced, moving through the warm
afternoon, its tracks erased by the wind. That is, on those occasions when
there were tracks.
A reason. There should always be a reason. Or reasons.
It knew why it was there - but not why it was there, in that
particular locale.
It anticipated learning this shortly, as it approached the
desolation-bound line of the old street. However, it knew that the reason may
also come before, or after. Yet again, the pull was there and the force of its
being was such that it had to be close to something.
The buildings were worn and decayed and some of them failen and
all of them drafty and dusty and empty. Weeds grew among floorboards. Birds
nested upon rafters. The droppings of wild things were everywhere, and it knew
them all as they would have known it, were they to meet face to face.
lt froze, for there had come the tiniest unanticipated sound from
somewhere ahead and to the left. At that moment, it was again phasing into
existence and it released its outline which faded as quickly as a rainbow in
hell, that but the naked presence remained beyond subtraction.
Invisible, yet existing, strong, it moved again. The clue. The
cue. Ahead. A gauche. Beyond the faded word SALOON on weathered board above.
Through the swinging doors. (One of them pinned alop.)
Pause and assess.
Bar to the right, dusty. Cracked mirror behind it. Empty bottles.
Broken bottles. Brass rail, black, encrusted. Tables to the left and rear. In
various states of repair.
Man seated at the best of the lot. His back to the door. Levi's.
Hiking boots. Faded blue shirt. Green backpack leaning against the wail to his
left.
Before him, on the tabletop, is the faint, painted outline of a
chessboard, stained, scratched, almost obliterated.
The drawer in which he had found the chessmen is still partly
open.
He could no more have passed up a chess set without working out a
problem or replaying one of his better games than he could have gone without
breathing, circulating his blood or maintaining a relatively stable body
temperature.
It moved nearer, and perhaps there were fresh prints in the dust
behind it, but none noted them.
It, too, played chess.
It watched as the man replayed what had perhaps been his finest
game, from the world preliminaries of seven years past. He had blown up after
that - surprised to have gotten even as far as he had - for he never could
perform well under pressure. But he had always been proud of that one game, and
he relived it as all sensitive beings do certain turning points in their lives.
For perhaps twenty minutes, no one could have touched him. He had been shining
and pure and hard and clear. He had felt like the best.
It took up a position across the board from him and stared. The
man completed the game, smiling. Then he set up the board again, rose and
fetched a can of beer from his pack. He popped the top.
When he returned, he discovered that White's King's Pawn had been
advanced to K4. His brow furrowed. He turned his head, searching the bar,
meeting his own puzzled gaze in the grimy mirror. He looked under the table. He
took a drink of beer and seated himself.
He reached out and moved his Pawn to K4. A moment later, he saw
White's King's Knight rise slowly into the air and drift forward to settle upon
KB3. He stared for a long while into the emptiness across the table before he
advanced his own Knight to his KB3.
'White's Knight moved to take his Pawn. He dismissed the novelty
of the situation and moved his Pawn to Q3. He all but forgot the absence of a
tangible opponent as the White Knight dropped back to its KB3. He paused to
take a sip of beer, but no sooner had he placed the can upon the tabletop than
it rose again, passed across the board and was upended. A gurgling noise
followed. Then the can fell to the floor, bouncing, ringing with an empty
sound.
"I'm sorry," he said, rising and returning to his pack.
"I'd have offered you one if I'd thought you were something that might
like it."
He opened two more cans, returned with them, placed one near the
far edge of the table, one at his own right hand.
"Thank you," came a soft, precise voice from a point
beyond it.
The can was raised, tilted slightly, returned to the tabletop.
"My name is Martin," the man said.
"Call me Tlingel," said the other. "I had thought
that perhaps your kind was extinct. I am pleased that you at least have
survived to afford me this game."
"Huh?" Martin said. "We were all still around the
last time that I looked - a couple of days ago."
"No matter. I can take care of that later," Tlingel
replied. "I was misled by the appearance of this place."
"Oh. It's a ghost town. I backpack a lot."
"Not important. I am near the proper point in your career as
a species. I can feel that much."
"I am afraid that I do not follow you."
"I am not at all certain that you would wish to. I assume
that you intend to capture that Pawn?"
"Perhaps. Yes, I do wish to. What are you talking
about?"
The beer can rose. The invisible entity took another drink.
"Well," said Tlingel, "to put it simply, your –
successors - grow anxious. Your place in the scheme of things being such an
important one, I had sufficient power to come and check things out."
" 'Successors' ? I do not understand."
"Have you seen any griffins recently?"
Martin chuckled.
"I've heard the stories," he said, "seen the photos
of the one supposedly shot in the Rockies. A hoax, of course."
"Of course it must seem so. That is the way with mythical
beasts."
"You're trying to say that it was real?"
"Certainly. Your world is in bad shape. When the last grizzly
bear died recently, the way was opened for the griffins - just as the death of
the last aepyornis brought in the yeti, the dodo the Loch Ness creature, the
passenger pigeon the sasquatch, the blue whale the kraken, the American eagle
the cockatrice-"
"You can't prove it by me."
"Have another drink."
Martin began to reach for the can, halted his hand and stared. A
creature approximately two inches in length, with a human face, a lionlike body
and feathered wings was crouched next to the beer can.
"A minisphinx," the voice continued. "They came
when you killed off the last smallpox virus."
"Are you trying to say that whenever a natural species dies out
a mythical one takes its place?" he asked.
"In a word - yes. Now. It was not always so, but you have
destroyed the mechanisms of evolution. The balance is now redressed by those
others of us, from the morning land - we, who have never truly been endangered.
We return, in our time."
"And you - whatever you are, Tlingel - you say that humanity
is now endangered?"
"Very much so. But there is nothing that you can do about it,
is there? Let us get on with the game."
The sphinx flew off. Martin took a sip of beer and captured the
Pawn.
"Who," he asked then, "are to be our
successors?"
"Modesty almost forbids," Tlingel replied. "In the
case of a species as prominent as your own, it naturally has to be the
loveliest, most intelligent, most important of us all."
"And what are you? Is there any way that I can have a
look?"
"Well - yes. If I exert myself a trifle."
The beer can rose, was drained, fell to the floor. There followed
a series of rapid rattling sounds retreating from the table. The air began to
flicker over a large area opposite Martin, darkening within the glowing
flamework. The outline continued to brighten, its interior growing jet black.
The form moved, prancing about the saloon, multitudes of tiny, cloven
hoofprints scoring and cracking the floorboards. With a final, near-blinding
flash it came into full view and Martin gasped to behold it.
A black unicorn with mocking, yellow eyes sported before him,
rising for a moment onto its hind legs to strike a heraldic pose. The fires
flared about it a second longer, then vanished.
Martin had drawn back, raising one hand defensively.
"Regard me!" Tlingel announced. "Ancient symbol of
wisdom, valor and beauty, I stand before you!"
"I thought your typical unicorn was white," Martin
finally said.
"I am archetypical," Tlingel responded, dropping to all
fours, "and possessed of virtues beyond the ordinary."
"Such as?"
"Let us continue our game."
"What about the fate of the human race? You said-"
". . . And save the small talk for later."
"I hardly consider the destruction of humanity to be small
talk."
"And if you've any more beer . . ."
"All right," Martin said, retreating to his pack as the
creature advanced, its eyes like a pair of pale suns. "There's some
lager."
Something had gone out of the game. As Martin sat before the ebon
horn on Tlingel's bowed head, like an insect about to be pinned, he realized
that his playing was off. He had felt the pressure the moment he had seen the
beast - and there was all that talk about an imnnnent doomsday. Any
run-of-the-mill pessimist could say it without troubling him, but coming from a
source as peculiar as this . . .
His earlier elation had fled. He was no longer in top form. And
Tlingel was good. Very good. Martin found himself wondering whether he could
manage a stalemate.
After a time, he saw that he could not and resigned. The unicorn
looked at him and smiled.
"You don't really play badly - for a human," it said.
"I've done a lot better."
"It is no shame to lose to me, mortal. Even among mythical
creatures there are very few who can give a unicorn a good game."
"I am pleased that you were not wholly bored," Martin
said. "Now will you tell me what you were talking about concerning the
destruction of my species?"
"Oh, that," Tlingel replied. "In the morning land
where those such as I dwell, I felt the possibility of your passing come like a
gentle wind to my nostrils, with the promise of clearing the way for us-"
"How is it supposed to happen?"
Tlingel shrugged, horn writing on the air with a toss of the head.
"I really couldn't say. Premonitions are seldom specific. In
fact, that is what I came to discover. I should have been about it already, but
you diverted me with beer and good sport."
"Could you be wrong about this?"
"I doubt it. That is the other reason I am here."
"Please explain."
"Are there any beers left?"
"Two, I think."
"Please."
Martin rose and fetched them.
"Damn! The tab broke off this one," he said.
"Place it upon the table and hold it firnily."
"All right."
Tlingel's horn dipped forward quickly, piercing the can's top.
". . . Useful for all sorts of things," Tlingel
observed, withdrawing it.
"The other reason you're here . . ." Martin prompted.
"It is just that I am special. I can do things that the
others cannot."
"Such as?"
"Find your weak spot and influence events to exploit it, to -
hasten matters. To turn the possibility into a probability, and then-"
"You are going to destroy us? Personally?"
"That is the wrong way to look at it. It is more like a game
of chess. It is as much a matter of exploiting your opponent's weaknesses as of
exercising your own strengths. If you had not afready laid the groundwork I
would be powerless. I can only influence that which already exists."
"So what will it be? World War III? An ecological disaster? A
mutated disease?"
"I do not really know yet, so I wish you wouldn't ask me in
that fashion. I repeat that at the moment I am only observing. I am only an
agent-"
"It doesn't sound that way to me."
Tlingel was silent. Martin began gathering up the chessmen.
"Aren't you going to set up the board again?"
"To amuse my destroyer a little more? No thanks."
"That's hardly the way to look at it-"
"Besides, those are the last beers."
"Oh." Tlingel stared wistfully at the vanishing pieces,
then remarked, "I would be willing to play you again without additional
refreshment . . .
"No thanks."
"You are angry."
"Wouldn't you be, if our situations were reversed?"
"You are anthropomorphizing."
"Well?"
"Oh, I suppose I would."
"You could give us a break, you know - at least let us make
our own mistakes."
"You've hardly done that yourself, though, with all the
creatures my fellows have succeeded."
Martin reddened.
"Okay. You just scored one. But I don't have to like
it."
"You are a good player. I know that . . ."
"Tlingel, if I were capable of playing at my best again, I
think I could beat you."
The unicorn snorted two tiny wisps of smoke.
"Not that good," Tlingel said.
"I guess you'll never know."
"Do I detect a proposal?"
"Possibly. What's another game worth to you?"
Tlingel made a chuckling noise.
"Let me guess: You are going to say that if you beat me you
want my promise not to lay my will upon the weakest link in mankind's existence
and shatter it."
"Of course."
"And what do I get for winning?"
"The pleasure of the game. That's what you want, isn't
it?"
"The terms sound a little lopsided."
"Not if you are going to win anyway. You keep insisting that
you will."
"All right. Set up the board."
"There is something else that you have to know about me
first."
"Yes?"
"I don't play well under pressure, and this game is going to
be a terrific strain. You want my best game, don't you?"
"Yes, but I'm afraid I've no way of adjusting your own
reactions to the play."
"I believe I could do that myself if I had more than the
usual amount of time between moves."
"Agreed."
"I mean a lot of time."
"Just what do you have in mind?"
"I'll need time to get my mind off it, to relax, to come back
to the positions as if they were only problems . . ."
"You mean to go away from here between moves?"
"Yes."
"All right. How long?"
"I don't know. A few weeks, maybe."
"Take a month. Consult your experts, put your computers onto
it. It may make for a slightly more interesting game."
"I really didn't have that in mind."
"Then it's time that you're trying to buy."
"I can't deny that. On the other hand, I will need it."
"In that case, I have some terms. I'd like this place cleaned
up, fixed up, more lively. It's a mess. I also want beer on tap."
"Okay. I'll see to that."
"Then I agree. Let's see who goes first."
Martin switched a black and a white Pawn from hand to hand beneath
the table. He raised his fists then and extended them. Tlingel leaned forward
and tapped. The black horn's tip touched Martin's left hand.
"Well, it matches my sleek and glossy hide," the unicorn
announced. Martin smiled, setting up the white for himself, the black pieces
for his opponent. As soon as he had finished, he pushed his Pawn to K4.
Tlingel's delicate, ebon hoof moved to advance the Black King's
Pawn to K4.
"I take it that you want a month now, to consider your next
move?"
Martin did not reply but moved his Knight to KB3. Tlingel
immediately moved a Knight to QB3.
Martin took a swallow of beer and then moved his Bishop to N5. The
unicorn moved the other Knight to B3. Martin immediately castled and Tlingel
moved the Knight to take his Pawn.
"I think we'll make it," Martin said suddenly, "if
you'll just let us alone. We do learn from our mistakes, in time."
"Mythical beings do not exactly exist in time. Your world is
a special case."
"Don't you people ever make mistakes?"
"Whenever we do they're sort of poetic."
Martin snarled and advanced his Pawn to Q4. Tlingel immediately
countered by moving the Knight to Q3.
"I've got to stop," Martin said, standing. "I'm
getting mad, and it will affect my game."
"You will be going, then?"
"Yes."
He moved to fetch his pack.
"I will see you here in one month's time?"
"Yes."
"Very well."
The unicorn rose and stamped upon the floor and lights began to
play across its dark coat. Suddenly, they blazed and shot outward in all
directions like a silent explosion. A wave of blackness followed.
Martin found himself leaning against the wall, shaking. When he
lowered his hand from his eyes, he saw that he was alone, save for the knights,
the bishops, the kings, the queens, their castles and both the kings' men.
He went away.
Three days later Martin returned in a small truck, with a
generator, lumber, windows, power tools, paint, stain, cleaning compounds, wax.
He dusted and vacuumed and replaced rotten wood. He installed the windows. He
polished the old brass until it shone. He stained and rubbed. He waxed the
floors and buffed them. He plugged holes and washed glasses. He hauled all the
trash away.
It took him the better part of a week to turn the old place from a
wreck back into a saloon in appearance. Then he drove off, returned all of the
equipment he had rented and bought a ticket for the Northwest.
The big, damp forest was another of his favorite places for
hiking, for thinking. And he was seeking a complete change of scene, a total
revision of outlook. Not that his next move did not seem obvious, standard
even. Yet, something nagged.
He knew that it was more than just the game. Before that he had
been ready to get away again, to walk drowsing among shadows, breathing clean air.
Resting, his back against the bulging root of a giant tree, he
withdrew a small chess set from his pack, set it up on a rock he'd moved into
position nearby. A fine, mistlike rain was settling, but the tree sheltered
him, so far. He reconstructed the opening through Tlingel's withdrawal of the
Knight to Q3. The simplest thing would be to take the Knight with the Bishop.
But he did not move to do it.
He watched the board for a time, felt his eyelids drooping, closed
them and drowsed. It may only have been for a few minutes. He was never certain
afterward.
Something aroused him. He did not know what. He blinked several
times and closed his eyes again. Then he reopened them hurriedly.
In his nodded position, eyes directed downward, his gaze was fixed
upon an enormous pair of hairy, unshod feet - the largest pair of feet that he
had ever beheld. They stood unmoving before him, pointed toward his right.
Slowly - very slowly - he raised his eyes. Not very far, as it
turned out. The creature was only about four and a half feet in height. As it
was looking at the chessboard rather than at him, he took the opportunity to
study it.
It was unclothed but very hairy, with a dark brown pelt, obviously
masculine, possessed of low brow ridges, deep-set eyes that matched its hair,
heavy shoulders, five-fingered hands that sported opposing thumbs.
It turned suddenly and regarded him, flashing a large number of
shining teeth.
"White's Pawn should take the Pawn," it said in a soft,
nasal voice.
"Huh? Come on," Martin said. "Bishop takes
Knight."
"You want to give me Black and play it that way? I'll walk
all over you."
Martin glanced again at its feet.
". . . Or give me White and let me take that Pawn. I'll still
do it."
"Take White," Martin said, straightening. "Let's
see if you know what you're talking about." He reached for his pack.
"Have a beer?"
"What's a beer?"
"A recreational aid. Wait a minute."
Before they had finished the six-pack, the sasquatch - whose name,
he had learned, was Grend - had finished Martin. Grend had quickly entered a
ferocious midgame, backed him into a position of dwindling security and pushed
him to the point where he had seen the end and resigned.
"That was one hell of a game," Martin declared, leaning
back and considering the apelike countenance before him.
"Yes, we bigfeet are pretty good, if I do say it. It's our
one big recreation, and we're so damned primitive we don't have much in the way
of boards and chessmen. Most of the time, we just play it in our heads.
There're not many can come close to us."
"How about unicorns?" Martin asked.
Grend nodded slowly.
"They're about the only ones can really give us a good game.
A little dainty, but they're subtle. Awfully sure of themselves, though, I must
say. Even when they're wrong. Haven't seen any since we left the morning land,
of course. Too bad. Got any more of that beer left?"
"I'm afraid not. But listen, I'll be back this way in a
month. I'll bring some more if you'll meet me here and play again."
"Martin, you've got a deal. Sorry. Didn't mean to step on
your toes."
He cleaned the saloon again and brought in a keg of beer which he
installed under the bar and packed with ice. He moved in some bar stools,
chairs and tables which he had obtained at a Goodwill store. He hung red
curtains. By then it was evening. He set up the board, ate a light meal,
unrolled his sleeping bag behind the bar and camped there that night.
The following day passed quickly. Since Tlingel might show up at
any time, he did not leave the vicinity but took his meals there and sat about
working chess problems. When it began to grow dark, he lit a number of oil
lamps and candles.
He looked at his watch with increasing frequency. He began to
pace. He couldn't have made a mistake. This was the proper day. He-
He heard a chuckle.
Turning about, he saw a black unicorn head floating in the air
above the chessboard. As he watched, the rest of Tlingel's body materialized.
"Good evening, Martin." Tlingel turned away from the
board. "The place looks a little better. Could use some music . . ."
Martin stepped behind the bar and switched on the transistor radio
he had brought along. The sounds of a string quartet filled the air. Tlingel
winced.
"Hardly in keeping with the atmosphere of the place."
He changed stations, located a country and western show.
"I think not," Tlingel said. "It loses something in
transmission." He turned it off.
"Have we a good supply of beverage?"
Martin drew a gallon stein of beer - the largest mug that he could
locate, from a novelty store - and set it upon the bar. He filled a much
smaller one for himself. He was determined to get the beast drunk if it were at
all possible.
"Ah! Much better than those little cans," said Tlingel,
whose muzzle dipped for but a moment. "Very good."
The mug was empty. Martin refilled it. "Will you move it to
the table for me?"
"Certainly."
"Have an interesting month?"
"I suppose I did."
"You've decided upon your next move?"
"Yes."
"Then let's get on with it."
Martin seated himself and captured the Pawn.
"Hm. Interesting."
Tlingel stared at the board for a long while, then raised a cloven
hoof which parted in reaching for the piece.
"I'll just take that Bishop with this little Knight. Now I
suppose you'll be wanting another month to make up your mind what to do
next."
Tungel leaned to the side and drained the mug.
"Let me consider it," Martin said, "while I get you
a refill."
Martin sat and stared at the board through three more refills.
Actually, he was not planning. He was waiting. His response to Grend had been
Knight takes Bishop, and he had Grend's next move ready.
"Well?" Tlingel finally said. "What do you
think?"
Martin took a small sip of beer.
"Almost ready," he said. "You hold your beer
awfully well."
Tlingel laughed.
"A unicorn's horn is a detoxicant. Its possession is a universal
remedy. I wait until I reach the warm glow stage, then I use my horn to burn
off any excess and keep me right there."
"Oh," said Martin. "Neat trick, that."
". . . If you've had too much, just touch my horn for a
moment and I'll put you back in business."
"No, thanks. That's all right. I'll just push this little
Pawn in front of the Queen's Rook two steps ahead."
"Really . . ." said Tlingel. "That's interesting.
You know, what this place really needs is a piano - rinkytink, funky . . .
Think you could manage it?"
"I don't play."
"Too bad."
"I suppose I could hire a piano player."
"No. I do not care to be seen by other humans."
"If he's really good, I suppose he could play
blindfolded."
"Never mind."
"I'm sorry."
"You are also ingenious. I am certain that you will figure
something out by next time."
Martin nodded.
"Also, didn't these old places used to have sawdust all over
the floors?"
"I believe so."
"That would be nice."
"Check."
Tlingel searched the board frantically for a moment.
"Yes. I meant 'yes.' I said 'check.' It means 'yes'
sometimes, too."
"Oh. Rather. Well, while we're here . . ."
Tlingel advanced the Pawn to Q3.
Martin stared. That was not what Grend had done. For a moment, he
considered continuing on his own from here. He had tried to think of Grend as a
coach up until this point. He had forced away the notion of crudely and crassly
pitting one of them against the other. Until P-Q3. Then he recalled the game he
had lost to the sasquatch.
"I'll draw the line here," he said, "and take my month."
"All right. Let's have another drink before we say good
night. Okay?"
"Sure. Why not?"
They sat for a time and Tlingel told him of the morning land, of
primeval forests and rolling plains, of high craggy mountains and purple seas,
of magic and mythic beasts.
Martin shook his head.
"I can't qulte see why you're so anxious to come here,"
he said, "with a place like that to call home."
Tlingel sighed.
"I suppose you'd call it keeping up with the griffins. It's
the thing to do these days. Well. Till next month . . ."
Tlingel rose and turned away.
"I've got complete control now. Watch!"
The unicorn form faded, jerked out of shape, grew white, faded
again, was gone, like an afterimage.
Martin moved to the bar and drew himself another mug. It was a
shame to waste what was left. In the morning, he wished the unicorn were there
again. Or at least the horn.
It was a gray day in the forest and he held an umbrella over the
chessboard upon the rock. The droplets fell from the leaves and made dull,
plopping noises as they struck the fabric. The board was set up again through
Tungel's P-Q3. Martin wondered whether Grend had remembered, had kept proper
track of the days . . .
"Hello," came the nasal voice from somewhere behind him
and to the left.
He turned to see Grend moving about the tree, stepping over the
massive roots with massive feet.
"You remembered." Grend said "How good! I trust you
also remembered the beer?"
"I've lugged up a whole case. We can set up the bar right
here."
"What's a bar?"
"Well, it's a place where people go to drink - in out of the
rain - a bit dark, for atmosphere - and they sit up on stools before a big
counter, or else at little tables - and they talk to each other - and sometimes
there's music - and they drink."
"We're going to have all that here?"
"No. Just the dark and the drinks. Unless you count the rain
as music. I was speaking figuratively."
"Oh. It does sound like a very good place to visit,
though."
"Yes. If you will hold this umbrella over the board, I'll set
up the best equivalent we can have here."
"All right. Say, this looks like a version of that game we
played last time."
"It is. I got to wondering what would happen if it had gone
this way rather than the way that it went."
"Hmm. Let me see . . ."
Martin removed four six-packs from his pack and opened the first.
"Here you go."
"Thanks."
Grend accepted the beer, squatted, passed the umbrella back to
Martin.
"I'm still White?"
"Yeah."
"Pawn to King six."
"Really?"
"Yep."
"About the best thing for me to do would be to take this Pawn
with this one."
"I'd say. Then I'll just knock off your Knight with this
one."
"I guess I'll just puil ~his Knight back to K2."
". . . And I'll take this one over to B3. May I have another
beer?"
An hour and a quarter later, Martin resigned. The rain had let up
and he had folded the umbrella.
"Another game?" Grend asked.
"Yes."
The afternoon wore on. The pressure was off. This one was just for
fun. Martin tried wild combinations, seeing ahead with great clarity, as he had
that one day . . .
"Stalemate," Grend announced much later. "That was
a good one, though. You picked up considerably."
"I was more relaxed, Want another?"
"Maybe in a little while. Tell me more about bars now."
So he did. Finally, "How is all that beer affecting
you?" he asked.
"I'm a bit dizzy. But that's all right. I'll still cream you
the third game."
And he did.
"Not bad for a human, though. Not bad at all. You coming back
next month?"
"Yes."
"Good. You'll bring more beer?"
"So long as my money holds out."
"Oh. Bring some plaster of Paris then. I'll make you some
nice footprints and you can take casts of them. I understand they're going for
quite a bit."
"I'll remember that."
Martin lurched to his feet and collected the chess set.
"Till then."
"Ciao."
Martin dusted and polished again, moved in the player piano and
scattered sawdust upon the floor. He installed a fresh keg. He hung some
reproductions of period posters and some atrocious old paintings he had located
in a junk shop. He placed cuspidors in strategic locations. When he was
finished, he seated himself at the bar and opened a bottle of mineral water. He
listened to the New Mexico wind moaning as it passed, to grains of sand
striking against the windowpanes. He wondered whether the whole world would
have that dry, mournful sound to it if Tlingel found a means for doing away
with humanity, or - disturbing thought - whether the successors to his own kind
might turn things into something resembling the mythical morning land.
This troubied him for a time. Then he went and set up the board
through Black's P-Q3. When he turned back to clear the bar he saw a line of
cloven hoofprints advancing across the sawdust.
"Good evening, Tlingel." he said. "What is your
pleasure?"
Suddenly, the unicorn was there, without preliminary pyrotechnics.
It moved to the bar and placed one hoof upon the brass rail.
"The usual."
As Martin drew the beer, Tlingel looked about.
"The place has improved, a bit."
"Glad you think so. Would you care for some music?"
"Yes."
Martin fumbled at the back of the piano, locating the switch for
the small, battery-operated computer which controlled the pumping mechanism and
substituted its own memory for rolls. The keyboard immediately came to life.
"Very good," Tlingel stated. "Have you found your
move?"
"I have."
"Then let us be about it."
He refilled the unicorn's mug and moved it to the table, along
with his own.
"Pawn to King six," he said, executing it.
"What?"
"Just that."
"Give me a minute. I want to study this."
"Take your time."
"I'll take the Pawn," Tlingel said, after a long pause
and another mug.
"Then I'll take this Knight."
Later, "Knight to K2," Tlingel said.
"Knight to B3."
An extremely long pause ensued before Tlingel moved the Knight to
N3.
The hell with asking Grend, Martin suddenly decided. He'd been through
this part any number of times already. He moved his Knight to N5.
"Change the tune on that thing!" Tlingel snapped.
Martin rose and obliged.
"I don't like that one either. Find a better one or shut it
off!"
After three more tries, Martin shut it off.
"And get me another beer!" He refilled their mugs.
"All right."
Tlingel moved the Bishop to K2.
Keeping the unicorn from castling had to be the most important
thing at the moment. So Martin moved his Queen to R5. Tlingel made a tiny,
strangling noise, and when Martin looked up smoke was curling from the
unicorn's nostrils.
"More beer?"
"If you please."
As he returned with it, he saw Tlingel move the Bishop to capture
the Knight. There seemed no choice for him at that moment, but he studied the
position for a long while anyhow.
Finally, "Bishop takes Bishop," he said.
"Of course."
"How's the warm glow?" Tlingel chuckled.
"You'll see."
The wind rose again, began to howl. The building creaked.
"Okay," Tlingel finally said, and moved the Queen to Q2.
Martin stared. What was he doing? So far, it had gone all right,
but . . . He listened again to the wind and thought of the risk he was taking.
"That's all, folks," he said, leaning back in his chair.
"Continued next month."
Tlingel sighed.
"Don't run off. Fetch me another. Let me tell you of my
wanderings in your world this past month."
"Looking for weak links?"
"You're lousy with them. How do you stand it?"
"They're harder to strengthen than you might think. Any
advice?"
"Get the beer."
They talked until the sky paled in the east, and Martin found
himself taking surreptitious notes. His admiration for the unicorn's analytical
abilities increased as the evening advanced.
When they finally rose, Tlingel staggered.
"You all right?"
"Forgot to detox, that's all. Just a second. Then I'll be
fading."
"Wait!"
"Whazzat?"
"I could use one, too."
"Oh. Grab hold, then."
Tlingel's head descended and Martin took the tip of the horn
between his fingertips. Immediately, a delicious, warm sensation flowed through
him. He closed his eyes to enjoy it. His head cleared. An ache which had been
growing within his frontal sinus vanished. The tiredness went out of his
muscles. He opened his eyes again.
"Thank-"
Thagel had vanished. He held but a handful of air.
"-you."
"Rael here is my friend," Grend stated. "He's a
griffin."
"I'd noticed."
Martin nodded at the beaked, golden-winged creature.
"Pleased to meet you, Rael."
"The same," cried the other in a high-pitched voice.
"Have you got the beer?"
"Why - uh - yes."
"I've been telling him about beer," Grend explained,
half-apologetically. "He can have some of mine. He won't kibitz or
anything like that."
"Sure. All right. Any friend of yours . . ."
"The beer!" Rael cried. "Bars!"
"He's not real bright," Grend whispered. "But he's
good company. I'd appreciate your humoring him."
Martin opened the first six-pack and passed the griffin and the
sasquatch a beer apiece. Rael immediately punctured the can with his beak,
chugged it, belched and held out his claw.
"Beer!" he shrieked. "More beer!" Martin
handed him another.
"Say, you're still into that first game, aren't you?"
Grend observed, studying the board. "Now, that is an interesting
position."
Grend drank and studied the board.
"Good thing it's not raining," Martin commented.
"Oh, it will. Just wait a while."
"More beer!" Rael screamed.
Martin passed him another without looking.
"I'll move my Pawn to N6," Grend said.
"You're kidding."
"Nope. Then you'll take that Pawn with your Bishop's Pawn.
Right?"
"Yes . . ."
Martin reached out and did it.
"Okay. Now I'll just swing this Knight to Q5."
Martin took it with the Pawn.
Grend moved his Rook to K1.
"Check," he announced.
"Yes. That is the way to go," Martin observed.
Grend chuckled.
"I'm going to win this game another time," he said.
"I wouldn't put it past you."
"More beer?" Rael said softly.
"Sure."
As Martin passed him another, he noticed that the griffin was now
leaning against the tree trunk.
Mter several minutes, Martin pushed his King to B1.
"Yeah, that's what I thought you'd do," Grend said.
"You know something?"
"What?"
"You play a lot like a unicorn."
"Hm."
Grend moved his Rook to R3.
Later, as the rain descended gently about them and Grend beat him
again, Martin realized that a prolonged period of silence had prevailed. He glanced
over at the griffin. Rael had tucked his head beneath his left wing, balanced
upon one leg, leaned heavily against the tree and gone to sleep.
"I told you he wouldn't be much trouble," Grend
remarked.
Two games later, the beer was gone, the shadows were lengthening
and Rael was stirring.
"See you next month?"
"Yeah."
"You bring any plaster of Paris?"
"Yes, I did."
"Come on, then. I know a good place pretty far from here. We
don't want people beating about these bushes. Let's go make you some
money."
"To buy beer?" Rael said, looking out from under his
wing.
"Next month," Grend said.
"You ride?"
"I don't think you could carry both of us," said Grend,
"and I'm not sure I'd want to right now if you could."
"Bye-bye then," Rael shrieked, and he leaped into the
air, crashing into branches and tree trunks, finally breaking through the
overhead cover and vanishing.
"There goes a really decent guy," said Grend. "He
sees everything and he never forgets. Knows how everything works - in the
woods, in the air - even in the water. Generous, too, whenever he has
anything."
"Hm," Martin observed.
"Let's make tracks," Grend said.
"Pawn to N6? Really?" TIingel said. "All right. The
Bishop's Pawn will just knock off the Pawn."
Tlingel's eyes narrowed as Martin moved the Knight to Q5.
"At least this is an interesting game," the unicorn
remarked. "Pawn takes Knight."
Martin moved the Rook.
"Check."
"Yes, it is. This next one is going to be a three-flagon
move. Kindly bring me the first."
Martin thought back as he watched Tlingel drink and ponder. He
almost felt guilty for hitting it with a powerhouse like the sasquatch behind
its back. He was convinced now that the unicorn was going to lose. In every
variation of this game that he'd played with Black against Grend, he'd been
beaten. Tlingel was very good, but the sasquatch was a wizard with not much
else to do but mental chess. It was unfair. But it was not a matter of personal
honor, he kept telling himself. He was playing to protect his species against a
supernatural force which might well be able to precipitate World War III by
some arcane mind manipulation or magically induced computer foul-up. He didn't
dare give the creature a break.
"Flagon number two, please."
He brought it another. He studied it as it studied the board. It
was beautiful, he realized for the first time. It was the loveliest living
thing he had ever seen. Now that the pressure was on the verge of evaporating
and he could regard it without the overlay of fear which had always been there
in the past, he could pause to admire it. If something had to succeed the human
race, he could think of worse choices.
"Number three now."
"Coming up."
Tlingel drained it and moved the King to B1.
Martin leaned forward immediately and pushed the Rook to R3.
Tlingel looked up, stared at him.
"Not bad."
Martin wanted to squirm. He was struck by the nobility of the
creature. He wanted so badly to play and beat the unicorn on his own, fairly.
Not this way.
Tlingel looked back at the board, then almost carelessly moved the
Knight to K4.
"Go ahead. Or will it take you another month?"
Martin growled softly, advanced the Rook and captured the Knight.
"Of course."
Tlingel captured the Rook with the Pawn. This was not the way that
the last variation with Grend had run. Still . . .
He moved his Rook to KB3. As he did, the wind seemed to commence a
peculiar shrieking above, amid, the rained buildings.
"Check," he announced.
The hell with it! he decided. I'm good enough to manage my own end
game. Let's play this out.
He watched and waited and finally saw Tlingel move the King to N1.
He moved his Bishop to R6. Tlingel moved the Queen to K2. The
shrieking came again, sounding nearer now. Martin took the Pawn with the
Bishop.
The unicorn's head came up and it seemed to listen for a moment.
Then Tlingel lowered it and captured the Bishop with the King.
Martin moved his Rook to KN3.
"Check."
Tlingel returned the King to B1.
Martin moved the Rook to KB3.
"Check."
Tlingel pushed the King to N2.
Martin moved the Rook back to KN3.
"Check."
Tlingel returned the King to B1, looked up and stared at him,
showing teeth.
"Looks as if we've got a drawn game," the unicorn
stated. "Care for another one?"
"Yes, but not for the fate of humanity."
"Forget it. I'd given up on that a long time ago. I decided
that I wouldn't care to live here after all. I'm a little more discriminating
than that.
"Except for this bar." Tlingel turned away as another
shriek sounded just beyond the door, followed by strange voices. "What is
that?"
"I don't know," Martin answered, rising.
The doors opened and a golden griffin entered.
"Martin!" it cried. "Beer! Beer!"
"Uh - Tlingel, this is Rael, and, and-"
Three more griffins followed it in. Then came Grend, and three
others of his own kind.
"-and that one's Grend," Martin said lamely. "I
don't know the others."
They all halted when they beheld the unicorn.
"Tlingel," one of the sasquatches said, "I thought
you were still in the morning land."
"I still am, in a way. Martin, how is it that you are
acquainted with my former country- men?"
"Well – uh - Grend here is my chess coach."
"Aha! I begin to understand."
"I am not sure that you really do. But let me get everyone a
drink first." Martin turned on the piano and set everyone up.
"How did you find this place?" he asked Grend as he was
doing it. "And how did you get here?"
"Well . . ." Grend looked embarrassed. "Rael
followed you back."
"Followed a jet?"
"Griffins are supernaturally fast."
"Oh."
"Anyway, he told his relatives and some of my folks about it.
When we saw that the griffins were determined to visit you, we decided that we
had better come along to keep them out of trouble. They brought us."
"I - see. Interesting . . ."
"No wonder you played like a unicorn, that one game with all
the variations."
"Uh - yes."
Martin turned away, moved to the end of the bar.
"Welcome, all of you," he said. "I have a small
announcement. Tlingel, a while back you had a number of observations concerning
possible ecological and urban disasters and lesser dangers. Also, some ideas as
to possible safeguards against some of them."
"I recall," said the unicorn.
"I passed them along to a friend of mine in Washington who
used to be a member of my old chess club. I told him that the work was not
entirely my own."
"I should hope so."
"He has since suggested that I turn whatever group was
involved into a think tank. He will then see about paying something for its
efforts."
"I didn't come here to save the world," Tlingel said.
"No, but you've been very helpful. And Grend tells me that
the griffins, even if their vocabulary is a bit limited, know almost all that
there is to know about ecology."
"That is probably true."
"Since they have inherited a part of the Earth, it would be
to their benefit as well to help preserve the place. Inasmuch as this many of
us are already here, I can save myself some travel and suggest right now that
we find a meeting place - say here, once a month - and that you let me have
your unique viewpoints. You must know more about how species become extinct
than anyone else in the business."
"Of course," said Grend, waving his mug, "but we
really should ask the yeti, also. I'll do it, if you'd like. Is that stuff
coming out of the big box music?"
"Yes."
"I like it. If we do this think-tank thing, you'll make
enough to keep this place going?"
"I'll buy the whole town."
Grend conversed in quick gutturals with the griffins, who shrieked
back at him.
"You've got a think-tank," he said, "and they want
more beer."
Martin turned toward Tlingel.
"They were your observations. What do you think?"
"It may be amusing," said the unicorn, "to stop by
occasionally." Then, "So much for saving the world. Did you say you
wanted another game?"
"I've nothing to lose."
Grend took over the tending of the bar while Tlingel and Martin
returned to the table.
He beat the unicorn in thirty-one moves and touched the extended
horn.
The piano keys went up and down. Tiny sphinxes buzzed about the
bar, drinking the spillage.
The game itself. Okay. It was Halprin v. Pillsbury in Munich, in
1901. Pillsbury was the stronger player. He'd beaten a number of very good
players and only had Halprin, a weaker player, left to face. But two other
players, running very close to Pillsbury for first prize, decided to teach him
a lesson. The night before this game they got together with Halprin and coached
him, teaching him everything they had learned concerning Pillsbury's style. The
following day, Pillsbury faced a much better-prepared Halprin than he had
anticipated playing. He realized this almost too late. The others chuckled and
felt smug. But Pillsbury surprised them. Even caught off guard initially, he
managed a draw. After all, he was very good. Martin is playing Halprin's game
here, and Tlingel Pillsbury's. Except that Martin isn't really weak. He was
just nervous the first time around. Who wouldn't be?