Also by Ed Greenwood
Forgotten Realms
Shandril's Saga
Spellfire
Crown of Fire
Hand of Fire
The Elminster Series
Elminster: The
Making of a Mage
Elminster in Myth
Drannor
The Temptation of
Elminster
Elminster in Hell
Elminster's Daughter
The Shadow of the
Avatar Trilogy
Shadows of Doom
Cloak of Shadows
All Shadows Fled
The Cormyr Saga
Cormyr: A Novel
Death of the Dragon
The Harpers
Crown of Fire
Stormlight
Double Diamond
Triangle Saga
The Mercenaries
The Diamond
Sembia
"The Burning
Chalice" - The Halls of
Stormweather:
A Novel in Seven
Parts
The Knights of Myth
Drannor Trilogy
Swords of
Eveningstar
Swords of Dragonfire
Other titles
Silverfall: Stories
of the Seven Sisters
Other Novels
Band of Four Series
The Kingless Land
The Vacant Throne
A Dragon's Ascension
The Dragon's Doom
The Silent House: A
Chronicle of Aglirta
First
published 2009 by Solaris
an
imprint of BL Publishing
Games
Workshop Ltd,
Willow
Road Nottingham,
NG7
2WS
UK
Hardcover
ISBN-13: 978-1-84416-588-9 ISBN-10: 1-84416-588-4
Copyright
© Ed Greenwood 2009
Cover
illustration by Jon Sullivan
The right of the author to be
identified as the author of this work has been
asserted in accordance with the
Copyright, Designs and Patents Act 1988.
All
rights reserved. No part of this publication may be reproduced, stored in a
retrieval system, or transmitted, in
any form or by any means, electronic,
mechanical, photocopying, recording
or otherwise, without the prior permission
of
the copyright owners.
10 987654321
A CIP catalogue record for this book
is available from the British Library.
Designed & typeset by BL
Publishing.
Printed and bound in the US.
The
Story Thus Far
Rod
Everlar, a
successful author of Cold War action thrillers and fantasy novels set in his
imagined world of Falconfar, is astonished one night when Taeauna—one of a race
of good winged warrior women he created for his fantasy books—literally falls
out of his dreams, onto his bed.
Badly wounded and beset by
sinister black-armored warriors known as Dark Helms (created by a computer game
manufacturer who purchased the rights to his world), Taeauna pleads with Rod to
aid her—and Falconfar.
Rod discovers that the world he
thought was created only in his imagination is all too real—and that its people
believe he, Rod Everlar, is its Lord Archwizard or Dark Lord, the most powerful
of the "Dooms," powerful wizards who can literally change Falconfar
with their magic.
Plunged bewilderingly into a
Falconfar that is familiar but also dangerously different from his imaginings,
Rod finds himself swept into an ongoing civil war in the kingdom of Galath,
where one of the Dooms, the wizard Arlaghaun, is goading the King of Galath
into establishing absolute tyranny over the Galathan nobles.
For years, the three Dooms—the wizards
Arlaghaun, Malraun, and Narmarkoun—have fought each other, in an uneasily
balanced struggle wherein none of them could achieve supremacy. Rod's arrival
shatters that balance, just as Arlaghaun is on the verge of seizing control
over Galath.
There are signs that a long-dead
wizard of matchless might, Lorontar—the only Lord Archwizard ever known in
Falconfar before Rod—is stirring, somehow still alive (or perhaps not), and
seeking to control the living.
At
the end of Dark Lord, the first novel of Falconfar, the wizard
Arlaghaun is slain in the fortress of Ult Tower. The wizard Malraun appears,
snatches Taeauna, and magically whisks her away as his captive, leaving Rod
Everlar (laden with magical items from Ult Tower he's snatched up but doesn't
understand) raging helplessly, wanting to rescue her but not knowing how.
For
what happens next, read on...
The
Dark Helms laughed.
They stood at ease, forming a
ring in the dark, torchlit stone chamber, hands on hips, not a blade drawn. In
their midst, emerald eyes blazing in fury, clad only in manacles attached to a
few rattling links of chain, Taeauna of the Aumrarr swung a sword at them.
A sword that skirled and shrieked
as it struck—nothing. Empty air as hard as stone, in front of every Dark Helm.
Spells shielded them all from her steel, striking it ringingly aside amid
sparks as she slashed and swung and panted, sobbing in frustration.
Rod Everlar snarled out his own
frustration, standing in front of the magic mirror with the gauntlet that held
the orb raised in front of him, fumbling with Klammert's notes.
"Take me there!" he
spat, glaring at Taeauna and the Dark Helms, in the mirror before him. She was
in a dungeon or a fortress somewhere—a large, bare, stone-lined chamber with
iron torch-sconces in the walls, but that room could be anywhere...
"Take
me to Taeauna!"
His shout made the orb against
his palm quiver, as if it was an egg trying to hatch, and the gauntlet covering
it grew a sudden glow. A glow that washed away again in a handful of instants,
leaving the gauntlet as dark as ever.
In the mirror, the Dark Helms
were advancing, crowding together, their ring tightening around Taeauna, and
they were raising their own gauntleted hands.
"Take... me... to...
Taeauna," Rod snapped, spacing the words out slowly in fierce
determination as he glared hard at the image of the bare, wingless Aumrarr.
They were starting to slap her
now, or rather, swinging their hands at her and letting that stone-hard air
bludgeon her, driving her back and reeling, the sword clanging out of her
grasp. She fell to her knees, crying out in pain—and Rod, trembling with the
head-pounding effort of trying to will himself to her, roared out his
own wordless rage.
And Ult Tower, around him,
flickered and turned golden. The walls, the air...
Everything had a golden hue, as
if he was peering through gilded goggles. "Taeauna!" he shouted.
"Tay, I'm coming!"
In the mirror, Taeauna's head
jerked up, and she stared around, wide-eyed in hope, for all Falconfar as if
she could hear him.
Against his palm, the orb
suddenly started to burn. Around him, the golden hue blazed up brightly, until
he could no longer see the walls, the mirror, the very floor under his feet...
There was nothing under his
boots, nothing at all! Though the orb was painfully hot and getting hotter, the
air around had acquired a chill and was moving, the faintest of whistles rising
past his ears... Was he falling? Hurtling down to his death, smashed on unseen
rocks below? It didn't seem as if he was descending...
"Taeauna," Rod snarled,
clinging to his last image of her, head lifted in hope, looking around for her.
It didn't feel as if he was falling at all. Around him there were no walls
now—nothing but a fading golden glow, a radiance as thick as mist that hid his
surroundings from him, yet showed him space, empty air, further away from him
than the walls of Ult Tower around the magic mirror...
He was rushing along through a
great nothingness, as the golden glow around him ebbed into silver; a strained
and thinning hue that he could see through now, could see a golden, roiling cloud
ahead, a cloud he was rushing to meet at a speed that made him blink and
swallow.
He was still swallowing when he
raced into the depths of that cloud, surging golden flows of energy that slowed
him and thrust against his arrow-swift flight, shoving him and buffeting him...
as if in a dream, he became aware that some of the enspelled armor he was
wearing had flared into angry radiances of its own, and was melting.
Not a fiery death he could
feel—there was no heat at all—but it was shrinking and being clawed away by the
golden mists around him, silently leaving his limbs in great spreading holes
and gaps as he plunged on. Ahead he could see the torches of the chamber again,
hear the faint laughter of the Dark Helms as they clustered closely around
Taeauna, chuckles rising in a crescendo as a gasp of pain burst out of her.
"Taeauna!" he cried
again, willing himself on. The orb had lost its heat against his skin, and he
was slowing... slowing...
Glossy black armor loomed up in
front of him, almost close enough to touch. He reached forward, stretching out
his arm, straining—and Taeauna's slender, long-fingered hand thrust out between
two dark-armored legs, reaching for him, trying to—
The golden radiance surged up in
front of him with an audible snarl of power, hiding Taeauna and the Dark Helms
and the torches all at once, smashing at his stretching hand... driving it
back.
Wincing at the sting in his
fingers, Rod shook his bruised hand and thrust it forth again—but the silver
mist around him was gone, drowned in angry gold, and he was tumbling, heels
snatched above his head and flung back, thrust along in wild and sprawling
helplessness, slammed back across uncharted emptiness amid a chaos of
angrily-roiling golden fire.
Tumbling crazily over and over,
glimpsing momentary rifts and rents in the thundering golden surges, rifts that
held silver-shimmering air, tall castles on great fists of rock that floated in
midair, bat-winged and hulking beasts with long claws and no heads that waited
with arms spread hungrily, and armies galloping with lowered lances through the
billowing smoke of dozens of fires... unfamiliar scenes, all, faster and faster
until Rod was almost weeping in confusion, his head spinning, and—
It ended as swiftly as it had
begun, leaving him standing silently in the damp green depths of what looked
to be a trackless, seemingly endless forest. Rod Everlar didn't have to look
all around to know he'd never seen it before.
"The eternal lost one,"
he murmured aloud, "who knows not where he is."
Most of his armor had melted
away, leaving the various belts and baldrics bristling with pouches and
scabbards of hopefully magical stuff sagging loosely around him, but he still
had his gauntlets.
With a sigh, Rod tugged off the
one covering his left hand, and peered at the small, unblemished orb in his
unscarred, unseared palm.
"Take
me back," he hissed at it.
Nothing
happened.
"Take me to Taeauna,"
he growled, glaring at it, bending his will upon it as he'd just been doing.
His head started to pound, and the orb quietly
cracked apart and collapsed into sand-like grit in his hand.
The
second time the
great chamber shook, the blue-skinned man sighed and rose from among the dead
women who were caressing him.
"They're going to a lot of
trouble over this," he murmured, as he plucked his greatcloak off the
spire of sculpted rock where he was wont to leave it, shrugged it on over his
blue scales, and took up a long, thin black staff from where it leaned against
the wall. "I suppose I should be flattered."
The tall man strolled down the
great room unhurriedly, his every movement smooth and elegant, spell-glows
awakening around the staff in his hand and chasing each other up and down its
length.
He was barefoot on the old,
smooth stones, and made almost no sound at all as he walked. More noise arose
from the dead wenches—rotted away to bared bone in many places—who clung to him
and caressed him as he passed. He patted them and smiled upon them, but slowed
not at all, as he headed for a rail-less ribbon of stone steps that climbed
one curving end wall of the chamber, heading up to the battlements.
The room behind him was dank and
cold, but as he ascended the air grew colder, mountain breezes blowing in the
open windows ahead.
Those winds brought shouts, and
the occasional ringing clangs of swords striking upon metal. Sornspire was
besieged.
Built centuries ago by a man long
dead, it was neither a pleasant nor a comfortable home. Wizards never seemed
to crave comfort as much as one might think they would—or perhaps they spun
comfort out of their spells, and needed only privacy and great masses of stone
around them to shield them from rivals and stray spell-blasts.
The man with the staff had never
given it any thought, for he was not what he seemed to be. The tall stature of
Narmarkoun, Doom of Galath, was not the body he'd worn a season ago. From his
bald blue head to his long, blue scaly limbs, bared to the icy winds at every
stride as the cloak swirled back from his shoulders, his shape was new.
Not that anyone else in Galath—or
all wider Falconfar—cared what Malagusk Sorn's tastes in architecture had been.
Least of all these knights of Galath, who'd come all this way up into the most
inhospitable peaks of southwestern Galath with their army, to bring death to a
wizard in the name of King Melander Brorsavar for the unthinkable crime of
ignoring his summons to court.
For years, this remote peaktop
keep had been a secure enough hide-hold for Narmarkoun. It overlooked the
barony of Chainamund, and fat, blustering, sneering Glusk Chainamund had been
terrified of wizards. Not without good reason.
"Lack of good reason,"
the bald, blue-skinned man murmured now, stopping on the battlements to watch
men whose armor was sparkling with frost struggle up between the stone merlons
to crash their boots down heavily on the battlement walk, and confront him.
"That's what causes all of this unpleasantness."
"Wizard Narmarkoun!"
one of the knights called sternly. "You are summoned by the King of
Galath! Will you come with us now, so that this violence can be ended?"
The blue man strolled forward,
carrying his staff as if he'd forgotten he was holding it. "Sir knight, I
very much doubt it's in your power to end any violence, anywhere, regardless of
what I might do."
At his approach, the knights all
raised their shields nervously. Small metal badges had been crudely hammered
onto them, badges that flickered and glowed with magic. Almost certainly they
bore spells to ward off anything a wizard might hurl.
"So
you defy us?" another knight barked.
The
tall blue man regarded him calmly. "Not yet."
'"Not yet' my left
haunch!" the first knight snarled. "Twelve men we lost to your
stone statues on the stair, and another seven fighting the walking dead women
who guard your walls!"
"Peaceful inhabitants of my
castle," the man with the staff replied, "who would have done nothing
to you if you'd been invited, or spoken the right words of greeting to
them."
"Oh? What words are
those?" The knight's bark was as loud and sudden as a sword-thrust.
Several of the dead women's swords had thrust points deep into his metal armor,
and his broken ribs hurt like godsfire.
"I am come peacefully to
speak to Narmarkoun, rightful ruler of this part of Galath."
'"Rightful
ruler' my right haunch!"
The wizard shrugged. "If you
lose them both, you'll fall down, you know. 'Rightful' might not be a term
familiar to a velduke who made himself king bare days ago, but I have held this
castle for longer than the lives of King Brorsavar, his sire before him, and his
grandsire before that, and in all that time no one else has ruled these few
peaks. Chainamund seemed not even to know they were here."
"Enough clever words,"
the other knight said grimly. "Will you come with us?"
The tall blue man smiled gently,
and shook his head. "No. Tell the King of Galath I am too busy keeping him
alive, in the face of what the other Dooms of Galath are doing, to have
time just now for trading little threats with him at court. When Lorontar has
been truly destroyed, perhaps."
"Lorontar?
Lorontar's been dead for centuries!"
The man with the staff sighed and
regarded the glowering knight rather sadly. "If you believe that, Galath
has far greater problems than the absence of one reclusive wizard at
court."
He turned and strolled away. Some
of the knights traded glances behind his back, reached silent accord, and
started after him—only to halt in mid-stride when he turned back to face them
and added mildly, "I would have thought the absence of a baron to stand in
Chainamund's place at court to be of far greater importance to the throne of
Galath than my lack of attendance. Or is Melander proposing to offer the barony
to me?"
"You?" one of the
knights sneered, only to fall silent at a glare from the first knight who'd
called out to the wizard.
That knight turned his gaze back
to the tall blue man and said simply, "No." Silence fell, and they
stood in the cold, faintly whistling mountain wind like statues for long enough
that he felt compelled to add, "Three knights administer the barony now,
until it should please the king to name a new baron."
The man with the staff nodded, as
if he'd already known how matters stood in the barony below, and said almost
gently, "And so it goes. Devaer gives way to Melander, yet the knights and
nobles of Galath dance the same dances. Obey the royal dance-master, or fall
from grace... and life. Have men sworn to the sword truly nothing better to
do?"
Leaving that question hanging in
the air unanswered behind him, the tall blue man turned back to the stair that had
brought him up onto the battlements in an unhurried swirl of his cloak, and
walked away from them.
"Wizard!"
one of the knights barked. "Halt!"
The
tall man gave no sign that he'd heard.
"Wizard!
Surrender!" the knight roared.
Beside him, the first knight
called sternly, "Throw down your staff and turn back to us, unleashing no
magics! In the name of Brorsavar, King of all Galath, I charge—"
"Ah, yes," the tall
blue man murmured, never hesitating in his graceful walk. "Charge."
That quiet command brought dead
women suddenly streaming up the stair before him in a naked, gray-skinned
flood, swords and glaives and wicked gutting-knives in their hands. He grounded
his staff and stood still as they raced past him, sprinting stiffly along the
battlements at a dead, barefoot run, heading for the knights, who swore various
oaths and hefted swords and shields, instinctively drawing together to form a
shield-wall.
"No! Get away!" the
first knight bellowed at his fellows, waving his sword. "Stand not
together, to give yon wizard a target for his spells! Knights of Galath, may
this day beeeuuurk!"
The dead women were naked and
therefore distracting—alluring here and hideous there, where flesh and all had
fallen away to lay bare a staring skull above parted lips, or an empty ribcage
on one flank where a shapely breast still adorned the other. They were slender
women, besides, not battle-trained knights of the realm, and—
When four of them swarmed over a
knight at once, not caring in the slightest what his blade bit into in their
quick, unfeeling haste to slay him, he went down.
A few of the knights lasted a few
struggling steps backwards, slashing and thrusting for all they were worth, and
managed to hack down some of the dead women by hewing away limbs. Yet before the
man with the staff could unhurriedly turn around again to gaze down his
battlements, all of the score or so armored valiants of Galath who'd clambered
through the ramparts to stand on these lofty stones had fallen.
The wizard sighed, watching dead
women calmly picking up the bloodless remnants of their felled sisters, and
asked the cold blue sky above him, "Now, where were my thoughts,
before this unpleasant little distraction?"
For the first time ever, it
seemed the sky had an answer for such a query. A flight of falcons came pouring
down out of it, swooping out from among the line of peaks in the north that
had hidden their approach from Sornspire until the proverbial last moment. Gray
falcons about thrice the size of the largest falcon Galath had ever seen.
Which
meant, of course, they weren't falcons at all.
The tall blue man cursed, spun
around, and raced back to the stair, raising his staff in both hands and
awakening it to snarl with surging blue tongues of fire.
He hurled his first fire-bolts
before he sprang onto the steps—which was about the time the foremost lorn had
started to take their real shapes, and come swooping right at him.
Horned, mouthless skull-faces are
poorly suited for triumphant laughter or the bellowing of battle cries, but
lorn eyes are very good at conveying hunger and glee.
They were doing that now, as he
blasted a lorn to ashes and another lorn swerved out and around the tumbling
remains to come swooping in, batlike wings folded back, slate-gray head
looming, barbed tail cracking as it swerved again at the last instant to rake
blue-scaled hands and face with razor-sharp talons.
A second lorn didn't bother to
swerve. Even as the blue man silently lost his grip on his staff, mouth open
but no cry of pain roaring out, it crashed right into him, plucking the wizard
off his feet and dashing him back against the stone steps with spine-shattering
force.
Then all the lorn were swooping
and tearing, the thin black staff tumbling forgotten down the stair as the
slate-gray, struggling cloud tightened around those few steps at the top.
When they drew apart, to wheel
back up into the sky and away, all that was left on the steps was a dark stain,
a few fragments of bone, and some scraps of dark cloak small enough to have
been the hides of tiny scuttling mice.
"And so I die," a calm
voice observed, as its owner turned away from his fading scrying.
"Overwhelmed and torn apart by lorn. Well, there are worse deaths, I
suppose."
Narmarkoun beckoned one of the
most decayed of his dead women with a silent look. As she began her slow crawl
across the great hall of his cold castle, and his other dead women parted in
front of her like a hastening gray sea, he looked down into the dark and empty
eyes of the just-as-dead women entwined around his legs, who were stroking
ardently as high as they could reach, and murmured, "There is one being in
Falconfar I fear: Lorontar. It is merely sensible to fear Lorontar."
Bony fingers reached his inner
thigh. He gently captured them in his grasp, and smiled down at their owner.
"Lorontar the true Archwizard of Falconfar, the real Dark Lord. Who
now rides the body of the Aumrarr Taeauna, and has a spell-link sunk, like a
great hook, deep in the mind of Malraun."
Chill fingers were climbing his
other leg, now. He dispensed another smile down into the face of their owner.
"Wherefore
it is only prudent, cold ladies, that your lord and master Narmarkoun for now
works only through false Narmarkouns and lesser agents, and remains hidden here
with you."
The
crawling servitor had almost reached him. He turned to face her, and murmured a
word that slapped back all of the dead women entwined around him into
shuddering, curling retreat.
He
had transformed no less than four of his undead women into semblances of
himself, and installed them in as many remote tower lairs, just to see if
Lorontar paid any attention.
The
"himself" in Galath had just been torn apart by lorn, and those lorn
could only have been sent by Lorontar. Wherefore the Lord Archwizard was
hunting for him; he'd been right to set forth his duplicates.
Narmarkoun
smiled. He could have spun a spell to pluck up the decaying woman—she was
barely more than a lolling skull, two arms, and a crumbling pelvis trailing a
few ends of bone—to hang upright in the air facing him. Yet it was easier to
just reach down, physically embrace her, and hold her against him while he
breathed the spell into her pitiful bones.
Besides,
nothing thrilled him more than these silent, chill embraces.
NOTHING BUT DUST and grit. Rod
rubbed a pinch of it between his finger and thumb, sighed, and let the rising
breeze slowly take the rest out of his hand.
Damn. When his hand was empty, he
drew the gauntlet back on, anger flaring again. He was useless. As
bumbling and fumbling as always... Shaking his head, Rod turned and looked all
around.
Trackless forest, in every
direction. He looked down carefully at the ground, seeking markings or anything
special that would help him find this exact spot again, or show him some
evidence that magic had in the past brought more people here than just him.
Nothing. A muck of dead leaves
and loose forest loam everywhere, small tree-roots wandering through it all,
muddy here and over there... it was the same as everywhere else underfoot that
he could see.
Face
it, Rod, you're lost.
As
bloody usual.
Lost in the heart of some forest
he'd never seen before, a real forest. Deep and dark, stretching away in
gently-rolling hills that he could barely see through all the trees, as gloomy
as Hades in all directions. No proper clearings, the sky above a bright milky
overcast so he couldn't even try to tell east from west... oh, he was lost, all
right.
No roads, no trace of
woodcutters' axes... this forest was old. And by the looks of things, he
was highly likely to become "forest prey" for something, once it got
dark.
Rod stepped a few paces away from
the spot where he'd appeared and looked back at it. No, nothing special. No
kindling magic or little glows or... or anything.
Rod sighed. So, Robinson Crusoe,
how to keep from walking in circles and getting scurvy?
The trees looked very much the
same in all directions. He wished them a naughty word, declaiming it slowly and
pleasantly, as he tried hard to think of something, and... chanced upon
a thought.
Rivers flow downhill, and
eventually to lakes, perhaps the sea, and if he was very lucky, a port
or fishing village or something of the sort. And if he was always following a
stream, he might zig and zag a lot, but he could hardly walk in circles.
Of course, all the dangerous
beasties came to streams to drink, didn't they?
Huh.
Dangerous beasties including him.
Not that he could think of
anything better to do, even though he stood and tried for a good long time.
So eventually Rod Everlar
shrugged, squared his shoulders, peered at the nearest tiny trickle of water
under the trees, strode to it, and started following its flow.
He looked back several times, at
first trying to keep in his mind what the spot he'd appeared at looked like, in
case he needed to find it again. He doubted he could, though, once he'd walked
two dozen steps or so.
Then he looked back for another
reason: to see if anything was creeping after him.
Always
he saw the same thing. Nothing but trees, endless trees.
He'd already descended a
surprising amount, though. When he'd been looking down from where he'd first
stood in the forest, the land hadn't seemed to slope so much, but... well, it
did.
He
trudged on.
Sigh.
This tramping along in the muck was going to get wearingly old very soon. Not
that he need feel lonely. After all, he had such company in his walk: bumbling
fantasy writer, great conquering hero, Lord Archwizard, and Dark Lord of all
Falconfar. Quite a crowd.
Rod Everlar muttered his favorite
naughty word again, and kept on walking.
The tongue
ardently thrusting
into his mouth was cold, so cold. Narmarkoun felt lust stirring in him again as
satin-smooth limbs of his own creation tightened around him, breasts brushed
against his, the undead woman kissing him started to moan with need...
Well, of course. She
needed his life. She longed and hungered for his warmth and vitality more than
anything else in all the world. Already her thighs were locked around his, and
one of her icy hands was fumbling for his loins...
Enough. He could indulge himself
with scores of his servitors, whenever he wanted to; he had another purpose for
this one. Reaching around behind her to capture her far elbow, Narmarkoun
tugged firmly, twisting her about and away from being pressed against him,
tearing their joined mouths apart.
All he needed was a brief moment.
His freed mouth murmured the spell. Then he embraced her even more fiercely,
pressing against her hard as the flesh he'd conjured over her bones started to
flow and creep.
It
was an eerie, eerie feeling. One he never tired of...
All too soon, it was done, and he
gently disengaged and stepped back from her. Or rather, "her" no
longer.
His refleshed servitor was now an
exact duplicate of himself. Tall, bald, and scaled, the skin blue rather than
putrifying gray, his own coldly calm eyes gazing back at him. Just a few more
spells to augment the decaying mind inside, to transform the undead woman who'd
been embracing him into a false Narmarkoun who walked and talked like the real
one.
He smiled. Whoever
that was.
The
stream wound on and
on, snaking this way and that amid the trees. All around him, the forest was
deep, green, and beautiful. In other circumstances, Rod Everlar would have
been happy to enjoy the gnarled forest giants soaring all around him, the
splashes of dappled light here and there in the rare spots where treefalls had
opened gaps in the otherwise unbroken leaves overhead.
Could this be the Raurklor?
Oldest and largest of the forests of Falconfar, he'd imagined it so long ago,
now, that he could only just remember staring at the large expanse of blank
white paper beyond Sardray, and deciding it should be a great woodland, larger
than any kingdom...
Or had it been here all along, as
the great mossy girths of these trees suggested, and he'd only dreamed of
something already there? Something that had somehow—Lorontar's magic?—reached
out to him, to whisper in his dreams?
Rod
sighed.
Whatever,
however... what did it matter?
He was lost, and if this was
the Raurklor, he'd soon be hunted. Perhaps he was being hunted right now, by
something padding along in velvet silence, unseen but watching him. Stalking
patiently, and awaiting nightfall to pounce.
The tiny trickle had become a
creek some time ago, and was now a stream. He'd instinctively edged a little farther
away from its banks, lest it get deep enough to hide something with tentacles
that could lunge out at him—
Angrily he banished a mental
picture of dozens of little fanged mouths, all on the end of snake-like
tentacles, thrusting at him in a hungry cloud...
Damn it! To think of something here
might be to make it real!
He
had to—had to get out of here, and get to Taeauna!
Who was somewhere else in
Falconfar, that stretched away in identical green, tree-choked gloom all around
him. A world as vast as the real one. A world it seemed he could alter by
writing about it.
Pity he didn't have pen, pencil,
or paper, only all these pouches full of gewgaws he didn't know how to use.
Thinking
of which...
Rod peered down at himself a
little ruefully. It wasn't all that heroic a sight. He looked, well,
moth-eaten.
His once grandly-sinister armor
was now nothing but a web of half-melted patches of metal, shaped something
like the black markings on a black-and-white cow, and he could find nothing that
seemed magical about his heavy war-gauntlets.
He'd snatched up a lot of stuff
from Ult Tower, though, and not all of it had fallen or melted away with his
armor.
He wore baldrics slung over both
shoulders, to cross on his chest. Sheathed along them were a few daggers and
something that looked like a hooked metal claw with a whip attached to it, plus
some tools.
Then there were the belts. Three
of them, one bearing only a water-skin and an empty scabbard. Sheathed on the
second was a sword of some sort, whose pommel glowed from time to time all by
itself. The third belt, now sagging low on his hips, was the one he'd threaded
six pouches of various sizes onto.
There were four little
thong-drawstring soft leather bags full of what had been glowing, sparkling
dust, in the end pouch. The next one along held a fine neckchain—almost
certainly jewelry that had no magic at all to it—that he'd hastily clasped
through seven finger-rings while racing through Ult Tower. At least five of
those rings had been glowing various hues, at the time he'd snatched them from
the hands of sculpted Ult Tower figures. Finely sculpted, life-sized bare
women, they'd been, their faces carved in the same vacant, disinterested pouts
he saw on fashion models strutting down runways in the real world. On
television, of course, not in person; Rod Everlar's "real world"
wasn't quite that glamorously unreal.
The third pouch was the largest,
and it was stuffed full of a chain about a dozen feet long that ended in two
ornate bars with runelike symbols graven all over them. He thought he'd
seen a similar chain, earlier and somewhere else in Ult Tower, standing stiffly
out from a wall like a flagstaff, with garments hanging from it. So perhaps
this one could be made to go rigid and defy gravity, too.
The fourth pouch... oh, hell, he
couldn't even keep them straight in his mind. Time to find a high spot in the
forest, so he could see if anything came creeping up on him—he hoped—and stop
for a rest, to go through all this stuff.
He
peered around.
Ah. There. The stream curving
right around it on three sides, so I can't get lost and I'm safe. Unless
there's something in that monster tree right in the middle of it.
He tried to peer up through leafy
boughs—and shrugged. There could be an army of Dark Helms up there, perched on
every branch, and he'd not know until they started pelting him with things.
Drawn daggers, for instance.
He winced, clambered up to the
high spot, and sat down, instantly creating a tangle of scabbards, sheaths, and
loops of leather belt all around himself.
"Hail, conquering
hero," he muttered. "Who'll trip over his own underwear next, to the
wild applause of the crowd." Now, what was all this stuff?
Well, he rapidly discovered, none
of it was labeled. Or particularly obvious.
There was certainly something
magical about the sword—it glowed, it made no sound even when he clinked it
against some of the tools, and it was far too light to be as hard and, well,
made of metal, as it was—but he was darned if he could figure out anything on
or about it that could unleash jets of flame, or anything else useful.
One of the daggers bore magic,
too. If drawn and waved about and then released, it refused to fall to the
ground, but hung motionless in the air, right where he'd let go of it, until he
grasped it again.
On an impulse he hung a pouch on
it, and it served as a rock-solid peg—stuck into nothing—but try as Rod might,
he couldn't get it to do anything else. Maybe it didn't do anything
else.
Likewise the powders in the
little bags, and the rings. He could make four of the rings glow and tingle
just by putting them on, but tapping and rubbing them did nothing, and none of
them—unlike in his books—had helpful little words engraved on their inside
curves, that could be read aloud to unleash their powers. He didn't leave any
of them on his fingers.
The big rune-chain proved to be
the one bright spot. It did have words graven on those morningstar-like
spike-studded bars at both ends, and when you said one of them aloud, the chain
snapped out to a rigid spear-like length that could take all his weight, even
jumping and kicking at it—without bending. The other word made it collapse back
into a clinking heap of chain again.
Pouch ye fourthe was
the one he'd stuffed full of coins. They all looked a bit odd—weird shapes
rather than round, for one thing—and certainly didn't bear the names or kingly
faces of anything he'd ever written about, but only one of them had an
inscription he could read: "Sarbrik."
When Rod said that aloud, the
coin started to glow, and got so hot that he had to drop it or sear his
fingers. It set the wet leaves underfoot to smoldering, until he hastily
scuffed it all out with his boot and kicked the coin onto a rock. By the time
he'd been through the last two pouches, it had lost its glow and its heat
again.
So
he had a firestarter. If he dared carry it.
He
decided he did, and put it all alone in pouch five.
Whatever he'd put in that
pouch—he had a vague memory of a cluster of gruesome-looking eyeballs, enclosed
in a gold-encaged spherical glass or rock crystal egg; eyes that turned and
focused on him as he'd stretched out his hand to pluck up the egg—had vanished,
all by itself, right through the closed fastenings, leaving behind only a spicy
smell.
The sixth and last pouch held two
metal bracers—nicely-shaped metal armbands—that ought to be magical, but had no
powers that he could awaken. Rod donned them anyway, spent some time shifting
things around and tightening belts so he didn't feel in quite such a hopeless
tangle, stood up, looked around at the endless trees, and sighed.
So whether or not he'd created
Falconfar by writing books about it, or he'd just somehow dreamed about a world
that had been there all along, here he was, lost somewhere in it.
Lost
and helpless... and increasingly angry.
Nor was he the only one who could
change it. He'd foolishly sold it to Holdoncorp, and their busy, bright-eyed
computer designers—he always pictured fat, pale young men in food-spattered T-shirts,
feet up on pizza-box-littered desks with keyboards in their laps, sneering at
him through thick glasses as they rubbed self-consciously at tangled, pitiful
attempts to grow beards—had given Falconfar Dark Helms and a lot more sinister
wizards and super-powerful lorn and—and dragons, damn it, and—
—and none of this brooding was
getting him one step closer to rescuing Taeauna. To finding her first,
damn it.
Snatched from him by the wizard
Malraun, younger and probably more dangerous than Arlaghaun.
So not only would he have to
master all these baubles he was carrying, he'd need several hundred more. And
the gods' own luck.
Whatever
gods there were right now in Falconfar.
"Cue heavy sigh," Rod
told the trees around him, as he tramped along—and then stopped, very suddenly.
Had
that been a rustling, off to his right?
He
peered and listened. Nothing.
After long moments of straining to hear something,
he sighed heavily and strode on.
"SO," Narmarkoun asked himself, raising an
eyebrow in challenge, "just why is the Raurklor hold of Ironthorn likely
to become the most important battleground in all Falconfar, very soon
now?"
"If true," his
newly-fashioned false self replied, "that's a mystery to me. I'm sure all
Galath would assume their kingdom is the most important land in Falconfar in
any circumstances, just as the Stormar cities are sneeringly certain all
Falconfar trembles before them."
"Indeed,"
Narmarkoun agreed. "So I'd better tell you."
"Why?"
Narmarkoun blinked. Well, now.
The wench's undead mind had a little more sharp steel in it than he'd hitherto
suspected. He could hardly tell the blunt truth—so you can yield this lore as a
lure to Lorontar or anyone else powerful enough to destroy you, to bring them
to Ironthorn and within reach of the traps I've prepared—so tactics would have
to suffice.
"Because it's something I
know, that's of importance right now, and it should inform your thinking."
A notion dangerous to the rest of
his false selves, yet this one could obviously handle it. And all too much
more. He'd best cast a few goading spells at the knights in Chainamund, to make
them assault Sornspire again, the moment this one was installed there.
Or she just might
seek alliances with them, to build herself into a challenge to the real
Narmarkoun.
She was wearing a little smile
right now that he liked no part of. Sun, stars, and Aumrarr, why was everything
so complicated?
"Very well," she asked,
"tell me: why is Ironthorn so important? As opposed to any other
Raurklor hold, or Galathan castle, or waves wept isle in the Sea of
Storms?"
Narmarkoun nodded approvingly.
"There are places of magical power in Falconfar. Places that can renew
waning magics on swords and wands and the like, or erupt in lightnings and
other magical furies if the wrong magic is cast nigh them, or that can awaken
magical powers in certain creatures who may not even be aware they possess
them."
"Your oh-so-casual tone
tells me it's the latter ability of the place that interests you now. So some
magical innocents are going to awaken there? Perhaps shifting balances among
the Dooms?"
Narmarkoun
smiled. "The balances are shattered already."
"Lorontar."
It was not a question. Briefly
Narmarkoun considered calling forth all the slumbering magics in his cold castle
around them, and utterly destroying this false semblance of himself.
He decided against it. There was
danger here, but not failure, yet. A powerful Narmarkoun would last longer
against Galath, and do more harm to Lorontar when he at last reached out to
slay. If the old Archwizard instead chose to mind-conquer and subvert,
Narmarkoun's little trap would be waiting for him, and the harm would be
inescapable.
"Indeed," he said
again. "Some of those innocents may become Shapers, and thus players in
their own right, or—"
"Or the most powerful
weapons any Doom could hope to wield against another," his double
interrupted.
Narmarkoun made himself nod and
smile. "You see it all. Why Ironthorn is so important to the Dooms, and
therefore why the strife that matters will soon erupt there."
"Do
you know who these innocents are?"
"If
I did, would I be just standing here, talking to you?"
"So
how—"
Narmarkoun decided it was more
than his turn to interrupt. "Aumrarr legends and certain writings of
Stormar seers—the sort who had dream-visions, of old, and wrote them down—tell
us there are all manner of these innocents. Falconaar—beasts as well as humans,
but for the most part they will be human—who are ignorant of their magical
powers but who, if ever awakened, may far outstrip any trained wizard in the
hurling of magic. Beings who can feel the flows and webs of magical
force, and wield them through sheer instinct, not painstaking experimentation
and following the written spell-processes of others."
"And Ironthorn is one of the
places they can easily awaken to mastery of magic, all by themselves."
"It is. Rod Everlar was one
innocent. The Dooms all seek to learn who the others are, so we can destroy
them before they ever reach Ironthorn. Yet there is a restlessness in Ironthorn
right now, that warns me one of them may have wandered there already."
"So
why are you sending me to Galath and not Ironthorn?"
Narmarkoun eyed his false self
thoughtfully, and calmly enunciated the largest lie he'd uttered in a long
time. "Because the magics I used to lend your mind some of my power, so
you can cast spells, would burst apart in Ironthorn—rending your wits
utterly."
"And
you know this how?"
"I've
tried it before."
Well, after all,
one lie often needs to stand on another.
The
deepening golden hue
of the sunlight told Rod Everlar the day was drawing on.
The sunlight he could see very
clearly, ahead, where it came stabbing down through the endless green gloom in
a great shaft, to illuminate the first real clearing he'd seen in this great
forest.
The stream beside his boots
zigged this way and then that, only to plunge right through that clearing; he
could see it sparkling in the sunlight. He could also see something moving, up
there. No, two somethings.
They were too far away to identify
clearly, yet. Two creatures that could fly or at least hop and flutter wings,
they looked to be. Creatures that stood upright on two legs when they were on
the ground. They were fighting each other, or courting, or—well, facing each
other and moving quickly, in some sort of excitement, anyway.
Rod started to run, ignoring the
meanderings of the stream for the first time. It was too large to lose now,
perhaps a dozen feet wide and knee-deep or more in places. If he ran up its
bank, heading for the light, he would have to cross only a few strides of
uneven, tree-choked forest before he'd be slithering down its banks again, as
its winding brought it back across his path. Clamber along around its curve,
then up over the next hump of land, and—
A scream rang out, of rage and
pain more than fear. From the clearing, of course. It sounded like a woman.
Rod blinked, dodged around a
tree, kicked his way through a rather nasty thornbush—there hadn't been all
that many bushes of any sort, in the gloom beneath all these soaring trees, but
trust him to find one and blunder right through it—and hastened on.
It hadn't sounded like Taeauna.
No, this was someone with a deeper, rougher voice, someone—
Someone who was just a fatal
moment too slow with her sword. As Rod came charging up over what proved to be
a narrow ridge of land, tripped over a tree-root, and slithered headlong in
wet, rotting leaves toward a face-first meeting with the chuckling stream, he
saw it all.
The largest lorn he'd ever seen,
twice the height of a taller man than Rod Everlar, its barbed tail slashing
around to catch the sword of its foe and pluck her off-balance, so she leaned
helplessly forward into the reach of its long, thickly-muscled arms. Talons
that stabbed into her breast and tightened viciously, forcing out a sob and
coughed blood.
That foe was an Aumrarr in dark,
well-worn leather armor, her wings slashed and tattered, her face utterly
unfamiliar to Rod. He had time to see little more before the lorn pulled the
Aumrarr close—and tore out her throat.
Blood fountained, drenching that
horned and mouthless skull-face, and the Aumrarr's head flopped over, to dangle
at an impossible angle.
Though it had no mouth, the lorn
looked like it was chewing.
Then
it swallowed.
And
then it leaned forward to gnaw her face away.
As Rod Everlar, spewing forth the
contents of his heaving stomach, scrambled up from the stream-edge mud and
sprinted along the water's edge, around its last curve before the clearing, so
he could charge up one more forest slope, crash through more trees, yelling out
incoherent fury, and burst out into the bright sunlight to confront it.
The Aumrarr was very dead. There
was blood everywhere, and the reek of death was strong.
For the first time Rod realized
just how much danger he might be in—and something else, too: he hadn't the
faintest idea what he was going to do now.
The lorn lifted its head from the
bloody ruin of the Aumrarr's face, and regarded him expressionlessly. Without a
mouth, its face a gray skull-like mask, it couldn't do much else, yet somehow
Rod felt that it was sneering at him.
This close, he could see how the
lorn had been able to bite out an Aumrarr throat without a mouth, then devour
her face: a lamprey-like, chewing throat tube drew back out of view, under its
jaw. Revealing two saw-edged, curving horns—like giant beetle pincers—that were
just emerging from under that same jaw.
Horns that thrust forward again,
spreading wide, as the lorn took a step closer to Rod, casually throwing the
limp corpse of the Aumrarr over one of its arms. And then another step.
Oh, shit.
Ironthorn
had long been a
vale where the cold and careful courtesy of meeting and mingling only in
certain neutral places—the market-moots in Irontarl, and at Har's Bridge and
Blackstones Hill—kept the three rival lordly families of Hammerhand, Lyrose,
and Tesmer from rising to bathe the valley in open red war.
Though vale-folk and traveling
traders alike spoke of "the ever-brawling knights of Ironthorn,"
those frays erupted with fists and daggers in the taverns, between a hot-headed
few, not from end to end of the valley with armies that slaughtered, pillaged,
and burned.
The abiding hatreds of the lordly
families had not quite turned them into nest-despoiling fools. Yet.
By grudgingly-forged agreement,
underscored by cold graves on all sides of the dispute, the forest around
Ironthorn had been deemed a place for hunting stags and boar, not men. Its
trails were open to all, and it was understood that men who walked or rode
there would leave their armor and their bows at home, and carry nothing more
menacing than their everpresent swords, belt daggers, and boar-spears. Stags
were to be ridden down and speared, or for the most daring, taken with sword
and daggers; arrows were for bustards in the sky above, and vermin—four-legged
vermin—in the fields below. Not that bows were much use against Ironthar
knights and senior armsmen; no armor was worn in the valley that was not
treated with the spells that slowed and then turned aside iron. A strong man
could bring a sword to bear on an Ironthar-armored foe, fighting through the
magic with teeth clenched in effort, but the bow had not been made that could
drive even the mightiest war-quarrel home, through the air, to bite.
Yet despite the ban, this day saw
two armed and armored warbands out riding the largest forest trail—the only one
where two horses could just pass without touching, if the riders were
careful. The trail that wandered through the Raurklor heights from one end of
Ironthorn to the other, and beyond. The two forces were riding right toward
each other.
Neither intended to meet the
other, or even knew the other was abroad. Both were bound for hostile
territory, on violence bent; purposes that inevitably brought them, in time,
face to face.
Where
mounts were reined in, hard.
The two forces then regarded each
other in a stony silence that for many breaths was broken only by the snorting
of their head-tossing mounts. One band numbered eight in all; the heir of
Hammerhand and seven knights, three of them riding with visors down, as if
expecting war.
The other mustered twelve: the
Lyrose heir and his two younger brothers, three bowmen whose saddle-slung
crossbows were only a few turns shy of full, firing-ready tension, and six
knights.
"Well, now," Eldred
Lyrose said at last, flashing a brief and mirthless smile, "it seems the
forest yields up stranger game at our every hunt. Ready bows."
His eyes never left the
Hammerhands as he spoke those last words, so calmly that two of his bowmen did
not at first take them as an order, and had to scramble to join the third in
cranking windlasses to bring their bows to full, straining tension.
"Do you customarily hunt in
full armor, Eldred?" the Hammerhand heir asked coolly, making a casual
gesture that brought swords sliding out of scabbards in hissing unison amid the
Hammerhands behind him.
"It seems I
scour out vermin when full-armored, Dravvan," Eldred Lyrose replied
softly, and raised his riding whip to point at Dravvan Hammerhand.
"Bowmen, scour
me this talkative one," he announced with a smile, then added, "Fire
at will."
Three crossbows loosed their
quarrels in a triple crash—and Dravvan Hammerhand's head spun bloodily around
on his shoulders, neck broken and skull shattered by three heavy war-quarrels
bursting into it in eager unison.
There were gasps from the
Hammerhands and shouts of glee from the Lyroses—ere the foremost Hammerhand
knights spurred forward with furious bellows of "Fell magic! Slay them! Slay
them all!"
Eldred Lyrose's casual manner
vanished in an instant as he spurred his horse off the trail and out of the
way, seeking to circle around behind the Lyrose warband as he snatched at the
helm bobbing on his saddle.
"Kill me yon
Hammerhands!" he shouted as he rode. "Let not a one of them—"
A low-hanging bough swept him out
of his saddle into a startled landing among the dead leaves. The rest of his
words would have been drowned out anyway in the loud tumult of snorting horses,
shouting men, and ringing clangs of furiously-swung swords clashing with each
other and rebounding off armor. Horses reared, lashing out with hooves and
crying their displeasure, as men fought to find room enough among the trees to
swing their blades.
Dravvan rarely rode anywhere
without his bodyguard, three strong and serpent-swift veterans. They led a
charge, aghast at Dravvan's death and the impossible manner of it—his armor
should have stopped that bowfire!—and it so happened the spot where the
Hammerhands had halted upon seeing their rivals afforded them space enough to
spur their horses, whereas the riders of Lyrose were hampered by trailside
trees.
So it befell that one Lyrose
knight, in less than the time it took him to draw breath again after roaring
out his mirthful approval of Dravvan Hammerhand's fate, was driven from his
saddle by the sheer force of the sword cuts seeking his face. Head ringing, he
fetched up against a tree, dazed and stumbling, and was ridden down and
trampled ere he could raise his blade with any strength.
The bowman behind him, helmless
and in lighter armor bearing weaker iron-warding spells, was promptly rendered
faceless by a deep-biting Hammerhand blade. He hadn't even started to topple
from his saddle ere swords were slashing out across it, to hew the crossbow
held by his nearest fellow into ruin.
Then the Hammerhand bodyguards
were in among the Lyrose, hacking and thrusting at wild will, dealing death
viciously with no thought for their own safety.
That savagery won them two more
kills before a Lyrose blade first drew blood. The wounded Hammerhand bodyguard,
reeling in his saddle and beset from all sides, caught sight of the running
Eldred Lyrose—and spurred his mount right at the terrified Lyrose heir.
He was dead with three Lyrose
swords in him before his snorting, plunging mount reached the oldest son of
Lord Magrandar Lyrose. Yet his screaming, pain-seared warhorse, sides slashed
by Lyrose blades and the dead man on his back falling hard and heavily down to
the left to batter against trees and drag the saddle painfully awry, charged
right through Eldred Lyrose, hooves thudding hard. On it galloped, fleeing
wildly through the trees deeper into the Raurklor, leaving a trampled, groaning
man thrashing feebly in its wake.
Swords were swinging in earnest now,
everywhere, as the Hammerhand bodyguards sought vengeance and above all the
deaths of the bowmen, and the Lyrose knights eagerly sought to carry out their
lordling's orders.
Riding just behind the Lyrose heir
were his two brothers: cruel Horondeir, a loud, fair-haired burly giant with a
grin on his face and his sword drawn, and sly, quiet Pelmard.
Horondeir had fairly crowed at
the sight of the new war-quarrels working so well—downing the Hammerhand heir, too!
Now his gleeful bellows had given way to grunts of effort as he fought for his
very life, surrounded by thrusting Hammerhand blades. Pelmard was nowhere to be
seen.
Save by Eldred, who had time for
one glimpse of his younger brother grinning down at him ere the hooves of
Pelmard Lyrose's warhorse crashed down on his skull, twice and thrice. Pelmard
deftly reined it around to return to the battle, its hooves dancing hard atop
his brother.
Only one Lyrose knight saw what
had happened, and Pelmard smiled a tight smile and drove his sword right
through that man's opening mouth, before it could so much as exclaim a word. He
spurred on, and that killing went unseen in the swirling fray.
"Back!" he shouted,
pulling his horse wide of the trail, deeper into the trees. "To me, men of
Lyrose!"
He was well content. The
enspelled war-quarrels gifted to House Lyrose by the wizard Malraun had been
everything the wizard had promised them to be, his cruel older brother was
dead, and oafish Horondeir was doomed to die, too, if he didn't get clear of
the busily-hacking Hammerhands. The Lyrose knights had been hastening to
Horondeir's aid, but if his own rallying-cry drew them off just long enough...
"Over
here!" he shouted again. "To me, Lyrose!"
He couldn't even see Horondeir,
who was somewhere in the heart of a great knot of milling armored men on
horseback, all of them plying their swords like madmen at a farm-reaping. Some
of those men were screaming. A Lyrose knight fell from his saddle, one
uselessly-dangling arm bouncing free as his corpse landed. Then a Hammerhand
knight went down, falling on his face without a sound atop the fallen man of
Lyrose.
One of the screams ended
suddenly, and something wet and heavy flew out of the fray to thump and roll
past Pelmard. His horse shied away, almost braining him on a tree, and he had
to fight with his reins before he dared look down at the grisly thing again.
It had stopped facing him,
staring up at him in unseeing horror, its mouth agape. The head of his brother
Horondeir.
Then the fray was whirling
around, and Pelmard realized in horror that Hammerhand knights were coming for
him.
Desperately he clawed the head of
his horse around and raked its sides with his spurs. "Home!" he
shouted. "Home, Jhallon!"
A flung dagger bounced off his
shoulder to spin tauntingly in the air before him, just for a moment. Then
Jhallon, ears laid back, was racing through the trees as swift as any arrow,
heading for a brown ribbon in the trees before them. That ribbon was the
trail, winding its way through the trees. The trail back to Lyraunt.
Pelmard Lyrose let go of his
sword and clung with both hands to the raised, flared front of his saddle, as
the thunder of hooves rose behind him.
Either some Lyrose knights had
won free, or the Hammerhands were still after him. Just now, with tree after
dark tree seeming to leap past him in an endless whirl, he didn't dare try to
look back.
"Be
careful, my son. Oh,
be careful. It is so easy to put a boot wrong when walking among the
Ironthar—and the price may well be your life, there and then. They have been
warring with each other for so long that burying blades in folk faster than
someone can sink a sword into them is what they do."
The young and darkly handsome
Stormar managed not to sigh. "I have heard this before, Father, and not
forgotten. Trust me."
"No, Amaddar, that I do not.
You swallow a sigh and seek to stride off, lost in your own impatience. Hear
me."
That tone in his father's voice,
even now when it was but an enfeebled, ghostly echo of his lost vigor, brought
Amaddar Yelrya to a halt, as still as any statue. He turned around, and looked
down into that wasted face with nothing but eager obedience on his own. He had
been well taught.
"For years now," that
failing, familiar voice told him, "Ironthorn's verdant farms and busy
gemadars have been ruled uneasily by three rival lords. Lord Burrim Hammerhand
is the strongest. He uses the badge of an iron gauntlet—a left-handed gage,
mind, upright and open-fingered, on a scarlet field—and rules from Hammerhold,
a castle on a crag just north of Irontarl, the market town of Ironthorn. The
town stands on the banks of the Thorn River."
By the greatest of efforts,
Amaddar managed to avoid sighing, rolling his eyes, or letting any exasperation
at all cross his face. Lions of the morning, he was going to tell it all.
"Just south across that
river is Lyraunt Castle. There Lord Magrandar Lyrose rules, lording it over
three side-valleys to the southwest. His badge is a pinwheel, like a caltrop,
of three steel-gray thorns, joined at the base, on a yellow field. They say the
wizard Malraun smiles on House Lyrose."
Amaddar nodded, struggling to
seem interested, trying to look as if any of this was new.
"In the southeast is the
valley of Imrush, where Lord Irrance Tesmer rules from his keep, Imtowers. He's
the one who used to have all the gems, and buys slaves from every Stormar
who'll sell. His badge is a purple diamond on a gray field."
Amaddar nodded. "So he I
should cultivate," he murmured, just to show he'd been heeding.
"He'll welcome me."
"No!" His father's eyes
blazed like two golden suns for an instant, ere fading again. "Stay far
from the Tesmer lands, have naught to do with him, and do not, for any
reason at all, surrender your real name to any Ironthar!"
Amaddar
frowned. "Why?"
"Tesmer's wife was—probably
still is—very beautiful. I... she will remember me. So will her lord, and
doubtless seek to close claws on the son, when he can't reach the father."
Lion,
this was new!
Amaddar realized he was gaping,
and shut his mouth with an effort.
"Father!" he heard himself say
reproachfully, a moment later.
His father's eyes flashed again.
"The gold that reared you to have such pride I earned in season after
season of dealing with Lady Telclara Tesmer. We understood each other very
well, and when you're older, you'll see better why that leads to... the
other."
"But...
Mother..."
"Knew all about it,
suggested it before ever I rode all that way north, and hooked the cunning Lady
Tesmer and played her like a master, with me the straining fishing-line
between. Go ask her if you believe me not, and come back to me wiser."
His father lifted one wasted,
trembling hand long enough to level one long and accusative finger at Amaddar.
"Then perhaps you'll stop fighting down yawns and pretending to listen,
and learn enough to keep yourself alive in Ironthorn for a day or two.
Perhaps."
Two Hammerhand knights had been everywhere in the battle, hewing
and thrusting and whirling to deal death elsewhere before wounded foes could
strike back.
One was tall, and fought with his
visor raised. The weathered face that stared sternly out of his helm was one
even the youngest knights of Lyrose knew: Syregorn, a laconic, scarred man who
had long been one of Lord Hammerhand's most trusted veterans.
The other was one of the
Hammerhand rearguard, who'd ridden with visors down. This anonymous knight was
faster and more reckless than Syregorn in the fray, darting here and there like
a hungry falcon. His sword had laid open the throat of Horondeir Lyrose, and he
was now swinging it hard and fast at the last few Lyran knights, as the fray
dwindled down into a tight knot of snorting, kicking horses in the trees.
Pelmard Lyrose—now heir of his
house—was well away and beyond catching, now, if he didn't fall off and his
mount avoided breaking a leg.
In the tight fray he'd left
behind, a knight of Lyrose suddenly swerved away from a chance to hew a
Hammerhand flank, and spurred out of the hacking, ringing heart of the battle
to flee after the Lyrose lordling.
The falcon-swift Hammerhand
knight pursued the hurrying Lyran, crouching low and urging his mount to
greater haste by dealing stout slaps to its withers with the flat of his blade.
Like an arrow he raced away from the dwindling knot of bloodied, sword-swinging
knights.
He had almost caught up the
fleeing Lyran before that knight heard the drumming of pursuing hooves, turned
in his saddle, stared in alarm, and swung his sword wildly.
The racing Hammerhand caught the
Lyran blade with the tip of his own and swung his sword in an awkward arc to
abet rather than dispute its slash. Overbalanced, the knight of Lyrose was
swung right around in his saddle, crying out in pain, and—was impaled for a
moment on a tree-bough his terrified horse had already ducked past.
A moment was all the Hammerhand
knight needed. His own blade sang down under the edge of the Lyran helm and
around as he swept past, drawing a deep and bloody smile across the throat
beneath.
Almost beheaded, the knight of
Lyrose flopped bonelessly in his saddle, sagging back as his sword tumbled from
his dying hand. His body followed it—all but one boot, firmly trapped in its
stirrup. The horse raced on through the trees, terrified anew by the ringing,
clanging carrion it was now towing.
The Hammerhand knight slowed his
snorting, bucking mount and let the Lyran horse flee, turning to follow the
trail slowly back to where horses snorted, the smell of blood was strong... and
the battle was done.
Syregorn was grimly ordering the
bodies of the Lyrose brothers be bound to their horses, and the severed head
retrieved. He'd had no need to give orders to his four surviving knights
regarding the reverent raising of the dead Dravvan Hammerhand.
"Pelmard?" was all he
asked the returning knight, who tore off her helm to watch her dead brother
gently laid on his snorting horse, his head wrapped in a Lyran cloak someone
was too dead to need any longer.
"Escaped me. Taking with him
his father's excuse for raising war."
She pointed at one of the knights
of her house to get his attention, and snapped, "Find every last Lyran
war-quarrel, and the bows! We must discover if they can pass all our
iron-wardings, or we'll all be rotting vaugren-meat, and soon!"
"Yes, Lady," the knight
murmured, lowering his eyes from the bright ribbons of tears down the cheeks of
the woman who was now the next ruler of Hammerhold. If she somehow lived long
enough.
Amteira
Hammerhand didn't care if all Falconfar saw her tears.
Dravvan was dead.
It was all up to her, now.
Trying
to look menacing,
Rod slowly drew his sword. As he did, it flashed with a brief, bright white
light—and the bracers on his arms winked back at it.
The
lorn stiffened, and stopped striding forward.
He stared at it, hefting the
sword, trying to look as if he buried the thing in handily nearby lorn every
day.
The lorn regarded him as
expressionlessly as only lorn can, that mouthless, unchanging skull-face
staring back at Rod. Betraying nothing.
God, it was big. Even without
that bone-shattering tail, it could probably tear him apart with casual ease.
Studying it, close enough to see the little line of breathing and speaking
holes under the line of its jaw—well, the chin of its face, even if it lacked a
mouth; it certainly looked like the underside of a human jaw—and the two
pincers, now slid back inside little sheaths of flesh there, Rod had to fight
down a shiver.
Whereupon it sneered at him—he
could tell it was sneering, as plainly as anything, though its
skull-face remained a frozen mask—sat down, and started eating a hearty meal of
Aumrarr. Those pincers slashed and sliced, the flesh that sheathed them rippled
and flexed like little gripping hands, and the throat tube with little teeth
lining its inside thrust forward obscenely to suck in the blood and meat...
Revolted and suddenly furious
again, his fear gone, Rod shook off the gauntlet on his free hand and put it
into the pouch that held the rings. Fumbling with the chain until he got its
clasp open, he started putting on rings, working by feel and never once taking
his eyes off the lorn.
It went on eating, affecting
unconcern, but it was watching him closely.
Which meant, for one thing, he
dared not retreat. And would be dead once night fell, or sooner. Probably
sooner.
Ult
Tower, don't fail me now...
Two of the rings made his fingers
tingle. Rod raised his hand until he could see them. Staring at the one on the
left, he tried to will it to do something. Anything.
Nothing happened. He tried
visualizing flames shooting out of it to scorch the lorn, saw the lorn blazing
and blackening, collapsing, slate-gray hide melting and crumpling... nothing.
He gave up, and glared at the
ring on the right, bearing down with his will until he was trembling and
sweating, his head starting to pound. Suddenly—
Nothing
happened. And went right on happening, damn it.
The sword... no, it wasn't
reacting to the rings, even though their tingling was growing stronger.
Blazing up like Rod's temper. A
God-damned arsenal of magic he'd snatched from Ult Tower, things that
glowed and hummed and bloody well buzzed—and not one of them, not one
of them, could he make work. The bloody armor had damned well melted
away!
He—
No. No, none of it was going to
work. Not at all. It would tease him, glowing and humming and tingling like
fury, but—
Shaking his head, Rod reached
down, plucked up his gauntlet, and slid it back on.
It promptly flared into bright
life. Some of the metal fingers spat sudden flames into the air.
The
lorn stiffened again, lifting its head.
Rod quickly closed his gaping
mouth, made himself smile, and pointed at the beast's inscrutable skull-face.
And a thin tongue of flame spat
from his fingertip, right at the lorn.
The beast was gone before the
fire arrived, dropping its meal in a sudden scramble, great clap of slate-gray
wings, and bound into the air.
It
was fleeing! Just like that!
Up it climbed, clawing at the air
with its wings in seemingly frantic haste, racing up at the hole in the canopy
of leaves that was letting the sunlight in, as Rod wagged his finger at it and
pointed again, rage and—yes, exultation rising in him.
His jet of flames fell well short
of that lashing tail, but the lorn looked back at him fearfully, and flapped
all the faster.
Rod
sighed. It was getting away.
No,
it had got away... and was gone.
He looked down at all that was
left of the Aumrarr—one severed foot, still encased in its boot—and,
exultation gone in an instant, had to fight down a sudden urge to vomit.
Sighing
harder, he turned away.
Somewhere overhead,
the lorn gave tongue to a strange, ululating call.
Why
here, me Viper? Why
Stormcrag Castle? Locked in an' with spells to keep us that way? What'd we
do, that—" A strange, ululating call echoed across the endless green treetops
of the Raurklor, startling Garfist Gulkoun into silence in mid-rumble, and
causing the skeletally thin woman in the tattered leathers and once-grand,
fur-trimmed cloak to fling up one bony hand in an imperious signal for silence.
Iskarra thrust her head sharply
to one side, like a snake seeking to taste the air, and listened hard.
The call came not again, but they
sat for a long time in silence ere the stout and growling man who'd been in
mid-bluster before the unfamiliar cry dared to rumble, "What was
that?"
His longtime companion shook her
head slowly, but said nothing.
"Isk?"
he growled, a few breaths later.
"It
was a strange call," Iskarra said waspishly. "Is your hearinggoing
now, too?"
Garfist
rolled his eyes in exasperation, belched loudly, and started to pace again.
"No, Viper mine, there's nothing wrong with my ears! It's my patience as
has broken—again and again, mind—
since
we got here!"
"Gar," the woman once infamous as the Viper said patiently, uncoiling
herself from where she'd been sitting on the room's lone table with her back to
the wall, and striding to the window in the thigh-high boots she'd spent three
days prying all the hobnails out of, to make them quiet, "I have
noticed this. Even before you remarked on it. The first time."
The bright, acid edge to her
voice seemed lost on the burly, pacing-once-more man, who waved his large and
hairy hands in the air in wild circles of exasperation, and growled, "How
can ye take it all so quietly?"
"With all your noise,
'quietly' isn't a term I'd apply to these last few days," Iskarra
replied, peering intently out over the endless forest in search of anything
flying or clambering... or just different about the view. It was a search she
knew would end in failure, and so was not disappointed.
Giving up, she swung around to
face the striding Garfist, and stepped forward at just the right moment to
deftly reach out and clap her cupped hand under his codpiece, dragging him to a
painfully startled halt.
"Hoah!
What? Viper! I—"
"Could start using this on
me, you know, while we wait," she said warningly, keeping hold of his
rather tender area with one hand and raising her other to the thong-loops of
her bodice.
Garfist blinked. His Vipersides
was about as buxom as a boar-spear, but she could bend her body as alluringly
as any slithering snake—and ply her tongue better than any serpent he'd ever
seen. Not that he was in the habit, mind, of entertaining snakes that way...
"Old Ox," Iskarra said
coldly, "stop blinking at me as if a thought is battering at your thick
skull demanding entry with utter lack of success, and listen."
By means of the handle she
refused to relinquish, she towed him over to the wall, thrust his great
shoulders back against it, and tapped his chest with the forefinger of her free
hand.
"Now," she said, as
severely as any nursemaid teaching a rebellious youngling, "when was the
last time we didn't have to scramble for coins? Or think about where we could
find a bed that wasn't a-crawl with biting bugs or within easy reach of some
thieving night-knife? Or get endless meals for free? Or have our own place to
stay, as warm and as roomy as we could want for, with no one hounding us over
debts or because of what we'd done to them a few days back? Our own glorking
castle, mind you?"
"Our
own prison, more like."
"You think I don't know
that? What I don't know is why you can't just accept that it's a prison
we can't get out of, and relax. Rest a bit. Eat like the utter boar I
know you can be, given feastables enough! Find the most comfortable bed, in all
these bedchambers full of comfortable beds, and get in some
snoring!"
"I—I—" Garfist shook
his shaggy head, words failing him. "It's just—just... It sticks in my
gullet, it does, to be so swindled! Reward, they said, not imprisonment!
See it or not, there's a wall of magic around the fishpond and garden as hard
as rock and as high as I can throw a stone! We're penned in here like beasts!
Strange sort of reward, indeed, those four feather-lasses gave us!"
"Reward, my left teat,
Gar," Iskarra snapped. "Those four wing-bitches wanted us well out of
Galath, too far away to worm our ways back into any of its castles—and all that
gold and wine and jewels just lying about for the taking—without them seeing us
coming, all the way down open, wind-howling, arrow-filled Sardray."
"Well, why'd they not just
kill us, then?" Garfist rumbled. "Why carry us—three days and nights
of hard flying, mind!—over half Falconfar, to set us down here, in a deserted
castle in the heart of a forest, that just happens to have barrels of flour and
apples and a glorking stocked fishpondf They wouldn't even have had to
fight us, to slay us; just soar high enough and let go!"
"Gar, are you truly that
much a fool? Or just playing at being one to nettle me? They brought us here—away
from our foes, too, mark you—because they still have a use for us, some task or
other too risky to chance their own necks in. When they judge the time right,
they'll be back to pluck us up and fly us right back into waiting doom, you'll
see! I'll wager they've laid magic on us that tells them just where we are, and
lets them watch and listen to us whenever they please!"
"Have they, now? Well, I
hope they were listening last night, when I was teaching ye a thing or
two about—"
"That will be quite
enough, loosetongued Old Ox! We're not back in last night now, and I've had my
fill of certain vices—"
Garfist leered.
"—to last me a season or
two. It may take that long for the marks to fade."
Garfist stepped back from his
longtime lover—only to come to a painful halt. She hadn't relinquished her
hold.
"Strange sort of thinking ye
have," he growled, pointing down at her hand. "Had yer fill, have ye?
Then why d'ye keep hold of me? And speak of me using it on ye? So, now, which
is it? One, or the other?"
"Both," Iskarra said
tartly, but let go. "These last few days, have you forgotten everything
you've learned about women?"
"No, but I thought ye were
better than all the rest," Garfist said bitterly. "Ye said not a
word when I knotted the bedsheets and tried to climb out yon window; most
lasses I've met would never have let me forget it."
The bone-thin woman smiled.
"And worked their ways around, by now, from astonishment at finding some
invisible spell that let in wind and rain but made the air as hard as stone to
our passage, to having anticipated and told you about such a barrier beforehand,
so they could scold you repeatedly for ignoring their advice and climbing out
the window anyway!"
The large and shaggy onetime
pirate, sometime trader, and constant swindler she'd spent so many years with
frowned at her as he thought her words through, nodded, then grinned.
Iskarra smiled back. The grin
hadn't taken long to appear, this time.
"So the Aumrarr have left us
here—stowed us in a cupboard—until they need us again," he said, still
nodding. "While back in Galath—"
"Back in Galath, Melander
Brorsavar is calling himself king, and of course the nobles—sponsored by this
greedy merchant of Tauren or that greedy one from some city on the Sea of
Storms—are all fighting each other or allying with the royal forces. Castles
burning, veldukes spurring their warhorses this way and that, creeks running
red with the blood of the butchered... and we're well out of it all, Gar. No
amount of loot is worth losing your head over, or having your belly slit open
and being left staked out in a forest to await the hungry little jaws that come
scuttling in the night."
"Huh. Only if ye get
caught."
"Old Ox, how many wizards do
you have to gawp helplessly at before you accept that you're going to
get caught? Time and again? Galath is no place to be, just now."
"I kept hearing the
Aumrarr saying all their scrying and prying magic was going awry, and so was
everyone else's, too," Garfist responded, a little sullenly. "Blamed it
on Arlaghaun's death, they did."
"Yes, detection spells are
failing all across Galath, probably farther, upsetting spellhurlers no end.
And aren't testy wizards the very sort of folk to be close and cuddling
neighbors with, when you want to keep your neck intact? Think,
Gar—think!"
"But all those battles...
all that coin to be made..." Garfist said mournfully.
"You think there's some
danger of Falconfar running out of battles, for you to make coin
from?"
Iskarra's near-shriek of
incredulity left her favorite shaggy swindler blinking. Then frowning again.
Then, slowly, chuckling and nodding.
"All right, all right,"
he said at last. "There'll always be others. I'll grant ye that."
"Why, thank you, sir!"
came her reply, in mocking mimicry of a haughtily scandalized velduchess.
He snorted, then lost his grin
again when a memory struck him. Looking thoughtful, he said slowly, "One
of those Aumrarr—the older, tall one, with all that hair—said there was war all
across Falconfar."
"Not all across, Gar.
I heard her, too; she said it was spreading fast enough to soon be 'right
across Falconfar.' War that was spreading as a warlord conquered hold after
hold in a way no sword-swinger would have been allowed to, in the days when
three Dooms glowered at each other and kept any one of their number from rising
above the rest."
"The one with scars said it
was an 'Army of Liberation' that was marching to 'hurl down thrones.'"
"No, Ox, you must learn to
listen harder. She said that's what the warlord—Horgul—said his army
was. She snorted when she said it, remember?"
"She did," Garfist
rumbled slowly, frowning as he fought to drag a hazy memory out into the light
and give it a good hard glare. "That mean it isn't?"
Iskarra turned away so he
wouldn't see the wild roll of her eyes, and managed to turn the loud sigh she
was about to emit into a "Yes" that was as calm and gentle as kindly
mother's. She hoped.
"Die,
flap-wing bitch!"
The Galathan knight hacked at the
swooping Aumrarr so viciously that when he missed, his sword broke on the
flagstones with a ringing clang that flung shards into his face, sent others
clattering off the wall, and left him numbed and helpless, reeling and groping
blindly for that wall, or an Aumrarr wing, or anything to hang onto.
"No, Juskra," Ambrelle
snapped, from across the chamber. "Fly clear. Don't kill him. His velduke
may need him, when the time comes to cross swords with Horgul's army."
"Horgul, Horgul,
Horgul," the battle-scarred Aumrarr replied, waving hands that held two
wickedly-sharp daggers wildly in exasperation. "That's all I hear from
you, these days! That and Ironthorn, Ironthorn, Ironthorn!"
"Juskra!" the three
other winged women in the room all cried, in swift and angry unison.
"Not in front of Galathan ears!"
Ambrelle added furiously, waving at the still-blinded knight and his fellows
across the room, who stood uncertainly in a doorway with swords out and faces
stern with fear.
"All right," Juskra
said with a cruel grin, her gliding turn bringing her around to head for that
door. "I'll cut some off."
That caused a general fleeing
stampede of shouting men, swords ringing off stone walls, and pounding boots.
Juskra dived after them as slowly as an Aumrarr with no rising air to ride
could without falling on her face, and even swerved considerately aside when
the knight who'd lost his sword came sprinting and stumbling along, seeking
that same door, his face a mask of streaming blood.
One wild eye regarded her in
terror through his gore, and she gave it a kindly smile and cheery little wave.
In reply the running knight
shrieked, sprang into the air just high enough to brain himself on the curving
edge-stones of the arch overhead, and crashed senseless to the floor beyond.
Juskra landed lightly by his spasming, kicking boots, caught hold of the
door-pulls, and drew the double doors firmly closed on the Galathans, ignoring
the few who'd rallied to await her with swords raised.
As she kicked off from the stones
and flew back to join her sister Aumrarr, they heard the door-bolts being
slammed home in terrified haste.
"Mmm," Lorlarra said
scornfully. "You'd think they'd never seen a woman with wings
before."
"More like they'd never
heard the truth about us before," Dauntra countered, from where she sat
preening on a fur-draped couch.
"The former rulers of all
humankind?" Juskra teased. "Masters of all magic, who chose to be
beautiful battlemaids with wings?"
"Those truths, yes," Dauntra said
quellingly. "Let's not wag our tongues now about your interesting fancies
about Aumrarr having a deep, driving need to bed all wingless men who don't
flee fast enough, hmm?"
"Agreed," Ambrelle said
sternly, tossing her head so her almost-ankle-length hair swirled around her in
a flood of purple-black glossiness. "Sisters, it's high time we were gone
from Galath's coils. We've tarried here to steer nobles for as much time as we
dare spare on men who love fighting too much to stop. Brorsavar's rule and
eventual triumph is as secure as anything in this benighted realm can ever be,
and more important fights await."
"Horgul's self-styled
Liberators, you mean," Lorlarra said quietly.
The eldest of the four Aumrarr
nodded and pointed across the room at the open window. "Let's fly. They'll
be back through that door as soon as they find courage enough."
"Reinforcements
enough," Juskra corrected, taking wing for the window.
Ambrelle merely nodded, as they
left that keep behind and soared.
Only two arrows sped after them,
and both were woefully late and low. As usual.
in one
of the scryings, a
castle suddenly exploded.
Narmarkoun turned and strode over
to the floating scene, to watch the great cloud of flames and stone and upflung
dust rise to its full height, rocking the land all around... and then, slowly,
begin to rain down. Impressive.
The undead women responded to his
keen interest, entwining themselves around him and caressing with renewed vigor
and purpose.
"I had no idea anyone in
Galath had dragged a wizard that powerful into things," he remarked.
"I don't think Malraun—or Lorontar, come to that—could have caused that
without my knowing... hmmm..."
Watching the wet, torn remnants
of several hundred knights and armsmen patter down all over a Galathan valley,
he shrugged.
"Well, it happened. In
Galath, which for now is just one great brawl among the steel-heads." He
turned away.
"I have the Tesmers to see
to," he told his caressers, striding toward the distant doorway that led
to his favorite spellcasting chamber as fast as his purposeful walk could drag
their limp bodies.
Halfway there, he stopped so
abruptly that two of the undead women clinging to him fell over. "How long
has Lorontar been watching my mind-riding spellwork, I wonder?"
Neither the animated dead nor the walls around
offered any reply.
Garfist
stared out the
window, across the endless treetops of the Raurklor. "So is this Horgul a
Stormar, then? I always wondered when the dusky-faces would stop fighting each
other and scheming how to daily do each other out of coins long enough to
reach out and conquer us all."
"No, you always wondered why
they hadn't already, and what was keeping them from getting around to it,"
Isk corrected. "Making one of the big mistakes, Gar. Believing everything
you think is right, and if everyone just came to their senses they'd all
end up thinking just like you."
The big man opened his mouth, an
eager growl of irritation rising to his lips... but no words came to him.
After standing with his jaws open
for a little while, gaping like a fish, Garfist closed them again. Then he
coughed, regained his mournful look, and rumbled, "I hate it when you
change the whole world for me, Vipersides. You always make it more complicated.
Things used to be far more simple. Eat, sleep, rut, kill someone, take his things,
get drunk, then do it all over again. I didn't have to think,
then."
"And there are empires full of men like
you," Iskarra said wearily. "Bloody map-filling empires."
"Is this another of your notions, Jusk? Or one of your rants
coming on?" Dauntra asked impishly.
Juskra's reply was a wordless,
menacing snarl. Dauntra's beauty, set against her own sword-scars, always
aroused her ire anyway, and the most alluring of her four sworn sisters loved
to tease.
When the veteran warrior did
speak, it was to Lorlarra and Ambrelle, her head pointedly turned away from the
most beautiful of the four Aumrarr.
"I know this Horgul is now
of paramount importance, and Ironthorn, too. Our spells tell us, our dreams
tell us... yet I don't know why. Is this a Doom using sly spells to lure
us, again? Or are there truly gods, or Falconfar itself, speaking to us—to all
Falconaar creatures—deciding what will be the latest focus, the trendiest
battlefield?"
Ambrelle smiled a little sadly.
"Sages, elder Aumrarr, and even kings—"
"Even
dimwitted kings," Lorlarra murmured.
"—have pondered what you're
now voicing, over and over again, as the unrolling ages have passed."
"That's nice," Juskra
replied caustically. "Have any of them concluded anything?"
"No,"
Dauntra put in brightly.
Ambrelle shot her a hard look.
"Of course they have. Yet their various conclusions seem of no use to
others at all. Nothing we—or anyone—can predict, or influence, or quell."
Far below the four, Sardray
unfolded, vast and nigh empty; endless gently rolling rises—ripples in the
land too gentle to be called hills—of waving grass.
"I think there is a
Doom behind this," Dauntra said unexpectedly, waving one slender hand
down at the grassland below. "I can't see a greedy warlord—no, I know
nothing of this Horgul that the rest of you haven't heard, but any
greedy warlord—passing up the chance to ride like a storm wind through all
this empty country, to plunge into the Raurklor the easy way, along the roads,
to conquer this hold and then that hold, instead of struggling up through the
trees from the Stormar cities. Unless someone or something is riding his mind,
and forcing him to come through the forest." She stared into the
thoughtful gazes of her sisters and added, "I just can't see a bold
conqueror sort resisting the way of easy haste."
"Unless he fears Sardray for
some reason," Juskra said thoughtfully, eyeing her usual rival with
something akin to respect. "Otherwise, I'd have to agree with you: some
spell or other is guiding him. And the only wizards with power enough to do
that are either riding with him—"
"And probably bedding him
every night, so as to swamp his reasoning with love or at least burning
lust," Lorlarra murmured.
"—or they're Dooms. And
we've not heard of Horgul having any such."
"No." Dauntra's
headshake was emphatic. "I've heard he hates and fears spellhurlers, and
has even hedge-wizards and altar-priests put to death when he finds them. With
him it's the sword, the blood-drenched sword, and the ever thirstier sword!"
"Charming," Ambrelle
commented. "Another butcher. Why are they always butchers?"
"Those who aren't, don't get
as far," Juskra told the wind. "And we hear less of them, and don't
go flying across half Falconfar to fight them. When he was one Stormar swording
others through the farms of the Yulmeads, we cared not. When he first set boot
out of the Stormar lands and hewed his way through the Raurklor to take
Blacktrees, we lofted eyebrows. When he took Dawnarrows, we started to take
interest in him as more than a mere curiosity. Now that he's lording it in
Hawksyl, and on, bound for Darswords without delay, we're seeing Dooms and crying
great change for Falconfar!"
"Well," Dauntra said
impishly, eyeing her sisters, "I was getting bored with
Galath."
Rod
blinked, and came to
a sudden halt.
So sudden that he almost lost his
footing, landed on his rear, and started a bruising, bouncing slide down the
steep bank.
Almost. Instead, when he started
to slip, he launched himself into a frantic gallop to keep from falling—and
ended up half-stumbling, half-sprinting down the bank in a wild, undignified
race. It ended when he fetched up in a scrabbling-to-stop crouch atop a handy
protruding boulder, where he could rise unsteadily to stand half-blinded in the
bright late sun of the day, and look all around.
The endless forest he'd been
trudging through had ended quite suddenly—if temporarily, for he could see its
familiar dark green gloom on the horizon ahead, along the heights that rose on
the far side of the vale—in a great open valley that stretched to Rod's left
and right as far as he could see.
It was a valley of farms, small
and odd-shaped fields bounded by untidy hedgerows. Along its winding slopes
snaked many lanes, little woodlots were everywhere, and a river glimmered down
at its heart. Far off to his left, where the valley widened, he could see the
mouths of what must be side-valleys, carrying sun-sparkling streams down to
join the river. That must be a fair-sized bridge, yonder, and—
"Hold, outlander! Keep your hands away
from your weapons!"
The voice was cold, and close by,
and it rang with the iron of authority.
Rod froze, then shivered,
swallowed, and managed to turn his head. To look straight down into the hard,
unfriendly eyes of a man in chainmail, a helm, and a leather jerkin that had
large armor plates sewn onto it.
There was a younger, but just as
unfriendly-looking guard off to one side, and that one had a long, slightly
curving sword in his hand. Both of them had bright red diamonds painted on
their breastplates, and those diamonds bore a painted iron gauntlet, each.
Left-handed, vertical, thumb and fingers open and to the top.
Gage on a scarlet field.
Hammerhand, in Ironthorn. He'd found Ironthorn.
And Ironthorn had
found him.
As the flickering glows of his spell died away, the darkly handsome
man stepped forward to loom over the table. "So," he asked the woman
on it gently, "do you know who I am?"
The woman strapped to the table
looked up at him with an eager, almost shy smile, the fires of his last spell
still flickering across her eyeballs. "M-master," she murmured.
"You are my lord and master."
The
man smiled down at her. "And my name is?"
"Malraun," she
whispered in awe and longing, as if he was a god.
"Yes,
Taeauna," he said fondly. "Will you obey me, Taeauna?"
"Obey you and serve
you," she said fervently, her eyes dark with longing. "Yield to
you."
The handsome man's smile
broadened, and he started undoing the straps that bound her ankles and hips.
"We won't be
needing these, then."
Sardray
unfolded below them,
vast and empty, dark ripples in the grass marking the passage of hurrying
breezes.
Used to such winds but not
wanting to feel the colder bite of arrows, the four Aumrarr were flying high,
up where the air was chill and thin.
"Now that Horgul's taken Hawksyl,
the next hold is Darswords—and it stands in the shadow of Yintaerghast,"
Lorlarra said quietly. "Castle of the not-nearly-dead-enough
Lorontar."
Juskra nodded. "And the hold
after that is Harlhoh, and that means Malraun. Are you saying he'll never reach
Ironthorn? Or that it can't be Malraun who's goading him?"
Lorlarra shrugged. "We can't
tell that until we see what he does after Darswords. If he goes right past
Harlhoh, following the eastern edge of the Raurklor around Sardray,
he'll—"
"Come to upland Tauren.
Where no one goes at all except to reach Ironthorn," Juskra put in.
"So do we go back to Ironthorn ourselves, now?"
Dauntra shrugged. "The Dooms
know Ironthorn's going to be important just as well as we do. Perhaps better;
they might know why."
"Well, I'm not flying up to
one to ask him," Ambrelle said firmly. "We dare not try to do much
of anything in Ironthorn yet—show our faces there, least of all—but must be
there and ready to pounce, once the Dooms are busily fighting each other up and
down Thorn Vale."
"They
will be," Lorlarra agreed.
There
was a general sigh of agreement.
"Oh,
yes," Juskra murmured, "they will."
They flew on in thoughtful
silence for several wingbeats before Dauntra turned to look at her sisters.
"Burnt Bones is the first hold west of Ironthorn, on the Long Trail.
Should we fly there?"
Ambrelle shrugged. "We
penned our two old rabbits up in Stormcrag; we may as well go there ourselves.
It's a long way from here to Burnt Bones."
"Not
if you use the old spell-gate," Juskra said quietly.
The
other three Aumrarr all turned in the air to look hard at her.
"What 'old
spell-gate'?" Ambrelle asked sharply. "As in Osturr and the Three
Maidens? You're not starting to believe fireside tales, now?"
"No," Juskra said
calmly. "Falconfar hasn't yet spawned a fighting hero as strong or perfect
or unflaggingly virile as bright and smiling Osturr. The tale is pure
fire-fancy."
She gave her winged sisters a
dark smile. "The gate, however, is quite real. Have you never
wondered why the Gold Duke—and why does just one coin grasping,
Galathan-noble-hating merchant of Tauren style himself 'Duke,' anyway?—guards
his family crypt with more coinsworn blades than stand watch over his
treasury?"
"I always thought it was
because he kept his real treasury in the caskets," Dauntra
admitted. "You're saying the crypt holds a spell-gate between Tauren and
Burnt Bones?"
Juskra's
smile never wavered. "I am."
Lorlarra frowned. "And you
want us to wing our ways right through all the Gold Duke's guards—and their
venom-tipped crossbow bolts—because of this wild hunch of yours?"
"No
hunch. I've walked the
gate."
Three
eyebrows lifted in unison.
"You must tell us about
that, some day," Ambrelle said softly. "For now, though, you're
suggesting we take this gate from the heart of Tauren to Burnt Bones? With all
too many forest outlaws and hedge-wizards mind-thralled by Malraun the
Matchless, or serving him out of well-founded fear?"
"Sisters," Lorlarra
said quickly, "I don't think we dare try to use it."
Dauntra nodded. "If the
Dooms all know about it, we'd be flying to our deaths."
Juskra
nodded. "I'd say they can't not know about it."
"Then we use it not,"
Ambrelle decreed. "And we turn north, now, sisters, to reach Taurentar
Wood. We can sleep there and go on to Ironthorn on the morrow. Waiting in the
Raurklor until dusk, and only then darting straight to Stormcrag."
"Where we'll hope one of the
Dooms hasn't installed a garrison before us," Lorlarra said darkly.
"What? Are you tired of
fighting lurching dead men in armor, or flying toads?" Juskra teased.
"No," the quietest of the four sisters
replied grimly, "but I'm thinking we all soon will be. Very soon."
As Rod stood and stared at them, both of the Ironthorn guards
started moving, striding well out to either side of his boulder before slowly
advancing on him. They both had their swords out now.
Rod glanced at one
menacing face, then at the other.
"This is Ironthorn?" he
asked the older guard, trying to make his voice sound calm and casual. He backed
off the boulder as he spoke, turned, and started up the steep slope again,
fumbling with his gauntlets.
Earlier, tramping through the
forest, he'd taken them off and threaded the spiral rings adorning their cuffs
through some of the metal loops his belt was studded with, to leave them
hanging at his thighs. Now, of course, unthreading the rings wasn't going
smoothly.
"I gave you an order,
outlander!" the older guard said harshly, sounding very close.
Rod remembered that the closest
part of the man would be his sharp swordtip—and then, thank God, he got that
left gauntlet unhooked, pulled it on, and wheeled around.
"So you did," he
replied sternly, "and I thought it rather a rude way of greeting someone
who has aided the Hammerhands so much, over the years."
The guard was close to him and
climbing the hill, sharp sword first. Rod's words made him frown in puzzlement,
but not slow his pursuit.
The younger guard was farther
down the hill, but keeping wide as he climbed, so as to be able to come at Rod
almost from behind if Rod dared to stop to talk to the older one.
Rod started backing up the hill,
out of the pincers of their closing trap. He had no idea what sort of fanciful
lies he'd try to spin about aiding the Hammerhands, if he was asked.
Yet it didn't look as if he was
going to be asked. Gods, he missed Taeauna. She always handled the meetings
and greetings...
"Stay back!" he
ordered, making his voice as stern and heavy as he could—and raised his left
hand, gauntlet gleaming, to point at the guard.
The ring tingled, the gage
started to tingle, too—and flames spat forth.
Well before the bright stream of
fire reached him, the guard sprang back with a startled curse.
And lost his footing, of course,
falling heavily and rolling a brief, crashing way back down the hill.
Rod turned to face the younger
guard, who had halted, still far away and well below him.
"I'll not warn either of you
again," Rod told the man, keeping his voice firm and flat, as he watched
that angry face slowly go pale.
He raised his hand again, not
sure if he should point at the second guard when the first one was now
struggling grimly to his feet and starting to climb again.
Rod
retreated a few more steps toward the trees.
"Down him, Urlaun," the
older guard commanded, climbing right at Rod with dark, hot anger in his eyes.
All trace of coldness had gone from the man; he was angry, and wanted blood.
Rod took one challenging step
down the hill to meet him—actually to return to a level spot where he could
stand and balance with some confidence—and pointed at the angry guard with his
gauntlet-covered hand.
Fire flared from it again,
spitting and snarling... and then faded away, exhausted. The gauntlet, and then
the ring beneath, lost their tinglings.
Shit. Again.
Rod backed away and spun around,
so he could climb the slope back into the trees in real haste.
The two guards were following him
grimly, their drawn swords menacing him.
Rod turned his back on them and
hurried. He was perhaps two minutes away, if not less, from having to face the
fact that he hadn't the faintest idea how to use any of the magic he was carrying.
At all.
The price he'd have to pay for
that ignorance would be in blood.
A lot of it, and
all his own.
"I can't believe the Stormar spat out a 'warlord' who
lasted more than one battle doing anything but fleeing," Garfist rumbled,
"let alone one who managed to win battle after battle, and take hold after
hold! He must have help!"
"He must have a Doom's hand
in his head or up his backside, you mean," Iskarra agreed calmly,
returning to her seat atop the table and lounging back against the wall.
"How else could he take the field with monsters fighting for him, as well
as hireswords?"
"But they say he butchers
wizards whenever he can catch them," the onetime pirate and former
panderer rumbled.
"Well, who would want
wizards slain more than a Doom desiring all rivals swept away?"
"Oh. Huh." Garfist's
wits had been far swifter in his younger days, but years of seeing unsubtle
menace defeat deft cleverness had taken their toll. Swindlers shrieked and died
just as quickly as fools when you took a sword and slit them open from chin to
shivaroons. "So who's back of him, d'ye think? Malraun or
Narmarkoun?"
"Or Arlaghaun standing up in
his grave, or the new Lord Arch wizard—"
"Huh.
That idiot. Not likely."
"—or
Lorontar the Undying?"
Garfist sighed, regarded his
nigh-skeletal lover unhappily, and rumbled slowly and bitterly, "As the
years pass, I find I like anything to do with magic and wizards less and less.
Give me a good sharp knife handy to a foe's throat any day. Or better,
night."
"I believe, Old Ox, that
many a king, knight, and dung-covered drover has expressed those same
sentiments before you," Iskarra said wryly. "Some of them quite
forcefully, and more than one of them screaming it as his last words."
"Huh,"
Garfist said again. "Trying to scare me?"
The woman once infamous as the
Viper raised a withering eyebrow. "Why should I try that? 'Tisn't as if
it's going to work, after all these years."
The large and shaggy former
pirate grinned and nodded. "Heh. That's true." Then he lost
his smile in an instant, and asked in a lower, warier voice, "Viper mine,
d'ye think the Aumrarr as brought us here might be working for a Doom? Or
living all enspelled by one, and not know they were doing his bidding?"
Iskarra frowned. "It's
possible, I suppose," she said slowly, "but I... no, I can't
believe it. All these years they've fought the Dooms; if one was behind them,
he'd have used them on his rival Dooms long since, when he saw a good chance to
destroy one."
"But the Lord Archwizard,
he's new," Garfist said darkly. "And all that time, none of us knew
Lorontar was anything more than a nightscare legend, too. If he was drifting
about like a ghost, from one Aumrarr mind to another, all those years..."
Iskarra
shuddered. "Do I want to hear this?"
"And another thing,"
Garfist told her, drawing himself up in grim triumph. "All the tavern-talk
we heard in Galath, about who the Aumrarr really are. Those flying
lasses have been keeping secrets from us all for years!"
But his longtime lover shook her
head, grinned mirthlessly, and waved a scornfully dismissive hand.
"Someone's been spreading stories to try and make us mistrust them, more
like. Now there I think I see a Doom at work, yes!"
She leaned forward to wag a
reproving finger. "Gar, spew it all back out of your head right now, all
this about the Aumrarr once ruling us all, starting as the great lords and
ladies of some bygone age who shapeshifted themselves all into winged women
long, long ago. Did you ever hear talk of it before King Devaer and Arlaghaun
were thrown down? Aye? And wouldn't they have hurled such dung into every
passing ear, and spread it from end to end of Falconfar, if they'd heard aught
of it?"
"Well,
aye, uh—"
"You know they would
have. Think, my Ox. If the Aumrarr really were seeking to become one with
Falconfar, as the tavern-tales said, by finding the right physical form, why'd
they end up as women with wings? What's so 'right' about that? Wouldn't they've
done better to become men taller and brawnier than all the rest, with manhoods
a foot long?"
Garfist
snorted, but Iskarra's finger stabbed at him.
"Aye, 'tis funny enough, Ox,
but I'm serious. Wouldn't that have been a better shape, to conquer Falconfar?
And what better way to 'become one' with the world, than rule it all?"
Garfist started to frown
thoughtfully. Then, very slowly, he nodded.
The Viper leaned forward still
more. "And have you ever heard of an Aumrarr 'seeking to become one with
Falconfar,' now?"
"No," he rumbled.
"Kill this ruler or that in Falconfar, yes. Teach yon merchant a lesson,
or end a blood-feud by slaying the heads of both warring houses, aye, but dwell
with all the rest of us and share in our lives and stand forth in every village
and trade-moot, no."
"Exactly."
Garfist was still frowning.
"But in the taverns they were saying Aumrarr lie with men only to breed
enough new Aumrarr that they don't all die off."
"Yes, and they were also
saying in the taverns—you heard it, too; you were right at my elbow, three
tankards gone and slowing on your fourth—that these long-ago rulers of all
turned their great mastery of magic into shaping, reshaping, purifying, and healing
their bodies. Does that sound like the same sort of folk who'd need to fly to
men by night to rut, just to bear little ones?"
"Hmmph.
No. But why say all this, if none of it's true?"
"To spread lies enough to
make us see the Aumrarr differently. False lore piled atop false lore, until
some of it gets believed. As has been said a time or two before, one lie often
needs to stand on another."
"And sometimes even raise a
third as a shield, and make a spear of a fourth," Garfist rumbled slowly,
nodding as he completed the old saying.
"And having swallowed this,
we're supposed to believe these great masters of magic lost control over the
rest of us when everyone started to learn spells, and we great grunting
unwashed, who outnumbered the Aumrarr so greatly, started winning a few battles.
Then all the Aumrarr saw we beasts could defeat Aumrarr, and a few of them
stood with us to defeat Aumrarr foes and rivals, and... do you believe
any of that?"
"No," Garfist replied
flatly. "Even before that Stormar trader claimed Lorontar was one of these
rebel Aumrarr. Nor do I think it glorking matters who did what to whom,
centuries upon centuries ago. Too many old tales get used as excuses for what
ambitious brutes do to others now."
He started to prowl again,
restlessly. "I may swindle a man out of a keg here and some coins yonder,
but the real villains sit in castles and cry vengeance and rob knights and
armsmen and poor steaders just trying to grow enough tharuk to eat of their lives."
Iskarra nodded. "Well,"
she said briskly, "it's good to know we, at least, can see all Falconfar's
troubles so clearly. Now, if someone else would see clearly enough to put us
on some thrones—in Galath, say—everything could get—"
"No," Garfist growled. "Oh,
no. Everything wouldn't get fixed. Problems are like dirt, or rocks: dig
one away, and there's always another underneath. And for us, it's getting our
backsides out of this glorking castle—or keeping our necks intact through
whatever those four Aumrarr have planned for us. Just so long as whatever it
is happens soon. I'm fair going witless, waiting here just talking
talking talking, when—"
The pleasant, placid view out
that high window of Stormcrag Castle was suddenly blotted out by something
large and dark, looming up fast with wings spread.
Wings that flapped hard, to slow
a racing flight, exertion that came with a sob of pain. As Garfist swore and
grabbed for his dagger and the sword he no longer had, and Iskarra sprang from
the table like a restless bolt of lightning, the wings snapped back and their
sobbing, gasping owner dived headlong into the room.
Landing heavily, running hard and
stumbling, to a hard-breathing halt that became a frantic drawing of weapons.
An angry-looking Aumrarr they'd
never seen before stood glaring and panting at Iskarra and Garfist, who stared
back at her.
The winged woman was bleeding all
down her left front, where her leather tunic had been slashed open by what
looked to be several sword-blades, to hang down in gory, dripping folds.
"I know not who you are or
how you came to be here," she hissed, stalking forward a little
unsteadily, "but I know what's going to happen to you now!"
"We're
going to die?" Iskarra yawned. "Again?"
My, BUT THE
Gold Duke loved guards. Guards, guards, and more glittering guards, all of them
tall and gleaming in their armor... and all of them bored enough to be
really dangerous.
They strolled to and fro, sighing
and preening, whirling often to send hawk-like glares down this or that dark
passage. They were spoiling for something—anything—to happen, so they could
draw their swords to shout and run and hack.
Sweating so hard that it dripped
off his nose almost in a steady stream, Alander Thaetult drew back from the
cellar-passage corner he'd been peering round to watch the latest selection of
ducal guards, and whispered another shadowcloak spell incantation. The air
around him dimmed still more, his magic's dark tendrils drifting and swirling.
He shrugged. So what if he looked
like a traveling cloud of smoke? He had no intention of ending up as the
"interesting anything" these murderous sword-swingers were seeking.
Malraun's
orders had been clear. Reach the Tauren end of the spell-gate as stealthily as
possible—no matter how things went, Malraun wanted the Gold Duke to think a
lone and perhaps deranged person had passed through his gate, not an invading
army or any other sort of threat he had to muster a stronger standing guard to
prepare for—traverse it to Burnt Bones if possible, and use the new farspeaking
spell Malraun had given him to report everything that happened to the listening
Doom.
Gnawing
pestilence take him.
Alander
didn't want to serve a Doom.
Alander
didn't want to skulk through guard-infested cellars.
Heaving
himself up out of his chair to answer the bell-pull of "Thaetult's Useful
Magics" was adventure enough for him. He had no dreams of greatness, or
even of lording it over an apprentice or two. He was a hedge-wizard, and proud
of it. A cowardly and placid master of a paltry handful of spells, quite
content to make a modest living casting this and mending that mold-banishing
for a coin or two, and occasionally—very, very occasionally—spying on this
wayward husband or seeking that stolen heirloom for larger handfuls of coins.
No "adventures," no travels to far places and skulkings anywhere that
had lots of armored men eager to use their swords...
Yes,
there'd been shadows drifting through his contentedness. Alander had known his
own boredom, vague dissatisfaction with his lot—but when the sleek, darkly
handsome little man had appeared so suddenly in the cluttered forechamber that
served him as office, spellcasting sanctum, and untidy storage room, and
uttered that softly-spoken, calm ultimatum, Alander had discovered that he
wanted very much to cling to his comfortable little life.
Which
was why he was here in a dank, dark passage deep in the cellars of the Gold
Duke's fortress-mansion in Tauren, half a dozen clumsy, spell-hushed murders in
his wake, trying to get to the Gold Duke's most closely-guarded secret.
The
Yuskel family crypt held not just stone coffins, moldering bones, dust, and
forgetfulness... it held the many gold coins and gems popular lore whispered so
excitedly of, and guards to watch over them.
It
also held the real reason so many armed men were wasting their lives away
yawning and sighing down here: the spell-gate.
It was
here, all right. He could feel its silent, patient pulse in his blood now, a
slow and rhythmic thudding that rolled through him steadily, ever stronger...
it was very near.
He
fancied he could see its flickering, past this latest group of bored sentinels,
a ribbon of gold that split the darkness for an instant here, and an instant
there, in time with the deep throbbing that was singing inside him.
Keeping
him excited with its song, thrilled despite himself. Alander hated stealth and
deceit almost as much as he loathed violence and doing murder. Yet six guards
were dead this day by his hand—soon to be discovered and a hue and cry raised
at his back, making retreat nigh-impossible. There were eight more guards
around that corner, and unless some miracle or other took them away or at a
stroke dropped them into blindness or slumber, he was going to have to kill
them to get to the spell-gate, and have any hope of escaping the fate Malraun
had so calmly promised him.
An
especially large droplet of sweat plummeted from his nose and found splattered
oblivion on the stones in front of his boots with a "splat" loud
enough to echo.
"What's
that?" a guard snarled from around the corner, and Alander drew in a
shudderingly deep breath, and—suddenly found himself very calm. This was it.
Killing
time.
He
whispered the brief incantation as if it was a prayer, swept his hand up, and
let go of the knife.
Then
he stepped smoothly back along the wall, retreating from the corner. He'd
managed two steps when the first guard sprang around the corner, sword up—and
the little silver fang of his knife, that had been hanging motionless in the
air just where he'd released it, sprang forward every bit as energetically as
the guard, leaping at the man's face in a gleaming blur.
The
guards all wore open-faced helms, with gorget-plates dangling from the
outthrust chinguards of those helms rather than strapped to the throats they
were intended to guard. That fashion choice would earn them swift doom.
The
first guard was gargling out his life already, staggering and clutching a
throat sliced too deeply for him to utter any warning cry. The knife had flown
on, darting around the corner.
Silver
no longer, but dark with wet blood, it sought more.
Alander
drew his second knife, uttered the same incantation, reached around the corner,
and let go of the weapon. It almost bruised his fingertips in its eagerness to
leap away.
Which
meant the guards he couldn't see must be rushing toward him right now, as
soundlessly as a hurrying mouse, and almost—Around the corner lurched a
struggling, gargling warrior, clutching his slit throat and choking on his own
blood as if he was racing to find death before the first guard could. Alander
watched him trip over the first guard's feebly-thrashing body, stumble, and
fall headlong to the stones, arms flying wide as he bounced, in a great spray
of gushing blood.
Alander
swallowed, shaking his head to try to avoid seeing and hearing more. There were
sounds of dying from around the corner, too, and he'd tarried long
enough—sooner or later, this much death would be noticed, and someone would cry
the alarm.
Drawing
in a deep breath, Alander Thaetult threw his arms wide to make his shadowcloaks
billow up in front of him, ducked his head as if running into coldly lashing
rain, and sprinted around the corner.
Two
guards were staggering around swinging swords frantically, like men trying to
beat away wasps, tripping and stumbling over six—no, seven—fallen comrades,
armored bodies sprawled amid dark and spreading pools of blood. The throbbing,
waiting darkness he sought was straight across the room, short-lived rents of
gold beckoning to Alander.
Who
ran as fast as he pantingly could, knowing many warriors believed killing a
wizard would end his spell in an instant.
He was
more than halfway to the spell-gate when one of the guards saw him, roared out
a wordless stream of fury, and stumbled to intercept him. Alander saw the
flying dagger swoop, spiral around the man's frantic parry, and dart home. Metal
clanged, the warrior slapped the knife aside and twisted in the other
direction, lost his balance, and—
Alander was past, even before a
despairing cry behind him ended in an ugly wet gurgling. Past and not slowing in
the slightest, boots pounding on the crypt flagstones, running right
into—Sudden golden radiance, all around, and a deep thudding like a heartbeat,
that came from everywhere. His racing feet came down on soundless nothing,
there was nothing around him but swirling and streaming golden light, banishing
his shadowcloaks in a sighing instant.
He
breathed in golden air, and his vision blurred. The sounds of his own panting
suddenly boomed in his ears, and a horrible stirring arose inside him,
as if his innards were rearranging themselves as he ran.
Golden nothingness gave way to
wan sunlight, and trees. He stumbled, his legs seeming heavier and somehow
longer. Even before all the golden hue was gone and he saw men with crossbows
stepping forward out of a deep green forest to loose war-quarrels at him,
Alander Thaetult knew something had gone horribly, sickeningly wrong.
"There!"
the outlaw chief
barked, pointing. "It comes! Let it not live to reach us!"
His men
were hastening forward, all around, just enough to let their quarrels fly free.
Crossbows cracked, one after another—and the running, wild-eyed thing that was
half-monster and half-man staggered as it grew a thick new hide of quivering
crossbow bolts. Then fell on its face, shuddered, and died.
That
face had two large but mismatched eyes, and a shapeless, flaccid snout that
flopped aside and left bare gums and teeth, above hands that had slumped into
tentacles, fingers grown impossibly long and grotesque. Its head was the shape
of a bird's head, and its legs...
Men
cried out in disgust and fear as they beheld it.
"Well
done!" their leader cried. "We've kept this horror from our midst! No
one would've been safe with such as this lurking in the forest!"
He
smiled, then, the same soft and satisfied smile that was on the face of the
blue-skinned Doom who was looking out at Burnt Bones through his eyes.
Narmarkoun
was well pleased.
"So the gate twists
those—wizards, at least—who step through it, forcibly changing them," he
murmured aloud, walking the outlaw leader away from those near enough to hear
his dupe echo his words. "And my bowmen can handle all others. Malraun
won't get in this way."
In
another castle,
another Doom sat up naked in a great bed and smiled a sleek, darkly handsome
smile of his own.
"So,"
Malraun purred aloud, "the ruse works, and the lurker reveals himself.
Narmarkoun is watching over this route. Ironthorn it must be. And
soon."
"Soon," Taeauna echoed,
beside him. Her long-fingered hands never stopped hungrily caressing all she
could reach of his bare body.
"Intruders!"
the Aumrarr spat as
she stalked toward them, hefting her sword and dagger. Blood welled out and
down her left side in a quickening stream, spattering the floor in her wake,
but her eyes burned with more rage than pain. "How dare you enter
into Stormcrag! You, you—how many more of you are there?"
"There's
only one of me, Lady of the Aumrarr," Garfist told her dryly, retreating
toward the door. A quick glance told him that Iskarra was down off her table
and backing away down the far wall of the room. "None have complained of
that, mind ye, thus far in my life, but I've heard ye winged women have strange
tastes, an'—"
With a
snarl the Aumrarr charged him, swinging her sword viciously but holding her
dagger warily ready behind it. No recklessness nor clumsy fumblings with steel
here; she knew how to wield a blade.
So did
Garfist, and he ducked easily away from her slash, keeping his balance with
casual ease as he retreated another two swift steps, correctly anticipating her
follow-up lunge and backslash.
Without
a word Iskarra plucked up one of the chairs at the next table she came to, and
hurled it, high and hard.
Tremble, woman with wings, she thought angrily. You face
Iskarra, Hurler of Chairs. Whom you'll likely slay, in a breath or three, Dooms
take you.
Rod
reached the trees,
and more or less level ground, at the same time. Darting three swift strides
into the shade, he spun around.
The two
guards were trudging patiently after him, keeping well apart, and holding their
swords up in front of them. The looks they were giving him were a lot worse
than unfriendly.
Rod
swallowed. "Sir," he said to the older and closer guard, "please
do not misunderstand me. I do not want to fight you, nor am I any threat to
Ironthorn. I have given my warning, and wish to pass on my way in peace, to see
Lord Hammerhand. Ground your sword, and let us talk."
The
warrior gave him a look that was half-glare and half-sneer, said not a word,
and kept on coming. Both of the guards had now reached the trees, and more or
less level ground.
Rod
retreated a few steps more, backing away until he fetched up against the
unyielding trunk of a large tree. He looked at the younger guard. "Urlaun?
How does anyone get to see Lord Hammerhand, if you kill anyone you see coming
out of the forest? Or are you two just robbers and murderers, and don't serve
him at all?"
"We
serve Lord Hammerhand," Urlaun snapped. Yet said not a word more, as the
older guard shot him a darkly furious look.
Rod
looked quickly behind himself, in search of a really large tree he could stand
against like a wall. He hadn't remembered any such, but—
"Halt, outlander!" The older guard
wagged his leveled sword at Rod as if it was a disapproving finger. "Who
are you, and how do you know Lord Hammerhand? Tell us—and reach for no weapon,
or Lord's friend or not, you'll taste steel before you can do aught else!"
Rod
halted, managed a smile he hoped didn't look too sickly, and spread his empty
hands wide. "I... Burrim Hammerhand is still Lord of Ironthorn,
right?"
"He
is," the older guard snapped. "And I am Briszyk, yon blade is Urlaun,
and you are who, I ask again, outlander?"
Rod
drew in a deep breath, and replied unhappily, "My name is Rod Everlar. If
you have heard of me at all, you probably know me as the Lord Archwizard of
Falconfar."
Their
eyes blazed, and they lifted their swords grimly, just the way he'd expected.
Rod
sighed, and wondered how it would feel to be sliced apart.
Dyune of
the Aumrarr turned
to see what was coming at her—a wooden chair that fell far short, bouncing and
sliding harmlessly—and beheld a second chair, and a third, all slid across the
room with all the force the skeletally-thin woman could muster.
Not at
her, but to where the shaggy man she was pursuing could easily sidestep and
snatch them up.
He
hurled the first at her high and hard, and it came crashing down on her
swordarm, head, and shoulder from above, bruisingly.
Dyune
snarled out her rage and flung it aside, launching herself into a fresh charge
that brought her racing, face-first, right into the second chair.
That
stung, dazing her and forcing brief weeping, and she hacked empty air blindly
and wildly to keep him at bay as she hastily blinked away the tears that were
blurring her vision.
Something
large and dark came swinging at her, and she got her sword up only just in
time. The blade bit deep into the wooden seat of this latest chair, and almost
got snatched out of her hand as the man wielding it twisted it away.
"Keep
'em coming, Isk!" he bellowed. "I think she likes 'em!"
Off-balance
and straining to keep hold of her sword, Dyune couldn't stop the response: a
chair that came hurtling at her from behind, crashing down around her head and
dashing her to the floor.
She
lost her dagger somewhere in that bouncing, breath-snatching landing, and ended
up rolling clumsily, trying grimly to keep hold of her sword as the shaggy man
kept planting himself above her and hammering her with his chair, beating her
about the head and shoulders, and kicking at her sword to try to knock it out
of her hand whenever he dared risk his balance.
In the
end, she let it go and instead whirled toward him, ramming herself against his
legs. He toppled over her with a great crash, like a stone wall falling over,
and she rose groggily to retrieve her sword and put it through him.
Only
to hear the thin woman shrieking her way nearer. Fast.
The
Aumrarr fought her clambering way over the fallen man—who kicked and punched
her with a fine disregard for her sex—to try to pluck up her sword before that
deafening banshee reached her. Thinbritches would have a knife or three, she
was sure, and—
The
man's boots caught her ankle in a scissors-grip. She toppled helplessly,
slamming to the floor with force enough to drive all her wind out of her,
leaving her unable to even sob in pain as her slashed left side erupted in
fresh fire.
So she
writhed in silent, gasping agony, insistently forcing herself to roll toward
her fallen sword, and expecting the cold kiss of a dagger across her throat at
any instant.
Thuddings
shaking the floor right behind Dyune told her the man was rolling, too, keeping
close behind her.
One of
his hands—as large and hairy as a bear's paw—clawed at her hip, slowing and
twisting her as she strained her way onward. She wasn't more than the length of
her hand away from the hilt of her blade, now—
Thinbritches
fell on her, hard, screaming and stabbing wildly, rolling over her and off. The
thin woman must have slipped in her sprinting haste, or tripped over the man,
to tumble so rather than pouncing, and—
Dyune's
fingers closed on her sword.
Spinning
around on her hip, she swung it in a great slash, slicing deep into the man
crawling behind her, whose great body took it solidly. He grunted, sounding
more surprised than pained as his blood sprayed.
The
Aumrarr kept right on spinning, cutting thin air—and then the ribs of the
lunging, energetically-clambering woman, who was already clawing for her with
that dagger.
Thinbritches
made a sound that was half-sob and half-shriek, and collapsed, more blood
spurting.
The
sword had slid along the woman's ribs, glancing off rather than plunging in, so
she might not be hurt all that badly, but Dyune didn't plan to give these two
intruders time to wallow in pain.
They
were going to die, and die now, before she collapsed and ran out of time
to reach the healing.
Clenching
her teeth against the agony tearing at her left side, she struggled to rise
from her hip to her knees, to crawl to... to...
She
fell back, heavily, a flood of tears blinding her. The fire all down her left
side was spreading, and she was melting into it...
She
heard her sword clatter on the floor; it sounded as if it was far away, though
it must be right beside her. She could no longer feel her fingers, and was
somehow on her back and staring up at the ceiling. There was a groaning, that
might have been rising from inside her, except that it was deep and rough, and
snarled out curses that were new to her.
She
turned her head, but instead of her chair-tormentor, saw Thinbritches, lying
gasping on the floor beside her in the wet center of a slowly-spreading pool
of blood. The woman was staring back at Dyune with a doomed look, like a caged
boar that knows its time on the spit will come soon.
That
deep groaning came again, and Dyune turned her head the other way.
There
was the shaggy man, sprawled on his back on her other flank, in the heart of
his pool of spreading blood.
So behold, she thought wryly, the Fallen
Three. Our battle done, as we lie together, slowly dying from our wounds, too
wounded to fight on. This isn't how things went, in all the ballads.
Rod
Everlar shook his
head. "No. Briszyk and Urlaun, don't make the mistake of killing
me. You'll be dooming yourselves, and all of Ironthorn, too."
Briszyk's
eyes narrowed, and he stopped advancing and flung out his free hand in a
"stay your blade" signal to the younger guard.
"His
death will trigger spells," he said warningly to Urlaun. "We must
torture him—breaking fingers is best—and force him to quell them, before we cut
off his head and burn it. One can't be too careful, when slaying wizards."
"Perhaps
not," Rod snapped, trying not to tremble too much. "But I'm not a
wizard. I'm the Archwizard. And I haven't blasted either of you, have
I?"
Urlaun
sneered. "You can't. Your spells are gone. We can see that."
"So
I'm no threat. Yet you rush to slay me?"
Briszyk
shrugged. "One less wizard to worry about."
Rod
sighed, drew in a deep breath, and started to stroll among the trees, clasping
his hands behind his back and doing his trembling damnedest to seem
unconcerned.
"Sure
you can kill me," he told the Hammerhand guards. "But you'll destroy
all of Ironthorn—all Falconfar—if you do. Not just topple a lord or a
castle, but wipe away everything. You, your parents, your friends, children—everything.
I'm the Lord Archwizard. All life in the world, all magic, is rooted in me and
flows through me. If I die, the world dies with me."
He
swung around to face them, and managed a smile. "I get sick or angry, bad
things happen. Nearby, and right away. So keep me happy. Very happy."
Urlaun
had gone pale, and was swallowing and backing away, sword raised to menace Rod
as if he could hide behind it.
Briszyk,
however, was glowering suspiciously. "If all magic flows through you, why
aren't you blasting us with a spell, right now?"
"Because
I'm not that stupid," Rod snapped. "Unlike the lesser Dooms, I
know every single magic unleashed in the world affects everything.
Sometimes in little ways none of us notice—and sometimes in great disasters,
when mountains shake and slide down to bury entire towns, maddened dragons fly
through the skies biting every living thing they see below, and castles
collapse, crushing everyone inside. Most wizards don't care how much harm they
do, but I don't want to do any more damage than I have to."
He
took a step toward the older guard and asked quietly, "If every time you
drew your sword, a dozen people died—not enemies you could choose, but you'd
never know who or where your victims were—how often would you dare to unsheathe
it?"
Briszyk
shrugged, but his glower was gone, and his weathered face was going pale. He
took a step back when Rod added quietly, "How soon would you have to run
home and see if it was your wife who died, this latest time your sword came
out? Or your son? Your daughter?"
"The
Lord of Ironthorn," Urlaun blurted out, "wants nothing to do with
wizards. We want nothing to do with wizards. We are sworn to defend Ironthorn,
and that means keeping wizards out!"
"Does
it? As I recall, Lord Hammerhand claims all Ironthorn, but rival Ironthar lords
dispute that. Are you sure neither of them welcomes wizards as
allies?"
He
fell silent and waited, seeing grim uncertainty on both loyal Hammerhand faces.
The moment they shot swift looks at each other, Rod added quietly, "So do
you still dare to kill me or turn me away, when I come to Hammerhand in
friendship?"
It was
Briszyk's turn to sigh heavily. "You seek audience with Lord Burrim
Hammerhand?"
"I
do. In peace." He spread his hands. "No blades, and no spells."
Urlaun
spat in Rod's direction, but lowered his sword. "Wizards need neither,
sometimes. They can talk a man to death!"
Rod
grinned. "Now that, I'll grant you. I'll try not to, though. All
right?"
Briszyk
and Urlaun traded glances again. Then the older guard waved his sword in a
beckoning command and said curtly, "Well enough. We'll take you to Lord
Hammerhand. You walk in front of us, though, and keep your hands away from your
belt. Start casting a spell, and—"
He
hefted his sword meaningfully.
Rod
nodded. "I understand. Which way is the trail?"
"That
way," Urlaun said, pointing with his sword.
Rod
stumbled forward down the slope obediently. He'd descended perhaps half a dozen
strides when the younger guard muttered, "You don't act like an
Archwizard."
"Oh?"
Rod asked over his shoulder, not turning his head. "How many Archwizards
have you watched closely, recently?"
Neither
guard made any sort of an answer to that.
Dyune of
the Aumrarr knew she
was dying.
She
was drooling blood, but it felt like she was spitting out fire. Fire that slid
out of her endlessly, welling up a-fresh inside her to replace all she leaked
out. She could feel nothing but searing fire on her left side—even the left
side of her face, now—and her right side felt weak and sick.
Dyune
tried to lift her hand, and the sick feeling surged, raging through her and
leaving her gasping. Healing was only two rooms from here, but it might as well
have been kingdoms away across Falconfar.
"Dying,
all of us," the shaggy man muttered suddenly, close by on her right.
"Less ye've got healing up yer sleeve, woman with wings."
"I
do," Dyune gasped, or tried to; it came out very much like a whisper.
A
handful of moments later she found herself shaken feebly—fresh fire rocked her,
forcing out sobs—as a battered face glared into hers nose to nose, and its
owner growled, "Where? Where and how—and no tricks, now! Or
I'll—I'll—"
"Kill
me?" Dyune fought to smile. "I tremble, man."
"Glork
ye! Ye're dying, Aumrarr! Can't ye leave off sneering at us poor idiot
bumbling man-folk for one glorking moment?"
"Evidently
not," Dyune managed to hiss, but her smile was real this time, and the
shaggy man saw that.
"Garfist
Gulkoun am I, an' this is my Iskarra, yonder," he told her, blood welling
out of his mouth. He spat it out scornfully to one side, and added, "And
ye found us here because four Aumrarr put us here. After flying us here
across Falconfar three days and three nights, too!"
He
regarded her for a moment, and then added, "Seeing as we're dying, too,
will ye tell us just what enraged ye so, finding us here in Stormcrag Castle?
Is it sacred to ye wingbi—er, Aumrarr, hey?"
Dyune
hadn't the strength left to laugh or groan, she found; all she managed was a
sort of croaking, heaving choking. "And I attacked you," she spat
out, when she could form words again.
Garfist
merely nodded. "Ye wouldn't happen to be right sorry over it, and have
healing magic handy, would ye?"
Dyune
tried—and failed—to laugh again, and settled for whispering, "Will you
heal me, and make peace between us, if I tell you where healing magic is
hidden?"
"I
will. Strike me if I lie!"
Dyune
smiled at that, and whispered, "Then go out through that door you were
trying to get through. The room beyond has three doors in its far wall. Open
them—and leave them open. They're weighted to swing shut; use chairs or your
boots as wedges, to keep them open. Then close the left-most of the doors,
twist its pull-ring to the right, right around a full turn and more. Once you
hear a click, wedge the door wide open again, and you'll reveal a stone on its
sill, right by its hinge, that's darker than the rest. Push it down. You can
then pull out the standing part of the doorframe the door swings closed
against. There's a niche full of vials, all the same. Drink two and bring two
each back, for your lady and for me. Then I'll say more."
"Heh.
Just a little trust, eh?"
"All
I can spare, man. All I can spare."
The
man let go of her, and Dyune sank back into her pool of gentle fire. Warm and
welcome it grew slowly cooler and deeper... deeper...
Abruptly
she was shaken awake again, as ungentle fingers thrust her head upright and dug
at the corners of her mouth.
"I'm—I'm—"
she struggled to say, before her mouth flooded with water. Water that was like
minted ice, minted ice that had caught a-flame and was sluicing away the deep,
smoldering fire that had claimed her left side and crept through much of the
rest of her, too...
Dyune
arched and gasped, shuddering, as the pain ebbed. She'd tasted these healing
quaffs before; Garfist hadn't played her false. She'd helped fill the
vials—many seasons ago, it seemed—from an enspelled healing pool the Aumrarr
had found in the castle of the dead wizard Heldohraun, and—
Ah!
She could see again, tears blinked away and shudderings done, and beheld the
man and the woman sitting on either side of her. Garfist had her sword in his
hands, and Thinbritches—Iskarra, that's what he'd called her—held her dagger.
"Peace?"
she asked them, with a wry smile.
"Peace,"
they replied, in perfect unison.
Dyune
let her smile sag in relief, drew in a deep breath, and asked, "Do you
know why four of my sisters brought you here? And who they were? How did you
come to meet them? I—"
Garfist
waved the sword. "Hold tongue, there! I'll be forgetting all you ask, in a
breath or two!"
"Another
thing," Iskarra said crisply. "We have the blades, remember.
So, a question answered for a question answered."
She
leaned forward to fix Dyune with a steady look that wasn't quite a glare, and
added, "To your first: no, we know not why we were brought here. We have
our suspicions, but they're just that. Our suspicions. Some Aumrarr seem to
delight in keeping secrets. I'm going to hope you're not one of them."
Wagging the dagger in her hand like a disapproving finger, she asked, "As
Gar asked and you avoided answering, O Nameless Aumrarr, what's so special
about Stormcrag Castle?"
Dyune
stared at her for a moment. "I did, didn't I?" she said slowly.
"Iskarra and Garfist, I am called Dyune. This castle once belonged to a
wizard-king, long ago, but for centuries has been a hide-hold of the Aumrarr. A
refuge, where we hide folk and things and ourselves, when the need
arises."
"Falconaar
say Stormcrag Castle is haunted, and stands lost in the heart of the
Raurklor," Garfist growled, almost accusingly.
The
Aumrarr shrugged. "Well, it is haunted, and does stand near the
center of the Raurklor. It's hardly 'lost,' though. We're right in the heart of
embattled Ironthorn, with the Lyrose vales all around us."
"The
who?" Iskarra asked sharply.
"Haunted
by what, exactly?" Garfist asked, just a little more slowly.
"Ghosts
of things—headless floating warriors who swing swords, huge four-armed
skeletons fused together out of the bones of many smaller dead beasts—we
hopefully won't see. They appear to those who try to walk in and out of
Stormcrag, or use magic against its wardings. They are bound to thwart such farers,
not harm Aumrarr who fly in and out of the castle."
"Someone
or something keeps this place clean, and mends its leaks and shutters when
storms get in," Iskarra said warningly. "I don't think you're telling
us true and full, Aumrarr."
"There
are ghostly Aumrarr, too, but they keep themselves hidden from
non-Aumrarr," Dyune admitted. "Forgive me; secrets are all the armor
most Aumrarr ever wear; sharing them is not something I am in the habit of
doing." She managed a faint smile. "Now, I believe you owe me another
answer, before I share more."
"The
four who brought us here were Ambrelle, Juskra, Dauntra, and... Lorlarra,"
Iskarra replied. "Now, who or what are 'Lyrose vales,' and why is
Ironthorn embattled this time?"
Dyune
rolled slowly onto her side and sat up. She was pleased to see that neither her
sword nor her dagger were raised menacingly against her. "You know
Ironthorn has three lords, bitter rivals who make war on each other constantly,
yes?"
"Yes,"
Garfist and Iskarra said together.
"Well,
Lord Magrandar Lyrose holds sway over three small valleys that make up
southwestern Ironthorn. Those valleys are separated from each other by Harstorm
Ridge, a long, steep-sided height that's covered with thick forest and roamed
by many monsters—"
"What
sort of monsters?" Garfist interrupted suspiciously. The sword did
come up, this time.
"Any
sort we can find, spell-snare, and bring here," Dyune told him wryly.
"Prowlcats and sharruk bears, mostly."
"So
'haunted' Stormcrag Castle stands atop this ridge, and your hungry roaming
beasts keep Ironthar away from the gates," Iskarra put in.
"Exactly.
Only the bravest Lyrose foresters set axe to even the outermost trees of
Harstorm. None that I know of have dared climb the slopes of the
Stormcrag."
"So
we're sitting in the middle of all this right now," Garfist said slowly.
"The war between the lords; how fares it now? What's befallen this last
season or so?"
Dyune
shrugged. "You've time to spare, don't you? Well, now... Ironthorn is
mainly farms in the forest, but it has its gemadars, too, so Stormar now know
and care about Ironthorn, and—"
"We
know about gemadars an' Ironthar swords," Gar interrupted. "An' we
know Hammerhand is strongest of the three, but Lyrose an' Tesmer defy his rule,
calling themselves 'Lord of Ironthorn,' too. Hammerhand is the gauntlet on
blood, Lyrose the caltrop, and Tesmer the diamond. Tesmer has most of the
gem-mines, but is the least of the three. If I remember me a-right, Burrim is
the Hammerhand lord right now, Melvarl—there's a sly, dark sneering
villain, if ever I met one!—is Lyrose in Lyraunt Castle, an'... Lance?
Ranee?... is Tesmer, an' his lands lie along the Imrush."
"Irrance
Tesmer," said the Aumrarr, "and Melvarl lords it no longer. He raped
and butchered Lady Venyarla Hammerhand, and Burrim caught and killed him for
it. Wherefore Burrim now has no wife, and Magrandar son of Melvarl is Lord
Lyrose. A cruel echo of his father; less brains, backbone, and subtlety, though
he knows it not."
"You're
telling us," Iskarra said dryly, "That it's much safer inside this
castle—even with Aumrarr bursting in trying to kill us—than out there in
Ironthorn, where the warring never ends."
Dyune nodded. "And every
visitor becomes another sword in the hand of someone, to use on someone else.
Until that sword shatters."
"Nelthraun,"
the darkly handsome
man said gently, to the face flickering between his upraised hands in the air
before him, "I truly don't care if the timing is inconvenient, or how many
coins this will cost you. I need your warriors armed and hurrying to Ironthorn
now. Or I'll need a new Lord of Stelgond."
He
strolled across the room, the floating face hanging in the air staring at him
going slowly pale, and added casually, "If that brutally unsubtle threat
isn't sufficiently clear to you, I can make another. This, for instance:
gaunch-eels eat humans very slowly, from within. I'm sure you'll find it
entertaining to watch your daughter die—it will take days—and then your wife,
all the while knowing you'll be next. Unpleasantnesses that can all be avoided,
if you just obey me. As you swore to do, when I named you Lord, remember?"
"Y-yes,
High Lord Malraun! Of course! I was merely informing you of the effects of
mustering my armsmen at this time, not disputing your command! I'll be leading
the swords of Stelgond north before nightfall!"
"That's
very gratifying to hear," Malraun purred, and flung his arms wide,
ending the spell. The face vanished into a brief-lived cloud of whirling
sparks; he strode right through them on his way to the meal that was now
waiting for him. Or should be, if certain servants wanted to retain their
heads.
In the
meantime, his armies were gathering and converging. Armies no other could
match—or hope to stop.
The
bracelets on Malraun's wrists crackled as the poison-seeking spell awakened. He
had not outlasted Arlaghaun, and withstood Narmarkoun all these years, by being
careless. The newest Doom had come at last, true, but his scryings had long
since told him that Rod Everlar was a blundering weakling who hailed from a far
place indeed, who knew very little about magic or Falconfar. There was no need
to worry about anything Rod Everlar might do.
Wherefore
a relaxed and smug Malraun the Matchless went to enjoy his repast without
further care, unaware of one silent, hidden little problem known as Lorontar.
Dyune
shook her head.
"Burrim has sons, and a daughter, too, but his real strengths are his
fearlessness and clear wits, and his three loyal warcaptains: Darlok, Tarlkond,
and Syregorn. He is the strongest, and holds most of Ironthorn—all the northern
part—for good reasons."
"Lyrose
is the hated one," Iskarra murmured.
"Hated
by outlander merchants who tell their hatreds to wider Falconfar? Yes. Wanton
cruelty, sneering at everyone who's not kin to you, and seizing any traders'
wares you like the look of, without paying a lone coin for them, earns such
regard. Moreover, the current Lord Lyrose, Magrandar, is driven to outstrip
the deeds of a more famous—and far more capable and level-headed—father. His
wife Maerelle is as hotheaded as he is, and so are their children. Some summers
back, they seemed not only to be rushing to accomplish their own doom, but to
have very nearly reached that cliff. Whereupon Magrandar did the only wise
thing I've heard of him doing, in all his life. Perhaps he was bullied into it,
and perhaps he seized upon it in desperation, after Hammerhand slew his father
and came after him, intending to eradicate House Lyrose whatever the
cost."
"He
accepted the aid of the wizard Malraun," Iskarra murmured.
"Eagerly.
Malraun's spells hurled back Hammerhand's forces, shattering most of his
knights. The Doom gave Lyrose a personal shield that heals wounds dealt by
metal weapons and by poison—though he feels the agony and momentary
debilitation of the wounds. As far as we Aumrarr can tell, Malraun has been
largely absent from Ironthorn since, but he may have given Lyrose far more—or
installed his own hidden creatures in Lyraunt Castle, as some whisper. Yes,
Lyrose is best... avoided."
"I
care naught for how Ironthorn tears itself apart, and who tries to lord it over
the place, once I'm not sitting in the heart of it," Garfist rumbled.
"What of the last lord—the one who has the gems all the rest of Falconfar
cares about?"
Dyune
shrugged. "Lord Irrance Tesmer rules over the valley of Imrush, supported
by perhaps the most ruthless and informed Ironthar of all: his wife Telclara.
Whose manner is icy, and whose will is stronger than most swords. We suspect
another Doom is working through her."
"Narmarkoun?"
"He's
the only one left, if it wasn't Arlaghaun or the Dark Lord—and if there are no
other fell wizards of power who are wise enough to act more covertly than the
Dooms."
"Why,"
Iskarra asked curiously, "do the Aumrarr suspect a wizard is behind
Telclara? Can't Falconaar be evil or ruthless all by themselves?"
Dyune
smiled. "Well, does this seem, ah, usual to you? Given Telclara's
unhesitating cruelties? She no longer admits Tesmer to her bed, but herself
selects bedmates for him from beautiful slave-girls she purchases from Stormar
slavers, who in turn procure them in raids on the most southerly cities of the
Sea of Storms. She slaughters each of them after they bear him a child.
Children she deems acceptable are named heirs of the blood Tesmer, and trained
to war; they have three daughters, followed by six sons, all by these
means."
Garfist
sighed. "Could ye Aumrarr have chosen a slightly less crowded a
snakepit to toss us in? War-torn Galath, for instance? Or are ye determined to
hurl us all over Falconfar?"
Dyune
smiled again. "No, that's a fate we reserve for the newest Doom. The Lord
Archwizard of Falconfar, Rod Everlar."
"Oh?
And what's he ever done to ye?"
"It's
not what he's done, so much as what we fear he will do. Very soon now."
Half a
dozen strides after
they'd passed under the raised portcullis of Hammerhold and marched straight
ahead into the open center of an echoing, bustling entrance hall—that had
promptly fallen into a hush, as hurrying courtiers had stopped to stare—Briszyk
stepped right in front of Rod, forcing the Archwizard of Falconfar to come to a
hasty, unsteady halt. Their noses almost banged together.
"This
will go best," the senior guard said very firmly, keeping his voice low
and quiet, "if you obey calmly and say almost nothing, this next little
while. The Lord Leaf will be less than pleased at our bringing any
stranger into the presence of Lord Hammerhand, let alone a wizard. To say
nothing of someone calling himself the Archwizard. Many bows will be aimed at
you, but rest easy, and none of them should be loosed at you. For now, stand
right here and move not."
He and
Urlaun scurried off into the depths of the castle, in opposite directions,
without waiting for any reply.
Rod
was only too happy to obey, even under the deepening, unpleasant feeling of
being stared at by curious and fearful Hammerhold cooks and retainers who poked
their heads out of various doors and panels to level hasty stares at him ere
swiftly vanishing again. None of them looked happy; a sadness seemed to hang
over the castle.
As he
stood waiting, heavily armed and armored Hammerhand guards came trotting
quickly up to him in twos and threes. They were uniformly grim-faced and silent,
and avoided meeting his gaze as they hastily readied crossbows. More of their
fellows promptly followed.
By the
time Urlaun came hurrying back, Rod was ringed by so many ready bows that the
Hammerhand defensive strategy was clear. Not even a battle-ready Archwizard
could work much harm—they hoped—before he'd be fairly torn apart by
war-quarrels speeding in from all directions to pincushion him.
The
younger guard had someone with him. Someone older. Tall and impressive in the
most ornate armor Rod had ever seen, this white-haired warrior stared down his
long nose right through Rod, grounded the great iron-shod staff in his hand
loudly on the flagstones, and whirled around, leaving the outlander with a
grand view of his back.
Quelling
a momentary urge to blow a raspberry in loud imitation of flatulence, to crown
the ostentatious insult, Rod watched with interest as the elderly warrior
started to stride slowly away, pausing to ground his staff gravely on the
stones at each step—and the ring of crossbowmen carefully moved with him, not
shifting the shape of the ring around Rod in the slightest. Briszyk came
puffing out of a side-passage in bent-over haste and fell into step just behind
the man with the staff, matching Urlaun's position on the man's other flank.
Somehow
they had become a solemn procession, with somber, silently-staring Hammerhand
folk lining the walls of the rooms they passed through. If someone painted this
parade, they might well call the result Bringing the Captured Beast Before
The Glowering Lord, Rod thought wryly—as doors five times his height were
drawn open in front of the Striding Thunderstaff, who swept slowly on into the
grandest chamber yet.
About
ten paces away on either side of Rod, walls soared up, curving inward well
above hanging candle-wheel lanterns, presumably to meet somewhere in the
darkness above. The floors were of glossy-smooth black stone—not marble, but
looking a lot like it—and there were tiered benches along both walls, all of
them crowded with haughty-looking folk in all manner of rich robes.
Rod
was entirely unsurprised to see two lines of guards ahead—each of four
warriors, in identical black-and-silver armor—flanking a three-broad-steps-up
dais that jutted from the far end wall of the room. A high platform that had
closed doors behind it and a massive dark stone throne on it. A burly, bearded
man in half-armor was standing in front of that throne, legs apart and hands on
belt, glaring at the procession as if it was an unwelcome foe. There was a
sadness on his face, too.
Lord
Burrim Hammerhand, unmistakably. Looking just a bit older than Rod had
described him, with tinges of white joining the gray along the edges of his
close-trimmed, jaw-fringe beard.
What
Rod hadn't expected were the pair of identical high seats two steps below the
throne, on either side of the dais, and the two frowning persons standing
watching him from in front of them.
One
was a tall, slender woman with surprisingly broad shoulders, startlingly dark
eyebrows and snapping blue-black eyes to match, framed by a long fall of pale
brown hair. She had been weeping, but some time ago, and her face was now a
cold mask of strength. She wore half-armor to match Lord Hammerhand's, and had
a frown on her face that was the exact echo of his, too. This must be Amteira
Hammerhand, despite her leather breeches, swordbelt, and small arsenal of
weapons.
So
where were all Hammerhand's sons? Jarvel and Glaren had fallen years before,
yes, in books Rod had written, but that should still leave the eldest,
Dravvan—a taller, broader-shouldered version of his father—and... and... wait,
hadn't Holdoncorp done something with the other three? Turned them into horrid
monsters in some dungeon for game players to slaughter? Yes...
So who
was this other guy standing before a throne? Someone Rod knew he'd never
conceived of or written about before, someone entirely unfamiliar; a
thin-faced man with hard eyes and flaring nostrils, who wore a green-black
cloak and robes of brown so dark as to be almost black.
Who
was glaring at Rod right now as if a lone, rather bewildered sf writer was his
oldest, most fiercely hated foe in all Falconfar.
Marvelous. Rod let his sarcasm swirl
through his mind and fade, as he tried to smile faintly at the man. Leather
boots with a hint of mold on them, and on the man's belt, too. A priest, perhaps,
of the Forestmother?
The
Striding Thunderstaff halted abruptly, about six or seven paces away from the
lowest step of the throne-dais, and slammed down the butt of his staff as if
trying to shatter it or the black stone beneath it, or both.
"A
stranger is come to Ironthorn. Alone, your loyal guards say. He demands
audience with you, and has used magic. He calls himself Rod Everlar, Lord
Archwizard of Falconfar."
The
old man delivered his words in ringing tones, but kept his delivery neutral and
terse, devoid of judgment.
All
around the hall, a murmur of hasty exclamation and conversation arose from the
excited folk. "The Last Doom" was one phrase that rose above the
rest, though the thirty-some lips whispering it did so sadly out of step with
each other.
In the
midst of the hubbub, Lord Burrim gravely inclined his head to the elderly man,
and the Striding Thunderstaff responded with a deep nod of his own and a
smoothly-whirling departure, taking his staff with him. The ring of crossbowmen
remained.
The
Lord of Hammerhand took a step forward, to the very edge of his topmost dais,
and the courtiers fell silent in an instant. In the tense silence that followed,
the ruler regarded Rod wearily. His face was a curious mixture of sadness,
hostility, curiosity, and uncaring, as if Rod was an unwelcome addition to a
long, bad, crowded-with-weighty-matters day.
"So
you are the missing wizard the tales speak of? Why come you here, to this hold
in the backlands of Falconfar? In the Raurklor, where we are used to being left
alone by the wider world, remembered only by a few bold traders?"
"Magic
brought me here," Rod said cautiously. "Not my own, but of the gods.
Magic that has marred my own spells. It snatched me here, to your woods, when I
sought to follow and rescue an Aumrarr, a friend and guide who was taken from
me by one of the Dooms, and remains his captive, in torment. I can only
conclude that the gods sent me here for their own purposes. Aims they will soon
reveal to me, just as they have told me their will before."
Careful, he reminded himself. Say
little. That glaring guy over there is ready to pounce.
Said
glaring guy chose that moment to snap, "The Forestmother tells me this man
lies! Lord Hammerhand, have I your leave to question him?"
"Question?" Rod thought. Does this
involve whips and chains? The rack?
Lord
Hammerhand sighed. "You do. Bowmen, down your shafts."
The
raging priest whirled around. "Lord, is that wise? I—"
The
lord of Hammerhold was very much a master of cold stares. "You never tire
of trying to convince me, Lord Leaf, that I should put all wizards to death,
Dooms included. If I do, but other lords and kings do not, what then will
protect House Hammerhand, and all we hold dear, from the spells of other
wizards who've been left alive? Your spells, Jaklar. And if we must all
trust in them, surely they are powerful enough to protect you against this one
man, who stands in our midst, with our best bowmen still in
attendance—yes?"
The
Lord Leaf started to say something sharp in reply, then closed his mouth,
nodded, and instead replied, "Yes, Lord," as he turned back to Rod.
To
favor the writer with a glare that looked as if his eyes were two flaring
flames.
This
is my true foe here,
Rod realized. If I don't fight him now, and fight hard, I'll soon be put to
death. Painfully.
"Are
you using any magic right now?" Jaklar snapped.
"No,"
Rod said truthfully.
"Why
not?" the priest snarled, stalking forward at Rod as if readying himself
to drive a sword through this unwelcome outlander.
Rod
blinked. "One should never use magic if there's no need. It's like fire,
or the sword. Too powerful—too dangerous—to use lightly."
"Oh?
And who told you that?"
Rod
shrugged. Time to push back. "Many wizards. The Aumrarr. The Forestmother
herself."
"Whaaat? You LIE, man! Blasphemer!
Foul spewer of untruth!"
Rod
drew in a deep breath, concentrating on doing that to keep himself from
flinching away from the raging, spitting priest.
Looking
past the man—who was now dancing about waving his fists in incoherent fury,
inside the ring of bowmen but carefully just out of Rod's reach—and
asked Burrim Hammerhand politely, "Lord, are your Lord Leaf's wits... his
own? Does he often do this?"
The
priest shrieked and sprang at Rod, who sprinted aside, only to find the bowmen
drawing together to bar his escape. They were trying to look stern, but he
could see some of them struggling not to grin. The Lord Leaf, it seemed, was
not well liked.
"Cauldreth
Jaklar!" It was a new voice, young and female, and it cracked like a whip.
"Another step toward the outlander, and prayers will be said for
you before the Forestmother's altar this night!"
The
priest whirled. "What d'you mean?" he asked, aghast. Truly
astonished, Rod saw, his foaming rage gone in an instant. Meaning it had been
an act.
"Meaning
we'll plead to the Goddess we all revere to drive your madness from you,"
Amteira Hammerhand said crisply. "So that we need not take your life, to
protect ourselves against your mad wrath."
The
priest ducked his head like a growling dog. "You dare to raise hand
against the anointed servant of the Forestmother?"
"I
dare to pray to the Forestmother, Jaklar. Who is my goddess as
well as yours. I said nothing at all about raising hands. Though perhaps it's
time to remind you that I am a Hammerhand, and that Hammerhands rule here. We
dare just about anything in the service of Ironthorn."
The
Lord Leaf grimaced and shrank back as if her words had been an icy blast
searing his face, then turned pointedly away from the lady heir of Hammerhand
to look to her father.
Who
gave the priest a steady gaze, and said firmly, "You were questioning
the wizard Everlar, Holy Lord Leaf. Before you started screaming that his
answers were lies. Remember?"
"I—I—"
The priest sighed, closed his eyes for a moment, then said quietly, "Yes,
Lord Hammerhand. The Goddess sent her fury into me, and I—it overwhelmed
me."
He
whirled around to glare at Rod again. "Wizard," he commanded flatly,
"invoke the Forestmother no more. Your lies enrage Her."
"That's
odd," Rod said, trying to keep his voice calm and confident, but raising
it to make sure the courtiers at his end of the hall, at least, would hear.
"That's exactly what she told me about you. Your lies enrage
Her."
More
than a few snickers and sputters of hastily-suppressed mirth rose from all
around Rod, and a distinct—though mirthless—smile crossed Burrim Hammerhand's
face. It was gone, however, by the time the priest whirled back to face him,
and implore, "Leave, great lord, to have this foul outlander punished!"
Nor
was the lord alone in his amusement. Amteira Hammerhand's eyes were dancing
with sour mirth, though her face was carefully expressionless.
"No,
Lord Leaf," the lord said firmly. "I am not eager to make an
enemy of any Doom of Falconfar, or risk facing any lurking spell that may
protect the person of this one. What I need most are spellhurling allies,
despite your oft-stated desire to destroy all wizards. What I value most after
that are huge armies I needn't pay nor feed, and after that, information. This
outlander may aid us with the latter—perhaps even with the others—and your
rage, holy or otherwise, helps us little just now. So let us have an end to
shouting and threats and talk of punishment. This man met with two of our
guards in the forest, and neither Briszyk and Urlaun are harmed, or turned to
toads. That proves this outlander can stay his spells long enough to talk and
bargain and even walk peacefully. Let us try that first."
"You
are wise, as always, Lord Hammerhand," the priest said quietly.
"Would you prefer to question the outlander?"
"Yes,"
Burrim Hammerhand replied simply, and turned his gaze to Rod. "Lord
Archwizard," he asked flatly, "what do you know about
Ironthorn?"
"That
it is a hold in the Raurklor, most famous elsewhere in Falconfar for its
gemadars and the swords they produce. That it has three lords who all claim to
be Lord of Ironthorn, but that you, Burrim Hammerhand, stand foremost. That Ironthorn
seems to be all river-valleys." Rod shrugged. "That's all.
Truly."
The
Lord Leaf pounced again, his sharp words coming out in a rush before Lord
Hammerhand could ask something else. "Yet you claim the Forestmother sent
you here for some holy purpose?"
Rod
shrugged. "No. As I said, magic that was not my own brought me here. I
know not whose magic, or why. I am trusting that the gods did this, and now
await their message to me, to tell me what I should do. I will be happy to talk
with you—all of you here—honestly and openly, to learn all I can of Ironthorn.
I am seeking a particular Aumrarr, wherever she may be. I intend no blasphemy,
nor any attack on any Hammerhand or ally of the Hammerhands."
"Doesn't
sound like a wizard to me," a courtier muttered, loudly enough for
everyone to hear.
"Liars
never do," someone else grunted.
Lord
Hammerhand cast a sharp look in the direction of that comment, and silence fell
again in his throne chamber.
"Lord
Archwizard," he asked Rod, "how well do you know your fellow Dooms,
and what do you think of them?"
"Not
much," Rod replied, "and... not much."
Someone
chuckled, in the courtiers crowding the tiers of benches.
"Lord
Hammerhand," Rod added, "all of the Dooms, I think, have tried to
kill me. One imprisoned and tortured me. That was Arlaghaun—"
There
was a collective intake of breath that almost rose into a shriek. Rod rushed
on.
"—and
he is dead now, I believe, though what Lorontar—"
Another
gasp that was almost a shriek. There was open, quivering fear on the Lord
Leaf's face, and he was drawing back from Rod as if from a snarling wild beast.
"—has
done this last little while hints that dead Dooms can be as active as the
living. The one called Malraun is openly my foe—"
This
time, an almost-approving murmur arose from the benches.
"—and
I only know Narmarkoun exists at all because he and Malraun fight each other so
fiercely. All of the Dooms, so far as I can tell, are cruel and manipulative
tyrants, and I like none of them. I am not like them."
"Oh?
How so?"
"Power
seems to be everything to them," Rod replied, casting a meaningful look at
the priest. "Power, and destroying their foes. I come from... very far
away, where we do things differently."
Lord
Hammerhand merely lifted his eyebrows in query to that, and Rod explained,
"All men and women have rights—are held to be equals, under the law—and
those who wield power ruthlessly must do so with more subtlety. Where I come
from, we see magic very, very rarely. If the Dooms behaved there as they do
here, they would be regarded as dangerous madmen."
"Very
much as they are here," the lord said gravely. "Do you think your
spells can defeat them?"
Rod
met Lord Hammerhand's gaze and said firmly, "No."
That
caused another stir among the courtiers, and made the Lord Leaf's eyes flash.
"I...
believe one or more of the Dooms has cast fell magic on me," Rod lied,
choosing his words carefully as the priest strode forward again, triumph clear
on his face. "Magic that prevents me from remembering all of my spells.
Yet as your two guards who found me can attest, I can work magic.
Powerful magic. Not wanting to blast down castles unintentionally, change
something that should not be changed, or kill someone who may be a friend, I am
trying to be very careful. Which is why those who threaten me, like the Holy
Lord Leaf—"
Rod
bowed gravely in Jaklar's direction.
"—endanger
us all. I have no desire whatsoever to do any harm to Hammerhold or
anyone in it, but I fear smoking ruin may be its future if someone wounds me or
tries to do me harm."
Some
of the bowmen had started to raise and aim their weapons, but lowered them
again hastily, frowning and casting looks at their lord, to learn his will.
Lord
Hammerhand was frowning. "Your spells—can you bring the dead back to
life?"
Sudden,
tense silence gripped the room.
"No,
Lord," Rod said sadly. "Though more than once I have fervently wished
I could."
Courtiers
sighed, and the lord's shoulders slumped, as if he'd been clinging to a slender
hope that had now been snatched away.
"You
came out of the forest," he said quietly. "Tell me; aside from
Briszyk and Urlaun, did you see or fight any armored men there?"
There
was a sudden, tense silence in the throne chamber.
Rod
shook his head, knowing his answer was very important yet not hesitating.
The truth. All I dare give is the truth. "No, lord. I saw an Aumrarr—not
the one I seek—killed and eaten by a lorn. I attacked and wounded it, but it
flew away."
His
words had caused another murmur of excited talk. The lord of Hammerhold raised
his eyebrows as if he wanted to hear more, but instead asked, "So this
Aumrarr you seek to rescue is the captive of the Doom called Malraun?"
Rod
nodded.
"And
magic brought you here to Ironthorn—that you know so little about—when you
sought to reach her?"
Rod
nodded again.
"Then,
Lord Archwizard, be aware that we see little of the Dooms in Ironthorn, but all
Ironthar know this much: that Malraun openly aids Lord Magrandar Lyrose, our
hated rival. If this Aumrarr is in Ironthorn, she is in Lyrose hands, and can
only be won free by your spells—or force of arms. We would welcome your doing
battle with Lyrose knights, and so will aid you, if you dare go a-seeking her.
Food we can give you, and guides; some few of our knights who face punishments,
and can step aside from such fates if they do us this service, rendering you
aid and the strength of their swords. Go with these bowmen now; they will take
you to one of my most trusted warcaptains, Syregorn. Though grief hangs heavy
on us just now, Hammerhold welcomes you, and will aid you in all you do against
Lyrose."
"Grief,
lord?" Rod asked gently. "I—"
"I
do not wish to speak of it," Lord Hammerhand said curtly, and turned away.
"May you prevail, Lord Archwizard, and destroy our foes in doing so."
He strode across the throne dais, heading for the leftmost of the closed doors
opening onto it.
"Amteira,
Lord Leaf? Attend us in the Map Chamber," he ordered, laying his hand upon
its handle.
Then
he was gone, and courtiers were rising from their seats to stare curiously at
Rod. The bowmen closed in around him, grim-faced, almost rushing him back out
of the chamber again.
"What
happened?" Rod asked. "Who died?"
The
nearest bowman gave him a curious look, half disbelief and half disgust.
"Thought you were a mighty wizard," he snapped. "Y'sound more
like an idiot outland drover lost in Irontarl, to me."
Rod
shrugged and looked away. I AM an idiot of an outlander lost here and just
blundering his way along. I wonder when everyone will realize that, and
pounce?
A large, painstakingly-detailed map of Ironthorn sprawled across
the circular table that filled the center of the room. More maps hung from the
low rafters in cloth dust-gowns, each sewn to fit the map it guarded.
Among
these dusty hangings, the warcaptains of Hammerhold stood silently waiting in
the still air, their thoughts hidden behind guarded faces, just as they had
stood in this map chamber many times before. Along one side of the table they
stood: Syregorn, balding, scarred, and senior; swift, capable Darlok; and
darkly handsome, stolid Tarlkond. Three patient statues.
A door
opened and Lord Hammerhand shouldered in, his daughter and the priest of the
Forestmother silent shadows in his wake.
Amteira
Hammerhand stopped at the door, setting her shoulders against it, but her
father and the Lord Leaf strode forward, trading brief, silent glances ere they
stopped across the map table from the warcaptains.
Then
Lord Hammerhand looked at Syregorn. "Take a few trusted knights, and get
this Lord Archwizard into Lyraunt Castle. He seeks his Aumrarr and the fell
wizard Malraun, who may well be lurking there. Once inside, concern yourself
before all else with slaying those of the blood Lyrose. Killing wizards is work
for other wizards."
The
priest drew forth some small, slender metal vials from his belt and proffered
them to Syregorn. "Leaf powders. Introduce them covertly into the Dark
Lord's food—and only his food. They will keep him drowsy and biddable."
"When,"
Syregorn asked carefully, "will we have time for stopping and
eating?"
The
Lord Leaf looked for a moment as if he was going to fly into one of his rages,
then relaxed and snapped, "Before heading to Lyraunt Castle, get well away
from the Vale, back into the forest—say, to the old fire clearing—and there
stop and feed this Archwizard. He looked hungry enough, but make sure he eats
something. Tell him eating before battle is our tradition, and we need to keep
the favor of the Forestmother."
He
looked to Lord Hammerhand, who nodded again.
The
priest smiled the briefest of tight smiles, went to the wall, and undid a loop
of chain, lowering the five-candle lantern over the table.
Each of
those candles burned in its own wax-filled bowl, all of the bowls thrusting
forth on their own metal arms to flank a larger central bowl that served to
reflect and magnify the light of their flames. Jaklar reached into the central
bowl, supposedly empty of all but dust, and drew forth a small wooden coffer.
Opening it, he lifted out a fistful of matching sheathed daggers, and handed
three of them to Syregorn.
"Poisoned,"
he announced curtly. "Wear one, and give the others to men you
trust."
"With them," Lord
Hammerhand added grimly, "you are to kill whichever of the two wizards
survives their battle with the other. A Falconfar with two fewer Dooms in it is
a much safer Falconfar for us all."
The four
Aumrarr shivered
from time to time; no matter what height they chose to fly at, the air was
chill and damp. Ironthorn seemed somehow farther away than last time... but
then, as they all separately and silently remembered, it always did.
There
came a time when Juskra looked up from her constant peering at the land below
to ask, "Time for Orthaunt's skull?"
"More
than time," Ambrelle said severely. "We must get the mindtrap gem
from Stormcrag first, though. Malraun is probably watching us, and I can cloak
his spying only for a very short time; I know a few spells, but he's a
Doom of Falconfar!"
"And
we all tremble accordingly," Lorlarra commented.
A bare
moment later, she was tucking in her wings and banking sharply aside from
something blossoming in the air right in front of them.
Something
large, dark, and flickering, born out of nothing and growing with astonishing
speed.
A rift
in the air, its ragged edges as dark as a stormcloud, its heart a brightness
out of which flying shapes—lorn!—were streaming.
Magic,
of course... and of a size and power that only a Doom could wield. Oh, many a
wizard could open a small rift for a moment or two, to thrust through a
message, a burning brand, or perhaps something as large as a newborn babe or a
sword... but this, in the midst of empty air, a tear in the sky as tall as many
a keep...
All
four Aumrarr were cursing, and all four had swords out and were swooping and
darting their own racing ways through the air, seeking to get past their foes
before the lorn—there were two dozen or more, easily, all of them waving swords
or spears as they came—could reach them.
"Together!"
Ambrelle shrieked, as Dauntra dodged one way and Juskra went another.
"Sisters, stay together!"
Dauntra
was already past the foremost lorn seeking to intercept her, and Juskra was
growing a savage grin as she ducked aside from a spear-thrust and slashed with
her sword across one of the lorn arms wielding that spear. Blood sprayed, and
another lorn was blindly trying to thrust a spear through that gore when—
A
second rift opened in the air, angled to half-face the first one, with the
Aumrarr caught between.
This
rift was spewing forth its own rushing horde of armed, Aumrarr-seeking lorn,
too. Scores of the cruel winged beasts.
The
four sisters cursed in disbelief, for all of three breaths.
Then
the sky all around them was crowded with jostling, snarling lorn, and they were
too busy frantically hacking just to try to stay alive, to have any breath to
spare for curses.
Amteira
Hammerhand watched
the last of the three warcaptains stalk away down the darkened hall, firmly
closed the door, and whirled around.
"Father,
this is madness!"
Lord
Burrim Hammerhand looked up from the part of the map of Ironthorn he most liked
to stare at—the Lyrose lands, that he'd vowed so often would be his, every tuft
of grass and fresh-plowed furrow of them—and asked with just a trace of
weariness in his voice, "How so, dearest?"
Amteira
had intended to be no more than sternly sorrowful, but she found herself
striding forward in as loud a bluster as her father ever trumpeted, anger
rising like a warm red tide to choke her, before she could stop herself.
"Poisoned
weapons! Lies about the gods! Risking Syregorn on a sneak-thief raid on a
castle all our warriors have failed to take, dozens of times! Are not all
of these things foolish, dangerous, and dishonorable?"
Her
father's face turned stony. "Daughter mine," he said curtly,
"hear this, and know it well: to preserve Ironthorn, and free Falconfar of
wizards, nothing is dishonorable, or too foolish, or too dangerous.
Nothing."
The
Lord Leaf smirked at Amteira. "Best you should find calm, Lady Hammerhand,
and keep silent, and learn. The Forestmother—"
Fury
flared. Amteira fought it down enough to keep from snarling or screaming, so
her voice came out as something very close to her father's curt snap.
"
You be silent.
You are no Hammerhand, priest. Concern yourself with what the Forestmother
charges you to watch over: warding off wolves and worse forest beasts, guiding
those lost in deep woods safely home, and looking after woodcutters. Who rules
in a Great Forest hold and how they rule is not your affair."
Cauldreth
Jaklar stiffened, his eyes blazed up like fresh-kindled torches, and he strode
toward her, snarling, "Do you dare to tell me what the Forestmother
does or does not say or do? Am I actually hearing such blasphemy from your
fair lips, young—and thus far spared all holy wrath—lady heir of the
Hammerhands? You dare to speak so?"
"Priest,"
she replied, striding forward to meet him, until they almost crashed together
chest to chest, "spare us your staged tantrums. Quite obviously, I do
so dare. Nor is it blasphemy or presumption on my part. The Forestmother's
teachings have never been about what befalls in castle, town, or market-moot,
but rather out in the—"
The
priest interrupted her in a tight whisper that managed to stop just short of a
shout. " You hear only what I tell you of what She says to me,
child. To spare your very sanity, I keep from you—from all faithful
Ironthar—much of the dread secrets she reveals! The truth is that She has
whispered to me of cleansing Ironthorn enough to hold a Holy Moot here, that
all Ironthar personally know Her love and blessing, and—"
"What
will that mean?" Amteira snapped, interrupting Jaklar in turn,
emboldened by the cold look of disgust in her father's eyes, as he stood with
arms folded glaring at the priest's back. "We Hammerhands sacrificed on
altars, you sitting on my father's throne, and wolves and bears roaming the
farms and every last alley of Irontarl, devouring Ironthar at will?"
"Pah!
Such wild fancies are always flung by those who—"
The
door behind Amteira opened, bringing instant silence. The Lord Leaf glared
murderously over her shoulder at the intruder, but that warrior was unabashed.
Panting
a little, he looked at Lord Hammerhand and blurted, "News, lord! The
wizard Narmarkoun has vanished! His tower of Helnkrist stands empty, and no one
knows what has become of the greatfangs he breeds there!"
"Well,
they're a little large to have slipped away unnoticed, what with all Helnadar
cowering down whenever they flap overhead," Lord Burrim said flatly.
"No other news? My thanks, Bramlar."
He
inclined his head in a clear dismissal, and the warrior bowed and withdrew,
pulling the door firmly shut again. He clinked his scabbard against the wall as
he walked away, again and again, to let the three in the map chamber know he
wasn't tarrying to eavesdrop.
"One
less wizard for us all to worry about," Jaklar said triumphantly as those
clinkings died away, turning to give Lord Hammerhand a grin.
It
died away along with his voice, as he caught sight of the bleak look on Burrim
Hammerhand's face.
"Think, priest," the lord said
bluntly. "Is this Doom dead? Fled? Captured by one of the other Dooms? Or
staging some ruse we can only guess at? Was the 'Dark Lord' we just met with
Narmarkoun in magical guise, trying to learn all he could of Ironthorn's
strength? Or hiding from a greater pursuing foe?"
Silence fell, as the two
Hammerhands and the Lord Leaf stared at each other, truly aghast this time.
Their
agility and the fact
that they were only four, and so few enough to pass between jabbing spears,
twist around the shafts of those weapons, and fling one lorn into another—or
onto the sharp edges and points of countless gleaming lorn weapons—was all that
was keeping the Aumrarr alive.
Juskra
loved to fight, and was hewing and stabbing in glee, lost in the red and bloody
moment. Lorlarra fought with nostrils flaring and lips tight in distaste, as
usual, grimly doing what she must.
The
minds of Ambrelle and Dauntra lay between those extremes. They were fighting for
their lives, but had time enough—in the panting instants when lorn stiffened
and spewed in death against them, and they were tearing free their swords, or
fighting to win free of the dying—to mark one grim realization: only a Doom of
Falconfar would have power enough to craft two rifts in succession.
There were legends of Archwizard Lorontar doing so twice or thrice, of old,
sending armies into the castles of their foes, to smite those who'd thought
themselves safe behind walls...
Not
that this being the work of a Doom was all that much of a surprise. Or that it
really mattered much who had caused these rifts, if they died here in this sky
full of endless lorn.
Lorn
who seemed confused and hesitant, thanks to the only useful spell Ambrelle
could call to mind. A magic that made the four Aumrarr look like lorn, except
to each other.
It was
not a magic that made mere looks slow sharp steel. Lorlarra moaned in pain as a
spear-blade laid open her side, racing along ribs that had lost all protection
to earlier slashes and thrusts. She twisted around to thrust her free hand into
her own gore, holding her side as if her fingers could quell pain.
Her
wings faltered, she fell below a drift of swarming lorn—and Juskra, dropping
beside Lorlarra to protect her, wrested a spear from dying lorn hands and
shouted in glee as she found a dozen lorn bellies and backsides within easy
reach of it.
Dauntra
raced past overhead, drawing the attention of many lorn as she hacked and
thrust, darting and swerving in a wild, swift progress that few lorn could turn
quickly enough to follow, though it drew all eyes.
Juskra
thrust her spear again and again into the nether parts of lorn, jabbing swiftly
and moving on rather than risking plunging her borrowed weapon in deeper and
getting it stuck and torn from her hands.
Not
far away, Ambrelle was diving in behind the lorn who were starting to pursue
Dauntra, flying just above them and using her sword to slash wing-tendons. A
helplessly-tumbling lorn who can't fly is one less lorn for outnumbered Aumrarr
to fight.
Dauntra
gasped as a lorn spear caught her ear and sliced it away. Some of the lorn
beneath her raised a liquid, laughing roar of triumph and anticipation—but were
drowned out, almost instantly, by the dismayed sigh of scores of others.
The
first rift had closed, as abruptly as the passing, air-slicing blade of a
hard-swung sword. Only one vast darkness now hung in the air.
The
four Aumrarr were fighting for their lives, so they fought on uncaring. All
that mattered was that the rift, when it had vanished, hadn't helpfully sucked
all of its lorn back through it.
Leaving
them behind for four increasingly weary winged women to hack and hew as best
they could, with arms growing heavier with each stroke, and fingers more numbed
with each crashing meeting of blade and foe.
Then
Ambrelle found time and breath enough to notice that a lot of sky around her
was blue again, more or less. Empty of flapping, clawing lorn, anyway.
Had
they—?
Lorn
were wheeling away from her, now, drawing back for the first time, their
bloodthirsty eagerness to jostle each other aside to take part in slaughtering
these four outnumbered foes gone.
Behind
and below the midair battle, dozens of wounded lorn were tumbling toward the
distant ground, some of them struggling to fly and others plunging, limp and
dead.
Drenched
in blood and sweat, half-blinded, the winded Aumrarr fought on viciously,
snatching wild-eyed lorn to use as flapping, frantic shields against lorn
spears, swords, and claws. Living shields that did not cling to their lives
long.
More
lorn swooped away, fleeing the fray.
As
something happened that did make the four weary sisters smile.
Silently
and swiftly, without any sound at all, the second rift closed and was gone,
leaving perhaps two dozen lorn still sharing the sky with the Aumrarr.
Lorn
that now, in silent accord, turned and flew away.
The
Lyrose way was the
sneer and the biting comment, not snarled oaths or angry shouting.
Yet
the four surviving Lyroses had forgotten and flung aside their customary manner
long ago, so heated in the disagreement that had followed their smallmeat tarts
and wine that they had ordered servants and guards alike out of earshot, then
stormed up to the long-disused topmost turret bedchamber of Lyraunt Castle so
they could shout and spit at each other freely without being overheard.
What
the family Lyrose was arguing so heatedly about was what to do in the ongoing
war with Hammerhand.
Lord
Magrandar was furious, and had taken to repeatedly saying so.
He was
saying so right now, in roars that echoed thunderously around the small, round
stone room.
"I
am furious that Eldred and Horondeir were so rash and stupid as to get
themselves killed!" He ran out of room to angrily stride across the small
bedchamber and whirled around, half-cloak swirling. "To say nothing of
hurling aside the lives of a lot of my best knights! They were like eager
children!"
He
whirled around again. "Why, anyone could have foreseen that the
Hammerhands would fight to avenge their heir, not flee hand-wringing and
shrieking! What were Eldred and Horondeir thinking?''''
Pelmard
knew very well how much he'd led his father's opinions astray in his twisted retellings
of what had happened on the forest trail, but he dared not change his tale
again now. He'd been busily blaming his two dead brothers for every last little
misfortune, and if a Lyrose was going to be blamed for something, let it be a
dead one, and not a far more favorite family target: the sullen youngest son,
Pelmard Lyrose.
He
hadn't known his icily-calm, nasty father could grieve, but grief must
be the fire behind Lord Lyrose's wild scheme.
Unless
Lord Magrandar Lyrose was given to bouts of sudden madness he'd hitherto
managed to hide from his family.
Two of
his sons might now lie dead as a result of testing them, but—Dooms take us
all!—the Lord of Lyraunt Castle actually thought the ward-piercing crossbow
quarrels the wizard Malraun had given them had worked so well that he wanted to
strike at Hammerhand right now, so as to do the most harm he could.
Not by
besieging Hammerhold, mind, but by seeking to capture Irontarl, and so luring
Hammerhand's troops into street battles in the town, where they could readily
be slain with the new quarrels, by Lyrose archers aiming along streets and
alleys and down from rooftops.
Pelmard
tried to keep his incredulity off his face, but he knew all too well where this
was heading.
Sly,
craven coward he might be—he knew that was every last Lyrose's opinion of
him—but this was madness.
Madness
he wanted no part of, yet was quite likely to be hurled into the heart of, if
he knew his kin.
This
rash attack on Irontarl would doom them all, when just sticking to their defenses
and patiently waiting a season or so longer would see Hammerhand overreach
himself.
He
said so, trying to sound calm and wise, as if he'd observed and considered this
very matter for months. "Hammerhand is a warrior—he must be in the thick
of the fray, sword in hand. So we give him frays, of our choosing, and wait for
the moment when he rides too far, and we can surround and overwhelm him. If we
can kill Burrim Hammerhand, he has no heir left now but his spit-shrew of a
daughter. And I know just how to handle her." He kept his leer soft
and slight.
Yet
found himself staring into three coldly hostile gazes.
"Your
problem, my son," his mother said icily, "is that we all know you
rather too well. We look upon Pelmard Lyrose, and see a coward who would betray—even
slay—us all in an instant if doing so aided you in any way."
Did
they know the truth about Eldred and Horondeir?
Pelmard
waited, but she said no more, letting the silence lengthen until he filled it
by sighing, shrugging, and saying, "I disagree with your judgment of me,
yet I doubt I can unmake it in any great hurry. What would you have me
be?"
"A
battle leader," she said crisply.
"And
a worthy heir of this house," Lord Magrandar Lyrose added heavily.
"And
failing that," his sister Mrythra said silkily, "I'd like to see you
killed while trying to become those things."
Pelmard
kept his face as expressionless as he knew how, as he gazed back at her.
So this
was the trap at last, yawning before him, and all three of them seeking to
thrust him forward into it. He knew very well Mrythra and his mother Maerelle
both believed Mrythra would make a much better Lyrose heir anyway—and one who
could shrewdly marry a Stormar lordling to drag new allies into the endless
Ironthar wars, so as to defeat and slaughter Hammerhand and Tesmer once and for
all.
"And
so?" he asked quietly, lifting one eyebrow in sardonic challenge.
He
knew what was coming.
His
family stared back at him. So did they.
"AND
SO," Lord Magrandar Lyrose replied quietly, "we're expecting you to
stride forward into firmly and properly doing the right deed. For once."
"And
just what would this 'right deed' be?" Pelmard tried to sound as
unconcerned yet silkily menacing as his mother or his sister ever had. He would
be damned before the Forestmother and all the prancing Dooms if he'd give them
the satisfaction of seeing him crawl. Or show fear. Or rage in desperation.
"Getting myself killed trying to become a victorious-in-battle heir of
this house?"
His
parents and his sister answered him with shrugs, silently smiling nods, and
sneers.
"I
see," Pelmard drawled, trying to sound far more nonchalant than he felt.
"In my judgment—as heir of this house and a loyal Lyrose son who has dared
much for my kin, unlike my only surviving sibling, whose daring very seldom
reaches beyond the walls of this castle—that seems to be a view that's very
wasteful of family resources. Almost, one might say, the act of a foe.
Hammerhand swords claimed the lives of my brothers, not Lyrose treacheries. Yet
all of you cleave to this decision?"
More
silent, smirking nods, broken by Lady Maerelle Lyrose saying coldly, "Put
away indolent cowardice and obey your father, Pelmard. It is far past the time
you should have begun doing so. Lead this foray into Irontarl or be a Lyrose no
more."
Pelmard
met her cold stare for a time that would have been less than comfortable for
anyone not so well armored in hatred as those of the Blood Lyrose. Then he said
lightly, "Very well. If you are all resolved to be this wasteful of kin, I
shall do the same."
He held
up his right hand and slid an ornate ring off his middle finger, to reveal a
second ring that had been concealed beneath. It instantly kindled into a sullen
glow.
"The
wizard Malraun favors me," he told his family gloatingly, "and gave
me this, for use should my life ever be threatened. I can blast all of you
where you stand—or as you dare not oppose me, I can stride out of this castle,
hie me straight to Hammerhand with all of my knights riding at my back, and
fight against Lyrose henceforth. Making your deaths slower, but probably
far messier."
"Think
you so, foolish boy?" his mother said sweetly. "What have you ever
done, that a Doom should favor you over the rest of us?"
Sneeringly
she drew a locket on a fine chain up out of her bodice into view, and flipped
it open to reveal an identical warning glow of magic. On either side of her,
her daughter and husband unveiled their own glowing rings to Pelmard; mirrors
of his own.
"As
you see," his father said, "we all have our little secret weapons,
tokens of the special esteem our patron Doom holds all of us in. Given
to each of us privately by the wizard Malraun, in return for our various
personal promises, yet seeming very much alike to me. Wherefore know you,
Pelmard my obedient son, that these three arrayed against you overmatch your
little gift from Malraun."
Lord
Lyrose smiled and took a step forward, dropping one hand to the hilt of his
sword. A gem in its pommel promptly took on the same glow as his ring.
"You may try to play the traitor as you threaten," he added softly,
"but I promise you death will be your reward for any such attempt."
A
tension had built in the room as each of the little glows had waxed brighter;
now, every dim corner of the little turret chamber crackled with power.
Although it could be seen that there was nothing but dust under the high,
uncurtained bed, this risen power seemed to gather there, pulsing or thrumming
in a way that could not be heard, yet made all ears ache.
"Loyal
son," Pelmard's mother sneered in quiet triumph, "there's one thing
more. Your father's sword and this locket of mine can both fly after you, seek
and find you no matter where or how you hide, and smite you down from afar. If
ever you succumb to treachery, you are doomed."
"They
blaze up prettily the more you wave them at me in clumsy threat," Pelmard
replied, "yet forgive me if I believe not your claims. Malraun said
noth—"
"Listen, brother," Mrythra said
scornfully, "and learn. Learn to believe, or you'll soon be very dead.
Your ring is the least of the Doom's tokens, because he trusted you least. We
all bear two of Malraun's favors, thanks to your carelessness over
stripping magics from the bodies of your dear brothers. Behold, before you in
folly cling to further defiance, what my 'other' can do."
A glow
kindled in her bodice, eerily lighting her face from below, and Pelmard
abruptly became aware of a burning pain in his manhood, a searing so intense
that he choked, reeled helplessly, and found himself panting and clutching at
his cods as he staggered across the room, whimpering.
"Every
gladsome inch the sullen son and heir," his mother murmured
sarcastically.
"Scorching
from a distance," his sister announced, her voice idle and carefree.
"Have you ever worked with your ring, Pelmard, and truly mastered all it
can do? This ring was Eldred's, and in but moments I learned how it can burn
from afar. Stop whimpering long enough to heed me, and hear this: brother, I
promise you far worse agony if you displease me in any way, from this moment
on."
On his
knees, drenched in sweat and lost in teeth-chattering pain and terror, Pelmard
barely managed to gasp out, "Mercy! I hear and heed! Oh, by the Three
Thorns, stop!"
"Am
I hearing you promise your obedient loyalty?" his father asked gloatingly,
from very close by.
Through
welling tears Pelmard stared at his own left hand, splayed on the flagstones in
front of his nose. It was bone-white, which surprised him not in the slightest.
"Y-yes,"
he managed to sob. "I'll lead your mad-foolish attack on Irontarl. And die
heroically, along with loyal Lyrose knights you'll thereafter urgently need,
but then no longer have. You're hurling us all to our deaths."
No one
replied to that bitter opinion, but the air crackled above Pelmard, and he felt
the roiling, vaguely sickening flows of restless magic. His father's wards
were all active, no doubt to prevent a desperate heir erupting in knifings—or a
tripping followed by frantic flight.
Pelmard
shook his head, sweat spattering the smooth stone floor nigh his nose. He could
barely stand; violence and sprinting out of his family's clutches
were... far beyond possible.
Somehow
he found his feet, the floor yawing alarmingly in front of him as he clutched
at nothing... then bent low to keep from crashing face-first back to the floor.
"Come,"
his father said, the sharp note of impatience barely overriding an overall
smugness. "If it's falling you crave just now, many steps await yonder to
afford you more spectacular descents. I'll take you to join the knights I've
chosen. You are to prepare this foray, so you can move in at dawn and take
Irontarl before the sun's truly up—to say nothing of yawn-a-bed knights of
Hammerhold. Show me a true Lyrose, son, and I might just manage to forget most
of the words I've heard out of your mouth here this day. Might, I
said."
Shaking, Pelmard mumbled out a
few words more foul than anything he'd ever said before.
"I'm
the stranger
here," Rod said politely, as they came to another fork in a narrow forest
trail, and took the smaller and more tangled way on, "but surely the
Lyrose lands lie back behind us? Down the valley from Hammerhold, across the
river?"
"They
do," Syregorn said curtly. "Yet it is not Lord Hammerhand's will that
all of us be slaughtered when the echoes of our boots on Hammerhold's cobbles
have barely died away. We're making a wide loop through the forest, along
older, nigh-forgotten back trails, to come at Lyraunt Castle from a
less-than-expected direction."
Rod's
stomach rumbled loudly. Again.
"Nor
has it escaped my attention," the bald, scarred warcaptain snapped,
"that you are more than a little hungry, Lord Archwizard. Hungry men have
little patience, and do foolish things. This way will take us along the flank
of a hill to a clearing—where we will eat, and wait for night to come. Now,
silence. Idle talk carries far, and warns many."
Without
another word the small band of leather-clad knights set off again along the
trail, flitting like shadows through the tree-gloom. The way was barely more
than a line through the thick thornbushes, and the lead knight stalked along it
slowly, peering carefully and stopping from time to time. It dawned on Rod,
with a little shiver, that the man was seeking snares and trip-lines and hidden
pitfalls.
None
were found, as the trail rose along the hillside, then forked again. Without
hesitation the lead man turned left again, upslope. The slope became steeper,
then rock-strewn, and then came out into a place where rising rocks burst out
of the trees at last, and bright sunlight dazzled.
Syregorn
tapped Rod's chest and pointed where he should go, across a drift of loose,
tumbled stones that were sprouting tiny vines and creeping flowers. Rod
followed one of the knights, and found himself in a little hollow amid the
soaring rocks.
Shaded
by a great toothlike slab that soared overhead, it was about the size of Rod's
kitchen—minus the cupboards, fridge, and stove. Two leaping strides could have
taken Rod from one end clear to the other, and halfway up the waiting stone
wall there. Amid the lowest rocks underfoot, a spring gurgled faintly, rising
up to run away again to unseen depths.
"Can
we talk now?" he muttered, as Syregorn and his six knights settled into
the rocky bowl around him, all facing each other.
"Yes.
You have questions," the warcaptain said flatly, accepting a helm from one
knight and various small cloth-wrapped bundles from others. Upending the helm
to make it a bowl, he set to work mixing together various powders and green
leaves from the bundles in it. "I'll give few answers, so ask
sparingly."
"I—well,
forgive my asking, but if darkness is cloak enough for a foray like this, why
isn't every night full of knights creeping about Ironthorn, daggers drawn, and
every morning after having its harvest of corpses?"
"Once,
they were," Syregorn told the bowl, "and many Ironthar died. Then
came the wizards and their nightmists, and cold iron seared and poisoned at a
touch, wherever light or wardings did not reach."
He
looked up with a glance both cold and sharp. "How is it that the Lord
Archwizard knows not such things?"
"Nightmists,"
Rod replied in a voice that was as grim as he could make it, as he invented
magical "facts" off the top of his head, "are not my way. They
poison the land. What price a feast, if you've tainted all the food to get
it?"
Several
of the knights nodded acceptance of that, and Syregorn's voice was the barest
shade warmer when he said, "You use words as swords." It cooled again
when he added, "Like the Lord Leaf."
Someone
passed him a belt-flask, and the warcaptain poured its contents into the
mixture in the bowl, stirred it with the blade of his dagger, then looked to
the only one of the knights who looked older than him.
That
Hammerhold veteran unwrapped three gigantic, many-veined leaves from around two
long, thin loaves of dark bread that he'd already sliced—into thick, generous
slabs—and wordlessly held them out. Syregorn started slapping the contents of
the bowl pinned between his knees onto the bread, and passing the slices
around, Rod's first.
Rod
wasn't unobservant enough not to notice the thick sprinkling of dark powder on
Syregorn's knife before it spread his slice—powder that wasn't on the knife
when it spread any of the later slices.
Yet he
also wasn't unobservant enough not to feel the wary gazes of all the knights
fixed on him, and the drawn daggers ready in their hands or across their laps.
Keeping his shrug an inward, private thing, he bit into the slice without any
hesitation.
Whatever
was in the mixture—lots of herbs and fragments of crushed leafy greens, plus a
wet paste that might have been crayfish mixed with quail, but was almost
certainly something else—tasted very good. By the way the knights ate, and
their faces, they thought so, too.
In what
seemed no time at all, Rod's slice of the dark, nutty bread was gone, and the
curt warcaptain was wordlessly handing him another. He ate that one just as
eagerly, even as the first threads of warmth and strangeness started to stir in
him.
Well,
whatever that powder was, here it came. He didn't think they'd go to all this
trouble just to poison him, when a dagger in the back could have delivered the
same fate many, many trudging strides ago.
No,
this was something else. Drugging, intended to... what? Rod wasn't feeling
sleepy. On the contrary, every inch of him was starting to tingle, his fingers
curling and twitching by themselves, and a fire was rising in him.
He
felt more awake than he'd done in years. It was like the shock of plunging into
icy waters—without the shock, or the cold. Rod felt hot all over. Not burning,
hot. He reached for his brow, to wipe away the sweat he knew would be
there... but his trembling fingers came away dry.
Then
it really hit him.
Whooooo!
His heart was racing, adrenalin surged through him like a flood of mint-laced
water, his mind started throwing up visions, memories racing past so wildly and
swiftly that he had to fight to keep a grasp on here and now...
Rod
gasped aloud, staring all around at knights. They sat still, daggers in hands,
staring expressionlessly back at him. Except for the old one, who gave Syregorn
a glance that asked as clearly as if he'd shouted it: "Mixed it wrongly,
aye?"
The
only response the warcaptain gave was to look at Rod and ask, as gently as any
concerned chambermaid, "Lord Archwizard?"
"I—yes,
ah, that's me, yes indeed, Rod Everlar, creator of Falconfar, every castle and
Aumrarr and glowing sunset of it, well, except for the Holdoncorp stuff, and
that's—and the—uh, the Dark Helms, uh—ah—"
He was
babbling, and couldn't stop! Syregorn's powder—or, no, it would have come from
the Lord Leaf, that icy, nasty worm, wouldn't it?
From
the shocked expressions some of the knights were now wearing, and the
half-grins twitching about the mouths of the rest, Rod gathered that he must
have said those thoughts aloud. Shit, he was babbling.
"Drowsy
and biddable, hey? I'd say Lord High Holy has crashed down proper," the
old knight whispered to Syregorn behind his hand. It was faint, barely more
voice than soft breathing, but Rod heard every word clearly. Jesus, he could
hear the heartbeat of the knight closest to him! Whatever this powder
was, it was mighty stuff!
Fire
raged through him and roiled within him, burning nothing but hurling him to his
feet, straining on tiptoe, thrusting him up on its own warm tide. Knights
hefted daggers watchfully, but did nothing as Rod danced awkwardly in their
midst.
I must look like a proper dolt.
He was
bobbing on his toes like a child's balloon bouncing, too light to fall as the
buoyant surges within him gathered strength...
"Lord
Archwizard," Syregorn said soothingly, though he was now wearing a
dark-browed frown of exasperation, "rest easy. You are in no danger, I
assure y—"
"No
danger? No danger?" Rod's uncontrollable eruption of bubbling
laughter was almost a howl. "Since first walking Falconfar I've faced
nothing else! Everyone wants to kill me, or harness me like a prize bull,
and no one will believe me when I tell them there's a lot—a lot!—about
Falconfar that I just don't know! So hear me, men of Hammerhold! I don't want
to rule you or use magic to force you to do anything! I don't want to use magic
at all! I just want to rescue Taeauna from the wizard Malraun!"
"Malraun,"
one of the knights muttered, wary eyes fixed on Rod and dagger raised and
ready. "Syre, he's raving."
Syregorn
sighed. "I believe I'd noticed that already, myself," he growled,
raising nervous chuckles all around the hollow.
"Somehow,
that is," Rod added. "No magic, not if I can help it! I'm not like
the Dooms, I don't want to rule Falconfar! I don't! I—"
"We
hear you," Syregorn said sharply, reaching out a hand to pluck at Rod's
sleeve and drag him back down to sit on the rocks. "We might even begin to
believe you."
"I—but
I don't, I assure you! Please, you must believe me! God, hell of a hero I'm
turning out to be, babbling like an idiot and—and—"
"Lord
Archwizard," the warcaptain said sternly, "speak more slowly, and say
less. We are well away from Ironthorn, but talk does carry. Is there
anything we can do for you, to set you more at ease?"
"I—"
Rod started to shake his head and wave his hands dismissively, but then a
sudden bright thought struck him. " Yes! Yes, there is! I need ink,
quills, and something to write on! Straight away! I—"
He
sprang forward, caught hold of Syregorn's shoulders, and shook him. "Now!
Here and now! Writing—"
"Archwizard,"
the warcaptain snapped, letting go of his dagger and clamping his hands around
Rod's wrists in what felt like a grip of iron, "sit down. Do you
think, faring forth on a raid, we would carry ink and quills with us? When none
of us can read or write?"
Rod
saw on some knights' faces that this was a lie, that Syregorn himself could
read and write, but—but did he dare say that? When these grim knights almost
certainly didn't have any writing necessities with them, anyway?
"Why
do you want them?" the warcaptain snapped, staring into Rod's eyes almost
nose to nose, Rod held like a doll in his strong grip.
"I—ah—"
" Why do you want them?"
"Uh,
ah, to Shape Fal—uh, I—ah, don't want to rule or oppress anyone! I only want to
free Taeauna, so she can guide me! I, ah—"
"This,
too, we have heard and understood," the warcaptain said sternly.
"Lord Archwizard, be still.'"
The
old knight chuckled. "Heh. You gave him the powder."
"Thalden,"
Syregorn snarled out of the side of his mouth, eyes still boring into Rod's,
"be still."
The
old knight nodded, smiled, and fell silent.
"I—just
a scrap of parchment as big as both my hands, or vellum, and a quill
that—"
"I
promise you, Lord Archwizard," the warcaptain said firmly, "that we
shall seize any such things we find in Lyraunt Castle, and procure them for
you. If we find nothing, and win our ways back to Hammerhold, the Lord Leaf
shall provide. Or else."
"I—yes,
I—that's wonderf—"
"Lord
Archwizard, you have my promise. Now by the Forestmother, be still about
ink and quills and writing!"
"I—ah,
uh... yes," Rod managed, sitting back down on the rocks as Syregorn rose
and shoved, forcing him down. "Now about Ironthorn—why is Hammerhold
grieving? What—"
The
warcaptain spat out a string of oaths so swift and harsh that Rod couldn't make
out the words. There was open laughter around the hollow.
"Syre,"
one of the younger knights said, through it, "we can't take him
skulking up to Lyraunt Castle like this. If he's going to hurl out questions
like a youngling until it... wears off, we may as well answer him—or he'll just
go and get answers from Lyrose folk, in the castle, and they'll fill his head
with all their lies. I'd say the Forestmother—or some great calamity—has made a
simpleton of this wizard, and he'll be as dangerous a pranksome lad until he
knows what is what under the sun and moon. So..."
"Perthus,"
Syregorn replied, still holding Rod firmly down, "you see things swift and
clear. Not that I like the truths you're telling me overmuch."
He let
go of Rod, sat back, sighed, and said, "Lord Archwizard, all Hammerhand
grieves the loss of Lord Burrim's only son and heir, Dravvan Hammerhand. He was
slain in a fray in the forest. I was there. He was struck down with the aid of
fell Lyrose magic—doubtless from the Doom Malraun, who backs House Lyrose, and
uses them as his witless tools."
"Only
son? So if Lord Hammerhand falls, who—?"
"His
daughter, Amteira. Who swings a sword and rides into battle as well as any of
us. Lyrose lost heirs in that bloodshed, too: Eldred and Horondeir. Only the
youngest brother, Pelmard, survived—by fleeing like a weeping child. So I
suppose those of Lyrose are grieving, too. If any of them know how. There have
been days when Ironthorn has been stronger."
"Assuredly,"
Rod agreed hurriedly. "Please believe me when I say I have not come here
to rule, nor to force my will upon any Ironthar! I don't want to work any magic
or tell anyone what to do! I only want to—"
"Yes,
yes, yes." Syregorn's snarl was louder than any of Rod's babbling had
been. "Archwizard, we know this."
"—Taeauna—"
"Yes."
The snarl became a roar.
"Yet
Ironthorn," Rod babbled, "tell me of Ironthorn. Why should wider
Falconfar turn its eyes to Ironthorn? What does Malraun want here?"
"Huh."
The warcaptain let out his breath in a dismissive snort. "As to that, Lord
Archwizard, you'll have to ask him yourself. I'm a mere swordswinger, who
serves a foe at that; he doesn't talk to me."
He
shrugged. "Myself, I think those of Lyrose are toys to him, idle
amusements. The rest of us Ironthar are but ants for House Lyrose to grind
underfoot—good for us that they're such arrogant fools as to be bad
grinders—and he watches, when he bothers, just to see us die."
But
Ironthorn must have
interested Malraun for some reason in the first place!"
The
urge to talk, the restlessness that made him want to get up and move was
still strong, but Rod found that he could govern his tongue now. Not that he
saw any need to make that obvious, if the warcaptain still felt like talking.
"Is it your farms, in the midst of all this forest?"
Syregorn
snorted. "Hardly. There are farms beyond counting across Falconfar. It's
the gemadars."
Rod
didn't quite dare to seem ignorant of what gemadars were, but the warcaptain
was already doggedly embarking on educating this simpleton of a Lord
Archwizard. Doing a terse but accurate job of it, too.
Gemadars
were busy Ironthar smiths, the sons and prentices of those who'd first learned
how to bond sharpened gemstones to the edges of swords to make them
astonishingly sharp and strong. The sort of swords that had recently become the
rage among the wealthy of the Stormar, the black-bearded, dusky-skinned folk
who dwelt in their hot, crowded cities along the coasts of the Sea of Storms.
Syregorn
seemed personally insulted by this interest taken in his home hold by
outlanders from afar. Rod decided to try to steer him back to Ironthorn itself.
"I—I
confess I know not enough of how things stand in Ironthorn just now," he
interrupted, waving his hand in a way that had the more spell-fearing knights
rising to hurl their daggers. Thankfully, in the suddenly tense silence, none
of them did.
Into
it, Rod spoke earnestly, playing the innocent dolt for all he was worth, rueful
that the act wasn't much of a stretch. "Lord Burrim I had heard of, and
liked what I heard. Yet tell me of his rivals; who are these Lyroses, really?
There are others, too; I can hardly aid you if I know not who I'm fighting."
"That's
true," Syregorn admitted, as knights started to relax and sit down again.
"I..." he sighed, obviously at a loss over where to begin.
"Syre,"
Thalden spoke up gently, "let me."
The
warcaptain gave the older knight a hard stare for a few moments, then nodded.
Thalden
turned his head to meet Rod's eyes directly. "Lord Archwizard, as we sit
here Ironthorn is ruled uneasily by three rival lords. We serve the best of
them, Lord Burrim Hammerhand. His badge is the iron gauntlet, on a field of battle-blood.
Of living kin, he has only Amteira left, now; his wife, the Lady Venyarla, was
raped and butchered years ago by Melvarl Lyrose—"
There
were growls and the hisses of indrawn breath from all around Rod, as knightly
faces went hard and cold.
"—father
of the current Lord Magrandar Lyrose. Lord Hammerhand avenged her, slaying
Melvarl blade to blade."
More
growls, of grim satisfaction this time.
"From
Hammerhold, our lord rules most of Ironthorn: its northernmost three valleys,
with all their farms, and Irontarl, the vale's market town and ford over the
Thorn River. Lord Hammerhand is and has long been the foremost lord of
Ironthorn—because of us, his loyal warriors. Yet he dislikes and shuns magic,
and so has suffered in recent seasons as his rivals Lyrose and Tesmer have used
magic against him; wherefore his recent embrace of the faith of the
Forestmother."
There
were some muted mutterings; these knights were not overjoyed by the Lord Leaf,
it seemed.
Thalden's
voice rose a trifle. "It is needful," he said firmly, "that you
know why House Hammerhand are the rightful rulers of Ironthorn, and other
claims are empty."
He
leaned forward, staring hard into Rod's eyes to make sure the Lord Archwizard
was listening. "Long ago the wizard Orthaunt, who then ruled Ironthorn by
cruel force of magic, proclaimed the Hammerhands rulers in his stead when he
went off to war against another wizard. That other was Lorontar, who mockingly
sent the talking skull of Orthaunt back to Ironthorn to tell of Lorontar's
victory and Orthaunt's doom. The skull was, in time, stolen. So of course the
Lyroses and Tesmers now say it was but a hoax, enacted by some hidden wizard
hired by the Hammerhands to advance their claim to rule."
"Lorontar,"
Rod could not help but whispering, a moment of chill rising inside him amidst
all the warmth. The first Lord Archwizard—the real Lord Archwizard—had
been a busy man, to be sure.
"Across
the Thorn River," Thalden went on, "is our most bitter foe, whom we
go up against this night. Lord Magrandar Lyrose sneers at us from Lyraunt
Castle, that stands just south of the Thorn River. His badge is the Three
Thorns—a pinwheel of three steel-gray thorns, joined at their bases, on a
yellow field. Looks like a caltrop. His wife, Maerelle, still lives, but he has
now—thanks to our blades, Syregorn's here among them—"
Grim
murmurs and mirthless chuckles of approval arose around the hollow.
"—but
one son, Pelmard the dashing coward. A daughter, too, Mrythra by name, who is
as cold a schemer as any wizard I've ever met. Uh, begging your indulgence,
Lord Archwizard."
Rod
nodded and managed a weak smile. These knights might call him
"wizard," but he was hardly striking fear—or respect, for that
matter—into any of them.
"Real
daggers 'neath her garters, that one," Thalden growled, shaking his head
in disgust. "Not that her mother's far behind her. So these Lyrose
serpents reign over southwestern Ironthorn. Which is three vales that flank
monster-roamed Harstorm Ridge, where none but Lyrose's bravest foresters dare
go. And none of them set boot near haunted Stormcrag Castle, atop
Harstorm."
"Tell
me," Rod said quietly, as the old knight sat back to reach down a cupped
hand to the spring by his feet, and drink. "The Lyrose sons who were slain;
what did you do with their bodies?"
"Burned,
and the ashes scattered," Syregorn snapped. "No wizard or priest
will be bringing them back."
"And
that's the real power behind Lyrose," Thalden said urgently, swallowing
hastily so as to lean forward again, to be sure Rod heeded him. "The Doom
Malraun is Lord Lyrose's spine and fire. When our lord slew Melvarl Lyrose and
came after Magrandar, seeking to slaughter the whole family and take Lyraunt
Castle, the wizard offered Lyrose his aid. Now, Magrandar is a snake and a
wallower in cruel pleasures, but he is not a fool. He accepted. It made him a
slave to come, aye, but kept him alive then. The wizard's spells hurled back
our lord's forces, felling many brave knights. Yet, mark you, Malraun did not
hound us, or seek to scour out Hammerhold; he is no great friend of House
Lyrose or their aims. He gave them magic, though, to keep them alive. Little
things, shields that heal and banish poison and the like. Then he vanished
again, and has seldom been seen in Ironthorn since."
The
old knight drank again, cleared his throat, and added, "Yet Ironthorn has
a third lord. Lord Irrance Tesmer, who dwells in his castle of Imtowers,
holding sway over the valley of Imrush. The largest, most lush farms in
Ironthorn; the River Imrush winds through them, down to join the Thorn at
Irontarl."
"Uh,
ah, does he matter?" Rod asked, more to try to make Syregorn think he was
still babbling helplessly than to goad Thalden into telling all.
"He
is the reason Hammerhand and Lyrose didn't hurl themselves at each other and
into death long ago. The reason we skirmish and glare instead, and Ironthorn
staggers along wealthy and crowded, with three lords, rather than being a
graveyard ruled by one."
Well,
that was emphatic enough.
Thalden
wasn't done, though.
"Tesmer's
arms are a purple diamond on a light gray field. That diamond shape represents
gems, for every rock crevice in the Imrush was once full of gems, and they are
still to be had to this day, albeit scarcer, and only in deep crawl-mines."
Rod
frowned. "So why isn't Tesmer the strongest Ironthar lord? Why didn't
Malraun aid him?"
"Well,"
the old knight said slowly, "there you have hit on a mystery. There's some
as say another Doom was lurking in the minds of the Tesmers already—a trap for
Malraun, belike—and others hold that Tesmer's wife Telclara—who rules him as
harshly as he lords it over the Imrush farmers—is set against Malraun, and has
some power or thing of magic he fears, to keep him at bay. I know not, and I
doubt any jack or knight of Ironthorn does, whatever truths they may claim to
know."
"And
Tesmer's heirs? How well does she rule them?"
"Well,
now," the old knight growled. "That's the part that's worth listening
to me ramble, to hear. Lady Telclara, they say, no longer admits Tesmer to her
bed, but herself selects bedmates for him from beautiful slave-girls she buys
off traders who come in a steady stream to Imrush-vale from the cities of the
Sea of Storms. They get them in raids from more southerly cities across
that sea."
He
took another drink, shook his head at what he was about to say, and added,
"And after they bear him a child, she slaughters them. The sickly or
defiant babes she kills, too. Those she deems acceptable are named heirs of the
blood Tesmer, and trained to war. Wherefore there are now three Tesmer
daughters, followed by six sons, all gained by this means. From eldest to
youngest, they are—"
He
counted them off on his fingers as he listed them, to be sure of missing none.
"Maera,
a cold and haughty one who never lets anyone forget she's foremost; Nareyera, a
scheming beauty whose eyes actually flash when she's raging; the tall, quiet
one, Talyss, and then the sons.
Thalden
cleared his throat again, and went on. "Belard, the handsome master
swordsman; Ghorsyn, who's big and loud and a bully, so of course witless lasses
love him; Kalathgar, who just might be the smartest of them all, and doesn't
think much of his kin; and Delmark, a lazy cheat and spy who'd slit your throat
for an idle instant's amusement."
He
shook his head, waggled the two fingers still upthrust, and added, "Two
more. Ellark, who's ugly and clumsy. His brothers sneer at him, but he's strong
as an ox and perhaps the only Tesmer who knows how to be kind. Last and youngest:
Feldrar, another coward, liar, and prankster like Delmark, but busies himself
being the dashing swindler instead of lie-a-bed lazy. Quite a House, hey?"
"By
the Falcon, I don't want to rule Ironthorn!" Rod said feelingly, by way
of reply. "I take it House Tesmer has few knights?"
"Aye,
and we take care to keep it that way. Poisoned arrows from the trees, if need
be. Not that we often see the need; Lyrose usually has his archers in there
slaying, first."
"I
cannot help but see," Syregorn said firmly then, "that your fit of
talking has passed, Lord Archwizard. Sunset is not all that far off, now, and
it will take us much of what's left of the day to work our way around and into
the Lyrose lands unseen. They are not unguarded."
"Patrols
like swarming flies," one of the knights commented, earning himself a
sharp look from the warcaptain.
Ah,
yes, Rod
thought. This was supposed to be when the Lord Leaf's little powder made me
yield up answer after answer to you. Not a time for me to ask and ask, and so
hear all that befalls in Ironthorn.
The
hard, steady stare Syregorn gave Rod then made the Lord Archwizard of all
Falconfar wonder if the warcaptain could hear his thoughts.
Perhaps
magic was among the secrets the Hammerhands were still guarding.
After
all, it wasn't as if he was wizard enough to find out.
"There
goes the sun,"
Garfist grunted. He turned away from the castle window like a restlessly
prowling bear. "Can't help but feel this's not going to be a restful
night."
Iskarra
nodded. "So my bones tell me, too." She made a face. "I am
beginning to hate one thing most of all."
"That
is?" Gar rumbled, flexing his fingers as if a handy throat was waiting for
them.
"There's
not a glorking thing we can do but sit and wait," his lady said bitterly.
"'Tis like being a sworn soldier again."
"Ye
were a sworn soldier?"
Even
after all these years, Garfist was used to Iskarra being able to surprise him.
"No,
but after you've killed one for his cloak and armor and put them on, one idiot
who can march, dig shit pits, swing a sword, and die is enough like another for
a warcaptain not to care. Especially when he can thrust his little warrior into
you whenever he pleases, under threat of revealing what you've done and having
you put to death slowly and painfully. With all your fellow soldiers
helping."
Garfist
grew a slow grin. "What'd ye do to him, in the end?"
"The
short tale? Put him to death slowly and painfully. With all the other soldiers
helping."
Garfist
waved one large and hairy hand. "Tell me the longer tale. 'Tis better than
just waiting."
Isk gave him one of her more
twisted smiles. "Well, farther away and longer ago than I care to
remember, I was born in a muddy field during a lightning storm..."
"No talking, now," Syregorn murmured into Rod Everlar's
ear. "We are well inside the Lyrose patrols. No noise, whatever
befalls."
Like a
ghost in the darkness—it had grown dark amid the trees with frightening
suddenness—the warcaptain rose and moved along the line of Hammerhand knights.
Rod could barely see the nearest of them, ahead and behind, even though he knew
exactly where to look.
The
forest was still thick, and alive with small rustlings. None of them made by
Syregorn or his men, so far as Rod could tell.
Scarcely
daring to breathe, he froze only for a moment when a hand patted his arm. It
was the third time he'd felt that signal, and knew what to do: rise from the
tree he was crouching against, and move on along the trail without making a
sound.
He
did that, and so did the Hammerhand knights behind him.
The
last of them had been gone for the time it took the Lord Archwizard to draw in
three of his new, careful, oh-so-quiet breaths before something rose silently
up the other side of the stout old tree Rod Everlar had been crouching against,
and started to skulk after them.
Gar and
Isk stiffened when
someone stepped into the room, but it was only the Aumrarr, and she gave them a
smile, not a brandished blade.
She'd
gone off to walk about Stormcrag Castle some time ago, telling them firmly she
did not want them along, for their own safety.
"Lurking
beasts? Traps?" Garfist had growled at her challengingly, whereupon she
had nodded and replied simply, "Yes."
A look
from Isk had quelled whatever defiance Gar might have offered next, and Dyune
of the Aumrarr had walked off alone.
Now
she was back, her hands empty. There were cobwebs in her hair, and smudges and
smears of dust all over her. "Find whatever it was ye were looking
for?" Gar rumbled, raising one bushy eyebrow.
"No,"
she replied, and went to sit beside Iskarra, where they could both look out the
window into the night.
Silence
fell. Garfist lurched a few steps, threw up his arms in exaggerated
exasperation, spun around, and returned to where he had been sitting, facing
Iskarra. He stared, however, at the Aumrarr.
She
gave him a nod and went back to staring out at the night.
Silence
stretched.
"So,"
Gar asked thoughtfully after a time. "How many Aumrarr are there left,
after Highcrag, d'ye think?"
Dyune
stared at him, shrugged, and asked in defiant reply, "How many lorn are
there in Falconfar, d'ye think?"
Garfist
gave her a sour look. "I'd never have a way of even guessing that, but
Aumrarr have always been few, have always worked together and had much to do
with each other, and so..."
Dyune
gave him a tight smile. "And so would never answer questions like
that."
" Very
few, I see," Isk said softly, from beside her.
"I
didn't say that!" Dyune snapped.
"You
didn't have to," Isk replied, even more quietly.
Dyune
turned her head away, and said not another word.
There
was a tiny sound in
the night right in front of Rod Everlar, and he froze and crouched down. It was
followed by a thud, the briefest of thrashings in grass, and then something
that might have been a sigh.
What
seemed like a silent eternity later, that hand patted his arm again, and then
took firm hold of his shoulder and pulled. Rod allowed himself to be led—off
the trail through the grass, in a little half-circle that brought him back to
the trail again.
He
suspected he'd been led around a body. Of a Lyrose guard who'd just been
killed.
The
moon was rising, and he could just make out shapes, now. One of them was the
grim face of the Hammerhand knight still guiding him.
The
other, soaring like a dark and endless cliff right in front of him, must be
Lyraunt Castle.
"Bright
moon rising,"
the Aumrarr whispered, as if to herself. She had not moved, nor stopped staring
out the window.
Garfist
rumbled deep in his throat, as if about to point out that he had eyes that
worked, too, but it was Iskarra who spoke first.
"Dyune,
there is something I would know. Something I hope you can tell me."
The
Aumrarr turned her head. "An Aumrarr secret?"
"Perhaps."
Iskarra
let that lone word fall into a silence, and waited.
Until
Dyune shrugged and said simply, "Ask."
"Time
and again Aumrarr warn that this new Lord Archwizard is going to do something
terrible, soon. Now, I'll grant you, terrible things are what wizards—all
wizards—do, darned near every time they really try to do anything. But just what
are you afraid of? What can he do, that the others can't?"
Dyune
grimaced. "We Aumrarr don't speak of such things, and—"
"Then
ye Aumrarr are fools," Gar rumbled. "How many secrets and wise
remembrances were lost when the Dark Helms slaughtered everyone in Highcrag?
If ye tell us, then mayhap when ye're dead, one of us can shout to some handy
hero what he has to stop the Lord Archwizard doing! Now tell us, glork
ye! We healed ye, didn't we?"
The
Aumrarr regarded them both thoughtfully, looking slowly from one to the other,
then nodded. "Very well. There's an enspelled gem—we call it the
mindgem—that scrambles the minds of wizards who get too close to it. Made long
ago, by a forgotten enchanter. It's long been one of the treasures we Aumrarr
keep secret—and has always had a tale clinging to it: that it sears the minds
of wizards too close to it, until they're dragged back away from it or it's
taken away from them, because it's waiting for just one wizard. The right one.
The Lord Archwizard. So it could make him like unto a god, able to hurl
mountains into nothing at a whim. That's why we guard it."
"And
where is it now?" Iskarra asked softly.
Dyune
shook her head, her lips tightening in might what have become a mirthless
smile.
If, in
that moment, she hadn't heard or felt something they could not.
Stiffening,
the Aumrarr suddenly moved as swiftly as any striking serpent. Snatching up
her weapons from where Iskarra and Garfist had laid them near to hand, she
tugged hard on something hidden in her hair, tore forth a fine but now-broken
chain that had been looped around both of her ears, and flung it to Iskarra.
Who
caught it out of habit, and was still staring at the sparkling gemstone she now
held as Dyune sprang out of the window, eluding Garfist's oath-accompanied
grab at her, and flew fast and hard up into the night, warsteel ready in her
hands.
Garfist
hurled himself at
the window, but as always, Isk was faster. Like a lightning-swift serpent she
was there and pressed to one side of the window opening, to give him ample room
to do what she was doing: craning his neck to look sharply up into the night.
The
light of the rising moon was strong, despite the countless trees blocking much
of it, and they could make out what blotted out so many of the stars overhead.
The
huge bulk of a greatfangs hung across the night sky like a vast ceiling—a
ceiling that swooped, beating wings so massive that their cleaving of the air
could be felt more than heard.
Dyune
was swooping all around the vast beast, darting and stabbing, as its fearsome
head sought her but turned too slowly to close on her jaws that three dozen
Aumrarr could not have filled.
There
were other Aumrarr swooping and stabbing too, their wings curling and flapping
as they fought to keep too close to it to be easily reached, but just far
enough away that it couldn't slam into them in the air, and leave them falling,
broken or stunned.
As
they watched, one of the winged women got struck glancingly, and tumbled down
through the air, that great neck sweeping around to—
"Bright
nipples of Nornautha!" Garfist swore, clenching one fist and using his
other hand to stab a hairy pointing finger into the night. "That's
Dauntra, one o' the wingbitches as brought us here! An' that's Juskra, yon! By
the Devouring Worm, all four of 'em!"
"Aptly
cursed," Iskarra murmured. "It will devour them, if it can
catch them. Hmm. They weren't all that far off all this time, those four, I'll
be bound."
She
watched the desperate dance in the sky for a few breaths longer, then snapped,
"There's someone riding the beast! The third Doom, Narmarkoun, I'll lay
you a gleaming gold broon."
"No,
I'll lose no coins to ye this night," Gar growled, pounding his fists on
the sill in frustration. Almost directly overhead, rolling in the air above the
battlements of Stormcrag Castle, the great wyrm twisted, snapping its jaws but
just failing to catch a desperately-diving Aumrarr.
They
saw the rider on its back shaping air with his hands, in the strange fluid
gestures that meant magic was being worked—and then the air in front of those
hands blossomed into shadowy shapes that bit and snapped and darted in an echo
of the bitings of the huge, arrow-shaped head of the greatfangs. Phantom
spell-jaws reached hungrily for the flying Aumrarr, trailing the little winking
lights of fresh-spun sorcery, and bit down. Hard.
An
Aumrarr reeled in midair, the magic that had savaged her sapping her strength,
and fell... and as Gar and Isk watched, hard-eyed, the huge head of the
greatfangs swung up to finally catch a darting foe.
Teeth
as long as the falling Aumrarr's body closed on the winged woman, blood sprayed
in all directions, and severed limbs came tumbling down out of the sky in the
wake of that many-fanged, busily chewing head.
Another
Aumrarr rushed up to stab at a large and heavy-lidded eye, howling in rage and
grief—and the head drew away from her and then thrust back, slamming its snout
into her. She spun helplessly away across the sky, wings curling and
convulsing, and the great wyrm lunged after her and bit her apart, too.
Gar
and Isk saw a third Aumrarr swoop up from beneath the greatfangs to slice and
stab at its rider, and—
Brightness
burst across the darkness, an explosion that rocked Stormcrag Castle and tore
the night sky asunder.
Gar
roared in pain, clutching at his eyes, and Isk whimpered beside him. They could
see nothing more.
Blindly,
they groped for each other, hoping their sightlessness wouldn't last long.
"Lass,"
Garfist rumbled, as his arms went around a familiar bony shape, that clung to
him and nipped at his shoulder lovingly, "I'm thinking we're now
the guardians of this mindgem that's waiting for the right Lord Archwizard to
come along."
"I'm thinking that,
too," Isk whispered, nigh his neck. "Glork. Glork and be-frawling
bugger."
A flash of light split the sky above Harstorm Ridge, driving
blinded knights on the walls of Hammerhold to curse or cry out. They had scarce
clutched at their eyes and shouted for fresh watchers to come up from below
when Hammerhand's castle rocked and shuddered under them in the throes of a
second great crash.
This
one was coming from behind them, and it was moving. As knights pounded
up stairs onto the battlements to peer into the night, it groaned on for a
long, rending time in which trees shrieked aloud as they were torn apart,
snapped like so much kindling, and hurled down amid many smaller crashings.
Then it all faded.
The
hard-eyed watchers on the walls of Hammerhold saw that something had smashed a
path of devastation across the Raurklor above them, on the forested heights
that looked down on Ironthorn. An eerie glow—flames?—was flickering up there
now, and silhouetted against it were tumbled and broken trees that should have
towered unbroken up into the starry sky.
It was
then that Lord Burrim Hammerhand came up onto the battlements in a growling
rush, to glare all around at the surrounding forest as if he held it
personally responsible.
"Darlok,"
he snapped, knowing without turning to look which of his warcaptains had
hastened up the steps after him, "gather some knights—enough to hurl back
three Lyrose patrols—and get up yonder to see what's befallen. If it's some
dread spellhurler or other, fill him up with arrows for me. If it's something
worse, get word back to me, or get yourself back to tell the tale, just as fast
as you can run."
"Lord,"
Darlok agreed with a nod, and plunged back down the stone stair. Hammerhand
followed him, slamming one shoulder against the stone as he always did when he
came to the archers' bend, and cursing—only to fall silent, aghast, as a
guard's shout arose from below: "Lorn! Lorn in the castle!"
Swearing,
Lord Hammerhand hurled himself down flight after flight of stairs, collecting a
trotting Tarlkond and almost a score of knights by threes and fours at each
floor.
They
snatched out their swords when they reached the still-shouting guard, and flung
just one question at him: "Where?"
At the
sight of his lord that knight gave off crying his warning and spun around to
point down the passage that led to the fore-hall. Hammerhand and the rest were
streaming past him almost before he got his arm aimed properly.
"This
is Lyrose mischief," Tarlkond snarled. "Who else can call down
lorn?"
"Tesmer,"
another knight gasped.
"Or
wizards," the Lord Leaf snapped darkly, from where he was suddenly panting
along beside them, come from out of some dark side-passage or other.
He
turned his head to catch Burrim Hammerhand's eye, and said urgently, between
gasps for breath, "We will never see any limits to the evil and the wanton
slaughter done by wizards. We must kill them, Lord! Kill them all!"
"Lorn first," the lord
of Hammerhold growled back at him. "One foe at a time. All the wizards in
the world will just have to wait; my swordarm isn't getting any younger."
Though
the moon was well
risen and they were both within reach of the soaring highlance canopied bed
they were wont to share, Lord and Lady Tesmer were still up and dressed. As the
fairest flower of Imtowers had put it to her lord earlier, she was not in the
habit of receiving spies—no matter how deeply trusted nor well paid—in her
bed-silks. Or less.
The
spy, a slender and softly-murmuring man of nondescript looks, had slipped out
of the best bedchamber in the castle of Imtowers a bare few indrawn breaths
earlier. Presumably he was now hastening back to his scullery in Hammerhold,
before his absence might be remarked upon.
He had
not borne overmuch news, and the most interesting of what he'd imparted came
not from Ironthorn, but from Helnkrist in Helnadar.
It had
taken Lord Tesmer, who loved maps but thought slowly when he was aware of his
wife's disapproving glare and trying not to meet it, all this time to recall
just where the small market-moot town of Helnadar was. On the easternmost edge
of the Raurklor, of course; he'd remembered that much the moment he heard the
name, but it had taken until now to bring to mind that—unsurprisingly—it straddled
the Heln River, where that narrow, winding water flowed out of the forest into
Sardray.
Helnkrist
was the tower of the fell wizard Narmarkoun, the Doom who bred greatfangs.
Until the wizard had slain them all to take possession of that keep, it had
been the safehold of a consortium of Stormar merchants—a refuge in the green
heart of nowhere they could retreat to in times of war, or retire from their
rivals when old age crept into their bones. Well, Narmarkoun had saved them
that most feeble of fates.
Now,
it seemed, Helnkrist stood empty, the wizard gone.
Gone
but not dead. Lord and Lady Tesmer knew that much without exchanging a word.
They
were under Narmarkoun's sway, and right now he was just as he had been to them
every moment of these last few seasons—a dark, heavy, everpresent, stifling
weight in their minds. Watching their thoughts whenever he pleased, steering
them when he desired. Yes, the breeder of greatfangs was very much still alive.
Just
as they were very much still awake, and conferring together.
"This
is not helpful," Lord Tesmer muttered worriedly, running one hand through
his stylishly long, but thinning, hair. "Malraun's army advances without
pause or check. No lorn harry it, no foe can stand against it; the best chance
of destroying it would be greatfangs attacks, by night—and what chance of that
now, if the Master is a fugitive, wandering and hiding somewhere in the
Raurklor? Just when we need him."
Narmarkoun
had told them long ago that Malraun was behind this "Horgul out of nowhere,"
and if Malraun saw into minds as often and as energetically as the Master
did...
"Don't
be a fool, Irrance," Lady Tesmer hissed sharply, leaning forward.
Her long black hair, unbound for slumber, fell forward off her shoulders like a
glossy waterfall. Her dark brown eyes seemed to blaze up into amber coals when
she was angry, and they were smoldering now. "Narmarkoun is no such thing.
Malraun's army is certainly something to be worried over—hence my strict orders
to the men to withdraw from all frays with Lyrose and Hammerhand—and I know as
well as you do that if they arrive in Ironthorn as strong as they are now, we
are all doomed. We would be even if you, Burrim, and Magrandar were lovers, and
all the Ironthar knights one united and superb army, against the numbers this
Horgul leads."
Lord
Tesmer grimaced in disgust and got to his feet, chamber-gown swirling out
behind him like a cloak. He was tall and graceful, for all his broad-shouldered
brawn, but the years had streaked his hair with white and etched lines of worry
across his face. "Lovers, Clara? Must you say such things?"
"Blood
of the Falcon, Irrance, will you stop thinking about trifles? What
matters is not a few words of mine that happen to nettle you, but our lives!
You've been worrying about what will happen to Ironthorn if Malraun's army
comes, among all the countless things you worry about, all this season!
Listen to me, Lord of Imtowers, and listen well: the one thing you do not have
to worry over is the Master's fate. He is not some fugitive wandering the
Raurklor, cowering or hiding. You can feel him in your head as well as I do;
does he seem any the weaker? Well?"
"But
Chansz—"
"Irrance
Tesmer! We do
not use his name! Never! Not here, just this once, where no one can hear
us, because we never truly know when no one can hear us, do we? Call him 'spy'
and and naught else!"
Lord
Tesmer put a despairing hand over his handsome face, sighed loudly, and
murmured, "Spy, then. The spy said Helnkrist stood empty—ransacked
by the overbold when they found its doors open and nothing living within but
birds and rats that had strayed inside before them. As if it had been abandoned
in such haste that the Master had owned not time enough to take a thing with
him! It follows that all he had time to do was take himself out of there,
saving his skin in the face of some great foe! This Archwizard of Falconfar, or
Malraun, or someone more terrible!"
"My
lord, there is no one more terrible. Now stop babbling like a
chamberlass and heed: the Narmarkoun in Helnkrist was not our Master."
"What?"
Tesmer whirled around incredulously.
"Close
your mouth, Irrance. You look like a drooljaws village lackwit." Lady
Tesmer's voice was as sharp as her flawless nose and cheekbones, the beauty
that still drew Tesmer's eyes and snatched at his breath every time he gazed
upon it. Even now, when he stood agape in disbelief.
Her
eyes blazed brighter, and he hastily closed his mouth.
Whereupon
his wife nodded in satisfaction and informed him firmly, "The missing
Narmarkoun was a false Narmarkoun, a lesser wizard serving our Master
and wearing, through magic, the shape and seeming of the Master. A double set
there in Helnkrist by the real one."
"What?"
Tesmer's mouth dropped open again.
His
lady didn't bother to hide her scorn. "Irrance, have you paid no
attention at all to the Master's words, these last few years—and what can be
gleaned from what he does not say?"
Lord
Tesmer closed his mouth hastily, paced across the room as anger rose in him,
and snapped at the wall that loomed up in his way, "Of course not. I'm too
stupid to do so, of course. You miss no chance to make that abundantly
clear."
"Now
you are being churlish, like one of the stable lads when he's been caught at
something. Tesmer, enough. I need you to be Lord of Imtowers—rightful
lord of all Ironthorn—now, and set aside your boy's trifles and learn.
Irrance, I need your promise."
Tesmer
sighed at the wall. "Of course. You have it." You always do,
he added silently, as he turned to stride back across the room, slowly and
bitterly, still not looking at his wife. You ask for it often enough.
"Irrance,
look at me!" Lady Tesmer snapped, like a swordcaptain hurling an order at
a disobedient spearboy.
And,
Falcon take him, he looked.
Right
into her coldest, most satisfied smile. The one that had trapped and fascinated
him all these years.
"Heed,"
she repeated, almost gently, holding him with her eyes. Little flames were
leaping in them, by the Falcon. "The real Narmarkoun dwells in
Closecandle, in the westernmost Raurklor. He has several false selves, all
underlings who serve him—so that Malraun and other foes can watch and betimes
smite them, whilst our Master goes about his work unregarded and free of their
attacks and meddlings."
Tesmer
blinked at her in real amazement. "What is Closecandle, and why have I not
heard of it? It's not on any of my maps!"
"And
well do you love and trust your maps, my lord." Scorn was clear in
Telclara Tesmer's voice again, but it was soft, almost affectionate. "Know
you that Closecandle is neither a castle nor a wizard's tower. It is a
mountain, reshaped and hollowed out by the Master's magic. How could you hide
breeding greatfangs in anything smaller?"
"A
mountain." Tesmer shook his head, and then mimicked her voice: "And
how would you hide a mountain?"
"Amid
other peaks, of course," his wife said sweetly. "The Howlhorns."
He
frowned, seeing in his mind that part of his best map where the westernmost
reaches of the vast Raurklor gave way to the Howlhorns range, mountains so
named for the constant Howling Winds that roared through them. "So
remote," he protested. "No roads, no..."
"There
are no roads leading to it, and no settlements near it," Lady Tesmer
confirmed crisply. "It looks like... a mountain. Very much like the other
peaks all around it. And now you know perhaps more than you should know."
The
Lord of Imtowers stiffened. "More than I—?
Lady, I thought you were my wife."
"I
am your wife, Irrance, and we are equals. Yet I seem to have managed to
keep secrets, and you cannot even keep yourself from blurting out the name of a
common spy. See that you guard this secret rather better. Or it won't be
my rebuke you'll have to fear."
Lord
Tesmer stiffened again, recalling the utterly cold eyes of the Master—and the
dead, ice-cold wenches that had been caressing him and massing menacingly
behind him, some of them grotesque rotting things and some of them almost all
the way gone to walking skeletons. Not just the fleshless skulls among them had
been grinning in endless, ruthless promise. He swallowed, and said quickly,
"Tell me more of these false Narmarkouns. I—I should know such things."
"I
suppose you should, at that. Do you recall Sornspire from your maps?"
"In
southwestern Galath, in the mountains... of the barony of Chainamund. A
wizard's tower. Built by the mage Malagusk Sorn, who's been dead for centuries.
Abandoned, I thought."
Telclara
nodded. "Until the Master installed a false self there."
Lord
Tesmer found himself remembering that chilling gaze again, the blue and scaly
skin... he managed not to shudder. "Tell me more."
"Irrance,
in truth I know only three places: Sornspire, Telnkrist, and Mrelgates."
"Mrelgates,"
Tesmer said sharply. "In the Taur Waste." The swampy eastern arm of
the Rauklor where he'd never been; a dismal, mist-shrouded place. He knew
Mrelgates as a fortified merchant's manor, so remote that it must have been
built where it was to squat atop a gem-mine, or a lode of gold, or to hide a
veritable herd of slaves. "Why there?"
His
wife shrugged. "The Master does not tell me such things. I know only that
his forces took it by storm. Perhaps he was riding greatfangs, and wanted to
give them some experience of striking from the sky under his command."
Tesmer
nodded. "Yes, I can see that. You know only these three places, you said;
he has others, with a false Narmarkoun dwelling in each?"
"So
I believe."
The
Lord of Imtowers started to pace again, anger gone but fresh worry rising in
him, instead. "Yet if he has so many false selves, why did he not quell
all these tales of his destruction by having one of them appear with thunder
and hurled spells, to make all Falconfar think him stronger than Malraun?"
"He's
trying to feign dead, for some reason," Lady Tesmer replied firmly.
"Perhaps until Malraun overreaches himself, somehow."
"But
if Malraun's armies come here..."
"We
flee or die," Lady Tesmer said crisply. "Unless Narmarkoun awakens in
our heads to compel us to do one or the other—or something else—our fates will
be in our own hands. Which means the sooner we plan how we'll escape Ironthorn
alive, the better!"
Lord
Tesmer winced. "Flee? Leaving the gem-mines and..."
"Dead
men can't gloat over gems," Telclara Tesmer told him sharply. "And
though I doubt you've noticed, Irrance, live Falconaar women are seldom foolish
enough to gloat over anything. Doing so always seems to goad the gods,
or fate, or greedy neighbors to come and take whatever we're gloating about
away from us. Along with our lives, usually."
Lord
Tesmer winced again.
His sword still
drawn, Darlok led the way.
The eerie glows that had lit up
the hilltop were now feeble, dying things, but flames—real flames, not strange
magical radiances—were flickering here and there among the fallen, splintered
trees.
Ironthar
knew better than to trust in moonlight when in the woods, so the knights
hastening along behind their hard-striding lord—and the sweating priest
struggling to clamber over fallen trees fast enough to keep up with him—had
brought torches.
Darlok's
report had been vivid enough. A gigantic winged beast, probably a greatfangs,
had crashed to earth, thankfully dead, and there were signs of battle.
Specifically, other bodies. Human.
For
the taciturn warcaptain, that was eloquent. There had been only three lorn. So,
spies rather than an invading force, to Hammerhand's thinking. The lord and his
knights had made short work of them.
Not
that the slaying had left Lord Burrim Hammerhand in all that bright a temper.
He had welcomed the chance to follow Darlok up into the shattered part of the
forest to see matters on the hilltop for himself, and hadn't sheathed his
sword.
It was
still drawn now, as he came out into a clearing that hadn't been there before.
A long scar of devastation clove the forest from east to west, wide enough to
park three wagons or more, tail-to-tail, as if some titan larger than a
greatfangs had driven a plow through rocks, trees, and forest loam alike,
turning them aside in a great furrow. The scar was a good three bowshots long,
a path of heaped and broken trees that shone like so many pale broken bones in
the moonlight.
"A
new place we'll have to guard," Hammerhand growled aloud, "or we'll
have Lyrose massing up here for mischief every day."
He
took a few steps around a massive tree-limb, to where he could tramp around
that fallen waerwood tree and along the scar in Darlok's wake. Stifling a
curse, the fearful Lord Leaf followed, still panting from all the clambering up
through the trees, and shaking a numbed hand he'd slammed into a very solid
bough in the insufficiently torchlit darkness.
After
a dozen more breaths of lurching along climbing on his knees over hard yet
splintered wood and bruising himself against branches too strong to give way
before him in the blinding tangle of leafy boughs, the priest came out into the
westwards end of the open area. And stopped, aghast at what he saw.
A
great scaled bulk stretched from near his boots for a long, long way to where
the scar ended, in a clump of trees leaning perilously over the open area as
if anxious to topple into it. It was the largest beast Cauldreth Jaklar had
ever seen, and it lay in a sickeningly deformed heap. Broken-off treetrunks,
dark with glistening gore, thrust up out of its rolling, twisted flesh like
spears here, there, and over yonder.
It
was dead, all right.
The
lord of Hammerhold came tramping back along the huge corpse—Jaklar's stomach
heaved as he realized what he'd thought was an upthrust, splayed tree in the
distance was actually the talons of one large, dark dead claw, frozen in a
last, futile clawing of the air—to growl, "Well, Jaklar? Know what you're
looking at?"
"A
greatfangs," the Lord Leaf managed to say, though he was certain his voice
quavered. "Or what's left of one."
Hammerhand
nodded. "It had a rider."
"Oh.
You found the body?"
"No.
Which means we may have a Doom lurking near us right now. I hope you've magic
enough, Lord Leaf."
"Narmarkoun,"
the priest murmured, too afraid to bristle at Hammerhand's words.
The
lord of Hammerhold nodded. The Doom called Narmarkoun was known to breed and
ride greatfangs, and this great bulk beside them, all scales and tail and a
dark, spreading lake of blood that was starting to stink, was the shattered
corpse of a greatfangs.
The
Lord Leaf swallowed. He knew of no priest of the Forestmother—not even Loroth
the Highest—who could hurl magic enough to fight off a Doom. Fight off, not
destroy.
"Lurking
near us, right now," he whispered to himself.
Hammerhand
looked at him sharply, then turned to a knight who was hastening up with a
torch, and pointed in silent command.
The
knight nodded, stepped forward, and bent to let torchlight fall where his lord
was pointing.
Something
small, pale, and bloody glistened in the flickering radiance. It took Jaklar a
moment to recognize what he was seeing: bloody fragments of bitten-through
human bodies. His stomach lurched.
Lord
Hammerhand bent down and picked up the largest lump as calmly as if he'd been a
butcher gutting boar in his own kitchens. It flopped in his hand, heavy but shapeless,
rows of shattered ribs protruding from dripping flesh. One shapely breast
thrust forward from the gory piece of ribcage.
"Female,"
Burrim Hammerhand said grimly, holding it up for a better look.
Jaklar
vomited violently, staggering aside almost blindly as his stomach emptied
itself in a hard, unstoppable, heaving rush.
When
he could see again, the lord of Hammerhold had dropped that obscene lump and
was holding up another, severed scraps of leather war-harness dropping from it.
It was part of the shoulder of a sleekly-muscled woman's back, with the base of
a bitten-off limb that shouldn't have been there protruding from it.
"Aumrarr,"
he added tersely.
The
priest swallowed. Hammerhand thought he was trying to ask a question, and
explained, "A wing."
Jaklar's
stomach heaved again, trying to rid itself of meals that were no longer there.
He drooled bile helplessly, swallowed, then gaspingly turned back in time to
see Hammerhand hold up the most grisly thing of all: a head, minus jaw and
everything below.
The
Lord Leaf caught sight of a face, all smeared hair and blood across dark,
forever-staring eyes, as Burrim Hammerhand held it up and calmly looked into
that dead gaze.
Then
the lord of Hammerhold shook his head and let it fall back into the darkness
with a wet thud. "No one I know."
Cauldreth
Jaklar found himself fighting to be sick again, though there was nothing still
down him left to come out.
"Lord
Hammerhand!" It was more of a breathless gasp than a shout, out of the
forest below. Back toward Hammerhold, whence they'd come.
"Here,"
Burrim Hammerhand replied, turning, his sword coming up.
"Lord!"
It was a Hammerhold knight, gasping hard after a hasty climb through the dark
forest. "News!"
"What
is it?" Hammerhand sounded as calm—and grim—as ever.
"Horgul
and his army have taken Darswords!"
Hammerhand
nodded as if he'd expected this, and said only, "There's more.
Worse." It was not a question.
The
knight nodded, gasping for breath, then blurted, "Nelthraun, Lord of
Stelgond, has marched through Yuskellar, the valley of the Gold Duke—and right
through all the Gold Duke's guards, too, when they disputed his passage, though
he did not stop to plunder the Duke's mansion or harm the Gold Duke
himself—with the stated aim of conquering Ironthorn just as fast as he can get
here!"
"What?" The word burst out of Hammerhand in disbelief.
"Six
message-birds, lord, all from merchants we pay for news. All bore the same
tidings," the knight replied grimly.
Darlok
had joined them out of the night, and now snapped, "Stelgond up in arms to
come here—where no Lord of Stelgond has ever been, nor wanted to be—and Horgul
in Darswords, three holds away from us if he marches on in the direction he's
been going. They're coming here because of the Lord Archwizard, lord!"
"Harlhoh,
then through the wild Raurklor to Darkriver, then east along the Long Trail to
Burnt Bones... and on, to us," Hammerhand mused aloud. "Stelgond
alone is more than enough for us to handle, what with the two vipers here in
the Vale biting at me day and night to see who'll be lord and who'll be dead.
If we must cross swords with this Horgul, too, we'll need all the
Forestmother's luck—and anything else the Aumrarr or lorn or anyone else can spare
to aid us—to have any hope of holding onto Ironthorn and our lives."
"Where's
Stel—" the Lord Leaf started to ask.
"In
Tauren," Hammerhand snapped. "A small hold, but wealthy."
"Ah.
I have heard," the priest murmured, "that a Doom rides behind this
Horgul. The same wizard who aids Lyrose, Malraun the Matchless. If that's true,
we are all... doomed."
"Heard
where, and from whom?" Hammerhand growled, watching the knight who'd
brought the news go pale and flinch back at Jaklar's words.
"In
altar-visions, of far-away priests of the Forestmother talking to each
other," the Lord Leaf replied.
Hammerhand
shot him a hard look, but the priest seemed both sincere—and scared.
He
was.
"I
have prayed to the Forestmother for guidance," Jaklar whispered, "in
case we must flee into the arms of the Raurklor around us. All of Hammerhold,
that is. But She has sent me no sign."
Lord
Hammerhand rounded on him. "Of course She hasn't. She knows we'll fight to
hold Ironthorn, and die doing it. No Ironthar will flee anywhere. If we lose
what's dear to us, what is 'living on' worth? Nothing. We stay here, our swords
sharp in our hands, and defend our Vale against anyone who comes to try to take
it from us."
He stared out into the night,
past the torchlight. "Even if every last Stormar or Galathan took up arms
and came here, in hosts beyond counting, I would take a stand and try to kill
them all. It's glorking near all I know how to do."
Warriors
were climbing the
hill from all sides, torches flickering wildly in their hands. With the moon
now so bright, the flames they carried served more to make them superb targets
than to aid their way over the heaped and strewn bodies, but Malraun didn't
even bother to shrug at that passing thought. He had more important matters to
concern him.
Blasting
down these last few wizards before any of them managed to spin a magic to flee
this place, for instance.
Darswords
had fought furiously against his army. Furiously but hopelessly; they would all
die, or were dead already. The children had been hurried away into the forest,
of course, by a few of the crones and youngest women. Everyone else would
perish.
Malraun
was not in the best of moods. Amaxas Horgul had been more boar than man, a
brawling, rutting lout governed by his lusts and rages—but he had been a giant
on the battlefield, and a man warriors looked to and obeyed.
And
now he was dead, and if Malraun was to hold this army together, he would have
to lead it himself. Falcon rut and spew! Riding across half Falconfar—the
backlands, fly-infested half—was not how he'd planned on spending the
next score or so of days. Which meant he'd have to get to know a lot of
thick-headed swordswingers rather too well over the next day or so, and hope he
could find a war leader among them who could lead them all half as well as
Horgul had.
However,
there was one task in hand to finish with, first. Scouring out Horgul's
slayers.
The
Stormar had been a surprise. Who'd have thought a remote Raurklor hold like
Darswords could have coin enough to hire wizards from distant Sea of Storms
cities, let alone known how to contact them?
Lesser
mages or not, they'd been far from overconfident fools, too. They'd hidden
among the defenders of the hold, avoiding hurling magical fires and lightnings
in favor of peering hard to find the right man, and then hurling mind-lances.
By such means they'd slain Horgul and some of his warcaptains, then tried to
seize control over the minds of the rest, so as to take over command of the
whole host.
If
there'd been no Doom standing unseen behind Horgul, it would have worked. As it
was, Malraun the Matchless was in the habit of often prying into the minds of
Horgul and his captains from afar, and was warned. He'd learned all this from
the mind of one startled Stormar mage, then given that unfortunate the same
death that had been visited on Horgul, and then magically taken himself and
Taeauna to this blood-drenched, moonlit hill nigh Darswords.
The
hold itself crowned a hill beside the one he stood on, with the wingless
Aumrarr by his side. This hill had been left bare of homes and barns because,
fittingly, it was where they buried their dead.
There'd
be a lot of burying to do, later, though he doubted anyone would be alive to do
it. The slope they were cautiously climbing was heaped and strewn with the
dead. The folk of Darswords must have spent every last coin that had been
buried under every dirt floor, to hire so many mercenaries to stand
shoulder-to-shoulder and fight. And die.
Taeauna
raised her sword, peering past it at the last few Stormar huddled atop the
hill. They were now hurling all the fires and lightnings they'd avoided using
earlier, hence the caution of their ascent. She was shielding him with her
body, something that almost brought a smile to Malraun's face. She was his
creature, now, in truth; that wasn't something he'd coerced her into doing.
When Aumrarr served, they served.
Now
she was rising and striding on, a few swift, bent-over steps that took her to
the next heap of dead they could shelter behind.
Malraun
scrambled to keep up with her, ignoring a groaning, feebly-moving warrior
underfoot. Whoever it was lacked the means to harm him, and would die soon
enough of his wounds or under the claws and jaws of lurking beasts who'd come
out of the forest—or down out of the skies—to feast on the dead.
The
Stormar wizards were still hurling death of their own, a roiling wall of flames
this time, that marched down the slope, licking empty air, until it engulfed
the foremost torch-bearers. Their screams were raw and terrible, but didn't
last long.
Malraun
smiled. That fiery wall had faded away to nothing already, and the very use of
it told him the Stormar were running out of real battle-spells. This would
probably take no time at all, once he got close enough to smite them all at
once. They knew he was here—or at least, something that could burn out
the minds of their fellows was. Hence all the shieldings they'd so hastily
conjured. Yet he'd been careful not to hurl fires and lightnings of his own, to
give them a target or to frighten them into flight, when he was too far off to
trap and hold them.
He
wanted every last one of them.
Taeauna
turned to look at him, her hair swirling about her shoulders. Malraun gave her
a smile, letting his growing fondness for her show through their linked minds,
and her answering smile was dazzling. She gasped and shook in rapture,
shuddering briefly and biting her lip ere she turned away to return to the
careful climb up through the dead.
Malraun's
smile went away. What did she think of him, really? If his hold over her mind
was taken away?
He'd
find fear, and hatred, and a desperate drive to murder him as swiftly as she
could, no doubt. Falconaar all seemed to think of their Dooms the same way.
Yet
she was a splendid creature, if he could ever trust her. He knew not if any
Aumrarr could ever be trusted, or if there was something deep and innate within
them that would goad them into striking out against all rulers and tyrant
wizards when they saw a good chance to really do harm.
If he
worked on her mind with his spells, not to control but to alter, a little here
and a little there, could he avoid driving her mad? And truly change her, until
she loved him? Or would she always remember what he'd done in her mind, and
hate him for it, and wait for her chance to lash out in revenge?
And
what was the love of one female worth, bought at such time and trouble, when he
could mind-ride and coerce so many with such ease, and have a new and different
one gasping willingly under him every night?
The
torches were converging now, the small bare hilltop ringed closely by
grimly-advancing warriors. Taeauna bore no torch, but her sword was raised and
ready. Malraun admired her catlike grace as she stalked from one heap of
bodies to another, using the last cover on this stretch of slope to full
advantage. Then he reached into her mind and brought her to a shuddering halt,
sending her his fondness to give her pleasure and quell her flare of resentment
at being reined in as sharply as any snorting warhorse.
It had
been a good plan, this army of his. Covertly aiding Amaxas Horgul in his first
few victories and spreading word of it, subtly twisted so as to communicate a
yearning for more under his banner that Horgul—who had no banner, nor thoughts
of needing one—had no taste for. When the lawless and landless men came
flocking, Malraun had set to work on the minds of many to see that the
gathering warriors gained food and drink, and more victories, and captains whom
he made staunchly loyal to Horgul.
Then
he dived deep into the minds of Horgul's encamped warriors, plunging into a
weight of minds that no Doom—and certainly no one lesser—had faced or weathered
before, emerging drained but triumphant, having sown dreams wherein monsters
aided and fought alongside Horgul's army, and were things too useful to be
attacked on sight.
So
when he then gathered in the monsters, in their slithering, flapping, or softly
padding handfuls, no butchery erupted, and Amaxas Horgul found himself, without
quite realizing how it had befallen, leading an army of monsters and
mercenaries to attack one hold after another.
A host
that had conquered hold after hold in a way never possible when three Dooms
had worked in watchful, wary opposition to each other.
Now,
Horgul's army had lost Horgul, but had almost conquered Darswords. There was
just this last, savage little slaying to see to, first.
With a
shout, some of his men gained the crest of the hill and charged the Stormar,
hurling a stream of weapons they'd plucked from the dead, seeking to disrupt
any spells the wizards were trying to cast until their own swords could reach
Stormar throats, and it was too late.
It
almost worked, but they were still two or three sprinting steps away when all
the flung warsteel whirled back into their faces, in a slicing, darting storm
of points and edges that visited on them the same lacerating deaths they'd
sought to give the Stormar.
Malraun
smiled grimly. Fools. That ploy might well have worked on hedge-wizards, but
these Stormar were far beyond such feebleness.
He
raised his hands, stretching his arms wide, and worked the spell. Not the one
that would slay the Stormar, but the one that would unleash that deadly,
already-risen spell—that even now was shuddering through him, prowling
restlessly back and forth like a hungry caged cat—and let him put on a little
show.
Armies,
after all, need to be impressed.
A
burst of power thrust Taeauna flat on her face in front of him, thrust aside a
few of the battle dead, and lit him from ankles to the tips of his fingers with
a bright white light, a radiance that drew all eyes and trailed an aura of
curling ruby-red smoke out into the night.
"Hear
me, doomed wizards, and all others who would dare to defy me!" he
thundered, his magic making his voice roll thunderously out across Darswords
and echo back from wooded hilltops all around.
"I
am Malraun the Matchless, whose magic triumphs over all other spells, from one
misty end of Falconfar to another! I avenge Horgul now, just as I assure all
Falconfar that his army will fulfill its destiny, marching on to victory after
victory, until every warrior who fought for Horgul gains gold enough to retire
fat and happy, living in idle luxury all the rest of his days! No wizard can
stand against my might, and all who seek to do so will be served thus!"
He turned to face the wizards alone, and added, "Die!"
The
light cloaking him rose around him, like a snake rearing up to strike, and then
rushed away from him through the torchlit, moonlit night, to crash down on the
Stormar on the hilltop in an inferno that blazed up fiercely. His power had
pinned them there even before he'd spoken, and it held them there now, arms waving
in futile attempts to weave spells that would whisk them elsewhere, as their
bodies were consumed in a few breaths of roaring fury, and collapsed into ash.
A
faint radiance flickered momentarily over a hilltop that had been scorched down
to bare, blackened stone, then died away into darkness.
There
was a long, stunned silence. Then the surviving warcaptains, up and down the
hill on all sides, raised a ragged cheer.
Taeauna
hurled herself at his ankles, kissing his boots and reaching up to caress him.
Malraun
smiled down at her, at first out of mere fondness, but then more broadly as a
thought struck him.
He
would stay with the army long enough to enjoy their "taking" of
Harlhoh. As it was under his rule, that would be mere feasting and
reprovisioning, not fighting. Then he would leave Taeauna in charge of these
ravening beasts and warriors, as they went on to conquer Darkriver.
So he
could get back to his real work. Finding and destroying the real Narmarkoun,
and watching this "Lord Archwizard" Everlar dolt to learn what he was
really up to, and what hidden power he was seeking, before the right moment
to destroy him came.
Not
that destroying this Lord Archwizard would be anything more than
childishly easy.
If it
had been Lorontar, now... Malraun shivered inwardly, just for a moment, setting
Taeauna to whimpering softly.
Then,
reaching down to soothe her with a caress or two, he firmly put that
unpleasant thought from his mind.
WIngs suddenly blotted out the moon, making Garfist swear in startlement and rear back from the
window. A flapping moment later, there were two Aumrarr in the room.
Iskarra
and Garfist could see that much, though in the wake of the flash that had split
the sky, their eyesight was still blurry. Yet the two winged women were clear
enough—as tall and slender black shapes, silhouetted against the cold
brightness of the moon flooding the room.
"Who
are ye?" Gar growled, settling into a menacing swordsman's crouch as he
faced them, as if his hands bristled with warsteel rather than hanging empty.
"Dauntra
and Juskra, of the Aumrarr," came the curt reply. "We brought you
here, and we'll be taking you away again. Now."
"Why?"
Iskarra snapped, from behind the table. "I'm finding I like
Stormcrag Castle."
"The
time is come," said the other Aumrarr, in a slightly kinder voice.
"We need you."
"For
what?" Garfist asked suspiciously. "Just how quickly is this going to
get us killed, hey?"
"No
time for that now," Juskra snarled, her sword starting to grate out of its
scabbard—whereupon Isk held out the mindgem above the table, swinging her arm
sharply to warn them she could at a whim swiftly bring it down, and shatter
what she held.
"Oh,"
she told the two Aumrarr softly, as they stared at her with thinning lips,
"I think there is."
Juskra's
eyes blazed, and she strode forward almost panting in rising fury—only to stop
abruptly, hissing, as Gar moved to bar her way to the table and drew back one
arm, as if a solid punch could prevail against her sword and dagger.
"Dyune,"
he said firmly. "She left us. Just left us. What's befallen
her?"
The
two Aumrarr looked at each other, and then back at Gar and Isk.
"She
has... perished," Dauntra said reluctantly. "In battle with a
greatfangs. Along with our sisters Ambrelle and Lorlarra."
She
shuddered as she fought back tears, then swallowed, sighed, and added,
"Ambrelle died so we might live. She used the flame of life that burned
within her to work a great magic."
"That
blew the beast's brains apart from within," Juskra said grimly, "and
slew it."
A
little silence fell, until Garfist said into it, "Tell us more."
When
neither of the Aumrarr spoke, he sighed and waved a hand at the mindgem Iskarra
was holding over the table. "We know what we have, but where's the
skull?"
"The
skull?"
"Ortbaunt's skull," he growled
disgustedly. "An' just for that, ye can tell me what ye're planning to use
it for—or we, an' this oh-so-precious mindgem with us, stay right here."
The
Aumrarr traded glances with each other again. Juskra was visibly itching to
bury her sword in Garfist, but Dauntra gave her a glare, shaking her head.
"I
know where it is," she told Garfist, slowly and reluctantly, "but
we've not sought to recover it, yet. That—" She pointed at the
mindgem. "—we came seeking first. Dyune was supposed to have hidden it
here at Stormcrag and then departed without the two of you—or anyone else—ever
seeing her."
"Ever
kings scheme, yet the Falcon rends all bright plots awry," Garfist quoted
an old ballad archly. "Even, it seems, the clever plans of Aumrarr."
"Enough
of this," Juskra snapped, glaring at Iskarra. "Give us the gem, or
I'll start cutting large slices off your man, here!"
Garfist
grabbed for her sword then, barehanded. She backed hastily away and brought its
point up to menace his face and throat.
He
gave her an unpleasant grin. "Threaten someone it'll work on. For us, save
yer breath. Ye need us, not just yon stone and the skull. Hey?"
Dauntra
sighed, shoulders sagging. "Yes."
Garfist
gave Juskra a sardonic look, arching one eyebrow. She grimaced in disgust and
lowered her blade.
"That's
better," he growled. "Now, the two of ye, heed: Isk and I may well be
quite willing to aid ye. If ye speak truth, and keep nothing back from
us. Ye Aumrarr love to keep secrets, but there's none but us to say ye didn't,
hey? If you speak truth, the Falcon might even smile on ye, for once! So speak.
We know ye need us, so what we're to do is something no Aumrarr can succeed at.
We know 'tis dangerous and urgent, or ye wouldn't be here in the dead of night
drawing steel on us. So spill all, lasses! What d'ye need us for?"
"If
we tell you," Dauntra said quietly, "the mere knowing leaves you
standing in danger."
"Sister,
no!" Juskra snapped. "We dare not—"
"You
daren't not tell us," Iskarra snapped out, her voice louder than
the scarred Aumrarr, and ringing with the iron of command, "or you lose
your chance. Either we refuse, you slay us, and you go out into the night with
no gem and the need to hunt down more humans who'll aid you—or you tell us all,
and we can begin whatever task you need us for. I will not aid and serve
captors who hurl us hither and yon like old cloaks and tell us nothing, but I
could very well fight alongside someone who trusted me, and treated me as
worthy to know what is going on."
Her
words rang out into a sudden stillness, as the two Aumrarr turned to lock eyes
with each other.
A
swift and silent war was fought in a few unfolding moments, through their sharp
eyes, and then Juskra tossed her head, sighed loudly, and announced, "Very
well. The truth. We, yes, need humans, because the warning-spells on Lyraunt
Castle are keyed to rouse the place if any Aumrarr comes within their
reach."
"Malraun's
spells," Garfist rumbled. Both Aumrarr nodded, so he asked, "And ye
need to get into Lyraunt Castle why?"
"To
put the skull in... a particular place, therein," Dauntra replied,
"and the gem in another specific spot."
Letting
the weariness of worn-thin patience sound clearly in his voice, Gar asked
flatly, "Why?"
"The
Doom you named has created gates—magical ways to and from far places, traversed
in a step; waerways, some call them—in the castle," Juskra replied.
"Two of them."
"We
know what gates are," Isk said softly. "You seek to close them."
Dauntra
nodded. "The spells on the skull will disrupt the enchantments of the
larger gate, yes. The second, smaller one we believe to be the Doom's secret;
his 'back door' if you will. If we can place the mindgem in it, and he later
tries to use that way into the Castle, quite likely to find out and fix what
happened to his other gate, the powers of the gem will affect him."
Garfist
glared at her ere asking patiently, "And do what?"
"Scramble
his mind to drooling idiocy, if the luck of the Falcon is with us," Juskra
muttered.
"And
if it isn't?"
"Enrage
him into setting aside his schemes for as long as it takes to come after us,
and destroy us," Dauntra said quietly.
Iskarra
frowned. "So the gem won't close the gate?"
"No."
Juskra grounded the point of her sword on the floor, leaned on its quillons,
and sighed, "Yon stone will just sit there in it, waiting for
Malraun to get too close."
Garfist
nodded. "So, now, where are these gates?"
She
fixed him with a hard, direct stare. "Telling you where the larger one
lies is a waste of breath if you haven't been inside Lyraunt Castle, until
we're flying above it and I can point the right roof out to you. The second one
is in a bedchamber at the top of Lyraunt's tallest tower. The bed all but fills
that room, and the gate awaits anyone squeezing under the bed, right at the
back, by its headboard."
Acquiring
the ghost of a smile, the sword-scarred Aumrarr added, "You're too fat to
use that waerway, unless you've brawn enough to heave the whole thing up on
your back."
"You
welcome would-be allies so charmingly," Isk told her sharply.
The
reply was a shrug, but Dauntra said, "Juskra, please. Garfist,
Iskarra; we need you to be the ones who place the skull and the gem for us.
Now."
"Why
now?" Garfist asked, suspicion sharpening his voice from its usual growl.
"Because," Juskra told
him grimly, "the armies of monsters and mercenaries Malraun has sent
flooding across all Falconfar this side of Galath will reach Ironthorn soon
enough. Then it'll be too late, and you can die smug and secure, knowing you
could have saved the world. But chose not to."
Taeauna
smiled up at her
Master, there on the hilltop. Looming above her, the gloating Doom threw back
his head to laugh at the stars, and compelled his wards—the spells that would
turn aside any arrow, hurled weapon, or hard-swung blade the more ambitiously
treacherous of his warriors might decide to send his way—to glow more brightly,
outlining him in eerie flames that burned nothing and gave off no heat.
He
blazed coldly on that blood-drenched hilltop, awakening mutters of awe and wary
regard among his warriors. Behold Malraun the Matchless, triumphant in victory.
The overconfident fool.
Behind
Taeauna's smiling face, too far down in the dark depths of her mind for
Malraun's light hold over her to sense, Lorontar chuckled in glee.
Malraun's
decision to let his playpretty, this wingless Aumrarr, lead the army was
brilliant, of course.
And it
was a notion he, Lorontar, had planted in Malraun's head, working with slow,
deft patience through Malraun's mindlink with Taeauna. The Matchless One had
swallowed the idea as his own without any suspicion... without even beginning
to suspect Lorontar's influence.
So,
now, if Malraun did depart, with Taeauna in charge, Lorontar would cloak
himself even more deeply, and happily exert a little more mind-control over the
Aumrarr.
Making
her lead the Army of Liberation in an attack on Galath.
That would draw preening little
Malraun into a frantic effort to quell the fighting. He would want to salvage
some part of this army, after all, and seek to conquer Galath not on the
battlefield, but by storming and coercing the mind of its new king. Thus
gaining dominion over a Galath as undamaged as possible, not a kingdom ravaged
by war or plunged into fresh and ongoing civil strife as this or that ambitious
arduke or baron sought the throne.
Yet
thanks to Lorontar's deft reminders, worked in one mind here and another there,
King Melander Brorsavar of Galath was now protected by the diadem given by the
meddling Aumrarr to a long-ago predecessor, to keep the mind of he who sat the
Throne of Galath shielded from hostile magics.
Malraun
might get an unwelcome surprise or two. If he was foolish enough to bring
Taeauna along with him as he sought to master Brorsavar, one of those surprises
might be a long, cold length of warsteel plunged up his backside a long and
bloody way inside him.
Then
he could put his Matchless mastery of magic to work trying to save his
lifeblood, before it all ran out of him. While a certain not-dead-enough
Archwizard of Falconfar tried to put his magic to the task of teaching
Taeauna how to cast a spell that would turn her Master's blood to fire in his
very veins, and cook him alive from within.
Now,
that would be fun.
Above
her, still brightly aglow, Malraun looked all about over the night-shrouded
carnage of Darswords, eyes boyish-bright with excitement at all the bloodshed,
exulting in his victory.
Abruptly
his fingers tightened on Taeauna's head, digging in with cruel force to drag
her upright. She rose willingly, not to escape the pain but out of ardent
desire to please and obey him.
Showing
all his teeth in his most hungry smile, Malraun swept the wingless Aumrarr into
a tight embrace and bit her throat lightly. "Do off your armor," he
murmured, releasing her. "Quickly."
She
unbuckled, wriggled, and shrugged her way clear of warharness in deft, supple
haste, but it was still heaped all about her knees when he growled, freed
himself, and started to make love to her, brutally, there on the moonlit
hilltop in the midst of all the blood-drenched dead.
Embracing
him, yielding and urging him on wordlessly with her caresses, Taeauna smiled.
She was beneath him, and his ardent kisses were below her chin, so he never saw
the smile on her face.
It
was the deep, triumphant smile of Lorontar.
Ahead of
Rod Everlar there
was a brief, almost soundless commotion, a straining and whispering of cloth
and boots, and then something that might have been a long, trailing groan under
firmly-clamped, muffling hands. Then there came a sort of thud, and a louder
scrape of a boot heel being dragged across stone.
One of
Syregorn's knights had killed another Lyrose guard, and they were another step
closer to setting foot in Lyraunt Castle.
Its
walls loomed over them, almost unseen here in the deep darkness beneath these
trees, but the moonlight was almost frighteningly bright back behind them, on
the lawn that separated Lord Lyrose's fishpond from the scullery port. A side
door too small and simple to be called a gate, the port was set deep into the
wall. It was tall but narrow, was sheathed entirely in thrice-banded oiled
iron, and was about two feet thick, to boot.
Rod
doubted Syregorn's men had been stretching tales to impress him; now that they
were settled into stone-faced readiness to slay, he doubted this lot would seek
to impress their own grandmothers. In any way, and for any reason. They were
like foxes padding through the night. Silent and patient, until they were close
enough to pounce.
Ahead
of them, there was a brief flicker of lantern-light as the scullery port swung
open again—and the hand on Rod's shoulder forced him down onto his knees. He
froze there, seeing the knights ahead of him doing the same, as a muttering of
low voices rose briefly by the port ere it swung shut once more.
Oblivious
to the stealthy doom fast approaching them, Lord Lyrose's guards seemed to be
busily engaged, this night, in their usual habits of visiting some of the maids
to trade coins for their embraces and for leftovers from Castle feasts. The
scullery port had swung open and shut seven times now, just since the
Hammerhand band had rounded the fishpond.
Though
it was now too dark for Rod to see Syregorn, he knew the warcaptain was
frowning like a grim mourner at a funeral. An entire Lyraunt Castle guard
patrol was missing.
Usually,
according to Thalden's latest whisper nigh Rod's ear, there were guards
stationed outside the scullery port, to prevent this nightly commerce becoming
a vulnerability to any skulking warbands from Hammerhold and Imtowers. Yet not
a guard had they found, aside from those waiting their turn to shuffle briefly
in through the scullery port.
"Come
on, Larl," someone growled resignedly, startlingly close at hand.
"Rut with her faster. I'm getting cold."
A
gentle breeze arose then, covering the faint sounds the Hammerhand knight in
front of Rod made as he rose to clamp a firm hand over that Lyrose guard's
mouth.
Then
the quickening wind shifted some branches, making them dance and let in
moonlight just long enough to let Rod see the knight's dagger slice across the
back of one of the struggling guard's hands.
The
knight held the man tight, holding the knife high rather than trying to stab
him again.
When
another moment of moonlight let the hard-swallowing Lord Archwizard see the
struggling pair again, long seconds later, the guard was sagging and the knight
was trudging a few steps across the lawn under the man's dying weight, to let
him down out of the way.
That
knife was poisoned. It had to be.
Rod
swallowed again, finding his throat a more rough and dry place than ever.
Poison cared nothing for titles or high station.
Certainly
not for a title like "Lord Archwizard of Falconfar."
"We'll
do it," Isk
told the Aumrarr quietly. "But then, you knew that."
"We
could not be sure. We compel no one against their will," Dauntra replied
with dignity.
Then
she froze, as Garfist's loud snort turned into barks of derisive laughter. As
that harsh laughter rose to roll about the moonlit room, Juskra joined in, the
same disbelief in her bitter mirth. A moment later, Isk chuckled.
After
a long, reddening time, Dauntra chuckled, too.
The
scullery port closed
again. The wind had died, and the night was very quiet.
"Now
what?" Thalden whispered, his voice the faintest of ghostlike murmurs.
"There are none of Lyrose left alive out here, but surely they'll send a
patrol around the outside walls some time."
Syregorn
nodded, and reached out to tap the nearest knight in a certain manner Rod
couldn't see. The signal was passed along, and in a few almost silent moments,
the band that had come from Hammerhold were crouching on hands and knees in a
ring, faces almost touching. Someone's breath was foul with fish.
"I
dislike the standing guards who aren't here, and should be," someone whose
voice sounded rough and old muttered. "This feels like a trap to me."
"I
am just as uneasy over that," Syregorn replied, "yet suspicious or
not, it's let us get very close to Lyraunt before we had to do much
killing."
"You
dislike killing? You surprise me," a deeper voice muttered.
Syregorn
sighed. "Slaying bothers me not, but every killing is a chance you'll be
discovered, and the alarum raised. Hence the..."
"Poison,"
Thalden murmured. As Syregorn's furious hiss arose, he added, "The wizard
knows, Gorn. While he was watching us use it, and realizing what he was seeing,
I was watching his face."
"Ah
yes, the wizard," the deep voice muttered again. "So here we
are with the great Lord Archwizard, and do we blast the castle apart? No. We
go creeping in like thieves, in the mud and thorns, and him with us!"
"Use
magic, when there might be a Doom inside those walls? You are a
dolt," the old voice hissed. Then it came to Rod's ears a trifle louder,
as its owner turned to Syregorn. "What'd you do to the outlander to turn
him into Lord Wizard Babbling-Tongue, anyway?"
"Followed
orders," Syregorn snapped. "Now silence. Or he'll start with
the questions again, and get us all killed! Quick, now!
To the
port—to the walls on either side of it. Tarth and Reld standing, steel ready;
everyone else farther along and lying flat. When yon port opens, I want us
there and ready. Let the man get out before you fell him, so those within hear
and see nothing amiss. Then we slip in, as the latest lusty guards. If a maid
screams, mind, we'll probably all die."
The
ring melted away into moving shadows, so quietly that Rod blinked in disbelief.
He stayed where he was until the familiar firm hand tightened and tugged on his
shoulder in an unmistakable "come with me" signal.
Obediently
he went, crouching low and making so little noise that the owner of the hand
sighed in disgust only twice on their way to the wall of Lyraunt Castle.
I
thought this castle had a moat,
Rod thought to himself as he went to his knees and then down to rest on his
chest and stomach in short-scythed grass, a moment before Thalden whispered,
"Malraun's ward-spells did one good thing, anyway: let the Lyroses fill in
that stinking moat." The whisper changed, sounding amused. "They
regretted it soon after, when they had to start digging graves, not just
rolling their dead off the walls and into the water."
Then
the scullery port opened with a brief flare of light, a man was butchered in
swift and efficient silence in front of Rod's eyes, and the night was full of
swift-moving Hammerhand shadows.
The
firm hand returned, and a moment later Rod Everlar was bruising his elbows on
hard stone as he was thrust forward. The terrified eyes of maids feeling poison
burn inside them stared at him helplessly over the brutally-tight hands that
covered their mouths and noses.
Then he
was past them, turning to try to watch but seeing only the night outside
vanishing behind the closing scullery port ere he was wrenched around to face
forward and shoved into a dark chamber.
Where
the Lord Archwizard came to a stumbling halt, well and truly inside Lyraunt
Castle.
Nearby
in the darkness, someone laughed. Coldly and menacingly, of course.
Hammerhand
vipers," the
unseen man who'd laughed greeted them. "Welcome to your deaths. You won't
last aaaaaaa..." The voice trailed away in a dying, fading moan.
"That wasn't necessary," Thalden chided someone. "He was a
prisoner, chained to the wall. Probably a Tesmer man, who hates Lyrose as much
as we do."
"He
was being too loud," came the hissed reply. "What if he'd shouted for
guards, hey?" The whisper turned less fierce. "This
poison
works fast."
"So
keep your blades pointing down, not out," Syregorn said grimly, from
somewhere behind Rod. "Now silence, all of you. If this Lord Archwizard is
to have any chance of defeating the Doom Malraun and getting the Aumrarr he
came for out of here alive, it's best he arrives in Malraun's lap as a
surprise—not in a grand confrontation, after all Lyraunt's been roused."
Those
words were barely out of his mouth when a Lyrose man in livery came around the
corner, head down and hurrying, hands already busy at his codpiece.
"Falcon bugger all," he was growling to himself. "Late
relieving me, taking his own sweet sated time over telling me a jest I didn't
want to hear any—"
His
words trailed off forever then, but he'd been doomed since Reld's kissing-sharp
dagger had sliced him, on his hurrying way by. He'd never even noticed, and he
had time only to gape in wonder at all the unfamiliar armed men in the passage
before—still gaping—he started to topple.
Syregorn
put out an arm, gathered him in with casual strength, plucked him off his feet,
and carried him into the cell where the prisoner now hung silent and dead in
his chains.
The
warcaptain came back out immediately, shrugging the dead man's Lyrose tabard
over his head and slapping Tarth's arm on the way past in an obvious signal. As
one—with the usual exception of Rod Everlar—the men of Hammerhold moved to
follow Syregorn, striding boldly down the passage as if they had every right to
be there.
Rod
was marched along with them, Thalden's hand in its usual place where Rod's
right shoulder turned into his arm. Most of them had sheathed their poisoned
knives, but he suspected the little rolled bundle of cloth Syregorn was carrying
in both hands concealed his dagger, held ready in the heart of it. Around them,
Lyraunt Castle seemed deserted, and that had all of the Hammerhand knights
frowning in suspicion.
Rod
thought back over all he'd written about Falconfar, knowing he'd never penned
one word about daily life in Lyraunt Castle, but... yes, of course. Guards and
the day-servants would be few in the heart of a castle in these wee hours, but
there'd be—should be—other servants busy everywhere. Those who cleaned,
those in the kitchens who baked and roasted, kitchens that should be not far
from the scullery port, and those who laid fires in every hearth. Probably lots
of others he couldn't bring to mind just now, too. There was something else,
though. An air, an atmosphere that was alert and awake... that was it:
awake! The castle felt awake around them. Not "the very stones are
watching" magically awake, nor yet the bustle and wakefulness of day, but
a tension that hinted they were expected.
Oh,
shit.
Ahead,
their passage met a cross-passage and ended there. A glow of light was coming
from the right, toward the front of the castle, but to the left all was dark.
Syregorn waved a quelling hand at the floor, and his knights slowed and started
moving quietly. Their warcaptain strode on ahead, with an air of bored
unconcern.
Reaching
the passage-moot, he turned left without hesitation, took a stride, stopped and
smote his forehead as if he'd forgotten something, then turned and came back,
shaking his head as if in self-reproach and moving faster.
"Guards
under the light," he murmured, "so we go left. Casuallike; no
stealth, but keep it quiet.''''
They
did that, Rod's back a-crawl with apprehension as he turned in the wake of the
rest, expecting shouts and pounding feet from behind him at any moment.
The
outcry he was dreading did not come. The Hammerhand knights had followed
Syregorn around another corner before he let out his breath in a great sigh—and
only then realized he'd been holding it. Ahead of him, some of the other
knights were sighing too.
They
were crossing through about the midpoint of the back half of the castle, as far
as Rod could judge, and all around them was dark silence—that waiting
stillness—and closed doors. Again a meeting with a cross-passage, though the
hallway they were in continued across it this time, and this time the glow of
light was coming from the left.
Syregorn
repeated the same little tactic he'd used before, with the same result. They
headed to the right, away from the guards, all striding along with apparent
unconcern.
"He's
trying to remember where the stair up is," Thalden muttered to Rod.
"There's one somewhere around here that's not as narrow as the servants'
stairs at the back, nor quite as public as the grand staircase in the great
rooms at the front. As you might imagine, we don't come strolling through
Lyraunt Castle often."
"And
you never will again," a calm, sardonic voice remarked, out of the
darkness near at hand.
Thalden
and all of the nearby knights whirled, daggers flashing out, but there was no
one there, despite their hard scrutiny and peerings for concealed doors or
spyholes. The voice seemed to have come from empty air.
"Sorcery,"
one knight muttered. "Malraun."
"No,"
Rod told them firmly. "That wasn't his voice."
Tarth
and Reld both hissed curses under their breaths, and hastened to catch up to
Syregorn.
The
knights were trotting hard after them before the deep-voiced knight observed
sourly, "Great. Lyrose has another wizard, too."
"Well,"
someone else observed merrily, "at least our deaths will be
interesting.'"
"So
they will," the sardonic voice agreed pleasantly, from far behind them.
Rod stiffened, but it seemed only he and Thalden had heard it.
And Thalden's response was to dig
his fingers into Rod's arm like so many iron-hard talons, and trot the Lord
Archwizard along faster.
This was
fun.
More
fun than he'd had in years, in fact.
Lord
Magrandar Lyrose smiled to himself in the darkness, and took his hand off the
speaking-sphere. It was time to join his wife and daughter, in case the more
violent of the magics the Doom had given him were needed. He was wearing his
best black boots and his most dashing new garb—by the Falcon, the mirror had
shown him back a fine figure of a man!—and his chased and polished gorget
gleamed at his throat.
His
fingers strayed to the familiar, comforting lines of that curving triangle of
bright chased metal. He never took it off, these days, even to bed with his
lady wife and despite her caustic remarks about it. She felt it shouted to all
Falconfar that he trusted her not.
He
shrugged. What of that? He trusted no one, and hadn't done so for as long as he
could remember. Only fools trusted in others.
And
only a fool would take off a personal shield enspelled and given by Malraun the
Matchless. A shield that would heal Magrandar instantly of all wounds dealt by
metal weapons and the ravages of poison—though it did not spare him the agony
and debilitation of such hurts, ere it banished them.
Oh,
yes, he could handle a few Hammerhand raiders. Even with most of his guards
gone from their posts to muster into Pelmard's Irontarl-seizing force. If the
cleverness he'd thought up worked, he'd manage it without even spilling much
Lyrose blood. Huh. Pelmard would no doubt see to that.
Patting
the hilt of his sword and the bracer hidden beneath the splendid cloth on the
forearm of his free hand, he hurried out of his study.
This was a most important social
engagement. It wouldn't do to be late.
"This
way," Syregorn
whispered, and boldly opened the door on the right. The veteran knights kept
their stares on the other six closed doors that lined the small, rounded end of
the passage, but none of those doors burst open to spew Lyrose knights at them.
Syregorn's door led into darkness, and silence—to Rod, that same waiting,
listening silence, as tense as a taut bowstring—reigned.
One
after another, doing nothing to break that silence, the Hammerhands followed
after their warcaptain.
Through
the door, into a large open space; a great high hall. A set of doors at one end
of it stood just a thumb-width ajar, letting in faint light enough for their
eyes, accustomed to gloom, to see two tiers of balconies above, a wide,
sweeping staircase ascending to the first of them, tapestries hanging on the
walls wherever there were no doors—and there were a lot of doors, all of them
in tall, grand pairs.
Except
one. It stood open, breaking the only curving stretch of wall that bowed out
into the room. This was evidently the base of a tower, because the door opened
directly onto a spiral staircase that ascended steeply, entirely filling a
cylindrical space beyond. They could tell that much, because faint glows arose
from the painted edges of each step.
Right
across the room was a gap in the wall, a large open archway rather than a
door. It opened into another huge room, so dark that only the nearest end of
three long feasting-tables could be seen, stretching away lined with chairs.
The
hall itself, if one didn't count the tapestries and four braziers clustered
together near the base of the grand staircase, was empty of furniture. Its
flat, smooth bare floor was glossy and new-washed underfoot, a small sea of
black tiles surrounding the Three Thorns of Lyrose, inlaid in tiles of some
lighter hue.
Syregorn
did not stride far out across that glossy floor.
"We've
been herded here," he said suddenly, darting hard glances in one direction
and then another, all around the hall, as he started around the room, keeping
close to the walls. "This has been too easy—time and again, no servants
where there should be, and too few guards. Lure in one direction, herd in
another... Lyrose has meant us to come here, to this room."
"So
this would be about the time their archers would come out onto the balconies,
casting torches down on our heads to make us targets, and their knights burst
in on us through every door," Tarth said bitterly, as the Hammerhand
knights followed their warcaptain around the walls.
They
all looked up as they did so, as if expecting all of those things to happen in
answer to his words, but the dark silence hung unbroken.
Except
in one direction. From beyond the doors that were letting in the light, from
where that bright radiance was, nearer the front of Lyraunt Castle, there rose
sudden loud voices. Voices that came swiftly nearer, accompanied by a bobbing
light that could only be a lantern, and the noisy scrapes of boots scuffing
along the floor.
"Every
one of them? Why, there must be six-score! Why can't the Master Steward rearrange
his own plates? I'm supposed to set up the braziers around the Thorns, and have
all the bowls polished before—"
"I
don't give the orders, Greth! Just do it—braziers first, mind!—and do it
right for once, and mayhap he won't break any bowls over your head, this
time! Not that I can even promise that, after what you—"
Greth
and his lantern were almost at the doors, bare moments away from thrusting them
open and discovering a room full of Hammerhand knights. Syregorn darted for the
dark feasting-hall, and his knights hastened at his heels.
As
they passed through the arch, there was a white flash, a purple flickering as
strange, surging power awakened and gathered them in—power that reached out a
long tentacle to englobe and snatch Rod and Thalden, who were still some
strides away—and then the air itself swallowed them all.
Stealthy
knights or not, every last one of them, the Lord Archwizard included, shouted
in alarm.
But
by then, of course, it was too late.
The
shouts of the
Hammerhands were cut off as sharply as if severed by the edge of a descending
sword. In the alcove behind the tapestry, mere steps away from the gate that
had swallowed the hated foes, Lord Lyrose unhooded the glowstone and smiled an
unlovely smile.
His
daughter, who had been peering through a gap in the tapestries to make sure
the magic of the gate had snatched away all the intruders, turned, nodded
reassurance that they were all gone, and smiled a matching smile right back at
him.
"So
much for that clumsy Hammerhand attack," he murmured. "I
wonder how many others will come, and how soon?"
Mrythra
shrugged. "What boots it? We'll crush them all."
Lord
Lyrose heard a door open in the distance. His wife, on her way to join him. He
seized the moment, before she was within earshot, and could forbid what he was
going to order. Ah, suggest.
He
leaned forward. "Daughter mine, Pelmard will be expecting me to ride the
high whip-wielding lord over him, in this Irontarl foray. I'd like to hand him
another little surprise, and have you do so. Flog him literally, if he
dares to flee."
"Lord and father,"
Mrythra replied softly, as she glided to the tapestries to depart before her
mother's arrival, "nothing would give me greater pleasure."
The moon
was shockingly
bright; dangling like a heavy grainsack from Juskra, Garfist felt like a
brightly-lit archers' target, and said so. Adding with a fierce hiss, "An'
ye could fly a mite higher! That's the third tree ye've dragged me
through!"
"The
moonlight is precisely why I'm flying this low," Juskra snarled back at
him. "One of the reasons."
"Hey?
What d'ye mean by that?"
"She
means you're fat and heavy, Old Ox," Iskarra said scornfully, from not
far behind him, where she dangled beneath Dauntra on a single leather strap
(Garfist was strapped to Juskra's waist by three).
"Not
much farther now," Dauntra said soothingly, as Garfist started to snarl a
less than pleasant retort. "Yon's Lyraunt Castle. So we come in low over
the forest, from behind and in the shadow of those tall trees just ahead, then
land yonder, in the shadows behind that thick stand, there. Things'd be easier
if Lady Lyrose didn't have this love of open, expansive lawns."
"Oh,
aye, the unbroken sward," Gar muttered. "And why is that?"
"How
would you ever get through a day without that word 'why,' Gulkoun?" Juskra
muttered, but Dauntra hissed at her sister and made courteous reply.
"Likely
it was to make sure the stink of the moat was gone forever, so ponds and
herb-beds were kept far from under her windows," the fairer Aumrarr said.
"Watch, now; draw up your feet, Gar."
They
skimmed low over—or cracklingly through, in Garfist's case—a last few trees,
and descended to the earth in a running, flapping thump and thud of a landing.
Garfist
growled wordlessly, but Juskra whirled around and hissed fury back at him,
right in his face, as her fingers tore at the leathern thongs that bound them
together. "Gods, how does a man get so fat?" were the last
words of her furious whisper.
"Not
flying about all Falconfar meddling in the business of others," he
whispered back hoarsely.
"That's true," Isk put in soothingly. "We
walked."
Dauntra
snorted in mirth, then thrust slender fingers under the noses of Garfist and
her sister. "Drop it, both of you!" She and Juskra were quickly
reknotting the leathern thongs, to bind their carry-straps in place around
their waists.
"You
wait right here," Juskra hissed at Gar and Isk. "We'll cause tumult
soon, at the foregate—the front gate. Then you go down there, over that
little bridge by the pond, into the gardens. That side door should be unlocked;
it's how the guards and the maids get out into the garden for their trysts. If
anyone sees you, act like a panderer come from Irontarl with a wise one who
sees to maids' complaints."
"Maids
have complaints?" Gar growled. "More than other servants, I
mean?"
Isk
slapped him, an instant before Juskra gave him a look of withering scorn and
snapped, "When women bleed below, and other things men never want to hear
about. Just walk in there as if you belong there, and put the gems where we
told you; the castle's simple to get around in. Any proper
questions?"
"Just
one," Garfist asked thoughtfully. "How many of you Aumrarr are still
alive?"
"We
don't—" Juskra hissed, but Dauntra put a hand on her arm and told her
firmly, "Those who made such rules are all dead, and I'm obeying them no
longer, no matter what it costs us in influence."
She
turned to look at Garfist. "Gulkoun, I know not. All I can be sure of are
the two of us, and I think Taeauna is still alive, though whether her
wits are her own is another matter. So, three I can be certain of. Perhaps as
many as six, or even nine. No more."
Garfist
swore in astonishment.
"So
that's why Dyune wouldn't say," Iskarra murmured.
Both
Aumrarr nodded. "We aren't—weren't—supposed to. So no one would ever
suspect how few we were. That's how we managed to wield any influence at all
in places like Galath; scaring brawling barons into thinking a flying army
could show up, any time, to chastise them."
"So
you're telling us now because we'll likely all be dead before dawn,"
Garfist rumbled. "Well, thankee. Always nice to be sent to death by honest
folk."
And
without waiting for a reply, he set off down the hill, toward the little
bridge.
The two Aumrarr hissed curses and
sprang into the air. Hard and fast to the front of Lyraunt Castle they flapped,
to create their promised diversion.
Still
bellowing their
startled fear into the night, Rod Everlar and the knights from Hammerhold
suddenly found themselves—somewhere else.
Somewhere
outside, under the bright moon, in a place that by the startled looks on
Hammerhand faces all round him, Rod knew wasn't Ironthorn at all. They'd
stepped through a magical gate, of course. Not one he'd ever written about, but
he was beginning to realize that his books seemed to be more about bringing
kingdoms and mountain ranges into being, here, and not the finer details. Even
if he'd been the only Shaper ever to work on Falconfar, it seemed the sweep and
strivings of everyday Falconaar life set about changing little things, the
moment you'd lifted your pen, or your fingers from the keyboard.
The
moment your Lord Archwizardly back was turned...
They
were standing in a moonlit walled garden, at the base of a soaring castle keep
larger, grander, and newer than any Ironthar fortress. The garden seemed to
occupy the crest of a long hill that dropped away in the bright moonlight down
to a small village. It was a Raurklor hold, by the familiar trees making up the
seemingly endless forest all around. That slope was a long series of tilled
fields outlined by hedge-walls of heaped stumps and boulders.
Syregorn
and the oldest knight were both looking disgusted and hissing out curses.
"You
know where we are?" Tarth asked him.
The
warcaptain nodded. "I've been here before, on Hammerhand business. This is
the hold of Harlhoh, hard-riding days distant from Ironthorn along
none-too-safe forest trails."
He
turned and waved disgustedly at the soaring tower whose garden door seemed to be
the only way out of their enclosure, bar clambering up the stone walls.
"Which makes this the tower of Malragard, abode of the wizard
Malraun."
It
was Rod's turn to curse bitterly, and he did so.
When
he ran out of colorful things to say, Syregorn was standing close to him, and
wearing a grim smile.
"So,
Archwizard," the warcaptain asked softly, "when will you blast down
this fortress, and Malraun the Matchless with it?"
Rod
swore again, clumsily repeating himself. As he saw faces go hard and unfriendly
all around him, he broke off and snapped, "Get me some parchment! And ink,
and some quills, and a lamp and something flat and smooth to write on! Then
you'll see some blasting down of things, I promise you!"
The
knights exchanged puzzled glances. "Don't sound like the ballads much, do
it?" Tarth asked Reld.
"Never
does, when you're in it," came the laconic reply, as Reld stared through
Rod Everlar as if the Lord Archwizard of Falconfar was some sort of earthworm
he'd just fished out of his soup. "Never does."
"READY?" "Skull...
mindgem behind yer buckle... darklantern," Garfist whispered hoarsely,
waving the cloth-wrapped helm that held the skull, nodding at Iskarra's
midriff, then thrusting forward the closed-shuttered lantern.
"That's
not what I meant," she replied softly, and kissed him. At first the fat
former panderer sought to squirm away, growling gruffly incoherent protests,
but then shrugged and surrendered to her insistent lips. The kiss went on for a
long time.
When
at last she released him because they both needed to breathe, he looked at her
with a dark fire dancing in his eyes, as they stood nose to nose, and asked,
"An' what was that for?"
"In
case it's the last kiss we ever enjoy together," Isk whispered, eyes very
large and dark.
"Oh,
for the Falcon's sake," he said disgustedly. "Been reading too many
o' them firelust chapbooks, ye have! I thought ye were wasting coin when
we were last in the Stormar cities!"
"Wasting
coin?" Isk snorted. "I was writing them, Gar, not buying
them!"
"'Writing 'em? An' drawing on what, for yer, ah,
inspiration?"
"My
memories of our earliest trysts, my lord love," she breathed, in wide-eyed
mimicry of a love-struck young lass.
Garfist
growled amused dismissal and chucked her under the chin. She belted him back,
rather more forcefully, leaving him blinking.
"As
for your inspiration, Garfist Gulkoun," she added severely, "I
am well aware of what you got up to, every glorking moment my back was turned,
with the dusky and all-too-willing wenches of—"
"Lass, lass, lass, that was work.
A panderer can't sell wares he can't fairly describe, hey? I—"
Isk
used only two fingers to whack Garfist's windpipe, but they were two very firm
fingers. Instantly he fell silent, to tend to the task of busily clutching his
numbed throat.
Which
was just as well, considering how many heavily-armed Lyrose guards came rushing
past the slightly-open door of the cell just then, and out through the scullery
port into the night.
Lord
Lyrose was well aware that other eyes besides those loyal to Hammerhand watched
Lyraunt Castle by night for signs of lax vigilance. Wherefore it was high time
to restore the regular patrols in the castle grounds.
Or so
Iskarra read matters. Garfist wasn't troubling his head over it, of course.
He'd be thinking just of the task at hand. Which was trying to breathe, just
now.
Well
enough. Isk devoted herself to the task at hand, too. Thinking for him, as
usual.
The
Aumrarr had given them directions that were clear and simple enough, but they
still had to get to the right places, in an unfamiliar and unfriendly castle.
Nor
did she feel overmuch like standing here in the darkness much longer. There
were at least two dead men sharing this chamber with them, and a less than
pleasant smell was beginning to rise.
Drawing
in a deep breath despite the foul air, she stepped forward and swung open the
door.
The
passage outside was quiet again, and she tugged gently on the nearest part of
Garfist—his left forearm, as it turned out—to tell him to be ready to move.
Then she stepped boldly out the door.
The
passage was empty. She faced the heart of the castle and started walking
unconcernedly, trudging with the weary, slightly bored air of a servant who was
supposed to be there, but Gar came out of the room in a rush and pounded past
her, trotting along swiftly and gathering speed as he went.
Isk
gaped at him in astonishment, then shook her head in exasperation and sprinted
after him.
When
she caught up to her man and clawed at the arm that held the lantern, he
whirled with a growl, swinging the helm that held the skull at her like a
weapon. She'd been expecting him to do just that, and ducked easily aside.
"Fool!"
she hissed. "If we go racing through the castle, we look like
intruders! Walk slowly, and if we see someone, embrace me and cozy up to the
wall as if we're lovers who just couldn't wait to get somewhere more
private!"
Garfist
grinned. "Why do I get all the hard jobs, hey?"
"Gar,
heed. This is serious! Our very lives depend on it!"
"Isk,
lass, our very lives depend on everything we do. Yet grab at yer temper
and douse the flames in those eyes; I'll go slowly, look ye. I'm—I'm running
out of breath."
"I
should think so," Isk muttered back. "Now come, we haven't got
all—"
There
were faint shouts from distant, unseen chambers off to their right, nigh the
front of Lyraunt Castle. The Aumrarr were at the foregate.
Dauntra
and Juskra had given warning that although they'd seek to draw the foregate
guards out of Lyraunt and butcher them, they dared not press their attack if
the defenders stayed inside the fortress. They could fight in the foregate,
where they'd offend only against the outer ward that cried warning—but if they
tried to pass through the crackling, waiting inner wards, Malraun's magic would
both harm them and send warning not just to Lyrose eyes and ears, but alert the
Doom himself, wherever he might be, that Aumrarr were trying to enter Lyraunt
Castle.
That
might make him merely shrug—or it might mean that Garfist and Iskarra would
face the light entertainment of trying to defy an annoyed Malraun the
Matchless, possibly the most powerful wizard in all Falconfar, with not much
more weaponry than their smiles. And a skull whose grin could match theirs.
Yet if
the winged women drew all the guards to the front of the castle, Gar and Isk
just might be able to pull off this unlikely double task, and even get out
again alive. Might.
"Well,
we have to find this high hall to get to the turret stairs, right? So leave the
skull in the arch there and then do all the climbing. My knees aren't
what they used to be."
"Yes,
and 'tisn't just your knees," Isk murmured darkly.
"Hoy!"
Gar protested. "Ye've not complained before!"
He
caught her darkly scornful look, and amended his words hastily. "Er,
much."
Up
ahead, guards sprinted across their passage, hurrying down a larger hall to the
front of the castle. Close on their heels came more guards; one glanced in
their direction, but his attention seemed rapt on a spear that seemed to be
sliding out of his grasp.
Isk
swiftly drew Gar against her, embraced him, and used her thin, bony hips to
thrust him, stumbling, against the wall. "Kiss me," she hissed.
"Look love-struck."
She'd
positioned them so she could look past his arm. The next guards to rush past
did give them a good look, but didn't slow.
"That's
chance enough," she snapped. "We take the next side-passage. Walking
along this one is like prancing out on a well-lit stage in any Stormar
ladydance club you might care to name! There!"
Garfist
obeyed, swerving into the dark passage she indicated. Before them loomed closed
doors on all sides, an ornate little table under an oval mirror, and their new
passage running only a little way before it ended in stairs, going up. Isk took
them without hesitation.
"But—"
Gar growled.
"They
said the hall had balconies," Isk hissed back over her shoulder.
"Well, once we're on one of them, we can toss the skull down into place,
yes?"
"Ho-ho," Garfist replied thoughtfully,
indicating agreement. The Aumrarr had warned them not to step into or through the
arch, for fear of being plucked away to a "terrible doom in a terrible
place" by the gate. Isk's idea bid fair to dodge that little pitfall just
fine...
By then
Isk had turned right along a passage at the top of the stair, and was about to
step out onto... a balcony.
It
overlooked a grand, high room with another tier of balconies above theirs, a
largely empty room lit by four braziers, identical curved wrought iron
standards, each as tall as a man.
The
great chamber was deserted of people, thank the Falcon, but its far side held a
grand staircase sweeping up to their level, a door on a curved wall that must
from the Aumrarr description be the way to the turret stair, and, yes, the
Three Thorns of Lyrose outlined in the center of the glossy black floor.
This
could only be the right place to find the archway, unless Lyraunt Castle had
two identical high halls.
Well,
Lord Lyrose was thought to be crazed—or had that been his father? It had been
seasons upon seasons since they'd last been in Irontarl—but neither Gar nor Isk
thought he was that sort of mad. Which meant, if this was the high hall,
the archway they sought was right underneath them.
Isk
leaned out, looked down, then drew back and nodded.
"Give
it me," she murmured. "You tend to hurl skulls about like
weapons."
"When
I hurl skulls about, they are weapons," Gar growled, unwrapping for
all he was worth.
Isk
put her fingers through the eyesockets of Orthaunt's skull the moment they were
uncovered, lifted it up to face her, and murmured his name as tenderly as if
saying farewell to a beloved relative. Then she leaned out, swung her slender
arm, and threw the skull, gently and carefully. If it shattered...
The
wizard's brain-bones plunged toward the floor, arcing in smoothly beneath the
balcony to pass through the center of the arch.
Where
it suddenly stopped in mid-flight, a halo of white sparks briefly appearing
around it and then as swiftly vanishing again, and hung motionless, grinning
endlessly out into the deserted hall.
Which
was when Garfist, leaning out to watch, lost hold of the helm they'd brought it
in, made a grab for it too late, and stared in dismay as it plummeted to the
glossy black stone below.
It
landed with a terrific echo-raising crash, bounding up high off the floor with
the force of its strike, only to crash down again. And again. Bouncing with
loud enthusiasm to a raucous rolling stop.
Tapestries
twitched below, as if someone was plucking them aside to see the source of the
noise, and Gar and Isk hastily backed off the balcony. A door slammed open in
the hall behind and below them. They froze, back in the gloom of the open curtains
that flanked the balcony door, as a Lyrose guard burst into the room, spear
clutched in both hands.
He
saw the still-rocking helm—and then the skull.
Which
promptly told him, in a deep but quaveringly ghostly voice: "Beware!"
Its
tone was mocking, and the paling Lyrose guard grimaced and hurled his spear.
The
skull ducked aside in its hovering, to let the spear whistle through the arch
and crash down on distant crockery and what sounded like ringing, bouncing
metal flagons somewhere in the unseen distance below.
A fell
greenish-gold light kindled inside the skull, drawing a fascinated Garfist
back to the balcony rail to watch what befell. He was in time to see it shoot
out of one of the skull's eyesockets, in a bright ray that struck the guard
high in the chest.
The
Lyrose warrior fell over backward, or tried to. The moment his boots were off
the floor, he was caught in the skull's magic—and hung quivering in midair,
leaning back but unable to fall, as his chest swiftly blackened... and started
to melt away.
There
were gasps of fear and amazement from beneath the balcony—from behind where
those tapestries had been plucked aside, no doubt—but they were lost in the
sudden, raw shrieks of the guard, as terror gave way to agony.
Those
screams were as frantic and high-pitched as a bewildered child's, but they
faded away almost immediately. And no wonder; the flesh of his throat and lungs
had melted away, leaving blackening bones. As Garfist stared, wincing, they
suddenly slumped to the floor with a clatter.
Isk
was already plucking at his arm, wearing a look of relief.
Ah,
that they'd not have to stay and try to protect the skull, aye...
Willingly
Gar followed her around the balcony, hastening along in the same awkward crouch
she was using, to keep low and hopefully out of sight of anyone watching from
below.
There
was a door at the end of the balcony that opened into the tower they sought,
and Isk was clawing it open.
To
reveal another Lyrose guard, rushing up its curving steps to reach the landing
where the balcony met the stair. As the door swung open, he glared at Garfist
along the balcony, and charged.
The
warrior never even saw Iskarra behind the door. One of her long, slim legs took
him across the ankles as he sprinted—and he crashed down helplessly in front of
Gar with such jaw-shattering force that Gar's leap to bring both boots down
hard on the back of the man's neck seemed almost unnecessary.
The
guard spasmed and writhed silently under Gar for a few moments, then went limp;
the fat former panderer snatched up a Lyrose dagger and sword and rushed to
join Isk, who was crouching on the tower stair landing, using one knee to hold
the door open for him.
Then
they heard the thunder of many boots descending down that stair. It was almost
loud enough to cloak the rising noise of more hurrying boots approaching from
somewhere behind Garfist. He met Iskarra's dismayed gaze with a grim look of
his own as he rushed toward her, and pointed down the tower stair.
She
uncoiled out of her crouch like a striking serpent and was on down those
curving steps a bare stride in front of him. Together they rushed around its
bend and found... that it ended in a stone floor, at a door that opened into
the grand chamber they'd just been looking down into. The way on down into the
cellars beneath the tower was a barred and locked trapdoor—and its lock was a
massive thing, almost as large as the helm Garfist had dropped.
Iskarra
was already snatching open that door. A guard came rushing at her from
somewhere, grinning—but had to duck away as Garfist's blade slashed at his
face. The fist of Gar's other hand, wrapped around a solid Aumrarr hilt, took
the man in the throat, sending him staggering down to his own hard meeting with
the floor.
The
great chamber looked even grander from where they were now, racing across its
glossy-smooth black tiles, seeking a way out. Yonder was the great arch where
Orthaunt's skull hung in the air grinning at them, over there was a pair of
double doors that obviously opened into a wide passage heading to the front of
the castle, and behind—
The
tapestries that they'd seen being plucked aside, earlier, parted again as half
a dozen Lyrose warriors—knights? Well, they wore the best darkly-gleaming plate
armor Garfist had seen this side of Galath, from head to toe—strode forward
into the room. Some of them were unshuttering hand-lanterns as they came, and
the others were drawing long, gleaming swords.
Behind
them were two menacingly-smiling, grandly garbed people who could only be Lord
and Lady Lyrose.
"So two alley-dregs
intruders have dared to burst into our home," the lord purred,
"undoubtedly to steal." As his wife's sneer became a cruel smile of
anticipation, he added softly, "No need to keep these alive to question.
Use your poisoned blades, loyal warriors of Lyrose."
It was
cold in
Yintaerghast. The place was a massive stone fortress, yes, with gaping
window-holes aplenty in its walls to let the winds whistle through, but the
ruined castle of Lorontar wasn't just dank and chilly. Its dark, looming walls
and floors held a deeper, bone-numbing, somehow alive cold, that seeped
into one's body and sapped alertness and feeling, and... and life.
Narmarkoun
grimaced. His lips had long ago tightened into a grim line; even after he'd
slain the last lurking beast in the deepest dungeons, and shattered the last
clever trap-magic he could find... and long after the magics he'd devised had
clearly triumphed over Lorontar's great shield-spell.
He
could still feel the silent thunder of that fell and mighty magic all around
him. It twisted the minds of all living creatures who entered Yintaerghast,
slowly stripping away any magical knowledge—wherefore wizards less brilliant
than Narmarkoun dared not enter.
It
also, far less slowly, sapped any magics at work on intruders, which freed
servitors sent in by wizards from the magics that controlled or saw through
them.
Almost
as an afterthought, it did one more thing, that made finding a way out of the
castle again difficult. It caused all of the castle's empty windows to look out
into a swirling void that allowed no creature to leap, fall, fly, or climb out;
those who tried were thrust back in again by the suddenly-thickening, surging
mists.
Narmarkoun
had never witnessed this last effect before now, but then he'd never dared set
foot in Yintaerghast before.
So he
was immune to Lorontar's greatest magic—and so were his dead playpretties, so
pale and silent as they stood yearningly outside the chamber door, watching
him—but anyone else who might come to the cold castle in the dead wood would
still face its harms.
Which
made it the ideal hide-hold, for now, if he could pierce its mists. With
Malraun's armies on the march and his own false selves being hunted
energetically all over Falconfar, Lorontar's fortress made a great place to
hide. And from that hiding, to magically spy from afar on Rod Everlar.
Or he
would do, the moment he got the details of this last magic sorted out, and
could see through that misty void—that "otherwhere" that wasn't
really gathered around the outside of Yintaerghast, at all—whenever he pleased.
If
Malraun hadn't conquered everything else and decided to come exploring Yintaerghast
for himself by then.
Ah,
well, nothing in life remains the same.
Narmarkoun
smiled wryly at no one, and bent his will again to adjusting incantations and
the subsumptions of certain herbs and powders, to give himself the means to spy
on Rod Everlar as freely as he'd been doing for months, now, before coming to
Yintaerghast.
He had
already filled several tomes with careful notes about the so-called Lord
Archwizard. Who was no wizard at all, but a Shaper, and a naive buffoon at
that. Some "Dark Lord" to quake in terror at!
Yet
Everlar was mysterious, and in those mysteries might well lie his own
bright future.
Rod
Everlar had come from somewhere, a world or place that was not Falconfar. A
place where Narmarkoun could take refuge, and build power, and perhaps even
conquer, while Falconfar was ravaged in Malraun's ever-widening war.
The
army of monsters and mercenaries raised by Horgul, with Malraun standing behind
him—and Lorontar quite likely standing behind the unwitting Malraun—had
attacked one hold after another, conquering territory in a manner never
possible when three strong Dooms stood in opposition to each other.
That
uneasy balance had held for too long, as Falconfar had simmered beneath it.
Now, with the lid off the cauldron and Malraun charging through the Raurklor,
swords were coming out everywhere. City against city on the far southern shores
of the Sea of Storms, Galath about to rise into civil strife again, and the new
faiths—the Forestmother, and the rest—goading men everywhere to visit fire and
sword on each other.
Distressing
for a Doom who desired the cold, quiet caresses of the obedient dead, and
simply a quiet place to study.
He
might have to conquer a world to get those things, yes, but if it was a world
as full of dolts as Rod Everlar, how hard could that be?
Iskarra
and garfist stared
at the six Lyrose knights advancing in slow, menacing unison, with Lord and Lady
Lyrose sneering from behind them. They were tarrying rather than charging, and
Isk and Gar could hear why.
The
thunder of boots was growing louder down the tower stair, and Lyrose guards
were rushing along the balcony Isk and Gar had just traversed, too.
Dark-armored and eager, they seemed to have spears in plenty, but no bows.
Thank the Falcon for small glorking favors.
Gar
bent, plucked up the still-hot sword from the blackened bones of the guard
slain by the wizard's skull, and ran to the tower door juggling it and swearing
as it scorched his fingers, the charred remnants of its scabbard falling away
in his wake.
A
spear hissed down at him, and then another—but Orthaunt's grinning skull saw
those as attacks, and lashed out with more green-gold fire. Two guards shrieked
up on the balcony, and one of them toppled forward over the rail, to hang
motionless, head-downwards, as he cooked. No more spears were thrown.
Aside
from ducking low and running as far around the curve of the tower wall as he
could get from the balcony, Gar paid no heed to any of this. He was too busy
hurrying—and then thrusting the burned guard's weapon through the door-rings to
try to bar the tower door shut. He doubted one blade could hold back all the
guards in the tower and on the balcony, but it might take them some time to
break it and force entrance. Oh, they could jump down over the balcony rail,
aye, but that wouldn't be a flood he couldn't stand up to, and carve as they
landed.
Isk
snatched open one of the doors in the wall behind where he'd been standing with
her, to try to get out. Discovering a trio of grinning guards waiting in the
passage beyond, she flung herself at their ankles and tripped them helplessly
forward into the room.
Gar
whirled from the tower door in time to see them fall. Snarling, he unshuttered
his darklantern.
As
Lord Lyrose's bodyguard knights raised shouts, deciding to charge him after
all, he flung it—high, hard, and flaming—into the tapestries just above and
behind the sneering lord and lady.
Fire
flared amid the folds of the old and dusty cloth in an instant. Lady Lyrose
shrieked in dismay, Lord Lyrose roared out his anger, and a knight spun around
and hurled his sword vainly at the flames.
Orthaunt's
skull took that as another attack, and lashed out with another deadly
green-gold beam.
As
that doomed guard burned, Gar sprinted back to aid Iskarra.
She
had already efficiently daggered her three guards as they crashed to the floor,
sprawling atop each other. He joined her just as the blades of the foremost
rushing bodyguard knights reached her—and the bone-dry tapestries really
caught alight.
Flames
rushed up the walls with a hungry roar, racing along the tapestries in a
growing, deepening thunder to ignite lesser draperies tied back around pillars
all along the balconies.
The
knights hacked and thrust enthusiastically at Garfist, blades ringing off his
frantic parryings, but Lord Lyrose shouted, "Knights of Lyrose!
Back from him, you fools! Go get the maids and the steward and
everyone from the stables, with all their buckets! The rooms back yon are
all timbers and paneling! Hurry!'"
The
knights hesitated, looking to their lord to be sure they'd heard rightly—and
Garfist managed to slice the throat out of one of them with a wild,
overbalancing slash.
He staggered
helplessly, desperate to regain his balance, but the knights were no longer
heeding him; more of Lyrose's roared commands were sending them obediently
dashing off in all directions. One flung a dagger at Iskarra as he went. She
eyed its whirling, oncoming blade, seeing there a blue, sticky sheen no steel
should have.
"Darfly
poison," she murmured, deftly plucking the dagger out of the air in front
of her nose. "Nasty."
The
tower door thundered again as guards behind it tried to wrench it open, and the
sword Garfist had thrust through its rings resisted them.
Again
they tugged, the swordblade bending slightly and shrieking in protest as the
door buckled a trifle. A guard ducked between flames to vault down over the
balcony rail and run to pluck out the sword from the hall side of the door, and
Gar grinned and went for him.
Only
to see Lord Lyrose himself charging to intercept his unwelcome guest.
"Burn
my home, will you?" he snarled as he came. "Die, thief! Slayer!
Bastard!"
"Well,
it's nice to meet a pompous backwoods lordling who's so eloquent,"
Gar taunted merrily, slashing aside the running guard's sword and driving his
free fist hard into the man's throat.
Choking,
the guard reeled, and Gar flung himself across the man's front to get around
him and put him in his rushing lord's way, tugging at the guard's sword at the
same time. He came away with it as the man spun sideways under his jerking,
then hopped, stumbled—and toppled helplessly to the tiles.
The
tower door thundered again, nearby.
Lord
Lyrose never slowed, trampling his own guard without hesitation to get at
Garfist. The splendidly glittering Lyrose sword and dagger slashed out with a
deft speed that made the fat, gruff swindler grunt in surprise, and hastily
back away.
"Kill
him, my lord!" Lady Lyrose shrieked, eyes blazing in fury. "Kill
him!"
"With
pleasure!" her husband roared back, adding a bellow of laughter that sank
into a grinning sneer as he stalked forward, seeking to corner Garfist.
Across
the great hall, the wizard's skull spat magical fire at another running guard,
and Gar could see Iskarra dodging, darting, and stabbing with her poisoned
dagger at six or seven more who'd rushed in the door she'd opened. Smoke was
thickening in the air now as flames reached the roof-beams, and shouting could
be heard from all over Lyraunt Castle.
Garfist
gave way thoughtfully as his noble foe pressed forward. Well-trained with a
blade this Lord Lyrose might be, but the lord was far more gloatingly confident
than anyone but an utter fool should be—given that he'd rushed eagerly in to
take on Garfist alone, when he could wait for his seeming scores of guards to
take care of that slaying for him.
So
Lyrose was trusting in something more than sword-skill. Probably magic.
No
glowing rings, though the man wore quite a few, heavy gaudy things of gems on
gold, and... hoy, now, that gorget looked out of place on a man otherwise
unarmored... and it stood in the way of Gar's handy fist downing his lordship
as easily as he'd sent yon guard choking and strangling to the floor, too,
so...
Garfist
sidestepped the next Lyrose thrust, skipping lightly sideways like a Stormar
table-dancer to shift his bulk faster than sneering lords would expect. Lyrose
gaped at his foe, then rushed to close the gap that had opened between them.
"Die, dolt! I am Lord Magrandar
Lyrose—and I am the best swordsman in all Falconfar!" he hissed.
"Oh?"
Gar asked mockingly, beating the lord's gleaming blade to the tiles with his
own sword. "That declaration'll look nice on yer casket! Lord
Maggot Lyrose, one more idiot who thought himself the best bladesman in the
world—but was, of course, wrong about that."
Their
blades rang off each other twice and thrice. Then Lyrose was snarling at him
and thrusting viciously, but Garfist caught that splendid sword again with his
own rougher blade, forced it down, and leaned deftly in toward the lord. Lyrose
brought up his dagger with a triumphant "Hah!"
But
the growling adventurer had timed his lean just right. Lyrose's dagger flashed
between his arm and side.
Leaving
him easily able to reach the target he sought. He wanted to slash—with more
force than elegant deftness—away the lord's gorget.
His
blade spun in, under its edge, slicing flesh and straps alike, and sent it
ringing and flashing away through the air.
Bleeding
copiously from his throat, Lord Magrandar Lyrose staggered back, staring at
Garfist in open-mouthed shock.
Whereupon
Isk smiled thinly, tossed her newly-acquired, poisoned dagger with her
customary skill—and the lord of Lyraunt Castle suddenly sprouted steel in one
eye.
He went
down to the tiles in silence, two stumbling strides later, leaving Lady Lyrose
to shriek out her own rage and rush forward.
For two
wild strides before she realized her peril—and abruptly ducked aside, darted
across the hall, and out a door.
Leaving
Garfist and Iskarra momentarily alone—though ominous cracks were spreading
across the still-thundering tower door—as the tapestries blazed on, and flames
billowed up everywhere in the ceiling overhead. Unconcernedly the floating
wizard's skull grinned at them as shouts arose behind the tower door, and
guards boiled back up onto the balcony.
Gar had
lumbered forward to loot Lord Lyrose's body of all those golden gem-bedecked
rings, but Isk plucked at his arm.
"Come,"
she commanded. "Bring his sword and come. We have a task, up yon
stairs, and burning castles have a habit of falling down. I'd rather not be up
there when this one decides to collapse!"
"Bah!
Always right, y'are!" Gar growled at her, hastily clawing up Lyrose's
sword and dagger. Shoving himself to his feet, he took her hand.
Ducking aside from the spears now
hurtling at them from the balcony in a quickening rain, they ran for the
nearest door.
Malraun
found himself rising
out of a fading but unpleasant dream of flaming tapestries and rushing guards,
to blink up at an unfamiliar ceiling, in silent darkness.
He was
lying on his back, linens thrown off him, in a large but sweat-soaked
bed—soaked with his sweat—with the bare, beautiful form of Taeauna warm
on his shoulder. He was in... oh, yes, the best bedchamber in conquered
Darswords.
And
he was now thoroughly awake.
Though
his head ached cursedly and he felt as tired as if he'd not slept a wink. Lyrose
had... had what?
Something
had flared in his mind. Falcon rend all.
With a
grunt of disgust that awakened Taeauna, he rolled over and away from her.
"Idiots," he growled into the darkness. "If that castle burns,
I'll lose all I've hidden there, and the Lyroses besides. And I've plans for
them."
Ignoring
Taeauna's reaching, soothing hand, he angrily clambered out of the bed, strode
naked across the room until he was far enough from where his clothing and
carried magics were all heaped together, and worked a swift spell.
Light
flared briefly around his limbs, leaving him a glimpse of Taeauna kneeling on
the bed staring at him in sleepy concern.
Then
that radiance took him to distant Lyraunt Castle in a glowing, tingling
instant, and faded away.
He was
standing on the Three Thorns in the center of the great hall, with flames
blazing away above him, smoke and corpses everywhere, and—
Malraun
waved both hands in a mighty magic that swallowed the tapestries and hall
ceiling alike, hurling them high and far up into the starry night sky, and
leaving the fires nothing to feed on.
Above,
the last few flickering flames fell toward him, slumping into sparks as they
came, and... were gone.
Something
struck the tiles right beside his leg. Malraun sprang aside and turned, even
before a second spear cracked off slightly more distant tiles and skidded away
across the hall.
The
balcony rail was crowded with hard-eyed guards, glaring at him and hefting
spears. With a silent snarl, the naked Doom waved his hands again. Magic surged
out of him—and the balcony was suddenly empty of men, its ceiling and back
wall dripping and glistening with fresh red gore.
He
turned on his heel to peer around the hall. It no longer had a ceiling, but
then fire was no longer raging in Lyraunt Castle. Yet someone had set that
fire, and—
Malraun
spotted an all-too-familiar face among the nearest bodies on the floor, and
cursed bitterly.
Gorget
gone. Taking two swift steps, he drew the dagger up out of Lord Lyrose's eye.
Darfly poison, and a Lyrose blade at that. A family slaying, then.
He
thrust the dagger right back into dead Magrandar's eye—and yawned, rage ebbing
before a sudden rush of weariness. Idiots.
Well,
at least this wasn't Hammerhand work. So it could wait until morning, when he
wasn't so workmule-tired from killing wizards. And when he wasn't standing
naked in a castle far from home, with only pitiful remnants of magic left.
Another balcony full of guards with spears wouldn't be all that welcome, just
now...
Stifling
another yawn, he cast another spell—and vanished. Sleepily padding across a
dark bedchamber where Taeauna's arms awaited, back to his bed in Darswords,
having never noticed a certain silently-smiling floating skull—or a bone-thin
woman and a fat, gruff man who were decidedly not of House Lyrose.
A
handful of moments later, a dozen maids and stablehands rushed into the room,
water slopping from their buckets as they slowed.
They
stared around in the gloom, smelling smoke and scorched stone, but seeing nary
a flame that wasn't in a brazier.
Then
they saw the bodies on the floor, the balcony a-drip with blood, the floating
skull, and the lack of tapestries.
It
took another few gasps and oaths before a shriek went up from one maid—as she
pointed tremblingly at their lord, lying dead on the tiles with a dagger
sticking up out of his eye.
There
were other screams, but more than a few of the maids stole reluctantly forward
for a better look. And when they'd looked, and were sure, they gave the corpse
of Lord Magrandar Lyrose some good, hard, heartfelt kicks.
"That
was Malraun!"
Iskarra hissed, panting from their long climb. "A glorking Doom of
Falconfar!"
"Don't
look like much bare-assed, do he?" Garfist growled back, pausing for
breath three steps above her. "He'll be back come morning, mind—after he's
finished rutting with whoever he so hastily left to come here and blow the roof
off the hall! So let's thank him, very quietly, and be done with setting
our trap and get gone from here! At least he took care of all Lyrose's
guards!"
"I'm
not so sure his kills were anywhere near 'all' of them, Old Ox," his
partner panted, "but yes, let's do it and begone! Do we try to find the
Aumrarr and use their wings to get well away? Or try to hide in the forest, and
make our own way back to..."
"Heh,"
Garfist agreed, "that needs more thinking on, don't it? The
Raurklor's dangerous for a band of less than, say, twenty armed knights at the
best of times. Given what the wingbitches said about his warning-wards, d'ye
think Malraun the Matchless has an Aumrarr-sniffing spell?"
They
looked at each other in the faint magical gloom that filled the upper reaches
of this tower, until Iskarra spread her hands and shrugged to signify she could
not even mount a worthy guess.
Then
she looked up the spiraling tower stair past him and hissed, "Not much
farther. Who was this bedchamber built for, anyway? A babe who was a family
monster? Child princes or princesses kidnapped from elsewhere? An Aumrarr,
perhaps, so she'd learn to fly?"
Garfist
shrugged. "Who knows why lords with castles do anything? I think
they're all more'n a little mad; all that gold and power rots a man's
brain."
Isk
smirked. "So when did you have lots of gold and power, that I
missed noticing?"
Garfist
was above her on the stairs, so he didn't bother with a clever reply. He just
broke wind into her face. Noisily.
The
stairs ended in a plain stone door that wasn't locked. Gar and Isk traded
glances over that before Garfist warily turned the door-ring and pushed the
door gently open.
Inside
they found no lurking monster, nor any guard. Just a high, uncurtained bed that
nearly filled the room, and dust in the corners.
"Under
it, right up nigh the headboard," Garfist rumbled, before Isk could remind
him. "Give me the gem."
"No,
my fat beloved," Isk panted gently. "Let's catch our wind first, and
then I'll do the crawling beneath. Someone may want to find this bed intact—and
a Doom arriving and finding it broken will be wary, for sure."
"No
Doom's going to climb all those stairs," Garfist growled. "Not when
he has spells to spare." He held out one hairy hand. "The gem."
Ignoring
him, Iskarra strolled along the far side of the bed, both hands on her belt
buckle, fingers undoubtedly touching the mindgem she'd slid into the little
pouch she'd sewn behind it some seasons ago.
Halting
at the head of the bed, she turned and gave him a strange little smile.
"I've decided something."
"Aye?"
Garfist asked warily. That sweet tone of hers was not one he liked overmuch; it
always betokened something bold. And dangerous.
"I'm
going to step through the gate, and drop this little mind-trap-stone
behind me. After you precede me through, of course."
Garfist
stared at her. "Now who's gone crazed? Without any gold an'
power, too!"
Isk
shook her head, still wearing that odd smile. "I'm not a wizard.
Nor are you. So we'll be fine, yes?"
"If
'fine' means happily stepping into the unknown, when that unknown is a wizard's
lair!" Garfist growled.
"Well,
Malraun won't have made a gate that would hurt him, if he came home from here
through it," Iskarra replied, the mindgem now gleaming in her hand,
"for isn't this a bolthole he might use when hurt, or desperate, or in
haste, or when trying to sneak into his own home because, say, another Doom has
broken into it? And if we stay here in Ironthorn, half Falconfar—the armed,
warlike half—are either in our laps already or will soon be here. Arriving
ready to kill everyone, even before all the wizards start blasting. If we
stroll quick and quiet out of a wizard's tower, we might well make it.
It's folk trying to get in that have all the trouble."
"Wizard's
tower," Garfist rumbled slowly. "Gems, wine, gold... Isk, ye're going
to get us killed some day, ye are!"
He let
his wagging, reproving finger fall—and grinned widely. "So let's be about
it!"
He
held out his hand, Isk took it, and he pulled, hauling both hard and upward.
She came flying into his arms like the scrawny sack of bones she so nearly was,
and they embraced amid chuckles.
Then
they went down on their knees together. Isk promptly gave way until he was
lying atop her on the floor, their arms around each other. Garfist glanced at
the bedframe beside him, then at the dim dustiness beneath it, and grunted,
"Don't think so."
"Doesn't
look heavy enough that you can't heave it up," Iskarra murmured, from just
beneath his chin. "I can always worm out of your arms and let you flatten
out."
"Right,
wench—lead us on to our deaths," her man growled, and they rolled
together.
Almost
immediately, Garfist's shoulders got stuck.
So he
grunted, heaved to shove the bed up from beneath, and won them space enough to
roll over again.
Into a
tingling that snatched away their eyesight into swirling mists, and made the
mindgem glow like a pale eye.
"Hurry,"
Iskarra hissed, and they rolled onward.
She
let go of the mindgem, heard it drop onto a floor that sounded very far away,
and they left it behind and fell together through endless, welcoming mists.
Rod
Everlar looked up at
the moon, serene in a nigh-cloudless sky that was alive with more stars than
he'd ever seen before—and then down at the moon-drenched roofs of silent
Harlhoh. No dogs barked, no wolves howled, and no nameless night things called.
It was very still.
Except
for what was bubbling up inside him again, warm threads stirring like reaching
fingers. The drug they'd given him earlier...
He
reeled, and Thalden flung out an arm to steady him and snapped, "Gorn! The
wizard's under attack! Some magic of Malraun's, belike!"
The
knights scattered into a ring, swords and daggers out. Their points were thrust
toward Rod, not out at the shadows in the garden.
"No,"
Rod protested weakly. "Whatever you gave me earlier, that made me babble
so... it's back."
He
sank to his knees before Thalden could shift his grip, and then to a crawling
along one of the soft garden paths.
Moss,
he thought to himself, suddenly acutely aware of the look and feel of what was
under his palms. It's all moss. Thicker and grander than any I've ever seen
before...
The
garden was all snakelike curved beds, each one different, each a ridge of
heaped earth drenched in shrubs and natural-seeming stones and little shade
trees, wandering its own way through the ribbons of moss... Rod crawled along
the path like a dazed, unsteady babe, as whatever Syregorn had given him
returned with a vengeance, rolling like silent surf through his mind.
Its
thunders submerged him, and he was only dimly aware that he was talking again,
fast and wildly and about anything and everything, the words tumbling over each
other as he ranted on—and the knights slowly closed in around him in a looming
ring, grim disgust on their faces.
"Strike
him senseless," Reld muttered.
"We
daren't have him making so much noise, right here next to where a Doom may be
sleeping!" Perthus hissed, looking to Syregorn.
"Aye,
silence him," Tarth agreed.
The
warcaptain held up one hand at them in a clear signal to desist, and ordered,
"Pick him up. Gently. Carry him back there, to yon farthest corner, and
set him carefully down, where he has space to lie on his back. No
talking."
Rod
babbled on as they took him carefully under the armpits and around the legs,
and lifted. "So then the Aumrarr showed me a greatfangs, dead and
stinking, and God it reeked, like all the open cesspits and rock concert vomit
put together, so foul that—"
"What
about him?" Reld whispered at Syregorn.
The
warcaptain's reply was flat and cold. "Magic has prevented me obeying one
order from Lord Hammerhand—for this night, at least. I will therefore do my
utmost to fulfill his other commandment, and learn all I can from this
one who calls himself Lord Archwizard."
"You
mean—?"
"I
mean I'm going to sit and listen. The rest of you can explore the gardens if
you'd like—in pairs, and with at least two of you standing guard over our
babbler with me. Oh, and I want someone watching yon door at all times."
"There're
only six of us—seven with you, Syre."
"And
eight, with this Rod Everlar. I learned to count too, Perthus." The
warcaptain's voice was quiet but very dry, and his youngest knight flushed dark
red in the moonlight, and said not another word.
Rod
did, though. He couldn't help himself, though what he was revealing was
embarrassing him into squirming, blushing depths of humiliation. "No magic
at all, but Taeauna insists I'm the Lord Archwizard, greatest of the Dooms, and
I don't feel heroic, don't feel lordly or that I have any right to tell anyone
to do anything. I can't swing a sword, can't hunt, can't even light a bloody
fire..."
The
moss was just as soft in the deep gloom where two of the garden walls met, and
bushes flourished in that corner and on the bed two steps away, across the
last, looping-nigh-the-walls path. They lowered Rod Everlar onto his back as
gently as if he'd been an honored corpse being laid on an altar. Syregorn sat
down beside Rod's head, plucked a long shoot from a nearby bush he evidently
recognized, and started chewing on it.
It
protruded from his mouth, dancing gently, as he leaned over Rod's face and
asked into the helpless, endless flood of words, "So, were you born in Falconfar,
Everlar?"
"No
no no," Rod found himself saying eagerly. "I was born on Earth, in
the real world. In a hospital that's been torn down now, in the usual
way, or so I'm told. I don't remember when I was really young, except standing
in a garden one summer in the sun, staring at sunflowers as big as my face;
they always told me that summer must have been when I was three, and—"
"How
did you get from this Earth to Falconfar?"
"Tay-Taeauna
came for me, and cried for my help, and the Dark Helms came to finish her off,
and she told me to weave a dream-gate, and—and I guess I did. Just as they
swung their swords—"
"A
dream-gate?"
"Think
of Falconfar, she told me. Look at me, but think of Falconfar—and it worked! We
went from my bedroom to the road leading up to the keep!"
"Oh?
What keep?"
"Hollowtree
Keep, of course, up in the hills east of Galath. One of my favorite
creations."
'"Creations'?
Ah, and what else have you created?"
"Well,
ah, Falconfar, and almost everything in it. This place. Ironthorn and
the Raurklor and Galath and all."
Someone
who wasn't Syregorn snorted in disgust, and Rod became vaguely aware that some
of the knights were standing nearby, listening.
"A
madman," one of them muttered, to another. "I knew it."
Rod
also became aware that the bald warcaptain was fiercely but silently waving his
knights away, now, even as he bent closer to Rod to say in a gently soothing
voice, "Let's go back to Hollowtree Keep. Why is it one of your
favorites?"
"Ah,
Syre, shouldn't we be—?"
That
low, uncertain voice broke in on them from just above and behind Rod, the
opposite direction from the now-retreating knights. It was Reld, and he was
jerking his head in the direction of the distant door that led out of the
gardens into Malragard.
Syregorn
gave that knight a level look. "You're in a particular hurry to die? Alone
in the undoubtedly-spell-guarded fortress of a Doom of Falconfar?"
"Alone?
But I won't be..." Reld trailed off under the warcaptain's grim glare.
"Ah,
but you will be. If you step through that door right now, none of us'll be
going with you. Yet if you feel you must, go right ahead—disloyal knight of
Hammerhold. We'll tell Lord Hammerhand you died valiantly. And foolishly."
Reld
moved his mouth as if he was going to make some sort of reply, but then
flushed, closed it again, bowed his head in acceptance, and stepped back into
the night.
I
know JUST bow he feels,
Rod thought, as his own verbal flood flowed on. Humiliated, an idiot, a
failure. Some fantasy book hero I'm turning out to be. Wandering along like a
dimwit while others do what they like with me, smirk at me, and deem me an
utter dolt. And they're right, every last one of them.
He
paused for breath, and Syregorn's gentle voice returned. "So that's all
you know about the Aumrarr? Well, then, tell me more of what you know of the
world you came from, this Earth."
Syregorn
was smiling, but the smile never touched his eyes. He went right on with his
careful, quiet questions—and helplessly, while fear grew inside him like a
cold, awakening worm, Rod obediently babbled on and on about the real world.
The warcaptain wanted to know
about everything. What people wore, how they locked their doors at night, how
they spent each day.
Of course. Syregorn was learning
all about a foe, so be could invade them and swiftly do all the right things to
conquer. And I'm telling him, God help me. Shit. Earth was about to become
doomed.
The
mists faded away,
leaving Garfist and Iskarra lying on a cold stone floor in each other's arms.
They
were lying at about the center of an empty, plain stone room, in a castle or
fortress somewhere, and there was a singing stillness in the air that smelt of
magic and emptiness. They were alone... or at least it felt like there was
nothing alive nearby.
"Malragard?"
Garfist whispered hoarsely. Isk shrugged her wordless reply, then patted at his
ribs to signal that she'd like to be free of his tight embrace.
Gar
obligingly opened his arms, and she rolled out of them and up to her feet in
one supple, eel-like wriggle, to crouch and peer alertly in all directions.
There
wasn't much to see. Two doors out of the room, on opposite sides and both
closed, and the stillness—and that very faint, high singing sound—hung
unchanged.
Isk
crept noiselessly to one door, listened, then went and put her ear to the
other. Evidently hearing nothing, she beckoned Garfist to join her, and he
rolled slowly to his knees and then rose, stifling his usual grunts—and noticed
the singing sound dying away as he moved away from where they'd been lying.
When he took a step back closer, it grew stronger again.
So the
singing sound was Malraun's gate, awake and ready to whisk them back to Lyraunt
Castle—and witlessness, trapped by the mindgem.
Bugger all, they'd slammed their
door out behind them locked-tight.
Garfist fervently hoped that
wouldn't be one of the largest glo rking mistakes of their lives.
Iskarra
nodded to tell him she'd noticed the shift in sound, too, and promptly beckoned
him to follow her back to the first door she'd listened at.
He
shrugged acceptance, and obeyed.
Iskarra
flattened herself against the wall beside that door, took hold of his nearest
ear the moment he was close enough, and tugged him gently forward until she
could whisper right into it, her breath warm and ticklish, her lips brushing
his earlobe.
"Stay
quiet, Gar, and stick with me. We go slow and try to stay back from
anything that could make a noise—and we don't open things until we really have
to."
"So
as to not to alert any guards," Garfist whispered.
"Or
worse," Isk agreed, her whisper ghost-quiet. "You know how wizards
love guardian things. Pillars and lamps and who knows what other sorts
of furniture, that all turn into beasts with jaws and claws. Usually right
behind you, after you've passed."
"Unnh,"
Garfist grunted in unwilling agreement, unpleasant memories rising.
"Touch
or take nothing that looks valuable until we've agreed on it. Constantly
seek ways out and down. We're here to get out unseen, remember, not loot the
citadel of Malraun. I'll bet he could trace us, to the deepest caves in the
farthest lands of Falconfar, if we took just one coin from here."
"Aye,
aye," Gar growled. "I hear ye. Ye're going to stand here and talk
me to death—and when Malraun strides in through this door, d'ye think that'll
work on him?"
"Idiot,"
Iskarra hissed, eyes flashing. "How long ago would you've been dead, if
not for me?"
Garfist
grew a slow grin. "Aye, but I'd've died from that smith dropping his anvil
on my head, as I slept after slap-an'-tickle with his three daughters. I'd've
greeted the Falcon a happy man."
Iskarra
dug just the tips of her fingers into a certain bulge in his breeches, and
murmured, "Do all men think only with this?"
"Nay,
Snakehips. I make 'em use their own," Gar told her with a grin. Isk rolled
her eyes at him, put a silencing finger across his lips, and bent to listen at
the closed door again.
Then
she straightened, nodded, mimed the motions of him drawing his sword—so he did
so, careful to step away from the wall and do it carefully and silently—leaned
in again, put her hand on the pull-ring... and drew open the door.
No
menace they could see, and no sounds or movements. Nothing. The darkness of the
revealed stone passage told them their room must be lit by magic, though the
radiance was so faint, and coming from everywhere and nowhere, that they'd not
noticed.
Iskarra
leaned back into Gar to breathe her words into his ear. "Come, but don't
let the door slam behind you, or even shut," she commanded. "We have
to move as if a Doom of Falconfar is sitting reading, or dozing, in a room
somewhere nearby—a room with an open door."
"We
do?"
"Just
shut up and humor me, Old Ox. Save your questions—and attempts to think—for
later."
"Why?"
Isk
answered that hoarse question with a long, cold look, holding it until Gar
grew uncomfortable and started to shuffle from one booted foot to another.
"I'll
be good, Isk," he whispered, finally.
"See
that you are—at least until we're well out of here," she breathed into his
ear, and slipped out into the passage.
Almost
immediately, one of her hands returned, to beckon Garfist. Moving gingerly,
with exaggerated care to keep quiet, he followed out of the door, leaving it
open.
The
soft light in the room cast a gentle fan of radiance out into the darkness, and
he thrust a forefinger twice into Isk's shoulder, and when she turned, pointed
at it.
She
shrugged, captured that finger, and tugged it gently, signifying he should
move onward with her. Lifting his feet carefully to avoid the customary scrape
on stone of his boots, he did so.
The
passage ran straight, past several closed and featureless stone doors, then
became a descending flight of stairs without archway or fanfare, its smooth and
featureless ceiling curving to run downward with it.
They
went down the steps in slow, careful silence, Isk in the lead. She froze the
moment she could see what the stair emptied out into: a large room that held an
oval pool of a glowing, deep emerald green oil or water or something
that surged and rippled in slow, constant, and silent motion, as if it were
alive and lazily thrusting up serpent-like, wriggling spines or backs, large
curved claws, and short-lived tentacles that always became tubes that vented
out gases with tiny gasps, and then sank back into the oily green life. There
was a faint, sharp smell in the air, something like soured wine, and this
vinegar-like taint was almost certainly coming from the pool, but . .
Isk
kept well back from the pool, and moved purposefully to the right, to where she
could see a way opening out of the room, into another dark, narrow passage.
Garfist
followed, sword in hand but stepping no farther from the wall than he had to.
He knew what was making her hasten, because he was starting to feel it, too.
An
intense feeling of being watched. A feeling that was coming from the radiant
green contents of the pool...
They
were almost trotting by the time they reached the passage, and Gar couldn't
resist a look back over his shoulder, to make sure no tentacle was arcing up
out of the glow to reach after them.
He saw
none, but when he turned back again, Isk's face was turned his way and wearing
a pale expression that told him, as clearly as if she'd shouted it, that she'd
pictured a reaching tentacle too.
The
new passage was short and dark and lined with more closed doors, running about
a dozen strides ere it turned sharply to the left and became another stair
down. The feeling of being watched faded as they followed it down into another
room.
This
one was empty of everything but a simple, smoothly-finished stone table, and
was lit by moonlight streaming in a large window that appeared to be just an
arched hole cut through a thick castle wall. There were no bird droppings or
any stirring of moving air, though, and a faint tingling sensation built within
them as they drew near to it; magic was alive here, and seemingly preventing
anything passing through the opening.
Iskarra
stopped three careful steps away and peered out into the moonlit night. She
could see that they were fairly high up, perhaps half the height of
Deldragon's battlements back in Galath. Far too high to jump out of and land
alive, even if the window's magic allowed their passage.
A vast
forest—the Raurklor, by the looks of it—began not all that far off, and
stretched away to join the stars at the straining limits of her eyesight;
nearer to the wall, the land fell away to the left in a series of walled,
farmed plots, down to the roofs of what looked like one edge of a town. The
Raurklor hold of Harlhoh, no doubt.
Isk looked
back over her shoulder; Gar was looking out into the night with an irritated
expression on his face. When their eyes met, he jerked his chin in the other
direction, to where the room emptied into yet another passage, in a clear
message: Let's get on with it.
Iskarra
nodded, and led the way.
Malragard
remained as still and silent as a tomb around them, as if its owner and any
servants he might have had abandoned it.
Isk
knew, without their trading any words at all over the matter, that Gar felt
the same way she did about this silence.
It
was bad, and betokened danger to come. Probably soon.
Down
the years, Iskarra had learned to trust such feelings, though she often wished
she was wrong to have them.
She
never had been yet, though, and didn't feel like wagering on her being so, this
time.
After
all, the Great Falcon did have a sense of humor—and it was not a kind one.
The
passage forked almost immediately, one end a short stub lined with closed
doors, and the other becoming another short flight of descending steps, to a
lone closed door.
Isk
went down, listened to the utter silence from beyond the door, then opened it
into... another large, moonlit room. Stepping aside so Garfist could see it,
too, she gestured silently to indicate he should leave it standing open, too,
in case they needed to retreat back this way.
He
nodded, and they went on into the brightening moonlight together.
Behind
them, by itself, the open door silently drifted closed. Then, with the same
utter lack of sound, it started to melt, its shape shifting into... a dark
oval, a... great pair of fanged jaws that gaped open, awaiting anyone trying to
go back through.
Standing
alone in dark
Yintaerghast, Narmarkoun beheld not the dark shadows before him, but a bright
eye floating in the air, a scene from afar conjured by his own magic.
One
side of that scene flared bright like fire, in a continuous struggle against
Malragard's wards and shieldings, a battle that blinded his far-seeing if he
looked toward the fortress.
Yet
he had no interest in looking at Malraun's abode. Not while there was a man
lying on his back in the farthest corner of its walled gardens, babbling out
all he could say, just as fast as he could.
Since
hearing that the fabled Dark Lord had come to Falconfar at last, he'd hungered
to know more about this mysterious Rod Everlar's origins.
Now,
hearing these babblings, he chuckled in triumph.
At
last he had heard enough.
Enough
to craft a dream-gate that would reach into this "real world" Everlar
came from, this "Earth."
Narmarkoun
banished his spying-scene with a wave of his hand, strode into the room he'd
made ready, and set about casting it.
Why
wait? Dooms of Falconfar age just like lesser men.
Besides,
he'd always wanted to conquer a world.
He
flung up both hands, said a careful word, and felt Yintaerghast tremble all
around him.
Then,
slowly, here and there, the darkness started to glow. Lorontar's long-sleeping
magic was awakening. It would feed and aid his own.
Narmarkoun
took up a wand he'd left ready on the table, and said a word to it that its
maker had never intended it to obey. It started to burn in his hand, like an
impatient candle, its flame spreading out into the air around him.
Yintaerghast's tremble became a deepening hum.
The
third Doom of Falconfar allowed himself a broad, triumphant smile, and started
in on the long and difficult incantations. Though lengthy, the magic was
relatively simple, being a lone casting that created a single, stationary
effect; the trick would be to imagine this other world vividly enough from what
Everlar had said of it, so his gate would reach out to it, and not somewhere in
Falconfar.
Intent
on his words and the wand burning away to nothingness in his hand, Narmarkoun
never noticed what briefly formed on the wall right behind him.
The
face of Lorontar, first Lord Archwizard of Falconfar and builder of
Yintaerghast. It looked down on Narmarkoun, smiled a triumphant smile of its
own, then faded away again. Unseen by any overconfident Doom of Falconfar.
The
large, brightly
moonlit room ended in a matched trio of windows and another stair down. To get
to them, Garfist and Iskarra had to walk the length of a long stone table that
hac large pages of untrimmed parchment laid out neatly along it. They gave
these only brief, cautious glances, mindful of all the old tales of
curse-spells erupting to afflict those who gazed upon the wrong runes.
Old
tales those might be, and wildly grown in the telling as such stories always
were, but all old tales were born of
something, and...
Isk's
eyes were keener, and she was in the lead, so it was she who spun away from the
table to catch hold of Garfist, half-turn him away from the parchments, and
murmur in Garfist's ear, "Yon's a boastful little history—unfinished, of
course—of the great deeds of Malraun the Matchless. I saw mention of his
glorious victories—seemingly several, by the Falcon!—over the hated Arlaghaun,
to say nothing of Malraun's triumphs over Stormar lords who foolishly defied
him, Galathan knights too stupid to surrender to a mage, and upstart wizards
and petty rulers in many a Stormar port."
Garfist
grinned mirthlessly. "This is Malragard, all right. An' proclaim me
unsurprised at what its master has written. Snakehips mine. Self-delusion and
spinning grand fantasies would seem to be vital skills to mastering wizardry,
aye?"
"Indeed,"
Iskarra whispered, waving at him to speak more quietly. "Yet reading that
drivel doesn't make me sneer at him or count myself lucky I'm not crazed enough
to become a mage. It makes me want even more to get out of here—speedily, and
right now."
"The
stairs," Garfist whispered hoarsely, bowing to her and gesturing as
floridly at them as any powdered and face-painted Stormar palace servant might
do, to visiting nobility, "await ye."
Iskarra
made a face at him, and stalked soundlessly toward them. At their head she
spun, pointed accusingly at him, then at the parchments, then shook her head
grimly.
Gar
rolled his eyes. "'Tis coin
as might tempt me, lass, not some unfinished fancy of a book! Nor do I think
he'd pause in hunting us down for anything,
were we to take or damage so much as a scrap of this!"
Isk
put a shushing finger to her lips, nodded to signify she'd heard him and
agreed, and started down the stairs.
It was
another short, straight flight, that at its end turned back under the table
that held Malraun's writings, but a level lower, in a straight passage lined
with doors, that ran to yet another descending stair.
There
was just one thing in this passage, but the sight of it brought Iskarra to an
instant halt. Gar, too, stopped the moment he saw it.
They
had both seen more than a few hanged men before, dangling from executioners'
nooses from high Stormar balconies for the sea-craws and gulls to peck at. This
hung the same way, but it was a partial suit of armor, quite possibly with no
body inside it, and it was hanging in the empty air from nothing at all; from
the silent, invisible force of Malraun's magic rather than a noose.
Its
helmed head drooped as if it was dead, unconscious, or asleep, but its
gauntlets gripped two drawn swords. It floated motionless, the leggings of the
armor having no feet to them and apparently no legs inside them; those empty
tubes of buckled-together metal well off the ground, their lowest edges about
at the level of Garfist's knees.
It
looked suspiciously like a guardian of some sort, that would suddenly awaken to
hack at any intruder who came too close. Gar and Isk if they dared step off the
stair, for instance.
Yet
step forward they must, eventually, or retreat back up through the tower. Would
the armor fly after them, and try to strike at them with those swords? Would
awakening it raise a magical alarm, to alert Malraun—or other magical
guardians—of their presence?
"I hate magic," Garfist muttered,
more to himself than to his lady.
Isk's
reply was a shrug—and a bold descent, down the last steps and into the passage.
She
kept her hands near her daggers, but held and waved no weapon. Garfist watched,
his body tensed to spring at the silently-waiting armor and his sword ready in
his hand, but the floating metal never moved, reacting not in the slightest
when she slipped warily past it.
It
hung there unmoving. Isk reached the far end of the passage and the stair
leading down, and beckoned to Garfist to join her.
Warily,
arm itching to draw back his sword and give the floating armor a glorking
good, hard hack while it was an
obligingly unmoving target, he trudged past it, looking back twice to make sure
it wasn't stealthily drifting after him and raising its blades.
It
never moved.
With a
shrug of wary disbelief he joined Iskarra—who promptly brushed his cheek with
a kiss, and set off down this new stair, another short flight down into a
passage almost a mirror image of the one they'd just traversed. The midpoint of
this one held an identical footless, apparently empty floating suit of armor
with swords in hand, and led to another stair.
Garfist
swore under his breath, coming down the stairs slowly and glancing back at the
first suit of armor for as long as he could—only to find himself staring at a
second one. He retreated up the stairs a step or two, to peer and make certain
the first guardian—for so he firmly thought of them, believing they could be
nothing else—was still there. It was.
Two
steps down, and there was the second suit of armor. Back up again. The first
one floated just where it had been when they'd first laid eyes on it.
He
descended all the way, this time, sword up but not slowing, to walk past the
second guardian to where Iskarra was waiting in silent, nodding patience at the
head of yet another stair. It was longer, descending about twice as far as the
previous flights.
"Not
like in the tales, this," Gar whispered to her. "No tentacles coming
out of the walls, yet, nor empty suits of armor hacking at us... not that I'm
disappointed."
"Hold
your tongue," she breathed back, her manner furious. "We have no idea what might awaken such menaces,
but it bids fair to be more likely that silence is safe, than that your suggesting things will keep them from
happening."
"Yer
wisdom, Snakehips, overwhelms me," Garfist growled sulkily. "As
always."
Iskarra
rolled her eyes, tapped him severely on one cheek in a pantomime of a slap, and
went on down this new stair. Only to stop again, a few steps from the bottom,
and stare all around warily.
Garfist
joined her, sword up and stopping three steps up so he could swing it, if he
had to, without slicing her.
Together
they beheld a room, the largest they'd yet found in Malraun's fortress, that
stretched away from them to the by-now-familiar descending stair at its far
end. Its ceiling was twice the height of any of the rooms they'd traversed thus
far, and at about its center, a podium or railed balcony thrust out from one
wall at the height of the skipped floor-level; it was reached by its own stair
that clung to the wall and then curved out to join the jutting vantage-point. Aside
from its wooden rail, the balcony and its stairs seemed to be made of the same
smooth, fused stone as the walls. At one spot, the floor of the balcony rose up
into a sloping-topped table or lectern. There were books, one of them spread
open, atop that sloping surface.
The
room seemed to be the site of an unfinished magic... but had the casting just
been interrupted, or was it some slow, long-proceeding project?
Silence
reigned. Freshly-carved wooden staves leaned in an untidy bundle against one
wall; two of them had already fallen to the floor.
A
large white circle had been drawn in the center of the floor, and from its
chalk—if that's what it was—a strong, moving glow rose, like an ankle-deep band
of dancing sparks. Out from the circle projected curlicues and flourishes drawn
in the same glowing substance, the largest of them forming arms that in
four—no, five—cases made rings that enclosed runes drawn on the floor in
glowing red and gold.
Above
that central circle, items hung in the air, glowing with the same white,
dancing-sparks radiance as the circle.
A
helm, a cloak—spread wide as if pegged out on an invisible rack to dry—and two
gauntlets, seemingly placed to await someone standing in the circle donning
them. Or perhaps anyone stepping into the circle would awaken spells that would
magically thrust the items onto them, like an invisible maid or manservant
dressing them.
Something
else was hovering in the air above those four motionless items, swirling in
the air beside the little balcony. It seemed to be a slowly-turning whorl or
point-down cone of tiny lights; dim radiances that looked more like water
droplets than sparks. As Isk and Gar peered at them, they seemed to turn a
trifle faster, and some of them winked out of existence—or visibility—while others
winked in, and faint, gentle chimings arose from them. The point of their cone
hung directly above the floating helm.
Iskarra
spun around to glare at Gar and whisper fiercely, "Touch nothing!"
Before
he could grumble out a reply she was down off the stair and trotting quietly
across the room, keeping well back from all the glowing lines on the floor. Up
the balcony stairs she went in a rush, not touching the stair-rail, only to
come to a smooth halt on the top step and from there look carefully at the
books on the lectern.
She
nodded slowly as she read from the open book, then turned and scampered back
down the steps without ever setting boot on the balcony. Going to the staves
leaning against the wall, she carefully plucked up one of the toppled ones,
hefted it in her hand—and then leaned out to gingerly poke at the floating
helm, trying to move it.
Three
careful prods left her panting with the effort of stretching out her bony frame
to its utmost without letting the staff waver down into any sparks, but she'd
touched no glowing white lines, and the helm now floated in a new spot, shifted
sideways a little more than its own width.
Garfist
sighed, and turned on the stair to face back the way they'd come, so he'd be
ready if two flying suits of armor silently erupted down on their heads.
"Isk,"
he rumbled warningly, "ye're up to something. And telling me nothing, just
as ye usually do. Give. Now."
"Old
Ox," his longtime partner replied merrily, replacing the staff back on the
floor in just the position she'd taken it from, "Malraun has left these
floating things waiting for some time of great need, such as when he's in a big
fight and needs to snatch up some timely aid. The cloak to shield him and help
him fly without spending a spell to do so. The gauntlets to subsume certain
blasting magics normally shot out at the world with wands; he'll be able to
point fingers instead, and so unleash those dooms. The helm to let him see and
hear far away, and pry into minds. Yon cone contains spells to sear and ravage
the minds of others he touches with his own—if they're wizards, to try to
enthrall them, and if they're simpler folk like you and me, to fry us into
mind-slaves or walking mindless things."
"So
ye moved the helm, why?"
Isk
smiled sweetly. "Now, instead of the cone pouring its powers temporarily
into the helm, it will unleash them right into the head of whoever stands in
the circle. So if Malraun is in a great and excited hurry, and doesn't notice
my little adjustment, he'll end up with his mind rocked and cooked for a bit,
not smugly able to blast the brains of others. I think wizards in Falconfar are
more than powerful enough."
"While
I think we should get the defecating greatfangs out of here!" Garfist
growled, waving his hands in mimicry of a Stormar hedge-wizard casting a spell
with many a florid flourish.
Giggling, she ran to take his
hand. They hurried across the room together to the far stair down, staying well
away from all glowing lines.
"The
good wine, you
glorking bastard," Pelmard Lyrose snarled, backhanding the flagon into a
clanging moot with the nearest tree. "Golden firefalcon, to my lips, in my
next ten breaths."
He
did not bother to add: Or you die.
That was understood.
It was
almost dawn, and he had a gloomy feeling that the fire-falcon, when he got it,
would be the last wine he'd ever swallow.
Now
he'd not have time to properly savor it, Falcon take the dolt. Sourly, knowing
some of the knights were smirking at his haggard, reluctant face, he strode
over to them, one after another, making certain there was no confusion over
which archers would be placed where.
The
firefalcon came—still in its flask, and sealed; Pelmard nodded approvingly at
the knight's prudence, broke the seal, and drained it in a long, swallowing
gasp and swig, ignoring the proffered flagon. Nodding curtly to the man and
handing back the empty flask, he wiped his mouth with the back of his hand and
drew on his war-gauntlet. His bodyguard thrust forward an unshuttered
dark-lantern so its light fell upon Pelmard's gage, and he promptly waved it in
the signal. Around him, with a muffled thunder of boots on turf, his little
army set forth.
"Off
to our deaths, all of us," Pelmard mumbled under his breath, as he
followed them, his bodyguard moving with him like a well-trained mount. "Thank you, Father. Mother. Bitch of a
sister."
Boots
and all they forded the river—amid splashings that Pelmard thought would rouse
the town, but didn't seem to—and trudged up into the misty gloom.
Irontarl
wasn't yet fully awake; all they met were a few sleepy cooks and stablemasters
wandering about getting various cauldron-fires going, spitting thoughtfully
into the darkness, hissing curses at their own sore backs or stiff limbs, and
emptying their bladders over the piles of refuse alongside walls or behind
buildings. The Lyrose knights moved among them like shadows in a hurry, using
their daggers here and there, and ignoring those who ignored them.
Soon
enough, he heard a clink-clink
of sword tapped on sword from a nearby rooftop. It was answered by the same
sound, several buildings over—and then by a sporadic chorus of many clinkings,
each signaling that Lyrose archers had reached the rooftop they'd sought.
Well, that had been easy enough. Dawn was
just about to break—or creep in across the Raurklor, shedding shadows, as it
always did in Irontarl—and it seemed all his men were in place.
Some
of the ground-mists were stealing away down to the river already, and if he
peered hard at where he knew they were, he could almost make out the frowning
walls of Hammerhold.
Pelmard
allowed himself a shrug and a smile. "Well, at least we'll be dying in
style," he murmured, too low-voiced for his bodyguard—Baernel, a veteran
knight who would gladly die for Lord Magrandar Lyrose, who'd been assigned to
guard Pelmard for that very reason—to hear.
He
heard the creaking of the cart before he saw it. The first rumblewheels of the
day had been sent forth from Hammerhand's castle in the fresh dawn, down to
Irontarl to buy whatever they were shortest of, in the Hammerhold kitchens.
In the
swiftly brightening light on the steep hillside, Pelmard could see the open
cart was crowded with sleepy-eyed scullions and an even sleepier-looking pair
of guards. Those two armsmen didn't even get up when the wagon halted—and were
pinned to the wagon, right where they sat, when Lyrose bows started to twang.
Pelmard
grinned at that—and at the more than dozen scullions who fell, wearing arrows,
just after they'd jumped down from the wagon to head down to various shops.
A few
survivors turned and ran back up the hill. Pelmard's archers felled two of
those fleeing folk of Hammerhold, but the range was extreme; most of the shafts
fell short.
As a
bright morning unfurled and shutters began to roll up and night-gates squeal
back from in front of doors all over Irontarl, the Hammerhold hostler whipped
his horses frantically and got the cart rumbling in a hasty, bouncing
half-circle, to try to make his escape. It almost turned over, but ended up
thundering back up the hill, the driver desperately lying flat and the rumps of
his kicking, rearing horses taking the arrows that had been meant for him.
Pelmard
barked out his mirth as he watched, knowing he'd have nothing much to laugh at,
all too soon.
About
now, for instance, as a warhorn bellowed out from the walls of Hammerhold.
The
castle looked even darker and taller than usual in the brightening morning. As
he watched, mood darkening swiftly, its gates were flung wide and a small flood
of men emerged.
Forty
bowmen, perhaps a few more, on foot. Men in helms and leathers or even less,
hastily mustered and sent forth. They came trudging down the hill, splitting up
into groups of three and four.
"Closer,
you fools," Pelmard growled at them, willing them on into the reach of his
waiting archers. "Just a few strides
closer."
As if
taunting him, the men of Hammerhold halted just out of bowshot, and waited.
By now
folk in Irontarl had seen them, and the arrow-bristling bodies in the street,
and some of the shop shutters were hastily slamming down again. There were
shouts, and some scurrying back to homes.
That
Hammerhold warhorn rang out again, and another forty-some bowmen came striding
out. Helmed and armored, all of these, and fanning out on the hillside into
trios and foursomes. Down they came, not hurrying, as Pelmard's heart sank.
He
could see arms lift to point at this rooftop of Irontarl, and that one. Marking
his own bowmen.
They
slowed and readied their bows. More than two to his one, now—and glork if that
warhorn wasn't blatting again, and now Hammerhand's spearmen were starting out
of his gates.
Pelmard
watched them in deepening despair, then turned on his heel to cast a look back
behind him at Lyraunt Castle. Just one figure was visible, on the highest
balcony. His sister Mrythra, watching him. Glork it, he could feel her malicious smile.
Turning
away from that torment, he looked back at the Hammerhand forces, now streaming
down the hillside. A hundred spearmen? Or more?
"Oh, shit" he said aloud, knowing just
how swift and messy his doom was likely to be.
"This
is my father's mistake," he announced calmly, for Baernel's ears.
"Though my mother and my sister can be
very persuasive, when they speak together. I wonder how Burrim
Hammerhand got to them, to persuade my father to this folly? We dare not lose
this many archers—or all Lyrose may well be swept away."
He
turned and looked at Baernel then, but saw only contempt in the man's eyes.
"Save
your breath," the knight snapped. "I wear a gift of the wizard
Malraun—crafted especially, to foil the blasting magic of your ring."
Meeting
that cold gaze, Pelmard felt his sudden urge to command the man to lead him
back across the river onto Lyrose lands, to observe or outflank or undertake
some such vital mission, dying away.
Something
tapped his shoulder gently, and he looked away from Baernel's face to seek the
source of that touch.
The
knight's drawn sword was waiting, steady and deadly, its point aimed squarely
at the gap under Pelmard's arm, where only leather protected him.
Pelmard
Lyrose looked at it, then back up at its wielder.
"Ah,
well," he told the knight, managing a twisted smile. "Time to die
valiantly. Or otherwise."
Malraun
the Matchless raised
his hand with a smile—and blasted down a pleading Narmarkoun, a
blubbering-with-fear Rod Everlar, and six shadowy Stormar wizards, one of them
a tall and mysterious figure with the antlers of a stag and a face that was two
blazing white eyes floating in a shroud of darkness, all in one blazing instant
of magic.
Watching
warriors of three armies moaned in fearful awe and went down on their knees to
him, there on the hilltop. Malraun ignored them. Instead, he reached down to
the woman on her knees before him, who'd torn open her gown in abject
surrender, plucked her up as if she weighed no more than a feather, and slung
her over his shoulder. With the Empress of all the distant Emaeraun Empire
riding warm against him, her rear in the air as she gasped out her loyalty and
obedience to the ground behind his boots, Malraun turned his back on those
armies, and set off for the nearest bed.
It
obligingly appeared, wide and familiar—the bed from conquered Darswords—on the
hilltop right in front of him, and Malraun threw the Empress down on it and
plunged into her warm, yielding depths...
There
was something warm and heavy on his left shoulder, and he... he was coming
awake.
To look
at a ceiling he knew. He was in the best bedchamber in Darswords, on his back
in the rumpled bed with Taeauna snuggled against him.
Hmmph.
No blasting of Narmarkoun and the rest yet, then. And the cruel Emaeraun
Empress would sit idly tapping the arms of her throne for a day or six longer.
He had a few lesser and more local tasks to see to, first.
Such as
enjoying the last, wingless Aumrarr in all Falconfar. Loyal she might now be,
thanks to his magic, but she slept still. Powerless to resist him forcing
herself upon her, that most delicious of bed-pleasures.
He
crossed her wrists, one over the other, and bound them that way with the
simplest of spells, then spread her ankles far apart with the same spell,
reversed.
That
awakened her, so she was blinking at him in surprise when he snarled,
"Receive your Doom!" and flung himself on her.
"Willingly,"
she managed to gasp, fighting for breath as the bed creaked and groaned under
his bruising assault. She tried to cradle her long legs around him, tried to
reach down to caress his back and shoulders... but fell back exhausted,
defeated by the iron grip of his magic.
Malraun
chuckled and spat out a word, and suddenly she could move, and tugged hungrily at him, seeking to claw him
farther, tighter, closer...
He bit
her breasts cruelly, laughed, and reared back out of her yielding, arching
himself in triumph as he neared his moment of greatest pleasure—
Then,
in an instant, his face changed. He stiffened in astonished dismay, and became
a statue above her.
Taeauna
watched rapture melt into anger on Malraun's darkly handsome face, with sweat
just beginning to glisten at his temples. Grimacing, he flung up a hand to
clutch at his head, his fingers like talons.
"What
idiocy now? I swear, these
Lyrose dolts..."
Still
snarling, Malraun the Matchless flung himself back from her and off the bed,
landing on the floor beyond with an awkward crash. Wincing and limping, he
rose and scrambled across the room to his discarded garments, snatched up his
belt of wands from where they lay atop the rest, and—was gone.
Taeauna
fell back on the bed, her wrists and ankles tingling, and smiled a lopsided
smile at the ceiling-beams.
Her lord and Doom was making a
habit of teleporting away to seek trouble without even bothering to get
dressed. Now, when a lass
indulged in such behavior, she acquired a certain reputation...
"Slay
me not!"
Pelmard shouted desperately, slipping in blood again. That traitor Baernel had
turned and fled—sprinting back to Lyraunt, to report, of course—the moment the
nine Hammerhand knights had come trotting around the corner of yonder pottery
with swords drawn, and come for him.
They'd
known exactly where he was
standing, and must have run a long way wide, out and around most of Irontarl
and risking arrows all the way, to avoid getting caught up in battle with the
desperately-fighting, retreating men of Lyrose. Now, panting behind their
helms—full plate armor, all of them, and better than his own!—these Hammerhand
hounds were here for him.
"Stand
back! A ransom! I am Lord Pelmard Lyrose, heir of House Lyrose!" he
snapped, tucking his sword under his arm so he could use that hand to pluck off
his other gauntlet and bare his ring.
A
hurled dagger caught fire across his fingertips the moment they were uncovered,
and clanged away. Falcon hurl, they knew
about the ring!
"Back
from me, damn you!"
Pelmard
backed away himself, let fall his gauntlet, and faced them with blood-dripping
hand and raised sword. "The Forestmother will curse you with ill luck for
this, all your days!"
One
of the knights snorted, by way of reply.
"Die,"
another replied coldly, as they spread wide to come at him from all sides, and
cut off his retreat. Calmly, not hurrying, they closed in.
Pelmard
backed away again, well aware that the river-mud was a mere pace or two behind
him. He bent his will and Malraun's gift flashed, lancing out and through the
eyeslits of a helm worn by one of the outflanking knights. Who staggered, and
then fell.
Goading
his fellows into a snarling charge.
"Malraun!"
Pelmard shouted desperately. "Aid, I beg of you! Lyrose has need of you,
mighty Doom! Malraun!"
They
were rushing him now, trotting in with a forest of cold steel swung back to
hack and thrust and—
Pelmard
got his visor down just in time, swung desperately, clenched his bared hand and
felt the ring-magic blaze forth again, and—
Steel
rang on steel, jarring his arm, and cold hard steel hacked and thrust at him
from all sides, squealing off his armor, flinging him back, their batterings
crashing heavily against his ribs and face.
Half-dazed,
Pelmard fought to see a foe well enough to use the ring again, trying to tuck
his hand back into its armpit as cold blades came slicing at it, cutting away
that thumb... The pain was sickening, and his helm was half-turned on his head,
blood gushing out of his nose inside it and burning pain blossoming from his
torn ear; he could see only out his left eye-hole...
He
swung his sword feebly and blindly, as someone struck shrewdly at his ankles
and sent him staggering...
Into
the hard, punching embrace of someone else, who tore off Pelmard's helm with
one cruelly-clawing gauntlet, hair and most of the other Lyrose ear coming with
it, to snarl hatred into Pelmard's despairing face and—drive his sword home, up
and under Pelmard's cods, sharp and high and so utterly, utterly cold...
"Mrythra!"
he gasped, or tried to. "I love youuuu—"
He
never saw the sword that swept in along his shoulder-plates then, to bite deep
into his neck and half-sever his head.
It
wobbled obscenely, still partly attached, as blood spurted, choking him.
Pelmard Lyrose reeled and went down, still struggling to tell his sister his
deepest longing. The Hammerhand knights thrust and hacked viciously, seeking to
get that head off its shoulders and that ring on its finger cut well free of
the rest of the man ere it could unleash more deadliness.
The
last thing Pelmard Lyrose saw, swimming into his darkening mind on wings of
magic, was Mrythra Lyrose standing clutching the rail of the highest balcony of
Lyraunt Castle, face twisted in revulsion. She pursed her lips, eyes meeting
his, and spat in his direction.
And then burst into tears.
"Pel!" she sobbed, as he fell from her, down, down into echoing
darkness. "Darling Pel!"
"So how are these men of Earth with swords?" Syregorn
asked, as casually as if he'd been inquiring about cattle breeds.
"Using
them in battle, you mean?" Rod asked, inwardly cursing the eagerness the
warcaptain's drug had given his tongue. "No one does, in the countries I
lived in and did book tours through, anyway. Oh, street gangs use knives, but
most people, if they mean to do violence, use guns."
"And
what are 'guns'?"
"Uh,
like blasting wands, only they fire tiny arrowheads into you. Without needing a
wizard, nor the strong arm of an archer. Anyone can use one, even
children."
"Women,
you mean?" Syregorn looked startled. Then the curl of contempt returned to
his mouth, and he asked scornfully, "Tiny arrowheads? They'd do no
harm."
"Ah,
but they do," Rod burst out, helpless to hold back his words. "A gun
can drive that arrowhead right into your heart. Or through it and out the other
side of your body, so all the blood pours out."
"And
they need no skilled archers to do this?" Syregorn looked shaken.
Then
he looked thoughtful.
The knot of fear inside Rod
Everlar's stomach grew a little heavier, and a lot colder.
A line of broad cobbles marked where the trampled turf of
Irontarl became the always-mud of the river ford. Pelmard Lyrose's head thudded
onto it and rolled free of his hacked and quivering body.
As it
tumbled past, seemingly seeking river water, the gift of Malraun, adorning a
finger now lying severed in the mud some paces away, flared into sudden blue
fire.
That
tiny conflagration was echoed by a much larger flame of the same deep,
thrilling blue hue, roaring up out of nothingness in the street in front of the
pottery. A flame that broadened, split in the center, and widened like a hole
burning in the air—if the air had been tinder-dry parchment or stretched
hide—to reveal an angry naked man standing in its heart, with a belt of sticks
in his hands.
Abruptly
the flame winked out, leaving the man behind. Darkly handsome face bright with
rage, he jerked one of the sticks out of a belt-loop, leveled it at the nearest
of Pelmard's killers, and snarled, "That man was mine! Mine to use and slay, not yours! Miner
The
Hammerhand knights took one look at the naked madman and fled in all
directions, running as hard as they'd ever run in all their lives.
"Die,
you stupid backland brutes!" the Doom shouted, voice cracking in his
mounting rage. "Die!"
The
wand spat fire, plucking a running knight off his feet and turning him into
crisped bones and blackened, creaking armor in long, frozen moments where he
hung in midair, quivering in the roiling heart of flames.
A
bolder Hammerhand knight ran desperately at the naked man from behind, sword
reaching.
Malraun
spun around, letting the belt fall as he clutched another wand from it,
brought it up, and unleashed its power right into the charging knight's face.
Which
promptly ceased to exist, bursting apart in a spray of red gore, fragments of
bone, and shards of shattered helm.
Malraun
calmly sidestepped the toppling corpse, sweeping his belt of wands to safety
with one bare foot as he did so, and told the next knight, as he fed that
unfortunate the results of both wands, "I am furious. Much time and coin
I've spent, shaping human tools, and you destroy them in a thoughtless moment.
Well, the next time you might
find yourselves about to make a shambles of my plans, think."
The
by-then-headless corpse toppled, its legs burned away.
"Oh,
dear," Malraun snarled at it. "I've left you nothing to think with. Such a pity."
He
bent, took up his belt, calmly buckled it around his naked waist, replaced the
wands he was using and selected two others, and set off along the streets of
Irontarl, blasting every armored man or rooftop archer he saw—and turning often
to make sure he saw them all before an arrow or spear could find him.
When
one of the wands faltered and spat sparks rather than slaying beams of magic,
Malraun thrust it back into its loop and snatched forth another.
This
one didn't spit; it roared, blasting buildings as well as men. Walls and roofs
in Irontarl crumpled and collapsed, spilling screaming men down to thud heavily
onto the ground and taste Malraun's other wand while they were still writhing
feebly.
Man
after man he slew, Hammerhand and Lyrose alike. Until the men cringing behind
buildings and cowering flat on roofs decided this terrible wizard was blasting
everyone his eyes fell upon—and rose, took up their last arrows, and started frantically
trying to fell him, their
warring causes temporarily forgotten.
As a
growing storm of shafts sought the naked man standing alone, Malraun smiled a
tight smile and fed them death.
After all, when they were all
dead, he could always turn and conquer Tesmer.
Dawn was
coming to the garden
of Malragard, and the singing, urgent excitement surging in Rod Everlar was
fading with the night-gloom. His tongue was slowing to its usual speed, and he
found himself able to choose his words, not always instantly offering what he
knew Syregorn most wanted to learn.
The
drugs inside him must be nearly exhausted. He faltered, seeing Syregorn's cold
eyes boring into his, and fell silent.
Whereupon
the warcaptain reached out a long arm, announced briskly, "Night is fled;
time to be up and doing again!" and dragged Rod to his feet.
The
Lord Archwizard of Falconfar stumbled, feeling strange, but Syregorn's grip—now
on his left arm, just above the elbow—was firm.
The
warcaptain rushed the reeling man of Earth along the grassy garden paths, his
knights grinning as they fell into step behind Syregorn.
Who
dragged Rod Everlar straight to the door into Malragard—where everyone came to
a sudden, startled halt.
No one
had seen it open, but that thick, heavy stone door was now yawning wide,
revealing a stone-lined passage stretching off into darkness broken by no
lantern. A silent, waiting maw.
The
knights shuffled their boots uneasily, hanging back.
"Never
seen such an obvious trap," Reld muttered. On either side of him, Perthus
and Tarth both nodded.
Syregorn
grinned at all six Hammerhand knights coldly. "That's all right, my
blades," he told them. "We've got us a bold Lord Archwizard,
remember?"
His iron-hard grip on Rod
Everlar's shoulder rushed the writer into a helpless, stumbling run
forward—through the dark and waiting doorway.
"This
has GONE far
enough!"
Lord
Burrim Hammerhand was not a man who lived beset by fear, or shrank from
thoughts of pain and battle. He had no stomach for sitting at home on a throne
ordering men out of Hammerhold to stride forth and die for him.
If
folk were to fight in his name, he wanted to lead them. Wherefore he was now
crouching, anger warm in his throat, among prickly thistles behind the back
wall of Irontarl's only smithy, with the Lord Leaf right behind him.
That
anger boiled over. Standing up, Hammerhand waved his sword at Darlok, who was
behind the stables across a wide and muddy street, with a score or so of
Hammerhold spearmen.
"If
we just wait in hiding," Hammerhand barked, "this mad wizard will
blast us all dead, every last one of us! So we'd best charge him, at once and
from all sides! Get every man who has a shield to the fore!"
Darlok
nodded, waved his sword in salute, and turned to snap orders. Lord Hammerhand
looked up. "Nelgarth?"
"Here,
lord," came the low-voiced mutter from above. Archers were on the roof of
the smithy, but keeping low, their bows stilled, as wands spat and roared along
the street on its far side.
"I
want all your lads ready," Burrim Hammerhand growled. "We're going to
charge yon mage, and while he's blasting us down, I want every man to try to
put an arrow through his head or his hands. Bury him in shafts!"
"Will
do, lord."
Lord
Hammerhand checked his own dagger, hefted his sword, and stamped down some
thistles with his boots. He bore no shield. The smithy wall shook, and his eyes
narrowed. He knew just where the wizard had to be, to unleash his wand through
the smithy door. Which meant he just might live through this charge.
He
waved his sword at Darlok in a silent but clear query, saw his warcaptain's
nod, and beckoned.
The
men of Hammerhold charged in a thunder of boots, no one yelling anything. Good;
Darlok had given them the right orders.
Lord
Burrim Hammerhand snapped, "Stay here, priest, unless you've got a
blasting spell that can take care of yon mage." Without waiting for a
reply, he trotted forward—and then burst around the corner at a run.
The
wand-blast was fierce in its brightness. It slammed him off his feet and back
around the corner in a hurtling instant, to crash to the street and roll to a
stop, gasping in agony.
Then
the other wand spat—right through the smithy wall at about head-height.
Shedding a spray of its shattered stone, Malraun's magic raced across the
street to hurl Hammerhold spearmen in all directions.
Cowering
against the smithy wall, the priest of the Forestmother reached out a hand
toward the man lying crumpled in the dirt a bare few strides away.
Smoke
was rising from the lord of Hammerhold, and most of his right shoulder was
missing, armor and all; what was left was blackened and torn, the arm below it
dangling and useless.
Growling
out his pain in a stream of half-formed oaths, Lord Burrim crawled back to the
smithy wall, where the uninjured Lord Leaf was waiting, arms spread wide to
receive him, face sharp with concern.
"Healing?"
the lord grunted, as he reached the thistles again.
"What
Hammerhand needs," Cauldreth Jaklar said soothingly, reaching out—to bring
a knife up out of his sleeve and into Burrim Hammerhand's throat, hilt deep,
before dragging it sideways.
Blood
spattered the priest, and the lord of Hammerhold heaved himself up with a
great, gurgling roar—only to slump down dead.
Jaklar
kicked out desperately to keep his legs from being pinned under the brawny
corpse's armored weight, then staggered to his feet.
"What
Hammerhand needs, indeed," the Lord Leaf panted triumphantly at the lord
who could no longer hear him, "so I can begin to bring the rightful rule
of the Forestmother to Ironthorn."
He
looked up, to see if anyone had seen the manner of Hammerhand's death—and
beheld the warcaptain Darlok, helmless and scorched, staring at him from the
far end of the smithy wall.
"I
gave Lord Hammerhand peace," the priest snapped quickly, "as he
commanded me to. The magic of the wand was turning him into something foul and
evil." Spreading his hands, he added in his grandest, most pious voice,
"By his blood, shed for all Ironthorn, may the Forestmother take him into
Her arms and give him all pleasure, as a great stag in the forest."
Hammerhand's
blood had drenched Jaklar's lap, and was now coursing down his legs, but he
could see Darlok's face going from astonished hatred to awe and grief. Good. In
a moment, if he cast the simple little spell that would make his hands glow,
and proclaimed it as a sign from the goddess, he could—
Then,
as the wands flashed and boomed again farther away, Cauldreth Jaklar saw
someone else, far beyond Darlok's shoulder but approaching fast.
Helmless,
her hair streaming out behind her and her eyes two dark and snapping flames of
anger, Amteira Hammerhand was racing toward them.
Her
sword was in her hand, and the look on her face proclaimed clearly to all
Falconfar that she'd seen her father's slaying—and was now seething for the
Lord Leaf's blood.
Cauldreth
Jaklar swallowed, knowing he hadn't the right spells ready to blast her down
like yon cursed wizard was felling everyone.
Hurriedly
he spat out the words of his own feeble little spell, knowing the warcaptain
wouldn't know what they were. He tried to make them sound sorrowful, so they'd
be taken for some sort of prayer to guard Hammerhand's soul.
"Darlok,"
he snapped, the moment he was done, "I need you! Ironthorn needs you!"
"Command
me, lord," the warcaptain said slowly, watching the conjured radiance rise
up Jaklar's hands and arms, heading for the priest's face.
"The
Holy Forestmother is with me," the Lord Leaf cried, letting excitement
rise into his voice. "I can see now what I must do! Darlok, I need you to
obey me, and rid us of the
Hammerhands! If Ironthorn is ever to know peace, it can only be through the
Holy Forestmother, and not this endless struggle of lord with rival lord, that
can only and ever mean more butchery! With the Hammerhands gone, we'll have
only two families to deal with—and House Lyrose weakened, at that! Darlok, I
need you!"
The
priest spread his glowing hands, his face now alight with radiance. "Will
you obey me, and win holy glory? Or stand against me, and very swiftly be
damned by the Forestmother to a horrible fate?"
Darlok
stood uncertainly, bafflement clear on his face. Ridding Ironthorn of the
Hammerhands? But that could only mean—
He
heard the crashing footfalls of Amteira's boots, then, and turned his head.
The
lady heir of the Hammerhands was enraged, her sword was out, and, panting in
her haste, coming fast.
"Murderous priest!" she snarled, as she sped
along the smithy wall.
Darlok
swung to face her, sword rising, purely out of the habit of long years as a
warrior in a valley at war.
Her
face changed, and she swung at him, spitting, "You too, Dar?"
Darlok
parried, but she struck twice and thrice, in an utter frenzy, and the third
time burst through his guard.
The
warcaptain lacked even time to protest before her steel slid into his shoulder,
slicing in through the gap where his breastplate met his shoulder-plates.
Crying
out, Darlok clutched desperately at his arm, trying not to lose his sword—and
Amteira's blade burst into his mouth.
"Traitor!" she hissed, wrenching it free and running on, so
the warcaptain was wrenched around, to stagger with blood spurting from his
ruined face, dying on his feet.
The
Lord Leaf had tarried to watch none of this. He was sprinting away, ascending
a back street of Irontarl just as fast as he could, heading for the trees.
The
Raurklor was a large cloak to hide in, and just now he needed to escape anywhere.
Amteira
Hammerhand raced after him. "Murderer," she gasped, just once, then
saved her breath for running.
Once in
the forest, the priest could call on the Forestmother for aid. Yet even if he
eluded her this day, she would follow Cauldreth Jaklar to the very roost of the
Falcon, if that's what it took to slay him.
Her
father deserved that, and far more. Once she'd torn this priest's life from him
with her bare hands, and returned to conquer Ironthorn, it would be time to
start in on the altars of the Forestmother.
By the
blood of Burrim Hammerhand, shed by an unholy traitor, she would see this
done.
It
blazed brightly, an
arch of cold white fire flickering silently in this otherwise dark chamber of
Yintaerghast. Darknesses coiled like smoke in the room's farthest corners, but he
already knew they were echoes of the gate's magic, not lurking menaces. Unless,
of course, he chose to make them so. Narmarkoun folded his scaly blue arms
across his chest and smiled. This was going to be sheer glee. Plundering one
world—perhaps even conquering it—to master another.
He'd
anchored the dream-gate in Rod Everlar's words and descriptions. The man
couldn't have been lying—no one could lie with that much urlivvin in them—but
he could be insane.
Narmarkoun
shrugged. Yet if the man of "Earth" was, what was lost? Six Dark
Helms and a lorn, and he had nigh-countless to spare of both.
He'd
given those six their orders and sent them on their way jovially, letting
nothing into his voice, face, or manner that could give them any hint he might
be sending them to their doom.
Not
that he thought he was. This Earth should be just as the weak-minded man who
hailed from it said it was; the man hadn't the wits to knowingly deceive
anyone, even without the urlivvin.
Yet
now it was time for someone bright enough to become a Doom of Falconfar to add
his little touch. A lorn, sent after the unwitting Dark Helms to spy on them
and see what really befell, rather than what they'd choose to report back to
him.
Smiling,
Narmarkoun strode to greet his lorn. It clicked its eerily birdlike way to
join him, talons clacking on the stone floor of Yintaerghast, batlike wings
folded tightly about itself, barbed tail arched up its back. Respectful—in as
much as a horned, mouthless skull-face could show respect. Its eyes were downcast
and submissive, its slate-gray head bent, apprehensive as to why the Doom it
obeyed was now approaching a second time to go over orders given earlier.
Good.
Let it ponder and worry. Narmarkoun let his smile broaden.
This
time, his orders would be delivered in the friendliest of manners. As affable
as he could be, to leave the lorn wanting to obey him—and also to leave it no
doubt at all that disobeying him would mean swift and painful death.
Yes, send a wolf to watch the
foxes—after sending the foxes to spy and plunder.
"D'ye
think this is really
it? The way out?" Garfist's growled whisper was dark with disbelief, and
Iskarra didn't blame him. They'd descended more than a dozen—she'd lost count,
several stairs back—floors, without seeing or hearing anyone moving about.
Anyone. And even wizards need servants.
Especially
wizards need servants, if they are as busy as Dooms of Falconfar, and want to
fill their bellies with more than gruel and hardloaves. Moreover, Iskarra was
willing to wager quite a few coins that enspelled monsters made poor cooks. And
probably worse dusters and moppers.
"I
hope so," she murmured in his ear. "Now be quiet. Can't you see what's waiting down there?"
They
both could, which was why they were hesitating on an empty landing, restlessly
pacing back and forth, so heart-singingly nervous.
From
where they stood, a broad flight of wide, splendid steps curved down into what
looked like a grand entrance hall. A lofty-ceilinged, crimson-walled room
dominated by two rows of massive, polished mottled-stone pillars that marched
down its heart.
Beyond
the last pair of pillars, the chamber ended in a pair of narrow but very tall
matched doors, opening in the direction of Harlhoh—and, Iskarra was willing to
wager her very last coin, onto some sort of terrace and a commanding view out
over the hold. Malragard, she was certain, would rise like the gauntleted fist
of a conqueror above the roofs of Harlhoh, in a constant, daunting reminder of
who watched over everyone and ruled their very lives with every whim.
There
were six pillars in each row, each one perhaps three good strides from the
next, forming a promenade or passage between the two rows about five paces
wide. The spaces between the pillars at each end of the rows and the next
pillars inwards along the rows were empty, but the three innermost pillar-gaps
in each row framed silent, motionless statues.
Or
perhaps more than statues. Neither Gar nor Isk doubted that a wizard's magic
could hold a living beast as motionless as any statue, and yet keep it
alive—and the six immobile shapes between the pillars looked very much alive.
They
faced inwards, toward each other, and weren't breathing or moving in the
slightest.
Which
was a good thing, because they looked to be the most fearsome monsters either
Gar or Isk had ever seen, bar a great-fangs.
The
nearest was a dark purple-black hulk that seemed to rear up on the ends of its
many reaching tentacles, its back an ominous hump pierced by several large,
sunken, weeping black pits of eyes.
Next
to the many-tentacled thing was a creature that floated in midair well off the
hall floor. Its body was a wrinkled carrot-like mass that could probably
balloon out to hold whatever it ate, for the blunt front end of it was split by
a huge, fang-studded maw. That fearsome biting mouth was fringed about with
many small and staring yellow eyes, and flanked by gigantic pincer-arms shaped
like those of a hot sands scorpion.
Beside
the floating maw was a creature the likes of which Garfist had fought before,
long ago, only this one was easily seven times the size of the one that had
nearly killed him. It was a slithering, flat-bodied snake that reared up to
support a bulbous head large enough for three such serpentine bodies. That head
sported a forest of needle-like, overlapping biting fangs and many, many eyes.
Gar happened to know that the two large "main eyes" were falsenesses:
gaps in the thing's tough black hide where its bony skull showed through, in
socket-shaped plates stronger than his favorite sword had been.
Across
the central promenade, facing that trio of monsters, was a second: a sleek but
flaring-shouldered giant cat frozen in mid-prowl, that had a hairless,
bone-armored snouted head, its jaws surrounded by large, thrust-forward
mandibles like those of a gigantic beetle; a three-necked and three-headed
wolf; and a spindly-legged spider that sprouted four long, thin, snake-like
necks from its central body, all of them ending in nasty-looking, stabbing
poison-stingers.
"That
last one probably drinks blood through those four stingers," Iskarra
murmured, "and I just know
they're all real, and alive—and that something we'll have to do, to get out,
will rouse them all."
"Dooms
of Falconfar are right bastards, ye know?" Garfist agreed, peering down at
the six monsters with narrowed eyes. "Is there a door hereabouts we can
get behind, and hold closed, if those things awaken and come after us?"
Iskarra
gave him a forlorn look. "Do I look
blind or forgetful?"
She
waved one bony arm at the walls around them. "I've sought with these eyes,
yet not found. I suspect there are quite a few doors in that far wall, across
the entry hall, but I can't see them. Can you? Moreover, Old Ox, I find myself
strangely unwilling to go strolling down past yon beasts to get a better
look."
"Right," Garfist
growled. "I will, then." He set off down the stairs at a
lumbering trot, ignoring Iskarra's desperate hiss from behind him—even when it
rose into a scream.
Rage
still afire in him,
Malraun aimed his wands at the shop that offended him—its roof was heavy-laden
with Hammerhand's archers, albeit cowering flat on their faces, hiding from
him—and unleashed their fires.
The
shop exploded in flames, its roof torn to tatters and hurled back up the hill
to Hammerhold, shedding broken or shrieking bodies all the way. The thuddings
and spatterings of their landings made a brief, dull rain as he turned to
glare at the next refuge where warriors were hiding from him: a large but
ramshackle old barn that... ceased to exist as his wands howled once more.
There
wasn't much left of the heart of Irontarl, now, and his rage was dying down.
Almost as fast as the flames his wandfire had spawned, that now danced here and
there, licking through blackened beams and ruined ashes beneath.
Malraun
turned away from his carnage with a snarl, suddenly weary of it all. He'd
blasted almost everyone he'd seen, and what had it achieved?
Well,
Hammerhand would no longer lord it over Lyrose—if there was anything of Lyrose
left, to stand anywhere in Ironthorn.
As he
glared at Lyraunt Castle, he saw a woman turn on its highest balcony and flee
inside. Mrythra Lyrose.
Malraun
the Matchless sighed. Would he be reduced to enthroning a spiteful lass? Or
marrying her off to Tesmer and getting caught up in endless skirmishes with
Narmarkoun the Cowardly Lurker, and all his walking corpses?
Pah;
fancies to entertain later. Right now, he must see for himself what little was
left of his Lyrose tools.
He
took off his wand-belt and held it high as he waded the river, then rebuckled
it around his naked, dripping body and stalked unconcernedly up to the gates of
Lyraunt Castle.
As
guards fled at his approach, leaving those tall doors untended, Malraun noticed
they were fire-scorched and blood-spattered.
He
found himself utterly uncaring as to why, and managed a shrug. Increasingly he
was uncaring and uncurious. Perhaps that was what had afflicted Arlaghaun.
Perhaps it was the price of rising to rule all Falconfar.
Right
now, he didn't care to even bother thinking about it. A wand found its way into
his hand, roared at his command, and the great gates ceased to bar his way.
He
strode through the smoke of their destruction. Let their fate be shared by all
who hampered his path, or defied his will.
"One
thing's certain,"
Garfist growled, ignoring Iskarra's raging commands, "and another's
likely. 'Tis certain that if we stand waiting here long enough, we will be discovered. Probably by a Doom
of Falconfar returning home, who can blast us to ashes in half a breath, if
he's feeling merciful. The likely thing is that someone will come upon us
right now, if ye don't shut up."
He
whirled around to deliver these last words right into Iskarra's furious face,
with slow and heavy menace. She blinked at him—and shut her mouth.
In the
resulting silence, Garfist smiled, gave her a nod of pure pleasure—and stepped
off the bottom step of the stairs, turning sharply to the right to stalk along
the wall.
A glow
of light promptly kindled in the empty air just inside the tall front doors of
Malragard.
Iskarra
stared at it—and then turned her head sharply to glare at the pillars and their
statues. Had one of those motionless monsters moved? Garfist trudged along the
wall as if heading unconcernedly home down a deserted lane at the end of a
tiring but satisfying day of field-work, paying no apparent attention at all to
what was happening elsewhere in the entry hall.
He was
watching, though. When something rose silently up out of the apparently solid
stone floor in the heart of that brightening radiance before the doors, and it
turned out to be a stone table strewn with gems and gold—coins, a huge crown
and scepter, and an orb thickly encrusted with jewels—he veered toward it.
"No,"
Isk snapped from behind him, in the cold tones of command. "It's a clear
trap, Gar. If those are real at all, touching them—mayhap even stepping too
close to the table—will mean your death. Let's just get out of here.
Alive."
Gar hesitated,
one boot raised. Then he put it down, turned with a snarl, and trudged back
toward the wall again.
Where
Isk was waiting. Together they walked along the rest of that wall, then turned
along the front one to reach the door.
Where
Garfist paused, looked back at the table strewn with treasure, and hesitated
again.
Whereupon
all of the statues—or monsters—turned their heads to look at him.
Naked except for
his belt of wands, Malraun the Matchless strode into Lyraunt Castle. It should have
been bustling at this time of morning—and indeed, the stink of the sizzling
sliced roast boar of the morning meal wafting down its passages was strong, and
setting his all-too-empty stomach to growling—but the place seemed deserted.
Hall after hall he strode down, and room after room, with his wands up and
ready, fully expecting to face arrows or hurled spears at every corner.
Nothing.
He might have been padding through a tomb, if the singing, watchful tension of
fear hadn't hung so strong all around, silently stalking the halls with him.
It
was almost a relief to meet a guard at last, a dark-armored warrior standing
before a closed door. Trembling, that worthy warned him away with raised sword,
the despair of one who knew himself to be doomed clear in his voice.
Malraun
didn't disappoint him.
Stepping
over the smoldering corpse, he kicked open the door the man had been guarding,
stood aside to let the volley of arrows from inside the room beyond whistle
harmlessly past, and exchanged one of his blasting wands for one that would
conjure a spying eye to swoop in through the open door and survey what awaited
within.
A
room of goodly size, with four guards standing as a living wall to bar approach
to a door in the back wall, and six archers scattered around the room, two of
them against the wall either side of the door he'd kicked open. Malraun sighed,
put the spying wand away again, and blasted the chamber with enough destroying
fire to scorch it to the bare walls, not just fell the men within.
Their
raw, dying screams were still echoing around the room as he strode into it, on
a force-road spun by yet another wand, an invisible bridge across floor tiles
that were still cracking underfoot from the heat. A bridge that led straight
to the door that had been guarded.
If
he recalled rightly, it led up a stair into a gaudily luxurious private suite
of Lyrose bedchambers. That held probably not much more than a guard or two
more he'd have to butcher, before he finally came face to face with those he
sought.
The mother
and daughter. The last two and strongest Lyroses, likely to be useful to him
still if they were clever enough not to succumb to any notions of treachery.
He
used one wand with deft precision, causing the door to vanish with no damage
at all to its frame or the walls around. Malraun smiled pleasantly at the guard
who'd been lurking just behind it, poison-tipped war-trident in hand, and said,
"Drop that and flee, and I'll let you live. Do anything else, and you'll
join the ranks of the foolish dead before—"
The
guard didn't wait to hear more. With a despairing shout he charged, hurling the
trident. Malraun's force-wand spat, and the weapon spun around in midair to
thrust deeply into guard's throat.
Staring
and gurgling, the man went down. The foremost Doom of Falconfar sighed, stepped
around the feebly-flailing corpse, and mounted the stairs.
He
kept his blasting wand, but exchanged the force-wand for one that compelled
instant slumber. He didn't like to take lives wastefully, and they'd be
throwing cowering maids at him next...
They
did. In growing disgust Malraun sent various frightened servants who were
brandishing mops, bedpans, and tapestry-hooks toppling into helpless collapse,
stalking on through rooms of rich draperies, soft fur rugs, and heaped multitudes
of silken cushions. There was a trail of closed doors with furniture hastily
heaped up behind them, and he used his force-wand to thrust these open,
splintering some of them but sending no roaring flames nor shattering blasts
through the rooms.
Until
at last there were no doors left, and through the gaping arch that had held the
last one, Malraun beheld the Lady Maerelle Lyrose and her daughter Mrythra
huddled in each other's arms, cowering where the walls met in the farthest
corner of that back bedchamber.
He
cast swift glances at floor, ceiling, and about the room, seeking traps and
lurking guards. None that he could see—not that he expected any. Silently the
Doom of Harlhoh padded closer to the trembling women, his face carefully kept
expressionless, his wands raised.
"Don't—" Maerelle
blurted, as Mrythra mewed in wordless fear and buried her face in her mother's
bosom.
Rod
Everlar found
himself standing in a cold, dark, and silent room. There was no dust, and no
hint of the lingering mildew that afflicted damp, long-unused stone chambers.
In all other ways, the room might have been abandoned for centuries, so
lifeless was the stillness.
He
could barely see anything in the gloom, and so almost crashed into the chairs
drawn up around a table. His knee slammed glancingly into one, his hand sought
its arched back out of habit—and slowly and silently, the chair acquired a
cold, green-rime glow out of nowhere, shining steadily more and more brightly,
until it lit up the room.
Letting
Rod—and the rest, Reld and Syregorn and the others, their swords raised and
ready at Rod's back—see a closed door at the end of the room, and shelves on
both sides of it that held dull metal coffers. These bore labels, and Rod
peered at them.
"What
say they, Lord Archwizard?" the warcaptain murmured.
"Thaedre,"
Rod read aloud, from one. "Muskflower." That was the next, and he
turned his attention down a shelf. "Asprarr, Belphorna, Paeldoanch,
Davvathlandar."
"Seeds,"
Syregorn explained curtly. "Is everything on the shelves these same metal
coffers, or is there anything else?"
Rod
looked, then shook his head. "Spade or something of the sort hanging from
the end of this shelf," he replied, "but aside from that, no. Just
the seed coffers."
"Then go on down the room
and open that door," the warcaptain ordered gently. "Now."
Malraun
let all the contempt
he felt show in his face as he said quietly, "Look at me."
They
obeyed, stiffening into enthralled immobility as they met his burning eyes. His
spell-probe was swift and brutal, rather than the insistent drifting deeper
into their minds they were used to; this violation tore and bored on and
ravaged all it found, leaving the shrieking chaos of nightmares to come.
What
he found was clear enough, and surprised him not at all.
They
were utterly terrified of him, so lost in their fear that they weren't far from
gibbering on the dancing edge of insanity, but beneath that they were grieving
the death of Lord Magrandar Lyrose—who had betimes been the lover of them both,
Malraun learned, though Maerelle hadn't known that until this moment. Disgust
at their craven brother was also strong in their minds, and deeper still he
found ingrained fear, awe, and respect for Malraun the Matchless. They intended
no treachery against their benefactor, and scorned Magrandar's small
deceptions and treacheries against the Doom of Harlhoh as dangerous and futile
foolishness. They believed they would have a better chance of shattering the
moon than successfully defying the one called Malraun.
Learning
that last belief should have left him satisfied, but Malraun found himself
still angry. Soothing their minds not at all, he brusquely enspelled them both
into stasis, then used the force-wand to wall them away in their corner behind
an unseen barrier only someone mightier than a hedge wizard could breach, that
would fade only after a day or so.
It was
time to search Lyraunt Castle properly.
Someone had been at work here, and if it was Narmarkoun, he knew his
fellow Doom wouldn't be able to resist leaving a mocking little message or
salute to tell Malraun who had been toying with his tools.
If he
found no such flourish, another foe was at work—and discovering who would
suddenly become the most important matter in his life just now.
Unless,
that is, it was already too late.
MALRAUN
THE MATCHLESS padded back out of the great hall, teeth clenched. Dark anger was
rising within him again, so strong and sudden that it threatened to choke
him—and so seethingly futile. He'd searched every last damp corner and
gaudy chamber in Lyraunt Castle—long, wearying work it had been, too—and knew
that from top to bottom of the fortress, no enemy was lurking. Just cowering
maids, cooks, and guards, and the two Lyrose women who now ruled them all. Or
would, if they hadn't all fled by the time Maerelle and Mrythra got awake and
free of his magic—or been replaced by plundering Hammerhands.
Yet
trace or no trace of a foe, someone who loved Malraun the Matchless not at all
had been at work here. Witness the talking skull of Orthaunt hovering in the
room behind him—and who could have managed to hide such a thing for so long,
but a Doom of Falconfar or someone aided by an Archwizard of like power?—and
the mindgem. Both waiting in his gates to harm or trap him, two sneering
salutes from... whom?
Narmarkoun,
most likely. And yet... somehow, this didn't feel like Narmarkoun's
work. And if there was one thing Dooms of Falconfar named Malraun had proven to
be good at down the years, it was hunches and feelings. Narmarkoun was busily
scheming, yes, but what had befallen here in Ironthorn, to the Lyroses and to
Lyraunt Castle had been the hand of someone else, some other baleful lurking
mind.
Oh,
he'd been wise enough not to blunder through either gate, nor try to use any
magic at all on all that was left of Orthaunt, despite the skull's cold taunts,
and so had suffered not a scratch. More than that, he'd enjoyed smiting
and hurling down cattlelike Ironthar here and in Irontarl.
Yet
Magrandar Lyrose was gone, and all of Malraun's magic couldn't bring him back.
Which meant Ironthorn was as good as lost to this Doom of Falconfar, if he
didn't spend far too much time—time he now lacked—steering and supporting these
Lyrose women, shaping them into becoming what he needed them to be.
Indulging
himself here in Ironthorn this morn had been costly. He'd spent magic out of
these wands as if he'd been hurling dry tinder into an already-roaring bonfire,
and gained nothing but guesses about who was behind it all, nothing but wind
and fancies—and—and—
With a
snarl of frustration and rage, Malraun spent more precious power from the wand
he liked to use least of all, and took himself back to Darswords in an
eyeblink.
He was
not quite swift enough to get himself gone before a long, hollow laugh rolled
out of the great hall. Cold and mocking mirth, meant for his ears.
By the Falcon, but there'd come a
day when he'd enjoy destroying Orthaunt's skull!
Rod
sighed, put his hand
on the door's pull-ring, and drew it open.
Nothing
happened. Silence and darkness reigned, both in the room he was standing in,
and in what he could see of what looked like a small, featureless passage
stretching past, beyond the door.
"Stay
right where you are," Syregorn ordered, pointing his drawn sword at Rod
like the wagging finger of a long-ago, hated schoolteacher.
Rod
stared back at the warcaptain. "I'm the Lord Archwizard of
Falconfar," he said calmly. "Remember?"
"You
are a helpless coward, and a fool," Syregorn replied coldly. "Obey
me, and we just might escape this place alive. Defy me now, and you doom
yourself more surely than you do the rest of us. I'll see to that."
Rod
gave the warcaptain his best expressionless look, trying to seem far calmer
than he felt. Then he turned and stepped through the doorway into the passage
beyond—and vanished along it.
"After
him!" the warcaptain snarled, and the knights of Hammerhold boiled through
the garden door into Malragard, waving their swords in thunder-booted haste.
Only
to lurch to a cursing, baffled halt in the passage. They'd seen the bumbling
outlander stride to the right, beyond the inner doorway they'd just come
through. He'd gone right down this very passage, that seemed to stretch away
from them forever into the night-gloom. Floor, walls, and ceiling, its every
surface was studded with closed, identical stone doors.
"Gone"
was right. There was no sign at all of Rod Everlar.
Taeauna
was gone from the
bedchamber, but the bed had been neatly made. On it, three outfits—garments and
matching belts and boots—were laid neatly out for him.
By the
Falcon, the Aumrarr was a peerless cloak-and-boot maid, too!
Malraun
grinned despite his rage, and snatched up the darkest finery. Clawing his way
into it with more haste than elegance, he buckled the belt of wands around his
middle, stamped the boots onto his feet, and hurried out of the room.
Morning
was nigh gone, but Darswords was quiet rather than bustling. On all sides of him
men were slowly gathering wood into corpse-pyres, ignoring more energetic
workers: the rats that were scuttling and gnawing, the vaugren tugging at flesh
and flapping their wings at each other in scores of half-hearted disputes, and
the flies busily buzzing.
These
vermin were at work on the dead, of course, who lay everywhere, heaped and
sprawled where they'd fallen, or blasted into charred cantles and spatters.
Yestereve, there had been more slaughter here than anywhere else the Army of
Liberation had fought thus far. Now, most of his weary army was dozing, lounging
boots-up idly playing at dice or cards, or slumped asleep in little groups
among the dead, wherever they'd been sent on make-work errands.
Malraun's
lip curled. Out came a wand he used very seldom, as he peered this way and
that, seeking the least-spoiled bowers of the grandest houses, and amid their
shade... there!
With a
cold and ugly smile, he met the startled eyes of Horgul's most trusted
surviving battle-lord, and triggered the wand.
The
man's face didn't even have time to slide from startlement into fear before he
was lofted straight up into the air, yelling, as the foremost Doom of Falconfar
pointed the wand skyward.
Malraun
held him there, paying him no attention at all, as he peered about for Taeauna.
And spotted her, soon enough, pointing work-crews with barrows this way and
that. She was clearing the dead away from the wells, of course, trying to keep
what the folk of Darswords drank untainted.
Tae, he thought firmly in her
direction, feeling for, and sinking into, the familiar warmth of her mind.
She
whirled around, her mind greeting his with its usual dark joy—or at least,
paramount joy, for as always that emotion overlaid deeper things Malraun
couldn't properly discern—and Malraun gazed into her eyes and summoned the
Aumrarr to him without a word.
Taeauna
hastened, coming at an eager trot around the heaped dead, threading her way
quickly and adroitly through the almost-strolling warriors, and Malraun barely
had to nod to get her to reach out a long arm to clutch the shoulder of another
battle-lord as she passed.
That
swaggering officer spun around to favor her with a sharp-eyed glare, saw
Malraun as he turned, lost the glare in cringing fear in a paling instant, and
hastened after Taeauna. Good.
Malraun
lowered his wand to let the now silent, gray with terror battle-lord back to
the ground, folded his arms across his chest, and awaited their arrival.
He was
pleased to see even Horgul's brutes weren't utterly stoneheaded; by the time
those three leaders of his army had gathered before him, the other
battle-lords had noticed, and were hastily converging.
He
waited, regarding them all coldly, until all but a handful had found a place to
stop and stand in a silent ring around him, fearful eyes fixed on him.
Malraun
smiled, just for a moment, and then snapped, "You will begin—right now—to
plunder Darswords, burning nothing, and slaughtering only those who repeatedly
resist you. Imprison all the rest in yonder barn until we depart. Then eat
well; at full dawn tomorrow you will all march to Harlhoh. There I'll
see you reprovisioned, for immediate march on Burnt Bones. You will conquer
there as you did here, then march on to Ironthorn and serve it the same way.
Go, and give orders in all haste; I want to see my soldiers sleeping—sleeping!—no
longer!"
His
face tightened, rage rising again. Thanks to the skull and the mindgem, he
could no longer trust using the gates to "jump" his army from Harlhoh
to Ironthorn. A wizard who knew what Malraun the Matchless was intending had
obviously discovered the gates and made plans of his own—reducing his Army of
Liberation to no swifter a mob of trudging metalhead brutes than any other
predictable marauding host.
"You,"
he told Taeauna, "will come with me. On your knees."
Then he
turned away from them all, knowing without looking that she would obey—would
already be crawling after him.
All the
way back to that bedchamber, where he would take her by the throat, beat her
with fists and belt while thrusting pain into her mind, and command her
crawling humiliation and obedience repeatedly.
As he
took her to bed and used her savagely, commanding her to thank him and gasp for
more, again and again, even as blood welled out of her—and he slaked his rage
in enjoying every moment of it.
For he was the foremost Doom of
Falconfar. And by the Falcon, he was going to behave accordingly.
"Gorn,"
Thalden pointed out
unnecessarily, "that door is starting to glow."
"Why,
thank you, Thalden," Syregorn replied sarcastically. "Fortunate I
am to have such an eagle-eyed knight along with me.
Tarth,
Reld: get to it and haul it open, stepping on not one of the doors on the floor
on your way to it. Move!"
All
six knights of Hammerhold flinched at his sudden roar, and the two he commanded
to the door sprang to obey so precipitously that they stumbled and both almost
planted boots on the doors underfoot.
They
skidded to unsteady halts in front of the glowing door, waving their arms
wildly as they clawed at the air to try to reclaim their balance—and in that
instant, no less than three other doors along the passage were suddenly
glowing, too.
"Syre,"
Tarth called uncertainly, "look you! Three more, I mark, are—"
"So
they are," Syregorn snarled. "Yet I gave you and Reld an order, that
you already seem to have forgotten!"
"Ah,
aye, yes—" Tarth gabbled, whirling to join Reld, who was hauling on
the door-ring in a sudden frenzy.
Whereupon
the door exploded in a great gout of blinding light, whirling shards, and wet
splatterings that covered the four wincing, cowering knights around Syregorn.
Splatterings that could only have been Tarth and Reld. Syregorn glared bleakly
down the passage at the remaining trio of glowing doors for a moment, and then
snapped, "Thalden, go and look at what's behind where that door was.
Perthus, the nearest door that's aglow. Jelgar, the next one. Onthras, the
last. Touch no doors, mind, until we know what Thalden's found."
The
surviving knights hesitated, then looked into the cold promise of his glare
and slunk reluctantly past him and forward, walking slowly and unwillingly.
Thalden
was the oldest of the four, but he reached his goal—the scorched and gaping
hole where the door that had slain Tarth and Reld had been, which was nearest
to Syregorn—first.
With
slow, exaggerated caution, he ducked low, stretched himself forward, and
peered around the edge of the doorframe.
Then
he slumped down in relief, sighed heavily, and announced, "Nothing. An
empty room. Dust and bare stone."
The
warcaptain nodded. "Perthus? Jelgar? Onthras?" His voice was as calm
and drawlingly low as if he'd been calling on them just to keep himself awake.
Perthus
reached his door and stood there trembling, face grey-white.
Syregorn
idly drew a dagger. They all looked back at him. watching it, and he could see
in their faces they knew it was poisoned—and what he intended it for.
Perthus
hissed out a curse, and suddenly, spasmodically, wrenched at the ring of his
door.
Obligingly,
it exploded, with the same blinding, Malragard-rocking blast, and the same
wetly fatal result.
A
little farther down the passage, Jelgar started to cry.
Without
much sense of
surprise, Rod Everlar discovered he was trembling with fear. Syregorn meant to
kill him, and had probably been under orders to do so all along. He'd seen the
cold, clear promise of death in the warcaptain's eyes.
Yes,
give the unwelcome outlander the drug to make him babble, learn all you can,
then drag him into Lyraunt Castle in hopes he'll blast all the Lyroses to the
starry sky and bring the wizard Malraun raging across Falconfar. Perhaps he'll
manage to blast Hammerhand's foe down, or weaken the Doom enough that he can be
dealt with. Then kill him, if Malraun hasn't already managed it in their
spell-duel, or turned him into a frog—or serve Malraun the same way. If this
Lord Archwizard out of nowhere is an utter failure, shrug, you face the same
Malraun you always did.
All
Rod had done was seize a bare moment of freedom to step through the doorway,
run along the passage, yank open the first door he came to—less than four
strides along a hall menacingly full of doors, like an Escher or Dali
nightmare, doors on walls, floor, and ceiling!—and get it closed again, just as
quickly as he quietly could.
He'd
found himself in silent darkness. A dark room, L-shaped, with walls that
started to glow faintly, ale-brown and only where they met the floor, all
around him. A room full of tables with what looked like effigies on them: stone
images of dead men and women and—and things, strange beast-headed,
scaled creatures, all lying on their backs wrapped in shrouds. Or were they
petrified corpses? They were incredibly detailed, and peering hard at them
without getting too close, Rod couldn't see any tool-marks.
He had
seen a door, however, around a corner at the far end of the room, and hurried
to it. At any moment Syregorn's knights might yank open the same door he had,
and come for him.
His
trembling hands fumbled with the ring, but the door opened. The room beyond was
already faintly aglow—and it held shelves of books, a desk with a high-backed
chair, and—a rack of quill pens, bottles of ink, and stacked sheets of blank
parchment!
Rod
looked wildly around, half-expecting Dark Helms or something worse to come
gliding out of the shadows to menace him. The room had two doors, one of them
obviously opening out onto the passage of many doors, and the other, in the
wall across from him, surrounded by bookshelves, connecting this room to some
other chamber. Tiny mauve-white lightnings played across the spines of the
tomes, in a clear warning that some sort of magic guarded them, killing Rod's
rising curiosity in an instant.
Hesitantly
he went to the desk, staring hard at it in search of lurking dangers, but
finding nothing. Not that he'd probably recognize his doom, in a wizard's
tower, until it claimed him...
Avoiding
the chair, he leaned just close enough to the desk to pluck away the topmost
sheet of parchment, watching to make sure nothing deadly was revealed beneath
it. It was blank on both sides, and newly-made, with edges that weren't yet
brittle—just a sheet of parchment under his fingertips, no more and no less;
not writhing to change shape back into some horrific fanged monster.
Rod
hesitated a moment more, than slammed the sheet down on the desk, plucked up
the nearest bottle of ink, twisted out its cork with impatient speed, and
plucked up the nearest quill. It had been cut sharp, but never used.
Standing
over one front corner of the desk, he dipped the quill and started to write,
trying to put his will behind the words, thrusting his fear and rising
excitement into them.
If he
could Shape himself to Taeauna, and away from Syregorn and his men...
A sharp
smell arose, and a brief wisp of—was that smoke? Rod scratched and scribbled
hard, his pen slicing along like the point of a sharp knife, bright sparks—sparks?
No, tiny tongues of flame!—trailing his pen.
The parchment was starting to
burn under his racing pen... and the thrilling power that surged through him
when he Shaped wasn't... wasn't in him at all!
"Beg
for it! Beg for
more!" Malraun spat, the riding whip slicing viciously across Taeauna's
chest. Panting and sweating, he was riding her hard, lashing her harder and
faster as she writhed under him, spreadeagled on the bed and trying to smile
between gasps of love and pain. "Beg, I said!"
"Oh,
Master! Oh, Malraun!" she hissed, eyes pleading for more, not for mercy.
"Hurt me! Hurt me!"
He
snarled in wordless glee, brought his whip back far enough to wipe sweat from
his brow with the back of his forearm—and stiffened, incredulous rage flaring
in him.
Again?
Something
was tugging at his ward-spells, somewhere, something hostile that sought to
destroy...
In
Malragard! Something small and feeble; a hedge-wizard too feeble to emerge
alive from where he'd intruded, perhaps, or one of his own guardian creatures,
freed somehow from the magics that confined it...
Malraun
thrust the warning flarings down deep in his mind, and brought himself back to
Darswords, to Taeauna beneath him and this release he so sorely needed.
"No,"
he snarled aloud, "not again! Not this time."
"Lord?"
Taeauna dared to ask. He whipped her hard across the mouth by way of reply,
giving her a look meant to be a quelling glare.
The
leaping fire in her eyes told him she'd seen something else in his look,
though; the tenderness he felt toward her. No one else cared about him, except
as a foe to be destroyed; no one else welcomed his mistreatment of them. He
took her by the throat, leaned down until their noses were almost
touching—until the sweat now dripping from him wet her face—and growled,
"It doesn't matter. Only you matter. Your surrender, most of
all."
Her
eyes danced with—joy? Something else; glee? Amusement? No, it must be love. She
was smitten with him, lost in love for him.
He
could still feel the warnings, faint and deeply buried, but cared about them no
longer. They were the work of a failure; whatever or whoever was seeking to
work magic in the very heart of Malragard was being foiled by his
warding-spells even now, and persistence would end—could end—only in being
burned to ashes.
Rod
sprang back from the
desk and watched the scorched paper smolder. Without his quill, its fire
swiftly went out, leaving only a burned-through gap across it, a line of
nothingness where he'd tried to write words.
Capping
the ink bottle with his thumb, he snatched it up, thrust the quill into the
same hand, and used his freed hand to open the door into the next room. Which
was full of racks of clothing, and even a spine-and hook-studded,
weirdly-curving suit of armor on its own stand.
Perhaps
it had been the paper, or some spell cast on the study, or nearness to all
those magical books...
It might
just as easily be something else, but he hadn't a lot of choices. This
wardrobe-room had its own door out onto the passage, and—yes!—another
connecting door, to another room beyond it.
Rod
opened that door as boldly as if Malragard was his own home, and found himself
in a room that looked like a honeymoon suite bathroom in some luxury hotel,
with marble steps up to a huge, kidney-shaped lounging tub—"spa" they
called them, these days—full of warm, rippling, fruit-scented water. A handful
of small spheres hung in the air above it, drifting aimlessly about... and
flaring into bright-glowing, amber life at his approach.
Rod
peered at the water just long enough to make sure no tentacled something was
lurking in it or gathering itself to thrust up out of it at him with a watery
roar, and then started staring at what really interested him in the room: its
two doors. One out onto the passage, and one to a room beyond.
His
business right now was with that second one; he swung it open as swiftly as he
could, to reveal a luxurious, tapestry-hung bedchamber dominated by a huge
fourposter and large, oval-framed pictures on the richly-paneled walls that
held bright, moving scenes, like so many television sets tuned to different
"exploring exotic global locales" programs.
Aside
from a quick peer inside for Dark Helms or other lurking beasts or guards, Rod
ignored the bedroom for now. What mattered was that the door connecting it to
the bathchamber was open and could be held that way with the toe of his boot,
and that he could write on it with his quill pen, to try Shaping again.
Calmly
he dipped the quill, reached down, and started to write. He wanted to start
low, in case the ink ran down the door and marred whatever he might try to
write below it.
It
did, but that hardly mattered. Even faster than on the parchment, his moving
quill birthed fire in its wake, flames that flared up vigorously this time,
blazing away merrily—and being echoed precisely, Rod saw with utter
astonishment, on the bathroom's other door, long strides away!
He
drew his quill back to stare, then tried to write again, watching that other
door. Yes. Wherever his pen touched and burned the connecting door he was
holding open, the door across the room that linked the bathroom with the
passage that held Syregorn and the Hammerhand knights was burning, too, like he
was writing on both doors at once, or as if they were carbon copies or linked
by some sort of invisible tracing pantograph!
Rod
cursed softly, and stopped trying to write. He was likely doomed to fail at
Shaping from one end of Malragard to the other, no matter what he wrote on, or
with.
Stepping
back from the door, he took a long stride into the bedroom, let the
still-smoking door swing shut behind him, and looked down at himself.
He
wore pouches in plenty of Arlaghaun's mysterious magics, riding all of his
crisscrossing belts and baldrics. Beneath and jutting out from between those
many smooth bands of tooled leather were the now-hardened blobs and splashes of
what had been metal armor. Rod shook his head.
No.
He simply knew too little about what he was messing with to have hopes of
intending to do something and then managing it. He'd literally be playing with
fire, blundering about with magical effects—and unintended consequences—he knew
nothing about, and wouldn't solve until too late, when it all blew up in his
face.
About
all Rod had that still seemed whole and reliable were his boots, the heavy
war-gauntlets dangling from where he'd clipped them to one baldric, and one of
his swords. It occurred to him that taking any clothing from the wardrobe-room
hadn't even entered his mind. Now, he knew why. Without really thinking about
it, he'd concluded Malraun would be able to trace him at will if he wore
anything of Malraun's, no matter where he might go or how he might try to hide.
Rod
sighed, becoming very much a scared and bewildered fantasy writer who didn't
even know how to play at being Lord Archwizard of Falconfar, let alone wield
the magical might of a Doom.
That
was when he noticed that something had silently happened, in the few flashing
moments he'd stood gazing and thinking.
A
few steps away from him, the bed was no longer empty.
"Stop that," Syregorn commanded coldly. "Jelgar,
be still!"
The
youngest of his three surviving knights sobbed uncontrollably, and all the
warcaptain's roar accomplished was to make him flinch—and bolt down the
passage, running wildly with arms flung wide and a wordless shout of terror
rolling before him.
Door
after door thundered under Jelgar's boots, and Onthras whirled around and
looked to Syregorn for direction—should he fling out a hand to try to halt the
runaway?
The
warcaptain shook his head grimly, and pointed. Much nearer at hand, one of the
glowing doors in the right-hand wall of the passage had grown brighter, and
started to give off wisps of smoke.
As the
three men of Hammerhold stared at it, the door started to bulge.
"Get
back!" Syregorn bellowed at them. "Thalden, with me! Onthras, go
after Jelgar! Get away from that door!"
The
door was visibly melting now, its substance—which had appeared to be solid
stone—sagging and sliding from where it was bulging, running down its
smoothness in long lines of wetness, blobs that left glistening, smoking threads
in their wake.
Spitting
out a stream of curses, Onthras ran for his life, sprinting down the passage
after Jelgar.
Who
seemed to have silently and utterly disappeared.
The
third door Onthras stepped on gave way, swallowing him before he had time to do
more than start to scream.
Then
it banged shut again, swinging back up to cut off his cry in mid-bellow. Magic,
or unseen hands, had thrust it back upwards and closed again, restoring the
floor of the passage.
As
Thalden and Syregorn stared at where Onthras had so suddenly disappeared, the
bulging door creaked almost mockingly and... stopped melting. They watched the
bulge seem to sink in upon itself, the door straightening a little, as a
strange reek reached them. The stink of its burning, no doubt.
"Jelgar?"
the oldest knight asked quietly.
"As
good as dead," Syregorn muttered. "Time to look to our own skins,
Thal. I'd say our errant Lord Archwizard is as doomed as Jelgar. Let's just try
to find a way out of here."
"Back
outside, and over the garden wall?"
The
warcaptain shook his head. "I saw someone try that in the other direction,
once. Malraun's magic slices and impales anyone passing over the top of a wall,
as if the blades of a dozen-some swordsmen are at work. No, we must go on and
out the front doors, if we can."
"So,
down this hall? What if more doors start to glow?"
"We
get as far from them as we can, without stepping on a door," Syregorn said
almost calmly. "I don't think they're really seeking to slay us. I think
they're awakening because Rod Everlar is blundering near."
"So
the Doom cleared away or hid his most useful magic, departed, and left this
place as a gigantic trap for the Dark Lord," Thalden whispered.
The
warcaptain nodded. "Looks that way. Now let's see how well we two can
avoid becoming incidental sprawled corpses."
A
smile almost touched Thalden's lips. "Is there a wager in the
offing?"
Syregorn
shrugged. "Not coins," he replied grimly. "Lives."
He started off down the passage,
striding carefully along the left wall to avoid the doors in the floor.
"Ours. Falcon be with us."
As it bobbed and moved with every turn of Narmarkoun's head,
the small, spinning brightness he'd conjured showed him a tiny Rod Everlar
opening doors, trying to write on them, and birthing fire instead of words.
Narmarkoun
watched with growing amusement, but less and less attention. The man was as
clumsy and slow-witted as the most bumbling of wizards' apprentices; spying on
him was good only for the passing entertainment.
Wherefore
this particular Doom of Falconfar paid the silent little scene increasingly
less heed, and bent most of his wits to exploring every gloom-shrouded crevice
and alcove of what had been the castle of the real Archwizard of
Falconfar.
Lorontar's
magic slumbered—and in some cases stirred—all around him. Yintaerghast held
power beyond anything even Arlaghaun had ever hurled, certainly far more than
preening, swaggering little Malraun wielded now, at the so-called height of his
powers.
And if
watchful, patient, nigh-forgotten Narmarkoun could gain even a small part of
it...
Everlar's
progress through Malragard was blundering, but much faster than his own. If a
wall was thicker than its counterpart, or started a hand-thickness out from
matching that other wall, Narmarkoun wanted to notice.
Soon
enough, his diligence was rewarded. One of the curved stones forming the
foot-collar of a pillar stood the slightest bit higher than its neighbors.
Pushing it cautiously down caused part of the smooth, curved flank of the
pillar to descend with it, revealing a horizontal niche about the size of a
long-bladed dagger.
The
hiding-place was full of rolled parchment. A scroll. Narmarkoun smiled a tight
blue smile and used his belt dagger to carefully lever the long-hidden treasure
forth.
A
stone he'd taken out of a cracked stone lintel scores of rooms away held one
end of the scroll to the floor as his dagger-point teased the tight roll open.
He kept his face shielded from any eruptions in the crook of his arm, working
by feel; to etch searing sigils on a scroll to await the unwary was a trick
that had been old even in Lorontar's time.
When
he got it entirely open—without any blast, roar of flame, or rising wisp of
sinister spores—the toe of his boot served to hold down the innermost edge of
the scroll so he could peer at it cautiously. Then study it more closely, with
rising excitement.
This
was Lorontar's writing, sure enough. He owned a few scraps of it, seized and
stolen from across Falconfar over years of sly spying and covert
spell-slayings, and had studied them long and often.
The
elegantly-woven, nameless spell it set forth—crafted by Lorontar for his use
alone, beyond a doubt—was a magic that could target from afar the sleeping mind
of a specific, chosen being of... Earth!
Sending
to that target creature whatever dreams the caster desired.
Narmarkoun
nodded, his smile now wide and smug. This confirmed all his suspicions.
Lorontar had long ago found a way to this other world, this "Earth,"
and perhaps to gain riches and magic from it; and someone, not too long
ago—Arlaghaun, perhaps—had found another copy of this spell, and used it to
bring the bumbler Everlar to Falconfar.
And
now, Narmarkoun of Falconfar could fetch folk of Earth, too, and had the basic
wits to choose someone more useful than Rod Everlar!
Firmly
quelling his glee for as long as it might take, he drew in a deep breath,
flexed his fingers, composed himself, and cast the spell as carefully as any
calmly competent apprentice, visualizing the only man of Earth he knew.
He was
promptly plunged into a welter of emotions—apprehension, above all—and racing
thoughts. Just as he'd expected, knowing Everlar was awake. He saw bearded men
in scruffy cloth overjacks, scribes they must be, sitting at desks beside piles
of identical tomes which they were writing in, and handing to lines of
supplicants... and a vast city, stretching to the horizon and dominated by many
fortresses whose tall turrets thrust up into the sky higher than any temple or
castle Narmarkoun had ever seen... and wagon-roads smoother than any courtyard,
crowded with people along their edges and with wagons that looked to be made
all of armor and were pulled by invisible steeds...
He
resisted the temptation to bear down and seek to share what Everlar was
thinking, as that couldn't help but make even the feeble-minded Earth dolt feel
his presence. Instead, he performed the age-old mental dismissal that ended a
working of magic.
A loop
of sparks, visualized in a night-black void, and instantly—as always—the spell
was done.
There'd
be ample time to work it again when the Lord Archwizard—Narmarkoun felt his
lips curling with contempt at merely thinking of that title, linked to the
timorous dolt—was asleep, and drift in his dreams long enough to draw memories
of others of Earth from him. New victims, to be Narmarkoun's own, and a road to
conquering a new realm or two. Or even all of Earth.
Then
something happened that dashed all Narmarkoun's glee away in an instant, plunging
him from satisfaction to terror.
The
scroll was still shimmering slightly, in the aftermath of the magic he'd roused
from it. In the surges of that waning power, markings were appearing across the
bottom of the scroll. Writings, in Lorontar's hand but scribbled in haste, on a
slight angle from the darker, neater script that set forth the spell itself.
Notes,
written by Lorontar, the real Lord Archwizard of Falconfar, about
Shapers, one such in particular: Rod Everlar.
So
unless the dolt now wandering dim-wittedly through Malragard had somehow lived
for centuries without showing any signs of age or experience, Lorontar was very
far from being as long dead as all Falconfar had thought.
And here he was, the wizard
Narmarkoun—least in power of the Dooms of Falconfar, once one discounted
foresight and spells of undeath—kneeling on the floor working magic in the
heart of Yintaerghast, the spell-shrouded castle of Lorontar himself.
"Falcon!"
Garfist snarled,
trying to claw his way past Iskarra, who stood in the way, flapping her arms in
a sudden flurry as if trying to fly. " Get those glorking doors
open!"
"Yes!"
Isk hissed at him, her eyes hard and wild as she watched the monsters, now
looking their way and starting to move from between the pillars. "Stand
back and give me room!"
"Stop
me vitals, woman, what're ye—"
Gar
found himself staring at a pair of small but deliciously familiar breasts. They
danced under his nose for the briefest of instants as Iskarra finally got her
worn-through vest and ragged tunic off, into a untidy bundle where her hands
met above her head.
He
hadn't time to do more than gape before she swung the balled-up garments down
like a swordsman using two hands on his blade to hew a foe, and grasped one of
the large pull-rings of the great double entrance doors.
It
awakened into a menacingly-crackling cascade of blue sparks and leaping
blue-white bolts of lightning, as Iskarra cried out in pain, her hair springing
out rigid to stand like a halo of tiny spears, and kicked at the ground to turn
the ring.
The
door ground open, swinging inward with the deep tone of a bell almost too low
to hear—and Iskarra lost her hold, staggered back, and sat down hard, moaning.
Watching
the monsters coming for them—even faster than he'd feared they could move, of
course—Garfist charged over to scoop her up, cradling her to his chest in a
tangle of helplessly shuddering limbs, ran in a tight circle so as not to risk
falling by trying to halt and head in a different direction with his moaning
burden, and darted out through the doors, into the glimmering beginnings of
dawn.
Gloom-shadowed
Harlhoh rose dark and still against that brightening horizon below, and Gar
lumbered down a broad wagon-path toward it, gathering speed and hoping by all
the gods there were and might be that he'd not fall, nor find all those hungry
horrors snapping at his heels.
Surely
they were guardians, enspelled to stay in the wizard's abode and menace
intruders, not go chasing off across half a Raurklor hold... aye? Please?
Behind
him, bright light stabbed out, falling on his back, and something roared
hungrily. The grand entry hall of Malragard had erupted into bright and busy
life.
Garfist
Gulkoun cursed, briefly but fiercely, then shut up. He needed all his breath
for running—or rather, panting so he could keep on running.
That
roar came again, and this time it was echoed by a call that was high-pitched,
bubblingly wet, and more angry than hungry.
Even
over Gar's loud and quickening panting, both beast-calls sounded nearer.
That bed
had been empty, its
dark blue overshroud unblemished by pillows or—or anything.
Now
there was a naked man lying spreadeagled on that dark blue cloth, wrists and
ankles manacled to the four bedposts. Naked, hairy, and unconscious, head
lolling and staring empty-eyed at nothing.
Those
eyes saw nothing, but the face wore a look of terror, tinged with bewildered
astonishment.
An
expression that was probably pretty close to Rod's own. He knew that terrified,
senseless face. It was Onthras, one of the Hammerhold knights who'd been
chasing him mere panting moments ago.
So
how? The magic of Malragard, of course. Onthras had been caught in a trap, or
had been made part of a trap for Rod Everlar. But why? What sort of Doom of
Falconfar crafts spells to do such a thing?
Rod
stared at Onthras—or the thing that looked like Onthras—and slowly backed away,
seeking another way out of the room.
Which
is when he saw that, stare and peer about as much as he might, the bedchamber
had only two doors: one out into the passage where the rest of the Hammerhand
warriors presumably still were, and the one he'd come through, from the
bathroom.
Now
what?
After a
moment, Rod used his sword to thrust aside the skirts of the bed, to see if he
dared hide under it, and think.
A face
like a skull turned and grinned at him, out of the darkness.
It was a skull, Rod
realized a moment later, as he fought down a scream and hastily backed away—and
the skeleton in disintegrating skirts that had been lying under the bed
clambered out from under it, beckoning to him grotesquely with one long, bony
finger.
A bright warning blazed up in Malraun's mind again, rousing
him out of a pleasant doze. He was... he was lying atop Taeauna in the bed in
Darswords, both of them still moist with sweat. Oh, yes... he'd exhausted
himself having his way with her.
Now
something back in Malragard had been disturbed again, goading his ward-spells
into whirling up in his mind to alert him, and—Falcon hurl, what was it now?
It was
the undead husk of the sorceress Telrorna, whom he'd defeated years ago, and
drained of life and spells but bound into his service forever, to be his slave
beyond death.
She'd
been aroused from the dusty spell-slumber he'd left her in, under the guest
bed, by an intruder who could wield magic. Yet hadn't blasted her.
Rod
Everlar, for all the thick-headed knights in Galath.
He
really should do something about the pitifully blundering Lord Archwizard,
but... well, it wasn't as if it was Narmarkoun, or an arduke of Galath who'd gathered
a dozen hedge-wizards, or someone competent.
Malraun
chuckled, finding himself on the edge of sinking into slumber again. He roused
himself enough to clamber off the bed to where he'd left his other whips and
scourges, find thongs enough to bind Taeauna's wrists and ankles securely to
the bedposts, and tie her thus, arched out at full stretch and bound cruelly
hard.
As he
finished knotting and tugging, and sank down onto her again, she smiled up at
him, mute but bright-eyed.
Part way through trying to smile
softly back at her, Malraun the Matchless fell asleep again.
"So that's why we couldn't see where Jelgar went," Thalden
murmured, stepping through the magic and then back out of it again.
"Don't
toy with it," was all Syregorn replied, "or, like as not, it'll start
toying with you."
The
passage full of doors seemed to stretch on forever. "Seemed to" were
the right words, because at one step Thalden had found a place where Malraun's
magic crafted an illusion: the image of the passage stretching on and on,
dwindling into the distance, when it actually became a short flight of stairs,
descending to a door.
Closed,
of course, and as featureless as all the rest of them. Malragard did not yield
up its secrets to intruders, except the hard way.
They'd
found no sign of Onthras, but a lone, staring eyeball impaled on a needle-thin
metal spike that had suddenly thrust up out of a door as they'd passed it had
been a dull olive green.
The
color of no one's eyes that Syregorn and Thalden had ever known except Sir
Jelgar Thusk of Hammerhold.
A
little farther on down the passage they'd heard a loud, grisly gnawing sound
coming from under the floor, but—not feeling foolish enough to want to open
one of the doors waiting so temptingly on the floor they were walking along—had
no way of knowing if they were hearing the devouring of Jelgar, Onthras, or
someone else.
Something
else, perhaps.
A few
hasty paces beyond where the sound of gnawing faded behind them, they'd traded
glances that told each other, as loudly and as firmly as if they'd shouted it
until the walls rang: "I hate this place."
Syregorn
had worn a bitter half-smile for quite a few careful steps after that. He
strongly suspected that where Malragard was concerned, the feeling was mutual.
They
reached the bottom of the steps, and stopped facing the door. Thalden looked at
Syregorn, who nodded; his usual silent order to proceed.
Slowly
the oldest knight of Hammerhold reached out, laid a reluctant hand on the
door-ring, and pulled.
The
door opened, as easily and silently as if its stone pivots had been polished
mirror-smooth and oiled—and two metal war-quarrels, as long and as heavy as
horse-lances, raced out of the darkness beyond the door amid the crash of a
giant double-bow going off.
One of
them chipped the stone stair as Syregorn hurled himself against the wall, but
the other tore right through Thalden's armor and ribs, pinning the old knight
against the steps.
"Greet
the Falcon, old friend," the warcaptain said sadly. Spewing out a great
gush of blood, Thalden sagged over sideways and did not reply.
He had
to get out of here,
right now!
The
gate and the creatures he'd sent through it must be abandoned! To the Falcon
with all the rest of his schemes, too, until he was far from here!
Anything
else he did in Yintaerghast—the slightest little thing—might awaken Lorontar,
or the Great Doom might be already awake and watching him right now, lurking
and silently laughing—
Narmarkoun
whirled around. Had that been a chuckle? A distant footfall? Coming to
Yintaerghast had seemed clever enough, so long as he didn't tarry so long that
Malraun got tired of conquering forest holds and grew bold enough to come
looking for Lorontar's magic, but now...
Clutching
the scroll, he ran back to the room where he'd left his staff of power and the
few wands he'd brought along, his cloak, food, and water, his spell-tome and
book of notes he was compiling, all guarded by a silent ring of his undead
lasses. He had to—
Everything
was gone. Even his playpretties. The stone slab that had served him as a table
was bare.
At
first he thought he'd mistaken the room, stepped through the wrong archway in
his haste and, yes, rising panic, but—no, when he stepped back out into the
passage and looked at the arch again, it was the right one. Could only be the
right one...
He
strode into the room again, almost running, to peer all around and make sure
his things hadn't somehow fallen to where he couldn't see them, or been dragged
away and left some trail.
Nothing.
He
turned, wildly. Well, let them be lost, then. Crafting a new staff of like
powers would cost him a year or more of work, but the rest could be replaced
easily enough—if he kept his life, of course!
He
found himself running, shedding scales as his deep blue arms went
pale—something that happened only when he was wracked by sickness, or truly
terrified.
Well,
he was, fear like a cold flame rising in his chest as he pounded along the
empty stone passages as fast as he could run, his rising gasps of breath loud
in his ears, a feeling of being gloatingly watched strengthening around him
now—
There!
The door out, an archway opening into blank nothingness thanks to Lorontar's
mighty shielding, but something he'd easily penetrated and mastered before,
that was nothing but a moment of cold mist to him.
Narmarkoun
ran faster, clutching the precious scroll like a baton. He had to get out of
here, had to get away from Lorontar's long shadow, to where he could calm
himself and—
He
plunged through the archway and ran on, shivering at a sudden chill that had
lanced deep into his bones, that clawed at his heart and his groin and his
brain, now, freezing, making him stagger...
He
skidded and stumbled to a halt, panting, not believing his eyes. He was in
Yintaerghast, and had been running hard down the passage he'd come in by, the
same hall he'd just run along to—
He
whirled around. There, behind him, was the archway he'd just run through.
Silently mocking him, as he stood winded and shuddering, shivering in the
bone-biting cold.
Somehow,
he'd run through the archway and its magic had spun him around and sent him
running on, right back into the castle he'd been fleeing.
Drawing
in a deep, shuddering breath, Narmarkoun fought to calm himself.
"I
am a Doom of Falconfar," he said aloud, pleased at how calm his voice
sounded. The word "Doom" seemed to roll away through the castle to
vast and echoing distances, a very long way, ere it sank into whisperings.
Whisperings that sounded like cruel mirth.
Narmarkoun
walked to the archway this time, slowly and carefully, gathering his will
about himself like the cloak that had been stolen from him as he stepped into
its icy mists.
He
would win through the shielding, just as he'd done before. He'd mastered it,
and could break it again. He was Narmarkoun, a Doom of Falconfar, the most
mighty Doom of Falconfar—
He was
blinking at the dark walls and ceilings of Yintaerghast again, standing alone
in its emptiness.
Turned
around again. Imprisoned.
He
took two steps away from the archway, turned to face it, and worked the
strongest magic he knew, raising his arms when the great wall of spark-studded
power was at its height, and hurled it at the shielding spell. He might well
shatter this wall of the castle, but so be it.
If
that was what it took to win the free of Yintaerghast and its not-so-dead
master, that was what he would—
Like a
great ocean wave, his own spark-studded spell came back at him, crashing down
over him and burying him under hammerblows that struck as hard inside his head
as out, dashing and numbing and breaking him, hurling him over and over and…
out.
ROD
Everlar swallowed,
and retreated another step. In grinning silence the skeleton advanced, still
beckoning to him in a friendly, even coquettish manner.
The
grinning skull stared at him as if its dark, empty eye-sockets could somehow
see him clearly, and trailed—or rather, shed, at every eerie step—tresses of
what once must have been a spectacular head of long, trailing hair. From the
skeleton's bony shoulders hung the crumbling gray wisps and tatters of what Rod
now saw had once been an elaborate and probably very beautiful gown, with
flared shoulders and an upthrust collar, gathered down into a tight-laced,
corset-like middle portion that descended to a be-gemmed triangular pelvic
panel from which in turn blossomed out a broad, full sweep of skirts. That were
crumbling, ever so slowly and sighingly gently, into dust.
Rod
swallowed again, his mouth suddenly very dry. If that thing touched him...
...
what? What would happen?
Yes,
this was a walking skeleton, probably animated by, or controlled by, the
wizard Malraun. And even if he hadn't seen far too many horror movies, there
was something horrible, something grotesquely not right, about a silent
skeleton beckoning to him in an alluring manner, as it—she—
The
skeleton stopped, put both hands on its—her—hips, and struck a pose. Then it
raised one hand languidly and drew its forefinger slowly across its lower line
of teeth, parting its jaws slightly as if it licking its finger with a tongue
that was no longer there, empty eyesockets fixed on his eyes.
Suddenly
Rod felt his fear fall away from him like a wet and heavy cloak dropping from
his shoulders. He blinked, astonished at how calm he now felt.
"Wait,"
he almost said aloud. "I'm a fantasy writer. I can handle this. She
looks horrid, yes, but what if she's just a lonely walking
skeleton..."
She
put her head to one side, like many a movie star he'd seen in films, flirting.
Rod shrugged, smiled, and offered her his hand to shake.
As
smoothly as any real movie star, she shifted her hips and stepped past it
without taking it, moving to embrace him.
He
stood his ground, skin no longer crawling, as those bony limbs closed around
him—chilling him to the bone.
The
cold of her embrace was so intense that he gasped, and had to fight for
breath—and by then, the empty eyesockets were staring up at Rod Everlar from
just below his nose, and both of her bony hands had risen to close around his
throat.
She
was trying to throttle him!
"Well,
that was stupid of me," Rod panted, trying to break free. Magic flared
into glowing visibility up and down her arm-bones as she resisted him, its
force making her grasp tremendously powerful.
Not
strong enough, however, to keep Rod from hurling himself to the ground and
rolling—in a sudden dust-cloud of disintegrating skirts and flailing skeletal
legs that made him sneeze violently and repeatedly, sending fingerbones
rattling and bouncing in all directions.
She
kept firm hold of him, though, that staring skull and those searingly cold,
claw-like fingers sinking deeper into his throat, choking him... and bruisingly
deeper and tighter...
Lying
on his side, now, one knee thrust forward to keep himself that way despite her
kicking bones, Rod clenched his teeth, fought for breath, and patiently opened
pouch after pouch along his hip-belt of six pouches, and started thrusting the
contents of each against the gleaming bones of her wrists.
The
glowing and sparkling dust from the little drawstring sacks in the first pouch
made her stiffen and sigh, but loosened her grip not at all.
The
magical halo around her bones flared into angry brightness at the touch of the
first of the seven rings from the second pouch, but that was all it did.
Feeling his way along the fine chain he'd looped through all of the seven
rings, Rod touched the second ring to the skeleton that was trying to murder
him. Nothing happened.
The
touch of the third ring, however, made her to stiffen, and a different hue of
cold fire appeared out of nowhere to race up and down her limbs.
Suddenly
those strangling fingers were gone from his throat. The skeleton arched and
surged against him, thrusting and shifting herself up his front just as a
small and squirming neighbor's child had once tried to clamber up Rod from his
lap, until their noses—his a nondescript point of living flesh, hers a
grotesque hole above a line of even, ever-bared teeth—were touching.
"Thank
you," she whispered, her words blowing icy vapor into Rod Everlar and
chilling him into shuddering helplessness. "Telrorna thanks you for her
freedom. Free to die at last... I curse Malraun for every cruelty of his
binding, for every moment of my enslavement... but you... I thank you, sir, for
my death..."
And as
Rod fought to master his shivering and make some sort of reply, the skull broke
off those bony shoulders and rolled away.
Then
the skeleton slumped, crumbled, and fell apart, leaving him lying alone on the
floor amid eerie wisps of what had once been a gown, with a magical ring
flickering and crumbling to nothing in his fingertips.
Its
sighing destruction tickled his fingers, and then was gone.
In a
bedchamber in
Darswords, the wizard who liked to style himself Malraun the Matchless jolted
awake atop a bound and helpless Aumrarr, shouting in pain.
Then,
even before his cry could form words, he slumped down again, senseless, his
wits overwhelmed by the roaring tumult within them, as a mind linked to his own
burst apart at the height of silently shrieking its savage fury at him.
The
dying of that mind rocked his own; Malraun was just—and only just—able to
recognize the feel of the thoughts so harming his before his own mind collapsed
into chaos. He was suffering the destruction of Telrorna, a sorceress he'd
slain long ago, then animated in undeath, and magically bound to himself to
serve as his thrall.
One
among many.
Now
one less among many.
Through
the Doom's binding that linked them, Malraun's pain stabbed into the brain of
Taeauna of the Aumrarr, lying bound beneath him. She whimpered, more dazed than
awakened, and arched in pain not even her own, straining momentarily against
her bonds... ere she fell back into limp, sagging silence.
On the
far side of the chamber door, the guards who'd flung open a door at the sound
of Malraun's shout and rushed across an outer room to wrench open the
bedchamber door, skidded to sudden, reeling halts at the sound of the wingless
Aumrarr's whimper.
The
younger guard shot the older one a doubtful look, only to see that elder
warrior was relaxing and starting to leer.
Barring
the younger guard's path onward with the sword he'd already drawn and tapping a
finger to his lips in a clear signal for silence, the veteran guard closed the
bedchamber door in careful silence, then wordlessly started shooing his younger
fellow back across the outer room.
He was
grinning broadly and shaking his head as he did so. It took the younger guard
only a moment or two to start to blush.
The
great front doors of
Malragard boomed and shuddered as five charging beasts—with a sixth drifting
past low overhead, its many yellow eyes glaring—crashed together in the
doorway, each determined to be the first out to maraud, freed to slay and maim
and—
Lightnings
suddenly erupted from the doorframe, a score of angrily-crackling blue bolts
that raced from limb to quivering muscled bulk to roaring-in-pain maw, stabbing
upward to transfix the flying monster from a dozen directions at once, holding
it shuddering in midair.
As beneath,
lightning flashed again and again, and monsters writhed, spasmed, and sank
down. Malraun's doorwarding magics, prepared long ago for just such a task,
ably and brutally sought to hold his six guardians to their guardianship.
In the
heart of that surging tangle of flashing pain, the wolf-heads snarled and
snapped at the helmcat and the slitherjaws, who snapped and bit back with
fierce enthusiasm. The gliding horror's tentacles flailed everywhere, and the
stabspider reared back in quivering frustration, its legs too delicate to risk
amid the thunderous collisions in the doorway.
Overhead,
the flying maw shuddered, vomiting showers of sparks and defecating floods of
more sparks as it burned internally. Pincers clattering in pain, it reeled
back into the hall, followed precipitously by five rolling, biting beasts, as
the most sorely hurt among them sought to win free of their torment by driving
their fellow guardians back from the doorway, so they could flee into the
lightning-free hall they'd just come from.
In
this, they succeeded; the lightnings fell silent as the guardians fell back
into the entry hall.
There
came a moment of shared, panting relief—and then a moment of dreadful silence,
as all six guardians suddenly spasmed in helpless unison.
Out of
the empty air around them burst the wordless shout of a wizard hurled into
wakefulness by pain, then stricken senseless by that same agony.
That cry ended as abruptly in
Malragard as it had in Darswords—and so was still ringing from end to end of
the entry hall as the guardians burst into frantic action again—this time,
striking viciously at their fellow beasts, now seeking not to get to freedom or
pursue the two humans who'd fled, but just to murder each other.
In
Yintaerghast, a blue
and scaly Doom of Falconfar rolled over, groaned once, and sat up.
How had
he come to be lying on the floor, with a spell-scroll in his hand?
By
the Falcon, he must have been tired...
Well,
enough slumber for now! He had a new world to conquer—hopefully before
Malraun's armies managed to lay waste to much more of this one.
Smiling
wryly at that thought, Narmarkoun stood, unrolled the scroll, and nodded at its
familiar symbols. Striking a pose and clearing his throat, he carefully cast
Lorontar's long-lost spell again, his voice seeming to gather great strength
during the incantation, until it was rolling thunderously through the dark
vastnesses of Yintaerghast and echoing back to him like the deep roar of a
buried titan.
As he
finished, notes that had been scribbled at an angle across the lower end of the
scroll shone forth brightly. Narmarkoun peered at them with interest. He'd
noticed them before, somewhere and some when...
Ah,
yes. They must be the work not of Lorontar, who had so boldly and ornately
written the spell above them, but of some later, lesser apprentice.
He
nodded, resolve hardening. When Malraun was destroyed and his own hold on
Falconfar had been secured, identifying and hunting down this scribbler—if the
man still lived; Lorontar probably had held little love for those who dared to
comment on his magecraft—would be both prudent and entertaining.
Yet
enough thoughts of the idle future; if he was to become the only Doom in
Falconfar, his entire attention now must be given to the spell he'd just cast
so successfully.
Narmarkoun
allowed himself a faint smile. This time, he'd focused his casting not on Rod
Everlar, but on a vivid scene he'd noticed in Everlar's mind long ago, at his
first spying upon the man of Earth. It was a view across a vast gathering of
fortresses, tall towers of stone thrusting into the sky like dead mens' fingers
or the standing, limbless tree trunks of burned forests.
"Skyscrapers," Everlar's mind had termed them, which must be an Earth
name for these squared, many-windowed towers.
One in
particular Everlar had been interested in; a tower darker, smaller, and
older-looking than most of the others, where no less than seven
"publishing houses" had offices.
Narmarkoun
didn't know all that such a house was, but he knew what noble
"houses" were, in Falconfar. Proud families born to rule, and all too
often possessed of too much pride and too little consequence. He also knew that
Everlar thought of them as keeping far too much coin for having too little a
hand in producing things Everlar wrote: books like spellbooks, but unlike the
laboriously copied tomes of apprentices, these were swiftly-created copies—thousands
of copies—of the same book.
Was
Earth then teeming with wizards? But no, surely not; if such a lack-spell
bumbler as Rod Everlar could write books—aye, "books," far more than
one, over a long stretch of seasons, for so the man's thoughts ran, and surely
he couldn't lie to himself convincingly enough for this Doom of Falconfar
not to notice—and not be shunned or his tomes burned as worthless, those books
must be other than magecraft, and their writers less than wizards.
The
spell had been a good one, ablaze with power and bright in focus. Narmarkoun
could feel it racing out from Yintaerghast, all Falconfar dimming around and
behind him as he kept his thoughts with it. A mighty magic, its weavings more
deft and elegant than anything he himself had yet managed, something he could
admire and study and trust in. Yet...
Yet
this casting was as chancy as the drag of a fishing boat on the Sea of Storms,
weighting a line with sacks of stones to make their hook go deep. He'd shunned
the mind of Rod Everlar to seek someone else still in this other world, this
Earth, whose mind held the same view of a particular city, a view centered on
thoughts of the older skyscraper called the Hardy Building, where publishing
houses held sway, that Everlar held in his mind.
So his
spell was racing on and reaching out, a bright spark slowly falling and
dimming in vast darkness, seeking... seeking...
Finding!
He
was in an unfamiliar mind; one he'd never felt before.
A mind
that felt warm, yet faint, a mind somehow ale-brown and worldly at first
seeming, then the pale green of eager youth as he sank into it. It was not
resisting or even noticing him as he drifted down, yet was neither bestial nor
addled. A sleeping mind, then.
Asleep
and dreaming... of the Hardy Building and the publishing houses there... and
thinking of them with excitement.
And
dreaming of Falconfar, too!
At
first Narmarkoun felt a stab of alarm, a rush of dark foreboding. Before he
could mask it, it tainted the mind around him with shadowy apprehension,
flowing out through the dream like ripples across a pool that has just received
the plunging arrival of a stone.
Narmarkoun's
momentary fear softened as he drifted deeper, learning why this sleeper was
dreaming of riding hard and fast across Galath with bare and alluring Aumrarr
winging low overhead. A sensual dream now darkening into fears of lurking
watchers pursuing this Mike as he rode, awaiting the best chance to burst forth
and do harm...
This
dreamer read and re-read books written by Rod Everlar, whom he thought of as
the "creator" of the "imaginary" world of Falconfar, a
world this dreamer, this Mike, longed to be real.
Yes!
Of course the spell would find such a mind, and seize upon it. Now, did this
Mike know anything useful? Such as the names of other Shapers, others who wrote
books for the houses in the Hardy Building castle?
Again,
yes! A tall, lean bearded man with a waxed mustache, named Geoffrey Halsted,
who betimes worked together with Mario Drake, a shorter, bespectacled bearded
man who breathed out smoke constantly.
There
were two other Shapers this Mike had met once, both of whom awed him more than
Halsted and Drake. Lean, darkly handsome, dangerous-looking men that Mike
thought might really know how to swing swords and calmly kill people, smiling
all the while. Loners, not friends who worked together or with anyone. One was
named Sugarman Tombs, and wore "formal suits," whatever those were,
of black over white. The other wore boots and garments that were always black
and silver, and was called Corlin Corey. They wrote...
As
Mike started to think of various books, in a welter of imagined faces and
places, his dreams thinned, and Falconfar fell away, nigh forgotten as he rose
toward wakefulness.
No!
Narmarkoun hastily lent his own memories of the Galathan countryside to the
sleeper, his own remembrances of galloping knights, proud-spired castles, and
smiling gowned women—and Mike was with him again, eager to see more, mind
flaming with excitement. So much excitement, in fact, that he was soaring
toward wakefulness again, and—
The
spell faded, very suddenly, leaving Narmarkoun cold and alone in darkness.
He was
standing in a dark and empty chamber of Yintaerghast, blinking at a scroll, the
warm and excited mind he'd been drifting through utterly gone. Leaving him
clinging to four faces, and the names Mike had attached to them. Geoffrey
Halsted, Mario Drake, Sugarman Tombs, and Corlin Corey.
His
thralls, in time soon to come.
If
they were stronger of will and imagination than this Everlar, yet biddable by
his own will or his spells, they could be his greatest treasures.
He,
Narmarkoun, could dominate their minds, so their writings would change
Falconfar in ways large and small, to be what he wanted it to be. To give him
rule over it that none could challenge, or would dare to... or in the end,
would want to.
Yet to
do that he'd have to cast the spell again and again—and the magic of the scroll
was now exhausted.
Oh, it
still set forth the incantation and displayed the sigils, and so could be used
to work a casting. Yet the power Lorontar the Lord Archwizard of Falconfar had
bound into those sigils so long ago was gone, consumed in taking him to the
distant mind of Mike.
If he
wanted to work the spell again, right now, he lacked any means to power it
except his own vitality.
The
force of life that kept his heart beating, his lungs drawing breath, his
thoughts racing, and the strength in his thews.
Narmarkoun
hesitated, reluctant to take even a single stride down that road—for wizards
who drain their own lives risk much, even when they have no foes, and are
safely hidden from the curious and hungry prowling beasts—and then shrugged,
struck his pose again, raised the scroll, smiled, and lifted his voice in the
incantation.
It
took a lot from him, even more than he'd expected, stealing it away with silken
skill as his voice rose and his free hand traced the gestures that gathered and
shaped power...
It had
seemed to take much longer than last time, but the spell was cast. As it raced
forth through the void again, Narmarkoun clung to it, vaguely aware that he
felt weak and sick, that he was trembling and staggering forward blindly across
the empty room in Yintaerghast to keep from falling, his arms heavy and
ponderous, yet seeming somehow no longer fully part of him...
Find not
Mike this time, but one of the four: Halsted, Drake, Tombs, or Corey.
Narmarkoun mentally shuffled through the four faces, wondering which of them
might be asleep right now, or drowsy, and so provide him easiest entry into
their mind.
Not
that he even knew if day or night now prevailed across the part of Earth where
that city of towers rose. Mike had been asleep, yes, but it did not follow that
the sun was down. Even in holds where hard toil was the rule and harder-eyed
overseers with whips saw to it remaining so, exhausted night servants slept by
day, and slaves dropped and dozed whenever no watchful eye was keeping them at
work.
He
clung to the racing magic, cursing silently to himself.
Were
this spell to fail now, it might be a long time ere he dared cast it again. He
felt weak and sick; it had cost him much—leaving him far weaker than he dared
let himself get, when any weakness Malraun got hint of could bring his rival
a-hunting Narmarkoun in an instant, slaying spells at the ready.
Images
blossomed around him in the void, amid bright racing torrents of wakeful
thoughts; the memories and workings of scores of minds, his magic gliding
slowly down through them, dimming slightly, descending...
Into a
bright sequence of images; the Hardy Building, then an echoing glossy marble
chamber with a row of metal cages inset in one wall, behind gliding doors
polished smoother than any cell Narmarkoun had ever seen; a metal box, within,
that ascended as fast as an arrow sent speeding by a strong bowman; a room with
a desk, and smiling women behind it; fat men in garments akin to the dark
finery worn by Sugarman Tombs, books with brightly painted covers, of fanciful
dragons and impossibly beautiful women and swords that burned with blue fire...
Drake!
He was in the mind of Mario Drake, who was dreaming of triumphantly accepting
an apology from one of those fat publishing house men in the Hardy Building
office, someone called Saul Heldrake, waving fat-fingered hands and exclaiming
that he'd never thought The President's Boyfriend Was A Wizard would
sell so well—an image that faded quickly, as the mind quickened toward—wakefulness!
Narmarkoun
tried to make himself still and dark, to pry at none of the thoughts around him
and to think of nothing at all but deep, serene oblivion. The mind all around
him soared, but then slowed, dimmed, and drifted down into deeper slumber
again.
Trying
not to let any of the relief he felt flood out into Drake's mind, Narmarkoun
peered cautiously at the nearest memories, seeking to move with them rather
than turn to one and then another.
Almost
immediately he found a flood of very similar half-remembrances, darkly coiled
and tangled like many fists of knotted snakes around the edge between dreaming
and wakefulness. Memories of countless brief nightly awakenings, all of them.
It seemed Drake was a writer who often came half-awake to jot down what he'd
been dreaming about, and kept notebooks handy when sleeping.
That
he read when awake, and called on for what he thought of as his
"bread-and-butter-makers," his "Howard colliding with Burroughs
by way of Lovecraft fantasies."
Well,
whatever those were—and Drake seemed mightily pleased by them, and by how many
of them he'd penned, down the years—they could only be improved by a little
Falconfar.
Narmarkoun
drifted a little deeper into the sleeping mind, until he passed through the
ongoing drifting restlessness of the man's current dream, and hovered vast and
dark beneath it.
Then,
surging up into the dreams swiftly and relentlessly, he shared his own vivid
memories, and feelings about Falconfar, pouring into Drake's mind vivid scenes
of his dead playpretties smilingly yielding to him, the soaring mountains of
Galath against a sunrise, flying low and fast over the vast green Raurklor on
the mighty back of a hastening greatfangs—and then that same beast, on an
earlier day, rising up to tower against a stormy sky, its three heads all
opening their great jaws in anger, its eyes aflame...
Drake's
mind shrieked, plunged into nightmare and spasming in sheer terror. Narmarkoun
hastily fed out images of the great beasts he tamed and bred that he'd always
found splendid and inspiring: a pair of greatfangs he'd nursed and trained,
flying off together on their first hunt as he watched them from afar. Huge and
terrible in their sleek, majestic dark might, great wings and necks and long,
long tails silhouetted against a stormy sky—
Sudden
brightness drenched and blinded the Doom of Falconfar, exploding all around his
dark knot of self-awareness in the mind he'd invaded, in a wild and surging
chaos of shouting fear that swept away all dream-images and threatened to overwhelm
Narmarkoun himself. It was going to crash down on him, to sweep him away—
It
struck, and he was lost.
BRIGHTNESS ROILED AND surged all
around him, in raging tides Narmarkoun could not fight. Swept away and lost,
tumbling and wincing in pain-wracked silence, he could only cling to awareness
and endure... if he could...
It
must have been only moments, but seemed forever, before the wild, buffeting
torrents slowed into a rushing river all thundering in one direction, fear died
down with the loss of that crashing chaos, and—through the eyes of
another—Narmarkoun saw his first real sight of Earth.
A
small, cluttered bedroom, awash in discarded clothes and overflowing ashtrays.
At the
heart of it, Mario Drake was now awake, and panting in fear. He'd hurled
himself bolt upright in his bed to stare at his own walls until he recognized
them. The moment he did, he flung off the covers to turn and claw for a pen and
his bedside notepad.
His
fingers were fast—too fast—and fumbling. The pen clacked off the wall and the
rear of the bedside table and was gone, somewhere underneath things and lost
in the darkness.
Sweating
and shivering, Drake hissed out wordless frustration and dashed across the room
to a desk, to snap on a light and snatch up a pen from a mug of them, and
scribble down what he'd seen in his dreams, before his waking thoughts drove
him to forget it.
He did
this often, though he seldom dropped the pen and had to rouse himself enough to
get out of bed. Why, some of his best ideas—the entire plot of Worm Wizards
of the Red Star, even—had come out of dreams, had burst into his mind so
colorful and stirring that he could remember them still, years later...
Narmarkoun
rode that fiercely happy thought like a well-tamed and eager greatfangs,
bearing down hard on Mario Drake's sleepy mind, fighting to do... this.
The
racing pen slowed, its wielder frowning slightly. What was... He'd never felt
this way before. At war with himself, almost. He watched his hand move to
stroke through what he'd just written and been so pleased with.
"Exhausted
by endless victories, snoring softly atop his bound captive in a bedchamber in
conquered Darswords, the wizard Malraun was two battles—perhaps three—away from
conquering Galath, and changing Falconfar forever."
Vivid,
yes, but wrong. How could he have been so wrong?
It
should instead read: "Exhausted by endless victories, snoring softly atop
his bound captive in a bedchamber in conquered Darswords, the wizard Malraun
never knew that his magic was beginning to fail him. Would henceforth be too
feeble, too brief, and too mis-aimed from that moment forth, to ever let him
conquer even Galath. The Falcon, or unseen gods, had decided he was not to be
the Doom who would change Falconfar forever."
He
amended it, writing in swift, firm satisfaction and nodding with every stroke
of the pen. Yes. This was right.
Yet his
hand was still moving, adding more. "All across Darswords, warriors of his
Army of Liberation silently slumped to the ground, dead in an instant, bearing
no wounds. Stricken down by the Falcon, men would say, seeing no reason for the
deaths they could name. Yet rumors would arise among the paltry handful of
survivors that whispered the truth: Malraun's army perished that day from the
mighty magic of the foremost Doom of Falconfar, Narmarkoun."
Mario
Drake frowned down at his notepad. Who the hell was Narmarkoun?
RAULDRO THE COOK turned sleepily from
the cauldron he'd almost nodded off to sleep into, face-forward, his great
wooden spoon adrip with the thick brown muck old soldiers liked to call
"old boots and dead cat stew."
A loud
and sudden metallic crash had just burst upon his ears, from not far behind
him.
It had
sounded for all the world like someone in full armor slamming down on his
visored nose on the cobbled main street or Darswords, then bouncing limply to
rest.
And—Falcon
spit!—that's just what it was.
As he
stared at the sprawled warrior, another pair of soldiers—who'd frowningly
turned to see the cause of the noise, just as he had—pitched forward onto their
faces, too, the morning quiet broken by more crashes. Then another, and
another.
Rauldro
gaped. As far as he could see, up and down the street, men were toppling over,
for no reason that he could see at all.
Invisible
arrows? Nay, for they turned visible when they drew blood, and he could see
neither blood nor arrows.
Magic?
Well, how could that be, with Malraun the Matchless, greatest wizard in all
Falconfar, lording it over Darswords, with this army his own swords of war,
besides?
The
cook shook his head, utterly dumbfounded. The men lay so still. They looked
dead.
And
he hadn't even given them any stew yet.
Narmarkoun
grinned savagely, in
the depths of Mario Drake's mind. It was time to have his newfound Shaper write
something simple yet dramatic that had nothing to do with any Doom of
Falconfar, something he could check easily.
Aha.
He
bore down on Drake's mind again. Let the dolt write of a certain castle in
Galath soaring up into the sky—and crashing back down again in rubble, killing
everyone in it. Velduke Deldragon's fair fortress of Bowrock, perhaps. Or, no,
it was too splendid; he might want to dwell in it himself, some day. Why not—
Drake's
mind darkened around him, and Narmarkoun dashed such thoughts away and reached
out into it, to see what was happening and to strengthen his hold over the
Shaper's mind.
Yet the darkness came on in a
flood, blotting out everything, and he could hear Drake grimly wondering aloud,
"What's got into me? It's like there's someone in my mind, making me do
things! Write things!"
Falcon! The Earth dolt was aware of him!
Then there was nothing but darkness; Drake was gone.
The
spell was fading!
There
was something cold and hard under him. Flat stone. Narmarkoun blinked up at dim
vaulted vastness, smelling a familiar slightly sharp, slightly dusty chill.
Yintaerghast. He was lying flat on his back in Yintaerghast.
Feeling
weak... drained. He rolled slowly over onto his hip, and sat up. The familiar
lonely, empty rooms. Good; at least he wasn't facing a sneering Malraun with an
army behind the man.
He
felt just as empty, and his hand trembled when he lifted it.
Narmarkoun
smiled thinly. No, he was in no condition to be hurling spells. Yet he had
to know if he'd been right about Drake, had to—
He
moved his raised hand in the few simple gestures, murmured the familiar words,
and watched the small, spinning brightness form in the empty air in front of
him.
"Darswords."
he whispered, too tired to will it silently. "Show me Darswords."
In the
heart of his little conjured eye the smallhold sprang into view, from the
vantage point where he'd stood long ago and murmured one of the words in the
incantation. His eye was looking out over the well where three lanes fanned out
from the cobbled main street. As Narmarkoun turned it to peer down one street
and then another, he saw dead men sprawled everywhere, and more toppling in
mid-stride, here and there, as they fled in fear from the unknown slayer who
was striking them down.
"
Well, now,"
he gloated. Hundreds he'd seen, in just these few glimpses. "Well,
now!"
The
eye was wobbling and dimming already, sinking toward the floor like a gliding
soap bubble; he was overtired.
Yet
happy. As he let himself sag back down to the floor, into the creeping embrace
of slumber, Narmarkoun murmured, "I am the foremost Doom in
Falconfar, and now all the world knows it! Flee, Malraun, flee and cower—while
you still can!"
He
waved his hand feebly, as if banishing his rival, as his conjured eye sank
into the floor and was gone.
Behind him, across the darkest
wall of that vast and dim chamber, a wry and patronizing smile briefly
materialized. It was as long as the largest Stormar ship Narmarkoun had ever
sailed on, but the foremost Doom of Falconfar was now snoring, and saw it not.
At
Holdoncorp, nobody
walked to work. From the front gates with their security booth, in the shadow
of the mirror-bright silver company name that loomed in man-high letters atop
a little artificial waterfall, it was a good mile along a broad and winding
drive through the rolling grassy hills of the company golf course to the
parking lot security booth.
"Hey,
Rusty! Check this out—Monitor Three!"
Sollars's
voice was more disbelievingly amused than alarmed, so Rusty finished taking the
bite into his meatballs-with-mayo sub that he'd been opening his mouth to take
when the usually silent security "eyes" had piped up. Chewing
methodically, he strolled over to the control desk.
Sollars
was pointing up at one of the long arc of external security monitors, and
Rusty prepared himself for viewing an overly fat, pale and unlovely amorous
couple rolling around on a blanket on one of the gently-sculpted hillsides, or
perhaps two dogs doing the same thing without a blanket.
He was
not expecting to see six dark-armored men, visors down and swords drawn,
stalking steadily past the eighth hole bunker toward the Holdencorp building.
At
first he was alarmed—they looked so purposeful—but then relaxed. There
was no way thieves, vandals, or terrorists would walk a mile in this heat;
these had to be fans. Crazies, of course, but fans. A free beta preview sampler
disk each from the forthcoming Falconfar expansion set should send them
happily on their way. Still...
He
flipped a switch and leaned forward over the microphone to announce briskly,
"Ground Floor Security, Ground Floor Security! Six intruders, south lawn,
coming in from the eighth hole. They're dressed as Dark Helms—armor and
swords, all of them—so take the tear-gas rifle, and make sure enough of you go
to outnumber them. Loading Dock Security, vehicles and your tear-gas, ready for
backup."
"Roger
that," one voice rapped out of the speakers, in reply.
A
moment later, an older voice drawled, "Copy. You're not kidding, are you,
Rusty? This isn't just you checkin' to see if we're awake?"
"Negative,"
Rusty said flatly. "I mean it. Six crazies with swords that sure look real
from here."
"Uh-huh.
Who's their backup?"
Rusty
snorted. "Cut it, Sam, this isn't a joke. They haven't got any backup, of
course..."
Yet
he hadn't checked, and a good security chief...
He
clapped Sollars sharply on the shoulder in a wordless order that set the
eye-man to punching buttons and turning magnification and camera-aim toggles
like a frenzied spider.
Only
to spit out some words of profane astonishment as the feed from Camera South
Forty-Six came up on the big monitor, and his finger mashed down a button that
brought the flashing sequence of images of empty golf course to an abrupt halt.
"Holy
shit!" Rusty gasped, staring at the large screen.
"What?"
Sam's voice demanded, over the beeping of a forklift truck backing up along the
loading dock.
He was
echoed almost immediately by Mase, head of Ground Floor Security. "Rusty,
what's all the excitement?"
Rusty
shook his head, then bent over the microphone again and snapped, "Sam,
Mase, listen up! I am not crazy and this is not a joke. Got that?"
"Copy.
Tell us!"
"Well,
there's something following the six guys with the swords. Well back, but it's
flying. Most of the time, anyway. Keeping to cover, like it's trying to keep
hidden, but keep watch on what the six are up to."
"So
this isn't just fans, then. This is serious."
"More
than serious, Sam." Rusty drew in a deep, unhappy breath, and asked,
"You—Mase, you too—have played Falconfar, right?"
The
speakers made affirmative noises. Rusty nodded, his eyes never leaving the big
monitor, and asked, "So you know what a lorn looks like? The flying
faceless things?"
"Yup.
Oh now, hold on there, Rusty, you're not expecting us to believe—"
"I
don't believe it myself, but I'm seeing it. And I am not shitting you.
Repeat: I am not kidding or joking or lying. And it's not some guy in a monster
suit, or a clumsy homemade bolts-and-car-parts robot. Unless someone has found
a way to send very realistic animated images over these monitors that I
haven't heard about—with proper perspective, lighting, the works—there's a lorn
out there, flying right at us!"
"Roger.
So I bring along the riot rifles, not just the gas gun?"
"No!
No, we—yes, damn it, yes. I've seen too many movies to..."
"Rusty."
Sam's voice was kindly. "Your mom never tell you movies ain't real?"
"Just
do it, Sam!" Rusty shouted. "Now! The Dark Helms'll be at
our doors in a minute, and that thing's about two little hillocks behind
them!"
"Roger,
Rusty. Go eat your sandwich and simmer down. Or have you gulped it already, and
washed it down with a little something extra?"
"I
have not,'" Rusty roared, "been drinking! Now get
going!"
"Roger!"
Sam and Mase snapped back in hasty unison. The speakers promptly burped the two
loud clicks of their switching off, presumably to snatch up their high-band
handphones and run.
Staring
at the front lobby monitors, Rusty started swearing. Those swords, and all that
glass. The six crazies didn't have to use the front doors. Thanks to his
imagination—and yes, all those movies—he could already hear glass shattering
everywhere, and all those long-legged, icily elegant secretaries and marketing
managers in all their down-front glass box offices screaming and fleeing in
all directions.
As
Dark Helms with sharp swords in their hands and rape and murder on their minds
ran among them.
"Shit,"
Rusty told the microphone, without intending to, "I need a drink."
Rod
Everlar drew in a
deep, unhappy breath, then squared his shoulders, lifted his chin, and flung
open the door.
The
passage was almost mockingly empty and silent. So where had Syregorn and his
knights gone?
Ahead
of him, probably, if all this time had passed and they hadn't burst into any of
the rooms Rod had so fumblingly and cautiously wandered through. Perhaps they'd
thought he knew the way out, and would just run as fast as he could toward it.
Moving through Malragard, down the hill the fortress descended, to reach a
floor or two below where he was now. Maybe.
Yet
there was no reason not to believe the unhappy mutterings among the knights
that death-spells would dice anyone trying to climb out over the garden
walls—and there was no way to blast a hole in any wall, and so step right out
of Malraun's trap, except magic that he didn't have and wouldn't know how to
use if someone handed it to him. Not to mention that blowing a hole in the
side of the wizard's home was more than a little likely to alert Malraun
instantly about what had happened—and just where to find the guy who'd just
done it.
So,
walk along obediently in the death trap it was, and would have to be. Rod
turned the way he knew to be away from the garden and—eventually—downwards
toward Harlhoh, and the front doors, and started walking. Slowly, reluctantly,
and as quietly as he could, avoiding all doors.
So
when did he get to rescue the princess, slay a dragon, and accept a triumphal
fanfare?
Or
at least play the hero with some small degree of competence?
"Lock
the doors!"
Rusty roared, wondering where the bell Mase and his boys were; they
should have been out on the lawn stopping these clowns well away from the
building, not nowhere to be seen, as the Dark Helms—looking very much like
dangerous thugs, now, and not awed, giggling fans—stalked up to the outer
doors. "Lock the fucking DOORS!"
Sollars
stared up at him, not knowing whether to be scared white or to grin at hearing
Holdoncorp's grayhaired and straight-arrow security chief spitting out curses.
"You're
in charge here," Rusty snapped at him as he unbuttoned his holster—and
then sprinted away, heading for the service stairs. "Hank," he called
to the largest and strongest of the custodians, "get out the fire axe and
defend everyone on this floor, if any of those guys come out of the
elevator!"
As he
burst through the stairwell door and started plunging down flights of steps
with wild bounds, the speakers at every landing crackled and came to life.
Sollars had flipped a switch.
"Ah,
gentlemen, welcome to Holdoncorp." Marie's usually butter-smooth and
calmly professional voice sounded a little shaky, and no wonder. "Can I
help you?"
"Yes,"
a deep, helm-bound voice snarled back at her. "Take us to those who know
Falconfar."
There
followed a loud crash of breaking glass. Amid the tinklings of falling shards
that followed, and more than a few swiftly-stifled shrieks, the Dark Helm added
in a loud and gloatingly menacing voice, "And mind ye do so quickly."
Rusty
hurled himself down another flight of stairs. Quickly.
Rod
blundered into the
illusion of straight hallway stretching on the hard way; by bringing his foot
down on the edge of the unseen descending steps and pitching forward, slamming
chest-first down on the steps, and finding himself staring at the slumped
corpse of Thalden bent over the giant crossbow quarrel that had torn through
his innards and killed him. It was as big as a lance, and Rod realized with a
start that a matching war-quarrel had struck the steps just beside Thalden,
right about where his own head was now, chipping the stone ere it bounded away
up the steps. He'd fallen right past it without even seeing it.
Hastily
he got himself up and away from those particular steps. Picking up that
quarrel, he used it to probe at the illusory passage, running on its unseen
distances. There were side-walls to the steps, and an end wall with a door in
it, facing the steps, and that wall ran straight up as high as he could reach;
there was no gap or space through which he could move on.
So he
either had to go back to the doors behind him, dare any traps Malraun had put
on them, and find a way around this deadend... or it wasn't a dead-end, but
the way onward, and he had to open that door.
The
door through which two oversized crossbow bolts had fired, if that was the
right word, one of them fast enough to kill Thalden. The other had missed
Syregorn and however many other Hammerhand knights had still been alive when
they'd reached this door.
Everlar
hefted it in his hand, then gingerly poked its far end through the pull-ring of
the door, stood as far away as he could on the stairs, over against the wall on
the far side from Thalden's body, and tugged.
The
door opened with surprising ease—in well-oiled soft and smooth silence—and an
unseen double-bow let go with a crash. Rod saw only blurs as another lance
chipped the empty side of the steps and bounded up and on along the passage, while
Thalden's body spasmed, arms and head bouncing wildly, as a second quarrel
tore into it right beside the first.
Rod
swallowed, but made sure to keep the door held open as he edged along the lance
toward its dark opening. He could hear no sounds of reloading, a whirring
windlass, or men moving about, beyond the door; the only breathing he could
hear was his own. The bow had fired from about there and there, which
meant he should be able to keep to the very edge of the doorway and step
through without straying into the path of another war-quarrel.
Assuming
there were no other little surprises waiting in, say, the doorframe.
Rod
shrugged, swallowed, and carefully stepped through the door. He had to trust in
his hunches, because they were all he had—and this looked to him like a
mechanical trap, not manned and aimed. Unless Syregorn and the others had
decided to make it so.
The
moment he was in the darkness—a magical band or zone of utter pitch-black
blindness, he decided—Rod stopped, lance in hand, and stood still to listen.
No
breathing, no stealthy movements nearby that he could hear. Just deepening
silence.
So he
raised the crossbow quarrel in front of him, holding it in two hands like a
quarterstaff, and stepped cautiously forward.
Here
cometh the Lord Archwizard of Falconfar, with borrowed war-quarrel in hand.
Tremble, all, and flee before him.
Two
steps took him out of the darkness—it was a magical area, that ended in
a wall as smooth as the black-tinted glass he'd seen in the foyers of various
luxurious corporate headquarters—and on along a stone passage very similar to
the one back beyond the stairs, except that it wasn't crowded with doors in its
walls, floor, and ceiling.
A hall
that stretched for only a short, straight run before turning into another
flight of descending steps. The ceiling bent to descend on an angle with the
steps, unmarked and unremarkable stone, and there were two small, closed doors
on either side of the passage, just where the steps began.
Trap, Rod thought, eyeing them. But just
how did it work, and what was the best way to pass those two doors?
Right
beside one of them, he decided, choosing the right-hand one on a whim and
walking to it as quietly and alertly as any cat-burglar, the war-quarrel held
up and ready.
Use
this borrowed spear of mine to bat aside anything that strikes at me out of the
doors. Rush past, low and fast, with the quarrel held up like a shield.
He did
that, and nothing happened. Save that he almost fell down the stairs beyond,
skidding to a teetering halt on the lip of floor they descended from. Gingerly
he tapped the topmost step with the quarrel, then shoved on it, hard.
Nothing
happened. The stone was hard, solid, and not moving in the slightest.
Cautiously
he rapped the wall beside the step, to make sure it didn't erupt with flames or
a stabbing blade or anything else.
Nothing.
Rod stepped down onto that step, and prodded the next one. Any corner he cut
could cost him his life. As usual.
Rusty
Carroll reached the
door he wanted, flung it wide, and darted out onto the giant glass display case
that was the ground floor front. It ended at a wall clad in black marble, right
beside him, and he ran along it, down the back row of cubicles, gun in hand.
Where
were th—oh.
Screams
filled the air, a cubicle wall went over with a crash, and sparks sprayed from
a dangling cable as a savagely-swung sword severed a johnny pole at one stroke.
From somewhere he heard the unmistakable "pop" and high-pitched
singing of one of the older, larger glass computer monitors bursting.
"Women
in silk blouses, short skirts, expensive metal spike heels, and
elegantly-decorated pantyhose were rushing everywhere, hair wild and eyes
wilder.
And
there, behind them, came one of the Dark Helms, swinging his sword back and forth
as he came, two-handed, like a teenager smashing store displays and not
expecting anything to stand in his way. He was chuckling.
Rusty
fired at the man's throat. The man staggered, but the bullet whined away, the
screams rose even louder from all around, and the Dark Helm neither slowed nor
stopped. Instead, he headed straight for Rusty.
Who
felt the sudden need for a fire axe.
Rod
walked cautiously
along a new passage. He'd descended two levels from where he'd met the
skeleton, and was wondering how much farther he could go before Malragard ran
out of hillside and he found himself in an attic or bedchamber of some house
in Harlhoh.
This
passage looked like it ended just ahead, in another descending flight of
stairs, but he was learning not to trust his eyes. The quarrel, or spear, had
saved him from—
"Lord
Archwizard," Syregorn's voice greeted him pleasantly, from somewhere
ahead. "Left alone, you must trudge through life slowly indeed. I was
beginning to wonder if your magic had failed you."
Rod
Everlar stopped, the
war-quarrel feeling suddenly heavy and awkward in his hands. He was damned if
he was going to flee like a scared child—and really, in this house of hidden traps,
where did he dare flee to?—but the Hammerhand warcaptain was a veteran
swordsman. It would be suicide to try to fight him directly.
So...
what to do?
"Syregorn," he asked
calmly, "have you been under orders to kill me, all along?"
"Yes," the warcaptain
replied gravely, stepping into view through what looked like the solid
descending ceiling of the passage, sloping down with the stairs as they went
down to the door. Obviously the passage—or some part of it—ran straight on,
along the level Rod was standing on. "You or the wizard whose tower we now
stand in. Whichever of you survived your spell-battle, after we got the two of
you together."
"So
why have you disobeyed those orders?"
"I've done no such thing,
Lord Archwizard." Syregorn made a sneering mockery of that title.
"Oh? So where," Rod
asked, "is Malraun? If there was a spell-battle between us, I seem to have
missed it."
"The
wizard is obviously elsewhere. Probably with his army. The wizard, I
said; it's clear to me now that you're no mage. You can't spell-battle anyone.
So there's no longer any need to wait to see who survives a battle that will
never happen, before I strike you down."
"Does
Lord Hammerhand know you're disobeying his orders?"
Syregorn
smiled, hefted his sword, and started to walk toward Rod. Slowly, almost
strolling, his eyes alert and ruthless.
"I've
not told you all the orders he gave me, and won't. You are, after all, an
outlander, not a sworn man of Hammerhold. Yet take whatever comfort you can
from knowing that killing you fulfills my orders, not breaks them. You
cringing, good-for-naught coward."
It was
Rod's turn to smile. "Was that meant to be an insult? It seems to me, I'm
afraid, to be a fairly accurate description more than anything else."
"So
you admit it? Or is this just a ploy to delay me? Desperate words from a man
who has no way of defending himself but to hope he can somehow talk
someone to death?"
"Er,
pretty much," Rod admitted. "You don't think disposing of me will
throw away a weapon Lord Hammerhand could use to finally rule all
Ironthorn?"
Syregorn's
smile was very thin. "No, I do not."
He was
closing in on Rod, slowly and carefully, long sharp sword raised to slay.
"Whatever paltry magics you may be able to work are tricks. Little ploys
such as I or any man could work, if we ended up with a few treasures enchanted
by others in our hands. It will take a lot more than little ploys to defeat
Lyrose or Tesmer—just as it will take more than a little ploy to fool me.
Outlander, you are a dead man."
"Now
who's trying to talk someone to death?" Rod replied, backing slowly away,
keeping the quarrel up in front of him like a spear, and making his right elbow
slide along the wall to keep himself close to it. He had to stay right
against the wall, retracing the way he'd safely come already, in case walking
down the middle of the passage landed him in any traps. After all, Malraun had
to live in this place, and be able to stroll around it without facing
death every few seconds; there must be some fairly simple "safe
paths" through rooms and along passages. He hoped.
Syregorn
stalked patiently after Rod, smiling a ruthless smile. Rod kept backing away,
trying to recall how long this run of passage was.
"So
you kill me," he asked the warcaptain, sounding calmer than he felt,
"and then what? How are you going to get out of here alive?"
Syregorn
shrugged. "Carry you, and use you as a shield. Let the traps savage
your body. You won't be that heavy a burden, with some of the unnecessary
limbs lopped off."
Rod
tried not to shudder. "And if you find yourself facing Malraun?"
"Bargain
for my life with all I can tell him—all you told me—of this world
you come from, Lord Archwizard; this 'Earth.' A place he can rule. A place
he'll need strong arms who know how to swing swords to guard and patrol for
him."
"Strong
arms like yours?" Rod let his amused disbelief rule his voice, to try to
make his question a taunt.
"If
men of Earth are like you," the warcaptain observed calmly, "my arm
alone might be all that's necessary. It takes little skill to butcher—or
cow—bumbling, unthinking children."
The
heel of Rod's rearmost foot struck the smooth hardness of a wall, and
Syregorn's contemptuous smile widened. Rod had reached the end of the passage;
the stair that had led down into it had been narrower. He sidestepped to the
left, kicked gently back, and felt the bottom step instead of wall. Waving his
foot from side to side until he felt the side-wall of the stair, he backed into
the stair.
Syregorn
shook his head. "Enough of this," he remarked pleasantly—and
charged.
All the
screaming was
God-damned deafening.
Rusty
Carroll winced more than once as he dodged frantically-fleeing secretaries, who
slammed into him and clawed their way past him almost blindly, not even seeing
the gun in his hand as they sought to get away.
He caught glimpses, as he
struggled through the flood of terrified Holdoncorp staffers, of what they were
fleeing. The men in black armor were striding everywhere through the maze of
cubicles, smoked glass dividers, potted palms, and brightly-glowing flat-panel
monitors—and they were hacking at things indiscriminately as they went.
Glass tinkled and shattered,
earth spilled across the floor as hewn plants toppled, and sparks spat here and
there as cables were severed. Somewhere a fire alarm went off. Not the
incessant ringing it was supposed to emit, but a hiccuping
brring-off-brring-off-brring annoyance that made Rusty heartily wish he'd
insisted on headphone-style earplugs as part of full-crisis company security
uniforms, not just infrared goggles and gas masks.
Neither of which he'd bothered to
scoop up before running down here, he remembered, which meant using tear gas on
these Dark Helm clowns was out—until he could get back to the security closet
where the gas canisters and a dozen masks were stored.
That closet that was clear across
the far end of this floor, of course. Put in entirely the wrong place so an
architect could give the Senior Brand Overmanager of Strategic Marketing
Initiatives who'd engaged his services for the Corporate Headquarters Ground
Floor Front makeover a nicer view of the nearest green hillside, a neatly
manicured slope across the encircling drive that only a very wildly-hit golf
ball might ever roll down...
Snarling under his breath, Rusty
ran toward that distant closet. He'd have preferred to keep right along the
marble wall, but at least a dozen executives had wangled permission to extend
their offices across the back fire route corridor to meet that wall. Of course.
So in three places he had to
dodge out from the wall, following the winding passage that left the black
marble temporarily behind to run out and along the curved glass fronts of their
offices, separating them from mere peons in the company hierarchy. Right now,
though, they and said peons were all crammed together in this same passage,
shrieking in terror and punching, kicking, and clawing at each other to try to
get past. Co-workers as inconvenient obstacles...
Rusty wasn't sure where they all
thought they were hurrying to, being as the only ways out that didn't involve
going up or down in the building (using the stairs he'd just come down, or the
far more palatial adjacent bank of elevators) were straight at the Dark Helms
and out the front glass doors, or through one of the locked doors in the marble
wall into the luxurious offices of upper management, the Inner Sanctum with its
floating-glass-steps rear stair. Unless you were bold enough to make your own
exit through a glass wall somewhere—an escape route quite likely to sever
heads, arms, or otherwise prove fatal to an unprotected and terrified secretary
trying it. Just thinking about that made him wince.
A particularly hard knee nigh his
crotch brought him back to the here-and-now with a jolt, and left him facing a
rather more immediate truth. Head of Security or not, he was damned cold
certain of one thing: these long-haired, well-dressed, uppercrust cubicle mice
were all in his way, and determined to scratch, claw, and even bite him
to get past him.
And if he hit back at just one of
them, just one, he knew the lawsuit that would eventually follow—from whoever
he hit, no matter what she'd done to him, or from her next of kin—would ruin
his life more thoroughly than—
One of the great electronic locks
hummed and clicked, in the black wall right beside Rusty's elbow. Just now, he
was hurrying down one of the doglegs in the fire route corridor that swung back
to run along the marble for long enough to go around the curved back wall of an
office shared by four Executive Graphics Facilitators. Clawing at that glass to
halt his rush, he only just had time to hurl himself back, and against
the black marble.
So the large, rarely-used 'side
door' into the Inner Sanctum, constructed for rolling large pieces of new
machinery—such as the monster photocopiers and color plotters—in and out of the
executive offices with relative ease, didn't break his nose or toes when it
swung open.
It did knock three running,
shrieking secretaries flat. Only one of them was still moaning and feebly moving
on the floor as three grandly-suited vice presidents, resplendent in gleaming
designer shoes and Ivy League ties Rusty happened to know came from
institutions they'd never attended, strode out into the tumult, regarded all
the running or sprawled and senseless underlings with clear distaste, and
demanded of the world at large, in only slightly-varying queries: "What
the fuck is going on?"
The
only answer they got was more screams.
"You!" the florid Vice
President Finance boomed, pointing at a particular gasping, sprinting young
woman. "If you want to remain employed here an instant longer, come
here!"
The terrified secretary obviously
decided she did not desire to continue employment with Holdoncorp if it meant
getting sliced open with a broadsword in the next moment or so, and kept right
on running as fast as she frantically could.
So did the panting, one-shoed
woman behind her—and right behind her came striding two Dark Helms in
armor, visors down, and swords up and hacking at everything handy.
"What's going on? Is this
someone's idea of a joke?" the Vice President Legal demanded, jowls
quivering. He peered wildly around, then poked his glasses back up the bridge
of his nose, as he did every few moments of his waking life.
Again, no one deigned to reply.
Rusty was quietly keeping hold of the door, both to hide behind it and to
prevent it from swinging closed. The escape route it offered might very soon
be urgently needed.
Then the screaming was elsewhere,
and fading into distances fast. The secretaries, clerks, and clerical
supervisors who normally populated this part of Holdoncorp's Ground Floor
Front had all fled, leaving two Dark Helms—with more coming up behind
them—striding to meet the three gaping Holdoncorp vice presidents.
Executive Vice President Jackman
Quillroque had not reached his exalted position by being indecisive—or slow to
confront potential trouble. He had always been tall, loud, and fearless. No
waiting for inconvenient results of marketing surveys for him.
"Swords? Dark Helm costumes?
Who are you, and just what by all the smoking pits of Hell do you think
you're doing? What's going on here?"
Rod
Everlar hastily
backed up two steps, caught his heel and stumbled on the third, and sat down on
the fourth hard and helplessly, his improvised spear clattering from his
grasp.
He grabbed for it desperately,
managed to snare its end in his fingertips, and looked up—into the grinning
face of Syregorn, who'd drawn back his sword for a roundhouse beheading slash,
and was now taking a long stride forward, to right at the foot of the steps, to
put his entire weight behind his blade.
His boot came down, the floor
sank about an inch under it, the beginnings of a look of alarm arose on the
warcaptain's face—and the floor sprang up behind him with a sound like thunder.
An iron arm Rod couldn't properly
see thrust the flagstones of the floor up and aside like a huge trapdoor. A
revealed row of barbed iron spears much larger than the war-quarrel in his hand
shot upright with such force that all three of them burst through Syregorn's
body—neck, chest, and belly, right through his war-leathers—before the knight
could even finish bringing his sword around to hack Rod open.
"Glaaaagh!" Syregorn
cried, or tried to, around the blood bursting explosively from his mouth. He
stared at Rod in enraged and incredulous agony, then struggled to say,
"Gglord Archblughizard—"
Then
his stare became fixed, and he said nothing else at all.
As Rod watched, the warcaptain's
body sagged, and the sword clanged down out of his hand.
Syregorn went right on staring at
nothing, blood trickling down his chin and dripping from him. His slumped body
was now hanging from the spears.
Rod Everlar looked away from
Syregorn's face, slowly whispered out all the curses he could think of, and
tried to stop the spear—quarrel—in his hands from shaking so uncontrollably.
He was alone now in Malraun's
tower; every last one of the Hammerhand knights he'd come into Malragard with
was now dead. He was on his own.
"So," he mumbled aloud, fear rising in his
throat like a sudden hot flame, "what sort of horrible trap will get
me?"
A plate-glass wall makes a deafening noise when it shatters. A
noise loud enough to drown out and sicken even hardened executives. Holdoncorp
was a company both wealthy and young; in its brief history it had always had
rising stock, and money to spare to out-lawyer trade rivals, so its vice
presidents—however bright and veteran they might consider themselves—were far
from truly hardened.
Moreover, the shattering of the
front wall brought other shocking sounds flooding to the ears of the vice
presidents. Screams and shouted curses from the second truck crammed with
Loading Dock Security men, as the lorn darted low at their heads, and nearly
caused them to crash into the front wall of the corporate headquarters the way
the first truck had. The truck now disgorging dazed and bleeding men in all
directions—some of whom barely had time to shout before Dark Helm swords found
their throats.
Movies to the contrary, it takes
a lot of strength to sever a human head—and a very sharp sword.
It seemed at least one of the
Dark Helms had both, and a savage sense of humor besides. He caught up Sam
Hooldan's head, now permanently wearing a gaping look of utter astonishment, and
threw it hard and high over the cubicle walls.
Where it landed, bounced wetly,
landed again, and started to roll. Almost right to the gleaming shoes of
Jackman Quillroque, where it gaped up at him in unseeing, utter astonishment
too.
The Executive Vice President
stared down at it, then lifted his head to look firmly away, jaw set and mouth
tight and grim. He was fighting hard to keep from throwing up.
He had
been lucky to get
this far.
More and more, Malragard seemed
like one great trap around him. Rod sat on the stairs in its empty silence,
trying not to look at the forever-staring Syregorn, and fancied—or was it more
than mere fancy?—that Malraun's tower-fortress was listening to him,
waiting for him to do or say something before it pounced.
Leaving him as satisfyingly dead
as all the rest of the intruders. Rod swallowed, finding his throat dry with
fear, and wondered just what by all Falconfar he was going to do.
Well, not blunder on until
he got caught in some trap or other, for starters. Which meant he'd die of
thirst or starvation or whatever cruelness Malraun could think up, when the
wizard came home—whichever applied first.
Hmmph. He had no magic to speak
of, and only in wild fantasy books did magic "just conveniently
happen" when you needed it. There was, for example, fat hooting chance he
could get himself whisked back to Ironthorn—to a guard-filled Lyraunt Castle,
and likely death!—just by finding the right spot in the walled garden and
waiting for the magic to work again. No; if the teleport magic worked that way,
half the Lyrose warriors would have tramped through that garden to die bloodily
all over Malragard already, or Malraun would have set up some sort of nasty welcome
in his garden, or something like that.
He couldn't go on, unless he
wanted to die. So he'd better retrace his steps, right now while he still had
some chance of remembering just where he'd put his feet. Back until he got to
that bed where the skeleton had been, and the room beyond that, with all the
clothes. Make a bed by heaping clothes on the floor and using more to cover
himself, go to sleep on it, and try to dream.
If he could shatter Malragard in
his dreams, he might be able to destroy it for real, and so break himself a way
out.
Or
get himself killed when it collapsed.
Rod
shrugged. What other hope did he have?
And he had managed to go
from his bedroom to Falconfar, the night Taeauna had literally fallen into his
life, just by being upset and thinking of Falconfar hard enough. While Dark
Helms were trying to kill them both, too.
So... well, if this didn't work,
he'd be in the same boat he was in right now, and he could sit and despair,
seeing no way out, all over again.
Or he could get lucky, and find
something in those rooms he could write on, and with, and do his Shaping thing.
To
get Taeauna back, and Falconfar free of wizards forever.
Except
one: Rod Everlar, Lord Archwizard of Falconfar.
Well, fatuous that title might
be, but it beat being Rod Everlar, unhappy writer. Sitting home alone wondering
what was happening in the world he now knew was all too real.
Sitting home
alone, without Taeauna.
"Can't..."
Garfist Gulkoun
huffed, wobbling almost to a halt, "carry ye... much longer...
Snakehips."
He promptly turned his ankle on a
cobble, and fell headlong—thankfully into a night-shadowed Harlhoh garden.
Iskarra flung herself from his arms, covering her face and throat as she
rolled. Some folk left sharp stakes and worse in their gardens.
"Gah! Grrr! Hah!" Gar
snarled, lashing out around him with his fists at imagined foes.
Thankfully, no one shouted back,
and there were no barks or howls. Folk in Harlhoh, it seemed, kept no dogs, and
spent their nights behind secure shutters and heavy barred and bolted doors.
Malraun
was probably the reason for that.
Iskarra smiled wryly at that
thought. She'd never expected to be thankful for the Matchless Doom of
Falconfar, even briefly and in passing. She found her feet, got back to Gar,
and hissed at him to shut his row, except to tell her if he was all right.
"I am not all
right," he growled, lurching to his feet and stamping hard on someone's
flowers to see if his ankle would bear him. It held up, though a wet rustling
told Isk that the half-seen thar-da bush behind the flowers hadn't. "I
inhabit a world ruled by crazed wizards and their minion-monsters. I'm supposed
to be happily retired by now, settling into my dotage with young things
bringing me sweet meals and snuggling into my arms—"
"A-hem,"
Iskarra interrupted him meaningfully.
"Oh, lass, lass, worry
not!" Gar rumbled, waving one large and hairy hand. "I'll share 'em
with ye!"
"Pray
accept my deepest thanks," Iskarra told him icily.
Garfist blinked at her.
"Isk, what's got into ye? I rescued ye from yon deadly monsters, didn't
I?"
Behind them, the garden rose up
into a dark and towering mountain, spilling them both off their feet as the
ground quivered and then erupted under their boots.
"It seems not," Iskarra
panted into her man's face, as she dashed past him, tugging at his arm as she
went. "Run!"
"That's all we ever do, it
seems," he grumbled mournfully, as he turned, lowered his head, and burst
into a surprisingly powerful sprint.
The trio
of Dark Helms
advanced menacingly, swords ready in their hands—and the three Holdoncorp vice
presidents abandoned all notions that these were crazed fans in homemade
costumes. Every movement made by the men in black armor told anyone watching
that they were killers, cold-eyed fighting men who knew very well how to use
their blades, and daily swung them with brutal efficiency.
Vice
President Legal Morton Morton Herkimer the Third completed his assessment of
the situation, came to his judgment, and acted with his usual brisk efficiency.
He
whirled around, jowls quivering, clapped one hand to his face to hold his
glasses firmly in place, and was sent flying by a bone-shaking smack from the
moving edge of the door he'd planned to flee back through.
On
the other side of that door, Rusty Carroll smiled thinly. He'd shoved the
massive thing with perfect timing, and was now dragging it to a halt so he
could haul it back open again.
Vice
President Finance Sheldon Daumark Hollinshed stared at Rusty, his already
florid face going fire-engine red. Before he could wave his arms in his
favorite windmilling wind-myself-up-into-a-towering-rage-for-maximum-show
tactic and boom forth demands and commands, however, a storm of gunfire and
shouting erupted behind the Dark Helms.
Mase's
Ground Floor Security men had arrived, and were firing at everything that moved,
and bellowing at the walls, floor, ceiling, and nearest wastebasket to
"Get down! Get down! Get down NOW!"
Three
of those everythings were the other three Dark Helms, and a fourth was the
lorn.
The
lorn, swooping and darting above the cubicles where everyone could see it, was
riddled with semi-automatic fire in less time than it took Mase to draw breath
to shout again. It flapped, sagged, flapped more weakly, and crashed down
heavily inside a cubicle.
The Dark Helms, who figured out
how to throw chairs and computers in that same catching-breath moment, and who
saw that these new arrivals were a real danger, responded with swift
ruthlessness. All manner of objects were hurled, cubicle walls were toppled,
and swords and daggers were thrown and thrust with desperate speed.
As bullets laced ceilings and
smacked into windows and pillars in all directions, men started screaming in
agony, or fleeing—and they weren't men in medieval-style armor.
As he saw one man crash face-down
on the floor and slide to sprawled stillness, blood beginning to flow from
under him like a lake, the Executive Vice President of Holdoncorp went white.
He turned to dash back through the open door into the Inner Sanctum—but one of
the three Dark Helms, now facing him from only a few strides away, plucked out
a dagger and threw it so deftly that it passed under both of Jackman
Quillroque's expensive shoes, and upended him as if he'd been a kids'
television cartoon character encountering a banana peel.
He rolled over to sit up in
uncustomarily undignified haste, panting in fear—and stopped, staring at two
very sharp-looking sword points that were almost touching his nose.
"W-what do you want?"
Jackman Quillroque stammered up at the two men behind those swords, his eyes
wild behind his half-glasses and his expensive silk tie caught over one hairy
ear.
"Who here has worked on
Falconfar, or could work on Falconfar?" the tallest Dark Helm
boomed, his voice coming eerily out of his full-face helm.
"Uh, well, ah aha, everyone
here at Holdoncorp could work on Falconfar. It's one of our foremost
properties, a brand known and valued—eeep!"
Jack Quillroque was infamous in
industry circles for his "We can break you!" bluster, but a sword
swung viciously at your neck is a very telling argument. Moreover, it's an
argument that seems unimpressed by, and even impervious to, bluster at all.
AMTEIRA Hammerhand came
to a grim, panting halt atop a mossy boulder somewhere deep in the Raurklor,
and admitted to herself at last that her father's murderer had gotten away.
Cauldreth
Jaklar, Lord Leaf of Ironthorn until this morning, and priest of the
Forestmother, could be anywhere in this forest, this deep green wilderness of
soaring trees and endless gloom and damp, moldering leaves underfoot. Anywhere
at all, and it stretched away from her in all directions larger than any kingdom.
He'd
escaped, Falcon curse him, and she knew of no way to find him. After all, he
was a priest of the Forestmother, and he was deep in the greatest for—
Wait.
That was it. That, or nothing...
Jaklar
himself had told her to always pray to the goddess in the forest and in her own
bare skin—except for the little bit of it she covered with a mix of a little of
her blood, some drops of dew or water from a forest pool, the same amount of
tree-sap, and a pinch of forest earth.
Well,
so she would. Find the sap and the water, bring it right here to this rock,
strip, and kneel here to pray.
She
would pray to the Forestmother to deliver Cauldreth Jaklar into her hands, so
she could slay him for killing her father and betraying the House of
Hammerhand—for that serpent must long have been slyly scheming to weaken
Hammerhold and deliver its rule into his hands...
Amteira laid down her sword and
reached for the first and easiest buckles of her armor.
"Do this," she told the
air around her fiercely, "and I'll believe in you and serve you more
fervently than he has ever done!"
Her words seemed to echo away
across vast distances, in a sudden, deep silence.
All around her,
the forest seemed to be listening.
The
Executive Vice President
of Holdoncorp flung himself desperately down and sideways, reacting faster to
a situation than he'd done for some time.
However, he kept his life at that
moment not because of that shrewd strategy, but only because Rusty
Carroll—who'd just ducked under the hard-swung blade of the third Dark Helm,
and sprinted through the closing Inner Sanctum door—delivered a hearty kick to
the backside of the Dark Helm seeking to decapitate Quillroque, as he passed.
In Rusty's wake, all of the Dark
Helms leaped after him, the fallen vice president forgotten. They were now
intent only on getting through that door before it could be closed in their
faces.
The security chief had already
ducked past the other two vice presidents, but the Dark Helms dodged no foe.
Viciously they hacked aside the large and florid form of Vice President
Hollinshed—who was already toppling, arms windmilling wildly, over the fallen
form of the Vice President Legal. Yet that obstacle, and their own collisions
with each other as they converged on the diminishing opening at the open end of
the door, delayed them long enough that only one managed to thrust his sword
past the door-edge to keep it open.
And that was the man Rusty
Carroll promptly emptied the roaring contents of a handy fire extinguisher up
under the helm of.
The Dark Helm convulsed and
roared, trying to claw off his helm as his sword fell clattering to the
floor—and Rusty launched a roundhouse kick to the man's throat that slammed him
into the other two Dark Helms beside him.
Then, stepping on the fallen
sword and kicking it back behind him into the Inner Sanctum, Rusty dragged the
door closed, threw its heavy bolt—and lunged at the nearest fire alarm. The
firefighters would probably end up butchered as ruthlessly as Mase's and Sam's
men, but cops would come with them, and—
"Carroll," the
President of Holdoncorp snapped, from where he stood frowning in the door to
his office, golf putter in hand, "kindly enlighten all of us as to what's
going on."
Rusty scooped up the sword,
hefted it in his hand, and glanced from it up at the supreme boss. The look on
his face made many of the white-faced secretaries standing at the doors of the
various offices of the exalted flinch back from him. He brandished the sword.
"See this, sir? It's real,
right? Well, there are six very real Dark Helms on the other side of
that door, right now. They've killed a lot of our people."
"You're
joking, surely—where are you going?"
Rusty burst past the President,
heading for the back stairs as fast as he could run. "Back to my post, in
Security. You might want to come with me, all of you who want to stay
alive."
The President sputtered his utter
disbelief. "This—this sounds like a bad movie!"
"Or one of our games,"
Rusty couldn't keep himself from replying. However, he muttered those words at
the full run, and the metal-shod stiletto heels of dozens of secretaries
sprinting frantically after him made quite a din. It was possible, just this
once, that the all-knowing, all-hearing President of Holdoncorp hadn't heard.
Rusty couldn't do anything about
the "all-suspecting" part of the President's character. Not without
letting the ready arm and sharp sword of a Dark Helm reach the man.
It
was a tempting thought, but...
Good security men, he reminded
himself more than once before he reached the stairs, rise above temptation.
As FLEET AS any frightened
rabbit, Iskarra dwindled into the night, bounding along the dark and deserted
lanes of Harlhoh. "Run!" she called back over her shoulder.
"That's all we ever do, it seems,"
Garfist grumbled mournfully in reply, as he turned, lowered his head, and burst
into a sprint that started to close the gap between them rapidly.
He doubted that whatever the
emerging-from-the-earth beast of Malraun back there was, it would have expected
him to able to run this fast.
But then, he doubted that it
cared. It might be nigh-mindless, or might be as cunning as a wolf, but the
wizard's orders would have its wits in an iron-hard, unbreakable grip. It would
probably come after them, never tiring, for as long as it could. Which might
well be forever.
"So we're doomed," he
told himself aloud, overtaking Isk steadily. "Again."
That last growled word seemed
more a wry jest than a comforting reminder of all the times he and Isk had
managed to escape grim fates in the past.
Just ahead, Iskarra spat a brief,
startled shriek into the night—and was plucked up off her feet into the sky.
Garfist stared at her, and found himself gazing into the grinning face of one
of the Aumrarr they'd last seen in Ironthorn, heading for the foregate of
Lyraunt Castle.
The beautiful one, Dauntra. Then
she'd stopped looking at him over her shoulder to turn and hurl herself into
flapping hard, now, lifting Isk up into the sky.
"Come back, Falcon take
ye!" he roared, shaking and stumbling as his lungs told him that they'd
needed that wind to keep running, not to shout at sleeping Harlhoh.
"Come—"
"Would you mind being
quiet?" a rapidly-approaching voice snapped in his ear, an instant
before two strong hands took him under the armpits and snatched his staggering
feet off the ground. "Some folk hereabouts will have bows and some skill
at using them, look you! And you're rather a large target!"
Garfist quelled his shouting in
mid-word, and clawed at his wits to try to remember the name of the Aumrarr now
beating her wings hard to get him up and over the low and swaybacked roof of a
shed.
"Uh...
Juskra?"
"The same," that voice
said from above him, sounding pleased. "At your service. At least until we
can get you out of this hold.
Forgive me, but you're too heavy
for me to carry all the way back to Ironthorn."
"I'm
not sure I want to go back to Ironthorn," Garfist growled.
"Good, because we have other
plans for you," the winged woman replied sweetly, as they soared up over
the rooftops of Harlhoh.
Gar watched the other Aumrarr
gather Iskarra in her arms so they were flying face to face. They were
obviously chattering busily, but he couldn't hear more than the occasional
murmur of their voices.
"Plans
for us, hey? I'm not sure I like the sounds of that!"
"Well," Juskra said
calmly, "we could abandon them—and just drop you, instead."
Garfist spat out several very
filthy expressions before he grunted, "Ye win. Again, by the Falcon. How
do ye Aumrarr do it?"
"Unlike many overclever thieves
and vagabonds who end up having to flee the Stormar ports in a frantic rush
just to cling to their lives, we Aumrarr tend to think about what we should do
before we rush about doing foolish deeds. Most of the time," came the tart
reply.
Garfist Gulkoun could think of
several very cutting replies to that, but the air was cool and the ground
looked very far away, now. Silence seemed wiser.
Cold,
smooth, and very
hard. Yes, undoubtedly. His cheek had never lied to him before.
About then the wizard Narmarkoun
realized that he'd been feeling the floor against his face, and vaguely
noticing the chill rigidity of its surface, for quite some time.
He'd been drifting slowly back to
wakefulness, he supposed. Narmarkoun worked his mouth open and shut—his tongue
felt dry and dusty—blinked a few times, then found where his hands were, spread
them out on that same floor, and cautiously heaved himself up. A little.
Yes. As before, he was alone,
lying on the floor of a vast chamber in Yintaerghast, fortress of the dead
archmage Lorontar.
Reassured—and yet not—he let
himself sag down to the floor again, and examined how he felt.
Beyond "terrible," that
was. He was still weak, and sleepy... well, no, not really sleepy so much as
mind-weary.
Yes. That was it. He was too weak
and mind-weary to cast the mind-controlling spell again anytime soon.
He was also hungry—his stomach
promptly growled in loud confirmation, like a competent courtier smoothly
anticipating his lord's signal—and appallingly thirsty.
The foremost Doom of Falconfar
made a sour face, heaved himself to his feet, and stumbled a little dazedly
out of the room, to wander once more through cold and empty Yintaerghast.
He couldn't stay here forever.
He'd starve, if thirst didn't kill him first. Nor was the location of
Lorontar's great castle a particular secret. Only lack of daring—all right,
tell truth and call it "fear"—kept wizards and many a home-poor
warrior away from its halls; he might not be alone here forever. If Malraun
learned of his whereabouts, that sly little Doom would be inside Yintaerghast
just as swiftly as he dared, to see what Narmarkoun was up to—and stop it.
Narmarkoun passed through an
archway he'd stepped through twoscore times before, and came to a sudden stop.
What was happening to him?
He stared down at his blue flesh,
at the scales that began at his wrists and grew heavier as his gaze moved up
his arms. When he sat in Closecandle or any of his other citadels and
hideholds, surrounded by his playpretties and their cold caresses, he felt so
strong, so confident.
Here, though, among the still and
bare bones of the might of the greatest mage Falconfar had ever known, he
felt... weak. Soft, vulnerable, foolish; unaware of approaching doom, watched
closely yet unable to feel that scrutiny, somehow... as unwitting as a coddled
child.
He had reached out to Earth, had
done more than Arlaghaun or Malraun had ever managed, and was a step ahead of
the latter with the former fallen and gone—and still he felt this way!
It was this place, it must be.
The cold weight of dead Lorontar's enchantments, riding him...
He
had to get out.
Yet he'd failed to break through
the shielding-spells before. Not so very long ago. When he'd been much less
tired, and had still had some magic left.
Which meant he had to search this
place once more. Old tales told of Lorontar's fabulous wealth, hidden
everywhere behind the stones of Yintaerghast. The walls of the black castle,
the legends insisted, hid chambers of luxury, magical doorways to far places,
and tunnels that led far out into the forest around the castle.
So far, he'd seen none of these
things. The tales were old, and most of them were rooted in things said by
wizards who'd worked with Lorontar. They almost certainly held embellishments,
yes, but they couldn't all be lies.
There was one tale he'd
deliberately been ignoring all along, pushing to the back of his mind since
he'd arrived here. The old, old story that insisted once you were inside
Yintaerghast, you never got out. Unless you happened to find some of Lorontar's
magic, and used it to win free of Yintaerghast.
So it was time to go looking.
Seeking however the cleverest wizard in all Falconfar would hide things from
his apprentices, enemy wizards, and intruding thickskulls who came marauding
with swords in their hands and theft and butchery in their hearts.
Wall-sconces that turned, as
levers—if there'd been any wall-sconces. Steps in stairs that could be lifted
up or pushed down or slid side-wise. Stones in the side-walls of archways, that
moved to let someone into a passage hidden in the thickness of the wall...
Narmarkoun looked around him,
swallowed a groan, and started tapping, tugging, and prodding.
Falcon defecate,
but Yintaerghast held a lot of archways.
As Rusty sprinted up the stairs, more than a few frightened
Holdoncorp managerial secretaries at his heels, the security loudspeakers
spaced up along the wall above crackled into life.
"Just... just what do you
want?" Executive Vice President Quillroque's voice was so distorted by
gurgling terror that it was almost unrecognizable.
"We serve a master who seeks
sole control over the Great Transforming Magics some of you here have been
wielding over Falconfar," came the flat reply, echoing coldly out of a
colder metal helm.
"You
what?"
"Those in this fortress who
bind things in Falconfar, making matters befall by their commands, must be
eliminated."
"Killed?"
"Ah,
that word at least you grasp! Deliver them to us!"
"Them?"
"Those who control Falconfar.
You are a lordling here, are you not? They serve you?"
"Uh, ah, they serve
Holdoncorp, and I—I can give them orders, yes, but—"
"Then
order them to assemble here before us. Or die."
"But—but—you'll
kill them!"
"You comprehend at last. My
words have been clear enough, so your wits must be weak indeed, lordling. Go
give your orders, or we'll demonstrate our impatience. The smallest fingers on
both your hands, first. Then your nose. Then ears and more fingers."
"You're
mad! And if I refuse?"
"We kill
everyone."
It only
took twelve archways
before Narmarkoun found it. His hunch had been right: try down low. No passage
in the thickness of the wall, only a loose stone that could be slid out to
reveal a massive metal lever, mottled black with age despite the enchantments
he could feel around it. It was upright.
He pulled it down without
hesitation. A grinding sound ensued, as the floor in the next archway,
across the room, dropped down out of sight. He looked cautiously in all
directions before walking to the hole to look down, expecting hurled missiles,
unleashed guardians, or something.
Nothing but heavy silence. With a
shrug he stopped a good two paces away and peered at the hole. Stone walls, and
a faint, flickering glow from below.
He took a step closer, and peered
again. A small stone chamber, under the floor of the one he'd been walking in,
the glow coming from something small and round floating in midair at the center
of it. No other doors, no way in but a crawl-hole in one side of the shaft, revealed
when the floor had dropped. Wedge something between the dropped stone and top
edge of that hole to keep it all open, so he couldn't get entombed in that
little room if it rose again?
Wise
idea, but wedge what?
He could think of nothing
suitable he could lay hand on. What was really needed was a stout timber long
enough to stand as tall as his chest.
Back in Closecandle, he could
snap his fingers and summon such a thing, and with two waves of his hands slice
it to the right length if it was too long. Here in empty Yintaerghast...
Narmarkoun stared down into the
opening, shrugged again, and dropped down into the shaft. The stones under his
feet felt as firm and unmoving as solid rock. He hesitated for a moment, in
case the weight of his landing triggered some magic or other to raise them
again, but they moved not at all.
After a few breaths of waiting,
he turned and ducked down into the small room, where he found no doors, no
lurking menaces... nothing but magic, radiating so strongly around the floating
object that it beat at him like storm-driven ocean waves. He winced, ducked his
head, and shuffled closer, fighting the soundlessly throbbing might that
seemed strong enough to drive him to his knees. If all this power was something
he could take and use...
He could see what it was at last,
close enough now to stare past its wildly flaring glows. It was like trying to
see one twig in the heart of a roaring fire, but... he was looking at no ring
or dagger or crown, but—a brain!
The
brain of a man—or, no, the semblance of one.
Narmarkoun frowned at it,
fighting the surging, pounding magical flows to stand motionless so he could
peer intently.
He'd seen brains often enough
when opening up corpses with his spells, back when he'd been working on
mastering undeath. This was no glistening, dripping real brain, floating at
about the height of his chest in the heart of this little room. It was an image
born of magic, a seeming spun by spells surging into and through a real brain
that was somewhere else.
He could see through it, watch
the ruby and crimson hues of powerful spells at work as they flooded through
it, ebbed, and seethed into it again. The image had the shape of a man's brain
on all sides, and the forces shuddering and slamming through it were almost
sickening to feel. Not only did he not want to thrust his hand into those
powerful magics, he doubted there was anything solid there for him to touch.
Yet he had to know what this
brain—or these spells, working on the real brain—did. This might be how
Lorontar had controlled Yintaerghast, and if that was so, this might well be
his only way to affect its shieldings long enough to get out.
That these were Lorontar's
magics, he didn't doubt for a moment. This was nothing he could begin to craft,
let alone cast, so it was no work of Malraun's. And these enchantments, for all
their briskly flowing energy, were old. They smelled old, they felt old.
Old, despite blazing with more power than he'd ever hurled in a single magic...
So reaching out into that
with his hands would be folly. Almost certainly fatal folly.
If Lorontar lived yet, reaching
out with his mind would likely be just as foolish.
This looked very much like the
means by which Lorontar had long and forcibly controlled someone's mind—a mind
that still existed, even if the Lord Archwizard was long dead. There were, of
course, many who whispered that he lived on still, somehow...
Narmarkoun sighed. This might be
his only way out, so he had to know whose mind was linked to these
enchantments, who was still controlling them—if anyone—and how to take control
of these surging magics.
Or he would probably die in
Yintaerghast, alone and despairing, helpless to depart.
Narmarkoun drew in a deep breath,
uttered a curse with slow, precise diction, then slowly and reluctantly reached
out with his mind, in an inward drifting so slow and cautious that he should be
able to snatch his probe back in a trice if—
The first trice told him that
there was no "should" in these racing, surging magics.
The second trice told him that
the mind that was elsewhere was very much alive, ablaze with long-felt rage and
fighting savagely against these magics controlling it.
The third trice was when their
minds met, his and the elsewhere one, and that rage blasted into his mind like
a bolt of fire.
It was the rage of
"Taeauna," he learned, in the fourth trice, just before he, and all
Falconfar around him, was hurled away into shrieking oblivion.
On a
grand bed in a dark
room, a man snored faintly.
Someone was lying under him,
spreadeagled and bound that way. She was as bare as the sleeping man, but
bruised and bleeding where he was not.
And
her eyes had just snapped open, literally flaming in fury.
Taeauna knew just where she was
and what Malraun had done to her. She also knew the blundering of his rival
Doom had just freed her from Malraun's control.
Worst
of all, she knew again who really held her in thrall.
Lorontar. A greater wizard than
both of the Dooms working together, who had just reached out from where he'd
been hiding in the depths of her mind for so long, to take over that shattered
control so smoothly that Malraun the Matchless had not even paused in his
snorings. Let alone noticed, even as a shadow in his ongoing happy dreams of
forcing himself upon her, that anything was amiss.
She was appalled at how long ago
she'd first fallen under his—by the Falcon, how subtle!—sway. Using her as his
tool to influence her fellow Aumrarr, to reach out to a Shaper on Earth named
Rod Everlar...
Her appalled anger awakened quiet
amusement in the mind now gripping hers.
Lorontar smiled at her, in the
depths of her mind. As he held her mind in a grasp so strong she could do
nothing but his will. Right now he was keeping her still and silent, and
hooding the fires of her anger, gently returning her eyes to their usual appearance.
Seething inwardly, Taeauna of the
Aumrarr lay silent and helpless under the exhausted and obliviously snoring
Malraun.
Rod had
spent sleepless
nights before, tossing and turning, but he'd never realized just how uncomfortable
a bed could be. The cloaks, tunics, and breeches he'd heaped on the floor slid
and shifted under him, repeatedly dumping his head low while his feet stayed
high. Buttons, pulls, and sewn-on carry-rings galore jabbed at him bruisingly,
and the gowns he'd pulled over himself demonstrated a distressing tendency to
wait until he was just drifting off to sleep—and then slide, all in a heavy
heap, down to bury his face and leave him fighting for air.
It was almost as if Malraun or
some impish apprentice left behind by the Matchless Doom was laughing at him
and casting one taunting, toying little magic after another to keep him awake,
even now that a vast weariness had risen to conquer him.
He
could not get to sleep, could not...
What
was that?
There had been a stirring sound,
or sounds, in the other room. About where the bed was.
Oh, bloody hell—another
Telrorna? Did the bed magically spit undead skeletons out, or was there some
sort of hidden trapdoor underneath it, that they could come up through?
He grunted his weary way to his
feet, and strode unsteadily to the door, to see what was making those faint
noises. Before it came for him.
Then
he stopped, stared, and chuckled.
Some magic of Malraun's had
failed, or faded away—and what did that mean?—and all the cloth and
leather on and about the four-poster bed were melting away to nothingness,
leaving only a bare bed and a bare and hairy man on it, waking bleary and
bewildered.
Onthras blinked at Rod, extended a
sleepy hand to point and growl, "L-lord Archwizard? Weren't you s'posed to
be—"
Just then a wave of half-seen
magic rolled through the air and snatched him away, leaving the bed empty.
And
taking away Rod's mirth, too.
Was Onthras dead? Or snatched
away somewhere else? Or had he been some sort of illusion all along?
Rod doubted it. Yet there was no
way, by the Falcon, that he was going anywhere near that bed now.
It was back to his uncomfortable
heaps of clothes, and trying hard to sleep, to dream of destroying this tower
behind Malraun's back.
Or so he hoped. Rod collapsed
back onto the heaped garments with a sour sigh. Could anything be
managed behind Malraun's back?
"Irrance,"
Lady Tesmer's voice
came coldly out of the darkness, "come back to bed. All of this lordly
striding about in the darkness disturbs my slumber. And just what do you
think you'll need that sword for?"
"I—I
was thinking of war, and... and ruling Ironthorn," her husband mumbled.
He waved the slender naked longsword with both hands as he spoke, but he was
brandishing it a little less flamboyantly than he'd been flourishing it a
moment or two ago. For an instant, as it sliced empty air, it caught moonlight
through the tinted window-panes, and its edge blazed up a cold bright blue.
"It... it found its way into my hand, somehow. Felt good there."
"Time
was when other things would find their ways into your hands at this time
of night, and more than one of us would feel good, thereby," Telclara
Tesmer said bitingly. "But the years have wrought changes, haven't
they?"
"Clara,"
her lord replied quietly, his voice a little sullen. "I wish you wouldn't
do this. I really do."
"I
wish I didn't have to do it, but if I don't, you start to swagger like a
game-cock and strut around spewing nonsense. Dangerous nonsense."
When
he made no reply, she added sadly, "One of the maids heard you talking to
our warriors this evening. Calling yourself 'Lord of Ironthorn' again."
"Well,
and so I shall be!" Lord Irrance Tesmer said sharply. "Soon, too,
from what the Master gave me to understand! At long last, to rule this—"
"Irrance,
the Master gave you nothing of the kind. I heard his every word,
remember? Now put down that sword before you hurt yourself or break something,
and get over here!"
"I—"
Lord Tesmer was not a foolish man, no matter how often his wife proclaimed him
so. Nor did his temper tend to ride down and trample his caution. With foes and
threats he knew well, his wisdom steered his gallop time and again into prudent
ways. Telclara's voice was more familiar to him than anything else, and he knew
that particular tone very well.
"Yes,
dear," he replied meekly, carefully laying the sword down on the crudest
and least expensive of the three seats in the room—the one she wanted replaced,
the moment she found just the right chair to serve in its place—and wending his
way through the concentric arcs of hanging tapestries to their great new
fortress of a bed.
The bed, grandest in all Falconfar,
for all he knew. It was what Telclara wanted—everything was what
Telclara wanted—and towered up in the center of the room like a great Stormar
temple idol. Lord Tesmer felt like a thief slinking into a castle every night.
Telclara's castle.
A glow
was kindling in it. When he ducked past the last tapestry, brushing aside its
translucent fall of white silk, he saw his wife had awakened the light of her
enchanted mirror and held it under her chin so he could see her smiling at him
in welcome.
It was
a kind smile, devoid of sneer or anger, but the warm affection she meant to
convey was marred by the coldly steady radiance of the mirror lighting her face
from below. It gave her an eerie appearance, as if some fell spirit had stolen
inside his wife's body and taken it over, to use it to lure him into its
clutches.
Irrance
Tesmer forced a smile onto his own face and held out his hand, but was unable
to keep the gesture from seeming tentative.
"Lady?"
he asked gently, feeling once more the uncertain courting lad he'd been, so
long ago.
Her
smile widened and went tender. She beckoned him, deftly undoing the catch at
the throat of her bodice so it fell open, baring her to her waist.
Lord
Tesmer swallowed. By the Falcon, but she was still beautiful!
"Tel,"
he whispered, daring to use the pet name he'd called her by when they were both
young, as he put his arms rather gingerly around her, "you look... look
so..."
She
was deftly drawing apart his night-wrap, thrusting the long robes back over his
shoulders to bare him, too.
"Tell
me," she murmured. "Not how you think I look, but what you want to do
to me."
"Take
you," he said hoarsely.
She
drew her knees together against his chest, to hold him at bay. "There will
be a price, Lord Tesmer," she said gravely, sounding gentle but
firm—neither teasing nor scornfully dismissive.
Irrance
frowned, not knowing how to take this. "My Lady?" he asked gently.
"Treat
with me as an equal, Ranee," she replied, addressing him as she had when
he was a young and splendid lion among men. "You hate the bite of my
words, and how I rule you; you think I know this not? So in return you give me
sullen silence, and play the war-commander behind my back, and tell me little
of how you order our soldiers and what they do. Little enough, and less
truth."
Lord
Tesmer was still and silent against her knees for a long time before he brought
the edge of one hand down between them to ease them gently apart, and murmured,
"It will seem odd to discuss tactics, as I would with my warcaptains in
the stables, as we..."
"Couple,"
she murmured helpfully, and added in a whisper, "Let's try it."
He
smiled, shaking his head in rueful wonder, then commanded sternly,
"Begin."
"You
have been readying our soldiers for war," she replied without hesitation,
parting her legs and reaching for him between them, the mirror in her lap now.
He
surged forward, lowering himself onto its glow, and replied, "I have.
Mindful of what you said earlier, of mayhap fleeing Ironthorn rather than
conquering it."
"Meaning,
I hope, you're taking every care not to get caught up in fighting?"
He hesitated,
then lowered his mouth to her breasts rather than replying. She smiled thinly
as he licked, nipped, and sucked, then closed her fingers around his most
tender of areas, tightened them into a claw that made him stiffen and gasp, and
said pleasantly, "My Lord Tesmer, I do believe I have somehow failed to
hear your answer."
"Falcon,
Clara, don't—" That gasped protest ended in a little cry as her
fingernails almost met through his flesh.
"You
no longer want to try it?" she asked him sadly, putting all the reproach
she could into her gaze.
Their
noses were perhaps the length of her hand apart; she saw him wince as much as
she felt it.
"I...
I do neglect to tell you things," he admitted. "Out of habit, it now
seems."
"It
does indeed," she agreed softly, letting go of what she'd clawed and
stroking it in gentle apology. "Please, Ranee."
He
drew in a deep breath, nodded in very much the same manner as her favorite
gelding customarily tossed its head, and said in a rush, "Well, we can't
dwell in Ironthorn and not daily draw blade or bend bow when those of Lyrose
and Hammerhand menace us, surely?"
"Of
course not. Yet you seem strangely reluctant to tell me just what frays our
warriors have tasted these last few days. I'm neither blind nor an idiot; I would
know if we were besieged, or many of our soldiers were rushing off elsewhere in
the vale—and we are not and they are not. Which means whatever fighting they've
been doing can't be more than a skirmish or two, at most... wherefore I find
myself puzzled indeed at your reluctance to discuss it. Irrance, what's
going on?"
He
made as if to pull back from her and sit up, but she moved with him to keep
them joined, clasping her arms and legs about him with sudden strength. They
stayed pressed together on the bed, the radiance of the mirror leaking out from
between them.
Lady
Tesmer's movements made her lord growl with pleasure and grin at her. She
smiled back, then took his lips in her own and kissed him every bit as
aggressively as minstrels always insisted conquering lords forced kisses from
captive wenches.
When
their lips parted again, both of them had to gasp for breath, but Irrance
Tesmer couldn't keep a widening grin off his face. His lady moved under him
again, making him groan with delight and setting him to moving, too. Rocking,
slamming into her.
As
that surging rhythm built, he gasped, "Let me... let me say this my
way, Tel. The Hammerhands are dead; the father, or vanished; the daughter, and
their warcaptains are enraged at that. Too furious with Lyrose to have
anything to do with us but loose arrows our way if we dispute with them or bar
them passage; they're bent only on besieging Lyraunt and taking it. They carve
up dead Lyrose warriors and send the flesh into Lyraunt tied to flaming arrows,
and they slaughter Lyrose horses and roast them under the Lyraunt walls. Word
is that House Lyrose is now reduced to just mother and daughter. Magrandar and
his last and most worthless son, Pelmard, are both dead."
Telclara
Tesmer frowned. "So how then are the men of Tesmer caught up in this? It
would seem to me that until Hammerhand exterminates Lyrose or dies in the
trying, they have no time for us."
"True,"
her husband admitted, looking away from her fierce gaze for a moment, "but
I... I am weak. I could not resist."
"Resist
what?" Lady Tesmer could not quite quell a sharp edge from creeping into
her words.
"Sending
our best bowmen to watch the siege from afar, and slay the best of their
warcaptains and boldswords—just a handful I've marked, mind—with well-placed
arrows."
"Their
best officers."
"Yes,"
he murmured, bowing his head as if expecting a storm of her fury to explode in
his face.
Two
strong hands caught hold of his ears and dragged his face down to meet hers.
She kissed him hard—and bucked under him, harder, until he exploded with a roar
of release.
"Gods
above and below, Ranee, but I'm proud of you!" she panted, eyes shining.
"Just the right thing to do! Keeping our blazon out of sight and
no arrayed Tesmer force for Hammerhand to glare at, yes?"
"Yes!"
he panted happily. "Exactly thus, yes!"
She
twisted and arched under him then, moaning and biting her lip, and her hands
tightened like claws on his shoulders. Irrance Tesmer found himself gripped
firmly in many places at once, and froze just as he was, sweating happily as he
grew the beginnings of a fierce grin.
Under
him, his lady growled low in her throat, like an angry hunting cat, her
fingernails raking him. It was a sound of pure pleasure, loud and long.
He
flinched not under her clawings, but kept still and silent, holding her until
they both calmed back to gentleness—which was when she interrupted her own
slowing pants to say smilingly, "So now tell me what you're keeping back
from me. What darker thing haven't you said yet?"
Her
lord stared at her, then shook his head and laughed ruefully. "You're
beyond the Falcon, Tel, you are! How did you..."
"I've
been reading your face and voice quite well for more than a score of years now,
Irrance Tesmer," his lady replied meaningfully. "Now give,
Ranee."
"I
just did," he jested, then met her mock-angry gaze with a raised finger
and the graver words, "Earlier this night, and I tell you true now, some
of our bowmen watched the Hammerhands howling at the walls of Lyraunt
Castle—and as we put arrows into a few Hammerhand backs, lorn flew out of
Lyraunt and commenced to savage the Hammerhold knights."
"Malraun,"
Lady Tesmer said quietly. "Sending them at the last to try to salvage
something while his spell-might and attention remain elsewhere."
Her
lord nodded. "I saw it in that wise, too. It stands as proof of the danger
you warned against, yes. Yet, Tel, I still hunger to be Lord of Ironthorn; I
think I always will, until I am."
"Ah,
but Lord of Ironthorn now, just in time for Malraun to arrive and blast and
burn you, me, and all this vale? Or Lord of Ironthorn in some year to come when
there is no more Malraun lording it across too much of Falconfar? I still say
we must very soon be ready to flee into the Raurklor—all Tesmer folk, our
warriors with us—if need be. Try not to get caught up in any wider
fighting yet, so we can stand ready for anything."
Irrance
Tesmer nodded. "You have always been the shrewder of we two, and any man
can see the wisdom of being ready for anything. Yet tell me, if you would, the
thinking that led you to this counsel."
Staring
gravely up into her husband's eyes, Lady Telclara Tesmer murmured, "I see
the Master's hand in this, but I've not yet seen what he desires. When he tells
us, then we'll know if ruling Ironthorn is a stride ahead from us—or if our
lives are going to be turned toward something else altogether."
Lord
Tesmer nodded slowly.
"We've
trusted him these many seasons," his wife added, "and are still alive
and reigning over gem-mines that many a Stormar lord or Galathan velduke drools
to have. We must trust him now."
"Do
you trust any of our children?"
Lady
Telclara Tesmer snorted. "Of course not." A look of disgust passed
over her face, and she said, "We forge what tools we must, at the Master's
command. Now love me again; I'd much rather not think of them."
Her
lord grunted heartfelt agreement and lowered his head to her breasts again.
She
chuckled and twisted under him, trying to buck him off. Mock-struggling, yes,
but with surprising speed and strength. Lord Tesmer had to move in great haste
to catch her wrists, then use all his strength to hold her down.
When their eyes met again, his
were once more ablaze with delight.
"Hand
me the flask. Making
love to you is hot work, sister."
"Warmer
than you anticipated?" Talyss Tesmer purred, stretching to let the
moonlight trace her every sleek curve.
She
was sitting up on their cloaks, settled into the curve of a tree-bough as
sleekly at ease as if she'd been lounging on a grand chair in one of the great
rooms of Imtowers. Looking down her shapely length, from lambent eyes to long,
long legs, Belard Tesmer licked his lips all over again.
They
were here, in this shady and spell-guarded hollow far out in the Raurklor, to
scheme. Nigh the tiny, tinkling headsprings of the Imrush, in a dell
half-cloaked with overhanging tree boughs, surrounded by the invisible fires of
the strongest ward-magics they both carried. Wards to keep prowling beasts at
bay as they honed their plots over wine—and, it had turned out, a little
love-making. Coupling with each other for sheer pleasure despite being brother
and sister.
"Relieving
my burning itch," Talyss had termed it.
The
wine and their excitement had spurred it, but it was more than sheer release.
Both of them had been hungry for it, and more than hungry, feeling the lack of
skin on skin. Neither dared trust any non-kin—or anyone else of the blood
Tesmer, for that matter—enough to play the bareskinned bedmate, no matter
where or when.
Now
sated, it was time to relax, sip wine, and discuss what to do.
In a
single smooth, graceful movement, Talyss Tesmer took up the flask and conveyed
it to her younger brother's waiting hand. Her movement was swift, but seemed
languid, not hurried. Her movements always seemed languid.
The
youngest and most vicious of the three Tesmer daughters, she was less than a
year older than dark-haired, handsome, sardonic Belard, scourge of young
lasses everywhere he rode—and their mothers, too.
She
smiled now at that thought, still aglow; he'd been every bit as good as his
reputation, and much, much better than she'd expected. It seemed there was one
Tesmer, at least, who knew how to use his tongue for more than mere
foe-lashing.
He was
using it now to answer her, voice softly breaking the companionable silence.
"Much warmer, and gladly so. We are sadly out of the habit of thanking
each other properly, we Tesmers—probably because fitting occasions for
gratitude among us are so few—but let me thank you now, Lyss. You were... magnificent."
She
gave him a real smile in return, making sure the moonlight was full on her face
so he could see she'd laid aside her usual arch, ready-to-pounce manner, and
told him, "Thank you, Bel. So were you. Consider yourself welcome in these
arms any time.
Belard
Tesmer ducked his head, doing something he'd not done in four seasons of
wenching, facing down angry husbands, and sparring with rivals: he flushed, the
blood rising to his face dark and swift. Then he nodded to cover his sudden
lack of words.
Utterly
relaxed, Talyss kept her instinctive little smile of satisfaction off her
face. Hooked. As every man was, yes, but she must treat Bel differently, or
ruin his usefulness to her.
"Let
us speak of plots once more," she said gently, letting reluctance taint
her voice. "Do you agree—in the main—with these admittedly over-simple
assessments of our parents? Father is a weak fool, utterly ruled by Mother, and
she—for all the fearsome reputation Falconfar accords her—is a
blinded-by-ambition schemer who will sacrifice everyone and everything to get
more power for herself, no matter what the cost to the family, to Ironthorn, or
for that matter to all Falconfar?"
Belard
smiled mirthlessly, and nodded his head. "I cannot help but agree. I would
have agreed with you seven summers ago, or more. How matters stand between Lord
and Lady Tesmer is not something all that hard for anyone to see."
"And
where will knowing this obvious state of things profit us, if we seek to govern
all affairs Tesmer?"
"That
control over Mother is essential, control she does not see as taking
power from her or frustrating her will and rule. Rather, successful control
must come through arranging events and what she learns of them to appear to
offer her greater and greater power, so she does and decrees what we want her
to as likely steps in her own reaching for more power."
Talyss
nodded. "Well said." She reached out wordlessly for the flask.
"Yet
so much is obvious," Belard murmured, returning it to her.
"Our brothers and sisters know it, the lowest of our servants knows
it—even the dead Lords Hammerhand and Lyrose knew it. How can we use this, that
all know, to move Mother and therefore all Tesmer the way we desire—yet not
get caught at it?"
"There's
where you struck the shield-wall, brother, and saw no way past it, yes?"
"Yes,"
Belard admitted. "Wherefore I risked..."
"Much,
and more when you got here and I gave you my smile," Talyss said quietly,
taking a swift swallow that sent fresh comforting fire down her throat.
"I value that more than you can probably believe, Bel. You're not the only
one who knows loneliness as a knife that's never far away, and ever sharp and
cruel."
Belard
chuckled. "Even our brothers and sisters would be surprised to hear these
words from us, so well do we play our parts; me the rake, and you the
claws-always-out cat, both of us too eager to hurt, in our separate ways, to
feel hurts."
Talyss
let her catlike smile reach her lips this time. "Yes, and we must use
their judgments of us to give us chances to do the unexpected. Our first
chance must be good, and we must use it, mind. Mother's no fool; the
slightest hint that we're working together—or that either of us is able to step
out of being what the world sees us to be—will have her watching us sharper
than the Falcon itself. We—"
She
broke off, looking up sharply, as dry branches snapped underfoot not far off in
the forest.
Their
wards started to sing, that rising note of resistance to an intruder, and on
its heels sounded the crackle of dead leaves, crushed under foot or paw by
something moving forcefully. Something the size of a hunting cat, or a man.
Belard
was on his feet with sword in hand, bent forward to get out of the moonlight
and try to peer into the night-drenched forest.
They
heard a stifled curse—a man, trying to keep his oath to a whisper—and more
snappings of trodden dead wood. By then Talyss had snatched up her own slender
sword and the best-balanced of her poisoned knives, and had the smaller fang
poised for throwing.
The
wards were almost shrieking now, the shrill sound they made when fighting
someone who had his own magic to counter them.
For
the intruder, striding closer to the hollow would be like wading upstream
against a strong current, or forcing his way onward through a biting wind—not
the stabbing pain the wards would force on the unprotected, where to advance
far enough would be to die.
Belard
felt for his boots. Seeing him made Talyss look for her own, and—
Light
was blazing up in the darkness now, the wards starting to burn with the fires
that both warned ward-owners and seared imprudent intruders. Most men would
have turned back long since, and many of the rest would be screaming by now,
plunged into agony by the flames streaming over them.
They
could see him, or rather his outline, trudging rather unsteadily toward them
through the thick trees. One man alone, hands apparently empty...
"Forestmother,
defend me!" he declaimed, in the manner of a priest.
Boots
on but otherwise still stark naked, Belard Tesmer strode to the edge of the
hollow, sword raised and ready. "Halt," he snapped, "or
die."
The
burning man, who must not be feeling the flames, to have a voice so free of
pain, never slowed.
"We
all die, lord," he replied calmly, "and I would rather speak to
you—both of you—than flee emptyhanded. Put up your sword; I mean you no
harm."
Belard
shot a look at Talyss, who nodded, and gestured with her sword that he should
let the stranger come.
Or
not-stranger; she knew that voice. She couldn't place it, just yet, but she'd
heard it a time or three before, she knew she had... in Ironthorn, of course,
yet who—
Belard
backed away, and a man came staggering down into the hollow, the ward-flames
falling away from him into nothingness as he reached the protected area within
the wards.
As he
came out through the lowest, still-dancing boughs—the limbs overhead were
thick, as large in some spots as some full-grown trees along the banks of the
Imrush—the moonlight fell full upon him, and both Tesmers gaped in
astonishment.
They
were staring at Cauldreth Jaklar, the Lord Leaf of Hammerhold. He looked
bedraggled and grim, and his hands were empty. He raised them in a palms-out
"I'm unarmed" gesture, and came to a halt amid their discarded
garments.
"Lord
and Lady Tesmer," he said, shooting swift looks at both of them, keeping
his eyes carefully on their faces, his own face betraying no opinion at all
about their lack of dress and likely reason for that, "I am pleased to have
found you this night, for I have an offer to make to you that should please you
both and lead to a bright future for Ironthorn."
Belard
took a step forward and brought his sword up. "Priest," he snapped,
"how did you know we were here?"
"I...
you are in the forest, and I serve the Forestmother, who told me where you
could be found."
"And
why did you want to find us?" Talyss asked silkily, stepping back
so moonlight no longer reached her raised arm, and the knife held ready to hurl
in it.
"I
need your aid, and your talents. Ironthorn needs your aid and
talents."
"Oh?"
Belard snapped, taking another menacing step forward. "Ironthorn's been
slow to say so, thus far!"
"Lord
Tesmer," Jaklar said quickly, stepping back and to one side, "please
hear me! I can hurl spells to strike you both down, yet have not! Please! Hear
me out!"
"Speak,"
Talyss commanded. The priest's sidestep had brought him closer to her, yet she
was mindful of his winning his way so swiftly through their combined wards. He
was protected by his own magic, and it might serve to turn aside blades. Or
even send hurled ones back at the one who'd thrown them.
"Yes,"
the Lord Leaf agreed. "Hear me: the Hammerhands are dead, yet House Lyrose
survives—with the wizard Malraun standing behind them. So I need new rulers in
Hammerhold."
He took
a step forward, and tried a smile. "Such as the two of you. With any mates
you care to take, of course."
Two
Tesmer jaws dropped
open again, incredulity ruling them this time.
"What?"
Belard asked
disbelievingly, shaking his head.
Talyss
had a swifter, surer tongue. "Rule as lord and lady? Over those who hate
and mistrust us? While our parents sit a short ride away in their own castle,
with their own claim to rightful rule over all Ironthorn?"
Jaklar
met her eyes and nodded hard, as if accepting her view. "Yet hear me
still!" he snapped. "The Lyrose women will soon be dead, punished by
Malraun for their laxity, and your parents—who are, admit what you well know,
the pawns of the other Doom, Narmarkoun of the greatfangs and the walking
dead—will flee Ironthorn even sooner, running before Malraun can catch
them."
"Leaving
us to be blasted down by the both of them!" Belard protested.
"To say nothing of what we'll have on our hands from all Ironthar—brother
and sister ruling as husband and wife!—and our own kin! If none of them accept
our rule, we'll soon be corpses, lord and lady of no more than a coffin each.
If we're lucky enough to be slain cleanly, so there's something left of us
to put in a coffin, that is!"
The
priest looked to Talyss and then back at Belard, almost beseechingly.
"What if your brothers and sisters rallied to you, and upheld you as Lord
and Lady of all Ironthorn?"
Talyss
shook her head, lip curling. "Man, you know nothing of House Tesmer, do
you? Our darling kin wouldn't do that even if both Dooms, the Falcon and
Forestmother, and our parents all ordered them to!"
"What
if I used magic on them? Do any of them have influence over the others? I
could—"
"Priest,
you are a fool."
Those
words were uttered by a new voice, that struck everyone in the hollow to
startled silence.
It
was loud, cold, scornful—and came from above their heads.
Cauldreth
Jaklar's hand gave off a sudden glow as he looked up, but an answering wink of
light blossomed from one of the great tree limbs overhead, and the voice spoke
again.
"No,
Jaklar, not this time. You're not the only ambitious snake in Falconfar able to
lay hands on a little magic, you know. I've half a mind to blast you now, just
to make sure you'll never again dare to think of using spells to control any of
we Tesmers—or have mind enough left to do so."
"Nareyera!"
Talyss spat.
The
younger of her two elder sisters smiled sweetly down at her through the leaves.
Nareyera Tesmer had long, glossy black hair; right now it was framing eyes that
were dark with malicious glee.
"Talyss,
dear, where did you learn to pleasure a man? Watching mares being serviced in
the stables?"
Fire
rising in her eyes, Talyss hefted her knife threateningly.
Nareyera
sneered. "Even if I wasn't spell-shielded against warsteel, your poison is
nothing to me, dear. You use dellarra—so lazy of you—and I've tasted it for
years. All it does these days is give me a headache. Enough to annoy me,
nothing more. Bury it in yon lying priest if you must feed it someone."
She
shifted silently along the bough until she could glance clearly across the
hollow—whereupon her smile broadened. "Now there's a dagger,"
she said, licking her lips. "I wouldn't mind a ride or two myself, Belard,
if you've finished with Little Cat Spiteful, here."
Her
brother glared up at her. "How long have you been here, Nareyera?"
"From
the beginning. Two family wards walking together, out here in the dark,
dark Raurklor, arouse my curiosity—and when I'm curious, I like to get up high
to watch and listen. When those two wards obligingly stop right under me and
start to interweave, I get very interested. As it turns out, I got more
than interested—I got entertained. Mmhmm, did I. Enough to make a swiftly-aging
woman warm and wet, even if it is my own brother and sister."
"Lady
Tesmer," Cauldreth Jaklar snapped, "you would be wise-
"I
am wise, priest. You're the one who should learn to become wise. You can
begin by shutting your mouth, right now, and putting aside all thoughts of
using any magic at all on any of us. Then, perhaps—just perhaps—I'll let you
live."
"I—"
Belard
took another step toward Jaklar. "Lord Leaf," he growled, "I
very seldom agree with my sister Nareyera, but in this one matter I find that I
do. Very much so."
"One
moment," Talyss said then, raising her voice a trifle. "Jaklar, I
believe it would be best if you left this part of the forest, very soon and
walking briskly. However, I would have an answer from you first, and an honest
one, if you're capable of telling truth. I believe I would like to hear you
swear by the Forestmother on this."
Cauldreth
Jaklar gave her a glare, but raised his brows and tilted his head to one side
as if inviting her query.
"You
put a proposition to us," Talyss Tesmer said to him, as calmly as if she
was clad in finery, with armed Tesmer knights surrounding her, drawn swords
backing her every word, rather than standing nude in a forest hollow, clad only
in her long hair. "Tell us now: Why? Why did you want to see a Tesmer
brother and sister ruling Ironthorn? What were you looking to gain from this? What
hold did you plan to have over us?"
A
slender, black-clad arm pointed down at him from the tree-limb above, rings on
its fingers suddenly kindling to glowing life, and Belard sidestepped smoothly,
to menace Cauldreth Jaklar from one side, almost from behind him. An instant
later, Talyss moved too, her bare feet utterly silent, to put the priest
squarely between her sword and Belard's.
The
Lord Leaf's face slowly went pale.
"By
the Holy Forestmother," he said slowly, "I—"
"No
tricks, priest!" Nareyera snapped, from overhead. "No calling down
your goddess on us! Just answer my sister's questions!"
Cauldreth
Jaklar closed his eyes, let out a long, shuddering breath, and seemed to dwindle
a little, before their eyes.
"The
Forestmother," he said quietly, "wants me to tend to the forest, and
not meddle as much in the lives of castle-folk and farmers as I have been. Yet
she has charged me to make very sure that Ironthorn remains a place of modest
farming and woodcutting, and is never home to folk who would even think of
burning trees to cut into the Raurklor and expand beyond the vale. So I cannot
rule Ironthar, but I need those who do to know the will of the Goddess, and
agree with and uphold it."
He
spread his hands. "I know well that Ironthar most like and trust other
Ironthar, so I wanted those rulers to be of Ironthorn, not outlanders. I hoped
you Tesmers would be my rulers. Yet it seems I was wrong."
He
lifted his head, eyes all cruelty now, and spat a word none of them understood.
A
moment later, every living tree branch and twig that was in, around, and over
the hollow trembled violently. Then, with a hissing like the sound of a
thousand angry serpents, they all started to grow, thrusting forward with
frightening speed.
The priest smiled at the heart of
it all, untouched, as the feverishly-growing branches reared up and stabbed at
the three Tesmers like striking snakes.
Rod
Everlar stood alone
above the by-now-familiar heap of clothes that seemed determined to grant him
no rest, and sighed.
Some
Shaper of Falconfar. A prize fool, more like, rushing around trying to rescue
Taeauna without knowing what I'm doing.
"Yes,"
he said aloud, sighing again. "Looking back, it's hard to see it as anything
better than one blundering foolishness after another. I suppose that's one way
to describe the career of a reckless hero as well as an utter failure, but...
I'm no hero, that's for sure."
He
started to pace. "Not that I ever claimed to be a hero or wanted to be a
hero. I just wanted to help Taeauna... and right now, to help free her."
He
clenched his fists, remembering that moment of thinking of Falconfar so vividly
he'd managed to bring himself and Taeauna here... or had he? Could it have been
Taeauna, working with him, that managed it?
Well,
he had to try. Clenching his teeth as well as his fists, Rod shut his eyes and
strained to picture Taeauna in his mind. Her every movement, her smell, her eyes
when they looked at him with scorn—and admiration—and amusement—and exasperation,
and a dozen other occasions... and the feel of her skin against his when they'd
been in that bed together in Bowrock, and...
Rising
pain distracted him. Looking down, he saw blood dripping from between his
fingers. He'd tightened his fists so hard that he'd driven his fingernails into
his palms.
And
for nothing. It hadn't worked. He was still here in Malraun's tower. Alone.
Or
so he hoped.
Letting
out his biggest sigh yet, he flung himself down on the heap of clothes, and
tried again to get to sleep.
So he
could dream of destroying Malragard and striding across Falconfar like a mighty
colossus, smashing castles and Dooms of Falconfar with snarling blows of his
fists, and reaching down to pluck up Taeauna, the wingless yet beautiful
Aumrarr of Falconfar.
Hoping, as he did, that she'd not
spit at him with rage and disgust, and spurn him on the spot.
Silence,
and a pale white
glow.
All
around him, yet far away as he floated, screaming but silent, agonized but
numb, staring but blind...
Narmarkoun.
He was Narmarkoun, wizard... Doom of Falconfar. And he was in Yintaerghast,
chill and empty... yet somehow watchful, all around him...
Yes,
he was... he was floating in tangled and torn spells, drifting in midair,
their pearly glows the radiance he'd been seeing.
Shieldings,
by the looks of their ruination, all bound up around him against one wall of
the small, hidden chamber where...
Yes,
where spells that must have been cast by Lorontar himself, long, long ago, were
still at work on a distant living mind.
He
remembered shrieking rage, and being blasted and hurled away by a furious mind
that wanted him dead yet barely perceived him, and knew him not.
Yet now
he felt... splendid. Not cold or bruised or hungry, not tired, and not hurt in
any way. The shieldings—and where had they come from? Magics of Lorontar, left
waiting for just such a moment of calamity?—seemed to have spent themselves not
only keeping him from the slightest harm, but in healing and renewing him!
He felt
marvellous. Narmarkoun swung his feet down, flexing one scaly blue arm and
marveling at its fresh, gleaming, new appearance. The moment his boots
touched the floor, he was upright and standing calmly amid the shieldings—which
were fading away now, and growing dim as they settled toward the floor and
vanished before they reached it...
He made
no move toward the bright floating image of the brain. It was as alive as ever,
magic surging around it and pounding through it in a soundless tumult of power.
He shook his head in admiration, and more than a little fear. This could only
be the work of Lorontar, and as such it must be older than the oldest Galathan
noble lineage, yet it was as powerful, as vibrant, as if it had been cast mere
moments ago.
The
mind it was keeping conquered was alive and aware and seething at being
enslaved, and in the instant he'd tasted its regard it had seemed somehow
female... and human but strangely, subtly different than human—or most humans.
A mind
that was in Falconfar, and active—not sleeping in some tomb or in the
spell-frozen guise of a statue. Active somewhere distant from here, and—he
somehow knew, as he gazed on those rushing, humming flows of magic—long under
the control of this spell.
It was
a mind of power, too. Not necessarily a wizard, but someone who had known and
wielded magic enough not to be awed by the very thought of it.
Perhaps,
if he—no. He'd been blasted once before, smashed down helplessly in a moment of
passing thought. He might well not survive a second contact, if he probed with
any determination and gave that captive brain more of a mind-moot to lash out
at him through, and longer to do it in.
Best
to just withdraw, healed and hale. It was enough to know that Lorontar had left
magics behind to control and compel, spells that worked yet, and that held
entrapped the mind of some female creature—it could well be a beast rather than
human, perhaps a dragon Lorontar had desired as a steed—somewhere in Falconfar.
Flight... yes, it was a mind that had known flight. And a mind that had
influenced others of its kind, so that by working through it, Lorontar had held
a measure of influence over them, too.
Yet
he'd best stop thinking about that captive mind, right now, lest he draw
its attention again, and taste another, harder, lashing-forth.
Turning
his gaze from the glowing image of the brain at the heart of its eternally
rushing whirl, Narmarkoun made his way quietly along the wall and out of the
little hidden chamber not nearly as cautiously as he'd come in.
Up
into a Yintaerghast as quiet and deserted as before, yet seemingly now
familiar and welcoming. It seemed now to be his castle, not Lorontar's.
It
wasn't that he suddenly knew its every chamber and passage, but rather as if
they were forgotten parts of his home, not unfamiliar menacing corners of the
most forbidding fortress known to Falconfar.
Hmm.
The shieldings must have done this to him. Not just the healing; they'd left
something behind in his mind that he was noticing only now that he was away
from those rushing flows of magic.
A new spell was emblazoned in his
mind. Shining new and unfamiliar among his deepest, oldest memories. A magic
he knew had not been there before, one he'd never mastered or cast.
A
spell for overcoming and compelling a mind. Like the mind whose control spell
was humming and swirling down in the hidden chamber. Or perhaps not. As
Narmarkoun peered at it more closely, letting his thoughts follow its workings
to see what it was designed to enact rather than just marveling at its
unexpected presence and its shining entirety, he perceived that it was a spell
for controlling the minds of creatures of Earth, from here in Falconfar.
Though
this arm of incantation, here, coupled to the larger spell with yon
binding, made it also, when cast thus, into a means of conquering the
minds of creatures of Falconfar while they were in the world called Earth.
So it
was not a means of walking down a Stormar port street and compelling merchants
to thrust all their coins into his hands, or forcing a Galathan noble to
surrendering his daughter to a smiling Narmarkoun upon sight. It would work on
lorn or Dark Helms he sent to Earth—or the man called Rod Everlar, here in
Falconfar.
Yet
even with these limitations, it was a wonder.
And
best of all, it was his now, burned into his mind so deeply and securely
he'd never need a scroll or to read the glyphs set down in a spellbook to cast
it. Just thinking it through, letting his mind follow its intricate paths,
would be enough. So long as he was conscious, and unharmed enough to remain
strong of will from end to end of its casting.
Right
now he felt stronger than he'd ever felt before. Brimming with vigor, on the
verge of prancing through these empty rooms out of sheer joy at feeling so...
alive.
No
longer despairing, or longing to get out of this place and back to Closecandle
before Malraun caught him here.
Now,
somehow, half a dozen Malrauns alarmed him not in the slightest.
Not
that this grim and empty castle around him was in any wise better than his
Closecandle.
Nay,
Closecandle was his, its every cavern and tunnel, chute and stair
hollowed out of the heart of a great mountain by his magic. His work alone,
every casting. His was the hand that had measured every handspan of rock
melted away, and so tamed the greatest peak of the Howlhorns.
Just
as his spells tamed and gentled every greatfangs he'd captured, and in time
guided them as patiently as any greatfangs elder into breeding, one with
another.
Beasts
as large as villages and as deadly as armies, and they were his. His to ride,
to goad them into hunting and making war at his command.
Six of
them, though only the aging parents and the oldest of their hatchlings were
full-grown brutes who could smash into a turret and live, toppling the castle's
stone fang in their wake. The next-hatched was big enough to ride but still
fighting his training, and the two younglings were little better than greedy
fledglings, more interested in devouring and play-brawling with each other than
obeying anyone.
Them,
he missed. Not the younglings, but the elder three. Just as he ached for the
caresses of his playpretties, no matter how swiftly Narmarkoun their Doom tired
of them when he was nigh-buried in them.
Oh,
the longings were there. Yet somehow, as he exulted in feeling stronger than
ever before, they paled before the sheer joy of being here. Here, in Lorontar's
ancient lair of secrets. Here, in the hidden heart of elder magic. Here where
he could quite well abide for now, and spy on anyone he desired to from afar.
Rod Everlar, for one.
Oh, he
now knew half a dozen Shapers he could call on, to alter Falconfar with their
dreams and writings; Everlar was no longer the prize.
Yet
still, Everlar was the Shaper most familiar with Falconfar—and the lone Shaper
in Falconfar. So he'd bear watching, if only to make sure Malraun didn't
sidle up and cast a net of spells to control the Earth man utterly.
Perhaps
it was time to alter some of his playpretties into false Everlars, so Malraun
would have a merry dance to lay hands on the real one...
Narmarkoun
found his face aching from the wide and unaccustomed grin splitting it. He
laughed aloud, clapped his hands together, and strode to the very center of a
great empty chamber. It was time to work magic. Lots of magic. Swiftly conjure
up another spying globe of magic to watch what's happening to Everlar, then
cast spells to link again with the minds of his lorn and Dark Helms on Earth,
to spy on their doings through their eyes.
Nor
would that be all his spying and prying. It was high time to look in on the
Tesmers back in Ironthorn—and time to awaken Deldragon, too. Even a Doom of
Falconfar, after all, would need at least one army to invade and conquer Earth.
Let
Malraun think he'd won Falconfar for now.
Fewer
places ruled by Narmarkoun meant fewer places to defend. Even Closecandle could
be sacrificed as a Malraun-trap now that the greatfangs were all grown enough
to fly, and the elder three wise and mighty enough to defend themselves against
even the spells of the Matchless.
Aye,
let Malraun gloat, and turn to conquering Galath. A Galath without Deldragon
and his knights.
Then,
when the time was just right, appear unlooked-for in his very lap and smash him
utterly. Letting him know, as he died, who was destroying him.
Far away
across Falconfar in
the dim and silent chambers and passages of Closecandle, dead faces started to
smile, not knowing why.
Nareyera
Tesmer spat out a
curse, and then a flood of stranger words. The rings on her slender fingers
obediently blazed and winked in wild fury.
An
instant later, the night exploded in fire.
Great
rolling balls of flame, erupting out of nowhere to light up the night as they
thundered away from Nareyera in all directions. The tree that held her caught
alight with a great roar, hurling her down into the hollow as it blazed up
angrily, warming her back.
Everywhere
she looked, as she crashed down and left her breath behind, fire was racing along
black, writhing branches. Through many leaping, hungry amber tongues, as she
rolled over and up to her knees, gasping, Nareyera saw her brother spring at
Cauldreth Jaklar. Mindful of blazing branches stabbing at him, Belard bounded
aside at the last moment to thrust with his sword at the priest's side rather
than sinking into a face-to-face lunge.
The
priest ducked away and ran, fleeing across the hollow as the tree boughs moved
by his magic dipped at his back to form a flaming wall—and flail at Belard. He
staggered back from their rushing flames, but behind him Talyss was momentarily
free of reaching limbs and branches. She glared at Jaklar through the flames
and hurled her knife, hard.
It bit
home deeply, striking to the hilt in the priest's shoulder. Nareyera saw him
falter, arch over backwards in pain for a frozen moment—and then stagger
forward with a great sob and run on, up out of the hollow into the night-dark
forest. He was bleeding freely; there'd be a trail of blood to mark where he
fled.
Yet
the Lord Leaf was still very much alive, for the tree-limbs governed by his
spell were reaching even more wildly for Belard and Talyss, thrusting in from
all directions despite quickening flames dancing along them, seeking to
throttle and entwine.
In the
space of a breath her brother and sister were back to back in the heart of
closing claws of living wood, hacking desperately at the burning branches that
jabbed at them, fighting to stay free and alive.
They
were doomed.
Nareyera
triggered the ring that quelled magic. If she called on all of its power at
once...
It
exploded, taking her finger with it and leaving her shrieking in pain, startled
and in agony—amid a sudden great hissing, that heralded the return of the
night-gloom.
All
around the hollow, the fires she'd caused were sinking down into smoke, leaving
behind only the hissing of their dying. The smoke-wreathed tree limbs were
falling limp, no longer growing or moving purposefully anywhere. They started
to creak and groan as they cooled. Amidst the cacophony, the ward-spells of all
three Tesmers flickered—and failed.
The
pain! Falcon Above, it hurt! Nareyera could not seem to stop weeping. On
her knees, she wrung her hand wildly, trying to quell the pain, trying not to
look at the twisted and blackened ruin of where her finger had been. The rings
on her slender, unmarked neighboring fingers winked and gleamed almost mockingly.
Out of
the sagging boughs strode Belard and Talyss, swords glittering and faces grim.
Two
swordpoints menaced Nareyera, who stared up at them in teary disbelief.
"What're you—fools! I just saved your lives!"
"So
you could use us as your little spell-driven dupes," Belard sneered.
"Well, behold my gratitude, sister!"
His
sword swung back—and then down.
Still
weeping, Nareyera spat out a word that took her far away.
Her
brother and sister saw a ring wink, and their sister vanish, the winking ring
becoming a fading spark in midair. Belard's blade swept through empty air.
He
turned to look at Talyss. She was turning slowly on one boot heel to peer at
the forest all around. Seeking any sign of Nareyera—or Jaklar—standing nearby
in the night, looking murderously back at her.
Belard
lowered his sword and waited in silence as she looked, slowly and thoroughly,
going around twice.
"Alone,"
she breathed at last, turning to look at him.
Belard
set his teeth in a snarl and sliced away the nearest smoldering branch.
"Good,"
he spat. Jabbing his blade into the soil, he opened his arms.
Talyss
smiled, planted her own sword, and sprang into his embrace.
Their
cloaks, still draped over the boughs that now thrust aggressively out into the
hollow, were giving off plumes of smoke. He bore her down onto them regardless,
almost clawing at her.
She
did claw at him, thrusting her loins up to meet him.
"We
should get away from here," she panted. "Nareyera knows where we are;
she could hurl spells! Our wards are down; that priest could turn the trees
against us again, or the beasts of the Raurklor come a-sniffing, to see what
meals the fire served them up..."
"Let
them," Belard growled. "The danger makes me all the hungrier!"
He bent his head and bit at her breasts.
Talyss
moaned. Cupping them in her hands, she offered them to him, to bite all the
harder.
"Yes!
It does!" she hissed. "Take me—and may the Falcon take
Nareyera!"
"Oh,
it will," Belard snarled, sweat running down his face as he rammed into
her. "The way she's going, it undoubtedly will!"
Amteira
came awake
shivering. Small wonder; she was lying curled up on her side on the great mossy
boulder, still wearing nothing at all. Falcon, how long had she been here?
She
didn't remember falling asleep, didn't remember anything at all after starting
into her prayer...
Knuckling
her eyes awake, she sat up—only to have her arm fail her, so she almost fell
back to greet the rock with her face.
Wincing,
she rolled over on her back, rubbing one arm with the other, flexing both of
them, and wiggling her fingers. They were stiff—all of her was stiff—and she
found herself shivering. Stars were glimmering overhead through the dark cloak
of leaves, and the night air was damp as well as cold. As she rolled over
again, Amteira could see her breath for the most fleeting of moments, as a
fading, drifting mist caught in the moonlight.
The
moon was low, and around her the Raurklor was alive with rustlings and faint,
distant hootings and calls. It was full night.
She
sat up. Well, so much for her blood and prayer and all. Either there was no
Forestmother and Jaklar was a hedge-wizard lying about his holy beliefs and
deeds, or the goddess of the Raurklor wasn't disposed to listen to the entreaties
of Amteira Hammerhand.
Most
likely Jaklar was lying. "Lord Leaf," indeed. He wasn't a priest at
all, but a clever fox who knew who to taint with his berries and ground roots,
and when and how to sway or slay folk that way, with a few spells to back up
his claims of serving a mighty goddess. Leaving Amteira Hammerhand as just one
more fool who'd believed him.
There
was her war-harness, just where she'd dropped it. She'd best get dressed before
something with fangs came along and decided—hold!
What
was that?
Where
she'd shifted herself off the great mossy boulder, there was a faint glow.
It
was coming from a spot smaller than the palm of her hand, amid the old fissures
in the stone. It was the moss she'd wet with her blood, fallen from her skin to
the rock, shining in moon-silver silence. A small radiance, but a steady one.
She
reached out to touch it but drew back before her fingers reached it, and
couldn't stop herself from turning about to shoot swift glances out into the
dark forest all around her. Glances that saw no skulking men or beasts, nothing
but trees and their leaves.
She
looked back at the glow, half expecting it to rear up and lash out at her.
So
was this some trick of Jaklar's, or is there a Forestmother after all?
The
moss hadn't moved or changed. Staring down at it, Amteira decided she should
pray again to the Forestmother. Just a few words this time, no more moss and
blood. Just to ward off the disfavor of the goddess, if there was a
Forestmother.
Considering
what she'd just been thinking, it was only prudent. And would take her but a
moment, before she'd get her armor back on and think about what she should do
next.
"Holy
Forestmother," she murmured, thrusting out her hand to put her fingers
firmly on the moss.
She
caught her breath and almost pulled them back again; the moss was warm
where it should have been cold, dry where it should have been damp with dew.
The doing of the goddess, or—ah. The heat of her own body. She'd been lying on
it, of course, warming it with herself.
Smiling
at her apprehension, the last of the Hammerhands sat up straight, looked to the
stars and then down at the deepest, darkest trees around her, and firmly began
a simple, respectful prayer.
"Forgive
me what I have done in harm to the Raurklor and all forests," she
whispered. "Guide me in what I should do henceforth. Show me some sign,
to make me believe and heed."
The
world exploded.
Amteira's
ears rang and seemed to split under a great cracking sound, even as the darkness
was lost in a blinding white flood of light.
In the
whirling silence, she found herself on her back on the rock, staring up at what
was crackling down out of the clear and starry night sky.
A
lightning bolt as thick as an ancient tree, that was stabbing down into the
boulder. The great rock that was shaking under her, a great numbing shuddering
that—
Ended
in a great shriek of riven stone.
I
can hear.
As
Amteira thought that, she was hurtling through the air, tumbling over and over
amid dark shards of rock.
All of
us, being hurled into—what had Jaklar so often said? Oh, yes: oblivion.
In the
blinding light rose darkness. Dimly Amteira Hammerhand clung to one fading
thought.
So
there is a Forestmother.
Velduke
Darendarr Deldragon
strode along his high battlements, restless and not knowing why. Spread out
below him, Bowrock stood tranquil in the moonlight, a light glimmering here and
there among its roofs and towers. Modest when considered by an eye that could
at the same time gaze upon his castle, yet far more prosperous than most places
in Galath—or even the Stormar cities, with their reeking backstreets and
grasping, desperate rib-daggers. Gaunt and starved and glaring out at the
world with no hope.
"There's
none of that here," he told the night aloud, in almost fierce
satisfaction, his words startling one of his sentinels into stepping out of his
embrasure to peer along the wall to see who'd spoken.
Deldragon
gave the man a nod and smile, pausing in his striding where the moonlight
would fall full on his face and front, so he'd be recognized. And so he was;
the man gave him a hasty salute and stepped back again.
Deldragon
felt his smile widening; he strode forward again, heading for the corner, still
far ahead, where this great keep ended and the wall-walk turned down its end
wall for a few paces, ere sloping down to a lower, newer hall that ran on to
the two turrets all Bowrock liked to gaze upon of nights like this one, when
they stood awash in moonlight. He—
Faltered
and almost stumbled. Why had his mind been suddenly full of blue skin with
scales, skin covering an arm that might have been his own?
What
could possibly bring such a scene into his mind, and so vividly? A spell, sent
from afar? A whim of the Falcon, or some malicious Stormar god he'd never heard
of? A wizard nearby, dreaming?
He
knew of no wizards in Bowrock right now, mind, but that stood as nothing beside
such a vivid mind-seeing, aye? Most hedge-wizards strode through life grandly
proclaiming their magic to all, to make themselves seem mighty where the truth
was far feebler, but real wizards—not just the fabled Dooms, but all
their apprentices, and the sorcerer-lords across the Sea of Storms, too—could
hide what they were, if they cared to.
All
contentment gone, Velduke Deldragon stood in the moonlight frowning, wondering
what to do. What could he do?
Was
this a deliberate warning, or the Falcon's way of alerting him to a hidden
menace? Blue scaled skin should tell him something, remind him of someone, but
he couldn't—couldn't—had never known, his mind told him coldly.
He
stared at nothing, seeing a blank stone wall and emptiness beyond in his mind.
The empty field or chamber was its old, old way of telling him he knew nothing
at all about something—but the stone wall was how he'd always known he was
forgetting something. A broken down, ruined stone wall, under an open sky, but
this was inside, a tall and strong barrier in front of his nose.
Something
was being hidden from him. By whom, and how, he had no idea, but the very
thought frightened him, leaving him shivering.
"Lord?"
the sentinel asked hesitantly, from just behind him. "Are you—is aught
wrong?"
Deldragon
lifted his head, set his jaw, and snapped, "No. Not yet."
He
spun around, barely seeing the man, only vaguely aware that his sudden movement
had made the man dip his spear menacingly and then hastily raise it again with
an apologetic mumble.
Instead,
he was seeing himself in bright armor again, riding among the tents of a great
encampment. Inspecting an army; his army. His knights were coming forth
from the tents to salute him, his men looking up at him with smiles on their
faces, all the might of Bowrock arrayed across a great meadow and filling it...
"Yet
I know what I must do," he heard himself telling the guard, not really
knowing why, and seeing no foe or battlefield. "We must ready ourselves
for war. All Bowrock must stand prepared to fight."
The
sentinel said not a word, but the moonlight was on his face, and Deldragon
could read it well enough.
"Yes,"
he said wryly, knowing his lips were twisting. "Again."
Rod
found himself
falling gently down through a red mist, a mist of flowers—flowers?—to stand
before a stone gate he'd never seen before, in a misty forest. It was a gate
with a fortress behind it, and warm firelight was flooding out around the
chinks in the old and ill-fitting wooden doors of that keep. Doors that were
suddenly guarded by nude women holding drawn swords. Women bare from the throats
down, who had the dark, menacing helmed heads of Dark Helms.
"Who
are you?" they challenged him, stepping forward to point their glittering
blades at him.
"Rod
Everlar," he replied, bubbles flooding out of his mouth. Had they heard
him?
"I
thought so," the foremost said fiercely, and tore off her helm. It was
Taeauna, but she thrust her thumbs under her chin and peeled the flesh up and
off, too, in a drifting mist of blood, to reveal—
The
mouthless face of a lorn.
The
other guards all laughed, and it was the shrill, cruel mirth of women who hated
him.
"What
is this place? Who's lord here?" he asked quickly, as they all started
toward him.
"Zundarl
rules here. We kill you in his name," was the smugly chanted reply.
Zundarl?
Who the hell was Zundarl?
Not a
name he knew, nothing of his writing, but "hell" was familiar enough.
Hell meant a great dark gulf, and despairing shrieking from shattered skulls
that still had eyes, staring redly at him as he fell into it, joining the
general plunge down to—
Land
lightly on his feet, on a high platform of stone, a great slab that shuddered
under Rod's boots with the deep, approaching roar of the great winged beast
that had just landed. The clap of its great wings set his red cloak—red cloak?
Where'd he acquired a red cloak?—to swirling, buffeting him with gusts of wind
that made him stagger. Cloak flapping, he hastily drew his sword, and had to
thrust it far out into the air, just to hold his balance.
That
blade was in his left hand, suddenly, and there was a quill pen in his right, a
great white plumed feather larger than any he'd ever seen before, trimmed to a
point that dripped dark red blood.
No,
streamed dark red blood, in a constant welling that came from nowhere he
could see. No feather could hold that much gore...
There
was nothing to write on, though, and the monster was turning to regard him,
slow and massive, baleful menace in its great gloating eyes even before their
gaze found him.
Turning,
so huge that its tread and throat-rumbling were shaking the high landing where
he stood, sending small shards crumbling off the steps below and tumbling down
to...
It was
a greatfangs, the largest he'd ever seen, bigger than any dragon, and there
were more of its kind—smaller, but each one still easily larger than a castle
as they glided past—filling the sky behind it.
The
greatfangs was reaching out its huge neck, crashing through a space in the
castle in front of Rod that wasn't large enough for it. Its great bony beak of
a snout came at Rod like a thrusting dagger, the flaring ridges of the widening
head behind all those fangs hurling down stones with an ongoing clatter.
Folk
were screaming and running out of the groaning, leaning keep now, as shattered
stone-work plunged down around them.
Rod
found himself staring in fascination at the forest of upthrust horns atop the
head of the greatfangs, the many spines that defend the head of every
greatfangs from the closing jaws of larger greatfangs and of dragons.
Staring
as it all came nearer... he could do nothing with his bloody pen or his puny
sword... the eyes of the greatfangs kindled into the bright glee of the
devourer, its forest of fangs parted, and the snout came for him...
Rod
came awake shouting.
Or had
he cried out? The echoes of something were ringing in his ears, he thought, but
Malragard seemed silent and empty around him.
He was
sitting upright atop his heap of clothes, sweating, his heart pounding in fear
as he stared into the darkness.
Fear...
and anger, too, like red coals under it getting ready to flare. He'd not
dreamed so vividly and so, so... energetically for years, and never had
a dream held so much of the astonishing and utterly unfamiliar.
Malraun.
It must be Malraun tampering with his dreams.
Oh,
not deliberately, riding his mind and meddling—why bother, when a Doom of
Falconfar could so much more easily blast any mind he could enter, or conquer
will and thought and memory, to enslave the owner of the mind?
No,
this was more, uh, automatic. As if it was happening to him just because
he was inside Malraun's fortress, and so within reach of spells the wizard had
cast to affect everyone like this.
Rod
swiped the back of his arm across his drenched face.
So,
were greatfangs flying through the skies above a keep somewhere in Falconfar,
or smashing open the front of that fortress to turn and menace a man in a red
cloak, who was standing alone on a high stone terrace one moment and gone into
empty air the next?
Just
because he, a Shaper, the Lord Archwizard of Falconfar, dreamed matters stood
thus?
Or was
he just a sleepy, deluded writer of thrillers and fantasy trilogies who had no
real power at all? A bumbler who could do nothing in Falconfar unless some
lurking wizard or other worked magic to make things happen, hiding behind Rod
Everlar as a cover for their deeds...
Taeauna
fought to scream out
her rage, but managed only the faintest of gasps. Lorontar's will was a great
fist of power against her feeble infant's fumblings, flooding through her and
leaving her dazed and helpless.
Flooding
through her not to slay or savage, but to soothe.
Caress
and cozen not the mind of Taeauna of the Aumrarr, but that of the man sprawled
atop her, the wizard who styled himself Malraun the Matchless.
To
keep him deeply asleep, no matter what guards came shouting or seeking to
shake him out of slumber, as morning came to Darswords.
Bound
and helpless under him, Taeauna lay silent. Seething, but held in a grip that
wouldn't allow her to so much as curse softly.
She'd
never thought she'd miss cursing so much.
Iskarra
shook her head
again, trying not to spew what little was in her stomach. She'd just plunged
out of spiraling red mists, a long and sickening fall that had ended—none too
gently—in a landing on hard stone battlements in the gray and misty chill
before dawn.
The
battlements belonged to an unfamiliar keep that stood in a narrow green river
valley, that was part of a labyrinth of side-vales, somewhere in the vast
Raurklor.
She'd
seen that much while hurtling down to... here.
Iskarra
shook her head, wincing. Everything she looked at swam a little around its
edges, and looked a trifle greener than it should. "What did you do to
us?"
"Took
you through a gate," Dauntra said tartly. "Wizards and high priests
aren't the only ones who have a little magic."
"Yours
came from something you carry, not a spell," Isk said calmly, trying not
to show her horrible queasiness. "I was watching."
Dauntra
shrugged, her smile fading not a whit.
"So
where are we?" Garfist's grunt, from above and behind Iskarra, was as sour
as it was resigned.
"Ironthorn,"
snapped Juskra, as she flapped her wings hard to slow her plunge—and dropped
him the last foot or so onto the battlements. "The other end of it. Tesmer
lands."
"This
is Imtowers," Dauntra added softly.
Gar's
grunt told all listening Falconfar that he was far from impressed.
He
lurched to the rampart, looked down, then turned away. No escape there. Not and
keep hold of life. He started the long trudge to where the battlements turned a
corner, heading for where the hillside loomed and the drop would be less.
A dark
shadow glided over him before he was halfway there, landed in his path, and
folded her wings rather grimly.
The
scarred Aumrarr wasn't in the best of humors. Garfist Gulkoun wasn't the
lightest of men, and had the irritating habit, when dangling in the air as a
burden, of twisting and kicking just as a side-gust struck. Wherefore her
shoulders ached abominably.
"In
there," Juskra told him, pointing.
Gar
spared the stair-hutch she'd indicated not so much as a glance. He kept right
on lumbering along the battlements toward her.
"Garfist
Gulkoun," she added, voice sharpening, "that's the way down. Or
rather, the only one that doesn't involve your neck—and probably most of the
rest of you, too—getting thoroughly broken."
Face
set, eyes flickering everywhere but at her as he strode, he gave no sign of
having heard her words.
"Those
stairs descend past three bedchambers that're very likely unoccupied this
night, unless various of the younger Ismers have very swiftly returned from
mischief they looked quite happy to be part of, in various elsewheres. The
third step below the landing giving onto the main floor lifts up. The catch
under it opens a door in the stairwell you'll never find otherwise, into the
room where Lord Irrance Tesmer keeps the greater part of his spending-gems. In
handy carry-coffers."
The
striding man lifted a hand and firmly favored her with a gesture that was both
dismissive and decidedly rude, and kept right on coming.
"Garfist,"
she added warningly.
He
did not slow.
The
Aumrarr sighed, bounded into the air in a violent clapping of wings that sent
him staggering, and landed right behind him. He whirled with an oath, fists
coming up, but it took her only a passing moment to slap the side of his neck
as he turned.
His
eyes went out like two snuffed candles, and he kept right on turning, plunging
silently to the floor.
Iskarra
darted forward, eyes wild. "What did you—?"
"Hush,"
Juskra replied soothingly, raising a hand on which a ring was glowing softly.
That faint radiance certainly hadn't been there before. "He'll be able to
move again very soon. And breathe."
Isk
gave her a cold look. "If you've harmed him..."
"Very
soon," Dauntra murmured, from just behind her.
The
gaunt woman was unmollified. "We faced and fought Lyroses for you; why are
you doing this to us?"
The
scarred Aumrarr shrugged. "Your work in this isn't done. That which you
were intended to affect hasn't yet arisen."
"Can
I have that in plain tongue?" Gar growled weakly, glaring up from the
flagstones by her feet. "Ye sound like a sly merchant trying to sell a new
cure-all-ills ointment! Plain talk, wingbitches! Plain talk!"
"You
need not fight, for this one," Dauntra told him, waving at the
stair-hutch. "If the Falcon smiles, no Tesmer will even see you."
"Nor
any of their guards," Juskra added.
Iskarra
put her hands on her hips, disbelief large on her face. "You want their
riches," she said almost primly, "and daren't risk your own precious
necks going down in there to steal it. So the traps are? And the guards?"
"There
are none," Juskra said flatly. "Nor do we need their riches;
we wingbitches have always had more than enough coin to buy the best spies.
Which is why we know there are spells waiting all down that stair that will cry
out when Aumrarr—or lorn, for that matter—come too close. Hence your present
usefulness."
"Tesmers
shorn of their ready wealth," Dauntra added calmly, "are Tesmers
looking over their shoulders for thieves, or assassins following where the
thieves came in knowing so much. They are also Tesmers now lacking coin enough
to work certain mischiefs better not promoted. Whereas Garfist and Iskarra
enriched are... Garfist and Iskarra enriched."
Garfist
shook his head. "Were either of ye priests, in younger days?" he
asked sourly, finding his feet unsteadily and not shaking off the swift
assistance of his lady. "Such verbiage!"
"I
can be blunter," Juskra said with the faintest of smiles, her voice dry.
"Both of you are thirsting hard to be free of us and everyone else who's
been chasing you and forcing you to do this and that. You want food, rest, and
riches."
Garfist
and Iskarra both nodded.
Juskra
held up her hand to show them her ring again; the glow had quite fled from it.
She drew it off and put it carefully into Garfist's hand. "You awaken it
by thinking of a vivid sunrise. It should work twoscore times more. It belonged
to an Aumrarr who's now too dead to feel the lack of it. I give it to you
freely."
He
glared down at it, then lifted his glare to her. "So just what're ye
playing at, hey?"
"If
you do this thieving for us," she replied, "and come back up these
stairs, we'll fly you safe out of here. To a ruin—an Aumrarr wingbitch ruin no
others dare approach, though none of us are left to guard it now—where we can
all rest. Then come the next day, aloft again and on to an inn in Galath we
know, where you can have all the food and drink you want, and no one will ask
who you are or who you may be running from. Safe we'll take you, just as I've
promised; no treachery and no lies."
Dauntra
nodded, and the battlescarred Aumrarr spoke again.
"We'll
swear this by any bindings you desire; we want to know you as friends,
henceforth."
"Because
ye'll be needing us again, in time to come," Gar growled.
Juskra
did smile, this time. Sweetly. "Of course."
The
mountain shuddered
again, a deep, teeth-jarring rumbling that was loud and long. As its din
deepened, rocks as large as human heads came crashing down in a hard rain from
above, amid the usual dust and grit.
None
of Narmarkoun's undead shrieked or cried out. Without the Master to empower
them to do otherwise, they remained mute.
Yet
their agitation was clear to each other by the ways they stiffened and hastened
to vantage points in the great open interior of Closecandle, to peer in all
directions to try to see what was happening.
Solid
stone rocked beneath them, under heavy blows. In the great central well-shaft
where Narmarkoun was wont to ride his greatfangs up into the chill mountain sky
or come plunging down out of it to thunderous landings, a jutting balcony
cracked off the wall and fell. One of the Master's favorite playpretties clung
silently to its sheared-off fragment of railing, staring all around in wild
despair, as she plunged to shattering oblivion below.
Another
balcony cracked and crumbled away, spewing smaller stones down the shaft. Then,
quite suddenly, there was no room for more stone to fall down that great
opening, as huge scaled bodies burst into view from below, thrusting upwards
wedged together and struggling, each one furious to get to the light first.
Huge claws raked the ancient stone walls as if they were made of butter, and
wings strained to find space enough to unfurl.
The
eldest and strongest of the greatfangs suddenly prevailed, clawing its way up
the surging body of the rival it was wedged against. Kicking off from its
rival's head, it took wing in a great bound up the shaft.
Wings
clapped wind in their wake, a blast of air that made a great roaring bellow of
exultation ring deafeningly around the shuddering shaft as the greatfangs
tasted freedom, climbing fast into the sky.
The
second greatfangs raced up the shaft after it, and then the third, as
Narmarkoun's undead watched.
Not
knowing what to do, with the Master absent and sending no commands, they stood
mute and helpless, doing nothing more than staring, as every last greatfang
soared up out of Closecandle and flew away.
All
in the same direction, long necks stretched out in raging haste.
Amteira
drifted for a long
time in dreams laced with the ever-present gentle rustle and earthy smells of
the Raurklor. They were cold dreams, full of shivering, and frantic dreams,
too, often bursting into desperate running. Barefoot, through the woods,
sometimes as a doe, betimes human, and from time to time as stranger things...
but always female, always bare-skinned, and always fearful.
Abruptly
she came awake, huddled on her side on a bed of blackened stone shards. Lifting
her head, she found it to be part of the great boulder she'd prayed on. The
rest of it, riven into chunks great and small, lay all around her. She was
cold.
Yet
even as she stood, shivering, she cared nothing for that discomfort. The
Raurklor was all around her, vast and wonderful, and she stared at it in awe,
seeing it keenly for the first time.
Many,
many smells cradled her and nigh overwhelmed her. The normal smells of a
forest, it seemed, but she'd never before really noticed them all.
Always, before, one scent—the smoke of a fire, or the sharp tang of bruised
piney needles, the rotting-leaf mud of the rain-drenched Raurklor or the
simmering growing smell of a hot forest day—had dashed aside all others and
been all she really recognized. Now, though...
Abruptly
Amteira became aware that her bare skin was now adorned with many patches of
moss, and they felt a part of her, not something distasteful she should claw
off as swiftly as she could.
More
than that; she could feel the air around her through them. Feel it
moving far more sensitively than before, every eddy and gust, subtle shifts in
warmth and moments of chill.
She
stood up, and abruptly knew something else. Turning her head, she nodded,
certain of it. There was running water over there, though she couldn't
see it—and yonder, too, though much farther off.
She
felt part of the woods, now, rather than an intruder in the endless green
vastnesses.
What
had happened to her? This moss, her smelling and feeling... could this be the
Forestmother, answering her prayer?
Amteira, will you serve me, or die?
The
great, boomingly-soft voice in her head seemed as dark, tall, and terrible of
power as a Stormar wave, about to crash over her and carry her away.
"F-forestmother?"
she blurted out, more than a little afraid.
I am more than that, and less, but you may call me
that.
"Call
you—? Uh, I... I will serve you. If you'll have me."
Good.
Welcome. Your first service will be to slay the traitor Cauldreth Jaklar for
me. I demand his blood.
Relief
flooded through her. "I'll slay him right gladly. Where is he?"
Gone
back to Ironthorn. Having called on me to slay you with the wolves of the
forest.
"The
wolves?"
Abruptly
a smoky-gray shadow loomed up over the scattered shards of the rock to regard
her with blood-red, unblinking eyes. Its fangs were long, sharp, and many.
There was a second shadow, moving sleekly behind it, and a third.
The
wolves you shall lead into Hammerhold to rend Jaklar—and bid Hammerhold
farewell. Ironthorn is your world no longer. You belong to me now.
Amteira
Hammerhand drew in a deep, shuddering breath, bade her dead father a silent
farewell, and replied, "Y-yes. Yes, I do. Command me."
Hunt
now, and hunt well. Slay for Burrim Hammerhand—and for yourself.
Before
Amteira could reply, the snout of a wolf was nuzzling her, its tongue rasping
on her hand and thigh.
She
looked down into its eyes, and smiled.
They
smiled back, turning—just for an instant—leaf-green before they faded again to
blood-red. She turned, naked and weaponless, and started running through the
forest, heading for where she thought Ironthorn was.
The
wolves howled once, eerily, then ran with her, one of them edging ahead to turn
her firmly.
She
followed, then as a test turned back in the direction she'd first headed, still
running hard. All the wolves pressed close in around her, bounding along to
nudge her with their noses and flanks, all of them working to turn her this
time.
She
ran where they led her, barehanded and bareskinned, hunger for the blood of
Cauldreth Jaklor growing in her again.
For
some reason, she felt very happy.
Rusty
Carroll was gasping
for breath. When had so many God damned steps been added, between the
gleaming glass ground floor of Holdoncorp headquarters and Rear Second, where
the Security Office was?
It
sure as blazes hadn't felt like this many the last time he'd run up them.
Huh,
and when exactly had that been?
Long
ago, was all he could recall just now, with a freaking sword in his
hand, twenty-some frightened secretaries and managers hurrying up the stairs
at his heels—and six lunatic murderers on the loose in the building!
Dark
Helms, mind you, who'd come striding in here with a lorn flying backup
for them!
He
didn't know what he'd do about them, but he did know he had to get back to the
office before they went up the stairs—or, bejesus, took the elevators!—and got
there first.
To
where they could watch every corner of the building, turn off the lights and
heat and air in any zone with the flick of switch and a spin of a dial—and lock
or unlock any doors they pleased, too.
And
Pete Sollars would be sitting there with his coffee cold and forgotten in his
hand, staring at the forest of monitors and flickering alarm telltales and
doing effing nothing. Except maybe shifting from camera to camera to
watch them better, as they came to kill him.
Sollars
was a nice guy, but he'd never had a swift and original thought in his life.
Thinking on his feet was something he just didn't do. He was the other sort of
security guy; the stolid, too dull-to-get-bored watcher at his post.
Rusty
topped the last step—at last!—stabbed his fingers at the codepad, and flung the
heavy metal door open. "Pete! Where are they?"
Sollars
swung around in the high-backed swivel chair—the Chief's chair, Rusty's
chair—and stared at his boss, looking guilty. "Uh, I—ah—No!"
Rusty
saw where Pete's stare was aimed, and flung himself at the floor and toward
whatever Sollars was staring at.
Which
meant the head of the fire axe came crashing down not through Rusty's skull,
but over his diving body—to chip the concrete floor, right through the No-Slip
tread coating. Secretaries screamed, and Hank staggered back, face going pale.
"M-mister
Carroll?"
"I'm
fine. No harm done, Hank!"
Rusty
didn't have time for all the apologies; he was up on his feet and running to
the monitors, sword in hand. He used it to point to the corridor running west.
"Pete, take Hank and get all these ladies into Brain Central! Lockdown
drill! Lockdown drill!"
Brain
Central was the vault-like computer room not far behind him and one office to
the west. It had walls like a battleship, a secure air supply, and its own
power generator. It was a safe bet none of those oh-so-haughty managers had
ever used such a primitive chemical toilet before, but... it beat having their
throats sliced open or a sword thrust through their lovely midriffs, that was
for sure.
Sollars
was staring at him. "Lockdown? Brain Central?"
"Yes!"
Randy roared into Pete's face. "Move!"
A
frightened hubbub was rising, behind him—and amid it he could hear the
President's unmistakable spluttering. Hank, at least, must be following
Lockdown procedures as fast as he could.
He
turned, seeing the tall custodian shooing well-dressed women ahead of him like
a farmer herding chickens. "Hank?" he called. "Leave me the axe.
Get another from the station inside there."
Hank
turned his head and nodded, grinning apologetically. He leaned the axe
carefully against the wall, then started moving toward the west corridor,
spreading his arms wide and murmuring, "Let's go, people. Let's go."
He was
sweeping the women—and a few bewildered-looking men in shirtsleeves and
bedraggled ties, too, the angrily bewildered President of Holdoncorp among
them, his golf putter still clutched in his hands—before him. Good. The fewer
people screaming and rushing around to where they could be sliced open or taken
as hostages, the better.
Where
were those Dark Helms? By the looks of things, Sollars had been enjoying
watching Holdoncorp vice presidents get chopped apart—and Rusty couldn't find
it in himself to blame him for that—but had been so intent on watching tall,
handsome, blustering Executive Vice President Jackman Quillroque plead for his
life and loudly try to call various Holdoncorp designers to their dooms via the
intercom from desk after desk, that he hadn't kept close watch over the grim
Dark Helms to make sure all six of them were still together.
They
weren't.
Rusty
dialled most of the long row of doors shut before he even started checking
monitors. Lock them in little boxes first and foremost, then worry about what
to do to them.
Four
of them were bullying Quillroque, slicing away clothing as the man blubbered
and pleaded. Jack the Mouth was bleeding from somewhere, but Rusty didn't think
he was missing any fingers or ears yet.
The
other two...
He
caught sight of one of them almost immediately, skulking along a corridor that
would take him right to the stairs up. Up to this floor, of course.
All
that was delaying him was the time it was taking to peer into every cubicle, to
make sure no Holdoncorp employee still lived, cowering in hiding. Sword drawn,
helmed head thrust forward, the Dark Helm was the very picture of confident
menace.
Damn.
Rusty looked wildly around, at monitor after monitor. He couldn't see the last
of the six at all.
Had
Mase or Sam or one of their men actually managed to take out one of the
intruders, before getting killed?
Rusty
doubted it. "All in," Hank called from behind him, and Rusty heard
the heavy Brain Central door clank shut before he could even reply.
He
looked around. "Pete?"
"Y-yessir?"
Rusty
pointed at the monitors. "Find me the sixth one. Fast."
Two
strides took him to the phone, and he found himself ridiculously relieved to
hear a dial tone when he slammed it against his ear.
There
was no way these Dark Helms could get to the underground fiber optic bundle,
to cut it, but he'd been beginning to fear they could do bloody anything.
He
pushed the panic button, that got him straight to the police.
"Yo,
Rusty! What's up?" The sergeant's voice sounded bored. "Someone steal
your corporate headquarters while everyone was on coffee break?"
Rusty
sighed. "Derek, this is serious. We're under attack. We have dozens
dead. Repeat: dozens of fatalities. Six—"
"Under
attack by what? A friggin' army?"
"Uh—"
Rusty caught himself on the verge of saying "hijackers." How do you
"hijack" a computer company? An office building?
Right.
Terrorists, then.
"Terrorists,
six of them, and—"
Rusty
paused again, deciding he wouldn't mention the lorn just now. The disbelief was
strong and clear in the sergeant's voice; this wasn't the time to give the man
any stronger ideas of introducing overworked security chiefs to looney bins.
"Like
World War Two commandos," he said instead. "Only with swords."
"Oh,
ninjas. Why didn't you just say so? Ninjas. Right."
"I'm
serious, damn it!" Rusty found he was gripping the phone in both hands
as though trying to strangle it. "Mase is dead, Sam's dead, most or all of
their men are dead too, and—"
The
line went dead at the same time as the lights flickered, sparks burst from a
nearby wall-panel as its door banged open, and Sollars quavered, his voice
rising almost into a scream, "S-sir? Mister Carroll, sir? I've found the
last one!"
Rusty
looked up from the security desk to see two spark-spewing ends of a power lead
swinging back and forth. The Dark Helm who'd just severed that cable turned
from them, shuddering only a little, to stalk slowly across the room toward
Rusty, sword raised and ready.
For the first time in nineteen
years at Holdoncorp, its Head of Security reached for a holster that held only
a billyclub flashlight, and cursed the company's "No handguns outside of
our computer screens" policy.
Lord
Irrance Tesmer came
awake slowly. He was vaguely aware of a chill—the bedclothes were gone, leaving
him bared to the night air—and knew with more pressing certainty that his head
hurt.
Clara
had snarled something in the night and stormed out of bed—she had, hadn't
she?—and...
"Clara?"
he mumbled, rolling over. No warm spot, and no heap of covers. His wife was
gone.
He got
himself hastily upright in bed, rubbing his eyes and trying to quell the
prompt, severe blossoming of the ache in his head. "Clara?"
"I'm
here, Ranee." Her voice was coming from the doorway, and it was sharp with
anger.
Lord
Tesmer came hastily all the way awake. Something had happened. Something that
mattered. Something bad.
"What?"
he blurted, looking wildly around for his sword while trying to keep an eye on
his wife's face.
She
was quivering like a hunting-hound straining to be let off the leash. Barefoot,
in a dark gown, black hair loose around her shoulders in a flood, eyes two
coals beneath scowling brows as they glared at him. She was furious, all right.
"What's
happened?"
Lady
Telclara Tesmer folded her arms across her chest. "Our gems are gone. All
three coffers. The sack of coins, too. No alarm raised in the night, and the
guards swear no one even approached the gates."
Tesmer
blinked at his wife. "All the gems? Not the—the tunnel! They must have
taken the tunnel!"
She
nodded grimly. "Which means the thief is one of us—or one or more of the
children. My crossthreads haven't been disturbed."
"Clara,
I swear I didn't—"
His
clumsy protest stumbled into silence under the slicing edge of her look of
scorn. "I'm aware of that, dolt. I sleep with you, remember?"
Irrance
winced. "What about the vaults?"
She
lifted one shapely shoulder in a shrug. "Undisturbed. The guardian snake
still asleep, the sprinkled line I left there unmarked. No one's been in there.
So, yes, Ranee, we still have coins to our name." She took a long, slow
step forward. "That's not the point."
Lord
Tesmer winced. "Which of our children has betrayed us?"
She
smiled, a tight grimace that held not the slightest trace of amusement.
"All of them, and often. Neither the servants nor our warcaptains can be
certain where any of them are just now, but last reports—"
He
nodded wearily. His wife's spies were nothing if not energetic.
"—have
Ghorsyn and Ellark still off hunting, some days away; Kalathgar still in that
Stormar port busily buying and selling dockside hovels with our coins to make a
fortune he can hide before he comes back to tell us how poorly coins fare in
Stormar these days; Delmark and Feldrar stealing everything from our loyal
citizens that isn't nailed down, including the virtue of their daughters—and
wives, too—and Maera still spurning every suitor but seeing how much they'll
gift her with, before she turns away."
"Delmark
and Feldrar a-wenching? I thought it was Belard the women all swooned after!"
"That,
husband mine, is the real news. It seems much magic was hurled in the
forest last night. In the little dell nigh the Imrush headwaters—or rather,
what used to be a little dell. Trees in plenty blazed like a brace of
feast-torches, I'm told, and the deer are all fled three hills away or more.
The result of a little disagreement between our Belard, and our Nareyera, and
our little Talyss, too."
"What?
They have that much magic?"
"Irrance,
you'd be surprised at what our children have up their sleeves, in their back
pouches—and under their codpieces, too. The fire's down to just smoke, now.
That's not what matters."
Lady
Tesmer took another step forward. "What matters, Ranee, is that Bel and
Talyss now trust each other enough to rut together."
Lord
Tesmer's jaw dropped. "What? As husband and wife? Coupling?"
His
wife sighed. "Yes, coupling, but you persist in missing the point. A night
of sheathing the flesh-dagger is neither here nor there, even if they are
brother and sister. Ranee, they're working together. Scheming. When all
of us thought their seething hatred for each other would keep them from ever
even imagining such a thing."
Shaking
his head rather dazedly, Irrance Tesmer stumbled out of bed and started to
pace. "Bel and Talyss... Talyss and Bel..."
"Oh,
dolt of a lord, will you stop trying to picture them together and
leering over it! Try not to think with your night-horn for once, and use your
brains!"
Lord
Tesmer stopped his striding, gave his wife a glare, and barked, "So
they're scheming together. What of it? That's all our offspring ever seem to
do, aye? You've said it yourself, many a time! Why's this pairing so much a
cause for alarm? Hey?"
"Irrance,"
his wife said gently, "you've heard all the talk—I know you have—that the
Master may have sired some of our children, rather than you."
Lord
Tesmer stiffened. "You've always told me those rumors were utter
lies."
"So
I have, though you've never quite believed me. Well, now it's time for you to
hear the truth. Two of our children were sired by the wizard Narmarkoun,
and may very well have his power to hurl magic. He may even have secretly
trained them to become wizards."
Lord
Tesmer went white. His voice, when he found it, was almost a whisper.
"Their names?"
"Belard.
And Talyss."
Rod Everlar
found sleep again at
last, or thought he did. Were these not dreams, these scenes of him trotting
down from a crumbling rampart in an afternoon mist, into a keep full of
snarling, snapping dragons? Or no, narrow-snouted and baleful-eyed dragon heads,
all at the end of impossibly-long scaled necks, that writhed and undulated and
curved through archway after archway, across a vast and empty-echoing,
many-shadowed castle interior, all to meet in some one unseen lower chamber...
Abruptly,
Rod was somewhere else. Somewhere he'd seen only once, a sneeringly bold black
marble and glass brick of a building, set amid the rolling green hillocks and
neat sandtraps of a private golf course. The headquarters of Holdoncorp,
gleaming and massive.
He was
flying toward it, gliding low over the greens and fairways, and something was
flying ahead of him. A lorn, alone and flapping along purposefully, as if on a
mission.
Rod
sheered quickly away, before it could turn its head and see him. He felt
suddenly afraid, a deepening terror he could not explain that left him gasping,
and thinking of that black building behind him become a huge abyss, a black maw
that was sliding through the parting green hills and fairways to follow him...
seeking to devour him, jaws widening into a gulf he could never escape if he
foolishly looked back...
He
dodged, around he knew not what, finding himself in thickening mists again.
Then ducked, hearing the clash of swords and seeing a brief glimpse of grinning
skeletons rushing down gloomy castle corridors with unsheathed swords in their
bony grips. Then dodged again, in a place of thunderous crashes and tall stone
castle towers falling ponderously down to earth, deep groaning rumble after
deep groaning rumble, each of them ending in a thunderous, bone-shaking
crash...
He was
lying on a heap of clothes in a dark room in Malragard, and it was falling,
too, leaning toward its gardens and the grass-girt slope outside the garden
wall... leaning... leaning...
The
bone-shaking crash rattled his teeth this time, and flung him up off the
clothes an instant before huge stone blocks crashed down on them.
Rod
joined the spreading, blinding dust, falling through it almost gently to slam
bruisingly down onto the flood of fallen stone blocks.
He was
awake now, and coughing hard, fingers of bright morning reaching out around
and past him, and Harlhoh spread out below him, its far-off folk shouting in
alarm and fleeing through the streets.
The
crashing and shuddering went on, long-unseen spells flaring into sudden
visibility in the air as the foundations they'd girded so long cracked, and
walls and pillars fell. Rod saw gigantic spider legs writhing and curling in
agony, and a falling wall flatten a purple-black hulk in a great spray of
purple gore and quivering, convulsing tentacles.
Stone
blocks tumbled, a wolf-head shook back and forth and bit at the air in helpless
pain ere it sagged from view, and then there was nothing moving but the dust.
"So
my plan worked," Rod croaked aloud, standing on the still-shuddering
stones and clutching at his bruises, "but almost too well. I dreamed of
Malragard falling, and..."
Behind
him, another wall fell, hurling him into the air just far enough for his legs
to go out from under him, and the landing—on his side and behind—to be
wincingly bruising.
He
groaned aloud, then rolled over, sat up, and tried to peer around through the
dust. There wasn't much to see; there wasn't much left of Malraun's tower.
Thoroughly
awake now, Rod Everlar wondered how long it would take the wizard to show up.
After
all, that was probably just how long a certain fantasy writer had left to live.
YOUR MAJAESTY, I am no Doom of
Falconfar," the black-bearded man in the robe protested, spreading his
hands like a merchant proclaiming his innocence in a market-stall. "I can work
small magics, honest magics, spells no velduke nor knight nor drover need fear
save some hidden power, some dark secondary effect. When I am hired to blast
down a hanging rock or enlarge a storage cavern, I do so with all the care I
can, and—"
He shrieked,
threw up his spread hands as all the color fled from his face in an instant—and
toppled forward to fall flat on his face on the floor.
"Falcon-cursed
hedge-wizards," one of the king's bodyguard growled, striding forward from
beside King Melander Brorsavar's throne to nudge the sprawled and silent man
with one gleaming-booted toe. "Get up, man. Your dramatics impress His
Majesty not. Get up."
"Thalden,"
the King of Galath murmured gently, "stand clear from yon mage. Touching
him may be neither safe nor prudent."
His
knight obeyed in some haste, turning a puzzled frown to his
king.
"Majesty?"
"He
was not indulging in dramatics," Brorsavar murmured.
"Look;
is his nose not broken?"
A thin
thread of blood was running out from under the motionless head, to flow its
unhurried way across the tiled floor of the court.
"Falcon,"
the knight muttered, drawing back. "What struck him down so, d'ye
think?"
In
reply, King Melander silently spread his hands just as the fallen wizard had
done, to signify he knew not. The knight barely had time to see the gesture,
and no time at all to catch any courtiers' eyes and decide if a polite chuckle
was appropriate, when there came a stir from beyond the nearest entry arch, and
the guards barring entrance there.
"Let
me through!" someone snarled angrily. "Majesty! Urgent
news!"
The
King of Galath made a brief, beckoning gesture to signal the archway guards to
let the new arrival through.
It was
one of the court scribes, a man neither young nor humble. He had never before
been known to appear before the throne sweating and wild-eyed with fear, but he
was in such a state now. Melander wordlessly extended his hand toward the man,
palm out, signifying that the scribe should speak.
The
scribe bowed low, almost falling in his nervous haste, then went down on one
knee, and then blurted out in a rush, "Great King, all the wizards you
hired to scry the realm and map it have collapsed! All of them, at once, dashed
senseless to the floor as if by some giant hand!"
"Dead?"
Brorsavar asked calmly.
"N-no,
though some of them bleed from mouth or nose or eyes, M-majesty," the
scribe stammered. "One of them was clutching his head and mumbling, and we
tried to question him. We shook him and spake loudly in his ear, but he fell
dumb and dreaming like the rest. We heard him say just this: 'a great Shaping,
and it begins.' Majesty, I thought you should know."
Then
the scribe's gaze fell upon the man lying not far from where he was kneeling,
and a little shriek of fear burst from him.
"Easy,
Nollard," the King of Galath said soothingly. "Rise, and go take wine
from our stewards yonder, and drink."
He
stood, and added in a dry voice, looking out across the court, "I begin to
fear that many of us, as this day unfolds, may have cause to join you."
Through
another archway came the muted thunder of running booted feet, and the cry,
"Majesty! Grave news!"
King Melander Brorsavar smiled
wryly. "And so, as they say, it begins."
Malraun
the Matchless sat up
in bed, awake in an instant, alarmed. Though Darswords was quiet around him,
something was very much awry.
In
distant Harlhoh, something had shattered the very foundation-spells he'd cast
when strengthening and warding his tower.
Which
meant a wizard more powerful than any he knew of, anywhere in Falconfar, was at
work with destroying spells—or something else had caused the tower to shatter
and fall.
Either
way...
He
bent and kissed the bound and helpless Taeauna. Not out of any great affection,
but so as to most swiftly and efficiently strengthen his mind-link with her, so
it could be used to snap back to her body if he needed to flee in haste from
trouble. Surrounded by all of the greatfangs bred by that idiot Narmarkoun, for
instance, or—
Shrugging
away such useless speculation, he closed his eyes and said the word that would
take him in an instant to Malragard.
So it
was that he never saw the flash of triumph in the eyes of the bound Aumrarr
behind him.
Lorontar
had been waiting a long time for Malraun to do this.
The
wizard Narmarkoun
stood alone in a large and gloomy hall in Yintaerghast, staring at a glowing
sphere of his own conjuring that floated in the air before him.
He'd
laughed aloud when Malragard had fallen. Oh, would Malraun be furious! The man
of Earth, wandering alone and halfwitted, somehow avoiding all the traps that
had claimed the lives of veteran warriors, high-priced thieves, and the most
daring of Stormar wizards-for-hire. Only to do this.
Nicely
Shaped, indeed!
The
dolt Everlar was still alive! He'd somehow brought the tower down around his
ears—crushing most of Malraun's prized beasts, mind!—yet not been himself
crushed in its fall! There he was, coughing in the dust, staggering away from
the heap of gowns he'd snored on and—
But
hold!
As the
dust eddied and drifted, and Rod Everlar came stumbling out into a relatively
clear area of floor, another figure appeared in midair just above him,
literally standing over him.
It
was Malraun, here by his own teleportation magic.
Narmarkoun
snarled out wordless hatred, watching the Matchless One start to step down from
the invisible, momentary platform of force his magic had created. Once Malraun
set boot on the tiles of Malragard, the teleport spell would end and he'd be
free of its force-echoes, free to work magic. Magic that would undoubtedly slay
the meddling Shaper.
Malraun's
foot came down, his other leg started forward—and Narmarkoun astonished
himself.
Although
he'd intended to bide here, watching all and awaiting his best time to strike,
Narmarkoun found himself crying out an incantation he did not know, words and
runes he'd never seen before.
It was
if a door had opened in his mind to shine forth bright amber radiance through
his head, a light he couldn't turn to look at however desperately he strove
to... the spell he did not know was done and unfolding, more power than he'd
ever felt before was flooding through him—and where had it all come from?—and
he was trembling like a leaf in a storm wind, mouth open in slack-jawed
amazement.
As the
lambent sphere of his spying-spell showed Narmarkoun scenes of distant Earth,
of his six servitor Dark Helms snatched bodily out of the strange glass castle
they were scouring out there, bloody swords in their hands—and the lorn with
them, a limp and dripping corpse in their wake.
As the
blue-skinned Doom watched in mute wonder, the six warriors and the lorn hurtled
at him and then flashed past him, hurtled along through a whirling tunnel of
translocation, howling flows of magic Narmarkoun had called into being without
knowing how. Flows that whispered a name as they whisked the six and the one to
Malragard, and literally flung them at Malraun, dashing that wizard headlong
across the tiles.
That
name was "Lorontar."
Malraun
raised his right
hand, too angry to keep this Shaper as a useful captive. He would lash the man
to death, lash him with lightnings, burn off his hands and feet yet use spells
to keep this Rod Everlar awake in screaming suffering!
Malragard
had been beautiful, and it had been his, and no one, no one, would take
it from him and not pay the priii—
Lightning
crawled up his fingers and spat sparks into the air, and he snarled and brought
his hand down to hurl them at Everlar.
Who
ducked, dodged, and fell hard, spinning and scissoring his feet around to sweep
Malraun's ankles out from under him.
He
crashed to the tiles, shouting in anger, and scrambled up to—
Do
nothing to Everlar at all, as dark and heavy armored bodies slammed into
Malraun in a tide out of nowhere, a tide that hacked and sliced and spat curses
as it crashed into him.
His
breath was gone, all thoughts of his spell with it, and Malraun numbed an elbow
on hard tiles, then cracked the side of his head on tile hard enough for tears
to come unbidden, and—something large and wet that stank very much of lorn
blood slammed down on him and slid with him ere it bounced off and was gone.
Laughter,
and running feet, and dark swords swinging down at him—
He
rolled desperately, yet felt wet fire through his shoulder as a sword sliced
deep. Falcon shit!
Malraun
felt for the mind-link, desperate to take himself back to Darswords and away
from these Dark Helms, to win time enough to breathe, Falcon spit, then
high time enough to work a blasting spell that would—
Amber
light flared along the link from Taeauna, light that became a smile and two
dark, gimlet eyes that stabbed through Malraun like Dark Helm blades. Silently
laughing at him as it came.
Yes,
Malraun the Matchless, I am who you fear I am. Lorontar of Falconfar, THE Doom
of Falconfar—and your Doom.
Those
words were soft, yet thundered like fire through Malraun's head. Before he
could do anything, the power just behind them struck.
And
all Falconfar dissolved in amber fire.
Rusty
held up the
flashlight. It was heavy, of stout metal encased in rubber—and might manage him
one parry.
Then
he would die.
This
Dark Helm was no overconfident, reckless fool, but a veteran, patiently
herding Rusty and Sollars back across Holdoncorp's Security Office, away from
any way out of here.
Slowly
and patiently cutting off all escape, knowing he could slay at will. Pete
Sollars stumbled to his knees in fear, and burst into tears—but the Dark Helm
stepped back and gestured curtly with his sword until the crying
"eyes" scrambled up again. A veteran, avoiding any chance of a
"trip me by rolling at my ankles" ploy.
The
Dark Helm advanced again.
Rusty
Carroll drew in a deep breath, stepped forward with flashlight in hand, and
prepared to die.
The sword
swept back, the Dark Helm sidestepped faster than any dancer Rusty had ever
seen, that sword came in at him so fast that he almost fell getting the
flashlight into the right spot to parry, and—
The Dark Helm was suddenly gone.
Vanished into thin air in a silent instant, one step away from carving Rusty
Carroll in two.
Suddenly,
in silence and
without warning, his spying spell winked out. Narmarkoun stared in disbelief at
the dark and empty air where the glowing sphere of his magic had been a moment
ago, showing him Malraun being hacked at by Dark Helms in the ruins of
Malragard.
Then
there came a flash, light that cloaked him, whirled him around, and spun
him—elsewhere.
Leaving
the great castle of Yintaerghast dark and deserted once more.
Rod
Everlar rolled
desperately across cracked and rubble-littered tiles, trying to get away from
Malraun.
Who
was stiffening and shrieking out sudden wild cackles of laughter, gibberings of
maniacal glee that made even the Dark Helms flinch back from him. Foaming at
the mouth, his eyes gouting sparks, the wizard spread his hands and fed them
lightnings that sent them flying, broken and burning, swords clanging down far
away across the rubble of Malragard.
Rod
ran out of space to roll to, fetching up against a great heap of fallen stone
in time to see the wizard throw back his head, his face a bright mass of
sputtering, leaping lightnings, and roar in triumph.
Malraun
spread his hands again. Wands and scepters and small things of bright metal
burst from here and there amid the rubble, racing through the air to his
waiting grasp.
He
flung most of them down as they arrived, in a great bouncing and clanging at
his feet, but kept two of the longest, deadliest-looking things: scepters with
heads like horned orbs. These he promptly aimed at a certain spot far across
the tiles.
An
empty spot, so far as Rod could tell.
Then
there was a flash, and a tall wizard with blue and scaly skin stood there,
looking bewildered.
"Narmarkoun!"
Malraun crooned, in a voice deeper and older than the Matchless One had ever
sounded before—and unleashed the scepters in his hands.
Narmarkoun
had time to scream. Just once.
Once,
before a whirling, tightening sphere of deadly clawing magics from the scepters
drew in tight around him, rending and tearing. He was a sobbing cloud of red
mist by the time his smashed and broken body was driven back across the tiles
to what was left of a wall and through it, leaving a gaping hole and a
flickering glow beyond. By then, a great smear of gore spattered across a more
distant wall was all that was left of Narmarkoun.
The
scepters failed, belching out puffs of sparks, and what had been Malraun let
them fall. They struck the tiles without clangor, bursting into spattered
ashes.
Then
the wizard turned to Rod Everlar. His face raged with lightnings no longer, and
wore a calm smile. Above it were two burnt-out pits where his eyes should have
been.
"Rod
Everlar," he said almost gently, "I am the true Archwizard of
Falconfar."
"Lorontar,"
Rod whispered, getting up slowly, and looking around without much hope for
rubble substantial enough to hide behind.
"Lorontar,"
the ravaged wizard agreed, strolling slowly across the tiles. "I've been
hiding in the mind of the one called Taeauna for a long time, now. Now this
body is mine, though I'm afraid the mind of Malraun is... broken."
He
smiled a wide and crooked smile. "So I believe I'll have your body,
now. Worry not; I have no intention of smashing your mind as I did Malraun's.
It's far too valuable to me. I'll just enslave it instead."
"Oh?"
Rod asked, backing away. "You want to write crappy fantasy novels?"
Lorontar's
smile was almost pitying. "Once I have your dream-powers," he
explained gently, as if addressing a small child, "two worlds will
be mine to rule."
Then
there was a sudden weight in Rod's head, a merciless surge of power that
smashed into Rod Everlar.
He
gasped, or thought he did, as amber fire raced over him and through him and—
The
fire wavered and split, Rod felt pain and confusion that was not his own
swirling over him... and—
Lorontar's
mind was hurt, mentally staggering. Rod fought not to be buried under sudden
floods of memories not his and emotions that threatened to drench him in
darkness.
Taeauna
had thrust at Lorontar from behind with all her fury and hatred, through the
still-open link, and had struck deep.
The
body that had belonged to Malraun fell on its face, clawing feebly at the
tiles and working its legs as if still upright and running. Through its open
mouth came a strange, incoherent sound.
Rod
could run again, and he turned and did so, slipping and sliding in rubble and
crying out, "Taeauna? Taeauna?"
There
was no reply.
He
found himself at the head of a staircase, now open to the sky and half-choked
with a shattered roof that until quite recently had sheltered it. Looking back,
he saw that Malraun—Lorontar—was on his feet and staggering blindly after him,
arms outthrust like some sort of mindless walking corpse.
He
could hardly help but see something else, too.
In the
sky overhead, almost blotting out the bright morning light with their great
bulk, were six greatfangs. Three of them were larger than the rest, and the two
biggest were...
Holy Falcon!
.
. . twice as large as Malragard had been.
They
looked angry, their wings beating with furious haste and their jaws snapping
often, biting at the air as they circled over the ruins, eyes glaring down at
Rod Everlar.
Then
the largest of them all rolled its great shoulders, tucked in its wings, and
plunged down out of the skies in a long, terrible dive, great jaws parting.
The
fire was back in Rod's mind again, faint but furious, roiling up to make his
arms and legs tremble.
He
fought to step forward, to hurl himself down that staircase. His head was
turning, despite himself, to look back and see the staggering thing that had
been Malraun come lumbering closer, reaching for him...
With an
angry shriek of his own he fought off Lorontar's will long enough to turn his
head the other way.
The
jaws rushing down to engulf him looked as large and dark as the night sky, now.
Closer...
closer...
Rod
Everlar wrestled for control of his own body, trying to fling himself down the
stair, and wondering if he'd get to safety in time.
Here
ends Book 2 of the Falconfar Saga.
The
adventures of Rod Everlar, Taeauna, and the other
Folk
of Falconfar will continue in
FALCONFAR
DRAMATIS
PERSONAE [named characters only]
"See " references occur
where only partial character names appear in the novel text (such as when a
surname is omitted). Not all folk in Falconfar have family names; Aumrarr, for
example, never have surnames.
Some lore has been omitted here
so as not to spoil readers' enjoyment of later events in the Falconfar saga.
These entries contain some "spoilers" for Archwizard, and for
maximum enjoyment of this book, should be referred to when three-quarters or
more of the text has been read.
(Alander: see Thaetult, Alander)
(Amaddar: see Yelrya, Amaddar)
Ambrelle: an Aumrarr; the eldest and most
severe of "the Four Aumrarr" who fly together, seeking to avenge the
slaughter at Highcrag that occurred in DARK LORD.
Arlaghaun: "the Doom of Galath,"
a deceased wizard who was widely considered the most powerful of the three
Dooms (Falconfar's wizards of peerless power), and for some years the real
ruler of Galath. Arlaghaun inhabited Ult Tower, the black stone keep of the
long-dead wizard Ult, in Galath, and with his spells commanded armies of lorn
and Dark Helms, as well as every utterance of King Devaer of Galath. Some
judged his power so great they called him "the Doom of Falconfar." He
was slain at the end of DARK LORD.
Aumrarr, the: a race of winged warrior-women
who fight for "good." They seem human except for their large
snow-white wings, and fly about taking messages from one hold to another,
battling wolves and monsters, and working against oppressive rulers. They are
dedicated to making the lives of common folk (farmers, woodcutters, and
crafters, not the wealthy or rulers) better, and laws and law-enforcement just.
Their home, in the hills north of Arvale, is the fortress of Highcrag, where
most of them were slaughtered, early in DARK LORD.
Baernel, Helkor: nondescript, burly veteran
knight of Lyrose, sworn to Lord Magrandar Lyrose (and both utterly loyal to,
and eager to serve, him).
Bramlar, Urbren: warrior sworn to Hammerhand, in
Ironthorn; part of the garrison of the castle of Hammerhold.
Briszyk, Almbaert: veteran warrior sworn to
Hammerhand, in Ironthorn; head of a patrol that finds Rod Everlar in the
forest.
Brorsavar, Melander: Former Velduke of Galath, a
stern, just, "steady" and therefore popular Galathan noble,
well-respected by most of his fellow nobles. Large and impressive-looking, having
shoulders as broad as two slender men standing side by side, he was crowned
King of Galath by several fellow nobles at the end of DARK LORD. Some Galathan
nobility were slow to accept his authority; although civil strife is still
raging in his kingdom, he is slowly gaining wider acceptance.
Burroughs, E.R. (Edgar Rice): a real person; a deceased writer
of pulp adventure fantasy, best known for his stories of Tarzan of the Apes,
but also famous for his sword-and-planet tales of John Carter of Mars.
Carroll, Rusty: the grayhaired, honest,
follow-the-rules Head of Security at the headquarters of Holdoncorp, on Earth.
Note: a fictional character.
Chainamund, Glusk: deceased noble, the last (thus
far) Baron of Galath, this fat, unhappy man was widely disliked among his fellow
Galathan nobles for his dishonesty and his unpleasant, haughty, and aggressive
manner. He was slain near the end of DARK LORD, and his barony, in
southwesternmost Galath, remains vacant (held by King Melander Brorsavar, and
administered by three knights in his name).
Cordryn, Fethel: the lazy, fussy, and pompous
Master Steward of Lyraunt Castle, head of the household servants of Lyraunt,
sworn to the service of Lord Magarandar Lyrose.
Corey, Corlin: an award-winning Earth writer of
fantasy fiction known for his mastery of prose style and smart-mouthed first
person narrators. Note: this is a fictional character.
Danonder, Thalden: zealous, swift-tempered knight
of Galath, one of the trusted (and trustworthy) personal bodyguard of King
Melander Brorsavar.
Dark Helms, the: warriors, aptly described as
"ruthless slayers in black armor." Living men and (increasingly, as
their losses mount over time) undead warriors, these enspelled-to-loyalty
soldiers are the creations of Holdoncorp.
Darlok, Darlen: one of Lord Burrim Hammerhand's
three loyal veteran warcaptains, in Ironthorn. A swift and capable warrior, of
middling height, nondescript looks, and alert manner.
Dauntra: an Aumrarr; the youngest, most
beautiful, and most saucy of "the Four Aumrarr" who fly together,
seeking to avenge the slaughter at Highcrag.
Deldragon, Darendarr: Velduke of Galath (noble), who
dwells in the fortified town of Bowrock on the southern edge of Galath, which
surrounds his soaring castle, Bowrock Keep. A handsome, dashing battle hero, of
a family considered "great" in Galath, who defied King Devaer and the
wizard Arlaghaun, and was besieged because of it. Near the end of DARK LORD he
was brought back from the verge of death by the wizard Narmarkoun, who (unbeknownst
to Deldragon and everyone else in Falconfar) cast magics into Deldragon's mind,
to make him Narmarkoun's slave henceforth.
(Devaer:
see Rothryn, Devaer)
Devouring Worm, the: legendary monster of long-ago
Falconfar, subject of many legends and still mentioned in the oaths of amazed
persons. So many contradictory tales are told of its powers, deeds, and death
that aside from the fact that it was a gigantic, wingless and limbless
slithering worm with a maw large enough to engulf a man on horseback, that devoured
everything edible in its path when it was awake, and that it was smart or at
least cunning, nothing else about it can be said with certainty.
Dooms, the: wizards so much more powerful
than most mages that they are feared all across Falconfar as nigh-unstoppable
forces. For decades there were three Dooms: Arlaghaun (widely considered the
most powerful); Malraun; and Narmarkoun. During the events recounted in DARK
LORD, Rod Everlar came to be considered the fourth Doom, and Arlaghaun
perished.
Drake, Mario: a short, bearded and
mustachioed, constantly chain-smoking Earth anthologist and prolific fantasy
writer. Note: this is a fictional character.
Dyune: a swift-tempered, agile Aumrarr
usually active in Ironthorn and the nearby Raurklor holds, who makes Stormcrag
Castle her usual home.
(Empress
of the Emaeraun Empire, the: see Zaervedel, Aumra)
Enfeld, Hank: honest and a trifle slow-witted,
but the largest and strongest of the custodians (janitors) at the headquarters of
Holdoncorp, on Earth. Note: a fictional character.
Everlar, Rod: hack writer of novels, who
believed himself the creator of Falconfar. During DARK LORD, he discovered he
was one of its creators; in Falconfar, he is a "Shaper" (one whose
writings can change reality), though non-wizards tend to think he is one of
the Dooms (powerful wizards). He was referred to as "the Dark Lord"
(the most evil and most powerful of all wizards, a bogeyman of legend) by the
other Dooms, to blame him for their misdeeds. Considered to be the Lord
Archwizard of Falconfar by the Aumrarr (the first Lord Archwizard since
Lorontar). The Aumrarr Taeauna brought Rod into Falconfar and was his guide
until the wizard Malraun captured her at the end of DARK LORD; as Archwizard
begins, he sets out to regain her.
Falcon, the: THE deity of Falconfar, the
embodiment of all things, and fount of inspiration, wisdom, daring, and
splendid achievement. All-seeing and enigmatic. Also known as "the Great
Falcon," to distinguish it from lesser, mortal birds that share its shape.
Featherstone, Mike: a young, balding, mild-mannered,
daydreaming Earth reader of fantasy fiction. A fan of the works of Geoffrey
Halsted, Mario Drake, Sugarman Tombs, and Corlin Corey. Note: this is a
fictional character.
Forestmother, the: recently-risen deity of
Falconfar, gaining swift and wide popularity, and standing for wild ways and
the unspoiled forests, against excessive woodcutting, land clearances, and
despoiling overhunting and farming.
Fynkle, Penelope: the highest-ranked (and the only
"Senior") among the many Executive Graphics Facilitators employed by
Holdoncorp. An aging but still bottle-beautiful woman of slender build,
immaculate tailored suits (she always wears a jacket and pants, never anything
that shows her long legs, spurring many office rumors that they are deformed or
tattooed), and wears an everchanging selection of striking—some say strikingly
odd—designer eyeglasses. She works at the Corporate Headquarters of
Holdoncorp, on Earth. Note: a fictional character.
Goldman, Mase: a burly, good-natured former
football star who is now head of Ground Floor Security at the headquarters of
Holdoncorp, on Earth. Note: a fictional character.
(Great
Falcon, the: see Falcon, the)
Gulkoun, Garfist: Often referred to as "Old
Ox" or "Old Blundering Ox" by his partner Iskarra Taeravund,
this coarse, burly and aging onetime pirate, former forger, and then panderer
later became a hiresword (mercenary warrior), and these days wanders Falconfar
with Iskarra, making a living as a thief and swindler. "Garfist" is
actually a childhood nickname he took as his everyday name, vastly preferring
it to "Norbryn," the name his parents gave him.
Halsted, Geoffrey: a tall, scholarly, bearded and
mustachioed Earth historian and award-winning writer of fantasy fiction, seldom
seen in anything less formal than a business suit, or without a walking stick.
Note: this is a fictional character.
Hammerhand, Amteira: daughter of Burrim Hammerhand,
she fiercely insists on riding on hunts and taking war-training like any man.
She has shoulders as broad as many men, long brown hair, startlingly dark
eyebrows, and snapping blue-black eyes.
Hammerhand, Burrim: Lord of Ironthorn, a large,
prosperous, militarily-strong hold in the forests north of Tauren and northeast
of Sardray, that for years has had three rival lords, ruling from three
separate keeps. Gruff and shrewd, Hammerhand is the strongest of the three, a
large, hardy, capable warrior and battle-leader. He rules the northernmost part
of Ironthorn, a small demesne that includes the market town of Irontarl and the
north bank of the Thorn River, from his crag-top castle of Hammerhold. His
badge is an iron gauntlet (a left-handed gage, upright and open-fingered, on a
scarlet field).
Hammerhand, Dravvan: fearless and grave eldest son
and heir of Burrim Hammerhand, foremost of the three rival lords of Ironthorn.
Hammerhand, Glaren: deceased third son of Burrim
Hammerhand, foremost of the three rival lords of Ironthorn. Strong, slow-witted,
ugly, but a good warrior and a just man.
Hammerhand, Jarvel: deceased second son of Burrim
Hammerhand, foremost of the three rival lords of Ironthorn. Sly, handsome,
swindling, and a merry prankster.
Hammerhand, Venyarla: deceased Lady of Ironthorn, wife
of Burrim and mother of Dravvan and Amteira. Venyarla was raped and then
dismembered by Lord Melvarl Lyrose, who was in turn slain by Lord Burrim
Hammerhand for doing so.
Heldohraun: reclusive and scholarly deceased
wizard of Galath, whose tower the Aumrarr pillaged decades ago, after he died
of a fever.
Heldrake, Saul: a fat, talkative editor of an
Earth publishing firm that has offices in the Hardy Building, who customarily
handles the novels of the writer Mario Drake. Note: this is a fictional character.
Herkimer, Morton Morton: ("the Third" or III;
the third successive generation of his family to bear the same name): the Vice
President Legal of Holdoncorp. Herkimer is a brisk, efficient man. He is also
pompous, jowly, and wears eyeglasses that he is constantly pushing back up the
bridge of his nose. He works at the Corporate Headquarters of Holdoncorp, on
Earth. Note: a fictional character.
Holdoncorp: a large computer gaming company
that licenses the electronic media games rights to the world of Falconfar from
Rod Everlar, and develops a series of computer games that increasingly diverge
from Everlar's own vision of his world. (Holdoncorp is NOT based on any
real-world corporation or group of people. The Falconfar tales are fantasies,
not satires of, or swipes at, anything or anyone real.)
Hollinshed, Sheldon Daumark: the Vice President Finance of
Holdoncorp. Hollinshed has a booming voice and a florid face. He frequently
"windmills" his arms wildly about and throws red-faced "towering
rages" to get his own way. He works at the Corporate Headquarters of
Holdoncorp, on Earth. Note: a fictional character.
Hooldan, Sam: burly, experienced, unflappable
head of Loading Dock Security at the headquarters of Holdoncorp, on Earth.
Note: a fictional character.
Horgul, Amaxas: warlord, leader of an "Army
of Liberation" marching north from the Sea of Storms to conquer Raurklor
hold after Raurklor hold. Said to hate and fear all who wield magic, and to execute
all hedge-wizards and altar-priests he finds. Described as "more boar than
man, a brawling, rutting lout governed by his lusts and rages," but a
great warrior who dominates battlefields and warriors, inspiring and commanding
swift and unquestioning obedience.
Howard, Robert E. (Ervin): real person; a deceased Earth
writer of pulp adventure and heroic fantasy stories, best known for his tales
of Conan the Barbarian.
Imvaer, Chanszel: man of Ironthorn, a household
servant ("scullery cellarer," or traveling buyer of foodstuffs and
drinkables) in the castle of Hammerhold, but also secretly a paid spy upon
that household for House Tesmer.
Inglestock, Tony: the Senior Brand Overmanager of
Strategic Marketing Initiatives for Holdoncorp. A sly, handsome, glib
breaker-and-bender-of-rules who is not well-liked in the corporation, yet is a
"survivor" to whom no blame ever seems to stick. He works at the
Corporate Headquarters of Holdoncorp, on Earth. Note: a fictional character.
(Iskarra:
see Taeravund, Iskarra)
Jaklar, Cauldreth: the Lord Leaf of Hammerhold, in
Ironthorn. Priest of the Forestmother, a cruel, nasty, and ambitious young man,
vigorous and judgmental by nature.
(Jelgar:
see Thusk, Jelgar)
Juskra: Aumrarr; the most
battle-scarred, hot-tempered, and aggressive of the "Four Aumrarr"
who fly together, seeking to avenge the slaughter at Highcrag.
Klammert: deceased wizard, one of the
youngest and least accomplished apprentices of the wizard Arlaghaun; a pudgy,
less than brave man. He was slain at the end of DARK LORD, but Rod Everlar
gained some of his "how to work magic" notes.
Korlhund, Rauldro: a cook in the Army of Liberation
led by Horgul. A large, ugly, hairy man; a veteran warrior, but less than
skilled in any kitchen.
(Lord
Leaf, the: see Jaklar, Cauldreth)
Lorlarra: an Aumrarr; the calmest and
quietest of the "Four Aumrarr" who fly together, seeking to avenge
the slaughter at Highcrag.
lorn, the: race of winged, flying horned
and taloned predatory creatures that dwell in rocky heights such as castle
towers and the Falconspires mountain range. Often described as mouthless by
humans because their skull-like faces have no visible jaws, they typically
swarm prey, raking with their talons and even tearing limbs, bodies, or heads
off or apart. They have bat-like, featherless wings, barbed tails, and
slate-gray skin. Arlaghaun, Malraun, and many lesser wizards discovered or
developed spells for compelling lorn into servitude.
Lorontar: the still-feared-in-legend first
Lord Archwizard of Falconfar, once the fell and tyrannical ruler of all
Falconfar, and the first spell-tamer of the lorn. Long believed dead but
secretly surviving in spectral unlife, seeking a living body to mind-guide,
"ride," and ultimately possess. So greatly is his memory feared that
no one, not even a powerful wizard, has dared to try to dwell in his great
black tower, Yintaerghast, since his disappearance and presumed death.
(Loroth
the Highest: see Xundaer, Loroth)
Lovecraft, H.P. (Howard
Phillips): real
person; a deceased Earth writer of many horror (and other) stories, best known
today as the creator of what is now called the Cthulhu Mythos.
Lyrose, Eldred: eldest son and heir of House
Lyrose, one of the three rival ruling families of Ironthorn. Cruel and
treacherous, he fancies himself to be "sophisticated."
Lyrose, Horondeir: second son of House Lyrose of
Ironthorn, a burly, cruel, loud and fair-haired giant of a man. Masterful in
the hunt and a good warrior, if a trifle slow-witted.
Lyrose, Maerelle: Lady of Ironthorn, and wife of
Lord Magrandar Lyrose. Tall, slender, and raven-haired, possessed of a
hard-edged, cruel beauty. She is as hotheaded (impatient) and as cruel as her
husband.
Lyrose, Magrandar: Lord of Ironthorn, head of one
of three rival house that claim lordship over Ironthorn. Father of Eldred,
Mrythra, Horondeir, and Pelmard, and husband of Maerelle, Lord Magrandar Lyrose
rules the southwestern three valleys of Ironthorn, south from the ford of the
Thorn River. He is wantonly cruel and hotheaded, where his father was more
sly, patient, and scheming. His home is Lyraunt Castle, and his badge is a caltrop-like
pinwheel of three steel-gray thorns, joined at the base, on a yellow field. For
some years, House Lyrose has quietly been aided by the wizard Malraun.
Lyrose, Melvarl: deceased Lord of Ironthorn,
father of the current lord, Magrandar. He raped and murdered Lady Venyarla
Hammerhand, and for doing so was swiftly caught and killed by her husband, Lord
Burrim Hammerhand. A sly, cruel, darkly-handsome villain of a man.
Lyrose, Mrythra: daughter of Lord Magrandar and
Lady Maerelle Lyrose, she inherited her mother's dark good looks and build, and
her father's cruel, scheming ways, being far smarter and more subtle than her
brothers (and so, a better successor to the lordship than any of them).
Lyrose, Pelmard: the youngest son of House Lyrose
of Ironthorn; quieter, more sly, and far more cowardly than his brothers.
Malraun: "the Matchless,"
wizard, one of the Dooms of Falconfar. A short, sleek, darkly handsome man who
dwells in Malragard, a tower in Harlhoh, a hold (settlement) in the green
depths of Raurklor, the Great Forest. Malraun is served by lorn and
spell-subverted traders, and after the death of his chief rival Arlaghaun,
increasing numbers of Dark Helms he's magically bound to himself. At the end of
DARK LORD he captured the Aumrarr Taeauna, and with Arlaghaun dead, set in
motion bold plans to conquer all Falconfar north of the Sea of Storms.
Narmarkoun: wizard, one of the Dooms of
Falconfar; a tall, blue-skinned, scaly man who dwells alone in a hidden
subterranean wilderland stronghold, Darthoun, a long-abandoned city of the
dwarves—alone, that is, except for dead, skull-headed wenches animated by his
spells. He breeds greatfangs (huge dragon-like scaly flying jawed lizards he
uses as steeds) in the hollowed-out mountain of Closecandle, and maintains
several other strongholds (notably his first tower, Helnkrist), where
"false Narmarkouns" (doubles of himself) dwell, that he has fashioned
from his undead servitors so that Malraun and other foes will attack them, and
not him. Most mysterious of the Dooms, and always popularly regarded as the
least of them in magical might, Narmarkoun is an accomplished, patient magical
spy.
Nelgarth, Rheos ("Ree-ose"): Chief Archer of Hammerhold,
tutor and leader of Lord Hammerhand's yeomen archers. A loyal, capable man,
always level-headed and calm.
Nelthraun, Jeszkur: Lord of Stelgond, in Tauren; a
tall, patrician ruler of a small but prosperous hold, coerced into serving the
wizard Malraun on pain of death.
(Norbryn:
see Gulkoun, Garfist)
(Nornautha:
see Quilnurr, Nornautha)
Onthras, Laerynd: knight of Hammerhold, in
Ironthorn, pledged to the service of Lord Burrim Hammerhand.
Orthaunt, Illynd: long-deceased wizard of
Ironthorn (where he once ruled), who now exists as a talking skull. He once
made war on Lorontar, then Lord Archwizard of Falconfar, who presumably killed
him and forced him into undeath, returning him to Ironthorn as a disembodied talking
skull. This relic retains Orthaunt's sentience—though the wizard is widely
rumored to now be mad—and wields some magical powers.
Osturr, Raeryk: long-deceased warrior hero
remembered across Falconfar from an old fireside tale, "Osturr and the
Three Maidens." The real man wasn't nearly as good, noble of intentions,
and handsome as the tale paints him, but did carve out a now-vanished kingdom
and give it firm and fair justice that made its folk prosperous and happy. In
the tale, Osturr uses magical gates to journey to far places, and romance three
maidens. In reality, he did just that, taking all three of them as his wives;
they lived long and happily together.
Pendarlgrast, Melman: the President of Holdoncorp, a
small, sharp-featured, lazy, do-little, pettish and very wealthy man given to
firing employees at a whim, snapping arbitrary commands, and spending the
better part of most working days playing golf on his expansive office carpet
(which has been fitted with below-floor-level cups so he can actually
"hole" balls). He works at (and seldom leaves, though he has a
personal helicopter for the purposes of grand arrivals and departures) the
Corporate Headquarters of Holdoncorp, on Earth. Note: a fictional character.
Perthus, Darlt: young knight of Hammerhold, in
Ironthorn, pledged to the service of Lord Burrim Hammerhand.
Quillroque, Jackman: the Executive Vice President of
Holdoncorp. "Jack the Rock" is in charge of the company's day to day
operations, and is tall, loud, decisive, blustering, fearless, and ruthless. He
loves a fight and eagerly confronts trouble. He works at the Corporate
Headquarters of Holdoncorp, on Earth. Note: a fictional character.
Quilnurr, Nornautha: deceased yet still famous
prostitute and "dancer of desire" (exotic dancer) of the Stormar
ports, famous for her large and (thanks to enchanted ointments, applied before
performances) glowing nipples. Swearing by them passed into common usage among
coarse men inhabiting the ports, such as Garfist Gulkoun.
Reld, Mauksel: knight of Hammerhold, in
Ironthorn, pledged to the service of Lord Burrim Hammerhand. Laconic,
quick-witted, and possessed of a large, broken beak of a nose.
Rothryn, Devaer: deceased King of Galath, a
young, handsome, and haughty wastrel youngest prince who became the puppet of
the wizard Arlaghaun (after the Doom of Galath slew all of Devaer's kin, to put
him on the throne of Galath). Utterly controlled by Arlaghaun, he became
widely known as "the Mad King" because of his apparently nonsensical
decrees, pitting noble against noble. He was slain during DARK LORD; Velduke
Melander Brorsavar succeeded him on the throne of Galath.
Sollars, Pete: a pleasant, stolid, and a trifle
slow-witted security "eyes" (monitor watcher) at the Corporate
Headquarters of Holdoncorp, on Earth. Note: a fictional character.
Sorn, Malagusk: long-deceased wizard of Galath,
who hollowed out his abode, Sornspire, from the heart of the southwesternmost
mountain in Galath (now nominally part of the barony of Chainamund), centuries
ago.
Striding Thunderstaff, the: Rod Everlar's private nickname
for the Chamberlain of Hammerhold, the elderly retired merchant Ermeir
Ahlowhand.
Syregorn, Qalant: a laconic, scarred man who has
long served Lord Hammerhand as his most trusted warcaptain. Balding,
weapon-scarred, and senior among the three warcaptains of Hammerhold.
Taeauna ("TAY-awna"): Aumrarr,
who in desperation "called on" Rod Everlar and managed to bring him
to Falconfar to use his powers as a Shaper to deliver her world from the
depredations of the Dark Helms and the Dooms (wizards) who control them. A
determined, worldly, experienced Aumrarr who harbors secrets yet to be
revealed, she was captured by the wizard Arlaghaun, and then, at the end of DARK
LORD, by the wizard Malraun.
Taeravund, Iskarra: best known as "Viper"
from her thieving days in the southern port of Hrathlar (her longtime
partner-in-crime, Garfist Gulkoun, prefers to call her "Vipersides"),
this profane, homely woman has been a swindler all her life, and has used many
false names (including "Rosera"). Possessed of driving determination
and very swift wits, she is as "skinny as a lance" (in the words of
Garfist Gulkoun), but usually wears a false magical "crawlskin" (the
magically-preserved, semi-alive skin of a long-dead sorceress), that she stole
from a wizard in far eastern Sarmandar, and can by will mold over herself to
make herself look fat, lush, or spectacularly bosomed (and cover leather bladders
in which she can hide stolen items). She now makes her living as a thief and
swindler, wandering Falconfar with Gulkoun.
Tarlkond, Morld: one of Lord Burrim Hammerhand's
three loyal and veteran warcaptains, in Ironthorn. A darkly handsome, stolid,
patient man, who speaks only when he must, and sees much.
Tarth, Usker: knight of Hammerhold, in
Ironthorn, pledged to the service of Lord Burrim Hammerhand.
(Telrorna:
see Zrendel, Telrorna)
Tesmer, Belard: eldest of the sons of Lord
Irrance Tesmer and Lady Telclara Tesmer, but won't inherit the lordship unless
his three elder daughters predecease him. Darkly handsome, sardonic and
"sophisticated" (dabbling in all the latest fashions, and cultivating
a mastery of the arts, finance, and "knowing all that it's important to
know"), Belard is deadly with both his sword and a cutting insult, and has
discreetly sampled many of the women of Ironthorn, of high station and low.
Tesmer, Delmark: fourth son of Lord Irrance
Tesmer and Lady Telclara Tesmer. Nondescript of appearance and quiet in his movements
and speech, he's quick-witted, sharp-tongued, deceitful, lazy, resentful of
his kin's successes, sadistic, and a "sneak" (spy) and tattletale.
Tesmer, Ellark: fifth son of Lord Irrance Tesmer
and Lady Telclara Tesmer. Large and very strong, he has great endurance, even
in the face of pain, but is ugly, clumsy, and much sneered-at by his brothers.
The most kindly and understanding of others, of all the Tesmers.
Tesmer, Feldrar: sixth and youngest son of Lord
Irrance Tesmer and Lady Telclara Tesmer. A handsome wastrel, prankster, liar,
and dashing wencher and swindler.
Tesmer, Ghorsyn: second son of Lord Irrance
Tesmer and Lady Telclara Tesmer. Large, strong, fair-haired, and ruggedly handsome,
he is coarse and bullying, yet a successful and persistent scourge of Ironthar
females.
Tesmer, Irrance: Lord of Ironthorn, one of three
rival lords of that isolated Raurklar hold. Tesmer is the husband of Telclara
and the father of (in order of precedence, eldest to youngest): Maera,
Nareyera, Talyss, Belard, Ghorsyn, Kalathgar, Delmark, Ellark, and Feldrar
(however, see Tesmer, Telclara). He rules the southeastern Ironthar valley of
Imrush, from his keep of Imtowers. (The valley takes its name from the River
Imrush, that flows down its heart to join the Thorn River where the Tesmer
lands end and those of Lyrose begin.) Formerly owner of all the gem-mines in
Ironthorn, and a buyer of many slaves. His badge is a purple diamond on a gray
field.
Tesmer, Kalathgar: third son of Lord Irrance Tesmer
and Lady Telclara Tesmer. Of middling size and nondescript appearance, he is
often forgotten and overlooked, and resents it. Taciturn and farsighted,
capable with his hands and in matters of war and trade-tactics. Scornful of his
kin and restless to depart Ironthorn for a better life elsewhere—almost
anywhere elsewhere.
Tesmer, Maera: eldest daughter and heiress of
Lord Irrance Tesmer and Lady Telclara Tesmer. Of haughty manner and
coldly-cutting speech, she has raven-black hair, sharp but beautiful features,
and brains almost as sharp as her mother. She never lets anyone forget for a
moment that she is first in standing among the risen generation of Tesmers.
Tesmer, Nareyera ("Nar-RARE-ah"):
second daughter of Lord Irrance Tesmer and Lady Telclara Tesmer. Even more
darkly beautiful than her sister Maera, she has long, glossy raven-black hair,
flashing eyes (black pupils flecked with gold that seem to flash when she's
excited or angry), and is sharp-tongued. She devotes her every waking moment to
scheming to gain wealth, power, holds over people, and greater influence in the
Tesmer lands and beyond. She thinks herself the smartest of all the Tesmers,
who will (she believes) one day rise to attain far more power than even
lordship over all Ironthorn.
Tesmer, Talyss: third and youngest daughter of
Lord Irrance Tesmer and Lady Telclara Tesmer. Tall, quiet, long-haired, and
graceful, her movements always seeming languid, she resents being overlooked,
pushed aside, and thought "feminine" and so brainless and
subservient. She is vicious to others whenever she dares to be.
Tesmer, Telclara: Lady of Ironthorn, one of two
living women to use that title (the other being Maerelle Lyrose). Many Ironthar
rightly say Lady Tesmer rules her husband, and has the keenest wits in all
Ironthorn. Two of her children weren't sired by her husband; although this has
long been rumored around the Tesmer lands, she doesn't admit it, or identify
which two, until near the end of Archwizard.
Thaetult, Alander: hedge-wizard of Tauren, coerced
into serving the wizard Malraun upon pain of death.
Thalden, Evran: elderly, kindly knight of
Hammerhold, in Ironthorn, pledged to the service of Lord Burrim Hammerhand.
Three, the: see "Dooms, the."
Specifically, the three paramount wizards of Falconfar before the arrival of
Rod Everlar.
Three Maidens, the: long-deceased women remembered
across Falconfar from an old fireside tale, "Osturr and the Three
Maidens." They were the three wives of Osturr, Raeryk (q.v.).
Thusk, Jelgar: knight of Hammerhold, in
Ironthorn, pledged to the service of Lord Burrim Hammerhand.
Tombs, Sugarman: a debonair, whimsical, darkly
handsome Earth writer of fantasies, rumored to have a lucrative and very shady
career as a lone, "buccaneering" swindler. Note: this is a fictional
character.
Ult: deceased wizard of Galath, who
built Ult Tower, a black stone keep in the heart of the realm that he magically
linked to himself, stone by stone, so the tower was like his skin; he could
feel what was done to it and see out of it. Before the events recounted in DARK
LORD, the wizard Arlaghaun took over Ult's body and conquered his mind,
inhabiting both, and so gained control of Ult Tower.
Urlaun, Narl: a warrior sworn to Hammerhand,
in Ironthorn; the younger member of a patrol that finds Rod Everlar in the
forest.
Vanderthand, Marie: the calmly professional and
pleasant front desk receptionist at the Corporate Headquarters of Holdoncorp,
on Earth. She is elegantly beautiful and has a warm, buttery sensual voice.
Note: a fictional character.
Verlen, Greth: a young, given-to-grumbling
household servant of Lyraunt Castle, in Ironthorn, with the title of
"manjack" (footman).
Waerend, Larl: guard of Lyraunt Castle,
Ironthar warrior sworn to serve Lord Magrandar Lyrose.
Welver, Derek: a sarcastic but sensible veteran
policeman of Earth, desk sergeant at the local precinct in which the Holdoncorp
Corporate Headquarters is located. Note: a fictional character.
Xarrental, Nollard: Royal Scribe of the Court, of
Galath. A scholarly, well-spoken, sheltered man, one of the senior
"younger pens" among the court scribes.
Xundaer, Loroth: the highest-ranking priest of
the Forestmother, a lone forester mighty in magic who constantly roves the
wildest depths of the Raurklor. Known as "the Highest" because of his
rank, and often assumed to be the personal champion of the goddess. A tall,
gaunt man who says little and wears ragged brown robes, or less.
Yelrya, Amaddar: a young, darkly handsome Stormar
trader about to embark on his first foray north into the Raurklor holds,
notably Ironthorn. His father, who had earlier traded in the holds, is now too
elderly and ill to do so.
Yuskel, Irraunt: Duke of Yuskellar, a valley in
the land of Tauren. So rich and miserly that he's known across Falconfar as
"the Gold Duke." Inherited a pauper's title but built a fabulous fortune
through shrewd mercantile dealings; is widely known to hate the nobles of
Galath (for their protectionist ways and arrogance toward outlanders and
outland titles, such as his own).
Zaervedel, Aumra: Empress of the Emaeraun Empire,
a string of coastal city-states almost as far from Galath and the Raurklor as
it is possible to get, and still be in Falconfar. "Impossibly tall"
(over seven feet in height), sleek, and long-limbed, the Empress is the
Overpriestess of the Seven Cults of the Empire, its Supreme Sorcerer, and said
to be the most learned—and bored—woman in all Falconfar. She is also reputed
(correctly) to be cruel, sophisticated, and masterful at intrigues and the
spreading of rumors, purely for her own entertainment. She murmurs almost all
of her utterances in a soft, unhurried voice.
Zrendel, Telrorna: undead sorceress of the Stormar
cities, defeated and slain in spell-battle by the wizard Malraun decades ago,
drained of life and spells but animated in undeath and bound by him into his
service forever, to be "his slave beyond death." Largely forgotten,
and left in Malraun's fortress of Malragard, in the Raurklor hold of Harlhoh.
Zundarl, Mallatar: wizard of Turentarn, in
Falconfar, served by lorn he spell-disguises as humans. Zundarl is a cruel,
ambitious mage seeking to expand the lands he rules; they are distant indeed
from Galath and the Raurklor, but something—the magical backlash of a spell
cast by Zundarl, perhaps—makes Rod Everlar dream of him.
ABOUT
THE AUTHOR
Ed
Greenwood is best known for his role in creating the Forgotten Realms setting,
part of the world-famous Dungeons and Dragons franchise. His writings have sold
millions of copies worldwide, in more than a dozen languages. Greenwood resides
in the Canadian province of Ontario.