Adam-Troy Castro - Dead Like Me
So. Let’s summarize. You held out for longer than anybody would have
ever dreamed possible. You fought with strength you never knew you had. But
in the end it did you no damned good. There were just too many of the
bastards. The civilization you believed in crumbled; the help you waited for
never arrived; the hiding places you cowered in were all discovered; the
fortresses you built were all overrun; the weapons you scrounged were all
useless; the people you counted on were all either killed or corrupted; and
what remained of your faith was torn raw and bleeding from the shell of the
soft complacent man you once were. You lost. Period. End of story. No use
whining about it. Now there’s absolutely nothing left between you and the
ravenous, hollow-eyed forms of the Living Dead.
Here’s your Essay Question:
How low are you willing to sink to survive?
Answer:
First, wake up in a dark, cramped space that smells of rotten meat.
Don’t wonder what time it is. It doesn’t matter what time it is. There’s no
such thing as time anymore. It’s enough that you’ve slept, and once again
managed to avoid dreaming.
That’s important. Dreaming is a form of thinking. And thinking is
dangerous. Thinking is something the Living do, something the Dead can’t
abide. The Dead can sense where it’s coming from, which is why they were
always able to find you, back when you used to dream. Now that you’ve
trained yourself to shuffle through the days and nights of your existence as
dully and mindlessly as they do, there’s no reason to hide from them
anymore. Oh, they may curl up against you as you sleep (two in particular, a
man and woman handcuffed together for some reason you’ll never know, have
crawled into this little alcove with you), but that’s different: that’s just
heat tropism. As long as you don’t actually think, they won’t eat you.
Leave the alcove, which is an abandoned storage space in some kind of
large office complex. Papers litter the floor of the larger room outside;
furniture is piled up against some of the doors, meaning that sometime in
the distant past Living must have made their last stands here. There are no
bones. There are three other zombies, all men in the ragged remains of
three-piece suits, lurching randomly from one wall to the other, changing
direction only when they hit those walls, as if they’re blind and deaf and
this is the only way they know how to look for an exit.
If you reach the door quickly they won’t be able to react in time to
follow you.
Don’t Remember.
Don’t Remember your name. Only the Living have names.
Don’t Remember you had a wife named Nina, and two children named Mark
and Kathy, who didn’t survive your flight from the slaughterhouse Manhattan
had become. Don’t Remember them; any of them. Only the Living have families.
Don’t Remember that as events herded you South you wasted precious weeks
combing the increasing chaos of rural Pennsylvania for your big brother Ben,
who lived in Pittsburgh and had always been so much stronger and braver than
you. Don’t Remember your childish, shellshocked hope that Ben would be able
to make everything all right, the way he had when you were both growing up
with nothing. Don’t Remember gradually losing even that hope, as the
enclaves of Living grew harder and harder to find.
The memories are part of you, and as long as you’re still breathing,
they’ll always be there if you ever decide you need them. It will always be
easy to call them up in all their gory detail. But you shouldn’t want to. As
long as you remember enough to eat when you’re hungry, sleep when you’re
tired, and find warm places when you’re cold, you know all you need to know,
or ever will need to know. It’s much simpler that way.
Anything else is just an open invitation to the Dead.
Walk the way they walk: dragging your right foot, to simulate tendons
that have rotted away; hanging your head, to give the impression of a neck
no longer strong enough to hold it erect; recognizing obstructions only when
you’re in imminent danger of colliding with them. And though the sights
before you comprise an entire catalogue of horrors, don’t ever react.
Only the Living react.
This was the hardest rule for you to get down pat, because part of you,
buried deep in the places that still belong to you and you alone, has been
screaming continuously since the night you first saw a walking corpse rip
the entrails from the flesh of the Living. That part wants to make itself
heard. But that’s the part which will get you killed. Don’t let it have its
voice.
Don’t be surprised if you turn a corner, and almost trip over a limbless
zombie inching its way up the street on its belly. Don’t be horrified if you
see a Living person trapped by a mob of them, about to torn to pieces by
them. Don’t gag if one of the Dead brushes up against you, pressing its
maggot-infested face up close against your own.
Remember: Zombies don’t react to things like that. Zombies are
things like that.
Now find a supermarket that still has stuff on the shelves. You can if
you look hard enough; the Dead arrived too quickly for the Living to loot
everything there was. Pick three or four cans off the shelves, cut them
open, and eat whatever you find inside. Don’t care whether they’re soup,
meat, vegetables, or dog food. Eat robotically, tasting nothing, registering
nothing but the moment when you’re full. Someday, picking a can at random,
you may drink some drain cleaner or eat some rat poison. Chance alone will
decide when that happens. But it won’t matter when it does. Your existence
won’t change a bit. You’ll just convulse, fall over, lie still a while, and
then get up, magically transformed into one of the zombies you’ve pretended
to be for so long. No fuss, no muss. You won’t even have any reason to
notice it when it happens. Maybe it’s already happened.
After lunch, spot one of the town’s few other Living people shuffling
listlessly down the center of the street.
You know this one well. When you were still thinking in words you called
her Suzie. She’s dressed in clothes so old they’re rotting off her back. Her
hair is the color of dirty straw, and hideously matted from weeks, maybe
months of neglect. Her most striking features are her sunken cheekbones and
the dark circles under her gray unseeing eyes. Even so, you’ve always been
able to tell that she must have been remarkably pretty, once.
Back when you were still trying to fight The Bastards-they were never
“zombies” to you, back then; to you they were always The Bastards-you came
very close to shooting Suzie’s brains out before you realized that she was
warm, and breathing, and alive. You saw that though she was just barely
aware enough to scrounge the food and shelter that kept her warm and
breathing, she was otherwise almost completely catatonic.
She taught you it was possible to pass for Dead.
She’s never spoken a word to you, never smiled at you, never once
greeted you with anything that even remotely resembled human feeling. But in
the new world she’s the closest thing you have to a lover. And as you
instinctively cross the street to catch her, you should take some dim,
distant form of comfort in the way she’s also changed direction to meet you.
Remember, though: she’s not really a lover. Not in the proper emotional
sense of the word. The Dead hate love even more than they hate Thought. Only
the Living love. But it’s quite safe to fuck, and as long as you’re here the
two of you can fuck quite openly. Just like the Dead themselves do.
Of course, it’s different with them. The necessary equipment is the
first thing that rots away. But instinct keeps prodding them to try.
Whenever some random cue rekindles the urge, they pick partners, and rub
against each other in a clumsy, listless parody of sex that sometimes
continues until both partners have been scraped into piles of carrion
powder. The ultimate dry hump.
So feel no fear. It doesn’t attract their attention when you and Suzie
grab each other and go for a quickie in the middle of the street: to knead
your hands against the novelty of warm skin, to smell stale sweat instead of
the open grave, to take a rest from the horror that the world has become.
Especially since, though you both do what you have to do, following all the
mechanics of the act, neither one of you feels a damn thing. No affection,
no pleasure, and certainly no joy.
That would be too dangerous.
Do what you have to do. Do it quickly. And then take your leave of each
other. Exchange no kisses, no goodbyes, no cute terms of endearment, no
acknowledgement that your tryst was anything but a collision between two
strangers walking in opposite directions. Just stagger away without looking
back. Maybe you’ll see each other again. Maybe not. It really doesn’t matter
either way.
Spend the next few hours wandering from place to place, seeing nothing,
hearing nothing, accomplishing nothing. But still drawing breath. Never
forget that. Let the part of you still capable of caring about such things
count that as a major victory.
At mid-afternoon pass the place where a school bus lies burned and
blackened on one side. A small group of Living had trusted it to carry them
to safety somewhere outside the city; but it didn’t even get five blocks
through the obstacle course of other crashed vehicles before hundreds of
Dead had imprisoned them in a cage of groping flesh. You were a block and a
half away, watching the siege, and when the people in the bus eventually
blew themselves up, to avoid a more horrific end, the heat of the fireball
singed the eyebrows from your face. At the time, you’d felt it served you
right for not helping. These days, if you were capable of forming an opinion
on anything, you’d feel that the Living were silly bastards.
It’s stupid to resist. Only the Living resist. Resistance implies will,
and if there’s one thing the Dead don’t have it’s will. Exist the way they
do, dully accepting everything that happens to you, and you stand a chance.
That’s the one major reason your brother Ben is dead. Oh, you can’t know
what happened to him. You know what happened to your wife and kids-you know
because you were watching, trapped behind a chain-link fence, as a lurching
mob of what had once been elementary school children reduced them to
shredded beef-but you’ll never ever find out what happened to Ben. Still, if
you ever did find out what happened to him, you would not be surprised.
Because he’d always been a leader. A fighter. He’d always taken charge of
every crisis that confronted him, and inspired others with his ability to
carry them through. He was always special, that way. And when the Dead rose,
he brought a whole bunch of naive trusting people down into his grave with
him.
You, on the other hand, were never anything special. You were always a
follower, a yes-man, an Oreo. You were always quick to kiss ass, and agree
with anybody who raised his voice loudly enough. You never wanted to be
anything but just another face in the crowd. And though this profited you
well, in a society that was merely going to hell, it’s been your single most
important asset in the post-plague world that’s already arrived there. It’s
the reason you’re still breathing when all the brave, heroic, defiant,
mythic ones like your brother Ben and the people in the school bus are just
gnawed bones and Rorschach stains on the pavement.
Take pride in that. Don’t pass too close to the sooty remains of the
school bus, because you might remember how you stood downwind of their
funeral pyre, letting it bathe your skin and fill your lungs with the ashes
of their empty defiance. You might remember the cooked-meat, burnt rubber
stench…the way the clouds billowed over you, and through you, as if you were
far more insubstantial than they.
Don’t let that happen. You’ll attract Dead from blocks away. Force it
back. Expunge it. Pretend it’s not there. Turn your mind blank, your heart
empty, and your soul, for lack of a better word, Dead.
There. That’s better.
Still later that afternoon, while rummaging through the wreckage of a
clothing store for something that will keep you warm during the rapidly
approaching winter, find yourself cornered and brutally beaten by the
Living.
This is nothing to concern yourself with.
It’s just the price you have to pay, for living in safety the way you
do. They’re just half-mad from spending their lives fleeing one feeding
frenzy or another, and they have to let off some steam. It’s not like
they’ll actually kill you, or hurt you so bad you’ll sicken and die. At
least not deliberately. They may go too far and kill you accidentally, but
they won’t kill you deliberately. There are already more than enough Dead
people running around, giving them trouble. But they hate you. They consider
people like you and Suzie traitors. And they wouldn’t be able to respect
themselves if they didn’t let you know it.
There are four of them, this time: all pale, all in their late teens,
all wearing the snottily evil grins of bullies whose chosen victim has
detected their approach too late. The closest one is letting out slack from
a coil of chain at his side. The chain ends in a padlock about the size of a
fist. And though you try to summon your long-forgotten powers of speech, as
their blows rain against your ribs, it really doesn’t matter. They already
know what you would say.
Don’t beg.
Don’t fight back.
Don’t see yourself through their eyes.
Just remember: the Living might be dangerous, but the Dead are the real
bastards.
It’s later. You’re in too much pain to move. That’s all right. It’ll go
away, eventually. One way or the other. Alive or dead, you’ll be up on your
feet in no time.
Meanwhile, just lie there, in your own stink, in the wreckage of what
used to be a clothing store, and for Christ’s sake be quiet. Because only
the Living scream.
Remember that time, not long after the Dead rose, when there were always
screams? No matter how far you ran, how high you climbed or how deep you
dug, there were always the screams, somewhere nearby, reminding you that
though you might have temporarily found a safe haven for the night, there
were always others who had found their backs against brick walls. Remember
how you grew inured to those screams, after a while, and even found yourself
able to sleep through them. And as the weeks turned to months, you found
your tolerance rewarded-because the closer the number of survivors
approached zero, the more that constant backdrop of screaming faded away to
a long oppressive silence broken only by the low moans and random shuffling
noises of the Dead.
It’s a quiet world, now. And if you’re to remain part of it, you’re
going to have to be quiet too. Even if your throat catches fire and your
breath turns as ragged as sandpaper and your sweat pools in a puddle beneath
you and your ribs scrape together every time you draw a breath and the naked
mannequins sharing this refuge with you take on the look of Nina and Mark
and Kathy and Ben and everybody else who ever mattered to you and the look
on their faces becomes one of utter disgust and you start to hear their
voices saying that you’re nothing and that you were always nothing but that
they’d never known you were as much as a nothing as you’ve turned out to be.
Shut up. Even if you want to tell them, these people who once meant
everything to you, that you held on as long as any normal man could be
expected to hold on, but there are limits, and you exceeded those limits,
you really did, but there was just another set of limits beyond them, and
another beyond those, and the new world kept making all these impossible
demands on you and there were only so many impossible things you could bear.
Be silent. Even if you hear Nina shrieking your name and Mark telling you
he’s afraid and Kathy screaming for you to save her. Even if you hear Ben
demanding that you stand up like a man, for once.
Endure the pain. Ignore the fever. Don’t listen to what your family is
trying to tell you.
Why should you listen to their advice? It didn’t help them.
No, this is what you should keep in mind, while you’re waiting to see if
you’ll live or die:
On the off-chance you are still alive when you stumble to your feet
tomorrow, don’t look at the fitting mirror on the wall behind you. It’s the
first intact mirror you’ve encountered in months. Nothing unusual about
that, of course: there just isn’t much unshattered glass left in the world
these days. But the looters and the rioters and the armies and the Living
Dead have left this particular mirror untouched, and though it’s
horrendously discolored by dust, it still works well enough to destroy you.
If you don’t look at it you’ll be okay.
If you do look at it you’ll see the matted blood in your tangled
shoulder-length hair and the flies crawling in your long scraggly beard and
the prominent ribs and the clothes so worn they exist only as strips of rags
and the dirt and the sores and the broken nose and the swollen mouth and the
closed slit that was until recently your left eye and you’ll realize that
this is as close to being Dead as you can get without actually being there,
and that it sucks, and you’ll be just in the right frame of mind, after your
long night of delirium, to want to do something about it.
And you’ll stagger out into the street, where the Dead will be milling
about doing nothing the way they always do and you’ll be in the center of
them and you’ll be overcome with a sudden uncontrollable anger and you’ll
open your mouth as wide as you can and you’ll scream: “Hey!”
And the Dead will freeze in something very much resembling a double-take
and slowly swivel in your direction and if you really wanted to you could
bury everything burning you up inside down where it was only a minute ago
and you won’t want to and you’ll scream “Hey!” again, in a voice that
carries surprisingly far for something that hasn’t been used in so long, and
the Dead will start coming for you, and you won’t care because you’ll be
screaming “You hear me, you stinking bastards? I’m alive! I think and I
feel and I care and I’m better than you because you’ll never have that
again!”
And you’ll die in agony screaming the names of everybody you used to
love.
This may be what you want.
And granted, you will go out convinced you’ve just won a moral victory.
But remember, only the Living bother with such things; the Dead won’t
even be impressed. They’ll just be hungry.
And if you let yourself die, then within minutes what’s left of you will
wake up hungry too, with only one fact still burning in its poor rotting
skull: that Suzie’s faking.
THE END