*Mother Ship Description* Q: Hi. B: Hi. Q: I know you've taken some time before in the past and diagrammed your own scout ship. And I know that we did a meditation once where we all went on to the mother ship, and went around and explored. B: Yes. Q: But I wanted to know if tonight you would just take a few moments and just diagram a little bit one of the mother ships, and what the different sections are for. And I know that each one might even be different... B: Yes. Q: ... but if you could pick one. B: Well, we will use the same one we have used before; what in your terminology would translate out into the name of the Solar Wind. Q: Okay. B: It is approximately one of your miles in length, almost - just about. And the idea is, it will be a cylinder in form, generally speaking, and will have many decks within it. But those decks are also, in your terns, cylindrical - a cylinder within a cylinder within a cylinder within a cylinder, and so on; for approximately, what you would call, thirty cylinders within. What this will be is that you can then circumnavigate the entire cylinder on any level, all the way around. And then decks are apportioned accordingly to different sections. There are approximately three main engines that bridge all decks; one in the center and two near either end. These are also cylinders, or disk-shaped in fashion, and are cavernous, bridging all decks; what you would call a sixty-deck cross section. The idea therefore being that there are thirty cylinders, which means you have, from the outer skin down to the center core, thirty decks. And then, of course, a repeat of the thirty decks from the center core out to the other side. The center is where all the engines are connected. And in the very center there will be what you would call a non-inhabitable space, all the way through the central core of the ship, that will be the drive mechanism, in colloquial terms. At either end, also in a cylindrical fashion, is what you would call, colloquially, your bridge - at either end. In the very outer shell will be the hangar bay for various scout craft that come and go. There will be the idea, once again, also, of manufacturing of many of these scout craft in that outer hull. The idea also will contain, in the outer hull, many different civilizations. Q: Why just the outer one? B: Because it is the easiest access. As a ship enters the hull, obviously, the first deck they hit is the outer one. So they can then simply propel their craft right into an environment, and step right out of their craft at home. Understand? Q: Yes. B: Then, as you progress toward the center of the ship, you will find there will be many different levels and decks that are relegated to various forms of exploratory enterprise, as you would call it - research, in that sense. There are also vast arrays of open space that are relegated to very park- like atmospheres, for we enjoy the idea of nature, and in that sense bring it with us. The idea is also that there will be many levels simply for experiencing different environments - to accommodate different beings - to shift from one to another, as they may choose to do. These might be called pressure chambers, in a sense, although it is not exactly as you mean the term. There will also be the idea of the communication stations that we have called, in very, very colloquial terms - not literally at all - the communication stations we have termed the chapels, in that sense. Which are rooms, chambers of crystalline formation, that allow an individual to be touched directly in with the Infinite. There will also be what you would call amplification modules, which allow individuals to tap into specific frequencies of different dimensions, for the purpose of some of the channelings, as you call them, that go on in this form of communication. For do remember that the most natural receiver device is living beings. The idea also is that certain other decks will contain many of the ideas that you would call leisure activities, where individuals may simply play. And there are whole simulated environments that individuals can create, simply by a connection to the main computer with their consciousness; and they can explore different realms in that way, almost as if they were literally, physically, visiting those dimensions, and able to exist in those atmospheres without actually existing physically within them. You understand? Q: Mhmm. B: There will also be what you would call the Association council chambers, wherein can be the projection of many different levels of consciousness to gather in meetings, as it were; to understand the ebb and the flow of the organization and the communication that goes on between the hundreds of worlds of the Association. There will also be the creation of experimental environments, environments we have not encountered, per se, but environments that we can create, in that sense, to explore and experiment with the many ways that the universe can manifest itself. Large vast areas are given over to the creation of entire ecologies on the ship, so that we may understand the full workings of any particular planetary society - by literally recreating vast areas of their entire ecosystem. Q: Would you have any Earth-like...? B: Yes. Q: You do? B: Yes, and on the Solar Wind, as on Essassani itself, there are a few dolphins. There will be a few other ideas, a few other chambers whose purpose in that way will not necessarily be that easy nor brief to describe. By the way, some mother ships have the ability to disassemble portions of themselves to create whole planetary colonies if necessary. Q: Okay. This was sufficient. B: Thank you very much. Q: Thank you very much. B: Sharing!